| Zeitpunkt | Thread-Titel | Autor | Bereich |
| 23.05.2012 - 12:03 | Eure Lieblingswaffe | pnshr | Battlefield 3 Mul... |
| 23.05.2012 - 12:00 | Fussball-Stammtisch | Dayjay | Off-Topic |
| 23.05.2012 - 11:51 | EVE-Online | Cpl. Basti | Andere Spiele |
| 23.05.2012 - 10:52 | Electronic Arts - Unterzeichnet Unterlassungserkläru... | Dayjay | Battlefield 3 All... |
| 23.05.2012 - 10:33 | Coder-Stübchen | El_Exodus | Software |
Download: Indiana Ziplines Mods - Client v1.0
Indiana Ziplines Mods - Client v1.0
| Name | Indiana Ziplines Mods - Client v1.0 |
| Dateiname | Indiana.Ziplines.0.2.for.BF2.Special.Forces.rar |
| Autor | kysterama |
| Veröffentlicht | 08.02.2006 - 21:42 |
| Downloads | 2697 |
| Größe | 55 MB |
| Bewertung | 5.29 / 7 |
| Modifikation | Indiana Ziplines |
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Ausführliche Beschreibung
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CHANGELOG Vers 1.0
------------------------------------------------------
<--MAP CHANGES-->
WARLORD
- Both Hind and Apache now used by bots
- Fixed up spawn points and stategic areas for the CP's added in vers 0.2
NIGHT FLIGHT
- Now a dawn map instead of a night map
- Added 2 control points that have jets on the runways :)
- Apache and Hind added to each side
- Added Anti-air tanks and stingers to each side
- A lot more vehicles for the opposition to balance out your l33t playing skills
- Now has a huge custom combat area for the jets
GHOST TOWN
- Opened the 32 player area
- Each side has a helipad with an apache and a Hind
- New control point "School" in the south area of town
- Added anti air stingers to each side
- More atv's and armor
- Tow missile emplacements and mounted guns added
DEVILS PERCH
- Opened up the 32 player area
- Added an Apache to the Seal base
- Added stinger to the church cp
- added a bmp3 to the seal base
- New Control Point inside the Hospital Grounds
* Removed the main gates of the assylum so the bots can navigate easily
- Added us_bipod to outpost in the Hospital grounds
- Now a dawn map instead of a night map
- A boat and 2 jetskis at the seal base for sneaking to the rear of the island
and climbing up to the Hospital from the enemy's flank. ;)
MASS DESTRUCTION
- Opened the 64 player area
- The Facility control point has a helipad so the attacking team will need control
of this point for Apache access
- New CP in the far north which is a helipad for the opposition with a HIND, atv
and civilian truck in case the chopper is stolen by those pesky bots.
- stingers added to each side
- New CP in the middle of the map, "Barracks" with a civilian truck and 2
ATV's
<--KIT CHANGES-->
- All kits primary weapons have better accuracy and damage.
- Decreased the mp7 accuracy as it was a little too devastating.
<--GENERAL CHANGES-->
- Menu music is now the John Williams classic Indiana Jones theme
- Its actually fun now to be a sniper ;)
CHANGELOG Vers 0.2
Now works as a full stand-alone mod. No original files are modified.
Updated mod desc and some graphics.
CHANGELOG Vers 0.1a
Fixed Kit error with the spetz army that caused ctd.
Added a modified Surge Map
CHANGELOG Vers 0.1
There's nothing in map you can't scale with one grapple throw!
Includes a modified WARLORD map. More maps to come!
KIT CHANGES
- Ziplines can now be shot 10x the distance. You can practically zipline from
one side of the map to the other which makes for some cool Indiana moments!
- Indiana Jones Theme music plays when ziplining (Thanks DasRoach!)
- Every Kit has the crossbow instead of the knife
* Each kit has multiple zipline shots
* Stay time for the zipline increased
- 4 of the kits now also have the grappling hook
- Grappling Hook can be thrown three times as far with triple the rope length
* Grappling hook now has multiple ropes
* Stay time increased
* Climbing speed increased substantially
- Increased accuracy on FN2000 - just coz its a cool gun!
- Every kits pistol has been replaced with the MP7 small machine gun
* MP7 accuracy increased - Fire rate decreased - Now has the silencer sound
- All kits have been given the unlocked weapons
- Increased accuracy on the PKM Heavy Machine Gun and M95 Barret sniper rifle.
