Lightmanager.skycolor 0.5/0.52/0.55
Lightmanager.ambientcolor 0.509804/0.517647/0.556863
Lightmanager.sunColor 0.7/0.67/0.63
Lightmanager.sunSpecColor 1/1/1
if v_arg1 == BF2Editor
LightSettings.TerrainSunColor 0.97/0.81/0.57
LightSettings.TerrainSkyColor 0.63/0.70/0.75
else
terrain.sunColor 0.97/0.81/0.57
terrain.GIColor 0.63/0.70/0.75
endIf
Lightmanager.staticSunColor 0.67/0.64/0.55
Lightmanager.staticSpecularColor 1.00/1.00/1.00
Lightmanager.staticSkyColor 0.63/0.70/0.75
Lightmanager.singlePointColor 0.00/0.00/0.00
Lightmanager.sunDirection -0.501456/-0.611777/-0.611777
Lightmanager.enableSun 1
Lightmanager.effectSunColor 1.00/1.00/1.00
Lightmanager.effectShadowColor 1.00/1.00/1.00
Lightmanager.defaultEffectLightAffectionFactor 1
Lightmanager.hemilerpbias 1
hemiMapManager.setBaseHemiMap BF2Editor\Content\Terrain\groundhemi 0.000000/0.000000/0.000000 2048.000000 500.000000
Lightmanager.treeAmbientColor 0.00/0.00/0.00

Renderer.fogColor 128/128/128/
Renderer.fogStartEndAndBase 10/400/1/0.5

rem ******** Lightmap Generation Settings ********
if v_arg1 == BF2Editor

LightMapGeneration.init
LightMapGeneration.GILightsBaseDir 0/0.33/-0.66
LightMapGeneration.GILightsIntensity 0.33
LightMapGeneration.GILightsShadowIntensity 1
LightMapGeneration.GILightsFov 45
LightMapGeneration.UseGITopLight 1
LightMapGeneration.GITopLightIntensity 0.1
LightMapGeneration.GILightsViewDistance 10
LightMapGeneration.skyWhite 0.3
LightMapGeneration.numberOfGILights 8
LightMapGeneration.sunLightShadowIntensity 1
LightMapGeneration.sunLightFov 2
LightMapGeneration.sunLightIntensity 1

endIf
