News Übersicht
Freitag
Battlefield 3: Origin down, DLC Gerüchte und Patch
Battlefield 3Kategorie: Battlefield 3
by =kettcar= @ 03.02.2012 - 21.53

Freitag Abend, alle sitzen vor dem Rechner und spielen BF3. Alle? Seit ein paar Stunden ist Origin für viele Spieler nicht…
lesen >>Kommentare: 8
Donnerstag
US Intervention: Launcher, Patches und Basrah
BF2Kategorie: BF2 Mods
by JackONeill @ 02.02.2012 - 21.48

Seit dem Release der Version 2.0 Ende Dezember waren die Devs von US Intervention nicht untätig. Neben einem kleinen Fix…
lesen >>Kommentare: 5
Montag
Forgotten Hope 2: Breda Modell 35, Bahnhof Keren und Testmap
BF2Kategorie: BF2 Mods
by =kettcar= @ 30.01.2012 - 17.33

Nach dem ersten Arbeitstag der Woche schwenken wir unseren Focus wieder auf die Modwelt, ohne die Battlefield nicht Battlefield…
lesen >>Kommentare: 25
Sonntag
BF3: EA UK-Forum gehackt und MAV-Bug im Visier
Battlefield 3Kategorie: Battlefield 3
by =kettcar= @ 29.01.2012 - 18.30

Eigentlich freut man sich auf die Themen aus der Battlefield-Welt, über die man schreiben kann. Aber die letzte Woche hat…
lesen >>Kommentare: 42
Kurz gemeldet: BattleGroup42 - Patch gegen Abstürze
BF1942Kategorie: BF42 Mods
by Poow @ 29.01.2012 - 13.43

Nachdem vor 2 Tagen der Beta Release für Battlegroup 42 (BG42) veröffentlicht wurde, klagten einige Spieler über Abstürze…
lesen >>Kommentare: 27
Samstag
Endlich da: BF-Games.net Community Shirts 2012
BFG InhouseKategorie: BF-Games Inhouse
by XsT]CC[ @ 28.01.2012 - 10.30

Eigentlich war es längst überfällig - endlich gibt es offizielle BF-Games.net Community Shirts, damit man sich auch im RL…
lesen >>Kommentare: 35
Freitag
Battlegroup42: 1.8 Beta Released
BF1942Kategorie: BF42 Mods
by Poow @ 27.01.2012 - 16.04

Das Warten hat nun endlich ein Ende. Seit heute können Spieler Hand an die Beta von Battlegroup42 (BG42) der Version 1.8…
lesen >>Kommentare: 34
BF3: High-End Grafikkarte zu gewinnen
Battlefield 3Kategorie: Battlefield 3
by =kettcar= @ 27.01.2012 - 09.29

Neben all den ärgerlichen Geschichten gibt es aber auch wieder ganz normale Nachrichten aus dem Bereich Battlefield 3 (BF3).…
lesen >>Kommentare: 20
Mittwoch
BF3: Schweres Sicherheitsleck bei Punkbuster
Battlefield 3Kategorie: Battlefield 3
by =kettcar= @ 25.01.2012 - 10.57

Seit Gestern macht eine weitere, unerfreuliche Meldung im Bereich Battlefield 3 (BF3) die Runde durch diverse Webseiten und…
lesen >>Kommentare: 192
Dienstag
Battlefield 3: Roundup am Dienstag
Battlefield 3Kategorie: Battlefield 3
by =kettcar= @ 24.01.2012 - 18.59

Pünktlich zum Feierabend gibt es heute wieder einen kleinen Rundumschlag zum Thema Battlefield 3 (BF3). Leider gibt es bisher…
lesen >>Kommentare: 16
Samstag
BF3 Serveradmintools: Droid Procon für mobile Geräte
Battlefield 3Kategorie: Battlefield 3
by =kettcar= @ 21.01.2012 - 09.27

