ID_LANGUAGE                   English
ID_VERSION                    Date: 2006/04/06 Version: 1.3
HUD_INGAME_QUIT               Quit
HUD_SINGLEPLAYER_STARTGAME    Start game
HUD_HELP_GAMEPLAY_climbLadder Walk up to the Ladder to Climb
HUD_HELP_VEHICLE_GENERAL_CONTROLS_enterVehiclePress the '§C1001#PIUse#§C1001' Key to §C1001Enter§C1001 the Vehicle
HUD_HELP_WEAPON_STATIONARY_CONTROLS_enterStationaryWeaponPress the '§C1001#PIUse#§C1001' Key to §C1001Enter§C1001 the nearby Stationary Weapon
HUD_HELP_VEHICLE_CONTROLS_exitVehiclePress the '§C1001#PIUse#§C1001' Key to §C1001Exit§C1001 the Vehicle
HUD_HELP_PLAYER_CONTROLS_parachuteHit the '§C1001#GIMenuSelect9#§C1001' Key to use the §C1001Parachute§C1001
HUD_HELP_COMMANDER_commanderApplyYou have Applied to be Commander. You will be receive a response shortly.
HUD_HELP_SQUAD_squadCreated   You have created a squad 
HUD_HELP_SQUAD_squadJoined    You have joined a squad 
HUD_HELP_MENU_CONTROLS_callMedicWhenManDownCall a §C1001Medic§C1001 by pressing the §C1001Left Mouse Button§C1001. Open the §C1001Spawn Screen§C1001 by pressing the §C1001Right Mouse Button§C1001.
HUD_HELP_MENU_CONTROLS_COMMOROSE_slcommoRoseAvailableSend §C1001Orders§C1001 to your Squad by holding down the '§C1001#GITacticalComm#§C1001' Key, selecting with the §C1001Mouse§C1001 and clicking the §C1001Left Mouse Button§C1001
HUD_HELP_MENU_COMMOROSE_slCommoRoseFirstUseMove, Defend or Attack Orders are placed where your Crosshair is pointing.
HUD_HELP_SQUAD_LEADER_mainMapRightMouseMenuTo place distant order markers, click the §C1001Right Mouse Button§C1001 on the §C1001Map§C1001.
HUD_HELP_PLAYER_CONTROLS_moveForwardsBackwards§C1001Move§C1001 Forwards and Backwards using the '§C1001#PIThrottle_1#§C1001' and '§C1001#PIThrottle_2#§C1001' Keys
HUD_HELP_PLAYER_CONTROLS_moveMouseToLookMove the Mouse to look around
HUD_HELP_PLAYER_CONTROLS_strafeLeftRight§C1001Strafe§C1001 Left and Right using the '§C1001#PIYaw_1#§C1001' and '§C1001#PIYaw_2#§C1001' Keys
HUD_HELP_PLAYER_CONTROLS_fireLeftMouse§C1001Fire§C1001 using the §C1001Left Mouse Button§C1001
HUD_HELP_PLAYER_CONTROLS_zoomAltFire§C1001Zoom§C1001 using the §C1001Right Mouse Button§C1001
HUD_HELP_PLAYER_CONTROLS_lieDown§C1001Lie Down§C1001 using the '§C1001#PILie#§C1001' Key
HUD_HELP_PLAYER_CONTROLS_jump §C1001Jump§C1001 using the '§C1001#PIAction#§C1001'
HUD_HELP_PLAYER_CONTROLS_crouch§C1001Crouch§C1001 by pressing the '§C1001#PICrouch#§C1001' Key
HUD_HELP_PLAYER_CONTROLS_sprint§C1001Sprint§C1001 by double tapping the '§C1001#PIThrottle_1#§C1001' Key
HUD_HELP_MENU_CONTROLS_scoreBoardTo check the §C1001Scoreboard§C1001 hold down the '§C1001#GIShowScoreboard#§C1001' Key
HUD_HELP_MENU_CONTROLS_largeMapTo check the §C1001Large Map§C1001 press the '§C1001#GIMapSize#§C1001' Key
HUD_HELP_MENU_CONTROLS_zoomMap§C1001Zoom§C1001 the Map by pressing the '§C1001#GIMapZoom#§C1001' Key
HUD_HELP_MENU_CONTROLS_changeWeaponChange Weapon using the Number Keys or the Mouse Wheel
HUD_HELP_MENU_CONTROLS_COMMOROSE_generalCommoRoseSend §C1001Radio Messages§C1001 by holding down the '§C1001#GIRadioComm#§C1001' Key, selecting with the §C1001Mouse§C1001 and clicking the §C1001Left Mouse Button§C1001.
HUD_HELP_MENU_CONTROLS_spawnScreenTo see the §C1001Spawn Screen§C1001 press the '§C1001#GIEnter#§C1001' Key.
HUD_HELP_GAMEPLAY_captureFlag To capture the Control Point stand close to the Flag. The more players your team has near the flag, the faster it will be captured.
HUD_HELP_MENU_applyForCommanderOrSquadHereHere you can Apply to be the Commander, Start your own Squad or Join an existing one.
HUD_HELP_VEHICLE_APC_DRIVER_CONTROLS_fireSecondaryWeaponPress the §C1001Right Mouse Button§C1001 to fire the §C1001Secondary Weapon§C1001
HUD_HELP_VEHICLE_APC_PASSENGER_CONTROLS_firePassengerWeaponPress the §C1001Left Mouse Button§C1001 to fire from the §C1001Gun Port§C1001
HUD_HELP_VEHICLE_HELO_PILOT_CONTROLS_deployFlaresPress the '§C1001#PIFlareFire#§C1001' Key to deploy Missile §C1001Countermeasures§C1001
HUD_HELP_VEHICLE_HELO_PASSENGER_CONTROLS_switchToGuidedMissilesPress the §C1001Right Mouse Button§C1001 to switch to §C1001TV-Guided Missiles§C1001
HUD_HELP_VEHICLE_JET_PILOT_CONTROLS_toggleWeaponsShortcutUse the '§C1001#PIToggleWeapon#§C1001' Key shortcut to quickly §C1001Change Weapons§C1001
HUD_HELP_VEHICLE_AA_DRIVER_CONTROLS_fireSecondaryWeaponPress the §C1001Right Mouse Button§C1001 to Launch Heatseeking §C1001Missiles§C1001
HUD_HELP_WEAPON_STATIONARY_AA_CONTROLS_lockOnToneA §C1001Clear Tone§C1001 indicates you are §C1001Locked-On§C1001 to a Heatsource
HUD_HELP_WEAPON_STATIONARY_AT_CONTROLS_guideMissileMove your Crosshair to guide the missile while it is in flight
HUD_HELP_VEHICLE_F35_PILOT_CONTROLS_engageHoverEnginesHold the '§C1001#PIThrottle_2#§C1001' Key to §C1001Hover§C1001
HUD_HELP_VEHICLE_LCAC_DRIVER_CONTROLS_raiseLowerRampUse the §C1001#PIPitch_1# and #PIPitch_2#§C1001 Keys to §C1001Raise and Lower§C1001 the Ramp
HUD_HELP_WEAPON_HANDHELD_AMMOBAG_CONTROLS_throwAmmoBagDownPress the §C1001Left Mouse Button§C1001 to §C1001Throw§C1001 the Ammo Bag
HUD_HELP_WEAPON_HANDHELD_C4_CONTROLS_switchToDetonatorAfter you have placed the C4, press the §C1001Right Mouse Button§C1001 to switch to the §C1001Detonator§C1001
HUD_HELP_WEAPON_HANDHELD_CLAYMORE_GENERAL_mineHasDirectionalBlastThis Mine explodes when someone passes infront of it, avoid walking in front of a deployed mine
HUD_HELP_WEAPON_HANDHELD_HANDGRENADE_CONTROLS_rollGrenadePress and hold the §C1001Right Mouse Button§C1001 to control the §C1001Power§C1001 of the throw. The longer you hold the button, the further it will be thrown.
HUD_HELP_WEAPON_HANDHELD_SIMRAD_CONTROLS_transmitTargetCoordinatesHold the §C1001Left Mouse Button§C1001 to §C1001Send§C1001 a Target's Coordinates to Aircraft
HUD_HELP_WEAPON_HANDHELD_SHOCKPADDLES_CONTROLS_reviveTeamMatesUse the Shock Paddles to §C1001Revive§C1001 unconscious team mates by pressing the §C1001Left Mouse Button§C1001
HUD_HELP_WEAPON_HANDHELD_HEALBAG_GENERAL_holdHealBagToHealLocallyKeep the Medic Bag in your hands to Heal nearby players automatically
HUD_HELP_WEAPON_HANDHELD_ASSAULTRIFLE_CONTROLS_toggleFireModesPress the '§C1001#PIWeaponSelect3#§C1001' Key again to §C1001Switch Firing Modes§C1001
HUD_HELP_WEAPON_HANDHELD_ASSAULTRIFLE_CONTROLS_switchToGrenadesTap the '§C1001#PIWeaponSelect4#§C1001' Key to switch to the §C1001Grenade Launcher§C1001
HUD_HELP_WEAPON_HANDHELD_ASSAULTRIFLE_CONTROLS_switchToRifleTap the '§C1001#PIWeaponSelect3#§C1001' Key to switch to the §C1001Rifle§C1001
HUD_HELP_WEAPON_HANDHELD_LMG_GENERAL_watchTempGaugeYou won't be able to fire when the Temperature Gauge is full. Wait for the weapon to cool, before firing again.
HUD_HELP_WEAPON_HANDHELD_SNIPERRIFLE_CONTROLS_switchToScopeViewPress the §C1001Right Mouse Button§C1001 to use the §C1001Scope§C1001. Hold the Fire Button after shooting to stay zoomed.
HUD_HELP_WEAPON_HANDHELD_AT_CONTROLS_guideMissileMove your Crosshair to guide the missile while it is in flight
HUD_HELP_WEAPON_HANDHELD_SUBMACHINEGUN_CONTROLS_toggleFireModesPress the '§C1001#PIWeaponSelect3#§C1001' Key again to §C1001Switch Firing Modes§C1001
HUD_TEXT_MENU_SPAWN_ARMY_USMC USMC
HUD_TEXT_MENU_SPAWN_ARMY_MEC  MEC
HUD_TEXT_MENU_SPAWN_ARMY_CHINACHINA
HUD_TEXT_MENU_SPAWN_KIT_SPECIALFORCESSPECIAL FORCES
HUD_TEXT_MENU_SPAWN_KIT_SNIPERSNIPER
HUD_TEXT_MENU_SPAWN_KIT_ASSAULTASSAULT
HUD_TEXT_MENU_SPAWN_KIT_SUPPORTSUPPORT
HUD_TEXT_MENU_SPAWN_KIT_ENGINEERENGINEER
HUD_TEXT_MENU_SPAWN_KIT_MEDIC MEDIC
HUD_TEXT_MENU_SPAWN_KIT_ANTITANKANTI-TANK
HUD_TEXT_MENU_SPAWN_KIT_KIT   KIT
HUD_TEXT_MENU_SPAWN_SQUAD_SQUADSQUAD
HUD_TEXT_MENU_SPAWN_SQUAD_SQUADSSQUADS
HUD_TEXT_MENU_SPAWN_SQUAD_UNASSIGNEDUNASSIGNED
HUD_TEXT_MENU_SPAWN_SQUAD_COMMANDERCOMMANDER
HUD_TEXT_MENU_SPAWN_SQUAD_APPLYAPPLY
HUD_TEXT_MENU_SPAWN_SQUAD_CREATESQUADCUSTOM SQUAD
HUD_TEXT_MENU_SPAWN_SQUAD_MANAGESQUADMANAGE SQUAD
HUD_TEXT_MENU_SPAWN_SQUAD_LEAVELEAVE
HUD_TEXT_MENU_SPAWN_SQUAD_CANCELCANCEL
HUD_TEXT_MENU_SPAWN_SQUAD_SQUADNAMESQUAD NAME
HUD_TEXT_MENU_SPAWN_SQUAD_PASSWORDPassword
HUD_TEXT_MENU_SPAWN_SUICIDE   SUICIDE
HUD_TEXT_MENU_SPAWN_DONE      DONE
HUD_TEXT_MENU_SPAWN_PROMPT_PRESSDONETOSPAWNPRESS 'DONE' TO SPAWN
HUD_TEXT_MENU_TIME_TO_RESPAWN YOU WILL RESPAWN IN:
HUD_TEXT_MENU_MAP_QUICKMENU_MOVEMOVE
HUD_TEXT_MENU_MAP_QUICKMENU_DEFENDDEFEND
HUD_TEXT_MENU_MAP_QUICKMENU_ATTACKATTACK
HUD_TEXT_MENU_MAP_QUICKMENU_ARTILLERYARTILLERY
HUD_TEXT_MENU_MAP_QUICKMENU_UAVUAV
HUD_TEXT_MENU_MAP_QUICKMENU_SUPPLIESSUPPLIES
HUD_TEXT_MENU_MAP_QUICKMENU_ZOOMINZOOM
HUD_TEXT_MENU_MAP_QUICKMENU_ZOOMOUTZoom Out
HUD_TEXT_MENU_SCORE_PLAYERS   PLAYERS
HUD_TEXT_MENU_SCORE_SQUADS    SQUADS
HUD_TEXT_MENU_SCORE_MANAGE    MANAGE
HUD_TEXT_MENU_SCORE_ROUNDSWON ROUNDS WON
HUD_TEXT_MENU_SCORE_PLAYERNAMEPLAYER NAME
HUD_TEXT_MENU_SCORE_TOTALPLAYERSTOTAL PLAYERS
HUD_TEXT_MENU_SQUAD_MANAGE_BUDDYBuddy
HUD_TEXT_MENU_SQUAD_MANAGE_VOIPVoIP
HUD_TEXT_MENU_SQUAD_MANAGE_KICKVOTEKICK VOTE
HUD_TEXT_MENU_SQUAD_MANAGE_MAPVOTEMAP VOTE
HUD_HELP_COMMANDER_FUNCTIONS_SATELLITESCANClick to start a Satellite Scan. Your map will show the position of every enemy.
HUD_HELP_COMMANDER_FUNCTIONS_FIREARTILLERYClick this button, then the point on the map you want the Artillery to fire at.
HUD_HELP_COMMANDER_FUNCTIONS_UAVClick this button, then the location on the map you want the UAV to survey.
HUD_HELP_COMMANDER_FUNCTIONS_SUPPLYDROPClick this button, then the location on the map you want the Supplies dropped. A Supply Drop will Heal, Repair and Rearm nearby Soldiers.
HUD_HELP_COMMANDER_MAP_FILTERSThe Filters at the bottom of the map are useful for finding teammates of a particular Kit or a specific friendly Vehicle on the Map.
HUD_HELP_COMMANDER_COMMUNICATION_VOIPTOGGLEToggles Mute for this Radio On or Off
HUD_HELP_COMMANDER_MAP_QUICKMENUTo issue an Order click the Right Mouse Button on the large Map. Then select the order from the Order Menu that appears.
HUD_TEXT_COMMANDER_SCAN       SCAN
HUD_TEXT_COMMANDER_ARTILLERY  ARTILLERY
HUD_TEXT_COMMANDER_UAV        UAV
HUD_TEXT_COMMANDER_SUPPLIES   SUPPLIES
HUD_TEXT_COMMANDER_COMMUNICATION_ALLALL
HUD_TEXT_COMMANDER_COMMUNICATION_TEAMTEAM
HUD_TEXT_COMMANDER_COMMUNICATION_SQUADSQUAD
HUD_TEXT_COMMANDER_COMMUNICATION_SELECTEDSelected
HUD_TEXT_COMMANDER_FILTERS_FILTERSFilters
HUD_TEXT_COMMANDER_FILTERS_KITSKITS
HUD_TEXT_COMMANDER_FILTERS_VEHCILESVEHICLES
HUD_TEXT_COMMANDER_HELP       Help
HUD_TEXT_COMMANDER_RESIGN     RESIGN
HUD_TEXT_COMMANDER_TIMELEFT   Time Left
HUD_TEXT_COMMANDER_ACCEPT     ACCEPT
HUD_TEXT_COMMANDER_DENY       DENY
HUD_TEXT_COMMANDER_REGROUP    Regroup
HUD_TEXT_COMMANDER_MINE       MINE
HUD_TEXT_COMMANDER_REPAIR     REPAIR
HUD_TEXT_COMMANDER_DESTROY    DESTROY
HUD_TEXT_COMMANDER_ATTACK     ATTACK
HUD_TEXT_COMMANDER_MOVE       MOVE
HUD_TEXT_COMMANDER_DEFEND     DEFEND
HUD_TEXT_COMMANDER_CANCEL     CANCEL
HUD_HELP_VEHICLE_TANK_TURRET_CONTROLS_duckInTurretPress the '§C1001#PICrouch#§C1001' Key to §C1001Duck§C1001
HUD_HELP_VEHICLE_HELO_PASSENGER_CONTROLS_TVGUIDED_clickToGuideMove the crosshair and click the §C1001Left Mouse Button§C1001 to guide the missile to a target
HUD_HELP_VEHICLE_JET_GUNNER_CONTROLS_switchToLaserMissilesPress the §C1001Right Mouse Button§C1001 to switch to the Laser Guided §C1001Missile Camera§C1001
HUD_HELP_VEHICLE_JET_GUNNER_CONTROLS_LASERGUIDED_clickToFireA §C1001Tone§C1001 indicates you have a §C1001Laser-lock§C1001 on a target
HUD_TEXT_MENU_SPAWN_INITIATE_MAP_VOTEINITIATE MAP VOTE
HUD_TEXT_MENU_SPAWN_MAP_VOTE_NOOFPLAYERSNUMBER OF PLAYERS:
HUD_TEXT_MENU_SPAWN_MAP_VOTE_YESVOTESYES VOTES: 
HUD_TEXT_MENU_SPAWN_MAP_VOTE_NOVOTESNO VOTES: 
HUD_TEXT_MENU_TIME_TO_RESPAWN You will respawn in: 
HUD_TEXT_MENU_YOU_WERE_KILLED You were killed
HUD_TEXT_MENU_END_OF_ROUND    END OF ROUND
HUD_TEXT_COMMANDER_LOCATION   LOCATION:
HUD_TEXT_COMMANDER_STRIKE     ARTILLERY
HUD_TEXT_COMMANDER_PLAYERS    PLAYERS
HUD_TEXT_CHOICE_ACCEPT        Accept
HUD_TEXT_CHOICE_REJECT        Reject
HUD_TEXT_CHAT_SAY_TEAM        Say Team: 
HUD_TEXT_CHAT_SAY_ALL         Say All: 
HUD_TEXT_CHAT_SAY_SQUAD       Say Squad: 
HUD_TEXT_LASERTARGET_TARGET_AQUIREDTARGET AQUIRED
HUD_HUD_NEW_UNLOCK            You've got a new unlock
HUD_HUD_FIRST_UNLOCK          You've got your first unlock, use it from weapon selection menu
HUD_TEXT_CHAT_SQUAD           <§1SQUAD§0>
HUD_TEXT_CHAT_COMMANDER       <§1COMMANDER§0>
HUD_TEXT_CHAT_TEAM            <§1TEAM§0>
HUD_HUD_REPLENISH_GOT_HEALING_POINTYou got a healing point!
HUD_HUD_REPLENISH_GOT_REPAIR_POINTYou got a repair point!
HUD_HUD_REPLENISH_GOT_AMMO_POINTYou got an ammo giving point!
HUD_HUD_REPLENISH_DRIVER      You got a driver ability assist!
HUD_HUD_REPLENISH_REVIVE_SCOREYou got a revive score!
HUD_HUD_CONQUEST_DEFENDED_FLAGDefended flag!
HUD_HUD_CONQUEST_FULL_CAPTURE You have received points for Flag Capture!
HUD_HUD_CONQUEST_CAPTURE_ASSISTYou got a capture assist point!
HUD_HUD_CONQUEST_NEUTRALIZE   You got a neutralize point!
HUD_HUD_CONQUEST_NEUTRALIZE_ASSISTYou got a neutralize assist point!
HUD_HUD_TEAM_DAMAGE_PLAYER    Team damage! Don't hurt your teammates!
HUD_HUD_TEAM_DAMAGE_VEHICLE   Team vehicle damage!
HUD_HUD_ASSIST_KILL_DRIVER_PASSENGERYou got a driver kill assist!
HUD_HUD_ASSIST_KILL_KILL_DAMAGEYou got a kill damage assist!
HUD_HUD_ASSIST_KILL_TARGETING You got a targeting assist!
HUD_HUD_KILLEDBY_KILLS        §0#PLAYERNAME1# [§1#WEAPON#§0] #PLAYERNAME2#
HUD_HUD_KILLEDBY_TEAMKILLS    §0#PLAYERNAME1# [§1Teamkills§0] #PLAYERNAME2#
HUD_HUD_CP_CHANGED_TEAM       #TEAMNAME# team captured a control point
HUD_HUD_SQUAD_NO_SQUAD_SELECTEDNeed to select squad to issue order!
HUD_HUD_SQUAD_ALIVE_TO_ORDER  Need to be alive to issue order!
HUD_HUD_SQUAD_ALIVE_TO_REQUESTNeed to be alive to issue request!
HUD_HUD_SQUAD_DENIED_TO_ACCESS_SQUAD§0#PLAYERNAME#§1 has been denied access to your squad
HUD_HUD_COMMANDER_ACCEPTED    You have been accepted as Commander of the #TEAMNAME#
HUD_HUD_COMMANDER_NO_LONGER   You are no longer commander of the #TEAMNAME#
HUD_HUD_SQUAD_FULL            #TEAMNAME# §0#SQUADNAME#§1 squad is full
HUD_HUD_SQUAD_EXISTS          §0#SQUADNAME#§1 squad already exists
HUD_HUD_SQUAD_HAS_ASKED_TO_JOIN§0#PLAYERNAME#§1 has asked to join your squad
HUD_HUD_SQUAD_JOIN_DENIED     Your request to join §0#SQUADNAME#§1 squad has been denied
HUD_HUD_SQUAD_JOIN_ACCEPTED   Your request to join §0#SQUADNAME#§1 squad has been accepted
HUD_HUD_SQUAD_INVITED_TO      You have been invited to §0#SQUADNAME#§1 squad
HUD_HUD_SQUAD_PRIVATE_REQUEST_JOIN§0#SQUADNAME#§1 squad is private, a request to join has been sent to the squadleader
HUD_HUD_SQUAD_RECIEVED_NEW_ORDER_SQUADLEADERYou have received a new order from your squadleader
HUD_HUD_SQUAD_ORDER_SENT_MEMBERSOrder sent to squadmembers
HUD_HUD_SQUAD_RECIEVED_NEW_ORDER_COMMANDERYou have received a new order from your Commander
HUD_HUD_SQUAD_RECIEVED_AUTOACCEPTPgDwn - to disable autoaccept
HUD_HUD_SQUAD_RECIEVED_ACCEPT_REJECT_AUTODel/End/PgDwn to accept/reject/auto
HUD_HUD_SQUAD_ORDER_SENT_SQUADOrder sent to §0#SQUADNAME#§1 squad
HUD_HUD_SQUAD_REQUEST_TO_COMMANDERRequest sent to commander
HUD_HUD_SQUAD_IS_KICKED       You have been kicked from your squad
HUD_HUD_SQUAD_HAS_LEFT        §0#PLAYERNAME#§1 has left your squad
HUD_HUD_SQUAD_HAS_JOINED      §0#PLAYERNAME#§1 has joined your squad
HUD_HUD_SQUAD_NEW_SQUADLEADER §0#PLAYERNAME#§1 is the new squadleader of your squad
HUD_HUD_SQUAD_MUST_LEAVE_TO_JOINMust leave §0#SQUADNAME1#§1 squad to join §0#SQUADNAME2#§1 squad!
HUD_HUD_SQUAD_MAX_REACHED     Maximum number of squads reached
HUD_HUD_COMMANDER_APPLIED     You have applied to be Commander of the #TEAMNAME# team
HUD_HUD_COMMANDER_CANNOT_APPLY_FOR_MINUTESYou cannot apply to be Commander for another §0#MINUTES#§1 minutes
HUD_HUD_COMMANDER_CANNOT_APPLY_FOR_MINUTEYou cannot apply to be Commander for another §0#MINUTE#§1 minute
HUD_HUD_REQUEST_RECIEVED_FROM_SQUADYou have received a #REQUESTNAME# request from §0#SQUADNAME#§1 squad
HUD_HUD_RANK_PRIVATE_FIRST    Congratulations, you have been promoted to Private First Class
HUD_HUD_RANK_LANCE_CORPORAL   Congratulations, you have been promoted to Lance Corporal
HUD_HUD_RANK_RANK_DEFAULT     Congratulations, you have been promoted! (Rank: #RANK#)
HUD_HUD_RANK_PROMOTED         §0#PLAYERNAME#§1 was promoted. (Rank: #RANK#)
HUD_HUD_KICKVOTE_UNABLE_TO_ISSUEUnable to issue another vote for another §0#MINUTES#§1 minute(s)
HUD_HUD_KICKVOTE_IN_PROGRESS  Another vote is currently in progress
HUD_HUD_KICKVOTE_CANNOT_KICK_HOSTYou cannot kick the host
HUD_HUD_KICKVOTE_CANNOT_KICK_SELFYou cannot vote against yourself
HUD_HUD_KICKVOTE_PLAYER_START_LOCAL§0#PLAYERNAME1#§1 has initiated a Kick vote against §0#PLAYERNAME2#§1. This vote will end in §0#MINUTES#§1 minute(s).
HUD_HUD_KICKVOTE_PLAYER_START_REMOTE§0#PLAYERNAME1#§1 has initiated a Kick vote against §0#PLAYERNAME2#§1. Press #GIYes# to vote For kicking or #GINo# to vote Against kicking. This vote will end in §0#MINUTES#§1 minute(s).
HUD_HUD_KICKVOTE_COMMANDER_START_LOCAL§0#PLAYERNAME1#§1 has initiated a Mutiny vote against Commander §0#PLAYERNAME2#§1. This vote will end in §0#MINUTES#§1 minute(s).
HUD_HUD_KICKVOTE_COMMANDER_START_REMOTE§0#PLAYERNAME1#§1 has initiated a Mutiny vote against Commander §0#PLAYERNAME2#§1. Press #GIYes# to vote For Mutiny or #GINo# to vote Against Mutiny. This vote will end in §0#MINUTES#§1 minute(s).
HUD_HUD_KICKVOTE_MAP_START_LOCAL§0#PLAYERNAME#§1 has initiated a Map vote for §0#MAPNAME#§1 map to be played next. This vote will end in §0#MINUTES#§1 minute(s).
HUD_HUD_KICKVOTE_MAP_START_REMOTE§0#PLAYERNAME#§1 has initiated a Map vote for §0#MAPNAME#§1 map to be played next. Press #GIYes# to vote For or #GINo# to vote Against. This vote will end in §0#MINUTES#§1 minute(s).
HUD_HUD_KICKVOTE_PLAYER_STAT  §0#YESVOTES#§1 vote(s) for kicking §0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) are needed.
HUD_HUD_KICKVOTE_COMMANDER_STAT§0#YESVOTES#§1 vote(s) for mutiny against §0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) are needed.
HUD_HUD_KICKVOTE_MAP_STAT     §0#YESVOTES#§1 vote(s) for Map §0#MAPNAME#§1, §0#NEEDED#§1 vote(s) are needed.
HUD_HUD_KICKVOTE_PLAYER_KICKED§0#YESVOTES#§1 vote(s) for kicking §0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) needed. Player §0#PLAYERNAME#§1 kicked.
HUD_HUD_KICKVOTE_COMMANDER_KICKED§0#YESVOTES#§1 vote(s) for mutiny against §0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) needed. Commander §0#PLAYERNAME#§1 is demoted.
HUD_HUD_KICKVOTE_MAP_CHANGE   §0#YESVOTES#§1 vote(s) for Map §0#MAPNAME#§1, §0#NEEDED#§1 vote(s) needed. Map §0#MAPNAME#§1 will now be loaded.
HUD_HUD_KICKVOTE_PLAYER_STAYS §0#YESVOTES#§1 vote(s) for kicking §0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) needed. Player §0#PLAYERNAME#§1 stays.
HUD_HUD_KICKVOTE_COMMANDER_STAYS§0#YESVOTES#§1 vote(s) for mutiny against §0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) needed. Commander §0#PLAYERNAME#§1 stays.
HUD_HUD_KICKVOTE_MAP_STAYS    §0#YESVOTES#§1 vote(s) for Map §0#MAPNAME#§1, §0#NEEDED#§1 vote(s) needed. The current Map will continue.
HUD_HELP_COMMANDER_placeArtilleryClick on the map to designate a target for an artillery strike.
HUD_HELP_COMMANDER_placeSuppliesClick on the map to designate a supply drop zone.
HUD_HELP_COMMANDER_placeUAV   Click on map to assign the UAV to survey a location.
HUD_HELP_COMMANDER_artilleryFiredWait for the artillery button to light up to fire again.
HUD_HELP_COMMANDER_UAVplaced  Wait for the UAV button to light up to survey again.
HUD_HELP_SQUAD_callForTarget  You have received a call for a target
HUD_HELP_SQUAD_recievedTarget Use Fire to shoot at laserpainted target
HUD_TEXT_MENU_SPAWN_SQUAD_JOINJOIN
HUD_TEXT_MENU_SPAWN_SQUAD_SOLDIERSOLDIER
HUD_TEXT_MENU_SPAWN_SQUAD_SQUADLEADERSQUADLEADER
HUD_TEXT_MENU_SPAWN_SQUAD_MUTINITYMUTINY
HUD_HUD_MEDALS_TYPE_BASIC     basic
HUD_HUD_MEDALS_TYPE_VETERAN   veteran
HUD_HUD_MEDALS_TYPE_EXPERT    expert
HUD_HUD_MEDALS_BADGE_ARMOR    You have received the #MEDAL# armor badge.
HUD_HUD_MEDALS_BADGE_AVIATOR  You have received the #MEDAL# aviator badge.
HUD_HUD_MEDALS_BADGE_AIRDEFENSEYou have received the #MEDAL# air defense badge.
HUD_HUD_MEDALS_BADGE_HELICOPTERYou have received the #MEDAL# helicopter badge.
HUD_HUD_MEDALS_BADGE_TRANSPORTYou have received the #MEDAL# transport badge.
HUD_HUD_MEDALS_BADGE_KNIFE    You have received the #MEDAL# knife badge.
HUD_HUD_MEDALS_BADGE_PISTOL   You have received the #MEDAL# pistol badge.
HUD_HUD_MEDALS_BADGE_EXPLOSIVESYou have received the #MEDAL# explosives badge.
HUD_HUD_MEDALS_BADGE_TARGETINGYou have received the #MEDAL# targeting badge.
HUD_HUD_MEDALS_BADGE_DEFENSE  You have received the #MEDAL# ground defense badge.
HUD_HUD_MEDALS_BADGE_ANTITANK You have received the #MEDAL# anti-tank badge.
HUD_HUD_MEDALS_BADGE_ASSAULT  You have received the #MEDAL# assault badge.
HUD_HUD_MEDALS_BADGE_ENGINEER You have received the #MEDAL# engineer badge.
HUD_HUD_MEDALS_BADGE_MEDIC    You have received the #MEDAL# medic badge.
HUD_HUD_MEDALS_BADGE_SPECOPS  You have received the #MEDAL# spec-ops badge.
HUD_HUD_MEDALS_BADGE_SUPPORT  You have received the #MEDAL# support badge.
HUD_HUD_MEDALS_BADGE_SNIPER   You have received the #MEDAL# sniper badge.
HUD_HUD_MEDALS_BADGE_PURPLE   You have received the purple heart.
HUD_TEXT_MENU_SPAWN_SQUAD_NUMBER_OF_SQUADSSQUADS #ACTIVE#/#TOTAL#
HUD_TEXT_MENU_SPAWN_SQUAD_NUMBER_OF_UNASSIGNEDUNASSIGNED #UNASSIGNED#/#TOTAL#
HUD_TEXT_MENU_SCOREBOARD_NUMBER_OF_PLAYERSTOTAL PLAYERS: #PLAYERS#
HUD_HUD_CHAT_KIT_MESSAGE      kit-#KITNUMBER#
HUD_HUD_WIN_STRING            #TEAMNAME# team has won the round!
HUD_HUD_DRAW_STRING           This round was a draw...
HUD_HUD_RANGE_TO_TARGET_TEXT  Range: #RANGE#
HUD_HELP_SQUAD_LEADER_VOIP_commanderChannelPress and hold your '§C1001#GIVoipUseLeaderChannel#§C1001' key to talk to the Commander and other Squad Leaders
HUD_HELP_KIT_MEDIC_NAMETAG_indicatorBarThe bar you see above friendly soldiers indicates their health status 
HUD_HELP_KIT_SUPPORT_NAMETAG_indicatorBarThe bar you see above friendly soldiers and vehicles indicates their ammo status 
HUD_HELP_KIT_ENGINEER_NAMETAG_indicatorBarThe bar you see above friendly vehicles indicates their armor status 
HUD_HELP_WEPAON_HANDHELD_GENERAL_reloadWeaponTo §C1001Reload§C1001 the weapon press the '§C1001#PIReload#§C1001' key
HUD_HELP_COMMANDER_VOIP_allSquadLeadersChannelPress and hold your '§C1001#GIVoipUseLeaderChannel#§C1001' key to talk to all Squad Leaders at once
HUD_TEXT_MENU_MAP_QUICKMENU_SPOTTEDSPOTTED
HUD_TEXT_MENU_CHANGED_TEAM    You have changed team
HUD_TEXT_MENU_COMMITTED_SUICIDE YOU WERE KILLED
HUD_TEXT_MENU_COMMANDER_ORDER_TIMED_OUTCommander order timed out
HUD_TEXT_MENU_COMMANDER_APPLICATION_TIMED_OUTCommander application timed out
HUD_TEXT_MENU_INVITE_PROPOSAL_TIMED_OUTInvitation to squad timed out
HUD_TEXT_MENU_INVITE_REQUEST_ACCEPTED_TIMED_OUTSquad Leader has not responded
HUD_TEXT_MENU_INVITE_REQUEST_TIMED_OUT Invite request timed out
HUD_HUD_MENU_TEAMS_EQUALIZE   You were moved to the other team by the server
HUD_TEXT_MENU_YOU_ARE_IN_MAN_DOWNYOU ARE CRITICALLY WOUNDED
HUD_HUD_MENU_COMMANDER_RESIGN You have resigned as commander
HUD_HUD_MENU_CHAT_SPAM_MESSAGEBlocked for §0#SEC#§1 second(s).
LOCERROR_nomapsselected       You must select a map prior to creating a server.
HUD_TEXT_TEAMKILLED_CHOICE    Do you want to forgive the team killer?
HUD_TEXT_TEAMKILL_PUNISH      You chose to not forgive, the team killer will be punished.
HUD_TEXT_TEAMKILL_FORGIVE     You chose to forgive the team killer.
HUD_HELP_WORLD_PLAYER_ARTILLERY_friendlyThe Artillery nearby belongs to your Team. If this is destroyed your Commander will not be able to give you Artillery support
HUD_HELP_WORLD_PLAYER_ARTILLERY_enemyThe Artillery nearby belongs to your Enemy. Destroy it to prevent the enemy Commander from using strikes on your team.
HUD_HELP_WORLD_PLAYER_UAV_TRAILER_friendlyThe UAV Trailer nearby belongs to your Team. If this is destroyed your Commander will not be able to give you UAV Support
HUD_HELP_WORLD_PLAYER_UAV_TRAILER_enemyThe UAV Trailer nearby belongs to your Enemy. Destroy it to prevent the enemy Commander from using the UAV to spot your teammates.
HUD_HELP_WORLD_PLAYER_RADAR_friendlyThe Radar Station nearby belongs to your Team. If this is destroyed your Commander will not be able to track the Enemy so easily
HUD_HELP_WORLD_PLAYER_RADAR_enemyThe Radar Station nearby belongs to your Enemy. Destroy it to prevent the enemy Commander from tracking your movements.
HUD_HELP_SPAWNSCREEN_spawnOnSLThe Green Spawn Point Icon you see on the Map is your Squad Leader. Select this to Spawn at their position.
HUD_HELP_VEHICLE_JET_LOWHEALTH_useFriendlyRepairStationTo repair your Aircraft, land at a friendly Airfield and taxi to the Repair Station
HUD_HELP_VEHICLE_JET_LOWAMMO_flyOverFriendlyAirFieldTo rearm your Aircraft, fly slowly over a friendly Airfield
HUD_HELP_VEHICLE_HELO_LOWHEALTH_useFriendlyRepairStationTo rearm and repair, land on a Helipad at a friendly base
HUD_HELP_KIT_ENGINEER_inVehicleAs an engineer you will automatically Repair vehicles that are near to your vehicle.
HUD_HELP_KIT_MEDIC_inVehicle  As a Medic you will automatically Heal teammates that are next to your Vehicle, as well as other passengers in the vehicle.
HUD_HELP_KIT_SUPPORT_inVehicleAs Support you will automatically re-arm teammates next to your Vehicle, as well as other passengers in the vehicle
HUD_HELP_COMMANDER_SQUADLIST_squadListThe Squad List on the left side of the screen shows all Squads on your Team.
HUD_HELP_COMMANDER_SQUADLIST_clickSquadListClick a Squad in the Squad List to select the Squad Leader you would like to send orders to.
HUD_HELP_COMMANDER_MAP_QUICKMENUClick the Right Mouse Button over the map to access the quick menu.
HUD_HELP_COMMANDER_MAP_ZOOM_inOutUse your #GIMapZoom_1# and #GIMapZoom_2# keys to Zoom the map in and out
HUD_HELP_COMMANDER_SATELLITESCAN_descriptionThe Scan button, at the top left of the Main Map, will start a Satellite Scan. All enemies will be displayed on the map during the scan.
HUD_HELP_COMMANDER_radarDamagedThe Radar Station Damage Meter is on the Scan button. When this bar is empty, your Scan ability will not be available.
HUD_HELP_COMMANDER_ARTILLERY_descriptionThe Artillery button will allow you to launch an Artillery strike at a point you select on the map.
HUD_HELP_COMMANDER_artilleryDamagedThe Artillery Damage Meter is on the Artillery button. When this bar is empty your Artillery will be unavailable, so be sure to assign a squad to protect the artillery.
HUD_HELP_COMMANDER_UAV_descriptionThe UAV button will place a UAV drone at a point you designate on the map.  It will reveal enemy movements in the area.
HUD_HELP_COMMANDER_uavDamaged The UAV Trailer Damage Meter is on the UAV button. When this bar is empty your UAV will be unavailable.
HUD_HELP_COMMANDER_SUPPLIES_descriptionThe Supplies button drops a supply crate which will Heal, Repair and Rearm nearby Soldiers and Vehicles.
HUD_HELP_COMMANDER_MAP_REQUESTS_receivedThe Yellow Icon on the Main Map indicates a Request from a Squad Leader. Respond by clicking your Right Mouse Button over it, and selecting Accept or Deny.
HUD_HELP_COMMANDER_MAP_SATELLITEVIEW_moveKeysTrack the Satellite View Left, Right, Up and Down by using your #GILeft#, #GIRight#, #GIUp# and #GIDown# Keys
HUD_HELP_COMMANDER_SQUADLIST_commoMenuPress the Right Mouse Button over a Squad in the Squad List to send Radio Messages.
HUD_HELP_COMMANDER_MINIMAP_descriptionThe MiniMap is in the top left corner of the screen. This allows you to quickly get an overview of the state of the battle.
HUD_HELP_COMMANDER_SQUADLIST_orderIconThe yellow flashing '§C1101!§C1101' in the Squad List indicates that the Leader of that Squad is requesting new orders.
HUD_HELP_SPAWNSCREEN_KITTAB_pickArmyAndKitSelect your Army and Kit by clicking the buttons on the left side of the screen.
HUD_HELP_SPAWNSCREEN_KITTAB_pickSpawnPointThe white icons you can see on the Map are §C1001Spawn Points§C1001. Select one with the §C1001Left Mouse Button§C1001, and then click '§C1001Done§C1001' to start playing.
HUD_HELP_SPAWNSCREEN_KITTAB_useUnlockTo use your newly unlocked weapon, press the Weapon Toggle button on to the kit you chose in BFHQ.
HUD_HELP_SPAWNSCREEN_SQUADTAB_joinSquadThe list on the left shows the Squads on your Team. To join a Squad, simply click the §C1001Join§C1001 button for that Squad.
HUD_HELP_SPAWNSCREEN_SQUADTAB_createSquadTry commanding your own Squad. Click the §C1001Create Squad§C1001 button to get started
HUD_HELP_SPAWNSCREEN_SQUADTAB_applyCommanderTry Commanding the entire battle. Click the §C1001Apply§C1001 button in the Commander section on the left side of the screen
HUD_HELP_SPAWNSCREEN_KITTAB_trySquadsClick the §C1001Squad Tab§C1001 on the left side of the screen to Join a Squad.
HUD_COMRADIO_BUTTON_commendsquadCommend Squad
HUD_COMRADIO_BUTTON_rebukesquadRebuke Squad
HUD_COMRADIO_BUTTON_followordersFollow Orders!
HUD_COMRADIO_BUTTON_moveartilleryMove! Artillery!
HUD_COMRADIO_BUTTON_artilleryavailableArtillery Available
HUD_COMRADIO_BUTTON_suppliesavailableSupplies Available
HUD_COMRADIO_BUTTON_uavavailableUAV Available
HUD_COMRADIO_BUTTON_sorry     Sorry
HUD_COMRADIO_BUTTON_dividesquadDivide squad
HUD_COMROSE_GRUNT_neednewordersNEED ORDERS
HUD_COMROSE_GRUNT_needreinforcementsNEED BACKUP
HUD_COMROSE_GRUNT_needpickup  NEED PICKUP
HUD_COMROSE_GRUNT_getin       GET IN
HUD_COMROSE_GRUNT_rogerthat   ROGER THAT
HUD_COMROSE_GRUNT_thankyou    THANK YOU
HUD_COMROSE_GRUNT_spotted     SPOTTED
HUD_COMROSE_GRUNT_negative    NEGATIVE
HUD_COMROSE_GRUNT_sorry       SORRY
HUD_COMROSE_GRUNT_needmedic   NEED MEDIC
HUD_COMROSE_GRUNT_needrepairs NEED REPAIRS
HUD_COMROSE_GRUNT_needammo    NEED AMMO
HUD_COMROSE_GRUNT_retreat     RETREAT
HUD_COMROSE_GRUNT_bailout     BAIL OUT
HUD_COMROSE_SL_move           MOVE
HUD_COMROSE_SL_needuav        NEED UAV
HUD_COMROSE_SL_needsupplies   NEED SUPPLIES
HUD_COMROSE_SL_repairthis     REPAIR HERE
HUD_COMROSE_SL_attack         ATTACK
HUD_COMROSE_SL_minethis       MINE HERE
HUD_COMROSE_SL_needartillery  NEED ARTILLERY
HUD_COMROSE_SL_needorders     NEED ORDERS
HUD_COMROSE_SL_defend         DEFEND
HUD_HELP_MENU_CONTROLS_COMMOROSE_specificSpottedIf you click the §C1001Right Mouse Button§C1001 on §C1001Spotted§C1001, you can choose the spotted enemy type from a list.
HUD_HELP_MENU_CONTROLS_COMMOROSE_SQUADLEADER_spawnScreenShortcutPress the §C1001Right Mouse Button§C1001 anywhere in this Menu to open the §C1001Main Map§C1001
HUD_HELP_PLAYER_CONTROLS_radioMessagesSend §C1001Radio Messages§C1001 by holding down the '§C1001#GIRadioComm#§C1001' Key, selecting with the §C1001Mouse§C1001 and clicking the §C1001Left Mouse Button§C1001.
HUD_HELP_WEAPON_HANDHELD_ATMINE_vehiclesThis Mine will explode when a Vehicle drives over it.
HUD_HELP_WEAPON_HANDHELD_WRENCH_fixStuffUse the Wrench to §C1001Repair§C1001 damaged Vehicles by pressing the §C1001Left Mouse Button§C1001
HUD_HUD_SQUAD_RECIEVED_ACCEPT_REJECTPress '§C1001#GIYes#§C1001' to §C1001Accept§C1001 or '§C1001#GINo#§C1001' to §C1001Reject§C1001
HUD_MENU_HELP_MENU_IS_LOADING Menu loading
HUD_HUD_SQUAD_RECIEVED_DISABLEThe order was auto-accepted, press PageDown to disable autoaccept
HUD_HUD_MEDALS_BADGE_CONDUCT  You have received the Good Conduct medal
HUD_HUD_SQUADLEADER_ACCEPTED  Do you want to become Squad Leader for this Squad?
HUD_HUD_YESNO                 Press '§C1001#GIYes#§C1001' for §C1001Yes§C1001 or '§C1001#GINo#§C1001' for §C1001No§C1001
HUD_HUD_DECLINED_COMMANDER    You declined to take Commander position
HUD_HUD_SQUAD_GRANTED_TO_ACCESS_SQUAD§0#PLAYERNAME#§1 has been granted access to your squad
HUD_HUD_SQUAD_MUST_LEAVE_TO_CREATEYou must leave §0#SQUADNAME#§1 before you can create a new squad
HUD_HUD_DEMO_PLAYER_CAM       PLAYER CAM
HUD_HUD_DEMO_FREE_CAM         FREE CAM 
HUD_HUD_DEMO_NEXT_PLAYER      NEXT PLAYER 
HUD_HUD_DEMO_PREV_PLAYER      PREV PLAYER 
HUD_HUD_DEMO_PAUSE            PAUSE 
HUD_HUD_DEMO_PLAY             PLAY
HUD_HUD_DEMO_RESTART          RESTART
HUD_HUD_DEMO_FAST_1           FAST 150% *
HUD_HUD_DEMO_FAST_2           FAST 300% *
HUD_HUD_DEMO_FAST_3           FAST 1000% *
HUD_HUD_DEMO_QUIT             QUIT
HUD_HUD_DEMO_SLOW_1           SLOW 50%
HUD_HUD_DEMO_SLOW_2           SLOW 25%
HUD_HUD_DEMO_SLOW_3           SLOW 5%
HUD_CENTERINFOBOX_selectspawnpointSELECT SPAWNPOINT
HUD_CENTERINFOBOX_invalidspawnpointINVALID SPAWNPOINT
HUD_CENTERINFOBOX_timetospawn TIME TO SPAWN: #TIME#
HUD_CENTERINFOBOX_instantspawnINSTANT SPAWN
HUD_CENTERINFOBOX_presstospawnPRESS "DONE" TO SPAWN
HUD_CENTERINFOBOX_timeuntildamageTIME UNTIL PUNISH: #TIME#
HUD_TEAMNAME_us               USMC
HUD_TEAMNAME_mec              MEC
HUD_TEAMNAME_ch               Chinese
HUD_LEVELNAME_Dalian_plant    Dalian Plant
HUD_LEVELNAME_Daqing_oilfieldsDaqing Oilfields
HUD_LEVELNAME_Dragon_Valley   Dragon Valley
HUD_LEVELNAME_Gulf_of_Oman    Gulf of Oman
HUD_LEVELNAME_kubra_dam       Kubra Dam
HUD_LEVELNAME_Mashtuur_City   Mashtuur City
HUD_LEVELNAME_Operation_Clean_SweepOperation Clean Sweep
HUD_LEVELNAME_Sharqi_PeninsulaSharqi Peninsula
HUD_LEVELNAME_Songhua_StalemateSonghua Stalemate
HUD_LEVELNAME_Strike_at_KarkandStrike at Karkand
HUD_LEVELNAME_Fushe_pass      Fushe Pass
HUD_LEVELNAME_Zatar_Wetlands  Zatar Wetlands
HUD_HUD_SQUAD_SQUADLEADER     You are the squadleader of your squad
HUD_COMROSE_gogogo            GO
HUD_COMROSE_followme          FOLLOW
HUD_HUD_GAMESTART_timebeforegamestartTime until round starts
HUD_HUD_GAMESTART_commelectionstartedCommander election has been started, apply now! Time to final result
HUD_HUD_GAMESTART_commelectionendedCommander election ended, §0#PLAYERNAME#§1 is your Commander.
HUD_HUD_GAMESTART_moreplayersneededPlayers needed until round starts
HUD_TKPUNISH_kicked           Player §0#PLAYERNAME#§1 (#KEY#) has been kicked from server.
HUD_TKPUNISH_banned           Player §0#PLAYERNAME#§1 (#KEY#) has been banned from server.
HUD_SQUAD_invitationtojoin    Join our squad?
HUD_SQUAD_requesttojoin       May I join your squad?
HUD_SQUAD_ordersheader        Squad Order
HUD_SQUAD_squadsneeded        Squads needed!
HUD_SQUAD_formsquads          Form squads, please!
HUD_LEVELNAME_wetlands        Zatar Wetlands
HUD_HUD_SCOREBOARD_HELP_ACTIVATE_MOUSERight click to activate mouse
HUD_HUD_TEXT_EMPTY_SQUAD      §0EMPTY SQUAD
HUD_COMROSE_SPOTTED_TANK      TANK
HUD_COMROSE_SPOTTED_PLANE     PLANE
HUD_COMROSE_SPOTTED_HELICOPTERHELICOPTER
HUD_COMROSE_SPOTTED_SOLDIER   SOLDIER
HUD_COMROSE_SPOTTED_BOAT      BOAT
HUD_COMROSE_SPOTTED_VEHICLE   VEHICLE
HUD_COMROSE_SPOTTED_APC       APC
HUD_COMROSE_SPOTTED_AA        ANTI-AIR
HUD_COMROSE_SPOTTED_SNIPER    SNIPER
HUD_TEXT_COMMANDER_SCORE      SCORE
COUNTRY_ZW                    Zimbabwe
HUD_COMROSE_SL_destroy        DESTROY
AUTO_RULES_cptaken            The enemy has taken control of #CPNAME#
HUD_HUD_MENU_COMMANDER_HEADINGCOMMANDER
HUD_HELP_BATTLERECORDER_controlsQPress the '§C1001#GIRadioComm#§C1001' Key to access the §C1001Playback Control§C1001 functions
HUD_HELP_BATTLERECORDER_controlsTPress the '§C1001#GITacticalComm#§C1001' Key to access the §C1001Camera Control§C1001 functions
HUD_HUD_SQUAD_COMMANDER_MUST_RESIGNMust resign as commander before creating or joining a squad!
HUD_HUD_KICKVOTE_UNABLE_TO_START_VOTEThere are not enough players in the game to start a vote
HUD_HUD_KICKVOTE_PLAYER_NOT_INYou cannot kick a player that is not yet in the game
HUD_HUD_KICKVOTE_PLAYER_NOT_IN_GAMEVote successful by default. Player #PLAYERNAME# has left the game.
GAME_MESSAGE_DISCONNECTED     You have been disconnected from server
GAME_MESSAGE_PLAYER_DISCONNECTED§0#PLAYERNAME#§1 has been disconnected from server
GAME_MESSAGE_CONNECTION_PROBLEMThere is a problem with your connection
GAME_MESSAGE_GAME_PAUSED      PAUSED
HUD_HUD_KICKVOTE_VOTE_YES     Voted Yes
HUD_HUD_KICKVOTE_VOTE_NO      Voted No
HUD_HUD_KICKVOTE_COMMANDER_NOT_IN_GAMEVote successful by default. Player #PLAYERNAME# has resigned as commander mid-vote.
HUD_HELP_MENU_CONTROLS_COMMOROSE_smCommoRoseAvailableSend requests to your Squad Leader by holding down the ‘§C1001#GITacticalComm#§C1001’ Key, selecting with the §C1001Mouse§C1001 and clicking the §C1001Left Mouse Button§C1001
HUD_HELP_VEHICLE_TANK_DRIVER_CONTROLS_smokePress your '§C1001#PIFlareFire#§C1001' Key to launch a §C1001Smoke Grenade§C1001
HUD_HELP_MENU_CONTROLS_3dMap  Press your '§C1001#GI3dMap#§C1001' Key to see the §C10013D Map§C1001
HUD_HUD_KILLEDBY_MYSELF       §0#PLAYERNAME#§1 is no more.
HUD_HELP_WORLD_PLAYER_CRATE_descriptionThe Supply Crate nearby was dropped by a Commander. Use it to Heal, Repair and Rearm players or vehicles.
HUD_HELP_MENU_CONTROLS_CAPSLOCK_orderMapTogglePress your '§C1001#GILeader#§C1001' Key, to see a §C1001Large Map§C1001 of the Battlefield
AWARD_Name_1031406_1          Basic Knife Combat
AWARD_Name_1031619_1          Basic Pistol Combat
AWARD_Name_1031119_1          Basic Assault Combat
AWARD_Name_1031120_1          Basic Anti-tank Combat
AWARD_Name_1031109_1          Basic Sniper Combat
AWARD_Name_1031115_1          Basic Spec-Ops Combat
AWARD_Name_1031121_1          Basic Support Combat
AWARD_Name_1031105_1          Basic Engineer Combat
AWARD_Name_1031113_1          Basic Medic Combat
AWARD_Name_1031923_1          Basic Ground Defense
AWARD_Name_1032415_1          Basic Explosive Ordinance
ARMY_CH                       People's Liberation Army
AWARD_Name_1190601_1          Basic First Aid
AWARD_Name_1190507_1          Basic Engineer
AWARD_Name_1191819_1          Basic Resupply
AWARD_Name_1190304_1          Basic Command
AWARD_Name_1220118_1          Basic Armor
AWARD_Name_1222016_1          Basic Transport
AWARD_Name_1220803_1          Basic Helicopter
AWARD_Name_1220122_1          Basic Aviator
AWARD_Name_1220104_1          Basic Air Defense
AWARD_Name_3191305            Middle East Service Ribbon
AWARD_Name_3190605            Far East Service Ribbon
AWARD_Name_3240301            Combat Action Ribbon
AWARD_Name_3211305            Meritorious Unit Ribbon
AWARD_Name_3150914            Infantry Officer Ribbon
AWARD_Name_3151920            Staff Officer Ribbon
AWARD_Name_3190409            Distinguished Service Ribbon
AWARD_Name_3242303            War College Ribbon
AWARD_Name_3212201            Valorous Merit Ribbon
AWARD_Name_3241213            Legion of Merit Ribbon
AWARD_Name_3190318            Crew Service Ribbon
AWARD_Name_3190118            Armored Service Ribbon
AWARD_Name_3190105            Aerial Service Ribbon
AWARD_Name_3190803            Helicopter Service Ribbon
AWARD_Name_3040109            Air Defense Ribbon
AWARD_Name_3040718            Ground Defense Ribbon
AWARD_Name_3240102            Airborne Ribbon
AWARD_Name_3240703            Good Conduct Ribbon
AWARD_Name_2051907            Gold Star
AWARD_Name_2051919            Silver Star
AWARD_Name_2051902            Bronze Star
AWARD_Name_2191608            Purple Heart
AWARD_Name_2191319            Meritorious Service Medal
AWARD_Name_2190303            Combat Action Medal
AWARD_Name_2190309            Air Combat Medal
AWARD_Name_2190318            Armor Combat Medal
AWARD_Name_2190308            Helicopter Medal
LOCERROR_invalidaccount       The account is invalid.  Either the name is incorrect or email address is incorrect or already in use.  Please try again.
AWARD_Name_2190703            Good Conduct Medal
AWARD_Name_2020903            Combat Infantry Medal
AWARD_Name_2020913            Marksman Infantry Medal
AWARD_Name_2020919            Sharpshooter Infantry Medal
AWARD_Name_2021322            Medal of Valor
AWARD_Name_2020419            Distinguished Service Medal
AWARD_Name_2021403            Navy Cross
AWARD_Name_2020719            Golden Scimitar
AWARD_Name_2021613            People's Medallion
AWARDS_MEDALS_basic           Basic
AWARDS_MEDALS_veteran         Veteran
AWARDS_MEDALS_expert          Expert
RANK_0                        Private
RANK_1                        Private First Class
RANK_2                        Lance Corporal
RANK_3                        Corporal
RANK_4                        Sergeant
RANK_5                        Staff Sergeant
RANK_6                        Gunnery Sergeant
RANK_7                        Master Sergeant
RANK_8                        First Sergeant
RANK_9                        Master Gunnery Sergeant
RANK_10                       Sergeant Major
RANK_11                       Sergeant Major of the Corps
RANK_TAG_0                    PVT
RANK_TAG_1                    PFC
RANK_TAG_2                    LCpl
RANK_TAG_3                    Cpl
RANK_TAG_4                    Sgt
RANK_TAG_5                    SSgt
RANK_TAG_6                    GySgt
RANK_TAG_7                    MSgt
RANK_TAG_8                    1stSgt
RANK_TAG_9                    MgySgt
RANK_TAG_10                   SgtMaj
RANK_TAG_11                   SgtMajC
KILLMESSAGE_WEAPON_m16a2      M16A2
KILLMESSAGE_WEAPON_m203       M203
KILLMESSAGE_WEAPON_ak101      AK-101
KILLMESSAGE_WEAPON_gp30       GP-30
KILLMESSAGE_WEAPON_g3         G3
KILLMESSAGE_WEAPON_g36c       G36C
KILLMESSAGE_WEAPON_m4         M4
KILLMESSAGE_WEAPON_ak74u      AK-74U
KILLMESSAGE_WEAPON_type95     QBZ-97
KILLMESSAGE_WEAPON_beretta92  92FS
KILLMESSAGE_WEAPON_qsz-92     QSZ-92
KILLMESSAGE_WEAPON_bageera    MR-444
KILLMESSAGE_WEAPON_mp5        MP5
KILLMESSAGE_WEAPON_type85     Type 85
KILLMESSAGE_WEAPON_bizon      PP-19
KILLMESSAGE_WEAPON_m249       M249 SAW
KILLMESSAGE_WEAPON_rpk74      RPK-74
KILLMESSAGE_WEAPON_type95mg   Type 95
KILLMESSAGE_WEAPON_m240       M240G
KILLMESSAGE_WEAPON_pkm        PKM
KILLMESSAGE_WEAPON_m2hb       M2HB
KILLMESSAGE_WEAPON_kord       KORD
KILLMESSAGE_WEAPON_minigun    M134
KILLMESSAGE_WEAPON_predator   SRAW
KILLMESSAGE_WEAPON_eryx       Eryx
KILLMESSAGE_WEAPON_m24        M24
KILLMESSAGE_WEAPON_dragunov   SVD
KILLMESSAGE_WEAPON_type88     Type 88
KILLMESSAGE_WEAPON_barret95   M95
KILLMESSAGE_WEAPON_nsv        NSV
KILLMESSAGE_WEAPON_remington1187M11-87
KILLMESSAGE_WEAPON_norinco982 NOR982
KILLMESSAGE_WEAPON_saiga12    S12K
KILLMESSAGE_WEAPON_jackhammer MK3A1
KILLMESSAGE_WEAPON_protecta   DAO-12
KILLMESSAGE_WEAPON_handgrenadeHand Grenade
KILLMESSAGE_WEAPON_claymore   Claymore
KILLMESSAGE_WEAPON_c4         C4
KILLMESSAGE_WEAPON_antitankmineAT Mine
KILLMESSAGE_WEAPON_lw155      Artillery
KILLMESSAGE_WEAPON_d30        Artillery
KILLMESSAGE_WEAPON_stinger    Stinger
KILLMESSAGE_WEAPON_igla       IGLA
KILLMESSAGE_WEAPON_tow        TOW
KILLMESSAGE_WEAPON_hj8        HJ-8
COUNTRY_ZR                    Zaire
KILLMESSAGE_VEHICLE_lav25     LAV-25
KILLMESSAGE_VEHICLE_wz551     WZ551
KILLMESSAGE_VEHICLE_btr90     BTR-90
KILLMESSAGE_VEHICLE_m1a2      M1A2
KILLMESSAGE_VEHICLE_t90       T-90
KILLMESSAGE_VEHICLE_type98    Type 98
KILLMESSAGE_VEHICLE_m6linebackerLinebacker
KILLMESSAGE_VEHICLE_tunguska  Tunguska
KILLMESSAGE_VEHICLE_type95    PGZ-95
KILLMESSAGE_VEHICLE_hmmwv     HMMWV
KILLMESSAGE_VEHICLE_vodnik    Vodnik
KILLMESSAGE_VEHICLE_nanjing2046NJ2046
KILLMESSAGE_VEHICLE_faav      DPV
KILLMESSAGE_VEHICLE_paratroopervehicleFAV
KILLMESSAGE_VEHICLE_blackhawk Black Hawk
KILLMESSAGE_VEHICLE_z8        Z-8
KILLMESSAGE_VEHICLE_mi17      Mi-17
KILLMESSAGE_VEHICLE_cobra     AH-1Z
KILLMESSAGE_VEHICLE_havok     Mi-28
LOCERROR_noplaynowservers     Unable to find a valid Play Now server
KILLMESSAGE_VEHICLE_z10       Z-10
KILLMESSAGE_VEHICLE_mig29     MiG-29
KILLMESSAGE_VEHICLE_j10       J-10
KILLMESSAGE_VEHICLE_f15       F-15
KILLMESSAGE_VEHICLE_su34      Su-34
KILLMESSAGE_VEHICLE_su30      Su-30
KILLMESSAGE_VEHICLE_f35       F-35B
KILLMESSAGE_VEHICLE_rib       RIB
KILLMESSAGE_VEHICLE_lcac      LCAC
LEGAL_brandscreen             EA GAMES™ is an Electronic Arts™ brand.
LEGAL_titlescreen             © 2005 Digital Illusions CE AB.  All rights reserved.
LEGAL_endscreen               This product contains software technology licensed from GameSpy Industries, Inc. © 1999-2004 GameSpy Industries, Inc.  GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc.  All rights reserved.
LEGAL_poweredbygamespy        Powered by GameSpy
LEGAL_esbr                    ESRB NOTICE:

