=.tessler.= 0 Melden Teilen Geschrieben 19. Juni 2004 Ich hab da mal ne frage.. ich war jtz schon auf n paar servern wo die maps verändert wurden ohne das ich die runterladen musste .. dofight.. war einer der server und noch n andere wo die schwer kraft wie auf m mond war.. kann mir da mal jemand sagen wie isch das machen könnte ? Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
der nachbar 0 Melden Teilen Geschrieben 19. Juni 2004 ist deine tastatur kaputt? schwerkraft = low gravitiy, server einstellung und zu den maps, das sind ledeglich ergänzungsfiles die auf den servern liegen nur mit veränderten cons drinne ich hab ne stalin map für den hießigen server hier umgecodet, join mal drauf: no tanks, stattdessen einen hanomag Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
=.tessler.= 0 Autor Melden Teilen Geschrieben 19. Juni 2004 kool werd ich .. war schon mal auf so ner map wos no tanks hat .. und n hanomag.. Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Manef 0 Melden Teilen Geschrieben 2. Juli 2004 (bearbeitet) 1.Map entpacken 2.Im mapordner unter "Conquest" die Datei "ObjektSpawns" und dort schauste nach den Objekten nach und löschst einfach das Objekt, oder tauschst den Namen. Edit:// Nennt man dieses verändern von Maps in Dateien Coding? Wenn ja, dann kann ich es Bearbeitet 2. Juli 2004 von =OVL=Manef Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
der nachbar 0 Melden Teilen Geschrieben 2. Juli 2004 nein das gehört zum mappen nen mapper, der nicht mit den map con files umgehen kann, ist keiner Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Manef 0 Melden Teilen Geschrieben 2. Juli 2004 jo, aber was gehört zum coding? Objekte zum Spawnpoint machen? Oder wie Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
der nachbar 0 Melden Teilen Geschrieben 2. Juli 2004 (bearbeitet) ich kann nur lol sagen, letztens haste noch behauptest du könntest coden schau mal das hier: das ist nen code objects.con =============== rem *** PanzerVI_E *** rem ---------------------------------------------------------------------------------------- rem ******************************************* rem ******************GENERAL****************** rem ******************************************* ObjectTemplate.create PlayerControlObject PanzerVI_E ObjectTemplate.NameTagOffset 0/-0.2/0 ObjectTemplate.NetworkableInfo PanzerVI_EBodyInfo ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.GUIIndex 71 ObjectTemplate.cullRadiusScale 4 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasDynamicShadow 1 ObjectTemplate.hasCollisionPhysics 1 rem ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.drag 2 ObjectTemplate.mass 25000 ObjectTemplate.hasArmor 1 ObjectTemplate.speedMod 0.75 ObjectTemplate.hitpoints 125 ObjectTemplate.maxhitpoints 125 ObjectTemplate.material 50 ObjectTemplate.criticalDamage 12 ObjectTemplate.hpLostWhileCriticalDamage 1.5 ObjectTemplate.explosionForceMod 13 ObjectTemplate.explosionRadius 8 ObjectTemplate.explosionDamage 5 ObjectTemplate.hpLostWhileUpSideDown 10 rem ObjectTemplate.hpLostWhileDamageFromWater 10 rem ObjectTemplate.damageFromWater 1 ObjectTemplate.timetoliveafterdeath 6 ObjectTemplate.timeToStartFadeAfterDeath 4 rem ****effects**** rem ObjectTemplate.addArmorEffect 40 e_DamageSmoke_01 -0.46/0.64/-2.044 rem ObjectTemplate.addArmorEffect 12 e_DamageFire_01 -0.46/0.64/-2.044 rem ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0 rem ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0 rem ObjectTemplate.addArmorEffect 0 e_ScrapMetal_PT76 0/0/0 rem ObjectTemplate.addArmorEffect 0 e_scrapmetalsmoke 0/0.124/2.286 rem ObjectTemplate.addArmorEffect 0 e_scrapmetalsmoke 0/0.124/-2.467 rem ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0 ObjectTemplate.addArmorEffect 50 e_PanzDamage 0/1/-1.6 ObjectTemplate.addArmorEffect 12 e_PanzFire 0/1/-1.4 ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0 ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0 ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0 rem ****end of effects**** rem ****icons**** ObjectTemplate.setVehicleIcon "Vehicle/Icon_tiger.tga" ObjectTemplate.VehicleIconPos 67/95 ObjectTemplate.setNumberOfWeaponIcons 2 ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_cannon.tga" ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar ObjectTemplate.setSecondaryAmmoIcon "Ammo/Icon_bullet.tga" ObjectTemplate.setSecondaryAmmoBar ABAmmoBarHeatBar ObjectTemplate.setHasTurretIcon 1 rem ObjectTemplate.setCrossHairType CHTCrossHair ObjectTemplate.setCrossHairType CHTIcon ObjectTemplate.setVehicleCategory VCLand ObjectTemplate.setVehicleType VTHeavyTank rem ObjectTemplate.setToolTipType TTHeavyTank ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_tank_16x16.tga" ObjectTemplate.hasRestrictedExit 1 rem ****end of icons**** rem ****ai**** ObjectTemplate.aiTemplate PanzerVI_E rem ****end of ai**** ObjectTemplate.addTemplate lodPanzerVI_E rem ************************************************** rem ******************END OF GENERAL****************** rem ************************************************** rem ---------------------------------------------------------------------------------------- rem ************************************************** rem ***************** lodPanzerVI_E ***************** rem ************************************************** ObjectTemplate.create LodObject lodPanzerVI_E ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 rem ------------------------------------- ObjectTemplate.addTemplate lodPanzerVI_EComplex ObjectTemplate.addTemplate lodPanzerVI_ESimple ObjectTemplate.addTemplate lodPanzerVI_EWreck rem ------------------------------------- ObjectTemplate.lodSelector lodPanzerVI_ELodSelector rem ************************************************** rem ************** end of lodPanzerVI_E ************* rem ************************************************** rem ---------------------------------------------------------------------------------------- rem ************************************************** rem ***************** PanzerVI_EComplex ************ rem ************************************************** rem *** PanzerVI_EComplexMain *** ObjectTemplate.create Bundle PanzerVI_EComplex ObjectTemplate.geometry Tiger_Hull_M1 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 rem ------------------------------------- ObjectTemplate.addTemplate PanzerVI_EEntry ObjectTemplate.setPosition 0/0/1.2 ObjectTemplate.addTemplate PanzerVI_EEntry ObjectTemplate.setPosition 0/0/-1.199 ObjectTemplate.addTemplate PanzerVI_EEngine ObjectTemplate.addTemplate PanzerVI_ETower ObjectTemplate.setPosition 0/0.64/0 ObjectTemplate.addTemplate PanzerVI_EHullHatch ObjectTemplate.setPosition -1.199/0.65/1.8 rem ------------------------------------- rem *** PanzerVI_EEntry *** ObjectTemplate.create EntryPoint PanzerVI_EEntry ObjectTemplate.setEntryRadius 3.5 rem *** PanzerVI_ETower *** ObjectTemplate.create RotationalBundle PanzerVI_ETower ObjectTemplate.setNetworkableInfo PanzerVI_ETurretInfo ObjectTemplate.setAttachToListener 1 ObjectTemplate.loadSoundScript Sounds/tigertower.ssc ObjectTemplate.geometry Tiger_Tow_M1 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.hasCollisionPhysics 1 rem ------------------------------------- ObjectTemplate.addTemplate PanzerVI_EGunBase ObjectTemplate.setPosition 0/0.325/1.295 ObjectTemplate.addTemplate PanzerVI_ETowerHatch ObjectTemplate.setPosition -0.792/0.95/-0.232 rem ------------------------------------- ObjectTemplate.setMaxSpeed 20/25/0 ObjectTemplate.setAcceleration 1000/0/0 ObjectTemplate.setInputToYaw c_PIMouseLookX rem *** PanzerVI_EHullHatch *** ObjectTemplate.create SimpleObject PanzerVI_EHullHatch ObjectTemplate.geometry Tiger_Hull_Hatch_M1 rem *** PanzerVI_EGunBase *** ObjectTemplate.create RotationalBundle PanzerVI_EGunBase ObjectTemplate.setNetworkableInfo PanzerVI_EGunInfo ObjectTemplate.setAttachToListener 1 ObjectTemplate.loadSoundScript Sounds/TigerGunBase.ssc rem ------------------------------------- ObjectTemplate.addTemplate lodPanzerVI_ECockpit ObjectTemplate.addTemplate PanzerVI_EGunBarrel ObjectTemplate.addTemplate Coaxial_MG42 ObjectTemplate.setPosition 0.5/-0.105/-0.699 ObjectTemplate.addTemplate PanzerVI_ECamera ObjectTemplate.setPosition -0.789/0/-0.059 rem ------------------------------------- ObjectTemplate.setMinRotation 0/-20/0 ObjectTemplate.setMaxRotation 0/5/0 ObjectTemplate.setMaxSpeed 15/15/0 ObjectTemplate.setAcceleration 0/1000/0 ObjectTemplate.setInputToPitch c_PIMouseLookY rem *** PanzerVI_ETowerHatch *** ObjectTemplate.create SimpleObject PanzerVI_ETowerHatch ObjectTemplate.geometry Tiger_Tower_Hatch_M1 rem ***other*** rem *** PanzerVI_ECamera *** ObjectTemplate.create Camera PanzerVI_ECamera ObjectTemplate.setMaxSpeed 0/0/0 ObjectTemplate.setAcceleration 0/0/0 ObjectTemplate.setInputToYaw c_PIMouseLookX ObjectTemplate.setInputToPitch c_PIMouseLookY rem *** PanzerVI_EcockpitSelector *** LodSelectorTemplate.create DistCompareSelector PanzerVI_EcockpitSelector LodSelectorTemplate.addLodDistance 1 LodSelectorTemplate.addLodComparison 0.5 rem *** PanzerVI_ECockpitExternal *** ObjectTemplate.create SimpleObject PanzerVI_ECockpitExternal ObjectTemplate.geometry Tiger_Cannon1_M1 rem *** PanzerVI_E CockpitInternal *** ObjectTemplate.create SimpleObject PanzerVI_ECockpitInternal ObjectTemplate.geometry 1p_Tiger_Gunner_m1 rem *** lodPanzerVI_ECockpit *** ObjectTemplate.create LodObject lodPanzerVI_ECockpit rem ------------------------------------- ObjectTemplate.addTemplate PanzerVI_ECockpitExternal ObjectTemplate.addTemplate PanzerVI_ECockpitInternal ObjectTemplate.setPosition 0.3/0/0.1 rem ------------------------------------- ObjectTemplate.lodSelector PanzerVI_EcockpitSelector rem ***end of other*** rem ************************************************** rem ************* end of PanzerVI_EComplex ********* rem ************************************************** rem ---------------------------------------------------------------------------------------- rem ************************************************** rem ****************** PanzerVI_EWreck ************* rem ************************************************** rem *** PanzerVI_EWreck *** ObjectTemplate.create SimpleObject PanzerVI_EWreck ObjectTemplate.geometry Wreck_Tiger_m1 rem ************************************************** rem ************** end of PanzerVI_EWreck ********** rem ************************************************** rem ---------------------------------------------------------------------------------------- rem ************************************************** rem ************** PanzerVI_ELodSelector ********** rem ************************************************** rem *** PanzerVI_ELodSelector *** LodSelectorTemplate.create DistCompareSelector2 PanzerVI_ELodSelector LodSelectorTemplate.hasDestroyedLod 1 LodSelectorTemplate.addLodDistance 100 rem ************************************************** rem ********** end of PanzerVI_ELodSelector ******* rem ************************************************** rem ---------------------------------------------------------------------------------------- rem ************************************************** rem *************** PanzerVI_ESimple *************** rem ************************************************** rem *** PanzerVI_ESimple *** ObjectTemplate.create SimpleObject PanzerVI_ESimple ObjectTemplate.geometry Tiger_Hull_L1 rem ************************************************** rem ************** end of PanzerVI_ESimple ********** rem ************************************************** rem ---------------------------------------------------------------------------------------- rem ************************************************** rem *************** PanzerVI_ETrack *************** rem ************************************************** rem *** PanzerVI_ETrackL *** ObjectTemplate.create AnimatedBundle PanzerVI_ETrackL ObjectTemplate.loadSoundScript Sounds/TigerTrackL.ssc ObjectTemplate.geometry Tiger_TrackL_M1 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.createSkeleton animations/Tiger_TrackL_M1.ske ObjectTemplate.setAnimatedTextureSpeed -0.012/0 rem ------------------------------------- ObjectTemplate.addTemplate TigerWheelL2 ObjectTemplate.setPosition -0.119/0.15/2.5 ObjectTemplate.setRotation -179.999/0/0 ObjectTemplate.addTemplate TigerWheelL2 ObjectTemplate.setPosition -0.119/0/-2.499 ObjectTemplate.setRotation -179.999/0/0 ObjectTemplate.addTemplate TigerWheelL3Dummy ObjectTemplate.setPosition -0.079/-0.159/-1.793 ObjectTemplate.useAsBone 0/0/0 ObjectTemplate.setBoneOriginOffset 0/0/0 ObjectTemplate.addTemplate TigerWheelL3 ObjectTemplate.setPosition -0.229/-0.159/-1.258 ObjectTemplate.useAsBone 0/0/0 ObjectTemplate.setBoneOriginOffset 0/0/0 ObjectTemplate.addTemplate TigerWheelL3Dummy ObjectTemplate.setPosition -0.079/-0.159/-0.764 ObjectTemplate.useAsBone 0/0/0 ObjectTemplate.setBoneOriginOffset 0/0/0 ObjectTemplate.addTemplate TigerWheelL3DummySmoke ObjectTemplate.setPosition -0.229/-0.159/-0.254 ObjectTemplate.useAsBone 0/0/0 ObjectTemplate.setBoneOriginOffset 0/0/0 ObjectTemplate.addTemplate TigerWheelL3Dummy ObjectTemplate.setPosition -0.079/-0.159/0.26 ObjectTemplate.useAsBone 0/0/0 ObjectTemplate.setBoneOriginOffset 0/0/0 ObjectTemplate.addTemplate TigerWheelL3 ObjectTemplate.setPosition -0.229/-0.159/0.745 ObjectTemplate.useAsBone 