Welcher Admin kennt das nicht: Eigentlich hat man Zeit um seinen Battlefield 3 Server zu administrieren, muss aber dringend…
lesen >>Kommentare: 29
Freitag
BF3 Tutorial-Freitag: Scout-Heli und Jets erklärt
Battlefield 3Kategorie: Battlefield 3
by =kettcar= @ 20.01.2012 - 00.01

Zu später Stunde gibt es wieder erfreulichere Meldungen aus dem Battlefield 3 (BF3) Universum. Für alle Spieler die in manchen…
lesen >>Kommentare: 25
Mittwoch
BF3: Hitzige Diskussion im Battlelog Forum um Cheater und Moderation
Battlefield 3Kategorie: Battlefield 3
by =kettcar= @ 18.01.2012 - 20.28

Das man sich auf dem Schlachtfeld nicht nur mit gut spielenden Gegnern, sondern auch mit dem Ein oder Anderen Cheater auseinandersetzen…
lesen >>Kommentare: 53
Forgotten Hope 2: Churchill Mk. III, Bastogne Update und neue Animationen
BF2Kategorie: BF2 Mods
by =kettcar= @ 18.01.2012 - 09.26

An diesem Mittwoch schweift unser Blick wieder zum Team der WWII Modifikation Forgotten Hope 2 (FH2). Auf ihrer Webseite…
lesen >>Kommentare: 16
Sonntag
BF2 Modvorstellung: Arctic Warfare
BF2Kategorie: BF2 Mods
by =kettcar= @ 15.01.2012 - 20.23

Kommen wir an diesem Sonntag Abend zu einem erfreulichen Ereignis, das in Zukunft leider zur aussterbenden Art gehören wird:…
lesen >>Kommentare: 22
Samstag
BF3: DICE kündigt verstärkten Kampf gegen Cheater an
Battlefield 3Kategorie: Battlefield 3
by =kettcar= @ 14.01.2012 - 10.00

Wirkliche Neuigkeiten im Bereich Battlefield 3 (BF3) gibt es in den letzten Tagen nicht zu vermelden. Der Großteil der Spielergemeinschaft…
lesen >>Kommentare: 43
Donnerstag
Mixed Modnews: Forgotten Hope 2 und Alpha Project
BF2Kategorie: BF2 Mixed Modnews
by Poow @ 12.01.2012 - 13.46

Die letzten Tage und Wochen gehen in Sachen BF3 News technisch eher gemächlich vonstatten und wir nutzen daher die Gelegenheit…
lesen >>Kommentare: 27
Ausgewählte News im Detail

Bad Company 2: Zahlreiche Änderungen nach der Beta

von -=Punkbuster=- 11.01.2010 um 18.59 7664 Mal gelesen » Kommentar schreiben
Kategorie: Bad Company 2
Bad Company 2: Zahlreiche Änderungen nach der Beta
  • Completely reskinned the weapons and scopes for much improved visual quality.
  • The reddot sight no longer has a FOV penalty compared to iron sights.
  • Pistols now have the same FOV level as other weapons in iron sights.
  • Tons of weapon tweaks to improve the balance of play.
  • Increased accuracy when stationary and aiming for better first shot accuracy.
  • Decreased accuracy when moving and aiming, especially for sniper rifles.
  • Several gun specific balance tweaks to bring them in line with the other weapons of that class.
  • Lowered the damage of the XM8 and F2000 at close range.
  • Lowered the damage of the AN94 at long range.
  • Raised the accuracy of the M16's burst.
  • Lowered the damage of the Type88 LMG.
  • Raised the damage of the MG3.
  • Raised the damage of the M249.
  • Fixed the recoil of the M249 when equipped with a reddot sight.
  • Lowered the damage of the SMGs and Carbines at extreme range.
  • Lowered the accuracy on the move for the SCAR-L, AKS-74u, and the XM8c.
  • Raised the damage of shotguns, especially for the pump shotguns and slugs.
  • Semiauto and Auto snipers and slug shotguns cannot 1 shot headshot at extreme range.
  • Fixed the Knife's stab animation and improved the reliability of Knife attacks.
  • Lowered the long delay between Knife attacks.
  • Fixed the animation speed for switching to the grenade launcher on assault rifles.
  • Fixed the too huge blood splatter effect for sniper shots at long distance.
  • Fixed the minimap disappearing if you switched weapons while aiming a sniper rifle.
  • Removed the fade to and from black when aiming a sniper rifle.
  • Adjusted graphics for sniper rifles and RPGs when zoomed.
  • Bolt action sniper rifles will chamber the next round if the trigger is pressed twice while zooming.
  • Fixed the close range damage of bolt action sniper rifles. Now a 1 hit kill on unarmored infantry in 5m.
  • Raised the damage of the VSS but lowered accuracy when moving.
  • Grenade carry limit with the Grenade Vest lowered to 2 hand grenades and 4 40mm grenades.

