News Übersicht
Freitag
Battlefield 3: Origin down, DLC Gerüchte und Patch
Kategorie: Battlefield 3
by =kettcar= @ 03.02.2012 - 21.53
Freitag Abend, alle sitzen vor dem Rechner und spielen BF3. Alle? Seit ein paar Stunden ist Origin für viele Spieler nicht…
Donnerstag
US Intervention: Launcher, Patches und Basrah
Kategorie: BF2 Mods
by JackONeill @ 02.02.2012 - 21.48
Seit dem Release der Version 2.0 Ende Dezember waren die Devs von US Intervention nicht untätig. Neben einem kleinen Fix…
Montag
Forgotten Hope 2: Breda Modell 35, Bahnhof Keren und Testmap
Kategorie: BF2 Mods
by =kettcar= @ 30.01.2012 - 17.33
Nach dem ersten Arbeitstag der Woche schwenken wir unseren Focus wieder auf die Modwelt, ohne die Battlefield nicht Battlefield…
Sonntag
BF3: EA UK-Forum gehackt und MAV-Bug im Visier
Kategorie: Battlefield 3
by =kettcar= @ 29.01.2012 - 18.30
Eigentlich freut man sich auf die Themen aus der Battlefield-Welt, über die man schreiben kann. Aber die letzte Woche hat…
Kurz gemeldet: BattleGroup42 - Patch gegen Abstürze
Kategorie: BF42 Mods
by Poow @ 29.01.2012 - 13.43
Nachdem vor 2 Tagen der Beta Release für Battlegroup 42 (BG42) veröffentlicht wurde, klagten einige Spieler über Abstürze…
Samstag
Endlich da: BF-Games.net Community Shirts 2012
Kategorie: BF-Games Inhouse
by XsT]CC[ @ 28.01.2012 - 10.30
Eigentlich war es längst überfällig - endlich gibt es offizielle BF-Games.net Community Shirts, damit man sich auch im RL…
Freitag
Battlegroup42: 1.8 Beta Released
Kategorie: BF42 Mods
by Poow @ 27.01.2012 - 16.04
Das Warten hat nun endlich ein Ende. Seit heute können Spieler Hand an die Beta von Battlegroup42 (BG42) der Version 1.8…
BF3: High-End Grafikkarte zu gewinnen
Kategorie: Battlefield 3
by =kettcar= @ 27.01.2012 - 09.29
Neben all den ärgerlichen Geschichten gibt es aber auch wieder ganz normale Nachrichten aus dem Bereich Battlefield 3 (BF3).…
Mittwoch
BF3: Schweres Sicherheitsleck bei Punkbuster
Kategorie: Battlefield 3
by =kettcar= @ 25.01.2012 - 10.57
Seit Gestern macht eine weitere, unerfreuliche Meldung im Bereich Battlefield 3 (BF3) die Runde durch diverse Webseiten und…
Dienstag
Battlefield 3: Roundup am Dienstag
Kategorie: Battlefield 3
by =kettcar= @ 24.01.2012 - 18.59
Pünktlich zum Feierabend gibt es heute wieder einen kleinen Rundumschlag zum Thema Battlefield 3 (BF3). Leider gibt es bisher…
Samstag
BF3 Serveradmintools: Droid Procon für mobile Geräte
Kategorie: Battlefield 3
by =kettcar= @ 21.01.2012 - 09.27
Welcher Admin kennt das nicht: Eigentlich hat man Zeit um seinen Battlefield 3 Server zu administrieren, muss aber dringend…
Freitag
BF3 Tutorial-Freitag: Scout-Heli und Jets erklärt
Kategorie: Battlefield 3
by =kettcar= @ 20.01.2012 - 00.01
Zu später Stunde gibt es wieder erfreulichere Meldungen aus dem Battlefield 3 (BF3) Universum. Für alle Spieler die in manchen…
Mittwoch
BF3: Hitzige Diskussion im Battlelog Forum um Cheater und Moderation
Kategorie: Battlefield 3
by =kettcar= @ 18.01.2012 - 20.28
Das man sich auf dem Schlachtfeld nicht nur mit gut spielenden Gegnern, sondern auch mit dem Ein oder Anderen Cheater auseinandersetzen…
Forgotten Hope 2: Churchill Mk. III, Bastogne Update und neue Animationen
Kategorie: BF2 Mods
by =kettcar= @ 18.01.2012 - 09.26
An diesem Mittwoch schweift unser Blick wieder zum Team der WWII Modifikation Forgotten Hope 2 (FH2). Auf ihrer Webseite…
Sonntag
BF2 Modvorstellung: Arctic Warfare
Kategorie: BF2 Mods
by =kettcar= @ 15.01.2012 - 20.23
Kommen wir an diesem Sonntag Abend zu einem erfreulichen Ereignis, das in Zukunft leider zur aussterbenden Art gehören wird:…
Samstag
BF3: DICE kündigt verstärkten Kampf gegen Cheater an
Kategorie: Battlefield 3
by =kettcar= @ 14.01.2012 - 10.00
Wirkliche Neuigkeiten im Bereich Battlefield 3 (BF3) gibt es in den letzten Tagen nicht zu vermelden. Der Großteil der Spielergemeinschaft…
Donnerstag
Mixed Modnews: Forgotten Hope 2 und Alpha Project
Kategorie: BF2 Mixed Modnews
by Poow @ 12.01.2012 - 13.46
Die letzten Tage und Wochen gehen in Sachen BF3 News technisch eher gemächlich vonstatten und wir nutzen daher die Gelegenheit…
Ausgewählte News im Detail
Bad Company 2: Zahlreiche Änderungen nach der Beta
Kategorie: Bad Company 2
- Completely reskinned the weapons and scopes for much improved visual quality.
