v2.0 *** RELEASE BUILD ***
- All maps now play background music
- Uncharted waters - Vehicles adjusted (only 1 sub for each team, choppers added back in, dock added to middle island)
- Removed floating wrench from player
- Removed some unused files (mostly used for testing)
- Rearranged music files and updated Music readme.txt
- Updated the Readme and License files.
- Updated the Mod Launcher

v1.1w patch
- Valley of Death maps - adjusted start game camera.
- Olympus Swords - removed destructable doors.
- Fix 42 maps that CTD in Conquest and other game modes (replaced standard subs with subs with gunner).
- checked all 42 maps to remove old laser gun spawners.


V1.1v
- Restored engine sound back to Springer and Hornet Choppers.
- Removed ambient sound from Cyberwar maps and replaced with background sound.
- Added 2 more background sounds to the music/movie file
- Added background sounds to several transformer maps and most BF42 maps.


v1.1u
- Removed Springer and Hornet from maps due to lag problems.
- Updated Menu for IP address window.
- Added new sound.rfa from Bumblebee.
- Added pickup kits to BOB objective mode.


v.1.1t
- Should have the missing Sound files.
- IP address window is easier to read.
- Hornet missing textures fixed.
- Olympus maps - fixed bad bot spawn.
- Uncharted Waters - removed chopper from Oil rig and adjusted other chopper spawns.
- Sky maps - moved flags in coop/sp and tweaked pathmaps for better bot action.  Fixed double walkway problem.
- Bot names - Autobots and Decepticons now state (Autobot) or (Decepticon) for last name.
- El Alamein - Added springer/hornet
- Cyber War - Matrix is in the same location for all game modes.
- Valley Maps - added a Cyberlocker in Arc.  Hidden ammobox under cyberlocker.  Decepticon Flag has hidden cyberlocker and ammobox.


V1.1s
- Fixed Briefing, Debriefing, score, and map vote screens
- Updated Mod Launcher files
- Updates to fix CTF spawns on Olympus Station/Swords.  Also removed extra statics.
- Updates to fix Missing object spawners in CTF on Uncharted Waters


1.1r
- Adjusted blades on springer and Hornet choppers
- Fixed bot spawns on subs
- laser guns, PT boat and Sub guns now have a secondard laser pulse ammo which is single fire shot, but more powerful with a burst radius and a flak effect at long distance.


1.1q changes:
- Complete rebuild - should have all previous enhancements now
- UW and CS no longer CTD.
- subs no longer have the torpedo gunner.   Ammo/vehicle icons fixed up on MG position which is now remote controlled (no visible player).
- Wrong subs spawning next to enemy bases problem fixed on UW.
- Model and code updated for springer.
- Springer and Hornet have a blured graphic in place of animated blades to reduce really bad lag problems.
- Bots will not exit stationary weapons to the ground, instead they teleport away and respawn back at another location if they can't find anything to shoot at.
- Improved bots use of torpedoes in PT boats and subs.
- UW has remote operated laser guns (no visible player) with duel fire modes (alt fire is a more powerful but slower fire laser blast).  UW also has springer and hornet.
- Laser guns removed form oil rig which has PT boats to defend with.
- UW area cleared on deck of oil rig to act as a chopper/plane take off area.


v1.1p  (cumulative Patch includes 1.1o updates - Coral Sea still crashes) 
- Restored old game file with old bot names
- New HUD and menu briefing graphics.  Ammo Icons have a transformer look.  Briefing screens are easier to read.
- PT Boat bots can now fire torpedoes.  
- UW - testing modified Gattling turrets on the Oil rig platform to make it defendable and also testing bot useable subs.  Carriers temporarily removed due to crash issues.  Added a boat dock to Decepticon island.
- Sky maps - Are now pathed for Bots so they will walk across the platforms to cps and fall off a lot less.  To support bots, the singleplayer & coop games have map changes such as wider walkways and additional ramps and relocated flags.  Other game modes are not changed.     