Game Experience May Change During Online Play
LEGAL_onlineplayofferedbygamespyOnline play is offered through GameSpy.  There is no requirement to create an EA Online Account to play online, although users will need to register through a GameSpy registration process
PUNKBUSTER_notempty           NOT EMPTY
CREDITS_EA_EAKOREA            EA KOREA
PUNKBUSTER_enable             ENABLE
PUNKBUSTER_punkbusteronly     PUNKBUSTER ONLY
PUNKBUSTER_connectionrejected CONNECTION REJECTED
PUNKBUSTER_couldnotbeenabled  PUNKBUSTER COULD NOT BE ENABLED. PLEASE REINSTALL THE LATEST BATTLEFIELD EXECUTABLE OR PATCH.
PUNKBUSTER_disable            DISABLE PUNKBUSTER
PUNKBUSTER_willbedisabled     PUNKBUSTER WILL BE DISABLED THE NEXT TIME BATTLEFIELD IS STARTED.
PUNKBUSTER_mustbeenabled      PUNKBUSTER MUST BE ENABLED BEFORE JOINING THIS SERVER.
PUNKBUSTER_protected          PunkBuster Protected
LEGAL_large                   © 2005 Digital Illusions CE AB. All rights reserved. Battlefield 2 is a trademark of Digital Illusions CE AB. Electronic Arts, EA, EA GAMES and the EA GAMES logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. All rights reserved. NVIDIA, the NVIDIA logo, and The way it's meant to be played are trademarks and/or registered trademarks of NVIDIA Corporation. All other trademarks are the property of their respective owners. EA GAMES™ is an Electronic Arts™ brand.
1_1_KITDESC_0                 Heavy soldier equipped to take out vehicles at long-range

Sprint: Short
Armor: Heavy
Abilities: Guided anti-vehicle rocket
1_1_KITDESC_1                 Standard Soldier who balances offensive and defensive capabilities

Sprint: Short
Armor: Heavy
Abilities: Smoke Grenade
1_1_KITDESC_2                 Specialist equipped to repair vehicles as well as destroy them

Sprint: Long
Armor: None
Abilities: Repairs vehicles & landmines
1_1_KITDESC_3                 Field medic tasked with healing and reviving  team-mates

Sprint: Long
Armor: None
Abilities: Heal\Revive team-mates
1_1_KITDESC_4                 Elite soldier specializing in stealth and sabotage

Sprint: Long
Armor: None
Abilities: C-4 remote explosive
1_1_KITDESC_5                 Heavy gunner equipped to suppress enemy and resupply team-mates 

Sprint: Short
Armor: Heavy
Abilities: Resupplies ammunition to team
1_1_KITDESC_6                 Stealthy loner who excels at the long range kill

Sprint: Long
Armor: None
Abilities: Claymore anti-personal mine
AWARD_DESCRIPTION_1031105_1   The Basic Engineer Combat Badge is awarded to engineer personnel who have proven themselves during any period the unit was engaged in active combat.

