Wizard.create "Apply default Helicopter armor component"

Wizard.beginAnalyzer
Wizard.populate IS PlayerControlObject
Wizard.endAnalyzer

Wizard.warning "Apply Default Amor Component Settings"
Wizard.category Helicopter
Wizard.type Utility
Wizard.affectAll 1

Wizard.beginResolution
ObjectTemplate.createComponent Armor
ObjectTemplate.armor.maxHitPoints 1000
ObjectTemplate.armor.hitPoints 1000
ObjectTemplate.armor.defaultMaterial 31
ObjectTemplate.armor.hpLostWhileUpSideDown 350
ObjectTemplate.armor.hpLostWhileInWater 500
ObjectTemplate.armor.hpLostWhileInDeepWater 500
ObjectTemplate.armor.hpLostWhileCriticalDamage 18
ObjectTemplate.armor.waterDamageDelay 0.01
ObjectTemplate.armor.deepWaterDamageDelay 0.01
ObjectTemplate.armor.waterLevel -0.5
ObjectTemplate.armor.explosionForce 15
ObjectTemplate.armor.explosionForceMod 8
ObjectTemplate.armor.explosionForceMax 5000
ObjectTemplate.armor.explosionDamage 400
ObjectTemplate.armor.explosionRadius 15
ObjectTemplate.armor.explosionMaterial 100
ObjectTemplate.armor.wreckExplosionForce 7
ObjectTemplate.armor.wreckExplosionDamage 200
ObjectTemplate.armor.wreckExplosionRadius 5
ObjectTemplate.armor.wreckExplosionMaterial 70
ObjectTemplate.armor.wreckHitPoints 1000
ObjectTemplate.armor.timeToStayAsWreck 10
ObjectTemplate.armor.criticalDamage 101
ObjectTemplate.armor.destroyOnSpectacularDeath 1
Wizard.break
Wizard.endResolution