V1.1o
- Fixed CTD on Coral Sea.  
- Restored Carriers on UW and fixed bots use of Def Guns.
- Def guns have new weapon icon.
- Restored JU88 on BOB.  JU88 has custom AI now.
- Added optimized springer model.  Removed blade animation from springer and hornet to test if lag is caused by animations.
- Added Fog of war as a test map for springer and hornet and removed coop due to AI problems.  


V1.1n
- CTD problems with the last rebuild required completely redoing the build.  All CTD problems seem to be resolved now.
- Added new Icons for lasers and added to aircraft and laser_gun weapns.
- New Icon for the transformer plane bombs.
- New Icon for the Hornet.
- Hornet and Springer vanish when destroyed - wreck model removed.
- Transformer planes also vanish when destroyed now - no momentary wreck model.
- Valley Of Death - fixed so bots can go the back- way behind the crash site to the flag and don't get stuck spawing in front of the crash site. 
- Added Sword only versions of Olympus Station, Valley of Death, and Cyber War.  There are no vehicle or pickup kits on those maps.
- Init.con and update.htm incremented to version 1.1n


V1.1m

- Full Build: Integrated new sound voice commands; repacked textures, standardmesh, and sound files into the base rfa files.
- Removed all conversion maps from the build to be moved into the map pack.
- Added/fixed icons for Springer, Hornet, ATV(minimap)
- Added minimap icons to ATV/DTV vehicle code
- Only Op & Meg classes on the sky maps should not have backpacks now.  The autobots and Transformers should have backpacks on all maps now.
- Fixed bad bot name that caused an error message in the server window.

map changes:
- Rush & Rush Swords:  have medic locker back; Removed MGs from swords.
- Sky is the Limit: Removed Shuttle and Nec ships
- Olympus Station: All spawns in the ship are controlled from the center flag.  Moved start cameras to view the station.  Pathmap tweaked.


V1.1L

- Olympus Station updated with more objects on runway and bot support updated.  Center flag now is now central to the map.
- All non-transformable kits do not have backpacks anymore.
- Sword kits fixed up so that the death explosion does not cause damage. 
- Sword kits take more damage from swords.
- Swords have extended range and bot support now.


V1.1k

- Fixed lod distances to reduce lag of: 
	Springer
	Hornet
	autobotarc_m1
	Nemesis
	IronHide_M1
	Ratchet_M1
- Put Icons for Hornet & Springer in.  (Hornet vehicle Icon needs to be redone).  Also coded to use mini-map icons.
- CyberWar - Fixed bad coop spawns and updated pathmaps.
- Olympus Station - Added New loading screen, thumbnail and Ingame map.
- Coral Sea - removed flags so the game ends after one side destroys a carrier.  (Carriers can not move and there is no CTF game mode.  If you think you see a Carrier move, look closely because they don't have engines and can't possibly move.)
- Remove Razorback.
- Checked the code for all stationary and coax guns and they all are coded to fire laser projectiles.
- Channels Updated by replacing Razorback with Springer/Hornet spawners.
- Medcube handweapon AI removed 

V1.1e
- Added Rain
- Added TF_Valley_Of_Death
- Fixed Nemesis Scale on Deep Space Day Two map.
- Middle Flag on Deep Space does not lose control automatically now.
- Fixed non-capturable flag and bot names on Close Quarters
- Fixed bot names on Cybertron and missle kit in singleplayer
- Fixed bot names on Cybertron Invasion
- Added Close Assault (AI is by Cajun Wolfe)

V1.1d
- Fixed removed Optimus Prime and Megatron's backpack model on Unlimited
- Added TF_Close_Quarters.rfa
- Fixed Nemesis Scale on Deep Space map.
- Fixed Nemesis texture

V1.1c
- Map TF_Deep_Space_C is not Deep_Space_Day_Two
- Added TF_Endoria_Forest.rfa
- Fixed Nemesis (fixed; however, there may be scaling issues)
- Added Autobot Ark
- Added Cruiser (has bugs)
- Added model for OP's aerial alt mode
- Added model for Meg's aerial alt mode
- Added model for Space Fighter


V1.1b
- Added CargoShip (unfinished)
- Made some TF_Deep_Space CTF modifications
- Added medium and Large asteroids
- Fixed Deep Space clouds
- (Temporary) Added TF_Space_Seige map
- Added Space Seige skybox
- created Space Seige textureset for BC
- More player spawns in Deep Space