Criteria:
Combat Rating: Satisfactory
AWARD_DESCRIPTION_1031105_2   The Veteran Engineer Combat Badge is awarded to engineer personnel who distinguished themselves during any period the unit was engaged in active combat.

Criteria:
Combat Proficiency: Skilled
Combat Rating: Good
AWARD_DESCRIPTION_1031105_3   The Expert Engineer Combat Badge is awarded to engineer personnel who served with excellence during any period the unit was engaged in active combat.

Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled
AWARD_DESCRIPTION_1031109_1   The Basic Sniper Combat Badge is awarded to sniper personnel who have proven themselves during any period the unit was engaged in active combat.

Criteria:
Combat Rating: Satisfactory
AWARD_DESCRIPTION_1031109_2   The Veteran Sniper Combat Badge is awarded to sniper personnel who distinguished themselves during any period the unit was engaged in active combat.

Criteria:
Combat Proficiency: Skilled
Combat Rating: Good

AWARD_DESCRIPTION_1031109_3   The Expert Sniper Combat Badge is awarded to sniper personnel who served with excellence during any period the unit was engaged in active combat.

Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled
AWARD_DESCRIPTION_1031113_1   The Basic Medic Combat Badge is awarded to medical personnel who have proven themselves during any period the unit was engaged in active combat.

Criteria:
Combat Rating: Satisfactory
AWARD_DESCRIPTION_1031113_2   The Veteran Medic Combat Badge is awarded to medical personnel who distinguished themselves during any period the unit was engaged in active combat.

Criteria:
Combat Proficiency: Skilled
Combat Rating: Good
AWARD_DESCRIPTION_1031113_3   The Expert Medic Combat Badge is awarded to medical personnel who served with excellence during any period the unit was engaged in active combat.

Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled
AWARD_DESCRIPTION_1031115_1   The Basic Spec Ops Combat Badge is awarded to spec ops personnel who have proven themselves during any period the unit was engaged in active combat.

Criteria:
Combat Rating: Satisfactory
AWARD_DESCRIPTION_1031115_2   The Veteran Spec Ops Combat Badge is awarded to spec ops personnel who distinguished themselves during any period the unit was engaged in active combat.

Criteria:
Combat Proficiency: Skilled
Combat Rating: Good
AWARD_DESCRIPTION_1031115_3   The Expert Spec Ops Combat Badge is awarded to spec ops personnel who served with excellence during any period the unit was engaged in active combat.

Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled
AWARD_DESCRIPTION_1031119_1   The Basic Assault Combat Badge is awarded to assault personnel who have proven themselves during any period the unit was engaged in active combat

Criteria:
Combat Rating: Satisfactory
AWARD_DESCRIPTION_1031119_2   The Veteran Assault Combat Badge is awarded to assault personnel who distinguished themselves during any period the unit was engaged in active combat

Criteria:
Combat Proficiency: Skilled
Combat Rating: Good
AWARD_DESCRIPTION_1031119_3   The Expert Assault Combat Badge is awarded to assault personnel who served with excellence during any period the unit was engaged in active combat.

Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled
AWARD_DESCRIPTION_1031120_1   The Basic Anti-tank Combat Badge is awarded to anti-tank personnel who have proven themselves during any period the unit was engaged in active combat

Criteria:
Combat Rating: Satisfactory
AWARD_DESCRIPTION_1031120_2   The Veteran Anti-tank Combat Badge is awarded to anti-tank personnel who distinguished themselves during any period the unit was engaged in active combat

Criteria:
Combat Proficiency: Skilled
Combat Rating: Good
AWARD_DESCRIPTION_1031120_3   The Expert Anti-tank Combat Badge is awarded to anti-tank personnel who served with excellence during any period the unit was engaged in active combat.

Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled
AWARD_DESCRIPTION_1031121_1   The Basic Support Combat Badge is awarded to support personnel who have proven themselves during any period the unit was engaged in active combat.

Criteria:
Combat Rating: Satisfactory
AWARD_DESCRIPTION_1031121_2   The Veteran Support Combat Badge is awarded to support personnel who distinguished themselves during any period the unit was engaged in active combat.

Criteria:
Combat Proficiency: Skilled
Combat Rating: Good
AWARD_DESCRIPTION_1031121_3   The Expert Support Combat Badge is awarded to support personnel who served with excellence during any period the unit was engaged in active combat.

Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled
AWARD_DESCRIPTION_1031406_1   The Basic Knife Combat Badge is awarded to personnel who have proven themselves with a knife during any period the unit was engaged in active combat

Criteria:
Weapon Rating: Satisfactory
AWARD_DESCRIPTION_1031406_2   The Veteran Knife Combat Badge is awarded to personnel who distinguished themselves using a knife during any period the unit was engaged in active combat.

Criteria:
Weapon Proficiency: Skilled
Weapon Rating: Good
AWARD_DESCRIPTION_1031406_3   The Expert Knife Combat Badge is awarded to personnel who excelled in the use of a knife during any period the unit was engaged in active combat

Criteria:
Weapon Proficiency: Outstanding
Weapon Rating: Skilled
AWARD_DESCRIPTION_1031619_1   The Basic Pistol Combat Badge is awarded to personnel who have proven themselves with a handgun during any period the unit was engaged in active combat

Criteria:
Weapon Rating: Satisfactory
AWARD_DESCRIPTION_1031619_2   The Veteran Pistol Combat Badge is awarded to personnel who distinguished themselves using a handgun during any period the unit was engaged in active combat

Criteria:
Weapon Proficiency: Skilled
Weapon Rating: Good
AWARD_DESCRIPTION_1031619_3   The Expert Pistol Combat Badge is awarded to personnel who excelled in the use of a handgun during any period the unit was engaged in active combat

Criteria:
Weapon Proficiency: Outstanding
Weapon Rating: Skilled
AWARD_DESCRIPTION_1031923_1   The Basic Ground Defense Badge is awarded to personnel who have been exposed to enemy fire while performing their duties in a ground defense vehicle.

Criteria:
Combat Qualification:  Satisfactory
AWARD_DESCRIPTION_1031923_2   The Veteran Ground Defense Badge is awarded to personnel who during combat situations have distinguished themselves while performing their duties in a ground defense vehicle.

Criteria:
Combat Qualification:  Good
Combat Rating: Skilled
AWARD_DESCRIPTION_1031923_3   The Expert Ground Defense Badge is awarded to personnel who during combat situations have excelled while performing their duties in a ground defense vehicle.

Criteria:
Combat Qualification:  Skilled
Combat Rating: Outstanding
Combat Proficiency: Excellent
AWARD_DESCRIPTION_1032415_1   The Basic Explosives Ordinance Badge is awarded to personnel who have proven themselves with explosive ordinance during any period the unit was engaged in active combat.

Criteria:
Weapon Rating: Satisfactory
AWARD_DESCRIPTION_1032415_2   The Veteran Explosives Ordinance Badge is awarded to personnel who distinguished themselves using explosive ordinance during any period the unit was engaged in active combat.

Criteria:
Weapon Proficiency: Skilled
Weapon Rating: Good
AWARD_DESCRIPTION_1032415_3   The Expert Explosives Ordinance Badge is awarded to personnel who excelled in the use of explosive ordinance during any period the unit was engaged in active combat.

Criteria:
Weapon Proficiency: Outstanding
Weapon Rating: Skilled
AWARD_DESCRIPTION_1190304_1   The Basic Command Badge is awarded on the basis of proven skill in the area of command.

Criteria:
Command Rating: Satisfactory
AWARD_DESCRIPTION_1190304_2   The Veteran Command Badge is awarded on the basis of distinguished skill in the area of command.

Criteria:
Command Proficiency: Skilled
Command Qualification: Outstanding
AWARD_DESCRIPTION_1190304_3   The Expert Command Badge is awarded on the basis of excellence in the area of command.

Criteria:
Command Proficiency: Outstanding
Command Qualification: Excellent
AWARD_DESCRIPTION_1190507_1   The Basic Engineer Badge is awarded to engineering personnel on the basis of proven skill in the area of repair.

Criteria:
Specialist Rating: Satisfactory
AWARD_DESCRIPTION_1190507_2   The Veteran Engineer Badge is awarded to engineering personnel on the basis of distinguished skill in the area of repair.

Criteria:
Specialist Qualification: Good
Specialist Rating: Skilled
AWARD_DESCRIPTION_1190507_3   The Expert Engineer Badge is awarded to engineering personnel on the basis of excellence in the area of repair.

Criteria:
Specialist Proficiency: Outstanding
Specialist Qualification: Skilled 
Specialist Rating: Excellent
AWARD_DESCRIPTION_1190601_1   The Basic First Aid Badge is awarded to medical personnel on the basis of proven skill in the area of field medicine.

Criteria:
Specialist Rating: Satisfactory
AWARD_DESCRIPTION_1190601_2   The Veteran First Aid Badge is awarded to medical personnel on the basis of distinguished skill in the area of field medicine.

Criteria:
Specialist Qualification: Good
Specialist Rating: Skilled
AWARD_DESCRIPTION_1190601_3   The Expert First Aid Badge is awarded to medical personnel on the basis of excellence in the area of field medicine.

Criteria:
Specialist Proficiency: Outstanding
Specialist Qualification: Skilled 
Specialist Rating: Excellent
AWARD_DESCRIPTION_1191819_1   The Basic Resupply Badge is awarded to support personnel on the basis of proven skill in the area of ammo resupply.

Criteria:
Specialist Rating: Satisfactory
AWARD_DESCRIPTION_1191819_2   The Veteran Resupply Badge is awarded to support personnel on the basis of distinguished skill in the area of ammo resupply.

Criteria:
Specialist Qualification: Good
Specialist Rating: Skilled
AWARD_DESCRIPTION_1191819_3   The Expert Resupply Badge is awarded to support personnel on the basis of excellence in the area of ammo resupply.

Criteria:
Specialist Proficiency: Outstanding
Specialist Qualification: Skilled 
Specialist Rating: Excellent
AWARD_DESCRIPTION_1220104_1   The Basic Air Defense Badge is awarded to personnel who have been exposed to enemy fire while performing their duties in an air defense vehicle.

Criteria:
Combat Qualification:  Satisfactory
AWARD_DESCRIPTION_1220104_2   The Veteran Air Defense Badge is awarded to personnel who during combat situations have distinguished themselves while performing their duties in an air defense vehicle.

Criteria:
Combat Qualification:  Good
Combat Rating: Skilled
AWARD_DESCRIPTION_1220104_3   The Expert Air Defense Badge is awarded to personnel who during combat situations have excelled while performing their duties in an air defense vehicle.

Criteria:
Combat Qualification:  Skilled
Combat Rating: Outstanding
Combat Proficiency: Excellent
AWARD_DESCRIPTION_1220118_1   The Basic Armor Badge is awarded to personnel who have been exposed to enemy fire while performing their duties in an armored vehicle.

Criteria:
Combat Qualification:  Satisfactory
AWARD_DESCRIPTION_1220118_2   The Veteran Armor Badge is awarded to personnel who during combat situations have distinguished themselves while performing their duties in an armored vehicle.

Criteria:
Combat Qualification:  Good
Combat Rating: Skilled
AWARD_DESCRIPTION_1220118_3   The Expert Armor Badge is awarded to personnel who during combat situations have excelled while performing their duties in an armored vehicle.

Criteria:
Combat Qualification:  Skilled
Combat Rating: Outstanding
Combat Proficiency: Excellent
AWARD_DESCRIPTION_1220122_1   The Basic Aviator Badge is awarded to personnel who have been exposed to enemy fire while performing their duties in an airplane,

Criteria:
Combat Qualification:  Satisfactory
AWARD_DESCRIPTION_1220122_2   The Veteran Aviator Badge is awarded to personnel who during combat situations have distinguished themselves while performing their duties in an airplane.

Criteria:
Combat Qualification:  Good
Combat Rating: Skilled
AWARD_DESCRIPTION_1220122_3   The Expert Aviator Badge is awarded to personnel who during combat situations have excelled while performing their duties in an airplane.

Criteria:
Combat Qualification:  Skilled
Combat Rating: Outstanding
Combat Proficiency: Excellent
AWARD_DESCRIPTION_1220803_1   The Basic Helicopter Badge is awarded to personnel who have been exposed to enemy fire while performing their duties in a helicopter.

Criteria:
Combat Qualification:  Satisfactory
AWARD_DESCRIPTION_1220803_2   The Veteran Helicopter Badge is awarded to personnel who during combat situations have distinguished themselves while performing their duties in a helicopter.

Criteria:
Combat Qualification:  Good
Combat Rating: Skilled
AWARD_DESCRIPTION_1220803_3   The Expert Helicopter Badge is awarded to personnel who during combat situations have excelled while performing their duties in a helicopter.

Criteria:
Combat Qualification:  Skilled
Combat Rating: Outstanding
Combat Proficiency: Excellent
AWARD_DESCRIPTION_1222016_1   The Basic Transport Badge is awarded to personnel who have been exposed to enemy fire while performing their duties in a transport vehicle.

Criteria:
Combat Qualification:  Satisfactory
AWARD_DESCRIPTION_1222016_2   The Veteran Transport Badge is awarded to personnel who during combat situations have distinguished themselves while performing their duties in a transport vehicle.

Criteria:
Combat Qualification:  Good
Combat Rating: Skilled
Driver Rating: Outstanding
AWARD_DESCRIPTION_1222016_3   The Expert Transport Badge is awarded to personnel who during combat situations have excelled while performing their duties in a transport vehicle.

Criteria:
Combat Qualification:  Skilled
Combat Rating: Outstanding
Driver Rating: Excellent
AWARD_DESCRIPTION_2020419     The Distinguished Service Medal is awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility

Criteria:
Command Qualification: Outstanding
Squad Leader Qualification: Outstanding
Squad Member Qualification: Outstanding
Team Player Rating: Excellent
AWARD_DESCRIPTION_2020719     The Golden Scimitar is awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force

Criteria:
Army Service: Outstanding
Army Combat Rating: Excellent
Army Combat Effectiveness: Excellent
AWARD_DESCRIPTION_2020903     The Combat Infantry Medal is awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.

Criteria:
Time in Service: Good
Combat Qualified: Basic Infantry
AWARD_DESCRIPTION_2020913     The Marksman Infantry Medal is awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.

Criteria:
Time in Service: Good
Combat Qualified: Veteran Infantry
AWARD_DESCRIPTION_2020919     The Sharpshooter Infantry Medal is awarded to individuals who have excelled in every action expected of the infantry in a combat situation

Criteria:
Time in Service: Good
Combat Qualified: Expert Infantry
AWARD_DESCRIPTION_2021322     The Medal of Valor is awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.

Criteria:
Time in Service: Excellent
Team Player Rating: Excellent
AWARD_DESCRIPTION_2021403     The Navy Cross is awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force

Criteria:
Army Service: Outstanding
Army Combat Rating: Excellent
Army Combat Effectiveness: Excellent
AWARD_DESCRIPTION_2021613     The People's Medallion is awarded to members of the People's Liberation Army for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force

Criteria:
Army Service: Outstanding
Army Combat Rating: Excellent
Army Combat Effectiveness: Excellent
AWARD_DESCRIPTION_2051902     The Bronze Star is awarded to those individuals who have distinguished themselves through proven skill and teamwork

Criteria:
Combat Qualification:  Good
Battlefield Commendation
AWARD_DESCRIPTION_2051907     The Gold Star is awarded to those individuals who have distinguished themselves through excellent skill and teamwork

Criteria:
Combat Qualification:  Outstanding
Battlefield Commendation
AWARD_DESCRIPTION_2051919     The Silver Star is awarded to those individuals who have distinguished themselves through superior skill and teamwork 

Criteria:
Combat Qualification:  Skilled
Battlefield Commendation
AWARD_DESCRIPTION_2190303     The Combat Action Medal is awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.

Criteria:
Time in Service: Outstanding
Combat Rating: Outstanding
AWARD_DESCRIPTION_2190308     The Helicopter Combat Medal is awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.

Criteria:
Vehicle Qualification: Outstanding
Vehicle Combat Rating: Outstanding
Vehicle Proficiency: Excellent
AWARD_DESCRIPTION_2190309     The Air Combat Medal is awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.

Criteria:
Vehicle Qualification: Outstanding
Vehicle Combat Rating: Outstanding
Vehicle Proficiency: Excellent
AWARD_DESCRIPTION_2190318     The Armor Combat Medal is awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.

Criteria:
Vehicle Qualification: Outstanding
Vehicle Combat Rating: Outstanding
AWARD_DESCRIPTION_2190703     The Good Conduct Medal is awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity

Criteria:
Time in Service: Outstanding
Conduct Rating: Excellent
Combat Rating: Excellent
AWARD_DESCRIPTION_2191319     The Meritorious Service Medal is awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades

Criteria:
Time in Service: Skilled
Medic Specialist Rating: Outstanding
Engineer Specialist Rating: Outstanding
Support Specialist Rating: Outstanding
AWARD_DESCRIPTION_2191608     The Purple Heart is awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country 

Criteria:
Combat Rating:  Outstanding
Battlefield Commendation
AWARD_DESCRIPTION_3040109     The Air-Defense Ribbon is awarded to recognize the individual who performed their duty while engaged in active air-defense combat

Criteria:
Vehicle Qualification: Satisfactory
Vehicle Combat Rating: Satisfactory
AWARD_DESCRIPTION_3040718     The Ground Defense Ribbon is awarded to recognize the individual who participated in sustained ground combat

Criteria:
Vehicle Qualification: Satisfactory
Vehicle Combat Rating: Satisfactory
AWARD_DESCRIPTION_3150914     The Infantry Officer Ribbon is awarded to recognize the superior dedication of unit leaders during combat situations

Criteria:
Team Player Rating: Good
Squad Leader Qualification: Satisfactory
AWARD_DESCRIPTION_3151920     The Staff Officer Ribbon is awarded to recognize superior achievement by unit commanders during sustained combat situations

Criteria: 
Command Qualification: Good
Command Rating: Satisfactory
AWARD_DESCRIPTION_3190105     The Aerial Service Ribbon is awarded to recognize the individual who performed their duty while engaged in active aerial combat

Criteria:
Vehicle Qualification: Satisfactory
Vehicle Combat Rating: Satisfactory
AWARD_DESCRIPTION_3190118     The Armored Service Ribbon is awarded to recognize the individual who performed their duty while engaged in active armored combat

Criteria:
Vehicle Qualification: Satisfactory
Vehicle Combat Rating: Satisfactory
AWARD_DESCRIPTION_3190318     The Crew Service Ribbon is awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.

Criteria:
Driver Rating: Skilled
Combat Rating: Good
AWARD_DESCRIPTION_3190409     The Distinguished Service Ribbon is awarded to recognize the superior achievement of an individual in all aspects of unit command.

Criteria:
Squad Member Qualification: Good
Squad Leader Qualification: Good
Command Qualification: Good
Team Player Rating: Good
AWARD_DESCRIPTION_3190605     The Far East Service Ribbon is awarded to recognize service in the Far East Theater.

Criteria:
Time in Theater
Time in Service
AWARD_DESCRIPTION_3190803     The Helicopter Service Ribbon is awarded to recognize the individual who performed their duty while engaged in active helicopter combat

Criteria:
Vehicle Qualification: Satisfactory
Vehicle Combat Rating: Satisfactory
AWARD_DESCRIPTION_3191305     The Mid-East Service Ribbon is awarded to recognize service in the Middle East Theater 

Criteria:
Time in Theater
Time in Service
AWARD_DESCRIPTION_3211305     The Meritorious Unit Ribbon is awarded to recognize an individual's contribution to their unit during sustained combat situations

Criteria:
Squad Member Qualification: Satisfactory
Team Player Rating: Satisfactory
AWARD_DESCRIPTION_3212201     The Valorous Unit Ribbon is awarded to recognize extraordinary heroism in action against an armed enemy.

Criteria:
Squad Member Qualification: Skilled
Squad Leader Qualification: Skilled
Team Player Rating: Outstanding
AWARD_DESCRIPTION_3240102     The Airborne Ribbon is awarded to recognize individuals who have  participated in sustained airborne operations during combat situations

Criteria:
Parachute Qualification: Good
AWARD_DESCRIPTION_3240301     The Combat Action Ribbon is awarded to recognize active participation in ground or air combat

Criteria:
Combat Rating: Skilled
Combat Qualification: Good
AWARD_DESCRIPTION_3240703     The Good Conduct Ribbon is awarded to recognize exemplary behavior, efficiency, and fidelity in active service

Criteria:
Time in Service: Satisfactory
Combat Rating: Satisfactory
Conduct Rating: Outstanding
AWARD_DESCRIPTION_3241213     The Legion of Merit Ribbon is awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions

Criteria:
Time in Service: Good
Combat Rating: Skilled
Team Player Rating: Outstanding
AWARD_DESCRIPTION_3242303     The War College ribbon is awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.

