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Download: Heightmap Editor v1.2
Heightmap Editor v1.2
| Name | Heightmap Editor v1.2 |
| Dateiname | bf1942heightmapeditor.zip |
| Autor | MadBull |
| Veröffentlicht | 24.11.2005 - 10:42 |
| Downloads | 5662 |
| Größe | 1 MB |
| Bewertung | 3.27 / 11 |
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Ausführliche Beschreibung
Ein sehr guter Map Editor zum erstellen eigener Battlefield Maps.
Changelist 1.2:
FEATURE: Standardmesh models can now be viewed using full detail models and textures
FEATURE: Object Selection/Multiselection added
FEATURE: All objects if they are not rendered using a mesh now show which direction they are facing
FEATURE: Added batch file that automatically extracts all game resources (meshes, textures, etc) properly
FEATURE: Greatly improved performance when editing static objects with no visible mesh
FEATURE: Added terrain vertex editing tool
FEATURE: Added terrain set height tool
FEATURE: Added clone object tool
BUGFIX: Program will now allow to be run in 16-bit color mode - was causing "Could not initialize direct3d" errors
BUGFIX: Although .NET is supposed to take care of memory management, I fixed some form of memory leak in undo/redo/refreshing object model changes
BUGFIX: x and Z scales are no longer reversed
BUGFIX: Object Rotation and Pitch values are now correctly read after they have been changed and user presses enter or ok button
BUGFIX: Undo/Redo cloning map object now properly clones all values
BUGFIX: Another fix for non-us based systems
BUGFIX: Fixed an issue when resizing the form where the direct3d buffers would create themselves many times
BUGFIX: After opening a map then creating a new map, occasionally there was a buffer error in far corner
BUGFIX: Program Options form no longer displays in taskbar
BUGFIX: Fixed tab order in program options form
BUGFIX: You can no longer add an object without a name
CHANGE: Flatten terrain tool now stays at the same height as where you started
CHANGE: Program now called BF1942 Map Editor
CHANGE: Bounding Box Manager has been optimized and no longer loads all files on startup
CHANGE: Changed directory format a bit so that things make more sense
CHANGE: Program now forces software mode if it can not start into hardware mode, even if it is told the card supports hardware mode
CHANGE: Changed some render settings around and greatly improved framerate in many situations
CHANGE: Camera now starts slightly above terrain after loading a map
Changelist 1.2:
FEATURE: Standardmesh models can now be viewed using full detail models and textures
FEATURE: Object Selection/Multiselection added
FEATURE: All objects if they are not rendered using a mesh now show which direction they are facing
FEATURE: Added batch file that automatically extracts all game resources (meshes, textures, etc) properly
FEATURE: Greatly improved performance when editing static objects with no visible mesh
FEATURE: Added terrain vertex editing tool
FEATURE: Added terrain set height tool
FEATURE: Added clone object tool
BUGFIX: Program will now allow to be run in 16-bit color mode - was causing "Could not initialize direct3d" errors
BUGFIX: Although .NET is supposed to take care of memory management, I fixed some form of memory leak in undo/redo/refreshing object model changes
BUGFIX: x and Z scales are no longer reversed
BUGFIX: Object Rotation and Pitch values are now correctly read after they have been changed and user presses enter or ok button
BUGFIX: Undo/Redo cloning map object now properly clones all values
BUGFIX: Another fix for non-us based systems
BUGFIX: Fixed an issue when resizing the form where the direct3d buffers would create themselves many times
BUGFIX: After opening a map then creating a new map, occasionally there was a buffer error in far corner
BUGFIX: Program Options form no longer displays in taskbar
BUGFIX: Fixed tab order in program options form
BUGFIX: You can no longer add an object without a name
CHANGE: Flatten terrain tool now stays at the same height as where you started
CHANGE: Program now called BF1942 Map Editor
CHANGE: Bounding Box Manager has been optimized and no longer loads all files on startup
CHANGE: Changed directory format a bit so that things make more sense
CHANGE: Program now forces software mode if it can not start into hardware mode, even if it is told the card supports hardware mode
CHANGE: Changed some render settings around and greatly improved framerate in many situations
CHANGE: Camera now starts slightly above terrain after loading a map



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