V1.1a
- Added Ratchet and Ironhide models
- Added Matrix model for pickup kits
- Added CTF mode to Deep Space
- Deep Space (Conquest, TDM) CTD bug fixed
- Added a control point to Deep Space C
- Added Mapping walls (mapping wall#2 bugged, not needed, and dropped)
- Added Asteroid
- Added Razorback (4 seater)
- Added TFRazorback (2 seater)
- Added TFRazorback to TF_Channels, and TF_Cybertronian_Invasion
- Fixed Narrow corridor near Decepticon city
- Made other heightmap tweaks to TF_Channels

V1.0z
- Reverted TF_Cybertron back to version 1.0r
- Added Missle kit to TF_Cybertron in town
- Added Laser gun to TF_Cyberton on a road that comes to dead end.
- TF_Channels temporarily added
- AI support added to TF_Deep_Space_C
- Modified gattling gun to shoot higher

V1.0y
- Added an air base to TF_Deep_Space map
- Added new ingame map to Cyber War
- Added music to Cyber War
- Added several songs to the mod that can be drag and dropped into maps
- Fixed the ticket bleed on Invasion (team must have 3 flags OR just the flags(2) at each end of the map for bleed to start)
- Added new intro video (created by Nick) and music (submitted by yoda)
- Replaced preview movie in Mod Launcher

V1.0x
- Added clouds (temporarilly borrowing inv. death wall's model)
- Added TF_Deep_Space map (alpha: Still needs custom model for clouds, low gravity for planes, AI, and testing.)
- Added Deep_Space skybox
- Fixed Unicron skybox (Transformers.cfg fix)
- Fixed the ladder on Iacon


V1.0w
- Replaced Cybertron skybox textures with improved textures.
- Fixed bot names in TF maps as well as Coral Sea.
- Fixed BF109 slow speed problems.
- Fixed floating plane on carrier problem.
- Uncharted waters: fixed flag problem, restricted carrier use to own teams, replaced carriers with ones from Coral sea for better AI.
- Sky: Updated load screens, moved ships down, added texture for Nemesis, removed lower flag from Coop, raised invisible death wall to kill stuck bots.
(Skies Unlimited - all classes are supposed to have the super jump jets)
- Iacon - Building with 2 ladders, only has 1 now.  Moved some spawns in coop.
- Battle of Britain - Improved bots use of tower guns and added health to objective buildings.


V1.0v 
- Iacon - Removed 2nd ladder from building, raised ground under decepticon and Autobot bases, so plane's wheels won't retract until planes are off the platforms.
- Sky maps - Now with Op/Meg skins.  Added sound to jumpjets on Unlimited.  Moved deathwall up high enough to kill stuck bots.
- All Planes shoot lasers and have laser sounds.
- all jetpacks, including pickup kits, have sounds.
- Op/meg kits have no transform icons in class selection window now.
- Removed AI for landmine.  Bots were dropping in strange locations.



V1.0u  (This is a patch.  This includes the 1.0t changes.  You can install this over the last patch, or if you need to reinstall, then install 1.0s and then 1.0u.)
-  Skies Unlimited: Removed ships and spawners.
-  Cyber War: Fixed pickup kit respawner in CTF.
-  Coral Sea: Removed CTF game mode.

V1.0t   (this is a patch, install it over version 1.0s)

-  Fixed Class kit icons so the non transformers all show circle with an X.
-  Uncharted waters - changed pathmaps to reduce bots from beaching large ships as much.  Changed other game modes to use PT boats and destroyers instead of battleships as in single player.
- Skies unlimited has airships the players can spawn on that gives that a safer place to spawn and a good launching point onto the map.  Moved a control point.  New loading screen.
- sky is the limit - moved a control point.