Criteria:
Command Qualification: Skilled
Command Proficiency: Good
Command Rating: Outstanding
BFHQ_1_army                   ARMY
BFHQ_1_currentrank            Current rank
BFHQ_1_dateearned             DATE EARNED
BFHQ_1_kitequipment           KIT EQUIPMENT
BFHQ_1_kitunlock              KIT UNLOCK
BFHQ_1_latestaward            LATEST AWARD
BFHQ_1_nextrank               Next Rank
BFHQ_1_noawards               Play on Battlefield 2 Ranked Servers in order to earn awards.
BFHQ_1_personalinfo           PERSONAL INFO
BFHQ_2_playerstats            PLAYER STATS
BFHQ_1_profilename            PLAYER NAME
BFHQ_1_rank                   RANK
BFHQ_1_rankprogress           Progress towards next rank
BFHQ_1_stats                  PLAYER INFO
BFHQ_1                        KIT INFO
BFHQ_1_threelatestawards      THREE LATEST AWARDS
BFHQ_2                        STATS
BFHQ_2_armystats              ARMY STATS
BFHQ_2_combat                 COMBAT  
BFHQ_2_handweapons            KIT EQUIPMENT
BFHQ_2_kits                   KITS
BFHQ_2_mapstats               MAP STATS
BFHQ_2_mostplayed             MOST PLAYED
BFHQ_2_mostplayed_kits        KITS
BFHQ_2_mostplayed_map         MAP
BFHQ_2_mostplayed_vcat        VEHICLE CATEGORY
BFHQ_2_mostplayed_wep         WEAPON
BFHQ_2_oacc                   OVERALL ACCURACY
BFHQ_2_opponent               #1 OPPONENT
BFHQ_2_profilename            PLAYER NAME
BFHQ_2_teamwork               TEAMWORK
BFHQ_2_vcat                   VEHICLE CATEGORY
BFHQ_2_victim                 #1 VICTIM
BFHQ_3                        LEADERBOARDS
BFHQ_airdefence_desc          The Air Defense  leaderboard ranks you based upon your skill using all air defense vehicles.
BFHQ_antitank_desc            The Anti-tank leaderboard ranks you based upon your skill using the Anti-tank kit.
BFHQ_armor_desc               The Armor  leaderboard ranks you based upon your skill using armored vehicles.
BFHQ_assault_desc             The Assault leaderboard ranks you based upon your skill using the Assault kit.
BFHQ_assaultrifles_desc       The Assault Rifle leaderboard ranks you based upon your skill using the assault rifle.
BFHQ_ataa_desc                The Anti-tank Rocket leaderboard ranks you based upon your skill using the Anti-tank Rocket
BFHQ_aviator_desc             The Aviator leaderboard ranks you based upon your skill using all aircraft.
BFHQ_carbines_desc            The Carbine leaderboard ranks you based upon your skill using the carbine.
BFHQ_3_categories             SELECT CATEGORY
BFHQ_lb_combatc_desc          The Combat Score leaderboard ranks you based upon your combat skill in Battlefield 2.  The combat score is determined by the number of kills you have in Battlefield 2.
BFHQ_lb_commander_desc        The Commander Score leaderboard ranks you based upon your ability to a command a team.  The commander score is based upon the combined score of everyone on your team while you were playing as commander.
BFHQ_defibrillator_desc       The Defibrillator leaderboard ranks you based upon your skill using the defibrillator.
BFHQ_engineer_desc            The Engineer leaderboard ranks you based upon your skill using the Engineer kit.
BFHQ_explosives_desc          The Explosives leaderboard ranks you based upon your skill using  explosives.
BFHQ_grenadelauncher_desc     The Grenade launcher leaderboard ranks you based upon your skill using the grenade launcher.
BFHQ_grounddefense_desc       The Ground Defense leaderboard ranks you based upon your skill using all ground defense weapons.
BFHQ_handgrenade_desc         The Hand Grenade leaderboard ranks you based upon your skill using  hand grenades.
BFHQ_helicopter_desc          The Helicopter leaderboard ranks you based upon your skill using all helicopters.
BFHQ_3_infantrycat            KIT EQUIPMENT
BFHQ_3_kitscat                KITS
BFHQ_knife_desc               The Knife leaderboard ranks you based upon your skill using the knife.
BFHQ_3_lboarddesc             LEADERBOARD DESCRIPTION
BFHQ_3_leaderboards           SELECT LEADERBOARD
BFHQ_lightmachineguns_desc    The Light Machine Gun leaderboard ranks you based upon your skill using the light machine gun.
BFHQ_medic_desc               The Medic leaderboard ranks you based upon your skill using the Medic kit.
BFHQ_lb_overall_desc          The Overall Score leaderboard ranks you based upon your overall score.  The overall score is a combination of all scoring events which occur in Battlefield 2.
BFHQ_pistols_desc             The Pistol leaderboard ranks you based upon your skill using the pistol.
BFHQ_3_profilename            PLAYER NAME
BFHQ_lb_risingstar_desc       The Rising Star leaderboard ranks you based upon your performance that week.  Player ranks are determined by taking your weekly score and comparing it with your time playing Battlefield 2.
BFHQ_3_scorescat              SCORES
BFHQ_shotguns_desc            The Shotgun leaderboard ranks you based upon your skill using the shotgun.
BFHQ_sniper_desc              The Sniper leaderboard ranks you based upon your skill using the Sniper kit.
BFHQ_sniperrifles_desc        The Sniper Rifle leaderboard ranks you based upon your skill using the sniper rifle
BFHQ_specops_desc             The Spec Ops leaderboard ranks you based upon your skill using the Spec Ops kit.
BFHQ_submachineguns_desc      The Submachine Gun leaderboard ranks you based upon your skill using the submachine gun.
BFHQ_support_desc             The Support leaderboard ranks you based upon your skill using the Support kit.
BFHQ_lb_teamwork_desc         The Teamwork Score leaderboard ranks you based upon your teamwork score.  The teamwork score is determined by all team-based events in Battlefield 2. 
BFHQ_3_totalranked            TOTAL RANKED
BFHQ_transport_desc           The Transport leaderboard ranks you based upon your skill using all transport vehicles.
BFHQ_3_vehiclecat             VEHICLES
BFHQ_3_yourposition           YOUR POSITION
BFHQ_4                        AWARDS
BFHQ_4_awarddesc              AWARD DESCRIPTION
BFHQ_4_badges                 BADGES
BFHQ_4_firstawarded           FIRST AWARDED
BFHQ_4_lastawarded            LAST AWARDED
BFHQ_4_latestawards           LATEST AWARDS
BFHQ_4_medals                 MEDALS
BFHQ_4_noawards               Play on Battlefield 2 Ranked Servers in order to earn awards.
BFHQ_4_profilename            PLAYER NAME
BFHQ_4_ribbons                RIBBONS
BFHQ_4_selectedaward          SELECTED AWARD
BFHQ_airdefence               Air Defense
BFHQ_antitank                 Anti-tank
BFHQ_armor                    Armor
BFHQ_assault                  Assault
BFHQ_assaultrifles            Assault Rifle
BFHQ_ataa                     Anti-tank
BFHQ_aviator                  Aviator
BFHQ_capturecpassist          Capture Assist
BFHQ_capturecp                Captured CP
BFHQ_carbines                 Carbine
BFHQ_combatscore              Combat score
BFHQ_commanderscore           Commander score
BFHQ_deaths                   Deaths
BFHQ_deathsperminute          Deaths per minute
BFHQ_deathsperround           Deaths per round
BFHQ_deathstreak              Death streak
BFHQ_defendcp                 Defended CP
BFHQ_defibrillator            Defibrillator
BFHQ_driverscore              Driver score
BFHQ_engineer                 Engineer
BFHQ_enlisted                 Enlisted
BFHQ_explosives               Explosives
BFHQ_globalscore              Global score
BFHQ_grenadelauncher          Grenade launcher
BFHQ_heal                     Heal
BFHQ_helicopter               Helicopter
BFHQ_killassist               Kill assists
BFHQ_kills                    Kills
BFHQ_killsperminute           Kills per minute
BFHQ_killsperround            Kills per round
BFHQ_killstreak               Kill streak
BFHQ_knife                    Knife
BFHQ_lastbattle               Last Battle
BFHQ_lightmachineguns         Light Machinegun
BFHQ_medic                    Medic
BFHQ_pistols                  Pistol
BFHQ_repair                   Repair
BFHQ_revive                   Revive
BFHQ_scoreperminute           Score per minute
BFHQ_shotguns                 Shotgun
BFHQ_sniper                   Sniper
BFHQ_sniperrifles             Sniper Rifle
BFHQ_specops                  Spec Ops
CREDITS_EA_MILLANREV          Military Language Revising
BFHQ_submachineguns           Submachinegun
BFHQ_support                  Support
BFHQ_support                  Support
BFHQ_teamworkscore            Teamwork score
BFHQ_threelatestawards        THREE LATEST AWARDS
BFHQ_transport                Transport
BUTTON_abort                  ABORT
BUTTON_activate               ACTIVATE
BUTTON_addmap                 ADD MAP >
BUTTON_apply                  APPLY
BUTTON_applyfilters           APPLY FILTERS
CREDITS_EA_JAPANESEFONT       Japanese font:
The typefaces included herein are solely developed by DynaComware
BUTTON_cancel                 CANCEL
BUTTON_chooseprofile          SELECT ACCOUNT
MISC_SDHOOK_autorun           Unable to connect to the online validation system.  Please confirm an internet connection is active. If problem persists, please contact TechSupport.
MISC_SDHOOK_frontendone       The Account Creation server is currently offline
MISC_SDHOOK_frontendtwo       The Gamespy Browser Server is currently offline
MISC_SDHOOK_frontendthree     Unable to initialize sound card.  Please check sound card settings.  If this problem persists, please contact TechSupport
MISC_SDHOOK_server            The Gamespy Browser Server is currently offline
MISC_SDHOOK_multiplayerone    The Gamespy Browser Server is currently offline
MISC_SDHOOK_multiplayertwo    Battlefield 2 authentication system is currently offline
BF2MODDESCRIPTION             Return to the intensity and excitement of Battlefield 2™, blasting into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available.
MISC_SDHOOK_persistence       The Stats & Tracking backend is currently offline
WEAPON_NAME_ammobag           Ammo bag
WEAPON_NAME_healbag           Medic bag
WEAPON_NAME_smokegrenade      Smoke Grenade
WEAPON_NAME_laserpainter      Laser painter
WEAPON_NAME_shockpaddles      Shock paddles
WEAPON_NAME_wrench            Wrench
KILLMESSAGE_WEAPON_knife      Knife
KILLMESSAGE_WEAPON_ak47       AK-47
KILLMESSAGE_WEAPON_l85        L85A1
BUTTON_stopupdate             STOP UPDATE
KILLMESSAGE_VEHICLE_WASP      USS Essex
KILLMESSAGE_WEAPON_gp25       GP-25
KILLMESSAGE_WEAPON_hmgtype85  Type 85 HMG
KILLMESSAGE_WEAPON_hmgtype95  Type 95 LMG
KILLMESSAGE_WEAPON_stationaryrpk74RPK-74 LMG
KILLMESSAGE_WEAPON_stationarym249M249 LMG
KILLMESSAGE_VEHICLE_f18       F-18
AWARD_NAME_1031406_2          Veteran Knife Combat
AWARD_NAME_1031619_2          Veteran Pistol Combat
AWARD_NAME_1031119_2          Veteran Assault Combat
AWARD_NAME_1031120_2          Veteran Anti-tank Combat
AWARD_NAME_1031109_2          Veteran Sniper Combat
AWARD_NAME_1031115_2          Veteran Spec-Ops Combat
AWARD_NAME_1031121_2          Veteran Support Combat
AWARD_NAME_1031105_2          Veteran Engineer Combat
AWARD_NAME_1031113_2          Veteran Medic Combat
AWARD_NAME_1032415_2          Veteran Explosive Ordinance
AWARD_NAME_1190601_2          Veteran First Aid
BUTTON_getserverlist          UPDATE SERVER LIST
AWARD_NAME_1190507_2          Veteran Engineer
AWARD_NAME_1191819_2          Veteran Resupply
AWARD_NAME_1190304_2          Veteran Command
AWARD_NAME_1220118_2          Veteran Armor
AWARD_NAME_1222016_2          Veteran Transport
AWARD_NAME_1220803_2          Veteran Helicopter
AWARD_NAME_1220122_2          Veteran Aviator
AWARD_NAME_1220104_2          Veteran Air Defense
AWARD_NAME_1031923_2          Veteran Ground Defense
AWARD_NAME_1031406_3          Expert Knife Combat
AWARD_NAME_1031619_3          Expert Pistol Combat
AWARD_NAME_1031119_3          Expert Assault Combat
AWARD_NAME_1031120_3          Expert Anti-tank Combat
AWARD_NAME_1031109_3          Expert Sniper Combat
AWARD_NAME_1031115_3          Expert Spec-Ops Combat
AWARD_NAME_1031121_3          Expert Support Combat
AWARD_NAME_1031105_3          Expert Engineer Combat
AWARD_NAME_1031113_3          Expert Medic Combat
AWARD_NAME_1032415_3          Expert Explosive Ordinance
AWARD_NAME_1190601_3          Expert First Aid
AWARD_NAME_1190507_3          Expert Engineer
AWARD_NAME_1191819_3          Expert Resupply
AWARD_NAME_1190304_3          Expert Command
AWARD_NAME_1220118_3          Expert Armor
AWARD_NAME_1222016_3          Expert Transport
AWARD_NAME_1220803_3          Expert Helicopter
AWARD_NAME_1220122_3          Expert Aviator
AWARD_NAME_1220104_3          Expert Air Defense
AWARD_NAME_1031923_3          Expert Ground Defense
BUTTON_connect                CONNECT
BUTTON_connecttoip            CONNECT TO IP
BUTTON_continue               CONTINUE
MODAL_updateserver            UPDATING SERVER LIST
BUTTON_createprofile          CREATE ACCOUNT
BUTTON_delete                 DELETE
BUTTON_deleteprofile          DELETE ACCOUNT
BUTTON_download               DOWNLOAD
HEADER_3dmap                  3D MAP
BUTTON_forgotpassword         FORGOT PASSWORD
BUTTON_gotohomepage           GO TO WEBSITE
BUTTON_join                   JOIN
BUTTON_login                  LOGIN
BUTTON_lookupprofile          JUMP TO POSITION
BUTTON_movedown               MOVE DOWN
BUTTON_moveup                 MOVE UP
BUTTON_next                   NEXT
BUTTON_no                     NO
BUTTON_ready                  JOIN GAME
HEADER_console                CONSOLE
BUTTON_ok                     OK
BUTTON_online                 PLAY MULTIPLAYER
BUTTON_playdemo               PLAY FILE
BUTTON_previous               PREVIOUS
BUTTON_refresh                REFRESH
BUTTON_removemap              <  REMOVE MAP
BUTTON_resettodefault         RESET TO DEFAULT
BUTTON_singleplayer           PLAY SINGLEPLAYER
BUTTON_startmictest           START MIC TEST
BUTTON_stopmictest            STOP MIC TEST
BUTTON_yes                    YES
HEADER_createsquad            CREATE SQUAD
COMMUNITY_1                   BATTLERECORDER
COMMUNITY_1_abortdownload     ABORT DOWNLOAD
COMMUNITY_1_abortdownloadinformationAre you sure you want to abort the download?
COMMUNITY_1_battlerecorderbookmarksBattleRecorder Bookmarks
COMMUNITY_1_battlerecorderlibraryBATTLERECORDER LIBRARY
COMMUNITY_1_date              DATE
COMMUNITY_1_downloadcomplete  DOWNLOAD COMPLETE
COMMUNITY_1_downloadinprogressDOWNLOAD IN PROGRESS
COMMUNITY_1_file              FILE
COMMUNITY_1_information       Click on the bookmarks listed below to download and view BattleRecorder files.
COMMUNITY_1_instructions      INSTRUCTIONS
COMMUNITY_1_libraryinformationAdd to your library by downloading bookmarked BattleRecorder files.
COMMUNITY_1_nobookmarks       You have no BattleRecorder bookmarks.
COMMUNITY_2                   CUSTOM GAMES
COMMUNITY_2_customgameinformationCUSTOM GAME INFORMATION
COMMUNITY_2_customgames       CUSTOM GAMES
COMMUNITY_2_information       Click below on the custom game you want to activate.
COMMUNITY_2_instructions      INSTRUCTIONS
CONFIRM_activatemod           ACTIVATE CUSTOM GAME
CONFIRM_activatemodclosingdownACTIVATING CUSTOM GAME
CONFIRM_activatemod_info      Are you sure you want to activate this custom game?  Battlefield 2 must restart in order to do this action.
CONFIRM_browsewebsite         BROWSE WEBSITE
CONFIRM_browsewebsite_info    You need to close Battlefield 2 in order to go to this website, do you wish to proceed?
CONFIRM_deletelocalprofile    DELETE ACCOUNT
CONFIRM_deletelocalprofile_infoDeleting your account will remove all information from this local machine. Access the ACCOUNT MANAGEMENT screen to retrieve your deleted account information. Do you want to proceed?
CONFIRM_disconnect            DISCONNECT
CONFIRM_disconnect_info       You need to disconnect to do this action.
CONFIRM_disconnecting         DISCONNECTING
CONFIRM_forgotpassword        FORGOT PASSWORD
DELETED                       DELETED
CONFIRM_forgotpassword_info   This will close Battlefield 2 and open the Gamespy Account website.  You can retrieve your password here.  The password will be sent to the email address entered at account creation.
DELETED                       DELETED
CONFIRM_notonline             NOT ONLINE
DELETED                       DELETED
CONFIRM_notonline_info        You need to be online to access this page.  Do you wish to use an online account?
DELETED                       DELETED
CONFIRM_passwordneeded        PASSWORD NEEDED
CONFIRM_passwordneeded_passwordPASSWORD
CONFIRM_passwordneeded_info   You need to enter the correct password to play on this server.
CONFIRM_quit                  QUIT
FOOTER_enablepunkbuster       ENABLE
DELETED                       DELETED
CONFIRM_quit_donotaskagain    DO NOT ASK AGAIN
DELETED                       DELETED
CONFIRM_quit_info             Are you sure you want to quit?
DELETED                       DELETED
CONFIRM_rentserver            RENT SERVER
DELETED                       DELETED
CONFIRM_rentserver_info       To rent a Battlefield 2 server, click YES  This will close Battlefield 2 and open the server rental website.
DELETED                       DELETED
CONNECT_connecttoip           CONNECT TO IP
CONNECT_ipaddress             IP ADDRESS
CONNECT_port                  PORT
DELETED                       DELETED
CONTROLLER_IDFGameController_IDAxis_0Joy Axis 0
CONTROLLER_IDFGameController_IDAxis_1Joy Axis 1
CONTROLLER_IDFGameController_IDAxis_10Joy Axis 10
CONTROLLER_IDFGameController_IDAxis_11Joy Axis 11
CONTROLLER_IDFGameController_IDAxis_12Joy Axis 12
CONTROLLER_IDFGameController_IDAxis_13Joy Axis 13
CONTROLLER_IDFGameController_IDAxis_14Joy Axis 14
CONTROLLER_IDFGameController_IDAxis_2Joy Axis 2
CONTROLLER_IDFGameController_IDAxis_3Joy Axis 3
CONTROLLER_IDFGameController_IDAxis_4Joy Axis 4
CONTROLLER_IDFGameController_IDAxis_5Joy Axis 5
CONTROLLER_IDFGameController_IDAxis_6Joy Axis 6
CONTROLLER_IDFGameController_IDAxis_7Joy Axis 7
CONTROLLER_IDFGameController_IDAxis_8Joy Axis 8
CONTROLLER_IDFGameController_IDAxis_9Joy Axis 9
CONTROLLER_IDFGameController_IDAxis_NoneJoy Axis None
CONTROLLER_IDFGameController_IDButton_0Joy Button 0
CONTROLLER_IDFGameController_IDButton_1Joy Button 1
CONTROLLER_IDFGameController_IDButton_10Joy Button 10
CONTROLLER_IDFGameController_IDButton_11Joy Button 11
CONTROLLER_IDFGameController_IDButton_12Joy Button 12
CONTROLLER_IDFGameController_IDButton_13Joy Button 13
CONTROLLER_IDFGameController_IDButton_14Joy Button 14
CONTROLLER_IDFGameController_IDButton_15Joy Button 15
CONTROLLER_IDFGameController_IDButton_16Joy Button 16
CONTROLLER_IDFGameController_IDButton_17Joy Button 17
CONTROLLER_IDFGameController_IDButton_18Joy Button 18
CONTROLLER_IDFGameController_IDButton_19Joy Button 19
CONTROLLER_IDFGameController_IDButton_2Joy Button 2
CONTROLLER_IDFGameController_IDButton_20Joy Button 20
CONTROLLER_IDFGameController_IDButton_21Joy Button 21
CONTROLLER_IDFGameController_IDButton_22Joy Button 22
CONTROLLER_IDFGameController_IDButton_23Joy Button 23
CONTROLLER_IDFGameController_IDButton_24Joy Button 24
CONTROLLER_IDFGameController_IDButton_25Joy Button 25
CONTROLLER_IDFGameController_IDButton_26Joy Button 26
CONTROLLER_IDFGameController_IDButton_27Joy Button 27
CONTROLLER_IDFGameController_IDButton_28Joy Button 28
CONTROLLER_IDFGameController_IDButton_29Joy Button 29
CONTROLLER_IDFGameController_IDButton_3Joy Button 3
CONTROLLER_IDFGameController_IDButton_30Joy Button 30
CONTROLLER_IDFGameController_IDButton_31Joy Button 31
CONTROLLER_IDFGameController_IDButton_4Joy Button 4
CONTROLLER_IDFGameController_IDButton_5Joy Button 5
CONTROLLER_IDFGameController_IDButton_6Joy Button 6
CONTROLLER_IDFGameController_IDButton_7Joy Button 7
CONTROLLER_IDFGameController_IDButton_8Joy Button 8
CONTROLLER_IDFGameController_IDButton_9Joy Button 9
CONTROLLER_IDFGameController_IDButton_NoneJoy Button None
CONTROLLER_IDFMouse_IDAxis_0  Mouse Axis 0
CONTROLLER_IDFMouse_IDAxis_1  Mouse Axis 1
CONTROLLER_IDFMouse_IDAxis_10 Mouse Axis 10
CONTROLLER_IDFMouse_IDAxis_11 Mouse Axis 11
CONTROLLER_IDFMouse_IDAxis_12 Mouse Axis 12
CONTROLLER_IDFMouse_IDAxis_13 Mouse Axis 13
CONTROLLER_IDFMouse_IDAxis_14 Mouse Axis 14
CONTROLLER_IDFMouse_IDAxis_2  Mouse Axis 2
CONTROLLER_IDFMouse_IDAxis_3  Mouse Axis 3
CONTROLLER_IDFMouse_IDAxis_4  Mouse Axis 4
CONTROLLER_IDFMouse_IDAxis_5  Mouse Axis 5
CONTROLLER_IDFMouse_IDAxis_6  Mouse Axis 6
CONTROLLER_IDFMouse_IDAxis_7  Mouse Axis 7
CONTROLLER_IDFMouse_IDAxis_8  Mouse Axis 8
CONTROLLER_IDFMouse_IDAxis_9  Mouse Axis 9
CONTROLLER_IDFMouse_IDAxis_NoneMouse Axis None
CONTROLLER_IDFMouse_IDButton_0Mouse Button 0
CONTROLLER_IDFMouse_IDButton_1Mouse Button 1
CONTROLLER_IDFMouse_IDButton_10Mouse Button 10
CONTROLLER_IDFMouse_IDButton_11Mouse Button 11
CONTROLLER_IDFMouse_IDButton_12Mouse Button 12
CONTROLLER_IDFMouse_IDButton_13Mouse Button 13
CONTROLLER_IDFMouse_IDButton_14Mouse Button 14
CONTROLLER_IDFMouse_IDButton_15Mouse Button 15
CONTROLLER_IDFMouse_IDButton_16Mouse Button 16
CONTROLLER_IDFMouse_IDButton_17Mouse Button 17
CONTROLLER_IDFMouse_IDButton_18Mouse Button 18
CONTROLLER_IDFMouse_IDButton_19Mouse Button 19
CONTROLLER_IDFMouse_IDButton_2Mouse Button 2
CONTROLLER_IDFMouse_IDButton_20Mouse Button 20
CONTROLLER_IDFMouse_IDButton_21Mouse Button 21
CONTROLLER_IDFMouse_IDButton_22Mouse Button 22
CONTROLLER_IDFMouse_IDButton_23Mouse Button 23
CONTROLLER_IDFMouse_IDButton_24Mouse Button 24
CONTROLLER_IDFMouse_IDButton_25Mouse Button 25
CONTROLLER_IDFMouse_IDButton_26Mouse Button 26
CONTROLLER_IDFMouse_IDButton_27Mouse Button 27
CONTROLLER_IDFMouse_IDButton_28Mouse Button 28
CONTROLLER_IDFMouse_IDButton_29Mouse Button 29
CONTROLLER_IDFMouse_IDButton_3Mouse Button 3
CONTROLLER_IDFMouse_IDButton_30Mouse Button 30
CONTROLLER_IDFMouse_IDButton_31Mouse Button 31
CONTROLLER_IDFMouse_IDButton_4Mouse Button 4
CONTROLLER_IDFMouse_IDButton_5Mouse Button 5
CONTROLLER_IDFMouse_IDButton_6Mouse Button 6
CONTROLLER_IDFMouse_IDButton_7Mouse Button 7
CONTROLLER_IDFMouse_IDButton_8Mouse Button 8
CONTROLLER_IDFMouse_IDButton_9Mouse Button 9
CONTROLLER_IDFMouse_IDButton_NoneMouse Button None
CONTROLLER_IDJoystickAxis     Joy axis
CONTROLLER_IDJoystickThrottle Joy throttle
CONTROLLER_IDKey_0                             0
CONTROLLER_IDKey_1                             1
CONTROLLER_IDKey_2                             2
CONTROLLER_IDKey_3                             3
CONTROLLER_IDKey_4                             4
CONTROLLER_IDKey_5                             5
CONTROLLER_IDKey_6                             6
CONTROLLER_IDKey_7                             7
CONTROLLER_IDKey_8                             8
CONTROLLER_IDKey_9                             9
CONTROLLER_IDKey_A                             A
CONTROLLER_IDKey_Add               Numeric +
CONTROLLER_IDKey_Apostrophe        Apostrophe
CONTROLLER_IDKey_AppMenu           Application Menu
CONTROLLER_IDKey_ArrowDown         Arrow Down
CONTROLLER_IDKey_ArrowLeft         Arrow Left
CONTROLLER_IDKey_ArrowRight   Arrow Right
CONTROLLER_IDKey_ArrowUp           Arrow Up
CONTROLLER_IDKey_At                @
CONTROLLER_IDKey_Ax                Ax
CONTROLLER_IDKey_B                             B
CONTROLLER_IDKey_Backslash               Backslash
CONTROLLER_IDKey_Backspace               Backspace
CONTROLLER_IDKey_C                             C
CONTROLLER_IDKey_Calculator   Calculator
CONTROLLER_IDKey_Capital           Caps Lock
CONTROLLER_IDKey_Colon             Colon
CONTROLLER_IDKey_Comma                   ,
CONTROLLER_IDKey_Convert           Convert
CONTROLLER_IDKey_D                             D
CONTROLLER_IDKey_Decimal           Numeric ,
CONTROLLER_IDKey_Delete            Delete
CONTROLLER_IDKey_Divide            Numpad Divide
CONTROLLER_IDKey_E                             E
CONTROLLER_IDKey_End               End
CONTROLLER_IDKey_Enter                   Enter
CONTROLLER_IDKey_Equals                  =
CONTROLLER_IDKey_Escape                  Escape
CONTROLLER_IDKey_F                             F
CONTROLLER_IDKey_F1                F1
CONTROLLER_IDKey_F10               F10
CONTROLLER_IDKey_F11               F11
CONTROLLER_IDKey_F12               F12
CONTROLLER_IDKey_F13               F13
CONTROLLER_IDKey_F14               F14
CONTROLLER_IDKey_F15               F15
CONTROLLER_IDKey_F2                F2
CONTROLLER_IDKey_F3                F3
CONTROLLER_IDKey_F4                F4
CONTROLLER_IDKey_F5                F5
CONTROLLER_IDKey_F6                F6
CONTROLLER_IDKey_F7                F7
CONTROLLER_IDKey_F8                F8
CONTROLLER_IDKey_F9                F9
CONTROLLER_IDKey_G                             G
CONTROLLER_IDKey_Grave                   Grave
CONTROLLER_IDKey_H                             H
CONTROLLER_IDKey_Home              Home
CONTROLLER_IDKey_I                             I
CONTROLLER_IDKey_Insert            Insert
CONTROLLER_IDKey_J                             J
CONTROLLER_IDKey_K                             K
CONTROLLER_IDKey_Kana              Kana
CONTROLLER_IDKey_Kanji             Kanji
CONTROLLER_IDKey_L                             L
CONTROLLER_IDKey_LeftAlt           Left Alt
CONTROLLER_IDKey_LeftBracket       Left bracket
CONTROLLER_IDKey_LeftCtrl                Left Control
CONTROLLER_IDKey_LeftShift               Left Shift
CONTROLLER_IDKey_LeftWin           Left Win
CONTROLLER_IDKey_M                             M
CONTROLLER_IDKey_Mail              Mail
CONTROLLER_IDKey_MediaSelect  Media Select
CONTROLLER_IDKey_MediaStop    Mediastop
CONTROLLER_IDKey_Minus                   -
CONTROLLER_IDKey_Multiply          Multiply
CONTROLLER_IDKey_Mute         Mute
CONTROLLER_IDKey_MyComputer   My Computer
CONTROLLER_IDKey_N                             N
CONTROLLER_IDKey_NextTrack         Next Track
CONTROLLER_IDKey_NoConvert         No Convert
CONTROLLER_IDKey_None                    No key
CONTROLLER_IDKey_Numlock           Num Lock
CONTROLLER_IDKey_Numpad0           Numeric 0
CONTROLLER_IDKey_Numpad1           Numeric 1
CONTROLLER_IDKey_Numpad2           Numeric 2
CONTROLLER_IDKey_Numpad3           Numeric 3
CONTROLLER_IDKey_Numpad4           Numeric 4
CONTROLLER_IDKey_Numpad5           Numeric 5
CONTROLLER_IDKey_Numpad6           Numeric 6
CONTROLLER_IDKey_Numpad7           Numeric 7
CONTROLLER_IDKey_Numpad8           Numeric 8
CONTROLLER_IDKey_Numpad9           Numeric 9
CONTROLLER_IDKey_NumpadComma  Numpad Comma
CONTROLLER_IDKey_NumpadEnter  Numeric Enter
CONTROLLER_IDKey_NumpadEquals      Numeric Equals
CONTROLLER_IDKey_O                             O
CONTROLLER_IDKey_OEM_102      <
CONTROLLER_IDKey_P                             P
CONTROLLER_IDKey_PageDown          Page Down
CONTROLLER_IDKey_PageUp            Page Up
CONTROLLER_IDKey_Pause             Pause
CONTROLLER_IDKey_Period            .
CONTROLLER_IDKey_PlayPause    Play Pause
CONTROLLER_IDKey_Power             Power
CONTROLLER_IDKey_PrevTrack         Previous Track
CONTROLLER_IDKey_PrintScreen  Printscreen
CONTROLLER_IDKey_Q                             Q
CONTROLLER_IDKey_R                             R
CONTROLLER_IDKey_RightAlt          Right Alt
CONTROLLER_IDKey_RightBracket            Right bracket
CONTROLLER_IDKey_RightCtrl    Right Control
CONTROLLER_IDKey_RightShift   Right Shift
CONTROLLER_IDKey_RightWin          Right Win
CONTROLLER_IDKey_S                             S
CONTROLLER_IDKey_ScrollLock   Scroll Lock
CONTROLLER_IDKey_Semicolon               Semi colon
CONTROLLER_IDKey_Slash             /
CONTROLLER_IDKey_Sleep             Sleep
CONTROLLER_IDKey_Space             Space
CONTROLLER_IDKey_Stop              Stop
CONTROLLER_IDKey_Subtract          Numeric -
CONTROLLER_IDKey_T                             T
CONTROLLER_IDKey_Tab                     Tab
CONTROLLER_IDKey_U                             U
CONTROLLER_IDKey_Underline         Underline
CONTROLLER_IDKey_Unknown           Unknown key
CONTROLLER_IDKey_Unlabeled         Unlabeled Key
CONTROLLER_IDKey_V                             V
CONTROLLER_IDKey_VolumeDown   Volume Down
CONTROLLER_IDKey_VolumeUp     Volume Up
CONTROLLER_IDKey_W                             W
CONTROLLER_IDKey_Wake              Wake
CONTROLLER_IDKey_WebBack           Webback
CONTROLLER_IDKey_WebFavorites      Webfavorites
CONTROLLER_IDKey_WebForward   Webforward
CONTROLLER_IDKey_WebHome           Web Home
CONTROLLER_IDKey_WebRefresh   Webrefresh
CONTROLLER_IDKey_WebSearch         Websearch
CONTROLLER_IDKey_WebStop           Webstop
CONTROLLER_IDKey_X                             X
CONTROLLER_IDKey_Y                             Y
CONTROLLER_IDKey_Yen               Yen
CONTROLLER_IDKey_Z                             Z
CONTROLLER_IDMouseAxis        Mouse axis
CONTROLLER_IDMouseWheel       Mouse wheel
CREATE_cancel                 CANCEL
CREATE_country                COUNTRY
CREATE_createprofile          CREATE ACCOUNT
CREATE_email                  EMAIL ADDRESS
CREATE_internet               MULTIPLAYER
CREATE_internetinfo           Create an account which can be used to play on the internet.
CREATE_network                SINGLEPLAYER
CREATE_networkinfo            Create an account which can be used to play singleplayer or on a local area network.  NOTE: You must have a multiplayer account to play on the internet.
CREATE_password               PASSWORD
CREATE_profilename            ACCOUNT NAME
CREATE_rememberpassword       REMEMBER PASSWORD
CREATE_repeatpassword         REPEAT PASSWORD
CREDITS_DICE_additionalart    Additional Art
CREDITS_DICE_additionalprogrammingAdditional Programming
CREDITS_DICE_additionalsound  Additional Sound
CREDITS_DICE_aiprogramming    AI Programming
CREDITS_DICE_animations       Animations
CREDITS_DICE_art              Art
CREDITS_DICE_artdirection     Art Direction
CREDITS_DICE_assistantproducerAssistant Producer
CREDITS_DICE_characterart     Character Art
CREDITS_DICE_coreprogramming  Core Programming
CREDITS_DICE_credits          Credits
CREDITS_DICE_design           Design
CREDITS_DICE_developmentdirectorartDevelopment Direction - Art
CREDITS_DICE_developmentdirectorcodeDevelopment Direction - Code
CREDITS_DICE_environmentartistEnvironment Artist
CREDITS_DICE_execproducer     Executive Producer
CREDITS_DICE_graphicsprogrammingGraphics Programming
CREDITS_DICE_interface        Interface
CREDITS_DICE_intromovie       Intro Movie
CREDITS_DICE_leadart          Lead Art
CREDITS_DICE_leaddesign       Lead Design
CREDITS_DICE_leadleveldesign  Lead Level Design
CREDITS_DICE_leadprogramming  Lead Programming
CREDITS_DICE_leadsounddesignerLead Sound Design
CREDITS_DICE_levelart         Level Art
CREDITS_DICE_leveldesign      Level design
CREDITS_DICE_music            Music
CREDITS_DICE_physicsprogrammingPhysics Programming
CREDITS_DICE_producer         Producer
CREDITS_DICE_programming      Programming
CREDITS_DICE_qa               QA
CREDITS_DICE_qalead           QA Lead
CREDITS_DICE_sounddesign      Sound
CREDITS_DICE_specialeffects   Special Effects
CREDITS_DICE_specialthanks    Special Thanks
CREDITS_DICE_technicaldirectorTechnical Director
CREDITS_DICE_technicalleadart Technical Lead Art
CREDITS_DICE_testlead         Test Lead
CREDITS_DICE_toolsprogramming Tools Programming
CREDITS_DICE_vehicleart       Vehicle Art
CREDITS_EA_administrativeassistantAdministrative Assistant
CREDITS_EA_administrator      Administrator
CREDITS_EA_artintern          Art Intern
CREDITS_EA_assistant          Assistant
CREDITS_EA_assistantleadtesterAssistant Lead Tester
CREDITS_EA_assistantproducer  Assistant Producer
CREDITS_EA_coordinator        Coordinator
CREDITS_EA_customerqualitycontrolCustomer Quality Control
CREDITS_EA_directorofnastudiooperationsDirector of NA Studio Operations
CREDITS_EA_documentation      Documentation
CREDITS_EA_documentationlayoutDocumentation Layout
CREDITS_EA_eamusicsupervisor  EA Music Supervisor
CREDITS_EA_eapartners         EA PARTNERS
CREDITS_EA_earedwoodshores    EA REDWOOD SHORES
CREDITS_EA_earscatlab         EARS CAT Lab
CREDITS_EA_earsmasteringlab   EARS Mastering Lab
CREDITS_EA_electronicarts     ELECTRONIC ARTS
CREDITS_EA_executiveproducer  Executive Producer
CREDITS_EA_leadproducer       Lead Producer
CREDITS_EA_leadtester         Lead Tester
CREDITS_EA_litleadtester      LIT Lead Tester
CREDITS_EA_littester          LIT Tester
CREDITS_EA_localizationcoordinatorLocalization Coordinator
CREDITS_EA_localizationteam   LOCALIZATION TEAM
CREDITS_EA_management         Management
CREDITS_EA_marketing          Marketing
CREDITS_EA_nacqcmanagement    NA CQC Management
CREDITS_EA_nacqcplatformspecialitsNA CQC Platform Specialits
CREDITS_EA_nacqcprojectleads  NA CQC Project Leads
CREDITS_EA_nacqctesters       NA CQC Testers
CREDITS_EA_publicrelations    Public Relations
CREDITS_EA_qaanalyst          QA Analyst
CREDITS_EA_qadirector         QA Director
CREDITS_EA_qahardwaresupport  QA Hardware Support
CREDITS_EA_qasupport          QA Support
CREDITS_EA_qatesters          QA Testers
CREDITS_EA_qualityassurance   Quality Assurance
CREDITS_EA_scriptwriter       Scriptwriter
CREDITS_EA_senioraccountmanagerSenior Account Manager
CREDITS_EA_seniorqaengineer   Senior QA Engineer
CREDITS_EA_seniorqalead       Senior QA Lead
CREDITS_EA_seniorqamanager    Senior QA Manager
CREDITS_EA_soundengineer      Sound Engineer
CREDITS_EA_srhrgeneralist     Sr. HR Generalist
CREDITS_EA_srlocalizationprojectmanagerSr. Localization Project Manager
CREDITS_EA_studiooperations   Studio Operations
CREDITS_EA_technicaldirector  Technical Director
CREDITS_EA_vpofworldwidestudiooperations VP of Worldwide Studio Operations