  • Tweaked the airstrike missile called in by the UAV so it gives a longer warning to victim vehicles.
  • Exiting the UAV now also exits the UAV ground station.
  • The UAV station no longer self destructs when the attacker's base changes.
  • The UAV station can no longer be destroyed by friendly fire if friendly fire is off.
  • Lowered the direct and splash damage of UAV's airstrike.
  • Lowered the damage of the UAV's alternate fire LMG.
  • UAV station screen shows offline when the UAV is waiting to respawn.
  • Many additional UAV bug fixes.

  • Lowered the splash damage of tank rounds. 1 shot kill radius is smaller now.
  • Raised the damage of the gunner's 50caliber machine gun and added a visual effect when it overheats.
  • Tweaked the damage tanks take to be more consistent. Tank front armor especially is more consistent.
  • It takes 2 to 5 RPGs to kill a tank with no specializations. (was 3 to 8)
  • Tanks should no longer get stuck on destroyed terrain or inclines.
  • Increased the precision of tank turrets.
  • All armored vehicles have new engine sounds.
  • Added environment specific camouflage to all vehicles.

  • New vehicle control layout: R2 and L2 for accel and brake, fire on L1 and altfire on R1.

  • Or lefty vehicle control layout: fire on R1 and altfire on L1.
    BFBC1 style vehicle controls are still available as an alternate.
  • Jeeps now burn when hit by tank shells instead of instantly detonating. This effect is the same as with RPGs.
  • Raised the damage of the jeep HMGs and added a visual effect when it overheats.
  • Shielded heavy machine guns now have a bullet proof glass front. Flank these guns or blow them up.
  • Raised the damage of the stationary HMGs and added a visual effect when it overheats.

  • Fixed the name of the UH-60 and corrected the caliber description of the miniguns.
  • Raised the launch speed of the RPG7's missile for better long distance shots and less drop.
  • Raised the splash damage of all infantry launched Rockets and 40mm grenades.
  • Improved the visual feedback for locking onto tracer darted vehicles, this is be much clearer now.
  • Note that TOW/Kornet and M136 missiles are wire guided and cannot lock on to tracer darts.
  • Fixed wire guided missiles sometimes going erratic (even though this was realistic yet unintentional).

  • Improved the trail and blinking effect of Tracer Darts so they are more visible.
  • Vehicle Smoke Launchers and 40mm smoke remove tracer darts and spots on friendlies in the effect.
  • Targets which have been unspotted by smoke are immune to spotting for a few seconds.

  • Added a short cooldown to the Repair Tool after repairing 50% of a tank's health.
  • Lowered the repair speed of the Repair Tool but raised its range.
  • The Repair Tool can only repair or damage vehicles and stationary weapons.

  • The Mortar Strike is now called in via a pair of binoculars.
  • Lowered the number of shells in the Mortar Strike barrage, but raised the damage of each shell.
  • Raised the effectiveness of the Mortar Strike against armored vehicles.
  • Fixed a bug where the Mortar Strike would fail to begin to reload.
  • Switching kits no longer instantly reloads the Mortar Strike.

  • Fixed a bug where the Defibrillator would not reload unless held in the player's hands.
  • The Defibrillator icon on downed squad members now appears in green.
  • Soldiers who suicide from the menu cannot be revived.