- The reddot sight no longer has a FOV penalty compared to iron sights.
- Pistols now have the same FOV level as other weapons in iron sights.
- Tons of weapon tweaks to improve the balance of play.
- Increased accuracy when stationary and aiming for better first shot accuracy.
- Decreased accuracy when moving and aiming, especially for sniper rifles.
- Several gun specific balance tweaks to bring them in line with the other weapons of that class.
- Lowered the damage of the XM8 and F2000 at close range.
- Lowered the damage of the AN94 at long range.
- Raised the accuracy of the M16's burst.
- Lowered the damage of the Type88 LMG.
- Raised the damage of the MG3.
- Raised the damage of the M249.
- Fixed the recoil of the M249 when equipped with a reddot sight.
- Lowered the damage of the SMGs and Carbines at extreme range.
- Lowered the accuracy on the move for the SCAR-L, AKS-74u, and the XM8c.
- Raised the damage of shotguns, especially for the pump shotguns and slugs.
- Semiauto and Auto snipers and slug shotguns cannot 1 shot headshot at extreme range.
- Fixed the Knife's stab animation and improved the reliability of Knife attacks.
- Lowered the long delay between Knife attacks.
- Fixed the animation speed for switching to the grenade launcher on assault rifles.
- Fixed the too huge blood splatter effect for sniper shots at long distance.
- Fixed the minimap disappearing if you switched weapons while aiming a sniper rifle.
- Removed the fade to and from black when aiming a sniper rifle.
- Adjusted graphics for sniper rifles and RPGs when zoomed.
- Bolt action sniper rifles will chamber the next round if the trigger is pressed twice while zooming.
- Fixed the close range damage of bolt action sniper rifles. Now a 1 hit kill on unarmored infantry in 5m.
- Raised the damage of the VSS but lowered accuracy when moving.
- Grenade carry limit with the Grenade Vest lowered to 2 hand grenades and 4 40mm grenades.
- Tweaked the airstrike missile called in by the UAV so it gives a longer warning to victim vehicles.
- Exiting the UAV now also exits the UAV ground station.
- The UAV station no longer self destructs when the attacker's base changes.
- The UAV station can no longer be destroyed by friendly fire if friendly fire is off.
- Lowered the direct and splash damage of UAV's airstrike.
- Lowered the damage of the UAV's alternate fire LMG.
- UAV station screen shows offline when the UAV is waiting to respawn.
- Many additional UAV bug fixes.
- Lowered the splash damage of tank rounds. 1 shot kill radius is smaller now.
- Raised the damage of the gunner's 50caliber machine gun and added a visual effect when it overheats.
- Tweaked the damage tanks take to be more consistent. Tank front armor especially is more consistent.
- It takes 2 to 5 RPGs to kill a tank with no specializations. (was 3 to 8)
- Tanks should no longer get stuck on destroyed terrain or inclines.
- Increased the precision of tank turrets.
- All armored vehicles have new engine sounds.
- Added environment specific camouflage to all vehicles.
- New vehicle control layout: R2 and L2 for accel and brake, fire on L1 and altfire on R1.
Or lefty vehicle control layout: fire on R1 and altfire on L1.
BFBC1 style vehicle controls are still available as an alternate.
- Jeeps now burn when hit by tank shells instead of instantly detonating. This effect is the same as with RPGs.
- Raised the damage of the jeep HMGs and added a visual effect when it overheats.
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- Shielded heavy machine guns now have a bullet proof glass front. Flank these guns or blow them up.
- Raised the damage of the stationary HMGs and added a visual effect when it overheats.
- Fixed the name of the UH-60 and corrected the caliber description of the miniguns.
- Raised the launch speed of the RPG7's missile for better long distance shots and less drop.
- Raised the splash damage of all infantry launched Rockets and 40mm grenades.
- Improved the visual feedback for locking onto tracer darted vehicles, this is be much clearer now.
- Note that TOW/Kornet and M136 missiles are wire guided and cannot lock on to tracer darts.
- Fixed wire guided missiles sometimes going erratic (even though this was realistic yet unintentional).
- Improved the trail and blinking effect of Tracer Darts so they are more visible.