v1.0s

-	Added new runpack
-	Changed runpack to sprintpack
-	Changed jetpack back to the one from build Q
-       New menu icons for class kits that can't transform (Sky & Rush)
-       TDM fixed on TF maps - Bases non cappable
-       All BF42 maps bot supported now.
-       Floating planes on Carriers fixed.  Carriers only use TF planes.
-       All BF42 maps use TF planes and mostly TF vehicles.
-       Uncharted waters has PT boats in single player, destroyers instead of Battleships, ingame map.
-       Sky is the Limit has multiple CPs now.  Base flags removed from Single player.
-       Skies Unlimited is a version of Sky is the limit where every class can fly with a jumpjet
-       Pickup missle plane kit has jumpjets that can fly.  
-       Cyber War pickup kits show up now.
-       Invasion - Med cubes can now heal.
-       Rush flags can not be capped in Coop.  Rush wall exploit fixed 
-       Invasion works in CTF
-       Missle planes have Rocket weapon icon
-       PTboat gun fires lasers and can fire only 30 rounds before reloading.
-       CTF game mode removed from Cybertron.
-       Custom not TF maps moved to mappack

Map pack 16 June

-  Swamp -  pathmaps updated.
-  Oahua added - bots now concentrate on the Harbor.  PT boat gun limited
-  Bostogne - pathmaps and aI updated.  Pak40 added.  Map is now a fight for the city.
-  Rhinemetal - Bunker guns now fire a single shot more powerful laser blast.
-  Custom maps have TF loading screens.
-  Radar Post - No changes
-  traumastal - No changes




V1.0R

-	reduced player collision dmg with objects
-	reduced ATV/DTV collision dmg with objects
-	new weapon bar icon for energon_medic
-	Tweaked jump and jetpack
-	Added runpack
-	Changed jumppack to runpack on engineer and scout kits
-	Fixed mat id of: iacon21, iacon22, iacon23, iacon24, iacon25, iacon26, iacon27, iacon28, iacon29
-	Slightly changed models: iacon21, iacon22, iacon26, iacon27, iacon29
-	Fixed lod distance form iacon30
-	Added objects: Nemesis, iacon21a, iacon22a, iacon23a, iacon24a, iacon25a, iacon26a, iacon27a, iacon28a, iacon29a
-	New skin: iacon21, iacon22, iacon23
-       New loadscreens for Cyber War and Oahu
-       New Thumbnail for Cyber War.
-       Reduced capture radius for flags in coop on Uncharted Waters.
-       Added PAK40 to mod (artillery from Liberation of Cain).  Enabled use of Artillery markers and for bot use.  Added variants with bot spawners (PAK40SP1, PAK40SP2).   Has increased velocity and exposive force.
-       Defgun - increased projectile velocity and explosive force.  Mainly just looks more powerful.
-       Made stationary MG weapons more favorable for bot use.
-       P (Pulse laser) version of of stationary MG weapons that fire a single shot laser pulse blast.         
-       New graphic for Megatron head.

v1.0q

        - AI spawners on transformer vehicles moved to complex which works better.
        - Pickup missle plane kits added to object file, which includes the build weapons and the missle plane versions of the BF109 and Mustang.
        - MG stationary and vehicle MG weapons are tricked out.
        - laser_gunsp added which has wider rotation arc for better bot support and can shoot further - for single player/coop use only
        - Stationary and vehicle MG weapons have a faster Rate of fire
        - AI ranges increased on stationary and vehicle MG weapons.
        - All Sea vehicle AI improvements and fixes from Realplayer added to transformers.  This will help to add AI to Uncharted waters.  Boats can be added back to Pacific maps.  Carriers have Zeros, Corsairs, BF109s, and Mustangs.   Zeros and Corsairs have laser MG weapons and speed mods.
        - Vehicles speed improvements added to transformer vehicles on BOB and Oahua.
        - BOB improvements - Ju88 MG positions fire much better now.  Tower guns fire faster and further.  Extra laser guns placed next to towers.  Map supports mod pickup kits.
        - Invasion changes - CTF works now. Pickup kits fixed.  Object spawns work now in CTF.
        - Sky Changes - CTF works now.  Fixed cube floating problem.   
        - Oahua - bots spawn into Elco80.  Added Zeros.
        - Cyber War - fixed floating flag and capture values and radius problems in single player.
        - Uncharted Water - Fixed objects spawn problems in CTF and created a thumbnail for menu.  Added AI


v1.0p   

        - Increased transformer vehicle speeds by changing the physics
        - Fixed one of the transformer bot names in the game.rfa file.
        - changed the AI for the defgun.