EOR_1                         SCORE LIST
EOR_1_commander               COMMANDER
EOR_1_commanderinfo           2x bonus for win
EOR_1_playername              PLAYER NAME
EOR_1_roundresults            ROUND RESULTS
EOR_1_team1                   TEAM 1
EOR_1_team2                   TEAM 2
EOR_1_top20                   TOP 20 PLAYERS
EOR_1_totaltickets            TOTAL TICKETS
EOR_1_yourposition            YOUR POSITION
EOR_2                         TOP PLAYERS
EOR_2_kitsplayed              KITS PLAYED
EOR_2_player1                 GOLD
EOR_2_player2                 SILVER
EOR_2_player3                 BRONZE
EOR_2_squadleader             SQUAD LEADER
EOR_2_squadmembers            SQUAD MEMBERS
EOR_2_topsquads               TOP SQUADS
EOR_3                         TOP SCORES
EOR_3_airdefense              AIR DEFENSE
EOR_3_antitank                ANTI-TANK
EOR_3_armor                   ARMOR
EOR_3_assault                 ASSAULT
EOR_3_aviator                 AVIATOR
EOR_3_captureassist           BEST CAPTURE ASSIST SCORE
EOR_3_combat                  BEST COMBAT
EOR_3_driver                  BEST DRIVER SCORE
EOR_3_engineer                ENGINEER
EOR_3_flagcapture             BEST FLAG CAPTURE SCORE
EOR_3_flagdefend              BEST FLAG DEFEND SCORE
EOR_3_grounddefense           GROUND DEFENSE
EOR_3_heal                    BEST HEAL SCORE
EOR_3_helicopter              HELICOPTER
EOR_3_killassist              BEST KILL ASSIST SCORE
EOR_3_medic                   MEDIC
EOR_3_repair                  BEST REPAIR SCORE
EOR_3_resupply                BEST RESUPPLY SCORE
EOR_3_revive                  BEST REVIVE SCORE
EOR_3_sniper                  SNIPER
EOR_3_specops                 SPEC OPS
EOR_3_teamwork                BEST TEAMWORK
EOR_3_transport               TRANSPORT
EOR_4                         MAP BRIEFING
EOR_4_gamemode                GAME MODE
EOR_4_mapbriefing             MAP BRIEFING
EOR_4_serverinfo              SERVER INFO
EOR_4_servermessage           SERVER MESSAGE
EOR_bookmark                  PREVIOUS ROUND HAS BEEN BOOKMARKED IN YOUR BATTLERECORDER
EOR_escapetocancel            PRESS ESCAPE TO CANCEL LOADING
EOR_hostmessage               SERVER GRAPHIC
EOR_joiningserver             JOINING SERVER
EOR_maploaded                 MAP LOADED, SELECT THE JOIN GAME BUTTON OR PRESS ESCAPE TO ENTER THE GAME
FILTERS_64bit                 64 bit
FILTERS_battlecom             BattleCommo
FILTERS_battlerecorder        BattleRecorder
FILTERS_largemaps             Large Maps
FILTERS_mediummaps            Medium Maps
FILTERS_nopassword            No Password
FILTERS_notfull               Not Full
FILTERS_populated             Populated
FILTERS_punkbuster            Punkbuster
FILTERS_ranked                Ranked
FILTERS_sameversiononly       Same Version Only
FILTERS_smallmaps             Small Maps
HEADER_accelerate             ACCELERATE
HEADER_accuracy               ACCURACY
HEADER_afterburner            AFTERBURNER
HEADER_altfire                ALT-FIRE
HEADER_backwark               BACKWARD
HEADER_boost                  BOOST
HEADER_closeoff               CLOSE/OFF
HEADER_comchannel             COM. CHANNEL
HEADER_countermeasures        COUNTERMEASURES
CPNAME_DO_16_oldcity          Old City
CPNAME_DO_16_oilcisterns      Oil Cisterns
CPNAME_DO_16_refinery         Refinery
CPNAME_DO_32_chinesebase      Chinese Base
CPNAME_DO_32_powerstation     Power Station
CPNAME_DO_32_oldcity          Old City
CPNAME_DO_32_oilcisterns      Oil Cisterns
CPNAME_DO_32_refinery         Refinery
CPNAME_DO_32_gasstation       Gas Station
CPNAME_DO_32_ustown           US Town
CPNAME_DO_64_chinesebase      Chinese Base
CPNAME_DO_64_powerstation     Power Station
CPNAME_DO_64_oldcity          Old City
CPNAME_DO_64_oilcisterns      Oil Cisterns
CPNAME_DO_64_refinery         Refinery
CPNAME_DO_64_gasstation       Gas Station
CPNAME_DO_64_ustown           US Town
CPNAME_DO_64_westoilfield     West Oilfield
CPNAME_DO_64_eastoilfield     East Oilfield
CPNAME_DO_64_oilfieldcheckpointOilfield Checkpoint
CPNAME_KD_16_powerstation     Power Station
CPNAME_KD_16_upperdam         Upper Dam
CPNAME_KD_16_lowerdam         Lower Dam
CPNAME_KD_16_constructionsite Construction Site
CPNAME_KD_32_powerstation     Power Station
CPNAME_KD_32_upperdam         Upper Dam
CPNAME_KD_32_lowerdam         Lower Dam
CPNAME_KD_32_constructionsite Construction Site
CPNAME_KD_32_intake           Intake
CPNAME_KD_32_materialstation  Material Station
CPNAME_KD_32_refuellingstationRefueling Station
CPNAME_KD_32_containerstorage Container Storage
CPNAME_KD_32_bridgebase       Bridge Base
CPNAME_KD_32_abandonedhuts    Abandoned Huts
CPNAME_KD_64_powerstation     Power Station
CPNAME_KD_64_upperdam         Upper Dam
CPNAME_KD_64_lowerdam         Lower Dam
CPNAME_KD_64_constructionsite Construction Site
CPNAME_KD_64_intake           Intake
CPNAME_KD_64_materialstation  Material Station
CPNAME_KD_64_refuellingstationRefueling Station
CPNAME_KD_64_containerstorage Container Storage
CPNAME_KD_64_bridgebase       Bridge Base
CPNAME_KD_64_abandonedhuts    Abandoned Huts
CPNAME_KD_64_supervisorbase   Supervisor Base
CPNAME_KD_64_usairfield       US Airfield
CPNAME_SS_16_centralfront     Central Front
CPNAME_SS_16_northisland      North Island
CPNAME_SS_16_westperimeter    West Perimeter
CPNAME_SS_32_centralfront     Central Front
CPNAME_SS_32_northisland      North Island
CPNAME_SS_32_westperimeter    West Perimeter
CPNAME_SS_32_chinesehq        Chinese HQ
CPNAME_SS_32_southisland      South Island
CPNAME_SS_32_fishfactory      Fish Factory
CPNAME_SS_64_centralfront     Central Front
CPNAME_SS_64_northisland      North Island
CPNAME_SS_64_westperimeter    West Perimeter
CPNAME_SS_64_chinesehq        Chinese HQ
CPNAME_SS_64_southisland      South Island
CPNAME_SS_64_fishfactory      Fish Factory
CPNAME_SS_64_northfront       North Front
CPNAME_SS_64_northperimeter   North Perimeter
CPNAME_SS_64_southfront       South Front
CPNAME_SS_64_southperimeter   South Perimeter
CPNAME_OC_16_airfield         Airfield
CPNAME_OC_16_controlcenter    Control Center
CPNAME_OC_16_refuellingstationRefueling Station
CPNAME_OC_16_smallairstrip    Small Airstrip
CPNAME_OC_32_airfield         Airfield
CPNAME_OC_32_controlcenter    Control Center
CPNAME_OC_32_refuellingstationRefueling Station
CPNAME_OC_32_smallairstrip    Small Airstrip
CPNAME_OC_32_abandonedvillage Abandoned Village
CPNAME_OC_32_communicationcentralCommunication Central
CPNAME_OC_64_airfield         Airfield
CPNAME_OC_64_controlcenter    Control Center
CPNAME_OC_64_refuellingstationRefueling Station
CPNAME_OC_64_smallairstrip    Small Airstrip
CPNAME_OC_64_abandonedvillage Abandoned Village
CPNAME_OC_64_communicationcentralCommunication Central
CPNAME_OC_64_harbor           Harbor
CPNAME_OC_64_mecairfield      MEC Airfield
CPNAME_SP_16_beachhouse       Beach House
CPNAME_SP_16_convoy           Convoy
CPNAME_SP_16_constructionsite Construction Site
CPNAME_SP_16_officebuildings  Office Buildings
CPNAME_SP_16_tvstation        TV Station
CPNAME_SP_32_beachhouse       Beach House
CPNAME_SP_32_outskirts        Outskirts
CPNAME_SP_32_clubhouse        Club House
CPNAME_SP_32_outpost          Outpost
CPNAME_SP_32_surveillancepost Surveillance Post
CPNAME_SP_32_alley            Alley
CPNAME_SP_32_hotel            Hotel
CPNAME_SP_32_constructionsite Construction Site
CPNAME_SP_32_officebuildings  Office Buildings
CPNAME_SP_32_tvstation        TV Station
CPNAME_SP_64_beachhouse       Beach House
CPNAME_SP_64_outskirts        Outskirts
CPNAME_SP_64_clubhouse        Club House
CPNAME_SP_64_roadblock        Road Block
CPNAME_SP_64_surveillancepost Surveillance Post
CPNAME_SP_64_alley            Alleyway
CPNAME_SP_64_hotel            Hotel
CPNAME_SP_64_constructionsite Construction Site
CPNAME_SP_64_officebuildings  Office Buildings
CPNAME_SP_64_tvstation        TV Station
CPNAME_SP_64_fortification    Fortification
CPNAME_SK_16_gasstation       Gas Station
CPNAME_SK_16_hotel            Hotel
CPNAME_SK_16_square           Square
CPNAME_SK_16_market           Market Place
CPNAME_SK_32_gasstation       Gas Station
CPNAME_SK_32_hotel            Hotel
CPNAME_SK_32_square           Square
CPNAME_SK_32_trainaccident    Train Accident
CPNAME_SK_32_gatehouse        Gatehouse
CPNAME_SK_32_cementfactory    Cement Factory
CPNAME_SK_32_factory          Factory
CPNAME_SK_64_gasstation       Gas Station
CPNAME_SK_64_hotel            Hotel
CPNAME_SK_64_ammodepot        Ammo Depot
CPNAME_SK_64_square           Square
CPNAME_SK_64_suburb           Suburb
CPNAME_SK_64_trainaccident    Train Accident
CPNAME_SK_64_gatehouse        Gatehouse
CPNAME_SK_64_cementfactory    Cement Factory
CPNAME_SK_64_warehouse        Warehouse
CPNAME_SK_64_factory          Factory
CPNAME_GP_64_chineseairfield  Chinese Airfield
CPNAME_GP_64_uppercamp        Upper Camp
CPNAME_GP_64_bridgecamp       Bridge Camp
CPNAME_GP_64_wmineentrance    West Mine Entrance
CPNAME_GP_64_canyonguardpost  Canyon Guard Post
CPNAME_GP_64_emineentrance    East Mine Entrance
CPNAME_GP_64_securityhq       Security Headquarters
CPNAME_GP_64_mountainlookout  Mountain Lookout
CPNAME_GP_64_powerplant       Power Plant
CPNAME_GP_64_usairfield       US Airfield
CPNAME_GP_32_uppercamp        Upper Camp
CPNAME_GP_32_bridgecamp       Bridge Camp
CPNAME_GP_32_wmineentrance    West Mine Entrance
CPNAME_GP_32_emineentrance    East Mine Entrance
CPNAME_GP_32_securityhq       Security Headquarters
CPNAME_GP_32_powerplant       Power Plant
CPNAME_GP_16_wmineentrance    West Mine Entrance
CPNAME_GP_16_emineentrance    East Mine Entrance
CPNAME_GP_16_island           Island
CPNAME_GO_64_uscarrier        US Carrier
CPNAME_GO_64_riverfort        River Fortification
CPNAME_GO_64_olivefort        Olive Hill Fortification
CPNAME_GO_64_rockfort         Rock Fortification
CPNAME_GO_64_villagefort      Village Fortification
CPNAME_GO_64_industrialarea   Industrial Area
CPNAME_GO_64_constructionsite Construction Site
CPNAME_GO_64_airfieldcamp     Airfield Camp
CPNAME_GO_64_airfieldbase     Airfield Base
CPNAME_GO_32_uscarrier        US Carrier
CPNAME_GO_32_riverfort        River Fortification
CPNAME_GO_32_olivefort        Olive Hill Fortification
CPNAME_GO_32_rockfort         Rock Fortification
CPNAME_GO_32_constructionsite Construction Site
CPNAME_GO_32_industrialarea   Industrial Area
CPNAME_GO_32_airfieldbase     Airfield Base
CPNAME_GO_16_beach            Beachhead
CPNAME_GO_16_village          Village
CPNAME_GO_16_city             City
CPNAME_MC_64_mecairfield      MEC Airfield
CPNAME_MC_64_ngasstation      North Gas Station
CPNAME_MC_64_hotel            Hotel
CPNAME_MC_64_citypark         City Park
CPNAME_MC_64_alleyway         Alleyway
CPNAME_MC_64_powerplant       Power Plant
CPNAME_MC_64_southblock       South Block
CPNAME_MC_64_warehouse        Warehouse
CPNAME_MC_64_backyard         Backyard
CPNAME_MC_64_hill             Hill
CPNAME_MC_64_sgasstation      South Gas Station
CPNAME_MC_64_usairfield       US Airfield
CPNAME_MC_32_hotel            Hotel
CPNAME_MC_32_citypark         City Park
CPNAME_MC_32_powerplant       Power Plant
CPNAME_MC_32_southblock       South Block
CPNAME_MC_32_backyard         Backyard
CPNAME_MC_32_hill             Hill
CPNAME_MC_16_hotel            Hotel
CPNAME_MC_16_roadconstruct    Road Construction
CPNAME_MC_16_southblock       South Block
CPNAME_DP_64_uscarrier        US Carrier
CPNAME_DP_64_northdocks       North Docks
CPNAME_DP_64_northbeach       North Beach
CPNAME_DP_64_warehouse        Warehouse
CPNAME_DP_64_constructionsite Construction Site
CPNAME_DP_64_mainentrance     Main Entrance
CPNAME_DP_64_reactors         Reactor Towers
CPNAME_DP_64_powerplant       Power Plant
CPNAME_DP_64_maintenancebuildingMaintenance Buildings
CPNAME_DP_64_southdocks       South Docks
CPNAME_DP_64_southbeach       South Beach
CPNAME_DP_32_uscarrier        US Carrier
CPNAME_DP_32_northdocks       North Docks
CPNAME_DP_32_warehouse        Warehouse
CPNAME_DP_32_constructionsite Construction Site
CPNAME_DP_32_reactors         Reactor Towers
CPNAME_DP_32_mainentrance     Main Entrance
CPNAME_DP_32_powerplant       Power Plant
CPNAME_DP_32_maintenancebuildingMaintenance Buildings
CPNAME_DP_32_southdocks       South Docks
CPNAME_DP_16_mainentrance     Main Entrance
CPNAME_DP_16_powerplant       Power Plant
CPNAME_DP_16_constructionsite Construction Site
CPNAME_DP_16_reactors         Reactor Towers
CPNAME_DV_64_uscarrier        US Carrier
CPNAME_DV_64_docks            Docks
CPNAME_DV_64_vistapoint       Vista Point
CPNAME_DV_64_rivervillage     River Village
CPNAME_DV_64_temple           Temple
CPNAME_DV_64_marketplace      Market Place
CPNAME_DV_64_islandfarmhouse  Island Farmhouse
CPNAME_DV_64_bridge           Bridge
CPNAME_DV_64_woodyard         Wood Yard
CPNAME_DV_64_waterfall        Dam
CPNAME_DV_64_hillvillage      Hill Village
CPNAME_DV_64_refineryentrance Refinery Entrance
CPNAME_DV_64_refinery         Refinery
CPNAME_DV_32_marketplace      Market Place
CPNAME_DV_32_islandfarmhouse  Island Farmhouse
CPNAME_DV_32_bridge           Bridge
CPNAME_DV_32_woodyard         Wood Yard
CPNAME_DV_32_waterfall        Dam
CPNAME_DV_32_hillvillage      Hill Village
CPNAME_DV_32_refineryentrance Refinery Entrance
CPNAME_DV_32_refinery         Refinery
CPNAME_DV_32_temple           Temple
CPNAME_DV_16_bridge           Bridge
CPNAME_DV_16_woodyard         Wood Yard
CPNAME_DV_16_waterfall        Dam
CPNAME_DV_16_hillvillage      Hill Village
CPNAME_DV_16_refineryentrance Refinery Entrance
CPNAME_DV_16_refinery         Refinery
CPNAME_ZW_64_uscarrier        US Carrier
CPNAME_ZW_64_beach            Beach
CPNAME_ZW_64_airfield         Airfield
CPNAME_ZW_64_village          Village
CPNAME_ZW_64_factory          Factory
CPNAME_ZW_64_centralisland    Central Island
CPNAME_ZW_64_naturalgasstationNatural Gas Station
CPNAME_ZW_64_farm             Farm
CPNAME_ZW_64_mecbase          MEC Base
CPNAME_ZW_32_airfield         Airfield
CPNAME_ZW_32_village          Village
CPNAME_ZW_32_factory          Factory
CPNAME_ZW_32_centralisland    Central Island
CPNAME_ZW_32_naturalgasstationNatural Gas Station
CPNAME_ZW_32_farm             Farm
CPNAME_ZW_32_mecbase          MEC Base
CPNAME_ZW_16_factory          Factory
CPNAME_ZW_16_centralisland    Central Island
CPNAME_ZW_16_naturalgasstationNatural Gas Station
HEADER_crouch                 CROUCH
HEADER_cyclecameras           CYCLE CAMERA
HEADER_cycleweapons           CYCLE WEAPONS
HEADER_date                   DATE
HEADER_deaths                 DEATHS
HEADER_decelerate             DECELERATE
HEADER_enterexit              ENTER/EXIT
HEADER_fire                   FIRE
HEADER_flare                  FLARES
HEADER_forward                FORWARD
HEADER_gamemode               GAME MODE
HEADER_gamemode               GAME MODE
HEADER_id                     ID
HEADER_invertmouse            INVERT MOUSE
HEADER_jump                   JUMP
HEADER_kdratio                K/D RATIO
HEADER_kills                  KILLS
HEADER_losses                 LOSSES
HEADER_mainradio              MAIN RADIO
HEADER_map                    MAP
HEADER_mapname                MAP NAME
HEADER_maporder               MAP ORDER
HEADER_name                   NAME
HEADER_openon                 OPEN/ON
LOADINGSCREEN_MAPDESCRIPTION_songhuastalemateNewly formed Active Component brigades of the US Marines advance from the Russian plains into the territories of the People’s Republic of China where rapidly deployed Chinese forces mass to counter the assault. The stalemated situation along the Songhua River has deteriorated into reciprocal assaults by both sides, each seeking to capture this vital transportation artery. Stakes are high in this double assault that involves control of a main gateway to Southern Manchuria.
LOADINGSCREEN_MAPDESCRIPTION_glowingpassChina’s rich mining areas in the northeastern highland have become contested by rapidly deploying American and Chinese forces. The narrow canyons carved into this region channel both forces into inevitable head-on confrontations as each seeks to secure the prized uranium mines with their advancing forces. In the context of this double assault, success will favor the bold, given the constrained nature of this rugged battlefield. 
LOADINGSCREEN_MAPDESCRIPTION_dragonvalleyAncient legends of this "fairyland on earth," tell of a yellow dragon that helped a king channel flood waters into the sea. Currently, American military forces are converging upon this idyllic valley, to secure a foothold in the Minshan mountain range. Elements of the US Marines are on the offensive in this sector, while the forces of the People's Republic of China are called upon to defend ancient ancestral lands, in what promises to be a bitter engagement.
LOADINGSCREEN_MAPDESCRIPTION_daqingoilfieldsAmerican forces striking south are now poised to seize this crucial logistic component in China’s ongoing war effort, seeking to both divert petroleum resources while simultaneously hindering PLA mechanized efforts in this sector. The stakes are high in this head-on collision between advancing US brigades and the defending Chinese forces, with both sides advised to cautiously advance through this volatile landscape.
LOADINGSCREEN_MAPDESCRIPTION_dalianplantUS Rapid Deployment forces are advancing to capture the Dalian Plant nuclear facility and force disruptions to the electrical grid in northern China. Elements of the Second Army of the People’s Republic of China have moved forward to serve as an improvised defensive force. This location is of vital strategic importance to both sides, for a major reduction of the generating capacity of the PLA forces would allow rapid consolidation of US units dispersed throughout this vast region.
LOADINGSCREEN_MAPDESCRIPTION_hinganhillsMilitary planners for both the US and the People’s Republic of China quickly realized that this sector contains key strategic bridges that provide easy armored access to the Manchurian heartland and deployed accordingly. To secure possession of these vital lines of advance elements of both nations are racing to meet head-on amidst the scattered farms, villages and industrial areas of this ancient, remote landscape.
LOADINGSCREEN_MAPDESCRIPTION_mashtuurcityLeading elements of the US ground force must capture Mashtuur City, a primary Middle East axis of advance. In response, MEC units are rushing forward to hold the city at all costs. In this double assault upon a key urban asset, all elements of modern warfare are likely to be deployed, attempting to secure vital CPs that dot the city. Victory will go to the side that controls the majority of Mashtuur when hostilities cease.
LOADINGSCREEN_MAPDESCRIPTION_zatarwetlandsThe Zatar Wetlands along the Red Sea coastline possess vital natural gas resources, but create a difficult battlefield for US and MEC forces. Small tributaries break the landscape into isolated islands whose soggy marshes inhibit heavy vehicles. As American forces advance, MEC forces possess an initial advantage in the air. Control of an abandoned airfield is crucial early in the battle, after which supply line protection will become an additional consideration.
LOADINGSCREEN_MAPDESCRIPTION_strikeatkarkandControl of the industrial facility and harbor at Karkand motivate this assault by US forces, where they find MEC forces marshalling to defend the industrial city and determined to meet this attack with stiff resistance. The terrain surrounding Karkand sufficiently opens to allow for sweeping fields of fire but the open ground increases the danger posed by anti-vehicle missiles and sniping. It is thus vital for both sides to secure firebases in Karkand’s sheltered city center.
LOADINGSCREEN_MAPDESCRIPTION_sharqipeninsulaThis vital position on the Persian Gulf possesses a TV station with a powerful transmitter, allowing it to aid propaganda support for the ongoing MEC campaign. US Rapid Deployment forces have captured this coastal position and now face a determined counterattack by converging MEC forces. This lazy seaside resort of villas, markets and beach houses is about to become a modern battlefield as US forces attempt to hold on to their newly-captured communications prize.
LOADINGSCREEN_MAPDESCRIPTION_gulfofomanA USMC Marine Expeditionary Unit (MEU) has landed on this Persian Gulf beach during the night in the hopes of quickly seizing the nearby MEC airbase.
The stakes are high for both sides.  The Marines face possibly being driven into the sea and destroyed.  The MEC forces could lose a key airbase and open the door for US forces to take strategic oilfields.  Both sides have been using the morning to prepare for a final assault.
LOADINGSCREEN_MAPDESCRIPTION_operationcleansweepThis vital entrance to the Persian Gulf is held by local MEC forces who have established a strong defensive presence on the scattered islands of the waterway. For the US Rapid Deployment force to clear the waterway they must first deploy air assets to disable a key MEC power station, after which the US force must enter the channel and capture the islands defended by these determined MEC fighters.
LOADINGSCREEN_MAPDESCRIPTION_kubradamActive Component brigades of the US Marines are deploying toward a key dam site in the Saudi desert, intent upon control of this strategic location. To counter the threat, MEC forces are advancing their own mobile brigades to blunt the US spearhead. This rough desert terrain contains a mix of terrain types, requiring the utmost in tactical flexibility by both US and MEC soldiers. The ultimate objective of both sides in this battle is to gain control of the entire Kubra Dam sector.
OPTIONS_2_1_squad             SQUAD INFO
GAMEMODE_assault              Assault
GAMEMODE_headon               Head-on
GAMEMODE_doubleassault        Double Assault
GAMEMODE_DESCRIPTION_assault  This is a Conquest: Assault map.  The force that causes the opponent's tickets to reach zero wins.  The defending force can reduce the attacking force’s tickets gradually by holding all of the control points on the map.   The attacking force can gradually reduce the defending force’s tickets by holding all of the control points on the map.
GAMEMODE_DESCRIPTION_headon   This is a Conquest: Head-on map.  Your team will win if you cause your opponent's tickets to reach zero.  You can increase the rate at which they lose tickets by holding at least half of the control points on this map.
GAMEMODE_DESCRIPTION_doubleassaultThis is a Conquest: Double assault map. You reduce opponent’s tickets by holding more than half of the control points on the map. You win by capturing all control points or by reducing the opponent’s tickets to zero
HEADER_parachute              PARACHUTE
HEADER_pause                  PAUSE
HEADER_pickupkit              PICKUP KIT
HEADER_ping                   PING
HEADER_pitch                  PITCH FACTOR
HEADER_playername             PLAYER NAME
HEADER_players                PLAYERS
HEADER_PRIMARY                PRIMARY
HEADER_prone                  PRONE
HEADER_pushtotalk             PUSH TO TALK
HEADER_rank                   RANK
HEADER_reload                 RELOAD
HEADER_roadkills              ROAD KILLS
HEADER_rollleft               ROLL LEFT
HEADER_rollright              ROLL RIGHT
HEADER_rudderleft             RUDDER LEFT
HEADER_rudderright            RUDDER RIGHT
HEADER_sayall                 SAY ALL
HEADER_saysquad               SAY SQUAD
HEADER_sayteam                SAY TEAM
HEADER_score                  SCORE
HEADER_scoreboard             SCOREBOARD
HEADER_screenshot             SCREEN SHOT
HEADER_SECONDARY              SECONDARY
HEADER_secradio               SEC. RADIO
HEADER_sensitivity            SENSITIVITY
HEADER_servername             SERVER NAME
HEADER_smoke                  POP SMOKE
HEADER_spawnscreen            SPAWN SCREEN
HEADER_sprint                 SPRINT
HEADER_squadscreen            SQUAD SCREEN
HEADER_steerleft              STEER LEFT
HEADER_steerright             STEER RIGHT
HEADER_strafeleft             STRAFE LEFT
HEADER_straferight            STRAFE RIGHT
HEADER_time                   TIME
HEADER_timeonmap              TIME ON MAP
HEADER_timeused               TIME USED
HEADER_version                VERSION
HEADER_voteno                 VOTE NO
HEADER_voteyes                VOTE YES
HEADER_weapon1                WEAPON 1
HEADER_weapon2                WEAPON 2
HEADER_weapon3                WEAPON 3
HEADER_weapon4                WEAPON 4
HEADER_weapon5                WEAPON 5
HEADER_weapon6                WEAPON 6
HEADER_weapon7                WEAPON 7
HEADER_weapon8                WEAPON 8
HEADER_wins                   WINS
HEADER_yaw                    YAW FACTOR
HEADER_zoommap                ZOOM MAP
LOGIN_capslock                NOTE: CAPS LOCK IS CURRENTLY ON
LOGIN_loginusing              LOGIN
LOGIN_other_emailnickname     EMAIL/NICKNAME
LOGIN_other_usingemail        USING EMAIL
LOGIN_other_usingnick         NICKNAME
LOGIN_otherinfo               Enter email address or nickname in order to retrieve an account created previously on another computer.
LOGIN_retrieveaccount         RETRIEVE ACCOUNT
LOGIN_password                PASSWORD
LOGIN_recentprofile           EXISTING ACCOUNT
LOGIN_rememberpassword        REMEMBER PASSWORD
MAIN_activeprofile            ACTIVE ACCOUNT
MAINBUTTON_1                  BFHQ
MAINBUTTON_2                  MULTIPLAYER
MAINBUTTON_3                  SINGLEPLAYER
MAINBUTTON_4                  COMMUNITY
MAINBUTTON_6                  QUIT
BUTTON_logout                 LOGOUT
MISC_SDHOOK_autorun           Unable to connect to the online validation system.  Please confirm an internet connection is active. If problem persists, please contact TechSupport.
MISC_SDHOOK_frontendone       The Account Creation server is currently offline
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MISC_SDHOOK_multiplayerone    The Gamespy Browser Server is currently offline
MISC_SDHOOK_multiplayertwo    Battlefield 2 authentication system is currently offline
MISC_SDHOOK_server            The Gamespy Browser Server is currently offline
MODAL_activateprofile         ACTIVATE ACCOUNT
MODAL_cancel                  CANCELLING SETTINGS MADE
MODAL_compare                 LOADING COMPARE PLAYER
MODAL_createaccount           CREATING ACCOUNT
MODAL_disconnect              DISCONNECTING
CPNAME_MC_32_mosque           Mosque
CPNAME_DP_64_ airfield        Airfield
CPNAME_DP_64_ workerbarracks  Worker Barracks
CPNAME_DP_64_ mountainpass    Mountain Pass
CPNAME_DP_32_ airfield        Airfield
CPNAME_DP_32_ workerbarracks  Worker Barracks
CPNAME_DP_32_ mountainpass    Mountain Pass
MODAL_filters                 APPLYING FILTERS
MODAL_joinserver              JOINING SERVER
MODAL_loadingleaderboard      LOADING LEADERBOARD STATS
MODAL_loadingstats            LOADING PLAYER STATS
MODAL_playnow                 STARTING PLAY NOW SERVER SEARCH
MODAL_reset                   RESETTING TO DEFAULT SETTINGS
MODAL_search                  SEARCHING FOR ACCOUNTS
MODAL_settings                APPLYING SETTINGS
MODAL_startingserver          STARTING SERVER
MODAL_video                   APPLYING VIDEO SETTINGS
MULTIPLAY_1                   JOIN INTERNET
MULTIPLAY_1_internetservers   INTERNET SERVERS
MULTIPLAY_2                   JOIN LOCAL
MULTIPLAY_2_localservers      LOCAL SERVERS
MULTIPLAY_3                   CREATE LOCAL
MULTIPLAY_3_autobalance       AUTO BALANCE
MULTIPLAY_3_avaliablemaps     AVAILABLE MAPS
MULTIPLAY_3_friendlyfire      FRIENDLY FIRE
MULTIPLAY_3_information       To get access to more server options, use the dedicated server launcher.
MULTIPLAY_3_maxplayers        MAX PLAYERS
MULTIPLAY_3_roundspermap      ROUNDS PER MAP
MULTIPLAY_3_chosenmaps        CHOSEN MAPS
MULTIPLAY_3_selectedmapdesc   SELECTED MAP INFO
MULTIPLAY_3_servername        SERVER NAME
MULTIPLAY_3_serverpassword    SERVER PASSWORD
MULTIPLAY_3_serversettings    SERVER SETTINGS
MULTIPLAY_3_spawntime         SPAWN TIME
MULTIPLAY_3_ticketratio       TICKET RATIO
MULTIPLAY_3_timelimit         TIME LIMIT
MULTIPLAY_4                   RENT SERVER
MULTIPLAY_chosenmaps          SELECTED MAPS
MULTIPLAY_internetserverfiltersINTERNET FILTERS
MULTIPLAY_noserverselected    No server selected
MULTIPLAY_players             PLAYERS ON SERVER
MULTIPLAY_serverinfo          SERVER INFO
MULTIPLAY_servermap           SERVER MAP
OPTIONS_1                     GAME OPTIONS
OPTIONS_1_autoready           AUTO READY
OPTIONS_1_autoreload          AUTO RELOAD
OPTIONS_1_blue                BLUE
OPTIONS_1_crosshair           CROSSHAIR
OPTIONS_1_crosshaircolor      Crosshair Color
OPTIONS_1_generalsettings     GENERAL SETTINGS
OPTIONS_1_green               GREEN
OPTIONS_1_hud                 HUD
OPTIONS_1_hudsettings         HUD SETTINGS
OPTIONS_1_icon                ICONS
OPTIONS_1_maprotates          MAP ROTATION FOLLOWS PLAYER
OPTIONS_1_mapstatic           STATIC MAP
OPTIONS_1_minimap             MINIMAP
OPTIONS_1_minimaptrans        MINIMAP
OPTIONS_1_mousewheelreverse   REVERSE MOUSEWHEEL SELECTION
OPTIONS_1_quitconfirm         QUIT CONFIRM DIALOG DISABLE
OPTIONS_1_red                 RED
OPTIONS_1_transparency        Transparency
OPTIONS_1_voting              OPT OUT OF VOTING
OPTIONS_2                     CONTROLS
OPTIONS_2_1                   COMMON CONTROLS
OPTIONS_2_1_communication     COMMUNICATION
OPTIONS_2_1_mapsandmisc       MISCELLANEOUS
OPTIONS_2_1_mousesettings     MOUSE SETTINGS
OPTIONS_2_1_movement          MOVEMENT
OPTIONS_2_1_weapon            WEAPON
OPTIONS_2_2                   LAND VEHICLE
OPTIONS_2_2_movement          MOVEMENT
OPTIONS_2_2_weapon            WEAPON
OPTIONS_2_3                   AIRCRAFT
OPTIONS_2_3_movement          MOVEMENT
OPTIONS_2_3_weapon            WEAPON
OPTIONS_2_4                   HELICOPTER
OPTIONS_2_4_movement          MOVEMENT
OPTIONS_2_4_weapon            WEAPON
OPTIONS_2_5                   BOAT
OPTIONS_2_5_movement          MOVEMENT
OPTIONS_2_5_weapon            WEAPON
OPTIONS_3                     VIDEO
OPTIONS_3_antialiasing        ANTI-ALIASING
OPTIONS_3_customquality       CUSTOM QUALITY
OPTIONS_3_displaymode         DISPLAY MODE
OPTIONS_3_dynamiclight        DYNAMIC LIGHT
OPTIONS_3_dynamicshadows      DYNAMIC SHADOWS
OPTIONS_3_effects             EFFECTS
OPTIONS_3_geometry            GEOMETRY
OPTIONS_3_lighting            LIGHTING
OPTIONS_3_overallquality      OVERALL QUALITY
OPTIONS_3_terrain             TERRAIN
OPTIONS_3_texture             TEXTURE
OPTIONS_3_texturefiltering    TEXTURE FILTERING
OPTIONS_3_videooptions        VIDEO OPTIONS
OPTIONS_3_viewdistancescale   VIEW DISTANCE SCALE
OPTIONS_4                     AUDIO
OPTIONS_4_audiorenderer       AUDIO RENDERER
OPTIONS_4_audiosettings       AUDIO SETTINGS
OPTIONS_4_boostmicgain        BOOST MIC GAIN
OPTIONS_4_effects             EFFECTS
OPTIONS_4_enable              ENABLE
OPTIONS_4_englishvoonly       ENGLISH VO ONLY
OPTIONS_4_language            LANGUAGE
OPTIONS_4_mictest             MICROPHONE THRESHOLD TEST
OPTIONS_4_music               MUSIC
OPTIONS_4_numberofvoices      NUMBER OF VOICES
OPTIONS_4_receive             RECEIVE
OPTIONS_4_sendthresholdvolume SEND THRESHOLD VOLUME
OPTIONS_4_sounddetail         SOUND DETAIL
OPTIONS_4_soundquality        SOUND QUALITY
OPTIONS_4_transmit            TRANSMIT
OPTIONS_4_voiceover           VOICE OVER
OPTIONS_4_voiceoverip         VOICE OVER IP
OPTIONS_4_volume              GAME VOLUME
OPTIONS_5                     CREDITS
OPTIONS_5_credits             CREDITS
OPTIONS_5_legal               This product contains software technology licensed from GameSpy Industries, Inc. © 1999-2004 GameSpy Industries, Inc.  GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc.  All rights reserved.
RANK_demoted                  YOU HAVE BEEN DEMOTED
RANK_demotedinfo              Another Battlefield 2 player has been promoted to Sergeant Major of the Corps.
RANK_demotedrank              NEW RANK
RANK_nextrank                 NEXT RANK
RANK_promoted                 YOU HAVE BEEN PROMOTED
RANK_promotedinfo             Your new rank will give you precedence over lower-ranked players when applying for commander
RANK_promotedinfowithunlock   Your new rank will give you precedence over lower-ranked players when applying for commander. You have also qualified for a new unlock.
SINGLEPLAYER_1_easy           EASY
SINGLEPLAYER_1_hard           EXPERT
SINGLEPLAYER_1_medium         VETERAN
SINGLEPLAYER_1                INSTANT BATTLE
SINGLEPLAYER_1_botskill       LEVEL OF DIFFICULTY
SINGLEPLAYER_1_briefing       BRIEFING
SINGLEPLAYER_1_choosemap      CHOOSE MAP
SINGLEPLAYER_1_information    Instant Battle is intense squad-level battles on maps designed to offer you non-stop action.
SINGLEPLAYER_1_selectedmap    SELECTED MAP
SINGLEPLAYER_1_selectedmapdescSELECTED MAP INFO
SINGLEPLAYER_1_settings       SETTINGS
SINGLEPLAYER_mapload_news     Battlefield 2 News
SPECIAL_connecting            CONNECTING TO ACCOUNT SERVER
UNLOCK_unlockinfo             You have qualified for a new unlock.
UNLOCK_unlocks                UNLOCKS
UNLOCK_unlocksremaining       Unlocks remaining:
WEAPON_DESCRIPTION_ak101      The gas-operated AK-101 is a modern version of the classic AK-47. It uses 5.56 NATO ammunition which can be fired at the rate of 600 bullets per minute. It is far more accurate than its predecessor.