0/0/0 ObjectTemplate.setBoneOriginOffset 0/0/0 ObjectTemplate.addTemplate TigerWheelL3Dummy ObjectTemplate.setPosition -0.079/-0.159/1.3 ObjectTemplate.useAsBone 0/0/0 ObjectTemplate.setBoneOriginOffset 0/0/0 ObjectTemplate.addTemplate TigerWheelL3Dummy ObjectTemplate.setPosition -0.229/-0.159/1.695 ObjectTemplate.useAsBone 0/0/0 ObjectTemplate.setBoneOriginOffset 0/0/0 rem ------------------------------------- rem *** TigerWheelL2 *** ObjectTemplate.create SimpleObject TigerWheelL2 ObjectTemplate.geometry Tiger_whe2L_M1 ObjectTemplate.hasResponsePhysics 1 rem *** PanzerVI_ETrackR *** ObjectTemplate.create AnimatedBundle PanzerVI_ETrackR ObjectTemplate.loadSoundScript Sounds/TigerTrackR.ssc ObjectTemplate.geometry Tiger_TrackR_M1 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.createSkeleton animations/Tiger_TrackR_M1.ske ObjectTemplate.setAnimatedTextureSpeed -0.012/0 rem ------------------------------------- ObjectTemplate.addTemplate TigerWheelR2 ObjectTemplate.setPosition 0.12/0.15/2.5 ObjectTemplate.setRotation -179.999/0/0 ObjectTemplate.addTemplate TigerWheelR2 ObjectTemplate.setPosition 0.12/0/-2.499 ObjectTemplate.setRotation -179.999/0/0 ObjectTemplate.addTemplate TigerWheelR3Dummy ObjectTemplate.setPosition 0.05/-0.159/-1.793 ObjectTemplate.useAsBone 0/0/0 ObjectTemplate.setBoneOriginOffset 0/0/0 ObjectTemplate.addTemplate TigerWheelR3 ObjectTemplate.setPosition 0.2/-0.159/-1.256 ObjectTemplate.useAsBone 0/0/0 ObjectTemplate.setBoneOriginOffset 0/0/0 ObjectTemplate.addTemplate TigerWheelR3Dummy ObjectTemplate.setPosition 0.05/-0.159/-0.764 ObjectTemplate.useAsBone 0/0/0 ObjectTemplate.setBoneOriginOffset 0/0/0 ObjectTemplate.addTemplate TigerWheelR3DummySmoke ObjectTemplate.setPosition 0.2/-0.159/-0.254 ObjectTemplate.useAsBone 0/0/0 ObjectTemplate.setBoneOriginOffset 0/0/0 ObjectTemplate.addTemplate TigerWheelR3Dummy ObjectTemplate.setPosition 0.05/-0.159/0.26 ObjectTemplate.useAsBone 0/0/0 ObjectTemplate.setBoneOriginOffset 0/0/0 ObjectTemplate.addTemplate TigerWheelR3 ObjectTemplate.setPosition 0.2/-0.159/0.745 ObjectTemplate.useAsBone 0/0/0 ObjectTemplate.setBoneOriginOffset 0/0/0 ObjectTemplate.addTemplate TigerWheelR3Dummy ObjectTemplate.setPosition 0.05/-0.159/1.3 ObjectTemplate.useAsBone 0/0/0 ObjectTemplate.setBoneOriginOffset 0/0/0 ObjectTemplate.addTemplate TigerWheelR3Dummy ObjectTemplate.setPosition 0.2/-0.159/1.695 ObjectTemplate.useAsBone 0/0/0 ObjectTemplate.setBoneOriginOffset 0/0/0 rem ------------------------------------- rem *** TigerWheelR2 *** ObjectTemplate.create SimpleObject TigerWheelR2 ObjectTemplate.geometry Tiger_whe2R_M1 ObjectTemplate.hasResponsePhysics 1 rem ************************************************** rem ************** end of PanzerVI_ETrack ********** rem ************************************************** ============= geometries.con ====== renderer.beginGlobalCluster Tiger GeometryTemplate.create StandardMesh Tiger_Cannon1_M1 GeometryTemplate.file Tiger_Canon_M1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 20 GeometryTemplate.setLodDistance 2 30 GeometryTemplate.setLodDistance 3 40 GeometryTemplate.setLodDistance 4 80 GeometryTemplate.setLodDistance 5 100 GeometryTemplate.create StandardMesh 1p_Tiger_Gunner_m1 GeometryTemplate.file 1p_Tiger_Gunner_m1 GeometryTemplate.create StandardMesh Tiger_Cannon2_M1 GeometryTemplate.file