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**tommy

.CFG datei für Siege

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hi

kann mir jdn. die .CFG datei in BC für die Mod Siege geben, hab leider kein plan was ich da alles umschreiben muss.

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[Editor Paths]

GamePath=C:\Programme\EA GAMES\Battlefield 1942\

// custom mod files go here:

ModsPath=Mods\siege\

// objects are read from here

ObjectsPath=Mods\bf1942\objects\

ObjectsPath=Mods\siege\objects\

// SMs are read from here

StandardMeshPath=Mods\bf1942\standardMesh\

StandardMeshPath=Mods\siege\standardMesh\

// TMs are read from here

TreeMeshPath=Mods\siege\treeMesh\

TreeMeshPath=Mods\bf1942\treeMesh\

// textures are read from here

TexturePath=Mods\siege\texture\

TexturePath=Mods\bf1942\texture\

// Object list

ObjectsList=siege.lst

OpenMODArchive=Mods\bf1942\Archives\standardMesh_001.rfa

OpenMODArchive=Mods\bf1942\Archives\texture_001.rfa

OpenMODArchive=Mods\siege\Archives\standardMesh.rfa

OpenMODArchive=Mods\siege\Archives\texture.rfa

OpenMODArchive=Mods\siege\Archives\objects.rfa

OpenMODArchive=Mods\siege\Archives\standardMesh_001.rfa

OpenMODArchive=Mods\siege\Archives\texture_001.rfa

[Defaults]

LevelName=MyLevel

MaterialSize=512

WorldSize=2048

HeightScale=1

TexOffsetX=0

TexOffsetY=0

VertexFogEnable=1

FogColor=0.77/0.766/0.75

GlobalAmbientColor=0.1/0.1/0.1

AmbientColor=0.15/0.15/0.18

DiffuseColor=0.3/0.3/0.3

SpecularColor=0.3/0.3/0.3

ShadowColor=0.4

WaterLevel=50

AlternativePath=Texture/Europe

WaterSpecularEnable=1

WaterTexLayer1=texture/water05

WaterTexLayer2=texture/water06

WaterNormalMap=texture/normalMap01

WaterScrollDirectionNormalmap=1/0

WaterScrollDirection1=1/-0.5

WaterScrollDirection2=1/0.5

WaterSpecularColor=0.65/0.55/0.4

WaterScrollLayer1=0.02

WaterScrollLayer2=0.02

WaterScrollNormalmap=0.02

WaterSpecularStreakFactor=0.001

WaterTileLayer1=0.5

WaterTileLayer2=0.5

WaterTileNormalMap=1

WaterLightDirection=-0.3/0.5/-0.65

WaterShallowColor=1/1/1

WaterDeepColor=1/1/1

WaterAlphaDepth=0

WaterShallowAlpha=0.5

[Theatres] //this is the equivilent to the alternatetexturepath

Theatre=Europe

Theatre=Africa

[GameModes]

GameMode=Conquest

GameMode=TDM

GameMode=CTF

[skies]

// Sky=name

// SkyMesh=mesh

// SkyDefaults=heightoffset/rot/lightvector (in x/y/z form)

// defaults get used when user chooses a sky, but they can still change those values

Sky=Battleaxe

SkyMesh=Sky_Gazala_m1

SkyDefaults=200/180/0.628/0.661/-0.41

Sky=Berlin

SkyMesh=Sky_Berlin_m1

SkyDefaults=150/180/-0.191/.45/-0.873

Sky=Bocage

SkyMesh=Sky_Bocage_m1

SkyDefaults=150/180/-0.191/.45/-0.873

Sky=Bulge

SkyMesh=Sky_Bulge_m1

SkyDefaults=0/180/-0.087/0.319/-0.944

Sky=El_Alamein

SkyMesh=Sky_Elala_m1

SkyDefaults=50/0/-0.75/0.46/0.46

Sky=Gazala

SkyMesh=Sky_Battleaxe_m1

SkyDefaults=150/180/0.5/0.4/0.76

Sky=Guadalcanal

SkyMesh=Sky_Guada_m1

SkyDefaults=150/180/0.783/0.38/-0.49

Sky=Iwo_Jima

SkyMesh=Sky_IwoJima_m1

SkyDefaults=50/180/0.764/0.5867/-0.251

Sky=Kharkov

SkyMesh=Sky_Kharkov_m1

SkyDefaults=200/180/-0.483/0.345/-0.805

Sky=Kursk

SkyMesh=Sky_Kursk_m1

SkyDefaults=0/180/0.718/0.8/-0.696

Sky=Market

SkyMesh=Sky_Market_m1

SkyDefaults=0/180/0.365/0.59/-0.715

Sky=Midway

SkyMesh=Sky_Midway_m1

SkyDefaults=0/180/0.628/0.661/-0.41

Sky=Omaha

SkyMesh=Sky_Omaha_m1

SkyDefaults=200/180/-0.448/0.3765/0.810

Sky=Stalingrad

SkyMesh=Sky_Stalingrad_m1

SkyDefaults=0/180/-0.719/0.625/0.305

Sky=Tobruk

SkyMesh=Sky_Tobruk_m1

SkyDefaults=150/180/-0.778/0.58/-0.234

Sky=Wake

SkyMesh=Sky_Wake_m1

SkyDefaults=0/180/-0.295/0.496/-0.816

[Teams]

XXXX

[End]

Das hab ich bis jetzt

Aber was muss ich bei den teams einfügen?

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hm-....naja ich denke, wenn du kannst die

bf archive stecken lassen...der ließt

die anderen sachen sowiso aus den bf rfas

==> lad dir mal ne andere cfg von project-custom-maps.de runter

und schau darein...da sschafft bestimmt abhilfe

mfgolem

==> die soldier bezeichnungen findest du in deine map/init.con

(mitm bf confile editor öffnen)

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ich hab nun irgenwo noch einen fehler drin, bei den Briten stimmt alles, nur bei den Franzosen...

BF1942%202004-09-05%2023-22-36-17.bmp.jpg

BF1942%202004-09-05%2023-22-54-98.bmp.jpg

Was muss ich ändern? hab schon ein wenig herum experimentiert aber hab nix zustande gebracht :(

Edited by **tommy

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