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Speed2207

PoE Patch 0.1.1 released!

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Die Changelog Liste

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Optimazation Build .1.1

================================================== =====================

=======

Tweaks:

=======

_Tweak Class Loadouts

_Included Menu Patch

_Fixed Grenade Bug

_Removed Seat switching From Driver to MG to Passenger to stop Exploit. [Avenger,Gaz,Humvee]

_Added Seat switching back on MBT's

_Added DummyEnigines to MBT's MG's

_Removed Kords green lens. *)Had to for Indicators(*

_Moved RAH66 Gunner Cam foward.

==============

New Additions:

==============

_Added Ammo inticators Lights

================================================== =====================

Optimazation Build .1.05

================================================== =====================

=======

Tweaks:

=======

-Slightly decreased 50cal power against Helicopters (73, 74, 75)

_Fixed Bug in Ilema_Triangle CommandPoints

_Tweaked Russain kits

_New Lexicon.dat

_New Reload aniamtion for M249

_MG/gunner seat on GAZ, Humvee and Avenger moved to position 2

_Seat switching from driver to passenger(s) made impossible on GAZ, Humvee and Avenger

_Added dummyengines to MG/gunner on GAZ, Humvee and Avenger

_Switching to TOW on M2A3 from driver made possible

_Added dummyengine to TOW on M2A3

_Effects on Groza positioned properly

==============

New Additions:

==============

**SU47**

_Added effect e_ExplGas for sound and explosion [objects.con]

**Ka52**

-Animated gunner [objects.con]

**Mi28**

-Animated gunner [objects.con]

================================================== ===================

Optimazation Build .1.02

================================================== ===================

==============

New Additions:

==============

** F22 **

_Added Simple model [geometries.con, objects.con]

_Added Wreck textures [Textures]

_Added Wreck model [geometries.con, objects.con]

_Added Wreck effects [e_Scrapmetal_F22]

** JSF **

_Added Simple Model [geometries.con, objects.con]

_Added Wreck textures [Textures]

_Added Wreck Model [geometries.con, objects.con]

_Added Wreck Effects [e_Scrapmetal_JSF]

** Ka52 **

_Added Simple Model [geometries.con, objects.con]

_Added Wreck textures [Textures]

_Added Wreck Model [geometries.con, objects.con]

_Added Wreck Effects [e_Scrapmetal_KA52]

** Mi28 **

_Added Simple Model [geometries.con, objects.con]

_Added Wreck textures [Textures]

_Added Wreck Model [geometries.con, objects.con]

_Added Wreck Effects [e_Scrapmetal_Mi28]

** Su47 **

_Added Simple Model [geometries.con, objects.con]

_Added Wreck textures [Textures]

_Added Wreck Model [geometries.con, objects.con]

_Added Wreck Effects [e_Scrapmetal_SU47]

=======

Tweaks:

=======

_Lowered M1A2 specular diffuss settings

_Raised AH64 specular from .1 to .3

_Fixed shader on KA52 cockpit glass (effects wasn't seen through the glass)

_KA52 co-pilot camera moved

_Fixed up on hand positions in KA52

_Tweak turret rotation speeds [M109,MSTA]

_Added effects tweaks.

_Added Damage system tweaks

_Added soldier sound fix.

_Added soldier Kit adjustments

_Tweaked deviations on (M249,MaA1,M8,Rpk,Stinger)

_Added 8.30.04 AN94 + Tweaks

_Tweaked timedelay to 0.07

_ROF to 19

_Removed the M249 mag bouncing

**AH64**

_Added flir to pilot's freelook [objects.con]

_Animated gunner [objects.con]

_Increased gun's range of motion [objects.con]

**RAH66**

_Animated gunner [objects.con]

**f22**

_Tweaked flying physics [physics.con,]

**JSF**

_Tweaked flying physics [physics.con,]

**SU-37**

_Tweaked flying physics [physics.con,]

**su-47**

-Tweaked flying physics [physics.con,]

-Added damage effects [objects.con]

================================================== ==========

Optimazation Build .1.01

================================================== ==========

Updated AI/Co-op

Fixed missing animation entries for handweapons

Made new animation for M249 and SR25

_Added cockpit [geometries.con, objects.con]

_Fixed Unknown functions in KH_22

_Fixed duplicate Mutt/Humvee horn {objects.con}{Weapons.con}

_Fixed template "Dingy_main_L1" was not found.

_Fixed unsupport shadows in poe_T90_hull_L1 GeometryTemplate

_Fixed unsupport shadows in Humvee_simple GeometryTemplate

_Fixed unsupport shadows in gaz_simple_l1 GeometryTemplate

_Fixed unsupport shadows in 3PSMAW_Base GeometryTemplate

_Fixed unsupport shadows in stinger_base3p GeometryTemplate

_Fixed unsupport shadows in an94_simple GeometryTemplate

_Fixed unsupport shadows in M8_Simple GeometryTemplate

_Fixed unsupport shadows in stinger_base GeometryTemplate (Added it)

==================

Code Optimazation:

==================

_Removed Netinfo from steeringdummy (Avenger) {objects.con}

_Removed Netinfo from steeringdummy (Humvee) {objects.con}

_Removed Netinfo from steeringdummy (Gaz) {objects.con}

_optimized BMP3 track Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized M1A2 track Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized M2A3 track Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized M109 trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized MSTA trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized MSTA trakPrt2 *removed tansparency/twosided in middle whls. *using tos-1 now*

_optimized T90 trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized T90 trakPrt2 *removed tansparency/Twosided in middle whls. *using tos-1 now*