v1.0o

	- Fixed Battle Of Britain Tower problems
	- Changed ingame map for The_Sky_Is_The_Limit


v1.0n

	- Added Oahu map
	- Added icons for the EnergonMedicCube and Missile
	- Fixed floating objects on TF_Iacon
	- Fixed CTF bug on The_Sky_Is_The_Limit, changed some models, new menu pic
	- Fixed EnergonMedicCube model, placement and texture
	- On Coral_Sea Bots are attacking the carriers with planes now
	- Added destoyed lasergun model/effect	
	- Changed walkway1_m1 mat id
	- Added RadarTower model
	- On Battle of Britain the Tower lasers are more powerful, map ends shortly after all objectives are destroyed, Ju88s have mobile spawns
	- New object Iacon30
	- Changed minimap flag icons
	- Fixed and added some walkpaths to TF_The_Sky_Is_The_Limit

v1.0m

	- Fixed EnergonMedic model placement
	- Changed the Optimus and Megatron teams
	- Updated Artic_Assault
	- Fixed Battle_Of_Britain, works with our mod now
	- Added AI to TF_Cyber_War
	- Fixed wrong autobot flag being shown on some maps.
	- New ingame map for TF_The_Sky_Is_The_Limit
	- Fixed gatteling_turret model
	- Fixed Gazala and Tobruk bot spawns	
	- New object: RepairPlatform
	- Fixed CTF on TF_The_Sky_Is_The_Limit, other teams


v1.0l
	- Added TF Icon to TF_Cyber_War
	- Fixed flags on TF_Cyber_War
	- Rolled back TF_Cybertronian_Invasion to version in test build 1.0j. Also, rotated incorrect ladders.
	- New texture for the laserfence and EnergonMedicCube
	- Added and removed some objects on TF_Sky_Is_The_Limit, fixed energonstack respawn
	- Changed Ai on TF_Iacon bot don't trow grenades anymore, fixed some floating objects
	- Added AI to Coral_Sea, changed the planes on the carriers to mustangs and bf109s
	- Fixed sound qualities played
	- Changed plane laser colours
	- New effects: e_ATVDamage, e_ATVsmoke, e_smokenade
	- Recoded ATV and DTV
	- Added sounds to the ATV and DTV
	- TF_Cybertron fixed ground texture and planes
	- new object: walkway_Iacon3


v1.0k

	- Some changes on TF_Uncharted_Waters
	- Changed repair pack to Engergon_Blaser on the kits without transformation
	- vcc_roof_window, vcc_main_windows_glass1, vcc_main_windows_glass2, vcc_main_windows_glass3 are now transparent
	- Redone laser fence model and texture
	- TF_Rush has updated init.con and aitweaks.con in the singleplayer folder to reduce the bots weapon range due to fog.
	- EnergonMedicCube small model fix
	- fixed models: CyberWall1_M1, runway2_M1
	- Added some moddel on TF_Iacon and edited model placements
	- Autobot plane trasformation is bit higher


v1.0j
	
	- Fixed mat id of: CyberWall1_M1, runway1_M1 and runway2_M1
	- Changed EnergonCubeMedic model and recoded it completely
	- Added animations for EnergonCubeMedic 
	- New loading screens for: TF_Rush, TF_Cybertron, TF_Cybertronian_Invasion, TF_Iacon, TF_The_Sky_Is_The_Limit, TF_Uncharted_Waters
	- Updated Defgun lod distance
	- Added bf109a, mustanga objects which are only for AI and have AI soldier mobile spawners. Bf109m and mustangm have an artillery marker in place of the bombs so bots can spot for artillery
	- The transformer vehicle version MG weapons have increased ROF to make them more lethal with bots.
	- Changed the engineers Energon_Blaster to a Repairpack
	- Repairpacks heal speed has been halved, changed itemindex
	- Ultrimex_Sureshot has more bullets now
	- Fixed Autobot plane transformation spawn.
	- Vehicles now have laser according to their team. Vehicles that aren't team related still have orange lasers
	- Added Ai to TF_The_Sky_Is_The_Limit map
	- TF_Cybertron have AI use only planes that spawn into the map, as well as the updated pathmaps and the fixed bunker flag.	
	- TF_Iacon has update init.con, pathmaps, and aitweaks.con in the singleplayer folder to stop bots from using grenades and transforming.
	- Readded Arctic_Assault but with AI


