Lightmanager.init
Lightmanager.skycolor 0.282353/0.282353/0.282353
Lightmanager.ambientcolor 0.305882/0.305882/0.305882
Lightmanager.sunColor 0/0/0
Lightmanager.sunSpecColor 0/0/0
if v_arg1 == BF2Editor
LightSettings.TerrainSunColor 0.30/0.30/0.30
LightSettings.TerrainSkyColor 0.27/0.27/0.27
LightmapSettings.waterSunIntensity 0.8
else
terrain.sunColor 0.30/0.30/0.30
terrain.GIColor 0.27/0.27/0.27
terrain.waterSunIntensity 0.8
endIf
Lightmanager.staticSunColor 0.22/0.22/0.22
Lightmanager.staticSpecularColor 0.00/0.00/0.00
Lightmanager.staticSkyColor 0.19/0.19/0.19
Lightmanager.singlePointColor 0.00/0.00/0.00
Lightmanager.sunDirection -0.501456/-0.611777/-0.611777
Lightmanager.enableSun 0
Lightmanager.effectSunColor 0.00/0.00/0.00
Lightmanager.effectShadowColor 0.00/0.00/0.00
Lightmanager.defaultEffectLightAffectionFactor 0
Lightmanager.hemilerpbias 1
hemiMapManager.setBaseHemiMap Levels/WallFight/groundhemi 0.000000/0.000000/0.000000 2048.000000 500.000000
Lightmanager.treeAmbientColor 0.00/0.02/0.01
Lightmanager.treeSunColor 0.00/0.02/0.00
Lightmanager.treeSkyColor 0.08/0.08/0.04

if v_arg1 == BF2Editor
else
run /Common/Sky/SkyDome/skydome.con
run /Common/Sky/Flare/flaresprite.con
endIf

Skydome.skyTemplate skydome
Skydome.cloudTemplate cloudlayer
Skydome.hasCloudLayer 1
Skydome.hasCloudLayer2 1
Skydome.scrolldirection 0/0
Skydome.scrolldirection2 0/0
Skydome.cloudTexture common\textures\cloud\cloud10
Skydome.cloudTexture2 common\textures\cloud\cloud10
Skydome.skyTexture common\textures\sky\skynight01
Skydome.domeRotation 999
Skydome.fadeCloudsDistances 1/2
Skydome.cloudLerpFactors 0.5/0.5
Skydome.flareTexture 
Skydome.flareDirection 0.00/0.00/0.00

Renderer.fogColor 40.00/40.00/40.00
Renderer.fogStartEndAndBase 10.00/400.00/1.00/0.50