Tiger_Cannon2_M1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 10 GeometryTemplate.setLodDistance 2 15 GeometryTemplate.setLodDistance 3 30 GeometryTemplate.setLodDistance 4 50 GeometryTemplate.setLodDistance 5 100 GeometryTemplate.create StandardMesh Tiger_Hull_M1 GeometryTemplate.file Tiger_Hull_M1 GeometryTemplate.hasDynamicShadow 1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 20 GeometryTemplate.setLodDistance 2 35 GeometryTemplate.setLodDistance 3 50 GeometryTemplate.setLodDistance 4 75 GeometryTemplate.setLodDistance 5 100 GeometryTemplate.create AnimatedMesh Tiger_TrackL_M1 GeometryTemplate.file Tiger_TrackL_M1 GeometryTemplate.setSkin animations/Tiger_TrackL_M1.skn GeometryTemplate.create AnimatedMesh Tiger_TrackR_M1 GeometryTemplate.file Tiger_TrackR_M1 GeometryTemplate.setSkin animations/Tiger_TrackR_M1.skn GeometryTemplate.create StandardMesh Tiger_whe1R_M1 GeometryTemplate.file Tiger_whe1R_M1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 20 GeometryTemplate.setLodDistance 2 60 GeometryTemplate.setLodDistance 3 100 GeometryTemplate.create StandardMesh Tiger_whe1L_M1 GeometryTemplate.file Tiger_whe1L_M1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 20 GeometryTemplate.setLodDistance 2 60 GeometryTemplate.setLodDistance 3 100 GeometryTemplate.create StandardMesh Tiger_whe2R_M1 GeometryTemplate.file Tiger_whe2R_M1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 20 GeometryTemplate.setLodDistance 2 60 GeometryTemplate.setLodDistance 3 100 GeometryTemplate.create StandardMesh Tiger_whe2L_M1 GeometryTemplate.file Tiger_whe2L_M1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 20 GeometryTemplate.setLodDistance 2 60 GeometryTemplate.setLodDistance 3 100 GeometryTemplate.create StandardMesh Tiger_whe3R_M1 GeometryTemplate.file Tiger_whe3R_M1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 20 GeometryTemplate.setLodDistance 2 60 GeometryTemplate.setLodDistance 3 100 GeometryTemplate.create StandardMesh Tiger_whe3L_M1 GeometryTemplate.file Tiger_whe3L_M1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 20 GeometryTemplate.setLodDistance 2 60 GeometryTemplate.setLodDistance 3 100 GeometryTemplate.create StandardMesh Tiger_whe4R_M1 GeometryTemplate.file Tiger_whe4R_M1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 20 GeometryTemplate.setLodDistance 2 60 GeometryTemplate.setLodDistance 3 100 GeometryTemplate.create StandardMesh Tiger_whe4L_M1 GeometryTemplate.file Tiger_whe4L_M1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 20 GeometryTemplate.setLodDistance 2 60 GeometryTemplate.setLodDistance 3 100 GeometryTemplate.create StandardMesh Tiger_Hull_Hatch_M1 GeometryTemplate.file Tiger_Hull_Hatch_M1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 20 GeometryTemplate.setLodDistance 2 30 GeometryTemplate.setLodDistance 3 40 GeometryTemplate.setLodDistance 4 80 GeometryTemplate.setLodDistance 5 100 GeometryTemplate.create StandardMesh Tiger_Tow_M1 GeometryTemplate.file Tiger_Tow_M1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 10 GeometryTemplate.setLodDistance 2 15 GeometryTemplate.setLodDistance 3 30 GeometryTemplate.setLodDistance 4 50 GeometryTemplate.setLodDistance 5 100 GeometryTemplate.create StandardMesh Tiger_Tower_Hatch_M1 GeometryTemplate.file Tiger_Tow_Hatch_M1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 