Type: Full Auto / Semi Auto
Damage: High
Accuracy: Medium / High
WEAPON_DESCRIPTION_ak47       The AK-47 is an extremely robust weapon that has sacrificed some accuracy for reliability. It fires powerful 7.62mm ammunition from a 30 round magazine.

Type: Full Auto / Semi Auto
Damage: High
Accuracy: Medium
WEAPON_DESCRIPTION_ak74u      The AK-74u is a shortened version of the AK-74 and is intended as a personal defense weapon for tank and helicopter crews. It lacks accuracy at longer ranges but is easier to handle in confined spaces.

Type: Full Auto / Semi Auto
Damage: Medium
Accuracy: Medium
WEAPON_DESCRIPTION_ammobag    Ammo bags are used to refill friendly soldiers' ammunition stock. Hold the bag when you are near friendly soldiers to gradually refill their ammunition stock. Alternatively, you can throw one on the ground and any teammate who runs over it will be resupplied fully.
WEAPON_DESCRIPTION_autoshotgunmodel12Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges.

Type: Semi Auto
Damage: High
Accuracy: Low
WEAPON_DESCRIPTION_c4         C4 is an extremely powerful explosive charge which can be attached to vehicles and structures. A remote detonator is used to set off the explosive. It is very effective against  vehicles or as a booby-trap, just make sure you are a safe distance away before you press the detonator as it has a large blast radius!
WEAPON_DESCRIPTION_claymore   The claymore is an anti-personnel mine which explodes in a cone-shaped pattern. A claymore will explode whenever someone moves in front of it. Be careful as the claymore does not distinguish between friend or foe.
WEAPON_DESCRIPTION_dao12      The DAO-12 has a big revolver-style cylinder holding 12 shots which is a large number compared to other automatic shotguns. This shotgun is extremely effective in close range encounters.

Type: Semi Auto
Damage: High
Accuracy: Low
WEAPON_DESCRIPTION_eryx       The Eryx is a shoulder fired Short Range Anti-Armor Weapon which can be used to defeat all modern tanks.

Type:   Wire-guided
Damage:  Armor-piercing
Accuracy:  High
WEAPON_DESCRIPTION_g3         The G3 is the big brother to many modern weapons such as the MP5 and the G36C. It’s heavy and somewhat clumsy but reliable, very accurate and extremely powerful.

Type: Full Auto / Semi Auto
Damage: High
Accuracy: High.
WEAPON_DESCRIPTION_g36c       The G36C is the commando version of the G36 weighing 2.8 kilos and is only 500mm long when the buttstock is folded. In full auto mode it can fire 750 rounds per minute.

Type: Full Auto / Semi Auto
Damage: Medium
Accuracy: High
WEAPON_DESCRIPTION_gp25       The predecessor to the GP-30, The GP-25 is a muzzle loaded underbarrel grenade launcher. Intended for lobbing grenades long distances it is effective against infantry and soft targets but does minimal damage to armored vehicles.
WEAPON_DESCRIPTION_gp30       The GP-30 is an underbarrel grenade launcher firing high explosive 40mm rounds. The GP-30 can be used as indirect fire to eliminate opposition who are hidden behind walls or cover. It is effective against infantry and soft targets but does minimal damage to armored vehicles.
WEAPON_DESCRIPTION_handgrenadeThe hand grenade, an effective fragmentation explosive, can be thrown long-distance or rolled for more accurate placement. It has a four second fuse.
WEAPON_DESCRIPTION_healbag    The Medic Bag is used to heal friendly soldiers.  Hold the bag when you are near friendly soldiers to gradually heal them. Alternatively, you can throw one on the ground and any teammate who runs over it will be healed fully.
WEAPON_DESCRIPTION_knife      This standard issue combat knife is very deadly when used in hand-to-hand combat. Many soldiers have survived thanks to quick thinking and fast reflexes when they found themselves suddenly out of ammunition.
WEAPON_DESCRIPTION_l85        The L-85 is part of the SA80 weapons family. It’s a completely new design and when introduced to the British Army proved so accurate that they had to redesign their Army Marksmanship tests.

Type: Full Auto / Semi Auto
Damage: Medium
Accuracy: High
WEAPON_DESCRIPTION_landmine   The landmine is an anti-vehicle explosive which is detonated whenever a vehicle passes over it. The landmine does not distinguish between friend or foe.
WEAPON_DESCRIPTION_laserpainterThe L1-NU5 laser painter is the latest in laser targeting weapon technology. It is capable of transmitting target coordinates in even the worst of weather conditions.
WEAPON_DESCRIPTION_m16a2      The M16A2 was developed as an improvement over the standard M16A1.  It has proven itself superior in many ways.

Type:   Burst / Semi Auto
Damage:  Medium
Accuracy:  High
WEAPON_DESCRIPTION_m203       The M203 is a 40mm under-barrel grenade launcher mounted on the M16A2. It fires single shot explosive grenades capable of doing significant damage to both infantry and soft targets.  It is not as effective against armored vehicles. Thanks to its light weight construction the M203 has a limited impact on the accuracy of the gun to which it is attached.
WEAPON_DESCRIPTION_m24        The M24 sniper rifle replaced the older M21 in the late 1980's. The United States returned to bolt action sniper rifles with this lightweight weapon. It has an effective range of nearly 1000 meters.

Type: Bolt-action
Damage: High
Accuracy: Very High
WEAPON_DESCRIPTION_m249       The Squad Automatic Weapon (SAW) is the basis of firepower for an infantry squad. Its high rate of fire affects accuracy.  For best results the M249 should be fired from a prone position in controlled bursts.

Type:  Full Auto
Damage:  Medium/High
Accuracy:  Medium/High
WEAPON_DESCRIPTION_m4         The M4 is a lightweight version of the M16 and fires the same type of ammunition.  It has similar handling and accuracy but does less damage. It comes equipped with a red-dot scope.

Type: Full Auto / Semi Auto
Damage: Low/Medium
Accuracy: High
WEAPON_DESCRIPTION_m9550cal   The M-95 Barret is the most massive sniper weapon to date. It fires 12.7mm (.50) ammunition and is one of the few handheld weapons that is known to penetrate armored glass such as used in helicopter cockpits.

Type: Bolt Action
Damage: Very High
Accuracy: High
WEAPON_DESCRIPTION_mod982     This shotgun has a standard 12 gauge pump action which has become very popular due to its low fabrication cost. Its internal magazine has a capacity of five rounds plus one additional round in the chamber.

Type: Pump-action
Damage: High
Accuracy: Low
WEAPON_DESCRIPTION_mp5        The MP5 is a scaled-down version of the G3 assault rifle. It uses 9mm bullets and is very effective at close range.

Type: Full Auto / Semi Auto
Damage: Low
Accuracy: Low / Medium
WEAPON_DESCRIPTION_mr444      The Russian made MR-444 is a polymer-framed semi-automatic pistol firing 9mm ammunition. It is sold world-wide and well-known for its reliability.

Type: Semi Auto
Damage: Low
Accuracy: Low
WEAPON_DESCRIPTION_pistol92fs The 92FS is a 9mm semi-automic pistol which carries 15 rounds in the magazine.  The  92FS is used by military and law enforcement all over the world.

Type: Semi-auto
Damage: Low
Accuracy: Low
WEAPON_DESCRIPTION_pkm        The 7.62mm PKM is a 16 kilo machine gun which has amazing firepower but extremely innaccurate due to its massive recoil. Best results are achieved when firing from a prone, stationary position.

Type: Full Auto
Damage: High
Accuracy: Medium
WEAPON_DESCRIPTION_pp12       The PP-19 is based on the AKS-74 but uses 9mm ammunition and a very unconventional magazine solution.

Type: Full Auto / Semi Auto
Damage: Low
Accuracy: Low/Medium
WEAPON_DESCRIPTION_qsz92      The QSZ92 is a recoil-operated semi-automatic pistol built for the PLA. It fires 5.8mm ammunition and has 15 shots in a clip.

Type: Semi Auto
Damage: Low
Accuracy: Low
WEAPON_DESCRIPTION_rpk74      The RPK is a very efficient squad level light support weapon using small-caliber ammunition. Due to its high rate of fire, the RPK is most accurate when fired from a prone, stationary position.

Type: Full Auto
Damage: High
Accuracy: Medium
WEAPON_DESCRIPTION_shockpaddlesThe Defibrillator is standard equipment in all modern armies. They are used to save mortally wounded soldiers. There are rumors that medics have used the defibrillator as weapons in close action combat.
WEAPON_DESCRIPTION_shotgunmodel1187This pump-action, magazine fed shotgun takes six shots plus one in the chamber. It uses 12 gauge Magnum ammunition and comes with a rubber padded buttstock to reduce recoil.

Type: Pump-action
Damage: High
Accuracy: Low
WEAPON_DESCRIPTION_smokegrenadeThe J4-M35 Smoke Grenade has helped many soldiers out of dire situations. Simply throw the grenade wait for the smoke to spread and  change firing positions when the enemy can’t see you.
WEAPON_DESCRIPTION_sraw       The Mk40 Short Range Assault Weapon (SRAW) is the US military response to armored vehicles on the battlefield. Explosive reactive armor is not a problem for this ultra-modern weapon system.

Type: Wire-guided
Damage: Armor-piercing
Accuracy: High
WEAPON_DESCRIPTION_svd        The SVD is a lightweight rifle used for mid-range sharp shooting. It’s slightly less accurate than its American counterpart but shoots significantly faster.

Type: Semi Auto
Damage: Medium/High
Accuracy: High
WEAPON_DESCRIPTION_type85     The Type 85 can be fired on full automatic fire and is ideal for close quarter battles. It makes a perfect sidearm for the anti-armor soldier.

Type: Full Auto / Semi Auto
Damage: Low
Accuracy: Low/Medium
WEAPON_DESCRIPTION_type88     The Type 88 is a member of the same family of guns as the Type 95 rifles. It fires a similar type of 5.8mm ammunition. It is semi-automatic and loaded from a 10 round box magazine.

Type: Semi Auto
Damage: Medium/High
Accuracy: High
WEAPON_DESCRIPTION_type95car  The Type 95 carbine is the latest addition to the PLA armoury.  It is a light-weight, air-cooled assault rifle built of polymer materials which fires 5.8mm rounds from a 30 round magazine.

Type: Full Auto / Semi Auto
Damage: Low/Medium
Accuracy: High
WEAPON_DESCRIPTION_type95mg   The Type 95 is the light machinegun version of the Type 95 carbine. It uses the same ammunition but has a slightly longer barrel and is drum-loaded.

Type: Full Auto
Damage: Medium/High
Accuracy: Medium/High
WEAPON_DESCRIPTION_wrench     The HOFF-3 wrench was adopted by modern day armies in the late 90’s. It’s one of the most comprehensive tools designed as it can be used to repair everything from damaged vehicles to destroyed bridges.
WELCOME_welcome               Welcome, Recruit!
WELCOME_singleinfo            To get into an instant single player battle on the EASY setting, click here.
WEAPON_DESCRIPTION_jackhammer The Jackhammer is a gas-operated heavy shotgun loaded with 7 round revolver type cylinders. Due to its long reload time it’s important to be careful when firing on the full auto setting or you will find yourself out of ammunition at an inconvenient moment.