_optimized Tos-1 trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized Tunguska trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

=======================

Geometery Optimazation:

=======================

_optimized BMP3_hull_L1 *Reduce Shader Count from 5-2 * {StandardMesh}

_optimized BMP3_hull_m1 *Reduce Shader Count from 2-1 * {StandardMesh}

_optimized Bmp3 Whls **Removed twosided Code* *reduce texture size used {StandardMesh}

_optimized M1A2 Whls *Reduce COl's Polies 2-1 **Removed twosided Code* *reduce texture size used* {StandardMesh}

_optimized T90 Whls **Removed twosided Code* {StandardMesh}

_optimized M1A2_hull_L1 *Reduce Shader Count from 5-3 * {StandardMesh}

_optimized M1A2_hull_W_m1 *Reduce Shader Count from 5-1 * {StandardMesh}

_Fixed M2A3main Collisions *Now has trak COL #ID50 {StandardMesh}

_Lower COl Count on Constubuilding. 700-300

_Fixed Shader issues with Constubuilding

_Fixed Su-37 wreck shaders

_Reduced SU-37 wreck collisions *Need only COL01 on wrecks*

_Fixed invisable plywood errors.

=====================

Texture Optimazation:

=====================

**Bmp3**

.1L build (4.6 mb) (New 2.8 mb)

_moved Alt *Camo* textures to [Texture/PoE/Urban]

_Removed BMP3_Tracks_Wheel_03.dds [Now uses *BMP3_whl_all.dds]

_Removed BMP3_Tracks_Wheel_02.dds [Now uses *BMP3_whl_all.dds]

_Removed BMP3_Tracks_Wheel_01.dds [Now uses *BMP3_whl_all.dds]

_Removed BMP3_Body_wreck.dds [Now uses *BMP3_Wreck.dds]

_Removed BMP3_Turret_wreck.dds [Now uses *BMP3_Wreck.dds]

**M1A2**

.1L build (7.3 mb) (New 4.8 mb)

_Resized Normals (Reduced 50%)

_Removed M1A2_TireLRG.dds [Now uses *M1A2_Body_w.dds]

_Removed M1A2_TireSM.dds [Now uses *M1A2_Turret_w.dds]

_Removed M1A2_TireLRG.dds [Now uses *M1A2_Whl_all.dds]

_Removed M1A2_TireSM.dds [Now uses *M1A2_Whl_all.dds]

_Removed M1A2_Body_w.dds [Now uses *M1A2_Wreck.dds]

_Removed M1A2_Cargo_w.dds [Now uses *M1A2_Wreck.dds]

_Removed M1A2_TireLRG_w.dds [Now uses *M1A2_Wreck.dds]

_Removed M1A2_TireSM_w.dds [Now uses *M1A2_Wreck.dds]

_Removed M1A2_Tracks_w.dds [Now uses *M1A2_Wreck.dds]

**T90**

.1L build (5.8 mb) (New 4.6 mb)

_Removed T90_Tracks_2.dds [Now uses *T90_Whl_all.dds]

_Removed T90_Tracks_3.dds [Now uses *T90_Whl_all.dds]

_Removed T90_Tracks_4.dds [Now uses *T90_Whl_all.dds]

_Removed T90_Body_wreck.dds [Now uses *T90_wreck.dds]

_Removed T90_Turret_wreck.dds [Now uses *T90_wreck.dds]

_Removed T90_Extras_wreck.dds [Now uses *T90_wreck.dds]

**Msta**

.1L build (3.4 mb) (New 3 mb)

_Removed MSTA_Body_WREK.dds [Now uses *MSTA_Wreck.dds]

_Removed MSTA_Turret_WREK.dds [Now uses *MSTA_Wreck.dds]

_Removed MSTA_Extras_WREK.dds [Now uses *MSTA_Wreck.dds]

**Tos-1**

.1L build (4.08 mb) (New 3.39 mb)

_Removed TOS_1m_wreck.dds [Now uses *TOS_wreck.dds]

_Removed TOS_Body_wreck.dds [Now uses *TOS_wreck.dds]

**M109**

.1L build (1.24 mb) (New 1.16 mb)

_Removed smallmat_Wreck.dds [M109MAIN_Wreck.dds]

**AH64**

_reduce texture size 50% and to DXT1 no alphas On wrecks

**Humvee**

_reduce texture size 50% on Hwheelwreck.dds

_reduce texture size 50% on HWindowwreck.dds

_reduce texture size 50% on wheel normals

**rah66 **

_reduce texture size 50% on rah66_wreck.dds

_moved Alt *Desert* textures to [Texture/PoE/Desert]

** Menu **

_resaved all {Big} insignia's with no mipmaps

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Mal ne blöde Frage wo soll ich den reininstallieren? Vorgegeben wird Program Files/EA gAMes/battlefield vietnam aber ich hab Vietnam schon unter programme und nicht Program files. Muss ich den Patch jetzt in mein Battlefield Vietnam Ordner oder in den PoE Ordner knallen?

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In den poe,

also ich habs so gemacht aber irgendwie funzen die neuen Wrecktexturen bei mir nicht :(

Die Wrackteile der Flugis sind jetzt bei mir weiss <_<

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Hmm irgendwie raff ich das nicht .

Habt ihr das update als setup oder als rar datei?

Weil ich habe irgendwie ne rar Datei.

Ich kriegs einfach nicht richtig installiert.

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Argh ich bin irgendwie voll verblödet und habe die Server Files runtergeladen!!!

Lade gerade das richtige ding mit 64 MB runter.

Ich entschuldige mich für das rumgespame.

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