20 GeometryTemplate.setLodDistance 2 30 GeometryTemplate.setLodDistance 3 40 GeometryTemplate.setLodDistance 4 80 GeometryTemplate.setLodDistance 5 100 renderer.endGlobalCluster GeometryTemplate.create StandardMesh Tiger_Hull_L1 GeometryTemplate.file Tiger_Hull_L1 GeometryTemplate.hasDynamicShadow 1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 200 GeometryTemplate.setLodDistance 2 250 GeometryTemplate.setLodDistance 3 300 GeometryTemplate.setLodDistance 4 350 GeometryTemplate.setLodDistance 5 500 GeometryTemplate.create StandardMesh Wreck_Tiger_M1 GeometryTemplate.file Wreck_Tiger_M1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 200 GeometryTemplate.setLodDistance 2 250 GeometryTemplate.setLodDistance 3 300 GeometryTemplate.setLodDistance 4 350 GeometryTemplate.setLodDistance 5 500 ========================= network.con ======================== NetworkableInfo.createNewInfo PanzerVI_ETurretInfo NetworkableInfo.setPredictionMode PMLinear NetworkableInfo.createNewInfo PanzerVI_EGunInfo NetworkableInfo.setPredictionMode PMLinear NetworkableInfo.createNewInfo PanzerVI_EEngineInfo NetworkableInfo.setPredictionMode PMLinear NetworkableInfo.createNewInfo PanzerVI_EBodyInfo NetworkableInfo.setPredictionMode PMLinear ======================= weapons.con ======================== rem *** PanzerVI_EGunBarrel *** ObjectTemplate.create FireArms PanzerVI_EGunBarrel ObjectTemplate.setNetworkableInfo TankFireArmInfo ObjectTemplate.loadSoundScript Sounds/tigerCannon.ssc ObjectTemplate.geometry Tiger_Cannon2_M1 ObjectTemplate.aiTemplate TigerMainGun rem ------------------------------------- ObjectTemplate.addTemplate e_MuzzPanz ObjectTemplate.setPosition 0/0/3 ObjectTemplate.setRotation -179.999/0/0 rem ------------------------------------- ObjectTemplate.projectileTemplate PanzerVI_EProjectile rem ObjectTemplate.projectilePosition 0/0/1 ObjectTemplate.projectilePosition 0/0/0 ObjectTemplate.magSize 30 ObjectTemplate.numOfMag 1 ObjectTemplate.velocity 100 ObjectTemplate.autoReload 1 ObjectTemplate.reloadtime 0.25 ObjectTemplate.roundOfFire 0.25 ObjectTemplate.fireingForce 90 ObjectTemplate.recoilSpeed 10 ObjectTemplate.recoilSize 10 rem *** PanzerVI_EProjectile *** ObjectTemplate.create Projectile PanzerVI_EProjectile ObjectTemplate.createNotInGrid 1 ObjectTemplate.loadSoundScript ../../Common/Sounds/Projectile.ssc ObjectTemplate.geometry projectile_m1 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.timeToLive CRD_NONE/10/0/0 ObjectTemplate.damageType 1 ObjectTemplate.material 239 ObjectTemplate.material2 207 ObjectTemplate.hasCollisionEffect 1 ObjectTemplate.addTemplate e_PanzShootTrail ================== physics.con ====================== rem *** PanzerVI_EEngine *** ObjectTemplate.create Engine PanzerVI_EEngine ObjectTemplate.setNetworkableInfo PanzerVI_EEngineInfo ObjectTemplate.setAttachToListener 1 ObjectTemplate.loadSoundScript Sounds/TigerEngine.ssc ObjectTemplate.hasMobilePhysics 1 rem ------------------------------------- ObjectTemplate.addTemplate PanzerVI_ETrackL ObjectTemplate.setPosition -1.499/-0.699/0.2 ObjectTemplate.addTemplate PanzerVI_ETrackR ObjectTemplate.setPosition 1.5/-0.699/0.2 rem ------------------------------------- ObjectTemplate.setMinRotation -1/0/-1 ObjectTemplate.setMaxRotation 1/0/1 ObjectTemplate.setMaxSpeed 4/0/10 ObjectTemplate.setAcceleration 