Type: Full Auto
Damage: High
Accuracy: Low
BFHQ_1_latestawards           THREE LATEST AWARDS
BUTTON_back                   BACK
BUTTON_accept                 ACCEPT TERMS
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CREATE_privacy                IGN Privacy Policy
CREATE_user                   IGN User Agreement
CREATE_ea                     EA Terms of Service
BFHQ_timeascommander          Commander
BFHQ_timeassquadleader        Squad Leader
BFHQ_timeassquadmember        Squad Member
BFHQ_timeaslonewolf           Lone Wolf
BFHQ_1_timeinposition         TIME IN POSITION
BFHQ_leaderboardscores        SCORES
BFHQ_leaderboardkits          KITS
BFHQ_leaderboardvehicles      VEHICLES
BFHQ_leaderboardinfantryequipmentKIT EQUIPMENT
BFHQ_lb_risingstar            Rising Star
BFHQ_lb_overall               Overall
BFHQ_lb_commander             Commander
BFHQ_lb_teamwork              Teamwork
BFHQ_lb_combatc               Combat
BFHQ_grounddefense            Ground Defense
BFHQ_handgrenade              Hand Grenade
BFHQ_wins                     Wins
BFHQ_losses                   Losses
BFHQ_next                     NEXT
BUTTON_gofirst                FIRST
MAINBUTTON_5                  OPTIONS
BUTTON_manageaccount          MANAGE ACCOUNTS
LOGIN_manageaccount           MANAGE ACCOUNTS
LOGIN_manageinfo              Here you can manage your existing accounts, retrieve accounts created on other computers, or create a new account.
BUTTON_chooselater            CHOOSE LATER
BUTTON_retrieve               RETRIEVE ACCOUNT
LOGIN_loginmanagement         ACCOUNT MANAGEMENT
MULTIPLAY_1_rankedservers     Ranked Servers
MULTIPLAY_1_punkbuster        Punkbuster
MULTIPLAY_1_operatingsystem   Operating System
MULTIPLAY_1_cpuload           CPU Load
MULTIPLAY_1_battlecommo       BattleCommo
MULTIPLAY_1_battlerecorder    BattleRecorder
MULTIPLAY_1_passwordrequired  Password Required
WELCOME_onlineinfo            To enlist in the online ranks, click here.
BUTTON_retrieveaccount        RETRIEVE ACCOUNT
CREATE_termstitle             IGN PRIVACY POLICY, USER AGREEMENT & EA TERMS OF SERVICE
MODAL_training                STARTING SINGLEPLAYER
BUTTON_startsingleplayer      START SINGLEPLAYER
EOR_2_firstposition           FIRST
EOR_2_secondposition          SECOND
EOR_2_thirdposition           THIRD
EOR_2_gold                    GOLD
EOR_2_silver                  SILVER
EOR_2_bronze                  BRONZE
EOR_bestussquad               BEST USMC SQUAD
EOR_bestchinesesquad          BEST CHINESE SQUAD
EOR_bestmecsquad              BEST MEC SQUAD
BUTTON_unlock                 SELECT UNLOCK
EOR_4_gamemode                GAME MODE:
EOR_4_mapsize                 MAP SIZE:
MULTIPLAY_sponsorgraphic      SPONSOR GRAPHIC
HEADER_name                   NAME
HEADER_score                  SCORE
EOR_3_teamwork                BEST TEAMWORK
EOR_3_support                 SUPPORT ACTIONS
EOR_3_flags                   FLAGS
EOR_3_combat                  COMBAT
EOR_3_vehicles                VEHICLES
EOR_3_kits                    KITS
BFHQ_eor_teamworkscore        Teamwork
BFHQ_eor_skillscore           Combat
BFHQ_eor_captures             Flag Capture
BFHQ_eor_assists              Flag Capture Assists
BFHQ_eor_defends              Flag Defend
BFHQ_eor_killassist           Kill Assist
BFHQ_eor_heal                 Heal
BFHQ_eor_revive               Revive
BFHQ_eor_replenish            Resupply
BFHQ_eor_repairs              Repair
BFHQ_eor_driver               Driver
SERVERINFO_friendlyfire       Friendly Fire
SERVERINFO_roundspermap       Rounds per Map
SERVERINFO_spawntime          Spawn Time
SERVERINFO_timelimit          Time Limit
SERVERINFO_ticketratio        Ticket Ratio
SERVERINFO_teamratio          Team Ratio
SERVERINFO_autobalance        Autobalance
HEADER_autoready              AUTO READY ON
BUTTON_disconnect             DISCONNECT
BUTTON_joinserver             JOIN SERVER
HEADER_pitchforward           PITCH FWD
HEADER_pitchbackward          PITCH BACK
HEADER_weapon9                WEAPON 9
HEADER_firstperson            COCKPIT
HEADER_behind                 CHASE FRONT
HEADER_infront                CHASE REAR
HEADER_static                 FLY BY
OPTIONS_2_camera              CAMERA POSITIONS
MULTIPLAY_1_totalservers      TOTAL SERVERS:
BUTTON_startserver            START SERVER
MESSAGEHANDLER_error          GAME MESSAGE
MESSAGEHANDLER_settingssaved  Your settings have been saved.
DELETED                       DELETED
BUTTON_jumptoplayer           JUMP TO PLAYER
EOR_playername                PLAYER NAME
EOR_teamworkscore             TEAMWORK
EOR_commanderscore            COMMANDER
EOR_mostplayedkit             MOST PLAYED KIT
EOR_mostplayedvehicle         MOST PLAYED VEHICLE
HEADER_kitsplayed             KITS PLAYED
EOR_combatscore               COMBAT
HEADER_commander              COMMANDER
MULTIPLAY_3_selectedmap       SELECTED MAP
UNLOCK_description            UNLOCK INFO
OPTIONS_4_voipvolume          VOIP VOLUME
HEADER_mapsize                MAP SIZE
HEADER_mapsizes               MAP SIZES:
HEADER_filename               FILE NAME
EOR_mapsettings               MAP SETTINGS
MESSAGEHANDLER_videoingame    You must restart the game in order to apply these video settings.
OPTIONS_4_audiofailure        AUDIO FAILURE
OPTIONS_4_failure_info        Your sound hardware is incompatible with the settings you have selected.  Please reset your audio settings to the default settings in order to hear sound and music.
VIDEOSETTINGS_2Samples        2x
VIDEOSETTINGS_3Samples        3x
VIDEOSETTINGS_4Samples        4x
VIDEOSETTINGS_5Samples        5x
VIDEOSETTINGS_6Samples        6x
VIDEOSETTINGS_7Samples        7x
VIDEOSETTINGS_8Samples        8x
VIDEOSETTINGS_9Samples        9x
VIDEOSETTINGS_10Samples       10x
VIDEOSETTINGS_11Samples       11x
VIDEOSETTINGS_12Samples       12x
VIDEOSETTINGS_13Samples       13x
VIDEOSETTINGS_14Samples       14x
VIDEOSETTINGS_15Samples       15x
VIDEOSETTINGS_16Samples       16x
VIDEOSETTINGS_Low             Low
VIDEOSETTINGS_Medium          Medium
VIDEOSETTINGS_High            High
VIDEOSETTINGS_Ultra High      Ultra High
VIDEOSETTINGS_Custom          Custom
VIDEOSETTINGS_Off             Off
AUDIOSETTINGS_Low             Low
AUDIOSETTINGS_Medium          Medium
AUDIOSETTINGS_High            High
AUDIOSETTINGS_UltraHigh       Ultra High
AUDIOSETTINGS_Custom          Custom
OPTIONS_2_positions           POSITIONS
HEADER_position1              POSITION 1
HEADER_position2              POSITION 2
HEADER_position3              POSITION 3
HEADER_position4              POSITION 4
HEADER_position5              POSITION 5
HEADER_position6              POSITION 6
HEADER_position7              POSITION 7
HEADER_position8              POSITION 8
EOR_onescape                  UNLOADING RESOURCES
MESSAGEHANDLER_driver         In order to have an optimal graphical experience, please update your current video driver.
MESSAGEHANDLER_shader         Settings Saved.  NOTE: The video settings changed require the shaders to be optimized.  This will occur the next time you load a game map.
EOR_shadersinprogress         Optimizing shaders for the best performance on your system. This may take a few minutes. NOTE: This optimization will occur each time video settings are changed.
OPTIONS_1_connection          CONNECTION SETTINGS
OPTIONS_1_t1                  T1 (LAN)
OPTIONS_1_cable               CABLE 256KPBS OR BETTER
CREDITS_EA_MODSUPPORTCOORDINATORMod Support Coordinator
DUMMY_COMPLETE_A-Z0-9_DO_NOT_TRANSLATEABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789
CREDITS_EA_SRACCOUNTMANAGER   Sr. Account Manager
CREDITS_EA_SRVIDEOSPECIALIST  Sr. Video Specialist
CREDITS_EA_RECORDINGSTUDIO    Recording Studio
CREDITS_EA_SOUNDENGINEERS     Sound Engineers
CREDITS_EA_SCRIPTWRITER       Scriptwriter
CREDITS_EA_EAPGM              EAP GM
CREDITS_EA_EAPCFO             EAP CFO
CREDITS_EA_EAREDWOODSHORES    EA REDWOOD SHORES
CREDITS_EA_DIRECTOROFMARKETINGDirector of Marketing
CREDITS_EA_PR                 PR
CREDITS_EA_SENIORPUBLICIST    Senior Publicist
CREDITS_EA_PRMANAGER          PR Manager
CREDITS_EA_DIRECTOROFPR       Director of PR
CREDITS_EA_DOCUMENTATIONANDPACKAGINGDocumentation and Packaging
CREDITS_EA_CREATIVESERVICES   Creative Services
CREDITS_EA_PACKAGEDESIGN      Package Design
CREDITS_EA_COMMUNITYMANAGER   Community Manager
CREDITS_EA_OPERATIONSANDSUPPORTOperations and Support
CREDITS_EA_MASTERINGLAB       Mastering Lab
CREDITS_EA_NACQCPLATFORMSPECIALISTSNA CQC Platform Specialists
CREDITS_EA_CATLABMANAGER      CAT LAB MANAGER
CREDITS_EA_CATLABSUPERVISOR   CAT LAB SUPERVISOR
CREDITS_EA_CATLABPROJECTLEAD  CAT LAB PROJECT LEAD
CREDITS_EA_CATLABSTAFF        CAT LAB STAFF
CREDITS_EA_QALEADTESTER       QA Lead Tester
CREDITS_EA_QAASSISTANTLEADTESTERQA Assistant Lead Tester
CREDITS_EA_QACOMPLIANCYLEAD   QA Compliancy Lead
CREDITS_EA_QACOMPLIANCYASSISTANTLEADQA Compliancy Assistant Lead
CREDITS_EA_QACOMPLIANCYTESTERSQA Compliancy Testers
CREDITS_EA_SENIORSOFTWARETESTLEADSenior Software Test Lead
CREDITS_EA_LOCALIZATION       Localization
CREDITS_EA_LOCALIZATIONMANAGERLocalization Manager
CREDITS_EA_LANGUAGEINTEGRATIONTESTLEADLanguage Integration Test Lead
CREDITS_EA_LANGUAGEINTEGRATIONTESTERSLanguage Integration Testers
CREDITS_EA_VOICETALENT        Voice Talent
CREDITS_EA_COMMANDERS         Commanders
CREDITS_EA_COMMCENTRAL        Comm Central
CREDITS_EA_GRUNTS             Grunts
CREDITS_EA_SQUADLEADERS       Squad Leaders
CREDITS_EA_ARTILLERYMEN       Artillerymen
CREDITS_EA_EAEUROPE           EA EUROPE
CREDITS_EA_EACHERTSEY         EA Chertsey
CREDITS_EA_MARKETINGDIRECTOREAPMarketing Director EAP
CREDITS_EA_PRODUCTMANAGER     Product Manager
CREDITS_EA_CQCOPERATIONSMANAGERCQC Operations Manager
CREDITS_EA_CQCTESTMANAGER     CQC Test Manager
CREDITS_EA_CQCSUPERVISORS     CQC Supervisors
CREDITS_EA_CQCPROJECTLEADS    CQC Project Leads
CREDITS_EA_CQCSENIORTESTERS   CQC Senior Testers
CREDITS_EA_CQCTESTERS         CQC Testers
CREDITS_EA_CQCPLATFORMMANAGER CQC Platform Manager
CREDITS_EA_CQCPLATFORMSPECIALISTSCQC Platform Specialists
CREDITS_EA_MASTERINGMANAGER   Mastering Manager
CREDITS_EA_MASTERINGSUPERVISORMastering Supervisor
CREDITS_EA_MASTERINGTECHNICIANSMastering Technicians
CREDITS_EA_LOCALIZATIONPROJECTMANAGERLocalization Project Manager
CREDITS_EA_EAITALY            EA Italy
CREDITS_EA_TRANSLATION        Translation
CREDITS_EA_LTCOORDINATOR      LT Coordinator
CREDITS_EA_TESTING            Testing
CREDITS_EA_SPANISHLOCALIZATIONSpanish Localization
CREDITS_EA_EAGERMANY          EA Germany
CREDITS_EA_DIRECTOR           Director
CREDITS_EA_TALENTS            Talents
CREDITS_EA_EAFRANCE           EA France
CREDITS_EA_TRANSLATIONMANAGER Translation Manager
CREDITS_EA_LTMANAGER          LT Manager
CREDITS_EA_RECORDINGSTUDIOS   Recording Studios
CREDITS_EA_AUDIODIRECTORS     Audio Directors
CREDITS_EA_EASWEDEN           EA Sweden
CREDITS_EA_EAPOLAND           EA Poland
CREDITS_EA_EANETHERLANDS      EA Netherlands
CREDITS_EA_EAASIAPACIFIC      EA ASIA PACIFIC
CREDITS_EA_TRADITIONALCHINESELOCALIZATIONTEAMTraditional Chinese Localization Team
CREDITS_EA_LOCALIZATIONPRODUCERLocalization Producer
CREDITS_EA_EATHAILANDLOCALIZATIONTEAMEA Thailand Localization Team
CPNAME_SP_16_hotel            Hotel
CPNAME_SK_32_market           Market
CPNAME_SK_32_suburb           Suburb
CREDITS_EA_TRANSLATOR         Translator
CREDITS_EA_TESTER             Tester
CREDITS_EA_EAJAPAN            EA JAPAN
CREDITS_EA_AUDIOENGINEER      Audio Engineer
CREDITS_EA_AUDIODIRECTOR      Audio Director
CREDITS_EA_VOICEACTOR         Voice Actor
CREDITS_EA_QAMANAGER          QA Manager
CPNAME_GO_64_VILLAGE          Village
MENU_MISC_MIDDLEEASTERNCOALITIONMiddle Eastern Coalition (MEC)
CREDITS_EA_WEB                Web
CREDITS_EA_PACKAGESOFTWAREMANUALDESIGNERPackage / Software Manual Designer
CREDITS_EA_SOFTWAREMANUALEDITORSoftware Manual Editor
CONFIRM_activatemod_closingdownBattlefield 2 will now close down.
RANK_12                       2nd Lieutenant
UNLOCK_info                   You have qualified for a new weapon unlock. Cycle through the available unlocks using the arrow buttons above.
MESSAGEHANDLER_duplicatekeymsgDuplicate Key Binding
EOR_finishedloading           Loading complete.  Verifying client data.
OPTIONS_4_micteststart        START MICROPHONE TEST
OPTIONS_4_micteststop         STOP MICROPHONE TEST
OPTIONS_4_enableEAX           ENABLE EAX
CREDITS_EA_ADDITIONALTESTING  Additional Testing
HUD_TEXT_TEAMKILL_PUNISHED    You were punished for a teamkill!
HUD_HUD_DEMO_NORMAL           NORMAL 100%
HUD_HUD_DEMO_SLOW_3           SLOW 10%
MESSAGEHANDLER_locerror       GAME MESSAGE
LOCERROR_kicked               You have been kicked from the server by an admin or for excessive teamkilling or as the result of a successful kick vote.
LOCERROR_banned               You have been banned from the server by a sever admin or because of excessive teamkilling.
LOCERROR_connection           Your connection to the server has been lost.
LOCERROR_cdkey                CD-key is already in use. Please contact Electronic Arts customer support if you suspect that your CD-key has been hijacked.
LOCERROR_modifiedcontent      This server only allows players with unmodified content to join. Revert your version of Battlefield 2 to the current official version to join.
LOCERROR_invalidexe           You are using an invalid Battlefield 2 executable.
LOCERROR_olderversion         You have an older version than the server.
LOCERROR_newerversion         You have a newer version than the server.
LOCERROR_serverreset          Server Reset?
LOCERROR_invalidsrvpassword   This server is password protected. You have entered an invalid password.
LOCERROR_invalidsrvpassword2  Invalid reserver password
LOCERROR_serverfull           This Battlefield 2 server is full. Please choose another server.
LOCERROR_srvpunkbuster        This server requires players to enable PunkBuster.
LOCERROR_connectionfailed     You have failed to connect. Please check your network connection(s) and try again.
LOCERROR_mapmissing           You do not have the map which is currently in rotation on this game server.
LOCERROR_nameshort            The account name you’ve entered is too short, please enter a name with more than three characters.
LOCERROR_namelong             The account name you’ve entered is too long, please use a name with less than twenty characters.
LOCERROR_passwordminimum      Your password must be a minimum of three characters, please enter a new password.
LOCERROR_nopassword           No password has been entered, please enter a password in the password field.
LOCERROR_noemail              You have not entered an email address.  Please enter a valid email address in the email field.
LOCERROR_noname               An account name has not been entered, please enter a name in the account name field.
LOCERROR_nameexists           An account name already exists for that email address/password. Please try again with a different email address or password.
LOCERROR_checksize            There is a problem creating this local profile on your hard drive. Please check that you have enough room on your hard drive.  You need a minimum 100 KB for a profile.
LOCERROR_invalidnamespace     Your account name is invalid. A space is not accepted as a valid character for account names.  Please enter another name.
LOCERROR_invalidnamecharacter Your account name is invalid. Certain characters are not accepted in account names. Please enter another name.
LOCERROR_invalidnamethree     Your account name is invalid. The first three characters must not contain the following: @ + #. Please enter another name.
LOCERROR_serveroffline        The Battlefield 2 login servers are currently offline; we are working to correct the problem. Please try again later.
ACCOUNT_online                Online
ACCOUNT_offline               Offline
HEADER_mouselook              MOUSE LOOK
MODAL_disclaimer                                           
CREDITS_DICE_CANADA           DICE CANADA
CREDITS_DICE_CANADA_leadart   Lead Art
CREDITS_DICE_CANADA_weaponart Weapon Art
CREDITS_DICE_CANADA_additionalartAdditional Art
MESSAGEHANDLER_videoneedrebootYou must restart the game in order to apply these video settings.
MODAL_selectunlock            SELECTING UNLOCK
EOR_winningteam_us            USMC WON THE ROUND
EOR_winningteam_ch            CHINA WON THE ROUND
EOR_winningteam_mec           MEC WON THE ROUND
EOR_winningteam_draw          THE ROUND WAS A DRAW
LOCERROR_noprovider           Your sound hardware is incompatible with the settings you have selected.  Please reset your audio settings to the default settings in order to hear sound and music.
LOCERROR_noproviderdll        Your sound hardware is incompatible with the settings you have selected.  Please reset your audio settings to the default settings in order to hear sound and music.
LOCERROR_openaldenied         Your sound hardware is incompatible with the settings you have selected.  Please reset your audio settings to the default settings in order to hear sound and music.
LOCERROR_openalerror          Your sound hardware is incompatible with the settings you have selected.  Please reset your audio settings to the default settings in order to hear sound and music.
MULTIPLAY_punkbuster          Punkbuster
MULTIPLAY_64bit               64-bit
MULTIPLAY_ranked              Ranked
MULTIPLAY_password            Password Protected
MULTIPLAY_battlerecorder      BattleRecorder
MULTIPLAY_battlecommo         BattleCommo
MULTIPLAY_winos               WinOS
MULTIPLAY_linux               Linux
MULTIPLAY_browser icons       BROWSER ICONS
LOCERROR_punkbuster           You have been kicked from the server by Punkbuster.
CPNAME_MC_16_northbridge      North Bridge
MODDESC_TITLE                 Battlefield-2
MODDESC_TEXT                  Return to the intensity and excitement of Battlefield 2™, blasting into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available.
OPTIONS_esccontrols           Press ESC to clear the selected key
LEADERBOARD_updated           LAST UPDATED:
AUDIOSETTINGS_software        Software
AUDIOSETTINGS_hardware        Hardware
ARMY_pla                      People's Liberation Army
ARMY_mec                      Middle Eastern Coalition
ARMY_usmc                     United States Marine Corps
LOCERROR_invalidip            You have entered an invalid IP address.
COMMUNITY_1_confirmdelete     Do you want to delete this BattleRecorder file?
LOCERROR_driverincompatible   In order to have an optimal graphical experience, you need to update your current video driver. You can upgrade to the minimum required driver version, by clicking the 'Install NVIDIA Drivers' button, on the Battlefield 2 splash screen.
LOCERROR_playnowoffline       Using Play Now requires an online account.
CONNECT_password              PASSWORD
MESSAGEHANDLER_punkbuster     PUNKBUSTER ERROR
MESSAGEHANDLER_punkbusterinfo You have been disconnected by Punkbuster.  The reason follows in English below.
MESSAGEHANDLER_punkbustertitlePUNKBUSTER ERROR MESSAGE
LOCERROR_joinserverselected   No server selected
LOCERROR_dataacritical        Network data corruption error.  Please try again.
LEGAL_creative                EAX is either a trademark or registered trademark of Creative Technology Ltd in the United States and/or other countries.
LOCERROR_settings             Settings have been saved.
OPTIONS_3_ingame              You cannot apply these settings while on a map.  You must disconnect from your game in order to apply these video settings.
LOCERROR_dup_InfantryPlayerInputControlMapDuplicate key found in Common controls.
LOCERROR_dup_LandPlayerInputControlMapDuplicate key found in Land controls.
LOCERROR_dup_AirPlayerInputControlMapDuplicate key found in Air controls.
LOCERROR_dup_HelicopterPlayerInputControlMapDuplicate key found in Helicopter controls.
LOCERROR_dup_SeaPlayerInputControlMapDuplicate key found in Boat controls.
LOCERROR_dup_defaultGameControlMapDuplicate key found in Common controls.
LOCERROR_dup_defaultPlayerInputControlMapDuplicate key found in Common controls.
COMMUNITY_1_downloadfailed    DOWNLOAD FAILED
COMMUNITY_1_downloadfailed_infoThe download did not complete.  Please try again.
AUDIOSETTINGS_creative        Creative X-Fi
COUNTRY_US                    United States
COUNTRY_UK                    United Kingdom
COUNTRY_DE                    Germany
COUNTRY_SE                    Sweden
ARMY_US                       United States Marine Corps
COUNTRY_AF                    Afghanistan
COUNTRY_AL                    Albania
COUNTRY_DZ                    Algeria
COUNTRY_AS                    American Samoa
COUNTRY_AD                    Andorra
COUNTRY_AO                    Angola
COUNTRY_AI                    Anguilla
COUNTRY_AG                    Antigua and Barbuda
COUNTRY_AR                    Argentina
COUNTRY_AM                    Armenia
COUNTRY_AW                    Aruba
COUNTRY_AU                    Australia
COUNTRY_AT                    Austria
COUNTRY_AZ                    Azerbaijan
COUNTRY_BH                    Bahrain
COUNTRY_BD                    Bangladesh
COUNTRY_BB                    Barbados
COUNTRY_BY                    Belarus
COUNTRY_BE                    Belgium
COUNTRY_BZ                    Belize
COUNTRY_BJ                    Benin
COUNTRY_BM                    Bermuda
COUNTRY_BT                    Bhutan
COUNTRY_BO                    Bolivia
COUNTRY_BA                    Bosnia-Herzegovina
COUNTRY_BW                    Botswana
COUNTRY_BV                    Bouvet Island
COUNTRY_BR                    Brazil
COUNTRY_IO                    British Indian Ocean
COUNTRY_BN                    Brunei
COUNTRY_BG                    Bulgaria
COUNTRY_BF                    Burkina Faso
COUNTRY_BI                    Burundi
COUNTRY_KH                    Cambodia
COUNTRY_CM                    Cameroon
COUNTRY_CA                    Canada
COUNTRY_CV                    Cape Verde
COUNTRY_KY                    Cayman Islands
COUNTRY_CF                    Central African Republic
COUNTRY_TD                    Chad
COUNTRY_CL                    Chile
COUNTRY_CN                    China
COUNTRY_CX                    Christmas Island
COUNTRY_CC                    Cocos (Keeling Islands
COUNTRY_CO                    Colombia
COUNTRY_KM                    Comoros
COUNTRY_CG                    Congo
COUNTRY_CK                    Cook Islands
COUNTRY_CR                    Costa Rica
CPNAME_SP_64_outpost          Outpost
COUNTRY_HR                    Croatia
COUNTRY_CU                    Cuba
COUNTRY_CY                    Cyprus
COUNTRY_CZ                    Czech Republic
COUNTRY_DK                    Denmark
COUNTRY_DJ                    Djibouti
COUNTRY_DM                    Dominica
COUNTRY_DO                    Dominican Republic
COUNTRY_EC                    Ecuador
COUNTRY_EG                    Egypt
COUNTRY_SV                    El Salvador
COUNTRY_GQ                    Equatorial Guinea
COUNTRY_ER                    Eritrea
COUNTRY_EE                    Estonia
CPNAME_SS_16_Temple           Temple
PLAYER_CONFIRM_C_rogerthat    Affirmative
PLAYER_CONFIRM_C_rogerthat_altI read you
PLAYER_CONFIRM_SL_rogerthat   Roger that
PLAYER_CONFIRM_SL_rogerthat_altTen-four
PLAYER_CONFIRM_TM_rogerthat   Okay
PLAYER_CONFIRM_TM_rogerthat_altYou got it
PLAYER_CONFIRM_C_negative     Negative
PLAYER_CONFIRM_C_negative_alt Negatory
PLAYER_CONFIRM_SL_negative    Negative
PLAYER_CONFIRM_SL_negative_altNo can do
PLAYER_CONFIRM_TM_negative    No Sir
PLAYER_CONFIRM_TM_negative_altNo way, man
PLAYER_CONFIRM_C_thankyou     Well done, thanks
PLAYER_CONFIRM_C_thankyou_alt Thanks, much appreciated
PLAYER_CONFIRM_SL_thankyou    Hey, thanks
PLAYER_CONFIRM_SL_thankyou_altGood deal, thanks
PLAYER_CONFIRM_TM_thankyou    Thanks champ
PLAYER_CONFIRM_TM_thankyou_altThanks, I owe you one
PLAYER_CONFIRM_C_sorry        Sorry
PLAYER_CONFIRM_C_sorry_alt    Sorry, my bad
PLAYER_CONFIRM_SL_sorry       Sorry, man
PLAYER_CONFIRM_SL_sorry_alt   Sorry
PLAYER_CONFIRM_TM_sorry       Sorry chief
PLAYER_CONFIRM_TM_sorry_alt   Sorry, I screwed up
PLAYER_SPOTTED_SL_enemycarspottedEnemy Car Spotted
PLAYER_SPOTTED_SL_enemycarspotted_altHostile vehicle spotted, over
PLAYER_SPOTTED_TM_enemycarspottedEnemy vehicle
PLAYER_SPOTTED_TM_enemycarspotted_altHostile on the road
PLAYER_SPOTTED_SL_enemyapcspottedEnemy APC Spotted
PLAYER_SPOTTED_SL_enemyapcspotted_altEnemy APC identified
PLAYER_SPOTTED_TM_enemyapcspottedHostile APC
PLAYER_SPOTTED_TM_enemyapcspotted_altEnemy APC
PLAYER_SPOTTED_SL_enemytankspottedHostile armor sighted, over
PLAYER_SPOTTED_SL_enemytankspotted_altEnemy armor spotted
PLAYER_SPOTTED_TM_enemytankspottedWe got hostile armor
PLAYER_SPOTTED_TM_enemytankspotted_altEnemy tank is inbound, over
PLAYER_SPOTTED_SL_enemyaaspottedEnemy AA-vehicle Spotted
PLAYER_SPOTTED_SL_enemyaaspotted_altHostile AA vehicle spotted, over
PLAYER_SPOTTED_TM_enemyaaspottedI've spotted mobile AA, over
PLAYER_SPOTTED_TM_enemyaaspotted_altHostile anti-aircraft
PLAYER_SPOTTED_SL_enemyhelicopterspottedEnemy Helicopter Spotted
PLAYER_SPOTTED_SL_enemyhelicopterspotted_altHostile chopper, over
PLAYER_SPOTTED_TM_enemyhelicopterspottedHostile chopper identified
PLAYER_SPOTTED_TM_enemyhelicopterspotted_altHostile slick inbound, over
PLAYER_SPOTTED_SL_enemyjetspottedHostile Jet Spotted, over
PLAYER_SPOTTED_SL_enemyjetspotted_altEnemy air assets, over
PLAYER_SPOTTED_TM_enemyjetspottedEnemy aircraft
PLAYER_SPOTTED_TM_enemyjetspotted_altWe got company overhead, over
PLAYER_SPOTTED_SL_enemyboatspottedEnemy boat spotted
PLAYER_SPOTTED_SL_enemyboatspotted_altEnemy water vehicle spotted
PLAYER_SPOTTED_TM_enemyboatspottedEnemy boat spotted
PLAYER_SPOTTED_TM_enemyboatspotted_altEnemy water vehicle spotted
PLAYER_SPOTTED_SL_enemyinfantryspottedHostile infantry spotted, over
PLAYER_SPOTTED_SL_enemyinfantryspotted_altEnemy troops identified
PLAYER_SPOTTED_TM_enemyinfantryspottedEnemy troops
PLAYER_SPOTTED_TM_enemyinfantryspotted_altHostiles on the ground
PLAYER_SPOTTED_SL_enemysniperspottedHostile sniper spotted, over
PLAYER_SPOTTED_SL_enemysniperspotted_altSnipers on our perimeter
PLAYER_SPOTTED_TM_enemysniperspottedSniper
PLAYER_SPOTTED_TM_enemysniperspotted_altEnemy sniper
PLAYER_SPOTTED_SL_enemyminespottedHostile mines spotted, over
PLAYER_SPOTTED_SL_enemyminespotted_altEncountering mines
PLAYER_SPOTTED_TM_enemyminespottedEnemy mines
PLAYER_SPOTTED_TM_enemyminespotted_altWe have encountered mines, over
PLAYER_SPOTTED_SL_enemyforcesspottedHostile forces spotted, over
PLAYER_SPOTTED_SL_enemyforcesspotted_altEnemy forces, over
PLAYER_SPOTTED_TM_enemyforcesspottedEnemy units on the move
PLAYER_SPOTTED_TM_enemyforcesspotted_altEnemy activity
PLAYER_REQUEST_SL_requestordersRequesting new orders
PLAYER_REQUEST_SL_requestorders_altWhat are your orders sir?
PLAYER_REQUEST_TM_requestordersRequesting orders, over!
PLAYER_REQUEST_TM_requestorders_altWe need new orders here!
PLAYER_REQUEST_SL_requestpickupRequesting a pickup, over!
PLAYER_REQUEST_SL_requestpickup_altRequesting pickup!
PLAYER_REQUEST_TM_requestpickupHey, I need a ride!
PLAYER_REQUEST_TM_requestpickup_altGet me out of here!
PLAYER_REQUEST_SL_getin       Get in!
PLAYER_REQUEST_SL_getin_alt   Quick! Jump in!
PLAYER_REQUEST_TM_getin       Hop in!
PLAYER_REQUEST_TM_getin_alt   Mount up!
PLAYER_REQUEST_SL_requestreinforcementsRequesting reinforcements, over!
PLAYER_REQUEST_SL_requestreinforcements_altWe need reinforcing!
PLAYER_REQUEST_TM_requestreinforcementsWe need support!
PLAYER_REQUEST_TM_requestreinforcements_altHow about some help over here?
PLAYER_REQUEST_SL_requestartilleryRequest artillery on this target.
PLAYER_REQUEST_SL_requestartillery_altEnemy activity. Requesting a barrage.
PLAYER_REQUEST_SL_requestuav  Requesting UAV overflight, over.
PLAYER_REQUEST_SL_requestuav_altRequesting unmanned aerial
PLAYER_REQUEST_SL_requestmedicRequesting a Medic
PLAYER_REQUEST_SL_requestmedic_altMedic to this position
PLAYER_REQUEST_TM_requestmedicI need a Medic here!
PLAYER_REQUEST_TM_requestmedic_altI need a Medic quick!
PLAYER_REQUEST_SL_requestrepairsRequesting repairs
PLAYER_REQUEST_SL_requestrepairs_altRequesting repair support
PLAYER_REQUEST_TM_requestrepairsWe need repairs here!
PLAYER_REQUEST_TM_requestrepairs_altWe need repairs quick!
PLAYER_REQUEST_SL_requestammo Requesting ammunition, over
PLAYER_REQUEST_SL_requestammo_altWe need ammo!
PLAYER_REQUEST_TM_requestammo Running dry. Need ammo
PLAYER_REQUEST_TM_requestammo_altI'm bingo on ammo!
PLAYER_REQUEST_SL_requestsuppliesRequesting supply drop, over
PLAYER_REQUEST_SL_requestsupplies_altWe need supply drop at this coordinate
PLAYER_TACTICS_SL_gogogo      Go, go, go!
PLAYER_TACTICS_SL_gogogo_alt  Move it!
PLAYER_TACTICS_TM_gogogo      Let's move!
PLAYER_TACTICS_TM_gogogo_alt  Hit it!
PLAYER_TACTICS_SL_retreat     Fall back!
PLAYER_TACTICS_SL_retreat_alt Drop back! Pull out!
PLAYER_TACTICS_TM_retreat     They're blowin' us away! Retreat!
PLAYER_TACTICS_TM_retreat_alt We're getting wasted! Fall back!
PLAYER_TACTICS_SL_bailout     Bail out!
PLAYER_TACTICS_SL_bailout_alt Get out!
PLAYER_TACTICS_TM_bailout     Hop out!
PLAYER_TACTICS_TM_bailout_alt Jump out!
PLAYER_TACTICS_SL_getout      Get out
PLAYER_TACTICS_TM_getout      Get out
PLAYER_TACTICS_SL_abandonship Abandon ship
PLAYER_TACTICS_TM_abandonship Abandon ship
AUTO_RULES_losingcontrol      Our position is under attack!
AUTO_RULES_losingcontrol_alt  Enemy is advancing
AUTO_RULES_welostacp          We've lost control of the #CPNAME# outpost
AUTO_RULES_welostacp_alt      #CPNAME# outpost is being overrun!
AUTO_RULES_wecapturedacp      §0#PLAYERNAME#§1 captured the #CPNAME# control point
AUTO_RULES_wecapturedacp_alt  §0#PLAYERNAME#§1 captured the #CPNAME# control point
AUTO_RULES_youbeenrecommendedforawardYou've been recommended for an award
AUTO_RULES_youbeenrecommendedforpromotionYou've been recommended for promotion!
AUTO_RULES_youbeenrecommendedforpromotion_altYou have received a promotion recommendation
AUTO_RULES_runningreallylowonreinforcementsWe’re running low on reinforcements!
AUTO_RULES_runningreallylowonreinforcements_altWe’re losing men left and right, do you copy?
AUTO_RULES_runninglowonreinforcementsEnemy weakening key positions, over