  • Lowered the amount of Motion Sensors carried to 2 and limited each soldier to 1 deployed sensor at a time.
  • Deploying a new Motion Sensor before the previous sensor expires will replace the previous sensor.
  • Motion Sensors no longer detect players and vehicles sitting perfectly still.
  • Motion Sensors now beep when deployed and detecting a target.

  • The Vehicle Motion sensor now beeps for all occupants of the vehicle when it detects a target.
  • Vehicle Motion Sensors on the UAV and other Airborne vehicles now detect targets at all altitudes.

  • Fixed an exploit where players could deploy unlimited Ammo Boxes, Medkits, C4 and Mines.
  • Fixed a bug where players could detonate Detpacks placed the previous life upon respawning.
  • Detpacks can still be detonated if player's kit is picked up with in 15 seconds of his death.
  • Lowered the damage Detpacks do to crates.
  • Fixed AntiTank Mines not detonating when driven over at medium speeds.
  • AntiTank Mines should now properly persist after the player has died.

  • The Ammo Box, Medkit, Defibrillator, Repair Tool, and Motion Sensor are now unlocks for each class.
  • Players new to Battlefield will be introduced to these teamplay items when they are unlocked.
  • Battlefield Veterans will automatically have these teamplay items unlocked from the start.

  • Lowered the duration of spotted targets. Aiming at a close target will refresh the spot timer automatically.
  • Lowered the effectiveness of the Sniper's Spotting Scope, targets must be tracked longer before spotting.
  • Fixed so the player can properly spot from the UAV.
  • Added an overheat to spotting to prevent spot and order spamming.
  • Spotting now requires the player be aiming significantly closer to the target.

  • Added Destruction 2.0 to the Guard Towers around the first Defender Base on Arica Harbor (and all other maps).
  • Fixed buildings collapsing without any warning sound or effects.
  • Moved M-COM station A into a Garage at the second Defender Base on Arica Harbor.
  • Fixed collision issues on the Patio in the upper level of the Town.
  • Fixed sometimes spawning underneath the Patio in the Town.
  • Fixed the collision problems with the Train Car containing M-COM stations on Arica Harbor's 3rd and 4th base.
  • Train Cars now have more specific destruction zones to encourage mouse hole tactics.
  • The Attacker's first base is now a protected spawn zone that defenders cannot enter.
  • Added additional alternate spawn points to all bases for both Attackers and Defenders to counter spawn camping.
  • Added a system that disables individual spawn points if enemies are within 20m. Does not apply to Squad Spawn.
  • Players can still spawn at a base if all spawns points at that base are blocked.
  • Spawn protection will be disabled if the player aims or fires during the short timer.
  • Wrecked civilian cars now have secondary explosions when hit with explosive weapons.

  • The Attackers now recieve 75 reinforcement Tickets to start instead of 100.
  • Taking a base restores the attackers to 75 Tickets instead of adding 50.

  • Improved soldier collision vs objects, especially for crouching under obstacles.
  • Fixed issues with certain objects popping into view as the player approached.
  • Reduced the amount of screen blur when in ultralow health.
  • Increased the visual and audio feedback for low health, healing, and returning to full health.
  • Out of Combat healing now starts sooner but takes longer to fully heal.
  • Slightly increased the healing power of medkits to increase their usefulness.

  • Improved the sensitivity of soldier controls. Adjusting sensitivity should have a much greater effect now.
  • Sensitivity when aimed is now consistent across all weapons.
  • Turning while sprinting is now more responsive.
  • Reduced forward input needed to sprint to 50% from 90% to smooth the transition to sprint.
  • Tweaked aiming and turning curves to be more responsive from the hip and more precise when aiming.
  • Fixed several issues with switching weapons and being unable to shoot or aim.
  • Fixed the player's control setup reverting to default when entering and exiting vehicles.
  • Fixed bugs when going to swim while sprinting.
  • Sped up the deploy and undeploy animations for the parachute.
  • Improved the precision for switching weapons on the Dpad.

  • Fixed several stats padding exploits.
  • Fixed various awards that did not work as designed.
  • Tweaked rank and class unlock progression based on data gathered in the beta.

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