- Vehicle Smoke Launchers and 40mm smoke remove tracer darts and spots on friendlies in the effect.
- Targets which have been unspotted by smoke are immune to spotting for a few seconds.
- Added a short cooldown to the Repair Tool after repairing 50% of a tank's health.
- Lowered the repair speed of the Repair Tool but raised its range.
- The Repair Tool can only repair or damage vehicles and stationary weapons.
- The Mortar Strike is now called in via a pair of binoculars.
- Lowered the number of shells in the Mortar Strike barrage, but raised the damage of each shell.
- Raised the effectiveness of the Mortar Strike against armored vehicles.
- Fixed a bug where the Mortar Strike would fail to begin to reload.
- Switching kits no longer instantly reloads the Mortar Strike.
- Fixed a bug where the Defibrillator would not reload unless held in the player's hands.
- The Defibrillator icon on downed squad members now appears in green.
- Soldiers who suicide from the menu cannot be revived.
- Lowered the amount of Motion Sensors carried to 2 and limited each soldier to 1 deployed sensor at a time.
- Deploying a new Motion Sensor before the previous sensor expires will replace the previous sensor.
- Motion Sensors no longer detect players and vehicles sitting perfectly still.
- Motion Sensors now beep when deployed and detecting a target.
- The Vehicle Motion sensor now beeps for all occupants of the vehicle when it detects a target.
- Vehicle Motion Sensors on the UAV and other Airborne vehicles now detect targets at all altitudes.
- Fixed an exploit where players could deploy unlimited Ammo Boxes, Medkits, C4 and Mines.
- Fixed a bug where players could detonate Detpacks placed the previous life upon respawning.
- Detpacks can still be detonated if player's kit is picked up with in 15 seconds of his death.
- Lowered the damage Detpacks do to crates.
- Fixed AntiTank Mines not detonating when driven over at medium speeds.
- AntiTank Mines should now properly persist after the player has died.
- The Ammo Box, Medkit, Defibrillator, Repair Tool, and Motion Sensor are now unlocks for each class.
- Players new to Battlefield will be introduced to these teamplay items when they are unlocked.
- Battlefield Veterans will automatically have these teamplay items unlocked from the start.
- Lowered the duration of spotted targets. Aiming at a close target will refresh the spot timer automatically.
- Lowered the effectiveness of the Sniper's Spotting Scope, targets must be tracked longer before spotting.
- Fixed so the player can properly spot from the UAV.
- Added an overheat to spotting to prevent spot and order spamming.
- Spotting now requires the player be aiming significantly closer to the target.
- Added Destruction 2.0 to the Guard Towers around the first Defender Base on Arica Harbor (and all other maps).
- Fixed buildings collapsing without any warning sound or effects.
- Moved M-COM station A into a Garage at the second Defender Base on Arica Harbor.
- Fixed collision issues on the Patio in the upper level of the Town.
- Fixed sometimes spawning underneath the Patio in the Town.
- Fixed the collision problems with the Train Car containing M-COM stations on Arica Harbor's 3rd and 4th base.
- Train Cars now have more specific destruction zones to encourage mouse hole tactics.
- The Attacker's first base is now a protected spawn zone that defenders cannot enter.
- Added additional alternate spawn points to all bases for both Attackers and Defenders to counter spawn camping.
- Added a system that disables individual spawn points if enemies are within 20m. Does not apply to Squad Spawn.
- Players can still spawn at a base if all spawns points at that base are blocked.
- Spawn protection will be disabled if the player aims or fires during the short timer.
- Wrecked civilian cars now have secondary explosions when hit with explosive weapons.
- The Attackers now recieve 75 reinforcement Tickets to start instead of 100.
- Taking a base restores the attackers to 75 Tickets instead of adding 50.
- Improved soldier collision vs objects, especially for crouching under obstacles.
- Fixed issues with certain objects popping into view as the player approached.
- Reduced the amount of screen blur when in ultralow health.
- Increased the visual and audio feedback for low health, healing, and returning to full health.
- Out of Combat healing now starts sooner but takes longer to fully heal.
- Slightly increased the healing power of medkits to increase their usefulness.
- Improved the sensitivity of soldier controls. Adjusting sensitivity should have a much greater effect now.
- Sensitivity when aimed is now consistent across all weapons.
- Turning while sprinting is now more responsive.
- Reduced forward input needed to sprint to 50% from 90% to smooth the transition to sprint.
- Tweaked aiming and turning curves to be more responsive from the hip and more precise when aiming.
- Fixed several issues with switching weapons and being unable to shoot or aim.
- Fixed the player's control setup reverting to default when entering and exiting vehicles.
- Fixed bugs when going to swim while sprinting.
- Sped up the deploy and undeploy animations for the parachute.
- Improved the precision for switching weapons on the Dpad.
- Fixed several stats padding exploits.
- Fixed various awards that did not work as designed.
- Tweaked rank and class unlock progression based on data gathered in the beta.
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