v1.0i

	- TF_Sky_Is_The_Limit: fixed ladders. Falling is instant death now. changed teams
	- Changed Transformation AI
	- Updated AI on the maps: TF_Iacon and TF_Cybertron
	- removed maps: Flat, TF_Metropolis, Arctic_Assault, TF_Race_For_Energon, TF_SeptemberTestMap_B, TF_Autobot_City, TF_Cybertron_BattleTwo, TF_Moon_Base_One, TF_SpacePortAssault
	- New heal kit: EnergonCubeMedic
	- Expack doesn't explode in 5 sec anymore is now 5 min if not detonated by hand.
	- Fixed Energon_Blaster fire animation
	- Lowered transformation reload times they are now 7, 10, 13, 17 and 20
	- Changed Cyberlockers to EnergonStocks
	- Changed code for EngergonCubes and EnergonStack. they heal and replenish ammo now. And detonate when shot at.


v1.0h

	- Updated maps TF_The_Sky_Is_The_Limit and TF_Uncharted_Waters
	- renamed TF_Test_E to TF_Cyber_War and updated it


v1.0g

	- Some AI changes
	- Added some maps that need testing


v1.0f

	- Added laser_gun spread
	- Changed Engergon_blaster fire speed
	- fixed bot names
	- added death while falling in TF_The_Sky_Is_The_Limit
	- fixed teams in RF_rush and smaller capture rate for middle flag
	- added object laser_fence
	- fixed vcc_roof_window
	- new vcc objects vcc_roof_frame_and_window
	- added skin to vcc_addition
	- fixed engergoncube & stack network files


v1.0e	

	- added map TF_vcc (object test atm. will become a real map later, once the models are ready)
	- added new vehicle: gatteling_turret
	- added 45 vcc models
	- added new material: 260 (energon, is basicly a 40(infantry head) but if it collides with another 260 it will die can't convert the 40 otherwise when you run into another player you die)
	- added destructable windows(only one 1 object atm more to come: vcc_roof_window)
	- added destructable exploding objects: EnergonStack, EnergonCube


v1.0d

	- changed laser colours
	- fixed decepticon AT kit. spawned the wrong transformation
	- Added Autobot & Decepticon logos on vehicles	
	- fixed hornAI & m3a1 horn
	- all transformations are in the 6th weapon slot now
	- TF_rush new map loading screen & map icon, changed fog distance
	- added map TF_Test_E (still need new name)
	- added object inv_death_wall, Iacon21, Iacon22, Iacon23, Iacon24, Iacon25, Iacon26, Iacon27, Iacon28, Iacon29, AutoSign, DecSign
	- fixed op_v1 & megatron_v1 to fall to the ground


v1.0c

	- fixed handweapon animation bugs
	Added TransXmini mod:
	- Better Handweapon AI.  Buts use grenades and some other special handweapons.
	- Expacks auto detonate in 5 seconds for bot use.
	- Bots use vehicle transformer mode on many BF42 maps.
	- Modifications to transformer vehicles for better AI.
	- AI for TF_Rush map.
	- More aggressive AI.
	- Aberdeen AI by Arc D' Wraith.


v1.0b

-	Added new laser colours for each team. orange still for no specific team
-	Added new skybox: unicron
-	Added new map The_Sky_Is_The_Limit
-	Added (temp) objects angled wall_M1, small angled wall_M1
 

V1.0a

-	fixed distant landmine
-	fixed MegatronRightHand, OpRightHand standardmesh
-	fixed laser_gun, ATV, DTV, op_v1, op_v2, Megatron_v1 standardmesh bugs