4/0/10 ObjectTemplate.setInputToYaw c_PIYaw ObjectTemplate.setInputToRoll c_PIThrottle ObjectTemplate.setAutomaticReset 1 ObjectTemplate.setEngineType c_ETTank ObjectTemplate.setTorque 3.5 ObjectTemplate.setDifferential 3.5 ObjectTemplate.setNumberOfGears 5 ObjectTemplate.setGearUp 0.95 ObjectTemplate.setGearDown 0.45 ObjectTemplate.setGearChangeTime 0.05 rem *** TigerWheelL3Dummy *** ObjectTemplate.create Spring TigerWheelL3Dummy ObjectTemplate.geometry Tiger_whe3L_M1 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.Grip c_PGFEngineDummyGrip ObjectTemplate.setStrength 0 ObjectTemplate.setDamping 0 rem *** TigerWheelL3DummySmoke *** ObjectTemplate.create Spring TigerWheelL3DummySmoke ObjectTemplate.geometry Tiger_whe3L_M1 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.Grip c_PGFEngineDummyGrip rem ------------------------------------- ObjectTemplate.addTemplate e_wdustPanzL ObjectTemplate.addTemplate e_wdustPanz rem ------------------------------------- ObjectTemplate.setStrength 0 ObjectTemplate.setDamping 0 rem *** TigerWheelL3 *** ObjectTemplate.create Spring TigerWheelL3 ObjectTemplate.setNetworkableInfo SpringInfo ObjectTemplate.geometry Tiger_whe3L_M1 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.Grip c_PGFEngineGrip ObjectTemplate.setStrength 18 ObjectTemplate.setDamping 3.5 rem *** TigerWheelR3Dummy *** ObjectTemplate.create Spring TigerWheelR3Dummy ObjectTemplate.geometry Tiger_whe3R_M1 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.Grip c_PGFEngineDummyGrip ObjectTemplate.setStrength 0 ObjectTemplate.setDamping 0 rem *** TigerWheelR3DummySmoke *** ObjectTemplate.create Spring TigerWheelR3DummySmoke ObjectTemplate.geometry Tiger_whe3R_M1 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.Grip c_PGFEngineDummyGrip rem ------------------------------------- ObjectTemplate.addTemplate e_wdustPanzL ObjectTemplate.addTemplate e_wdustPanz rem ------------------------------------- ObjectTemplate.setStrength 0 ObjectTemplate.setDamping 0 rem *** TigerWheelR3 *** ObjectTemplate.create Spring TigerWheelR3 ObjectTemplate.setNetworkableInfo SpringInfo ObjectTemplate.geometry Tiger_whe3R_M1 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.Grip c_PGFEngineGrip ObjectTemplate.setStrength 18 ObjectTemplate.setDamping 3.5 das ist routiene bei bel, genauer gesagt bei mir, das bleibt nämlich immer an mir kleben verdammt!! BEL SUCHT CODER mehr dazu da http://www.project-custom-maps.de/forums/i...t=15entry5839 Bearbeitet 2. Juli 2004 von der nachbar holt euch Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Manef 0 Melden Teilen Geschrieben 3. Juli 2004 Man genau das kann ich ja Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
der nachbar 0 Melden Teilen Geschrieben 3. Juli 2004 dann code mir mal den dummen nebelwerfer, nimmste mir echt arbeit ab Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Manef 0 Melden Teilen Geschrieben 3. Juli 2004 nein danke, sowas kann ich noch net^^ ^^ ^^ ^^ ^^ ^^ Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
der nachbar 0 Melden Teilen Geschrieben 3. Juli 2004 Man genau das kann ich ja du widersprichst dir Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
The King 1942 0 Melden Teilen Geschrieben 3. Juli 2004 Stimmt. Son langen Post habe ich noch nie gesehen^^ Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...