* Rounds per clip for the barret have been increased as well.
MAP CHANGES
WARLORD
- Opened the 32 player combat area
- Added 2 new Capture points (Palace Walls and Perimeter)
- Added the Apache and Hind
- Added Anti-air stingers to both sides
- Tickets increased to double the time
- Strategic areas updated to incorporate the new CP's
- Added a few more ATV's at Palace Walls and Perimeter Capture points
NOTE - Apache is slightly off the navmesh at the SAS base (Intersection) so only the human player can grab it. Through testing I found the bots crashed the game a lot when they used it. You can still land and pick up a bot for the gunner position if you wish.
CHANGELOG Vers 1.0
------------------------------------------------------
<--MAP CHANGES-->
WARLORD
- Both Hind and Apache now used by bots
- Fixed up spawn points and stategic areas for the CP's added in vers 0.2
NIGHT FLIGHT
- Now a dawn map instead of a night map
- Added 2 control points that have jets on the runways :)
- Apache and Hind added to each side
- Added Anti-air tanks and stingers to each side
- A lot more vehicles for the opposition to balance out your l33t playing skills
- Now has a huge custom combat area for the jets
GHOST TOWN
- Opened the 32 player area
- Each side has a helipad with an apache and a Hind
- New control point "School" in the south area of town
- Added anti air stingers to each side
- More atv's and armor
- Tow missile emplacements and mounted guns added
DEVILS PERCH
- Opened up the 32 player area
- Added an Apache to the Seal base
- Added stinger to the church cp
- added a bmp3 to the seal base
- New Control Point inside the Hospital Grounds
* Removed the main gates of the assylum so the bots can navigate easily
- Added us_bipod to outpost in the Hospital grounds
- Now a dawn map instead of a night map
- A boat and 2 jetskis at the seal base for sneaking to the rear of the island
and climbing up to the Hospital from the enemy's flank. ;)
MASS DESTRUCTION
- Opened the 64 player area
- The Facility control point has a helipad so the attacking team will need control
of this point for Apache access
- New CP in the far north which is a helipad for the opposition with a HIND, atv
and civilian truck in case the chopper is stolen by those pesky bots.
- stingers added to each side
- New CP in the middle of the map, "Barracks" with a civilian truck and 2
ATV's
<--KIT CHANGES-->
- All kits primary weapons have better accuracy and damage.
- Decreased the mp7 accuracy as it was a little too devastating.
<--GENERAL CHANGES-->
- Menu music is now the John Williams classic Indiana Jones theme
- Its actually fun now to be a sniper ;)
CHANGELOG Vers 0.2
Now works as a full stand-alone mod. No original files are modified.
Updated mod desc and some graphics.
CHANGELOG Vers 0.1a
Fixed Kit error with the spetz army that caused ctd.
Added a modified Surge Map
CHANGELOG Vers 0.1
There's nothing in map you can't scale with one grapple throw!
Includes a modified WARLORD map. More maps to come!
KIT CHANGES
- Ziplines can now be shot 10x the distance. You can practically zipline from
one side of the map to the other which makes for some cool Indiana moments!
- Indiana Jones Theme music plays when ziplining (Thanks DasRoach!)
- Every Kit has the crossbow instead of the knife
* Each kit has multiple zipline shots
* Stay time for the zipline increased
- 4 of the kits now also have the grappling hook
- Grappling Hook can be thrown three times as far with triple the rope length
* Grappling hook now has multiple ropes
* Stay time increased
* Climbing speed increased substantially
- Increased accuracy on FN2000 - just coz its a cool gun!
- Every kits pistol has been replaced with the MP7 small machine gun
* MP7 accuracy increased - Fire rate decreased - Now has the silencer sound
- All kits have been given the unlocked weapons
- Increased accuracy on the PKM Heavy Machine Gun and M95 Barret sniper rifle.
* Rounds per clip for the barret have been increased as well.
MAP CHANGES
WARLORD
- Opened the 32 player combat area
- Added 2 new Capture points (Palace Walls and Perimeter)
- Added the Apache and Hind
- Added Anti-air stingers to both sides
- Tickets increased to double the time
- Strategic areas updated to incorporate the new CP's
- Added a few more ATV's at Palace Walls and Perimeter Capture points
NOTE - Apache is slightly off the navmesh at the SAS base (Intersection) so only the human player can grab it. Through testing I found the bots crashed the game a lot when they used it. You can still land and pick up a bot for the gunner position if you wish.



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