V1.0	*** RELEASE BUILD ***
-	Various changes on TF_Rush
-	mustang, bf109 have less bombes, spawn a bit higher
-	Laser gun damage upped
-	Team colours fixed
-	added server icon in server mod list
-	Willy, kubelwagen code changed
-	Liberation of Caen Removed


V2.015
-	Changed menu/radio colours
-	APC only heals their own team
-	Artillery targeting works again
-	Transformation spawns redone
-	Added DecepticonNoTransformation team
-	No water damage anymore for players
-	Laser icons for all weapon ammo
-	Added Transformation ammo icons
-	Menu crash has been fixed (background movie seemed to got bugged somehow)
-	Weapon sound distances changed
-	Lasergun overheats less fast
-	Rest of voice commands have been added.
-	Various changes on TF_Rush
-	Changed shuttle texture
-	Added objects: inv_fence, CyberWall1, ShuttleAuto, ShuttleDec


V2.014	In progress
-	Intro  starts now
-	Changed code: willy, kubelwagen, Sherman, PanzerIV, Priest, Wespe, Hanomag & m3a1
-	Lasers for vehicles
-	Laser_gun overheats now, range shortened, damage changed, laser ammo icon
-	No transformation icon changed 
-	TF_Engineer changed to Ultrimex_Sureshot
-	TF_Medic changed to Particle_Blaster
-	TF_Assault changed to Cybergen_Rifle
-	TF_AntiTank changed to Pulse_Launcher
-	TF_Scout changed to Hyperscope_Rifle
-	TF_Handgun/WalterP38 changed to Energon_Blaster
-	Hyperscope_Rifle fire rate a little slower
-	Pulse_Launcher range lowered
-	New horn willy
-	changes to TF_Cybertron
-	added TF_Cybertron preview image
-	added new binocular view
-	changed various things in the ingame menu
-	changed autobot and decepticon flags
-	Fixed decepticon sword
-	Redone all transformation spawns
-	New get hit sounds
-	Various menu changes


V2.013
-	Various changes on rush map
-	New team AutobotNoTransformation
-	TF_medic firest bit faster now
-	Detpack radius back to normal
-	Exit location of laser gun is little higher
-	ExpPack back to the one of V2.011
-	TF_assault less accurate while running
-	Jetpack powered up
-	Sound distances fixed
-	Added cybertron skybox
-	Fixed Laser_gun distance
-	Added intro video
-	Added new loading sound for maps
-	transformation vehicles selfdestuct on exit
-	Added the rest of the weapon icons
-	Added kit icons
-	Replaced Medlocker with our own Cyber_Locker
-	Created new sniper scope
-	Removed smoke from Laser_Gun
-	Fixed see through Hanger roof bug
-	Changed texture on Decepticon Castle, no more alpha
-	Shad Weapon fix, weapon do not turn grey anymore
-	New TF_medic sound
-	Added most voice commands that start with F5 and up


v2.012a
- 	Created patch to fix sound distance problem
	rem *** Add distance effect to all sounds ***


V2.012
-	Added Rush map (infantry map) made about 2 years ago. only converted to TFmod
-	Added Flat map
-	Mapping material (0) default is now metal. Don't use default on earth maps anymore. Great for cybertron tho
-	Added binoculars to Assault & AT kits 
-	Fixed 'Hold this position' sound
-	TF_Medic less accurate, fires slower
-	TF_Assault little more accurate, fires a bit faster
-	TF_Engineer code changed
-	TF_Pistol code changed, new texture
-	Fixed willy dammage while exploding
-	Transformation sound louder
-	ExpPack bigger radius, more dammage
-	New player smoke
-	Removed most annoying jetpack sounds (only thrusters remain)
-	New sounds for: TF_scout, TF_Assault, TF_AT, TF_Medic, TF_Engineer, Laser_gun & TF_Pistol
-	Defgun aka big cannon hp fix
-	Recoil added on TF_Scout
-	Medics Jetpack power decreased a bit.
-	Added Jumppack to all other classes
-	Removed kubelwagen passenger
-	Fixed laser_gun exit location
-	medic can repair vehicles now
-	textured control tower, hanger. castle and autobot hq
-	re-textured road system
-	changed mat id on shuttle, medlocker, fence, control tower, hanger and all cyber_buildings
-	flipped binoculars
-	TF_cybertron new skybox and some other small changes


