Forgotten Hope 0.7 Teil 1 von 3
Readme File: 
************************** 
VERSION 0.70 RC3 (INTERNAL VERSION DATE 18.10.2005)   
Mesh: 
- Fixed T34 resources for missing texture   
************************** 
VERSION 0.70 RC2 (INTERNAL VERSION DATE 16.10.2005)   
Maps: 
- Fixed incompletely packed Berlin-1945-Streets 
- Fixed partially locked Japanese planes on Midway-1942 
- Fixed duplicated carriers on Midway-1942 
- Fixed Midway-1942 objectives 
- Fixed capitalisation and sorting of map names 
- Removed pegasus from localisation   
Code: 
- Toned down Ark Royal AA->land effects   
Texture: 
- Fixed T34(etc) textures 
- Added some night textures   
************************** 
VERSION 0.70 RC1 (INTERNAL VERSION DATE 08.10.2005)   
Maps: 
- Fixed Saipan 
- Fixed Pavlov 
- Midway: removed MC textures 
- Midway-1942 (quonset_destroyed plus code) 
- Skin paths (japanese planes, camo german tanks, etc) 
- Kharkov winter (removed Yak from start, AA and arti locked) 
- Berlin Streets (classes, random german uniforms, added kits, loading screen, lighting, planks collsions) 
- Eastern Blitz (coal mine lights, decreased view distance) 
- Added sherman sandbagged in some maps 
- Tobruk (added sahariana) 
- Alamein (added bug (hope not! -ctz)) 
- Alpenfestung - fixed floating bunker 
- Arnhem - Fixed 6pdr inside a building, replaced panther D by more historically accurate panther G and 
replaced StuGIIIG by StuGIIIGRandom, the one with the skirts 
- Battle Of Makin - Removed a bush that was right in front of an MG position 
- Battle Of Orel - Fixed MG kit inside a bunker floor 
- Battle Of Stalingrad - Raised 3 ammoboxes from the ground. Also replaced the tigerwreck by a more 
historically correct panzer3j wreck 
- Battle Of Valirisk - Removed hidden ammobox, replaced historically incorrect T34/85 wrecks by T34/76 wrecks. 
- Counterattack - Fixed floating chair, also replaced the S35 in the town by a R35 (A shame to have it 
in the mod and not use it, right?) 
- Prokhorovka - Fixed AT gun stuck in barbed wire, replaced historically very incorrect panzerfaust30 
kits by M35 kits. Also replaced historically incorrect G43 spawnkit 
- Lot of other changes   
Models: 
- Added vehicle : Typ 87 VW DAK (VWDAK) 
- Added L1 Models/skins to Matilda II (all 4) 
- Added L1 Models/Skins to Kublewagen and Kublewagen DAK 
- Added Wreck Models/Skins to Matilda II (All 4) 
- Added Wreck Model/Skin to KublewagenDAK 
- Fixed Flickering double side faced on 30 Cal Hull MG 
- Fixed Welding problems on Ford_GPA 
- Fixed Turret Lod05 on PZIIIJ-Early 
- Fixed Turret Lod05 on PZIIIJ-DAK 
- Fixed Turret Lod05 on PZIIIM-DAK 
- Fixed Turret Lod02-Lod05 on Stuart M3 Honey 
- Fixed alpha bug in halftracks 
- Fixed polish missing meshes 
- Skirts in Brummbar 
- Added random german uniforms 
- Optimized T-26 
- Fixed ps_hbr_building (finally) 
- Lot of other changes   
Sound: 
- New PZ3 cannon sounds (all variants) 
- Added final version of FH music 
- Fixed rifle grenade missing sound 
- Fixed aircraft/other destruction missing sound 
- Fixed landmine/other missing sound   
Code: 
- Fixed spawngroups general bug 
- Updated Col Meshes with Spaced Armor Values on Matilda II 
- Fixed Daimler right rear wheel rotated 180 when in motion 
- Added sahariana 
- Added VW 
- Changed FordGPA spawnpgroups 
- Breda37 reverted to be like other deployables 
- Breda37 sights & camera tweaked 
- Lot of other changes   
Texture: 
- Added: Soviet Stuart Light Tank Skins (main/Lods/Wreck) 
- Added: Soviet Ford GPA Skins (Main/Lods/Wreck) 
- Added: DAK Skin for PZIIIJ Early 
- Adjusted Bazooka to olive color 
- Adjusted & weathered Red/white Guard Shack 
- Removed many unused textures   
************************** 
VERSION 0.68K (INTERNAL VERSION DATE 2.10.2005)   
Map changes: 
Kharkov Winter (vehicles change) 
Liberation of Caen (canadian flag) 
Pegasus (antiswimmers fix) 
Ramelle Neuville (removed songs) 
Rheinuebung (added last version)   
************************** 
VERSION 0.68J (INTERNAL VERSION DATE 29.09.2005)   
Pavlov: substituted tiger wreck with panzer 3 wreck 
Bocage: P47 rocket replaced with P47 bomber 
Kharkov Winter: removed second KV1 
Caen: some vehicles changes and spawnpoints 
Ramelle: Adjusted bleed, and some minor changes 
Aberdeen: - Replaced 5 Pz3Js with Pz3J earlys. 
- Added another Sdkfz 7 with 88. 
- Moved the Pz2s away from the Pz3s. 
- Removed the Valentine MkII.   
