Lightmanager.skycolor 0.4/0.4/0.7
Lightmanager.ambientcolor 0.3/0.3/0.3
Lightmanager.sunColor 0.8/0.8/0.8
Lightmanager.sunSpecColor 1/1/1
if v_arg1 == BF2Editor
LightSettings.TerrainSunColor 0.00/0.00/0.00
LightSettings.TerrainSkyColor 0.00/0.00/0.00
LightmapSettings.waterSunIntensity 0
else
terrain.sunColor 0.00/0.00/0.00
terrain.GIColor 0.00/0.00/0.00
terrain.waterSunIntensity 0
endIf
Lightmanager.staticSunColor 1.00/0.50/0.20
Lightmanager.staticSpecularColor 1.00/1.00/1.00
Lightmanager.staticSkyColor 0.30/1.00/0.50
Lightmanager.singlePointColor 0.00/0.00/0.00
Lightmanager.sunDirection 0/-0.707107/-0.707107
Lightmanager.enableSun 1
Lightmanager.effectSunColor 1.00/1.00/1.00
Lightmanager.effectShadowColor 1.00/1.00/1.00
Lightmanager.defaultEffectLightAffectionFactor 1
Lightmanager.hemilerpbias 0.3
hemiMapManager.setBaseHemiMap BF2Editor\Content\Terrain\groundhemi 0.000000/0.000000/0.000000 -431602080.000000 -431602080.000000
Lightmanager.treeAmbientColor 0.00/0.00/0.00
Lightmanager.treeSunColor 1.00/1.00/1.00
Lightmanager.treeSkyColor 1.00/1.00/1.00

Renderer.fogColor 128.00/128.00/128.00
Renderer.fogStartEndAndBase 0.00/0.00/0.00/0.00

rem ******** Lightmap Generation Settings ********
if v_arg1 == BF2Editor

LightMapGeneration.init
LightMapGeneration.GILightsBaseDir 0/0.5/-0.5
LightMapGeneration.GILightsIntensity -1
LightMapGeneration.GILightsShadowIntensity -1
LightMapGeneration.GILightsFov -1
LightMapGeneration.UseGITopLight 0
LightMapGeneration.GITopLightIntensity 0.1
LightMapGeneration.GILightsViewDistance 50
LightMapGeneration.skyWhite 0
LightMapGeneration.numberOfGILights 0
LightMapGeneration.sunLightShadowIntensity -1
LightMapGeneration.sunLightFov 8
LightMapGeneration.sunLightIntensity -1

endIf