AUTO_RULES_runninglowonreinforcements_altWe're taking casualties, over
AUTO_VOTING_anothervoteisinprogressAnother vote is already in progress
AUTO_VOTING_votedoutfrombattlefieldYou have been voted out of the Battlefield
AUTO_VOTING_votedoutfromcommanderYou have been voted out of the Commander position
AUTO_VOTING_votedoutfromcommander_altI must inform you that you have been demoted from the rank of Commander
AUTO_VOTING_kickvoteinitiated Kick vote initiated
AUTO_VOTING_kickvoteisactive  Kick vote is active, please place your vote
AUTO_VOTING_successfulkickvoteKick vote successful, player kicked
AUTO_VOTING_nonsuccessfulkickvoteKick vote non successful, player stays
AUTO_VOTING_mutinyvoteinitiatedMutiny vote against the current commander initiated
AUTO_VOTING_mutinyvoteisactiveMutiny vote active, please place your vote
AUTO_VOTING_successfulmutinyvoteMutiny vote successful
AUTO_VOTING_nonsuccessfulmutinyvoteMutiny vote unsuccessful, commander stays
AUTO_VOTING_mapvoteinitiated  Map vote initiated
AUTO_VOTING_mapvoteisactive   Map vote active
AUTO_VOTING_successfulmapvote Successful map vote
AUTO_VOTING_nonsuccessfulmapvoteNon successful map vote
AUTO_MOODGP_SL_friendlyfire   Hey! Cease fire soldier!
AUTO_MOODGP_SL_friendlyfire_altStop firing! Now!
AUTO_MOODGP_TM_friendlyfire   Check your fire!
AUTO_MOODGP_TM_friendlyfire_altCool it! Cease firing!
AUTO_MOODGP_SL_throwingfraggrenadeFrag out!
AUTO_MOODGP_SL_throwingfraggrenade_altThrowing frag!
AUTO_MOODGP_TM_throwingfraggrenadeGrenade!
AUTO_MOODGP_TM_throwingfraggrenade_altFrag grenade!
AUTO_MOODGP_SL_throwingsmokegrenadeSmoke out!
AUTO_MOODGP_SL_throwingsmokegrenade_altThrowing smoke!
AUTO_MOODGP_TM_throwingsmokegrenadeSmoke coming!
AUTO_MOODGP_TM_throwingsmokegrenade_altSmoking!
AUTO_MOODGP_SL_sendingtargetcoordinatesSending laser target now
AUTO_MOODGP_SL_sendingtargetcoordinates_altMarking with laser now
AUTO_MOODGP_TM_sendingtargetcoordinatesMarking target
AUTO_MOODGP_TM_sendingtargetcoordinates_altLasing target
AUTO_MOODGP_SL_incominggrenadeWatch out! Grenade!
AUTO_MOODGP_SL_incominggrenade_altGrenade incoming!
AUTO_MOODGP_TM_incominggrenadeGrenade!
AUTO_MOODGP_TM_incominggrenade_altIncoming grenade!
AUTO_MOODGP_SL_reloading      Reloading weapon!
AUTO_MOODGP_SL_reloading_alt  I'm reloading!
AUTO_MOODGP_TM_reloading      Reload!
AUTO_MOODGP_TM_reloading_alt  I’m dry! Reloading!
AUTO_MOODGP_SL_outofmedic     Wait a second, I'm out of bandages
AUTO_MOODGP_SL_outofmedic_alt Hold on, meds are running low!
AUTO_MOODGP_TM_outofmedic     Wait a sec, out of bandages
AUTO_MOODGP_TM_outofmedic_alt Sorry man, we’re 86 on meds. Hold on
AUTO_MOODGP_SL_outofammo      Wait a sec, I'm out of ammunition
AUTO_MOODGP_SL_outofammo_alt  Hold on, ammo is running low!
AUTO_MOODGP_TM_outofammo      Wait a sec, I'm out of ammo
AUTO_MOODGP_TM_outofammo_alt  Sorry man, we’re 86 on ammo. Hold on
AUTO_MOODGP_SL_recharging     Recharging
AUTO_MOODGP_SL_recharging_alt Hold on, recharging
AUTO_MOODGP_TM_recharging     Recharging
AUTO_MOODGP_TM_recharging_alt It’s recharging
AUTO_MOODGP_SL_gotlock        I got lock
AUTO_MOODGP_SL_gotlock_alt    I have lock on him
AUTO_MOODGP_TM_gotlock        I'm locked on him
AUTO_MOODGP_TM_gotlock_alt    I got him locked
AUTO_MOODGP_SL_missilefired   Missile away!
AUTO_MOODGP_SL_missilefired_altMissile fired!
AUTO_MOODGP_TM_missilefired   Missile released
AUTO_MOODGP_TM_missilefired_altFox one, fox one!
AUTO_MOODGP_SL_usingshockpaddlesClear!
AUTO_MOODGP_TM_usingshockpaddlesClear!
AUTO_MOODGP_leavingcombatarea Warning, you are leaving the combat area!
AUTO_MOODGP_leavingcombatarea_altWarning, you are leaving the combat area!
AUTO_MOODGP_SL_mandownscream  Medic!
AUTO_MOODGP_SL_mandownscream_altMan down, man down!
AUTO_MOODGP_TM_mandownscream  Medic!
AUTO_MOODGP_TM_mandownscream_altMan down, man down!
COMMSL_COMMANDER_welcomecommanderGreetings, Commander
COMMSL_COMMANDER_welcomecommander_altWelcome to duty, Commander
COMMSL_COMMANDER_newcommander New Commander is on duty
COMMSL_COMMANDER_newcommander_altNew Commander reporting for duty
COMMSL_COMMANDER_commanderposavailableA new Commander is required
COMMSL_COMMANDER_commanderposavailable_altCalling for a new Commander
COMMSL_COMMANDER_establishcameralinkCamera link establishing
COMMSL_COMMANDER_establishcameralink_altCamera deployed. Link establishing
COMMSL_SQUAD_joinedsquadone   Squad One
COMMSL_SQUAD_joinedsquadtwo   Squad Two
COMMSL_SQUAD_joinedsquadthree Squad Three
COMMSL_SQUAD_joinedsquadfour  Squad Four
COMMSL_SQUAD_joinedsquadfive  Squad Five
COMMSL_SQUAD_joinedsquadsix   Squad Six
COMMSL_SQUAD_joinedsquadseven Squad Seven
COMMSL_SQUAD_joinedsquadeight Squad Eight
COMMSL_SQUAD_joinedsquadnine  Squad Nine
COMMSL_SQUAD_joinedsquadten   Squad Ten
COMMSL_SQUAD_newslassigned    Squad leader assigned. Report in!
COMMSL_SQUAD_newslassigned_altNew squad leader assigned
COMMSL_SQUAD_assignedsl       You have a squad. Now lead it!
COMMSL_SQUAD_assignedsl_alt   Congratulations on making squad leader
COMMSL_SQUAD_squadneedsaleaderYour squad requires a new leader
COMMSL_SQUAD_squadneedsaleader_altYou need a new leader to your squad
COMSL_BRIDGES_bridgedestroyed Bridge is down
COMSL_BRIDGES_bridgedestroyed_altBridge cut, over
COMSL_BRIDGES_bridgerepaired  Bridge is back up
COMSL_BRIDGES_bridgerepaired_altBridge has been repaired
COMMSL_SCAN_satelliescaninitiatedInitiating satellite scan
COMMSL_SCAN_satelliescaninitiated_altStand by for satellite transmission
COMMSL_SCAN_satellitetransmittingCommencing satellite transmission
COMMSL_SCAN_satellitetransmitting_altSatellite scan commencing
COMMSL_SCAN_warningenemysatscanEnemy satellite scan detected
COMMSL_SCAN_warningenemysatscan_altHostile satellite scanning our position
COMMSL_SCAN_satscanlinkbreakingSatellite coming down in 3-2-1. Satelllite down
COMMSL_SCAN_satscanlinkbreaking_altEnding satellite transmission in 3-2-1. Transmission cut
COMMSL_SCAN_satnotreadyforscanNegative. Satellite repositioning still in progress. Stand by
COMMSL_SCAN_satnotreadyforscan_altNegative. Awaiting satellite transmission window. Stand by
COMMSL_SUPPLIES_dropinitiated Roger on the supply drop, over
COMMSL_SUPPLIES_dropinitiated_altStand by for supply drop, over
COMMSL_SUPPLIES_suprequestacceptedAffirmative, supplies are airdropping now, over
COMMSL_SUPPLIES_suprequestaccepted_altRoger that, be advised of a supply drop in your sector, over
COMMSL_SUPPLIES_suprequestdeniedNegative on the supply drop, over
COMMSL_SUPPLIES_suprequestdenied_altSupply drop is denied
COMMSL_SUPPLIES_notavailable  Supply aircraft not ready
COMMSL_SUPPLIES_notavailable_altSupply aircraft is not refueled, over
COMMSL_SUPPLIES_suprequestautodeniedNegative, await refuel of supply aircraft, over
COMMSL_SUPPLIES_suprequestautodenied_altNegative, supply aircraft not ready to deploy
COMMSL_ARTILLERY_artillerylaunchShot over
COMMSL_ARTILLERY_artillerylaunch_altArtillery firing
COMMSL_ARTILLERY_artillerycondredArtillery is condition Red
COMMSL_ARTILLERY_artillerycondred_altArtillery is under attack
COMMSL_ARTILLERY_artillerydestroyedNegative, artillery destroyed
COMMSL_ARTILLERY_artillerydestroyed_altNegative, artillery is out of commission
COMMSL_ARTILLERY_artilleryrepairedArtillery has been repaired, over
COMMSL_ARTILLERY_artilleryrepaired_altArtillery support restored, over
COMMSL_ARTILLERY_requestartilleryrepairsArtillery tubes compromised. Require repair!
COMMSL_ARTILLERY_requestartilleryrepairs_altWe need immediate repair of artillery, do you copy?
COMMSL_ARTILLERY_artrequestacceptedRoger on artillery strike, over
COMMSL_ARTILLERY_artrequestaccepted_altAffirmative. Stand by for artillery mission, over.
COMMSL_ARTILLERY_artrequestdeniedArtillery strike denied
COMMSL_ARTILLERY_artrequestautodeniedDenied. Artillery barrage underway
COMMSL_ARTILLERY_artrequestautodenied_altArtillery strike denied. Mission currently underway
COMMSL_UAV_C_uavonline        UAV in position and sending
COMMSL_UAV_C_uavonline_alt    UAV has been launched
COMMSL_UAV_uavonline          UAV transmitting on this mark
COMMSL_UAV_uavonline_alt      UAV online and transmitting
COMMSL_UAV_uavoffline         UAV offline
COMMSL_UAV_uavoffline_alt     UAV is 86 on fuel. Transmission ending
COMMSL_UAV_uavrequestaccepted Roger, UAV deploying overhead
COMMSL_UAV_uavrequestaccepted_altUAV underway to your position, over
COMMSL_UAV_uavrequestdenied   UAV surveillance request denied
COMMSL_UAV_uavrequestdenied_altUAV support denied, over
COMMSL_UAV_uavrequestautodeniedUAV already airborne, request denied
COMMSL_UAV_uavrequestautodenied_altNegative, UAV already airborne, over
COMMSL_COMORDERS_attackthisposAttack this coordinate
COMMSL_COMORDERS_attackthispos_altHit this position!
COMMSL_COMORDERS_defendthisposDefend this coordinate.
COMMSL_COMORDERS_defendthispos_altHold this map coordinate, over
COMMSL_COMORDERS_movetothisposMove to this position
COMMSL_COMORDERS_movetothispos_altMove your men to these coordinates
COMMSL_COMORDERS_placemineshereMine these coordinates
COMMSL_COMORDERS_repairsneededhereGet repairs to this position
COMMSL_COMORDERS_demolitionsneededhereSet demolitions at these coordinates
COMMSL_COMORDERS_demolitionsneededhere_altGet demolitions to this position, over
COMMSL_SLORDERS_movetothispos Move to this position
COMMSL_SLORDERS_movetothispos_altAdvance to this position
COMMSL_SLORDERS_attackthispos Attack this position!
COMMSL_SLORDERS_attackthispos_altMove out! Attack here!
COMMSL_SLORDERS_defendthispos Defend this position
COMMSL_SLORDERS_defendthispos_altWe're going over to defense here
COMMSL_SLORDERS_minethispos   Mine this position, over
COMMSL_SLORDERS_minethispos_altMine the following position, do you copy?
COMMSL_SLORDERS_repairthispos Repairs needed at this position
COMMSL_COMMANDER_nocommanderavailableThis support is currently not available since there is no Commander in your team
COMMSL_SQUAD_noslresponse     Squad leader has not responded
COMMSL_UAV_trailerdamaged_alt UAV trailer is taking damage
COMMSL_UAV_trailerdamaged     UAV trailer is under attack
COMMSL_UAV_requestrepairs     Request UAV trailer repairs
COMMSL_UAV_trailerdestroyed   UAV trailer destroyed
COMMSL_COMRADIO_commend       Good work, squad!
COMMSL_COMRADIO_commend_alt   Go squad go!
COMMSL_COMRADIO_commend_alt2  You're the finest squad I ever set eyes on
COMMSL_COMRADIO_rebuke        You are the worst Squad I've ever had the misfortune to see!
COMMSL_COMRADIO_rebuke_alt    My Grandmother could do better
COMMSL_COMRADIO_rebuke_alt2   Next time try following my orders!
COMMSL_COMRADIO_followorders  You have your orders soldier!
COMMSL_COMRADIO_followorders_altProceed as ordered soldier!
COMMSL_COMRADIO_artilleryheadsupArtillery, your area!
COMMSL_COMRADIO_artilleryavailableSquad Leader, Artillery is available!
COMMSL_COMRADIO_supplydropavailableSquad Leader, re-supply available on your request
COMMSL_COMRADIO_uavavailable  Squad Leader, UAV support is available
COMMSL_COMRADIO_sorry         Sorry
COMMSL_COMRADIO_divide        Squad!, divide up and form two squads
AUTO_RULES_radiospam          Stop yakking and get off this net!
AUTO_MOODGP_SL_goodtogo       You’ll live buddy, now get back to the fight!
AUTO_MOODGP_SL_goodtogo_alt   Alright, you're good to go!
AUTO_MOODGP_TM_goodtogo       You’ll live buddy, now get back to the fight!
AUTO_MOODGP_TM_goodtogo_alt   Alright, you're good to go!
PLAYER_SPOTTED_C_enemycarspottedEnemy Car Spotted
PLAYER_SPOTTED_C_enemyapcspottedEnemy APC Spotted
PLAYER_SPOTTED_C_enemywbspottedEnemy wheelbarrow spotted!
PLAYER_SPOTTED_SL_enemywbspottedEnemy wheelbarrow spotted!
PLAYER_SPOTTED_TM_enemywbspottedEnemy wheelbarrow spotted!
PLAYER_SPOTTED_C_enemytankspottedEnemy armor spotted
PLAYER_SPOTTED_C_enemyaaspottedEnemy AA-vehicle Spotted
PLAYER_SPOTTED_C_enemyhelicopterspottedEnemy Helicopter Spotted
PLAYER_SPOTTED_C_enemyjetspottedEnemy jet spotted
PLAYER_SPOTTED_C_enemyboatspottedEnemy Boat Spotted
PLAYER_SPOTTED_C_enemyinfantryspottedEnemy infantry spotted
PLAYER_SPOTTED_C_enemysniperspottedEnemy sniper spotted
PLAYER_SPOTTED_C_enemyminespottedEnemy mines spotted
PLAYER_SPOTTED_C_enemyforcesspottedEnemy forces spotted
AUTO_MOODGP_SL_targetlost     Target lost
AUTO_MOODGP_TM_targetlost     Target lost
COMMSL_SCAN_trailercondred    Satellite trailer is condition Red
COMMSL_SCAN_trailercondred_altThe satellite trailer is down.
COMMSL_SCAN_trailerdestroyed  Negative, satellite trailer destroyed
COMMSL_SCAN_trailerdestroyed_altNegative, satellite scan is out of commission
COMMSL_SCAN_trailerrepaired   Satellite scan trailer has been repaired, over
COMMSL_SCAN_trailerrepaired_altSatellite scan support restored, over
COMMSL_SCAN_requesttrailerrepairsSatellite scan trailer compromised. Require repair
COMMSL_SCAN_requesttrailerrepairs_altWe need immediate repair of the satellite scan trailer, do you copy?
COMMSL_UAV_uavnotavailable    UAV unavailable, trailer destroyed
COMMSL_UAV_trailerrepaired    UAV trailer repaired
COMMSL_SLORDERS_demolitionsneededhereDemolitions needed here!
PLAYER_TACTICS_SL_followme    Follow me, soldiers!
PLAYER_TACTICS_TM_followme    Follow me!
AUTO_RULES_ticketbleedstart   We're losing this battle, start fighting or I'll find someone who can
AUTO_RULES_ticketbleedstart_altThe enemy is in control, work harder soldiers!
AUTO_RULES_ticketbleedend     We've regained control, good work men
AUTO_RULES_ticketbleedend_alt Control restored, well done
PLAYER_REPORTIN_SL_engineer   Engineer requesting an objective!
PLAYER_REPORTIN_SL_medic      Medic requesting an objective!
PLAYER_REPORTIN_SL_specops    Specops requesting an objective!
PLAYER_REPORTIN_SL_assault    Assault rifleman requesting an objective!
PLAYER_REPORTIN_SL_sniper     Sniper, requesting an objective!
PLAYER_REPORTIN_SL_antitank   Anti-tank, requesting an objective!
PLAYER_REPORTIN_SL_support    Heavy support requesting an objective!
PLAYER_REPORTINVEHICLE_SL_tankI'm in a tank, requesting an objective!
PLAYER_REPORTINVEHICLE_SL_fighterFighterpilot, requesting an objective!
PLAYER_REPORTINVEHICLE_SL_bomberBomberpilot, requesting a target!
PLAYER_REPORTINVEHICLE_SL_attackheliAttackhelo, requesting a target!
PLAYER_REPORTINVEHICLE_SL_transportheliTransport helo, requesting an objective!
PLAYER_REPORTINVEHICLE_SL_apc APC, requesting an objective!
PLAYER_REPORTINVEHICLE_SL_jeepIn a jeep, requesting an objective!
PLAYER_REPORTINVEHICLE_SL_antiairAA-vehicle, requesting an objective!
PLAYER_REPORTIN_TM_engineer   Grease Monkey here, anything broken?
PLAYER_REPORTIN_TM_medic      I'm a Medic, where do you want me?
PLAYER_REPORTIN_TM_specops    Specops requesting a target!
PLAYER_REPORTIN_TM_assault    Assault, requesting an objective!
PLAYER_REPORTIN_TM_sniper     Sniper, requesting an objective!
PLAYER_REPORTIN_TM_antitank   Anti-tank, requesting an objective!
PLAYER_REPORTIN_TM_support    Machinegunner requesting an objective!
PLAYER_REPORTINVEHICLE_TM_tankI'm in a tank, requesting an objective!
PLAYER_REPORTINVEHICLE_TM_fighterJet fighter, fangs out!
PLAYER_REPORTINVEHICLE_TM_bomberJet bomber, requesting a target!
PLAYER_REPORTINVEHICLE_TM_attackheliAttackhelo, requesting a target!
PLAYER_REPORTINVEHICLE_TM_transportheliTransport helo, requesting an objective!
PLAYER_REPORTINVEHICLE_TM_apc APC, requesting an objective!
PLAYER_REPORTINVEHICLE_TM_jeepIn a jeep, requesting an objective!
PLAYER_REPORTINVEHICLE_TM_antiairAA-vehicle, requesting an objective!
PLAYER_REPORTIN_C_engineer    I'm an engineer.
PLAYER_REPORTIN_C_medic       I'm a Medic
PLAYER_REPORTIN_C_specops     I'm Specops
PLAYER_REPORTIN_C_assault     I'm Assault
PLAYER_REPORTIN_C_sniper      I'm a sniper
PLAYER_REPORTIN_C_antitank    I'm anti-tank
PLAYER_REPORTIN_C_support     I'm a machinegunner
PLAYER_REPORTINVEHICLE_C_tank I'm in a tank
PLAYER_REPORTINVEHICLE_C_fighterI'm a fighterpilot
PLAYER_REPORTINVEHICLE_C_bomberI'm a bomberpilot
PLAYER_REPORTINVEHICLE_C_attackheliI'm in an attack helo
PLAYER_REPORTINVEHICLE_C_transportheliI'm in a transport helo
PLAYER_REPORTINVEHICLE_C_apc  I'm in an APC
PLAYER_REPORTINVEHICLE_C_jeep I'm in a jeep
PLAYER_REPORTINVEHICLE_C_antiairI'm in a AA-vehicle
PLAYER_REPORTINVEHICLE_C_bombshelterI'm in the hole
AUTO_MOODGP_TM_healhere       Get First Aid, here!
AUTO_MOODGP_TM_healhere_alt   First Aid! Here!
AUTO_MOODGP_SL_healhere       First Aid, right here!
AUTO_MOODGP_SL_healhere_alt   Need First Aid?
AUTO_MOODGP_TM_ammohere       Get Ammo, here!
AUTO_MOODGP_TM_ammohere_alt   Ammo! Here!
AUTO_MOODGP_SL_ammohere       Ammo, right here!
AUTO_MOODGP_SL_ammohere_alt   Need Ammo?
COMMSL_COMRADIO_supplyHeadsUp Supply Drop, at your Position!
CPNAME_GO_16_CONSTRUCTIONSITE Construction Site
CPNAME_GO_SP16_CONSTRUCTIONSITEConstruction Site
CPNAME_GO_32_HOTEL            Hotel
CPNAME_GO_64_HOTEL            Hotel
CPNAME_MC_16_MOSQUE           Mosque
CPNAME_MC_SP16_MOSQUE         Mosque
CPNAME_MC_64_MOSQUE           Mosque
CPNAME_DV_16_POWERSTATION     Power station
CPNAME_DV_32_POWERSTATION     Power station
CPNAME_DV_64_POWERSTATION     Power station
CPNAME_DV_SP16_POWERSTATION   Power station
CPNAME_SS_SP16_westperimeter  West Perimeter
CPNAME_SS_SP16_northisland    North Island
CPNAME_SS_SP16_centralfront   Central Front
CPNAME_SS_SP16_Temple         Temple
CPNAME_DP_SP16_powerplant     Power plant
CPNAME_DP_SP16_constructionsiteConstruction Site
CPNAME_DP_SP16_reactors       Reactors
CPNAME_DP_SP16_mainentrance   Main Entrance
CPNAME_DO_SP16_refinery       Refinery
CPNAME_DO_SP16_oldcity        Old city
CPNAME_DO_SP16_oilcisterns    Oil cisterns
HUD_MODIFIEDCONTENTNOTALLOWED You are not allowed to play with modified content on this server
CPNAME_SP_32_City_Entrance    City Entrance
CPNAME_SP_64_City_Entrance    City Entrance
CPNAME_GP_SP16_wmineentrance  West Mine Entrance
CPNAME_GP_SP16_emineentrance  East Mine Entrance
CPNAME_GP_SP16_island         Island
CPNAME_SK_SP16_hotel          Hotel
CPNAME_SK_SP16_market         Market
CPNAME_SK_SP16_gasstation     Gasstation
CPNAME_SK_SP16_square         Square
CPNAME_ZW_SP16_centralisland  Central Island
CPNAME_ZW_SP16_factory        Factory
CPNAME_ZW_SP16_naturalgasstationNatural gas Station
PLAYER_REQUEST_TM_requestartilleryI need artillery support over here, sir!
PLAYER_REQUEST_TM_requestuav  I could really use a UAV, sir!
PLAYER_TACTICS_SL_gather      Infantry, gather around me!
PLAYER_TACTICS_SL_moveout     Move out!
PLAYER_TACTICS_SL_cantgothere Can't go there, sir!
PLAYER_TACTICS_TM_cantgothere Can't go there, sir!
CPNAME_SP_SP16_tvstation      TV Station
CPNAME_SP_SP16_constructionsiteConstruction Site
CPNAME_SP_SP16_officebuildingsOffice Buildings
CPNAME_SP16_hotel             Hotel
CPNAME_DV_SP16_refinery       Refinery
CPNAME_DV_SP16_hillvillage    Hill Village
CPNAME_DV_SP16_woodyard       Wood Yard
CPNAME_GO_SP16_beach          Beach
CPNAME_GO_SP16_city           City
CPNAME_GO_SP16_village        Village
CPNAME_GO_SP16_constructionsiteConstruction Site
CPNAME_OC_SP16_airfield       Airfield
CPNAME_OC_SP16_controlcenter  Control Center
CPNAME_OC_SP16_smallairstrip  Small Airstrip
CPNAME_OC_SP16_refuellingstationRefueling Station
KILLMESSAGE_WEAPON_stationarytype95TYPE 95 LMG
HUD_YOUHAVEKICKEDPLAYER       You have kicked §0#PLAYERNAME#§1 from your squad.
HUD_SQUAD_PLAYERKICKEDFROMSQUADPlayer §0#PLAYERNAME#§1 was kicked from the squad.
HUD_CHAT_DEADPREFIX           *§1DEAD§0*
HUD_CHAT_YOUGOTAKILLSCORE     You killed §0#PLAYERNAME#§1
HUD_HUD_MEDALS_MEDAL_PURPLE   You have received the Purple Heart
CPNAME_DV_SP16_waterfall      Waterfall
HUD_NEWMAPLOADING             Loading
HUD_HUD_KILLEDBY_KILLED       §0#PLAYERNAME1# [§1Killed§0] #PLAYERNAME2#
MENU_CREDITS_SRDEVELOPMENTDIRECTORSr. Development Director
MENU_CREDITS_GRAPPLINGHOOKSPECIALISTGrappling Hook Specialist
HUD_COMROSE_GRUNT_go          GO, GO, GO
HUD_COMROSE_COMMANDER_artilleryPLACE ARTILLERY
HUD_COMROSE_COMMANDER_uav     PLACE UAV
HUD_COMROSE_COMMANDER_supply  PLACE SUPPLY DROP
HUD_COMROSE_SQUADMEMBER_requestartilleryREQUEST ARTILLERY
HUD_COMROSE_SQUADMEMBER_requestsuppliesREQUEST SUPPLIES
HUD_COMROSE_SQUADMEMBER_requestordersREQUEST ORDERS
SERVERINFO_allowglobalunlocks Allow Global Unlocks
SERVERINFO_deathcamtype       Deathcam Type
HUD_ERRORMESSAGE_TKPUNISHONLOCALHOSTLocal server hosts cannot be punished for team killing
PLAYER_REQUEST_C_requestpickupRequesting a pickup!
PLAYER_REQUEST_C_getin        Get in!
PLAYER_REQUEST_C_requestreinforcementsHow about some help over here?
PLAYER_REQUEST_C_requestmedic I need a Medic here!
PLAYER_REQUEST_C_requestrepairsWe need repairs here!
PLAYER_REQUEST_C_requestammo  Requesting ammunition
PLAYER_TACTICS_C_gogogo       Go, go, go!
PLAYER_TACTICS_C_retreat      Retreat!
PLAYER_TACTICS_C_followme     Follow me men!
PLAYER_TACTICS_C_bailout      Bail out!
PLAYER_TACTICS_C_getout       Get out
PLAYER_TACTICS_C_abandonship  Abandon ship
AUTO_MOODGP_C_friendlyfire    Cease fire!
AUTO_MOODGP_C_throwingfraggrenadeGrenade!
AUTO_MOODGP_C_throwingsmokegrenadeSmoke out!
AUTO_MOODGP_C_incominggrenade Watch out! Grenade!
AUTO_MOODGP_C_reloading       Reloading!
AUTO_MOODGP_C_healhere        First Aid, here!
AUTO_MOODGP_C_outofmedic      Hold on, Meds are running low!
AUTO_MOODGP_C_ammohere        Ammo, here!
AUTO_MOODGP_C_outofammo       Hold on, ammo is running low!
AUTO_MOODGP_C_recharging      Hold on, recharging
AUTO_MOODGP_C_gotlock         I'm locked on him
AUTO_MOODGP_C_missilefired    Fox one, fox one!
AUTO_MOODGP_C_targetlost      Target lost
AUTO_MOODGP_C_usingshockpaddlesClear!
AUTO_MOODGP_C_mandownscream   Man down, man down!
AUTO_MOODGP_C_goodtogo        Alright, you're good to go!
HUD_HUD_AWARDED               You have been awarded: #AWARD#
ARMY_chinacap                 CHINA
ARMY_meccap                   MEC
ARMY_uscap                    USMC
HUD_HUD_DEMO_NORMALSPEED      1
MAINBUTTON_playnow            PLAY NOW
HUD_SQUADTAB_SQUAD            SQUAD
HUD_SQUADTAB_SQUADFULL        SQUAD FULL
HUD_SQUADTAB_TEAM             TEAM
HUD_SQUADTAB_KICK             KICK
HUD_SQUADTAB_INVITE           INVITE
HUD_SQUADTAB_CREATE           CREATE
HUD_HUD_SQUADINFO_SQUADMEMBER SQUAD MEMBER
HUD_HUD_SQUADINFO_SQUADLEADER SQUAD LEADER
HUD_HUD_SQUADINFO_COMMANDER   COMMANDER
HUD_COMROSE_GRUNT_followme    FOLLOW ME
HUD_COMMANDERAPPLY_POSFILLED  A player with a higher rank than you has filled the Commander position
HUD_STARTOFROUND_NRPLAYERSNEEDEDThe game will start when #NROFPLAYERS# more player(s) join
HUD_COMMANDERAPPLY_TIMETOSTARTCommander election has started, apply now! Time to game start: #TIME#
CREDITS_DICE_additionaldesign Additional Design
CREDITS_DICE_srdevelopmentdirectorsSr. Development Directors
CREDITS_DICE_sounddesign      Sound Design
CREDITS_DICE_testersears      Testers - EARS
CREDITS_DICE_testerseala      Testers - EALA
CREDITS_DICE_additionalrndtraumaADDITIONAL R&D BY TRAUMA STUDIOS
CREDITS_EA_ELECTRONICARTSPARTNERSELECTRONIC ARTS PARTNERS
CREDITS_EA_PRODUCTION         PRODUCTION
HUD_CHAT_YOUWEREKILLEDBY      You were killed by §0#PLAYERNAME#§1
MESSAGEHANDLER_message        GAME MESSAGE
JOINNOW_GO_SP16_beach         Beach
JOINNOW_GO_SP16_city          City
JOINNOW_GO_SP16_village       Village
JOINNOW_go_SP16_constructionsiteConstruction Site
CREDITS_EA_ADDITIONALPRODUCTIONAdditional Production
HEADER_name2                  NAME
COUNTRY_ET                    Ethiopia
COUNTRY_FK                    Falkland Islands
COUNTRY_FO                    Faroe Islands
COUNTRY_FJ                    Fiji
COUNTRY_FI                    Finland
COUNTRY_FR                    France
COUNTRY_GF                    French Guiana
COUNTRY_PF                    French Polynesia
COUNTRY_GA                    Gabon
COUNTRY_GM                    Gambia
COUNTRY_GE                    Georgia
COUNTRY_GH                    Ghana
COUNTRY_GI                    Gibraltar
COUNTRY_GR                    Greece
COUNTRY_GL                    Greenland
COUNTRY_GD                    Grenada
COUNTRY_GP                    Guadeloupe
COUNTRY_GU                    Guam
COUNTRY_GT                    Guatemala
COUNTRY_GN                    Guinea
COUNTRY_GW                    Guinea-Bissau
COUNTRY_GY                    Guyana
COUNTRY_HT                    Haiti
COUNTRY_HM                    Heard and McDonald Islands
COUNTRY_HN                    Honduras
COUNTRY_HK                    Hong Kong
COUNTRY_HU                    Hungary
COUNTRY_IS                    Iceland
COUNTRY_IN                    India
COUNTRY_ID                    Indonesia
COUNTRY_IR                    Iran
COUNTRY_IQ                    Iraq
COUNTRY_IE                    Ireland
COUNTRY_IL                    Israel
COUNTRY_IT                    Italy
COUNTRY_JM                    Jamaica
COUNTRY_JP                    Japan
COUNTRY_JO                    Jordan
COUNTRY_KZ                    Kazakhstan
COUNTRY_KE                    Kenya
COUNTRY_KI                    Kiribati
COUNTRY_KW                    Kuwait
COUNTRY_KG                    Kyrgyzstan
COUNTRY_LA                    Laos
COUNTRY_LV                    Latvia
COUNTRY_LB                    Lebanon
COUNTRY_LS                    Lesotho
COUNTRY_LR                    Liberia
COUNTRY_LY                    Libya
COUNTRY_LI                    Liechtenstein
COUNTRY_LT                    Lithuania
COUNTRY_LU                    Luxembourg
COUNTRY_MO                    Macau
COUNTRY_MK                    Macedonia
COUNTRY_MG                    Madagascar
COUNTRY_MW                    Malawi
COUNTRY_MY                    Malaysia
COUNTRY_MV                    Maldives
COUNTRY_ML                    Mali
COUNTRY_MT                    Malta
COUNTRY_MH                    Marshall Islands
COUNTRY_MQ                    Martinique
COUNTRY_MR                    Mauritania
COUNTRY_MU                    Mauritius
COUNTRY_YT                    Mayotte
COUNTRY_MX                    Mexico
COUNTRY_FM                    Micronesia
COUNTRY_MD                    Moldova
COUNTRY_MC                    Monaco
COUNTRY_MN                    Mongolia
COUNTRY_MS                    Montserrat
COUNTRY_MA                    Morocco
COUNTRY_MZ                    Mozambique
COUNTRY_MM                    Myanmar
COUNTRY_NA                    Namibia
COUNTRY_NR                    Nauru
COUNTRY_NP                    Nepal
COUNTRY_AN                    Netherlands Antilles
COUNTRY_NL                    Netherlands
COUNTRY_NC                    New Caledonia
COUNTRY_NZ                    New Zealand
COUNTRY_NI                    Nicaragua
COUNTRY_NE                    Niger
COUNTRY_NG                    Nigeria
COUNTRY_NU                    Niue
COUNTRY_NF                    Norfolk Island
COUNTRY_KP                    North Korea
COUNTRY_MP                    Northern Mariana Islands
COUNTRY_NO                    Norway
COUNTRY_OM                    Oman
COUNTRY_PK                    Pakistan
COUNTRY_PW                    Palau
COUNTRY_PA                    Panama
COUNTRY_PG                    Papua New Guinea
COUNTRY_PY                    Paraguay
COUNTRY_PE                    Peru
COUNTRY_PH                    Philippines
COUNTRY_PN                    Pitcairn Islands
COUNTRY_PL                    Poland
COUNTRY_PT                    Portugal
COUNTRY_PR                    Puerto Rico
COUNTRY_QA                    Qatar
COUNTRY_RE                    Reunion
COUNTRY_RO                    Romania
COUNTRY_RU                    Russia
COUNTRY_RW                    Rwanda
COUNTRY_GS                    S. Georgia
COUNTRY_EH                    Samoa
COUNTRY_SM                    San Marino
COUNTRY_ST                    Sao Tome and Principe
COUNTRY_SA                    Saudi Arabia
COUNTRY_SN                    Senegal
COUNTRY_SC                    Seychelles
COUNTRY_SL                    Sierra Leone
COUNTRY_SG                    Singapore
COUNTRY_SK                    Slovak Republic
COUNTRY_SI                    Slovenia
COUNTRY_SB                    Solomon Islands
COUNTRY_SO                    Somalia
COUNTRY_ZA                    South Africa
COUNTRY_KR                    South Korea
COUNTRY_ES                    Spain
COUNTRY_LK                    Sri Lanka
COUNTRY_KN                    St Kitts-Nevis
COUNTRY_LC                    St Lucia
COUNTRY_SH                    St. Helena
COUNTRY_PM                    St. Pierre and Miquelon
COUNTRY_SD                    Sudan
COUNTRY_SR                    Suriname
COUNTRY_SJ                    Svalbard and Jan Mayen Islands
COUNTRY_SZ                    Swaziland
COUNTRY_CH                    Switzerland
COUNTRY_SY                    Syria
COUNTRY_TW                    Taiwan
COUNTRY_TJ                    Tajikistan
COUNTRY_TZ                    Tanzania
COUNTRY_TH                    Thailand
COUNTRY_TP                    Timor
COUNTRY_TG                    Togo
COUNTRY_TO                    Tonga
COUNTRY_TT                    Trinidad & Tobago
COUNTRY_TN                    Tunisia
COUNTRY_TR                    Turkey
COUNTRY_TM                    Turkmenistan
COUNTRY_TC                    Turks & Caicos Islands
COUNTRY_TV                    Tuvalu
COUNTRY_UM                    US Minor Outlying Islands
COUNTRY_UG                    Uganda
COUNTRY_UA                    Ukraine
COUNTRY_AE                    United Arab Emirates
COUNTRY_UY                    Uruguay
COUNTRY_UZ                    Uzbekistan
COUNTRY_VU                    Vanuatu
COUNTRY_VA                    Holy See (Vatican City
COUNTRY_VE                    Venezuela
COUNTRY_VN                    Vietnam
COUNTRY_VG                    Virgin Islands (British
COUNTRY_VI                    Virgin Islands (US
COUNTRY_WF                    Wallis and Futuna Islands
COUNTRY_YE                    Yemen
COUNTRY_YU                    Yugoslavia
COUNTRY_ZM                    Zambia

KILLMESSAGE_VEHICLE_bull_robin     Bulldog Patrol
KILLMESSAGE_VEHICLE_bull_rover     Bulldog Recon
KILLMESSAGE_VEHICLE_bull_discovery     Bulldog Aggressr
KILLMESSAGE_VEHICLE_bull_digger     BullDog Defender


KILLMESSAGE_VEHICLE_vig_copcar     Vigilante Patrol
KILLMESSAGE_VEHICLE_vig_shadow     Vigilante Recon
KILLMESSAGE_VEHICLE_vig_hummer     Vigilante Aggressor
KILLMESSAGE_VEHICLE_vig_defender   Vigilante Defender