V2.011	
-	Hand weapon Decepticons fires lasers now
-	AT rounds speed doubled, more ammo
-	Laser_gun fire speed increased, bullet speed increased
-	TF_Scout fires faster
-	TF_Engineer shoot fix (no sniping anymore)
-	Added jetpack to medic class (uses SW sounds)
-	Added Laser sounds for: TF_scout, TF_Assault, TF_AT, TF_Medic, TF_Engeneer, Laser_gun 
-	voice commands work correcly again
-	MG of medic transformation overheats less fast
-	Medic heals again
-	Swimming time reduces
-	Self heal reduced (medic)
-	Player now has explosion damage
-	New bot names
-	fixed ATV/DTV handling -- updated physics.con files
-	added TF_Handgun
-	added new Repair_Bed texture
-	added new building textures
-	added Demo_Pack texture
-	added Land_Mine texture
-	added TF_AntiTank weapon texture
-	added TF_Assault weapon texture
-	added TF_Scout weapon texture
-	added TF_Medic weapon texture
-	added TF_Engineer weapon texture
-	added Land_Mine icons
-	added Demo_Pack icons
-	added TF_AntiTank weapon icon
-	added TF_Engineer weapon icon
-	replaced vehicle_spawner icons
-	added Allied/Axis knife icons
-	added Bens new loading screens
-	changes to TF_Cybertron


v2.010	In progress
-	New loading window. makes mapsname more readable
-	Added voice commands
-	TF_medic shoots again
-	Lasers for the following weapons: Laser_gun, TF_AntiTank, TF_Assault, TF_Engineer, TF_Medic, TF_Scout, Pistols
-	Changed Land Vehicles mg to laser
-	Fixed transformtion postions of medic and scout
-	Knife distance increased a bit
-	Fixed transformation times
-	Laser_gun shoot double laser
-	Fixed effects for the Following weapons: Laser_gun, TF_AntiTank, TF_Assault, TF_Engineer, TF_Medic, TF_Scout
-	Fixed willy horn
-	Changed TF_engineer ammo amount
-	Changed ATV/DTV hp amount
-	Changed TF_Engineer code
- 	Re-exported all meshes with updated mat id's
- 	Updated all geometry.con files for models with new lod values
- 	New textures for verious meshes


v2.009
-	Added new hand weapons for all classes
-	Added new binoculars, land mine, demopack, grenades and swords
-	Texture for runway, atv/dtv wreck, sword, land-mine, binoculars, med locker, demo pack, grenades and laser_gun
-	Added browning / mg42 and passenger model to the Jeeps
-	Added Skybox to cybertron
-	Replaced Decepticon Main Base with Cybertron castle model
-	Medic now has wrench (code needs to be changed so it heals robots)
-	Added Icons for laser_gun, land-mine, binoculars, demo pack and grenades
-	Combined med locker with ammo box and changed the model


v2.008
-	Removed Kits
-	Removed all driver/passenger models in vehicles
-	Fixed sound problem with Willy
-	Reduced reload time on vehicle spawner
-	Defgun finished


v2.007
-	Added player icons for autobots and decepticons
-	Added code to stop opponents entering spawned vehicles
-	Removed second release content
-	Added ATV/DTV and Defgun icons


v2.006
-	Added flags for Autobot & Decepticon teams
-	removed downtown map
-	Added new teams: Autobot & Decepticon (generic model teams)
-	Added mod icon before Cybertron map
-	Added cybertron_demo map (for Autobot & Decepticon teams)
-	All transformations are now key "5"


V2.004
-	Added the new version of cybertron_two
-	Added the new load screens


V2.003
-	Added the Decepticon jets to the mod.
-	New map, Cybertron added to the mod.


V2.002
-	Added the ATV and DTV to the mod. Vehicles are located on the OPvMegatron and CarsvJets maps.
-	Fixed a skin modifier problem with Megatron, missed a vertex.


V2.001
-	Merging Blackermoons version with Elektroscience version.
-	Fixed VehicleSpawn files (kits). Doesn't crash the game anymore