Sounds: 
Australian voices fixed 
Ramelle sounds fixed and added in sound.rfa   
Objects: 
Removed knife in BAR and FG42 classes 
Some vehicles fixes   
************************** 
VERSION 0.68I (INTERNAL VERSION DATE 25.09.2005)   
Map changes: 
- Kharkov_winter-1941 
 Replaced JU88 with JU87 
 Added static antiair defences to each base 
- Battle_of_Orel-1943 
 Vehicles changes 
- Saipan-1944 
 Replacement (incomplete packing in 68h) 
- Ramelle_Neuville-1944 
 Fixed worldkits on custom kits 
 Added antibasecamp 
- In_the_Hell_of_Bocage-1944 
 Fixed worldkits on custom kits 
 Added antibasecamp   
************************** 
VERSION 0.68H (INTERNAL VERSION DATE 22.09.2005) 
Map changes: 
- Adak 
- Battle of Orel 
- El Alamein 
- Gazala 
- In the Hell of Bocage 
- Kharkov Winter 
- Liberation of Caen 
- Midway-1942 
- Pegasus 
- Ramelle Neuville 
- Saipan-1944 
- Sector 318 
- Seelow Heights   
Weapons: 
- Beretta 38 rescaled 
- Suomi fixed 
- Tons of other tweakings   
Objects: 
- New T-34 tracks 
- Added AT-HE in tanks [removed - networking problems] 
- Added sahariana (WIP, needs crash fix) 
- Added Priest kangaroo 
- Added Stug3G skirts 
- Added kubelwagen wreck 
- Added Sahariana 
- Fixed Gaz67Open 
- Added New tracks and animations to T-Series Tanks. 
Adjusted load wheels for more realistic handling. 
- StuG3GRandom: 50/50 random spawner for StugG3G and StugG3G_Skirts 
- Pz747(r): fixed glitch with AI code for bow mg 
- Recolored the summer versions of the KV1, KV2, BT7, ZIS3, ZIS5, and SU76 to match the T34s and each other 
- Fixed height and wreck skin glitch with the zis3 wreck 
- Adjusted the specular and glossiness of the Zis5   
Sounds: 
- DT1928: replaced weak generic mg fire loop with better bow mg fire loop   
Mesh & Texture: 
- Stug3G scurzen meshes 
- New Wreck Models to Kuble and KubleDAK 
- Adjusted Crusader dazzle skin to match other dazzle tanks. 
- Winter skins for scurzen equipped StugG3G   
************************** 
VERSION 0.68G (INTERNAL VERSION DATE 15.09.2005)   
Map changes: 
- Battle of Orel (major changes) 
- Falaise Pocket (added M4A1 sandbagged) 
- Invasion of the Philippines 
- Operation Blakknight (removed push and other changes) 
- Rheinuebung (diferent layout and other changes) 
- Saipan-1944 (lightmaps and small changes + more) 
- Sector 318 (added M4A1 sandbagged and mustang skin) 
- Tobruk (Pak38) 
- Aberdeen 
- Bombing the Reich minimap 
- Desert Rose 
- Added Stuart M3 Honey and Stuart M3A1 in various maps 
- Adak: Fixed Texture paths 
- Adak: Added StuartM3A1 
- NEW MAP: In the Hell of Bocage (fixed sound related assert) 
- NEW MAP: Ramelle Neuville   
Weapons: 
- BerettaM1934 - Reduced mags to 3 (was 4), changed to cal38projectile (weaker) 
- BerettaM1938 - Adjusted Mag size, # of mags, ROF, reload, reduced recoil and increased accuracy, changed to 7,62shortProjectile (M38 used an early "assault rifle" round) ***this could be too deadly a SMG 
- Breda37 deploy - made new deployable system, fixed wallhack ability (for good?), needs camera adjustment 
- Carcano - gave it 6 round clips, 6.5mm projectile 
- CarcanoCarbine - incread mags to 6 
- Ruby - increased ROF 
- RandomFreTankCommander - Adjusted ROF 
- RandomGBTankCommander - Adjusted ROF 
- RandomGerTankCommander - Adjusted ROF 
- RandomJapTankCommander - Adjusted ROF 
- RandomP38Ruby - Adjusted ROF 
- RandomPolTankCommander - Adjusted ROF 
- RandomRusTankCommander - Adjusted ROF 
- RandomUSTankCommander - Adjusted ROF 
- SuomiKP31 - Adjusted mags, mag size, ROF and made behavior like Tommygun (but less recoil) 
- Thompson - Adjusted to 20 rounds/clip   
Menu: 
- Some icons saved without mipmaps   
Objects: 
- Trucks L1's 
- Puma, m13_40 and m13_40_Auss crash fixed (I hope) 
- Sherman M4A1 sandbagged (included random variant) added and other sherman fixes 
- Dithmarschen and Liberty_Jeremiah_O_Brien change 
- Added japanese turtlemine and new japanese engineer class 
- Many handweapons code changes 
- Pz747(r): fixed bug that made the wrong icomn appear in PCO3 and 4 
- T34: Added code for randomizing turret 
- T34-85: Added code for randomizing turret 
- Fixed Track skew on Matilda II 
- Fixed Lod Distance settings on L1 models for: 
A6M2-N, AichiVal, AichiVal-R, AichiVal-T, B17, B25 
B26, Catfish, SBD, Corsair, Cub, Defiant, Devastator, 
Hellcat, Kate, N1K1, P47D, Wildcat, YellowCub, Zero   
Sounds: 
- Added FHR handweapon sounds 
- Edited aussie voices   
Standardmesh & Texture 
- Added sloped hull in tanks and other standardmesh fixes 
- Added mustang Big Beautiful Doll and Pacific P-47, plus other skin fixes 
- Added Texture: P47D "Mary Lou" Pacific Skin 
- Added vehicle: StuartM3Honey 
- Added vehicle: StuartM3A1 
- Fixed vehicle: Kubelwagen (both versions) Windshield not showing up 
- Fixed vehicle: KubelwagenDAK 2-sided hull texture   
************************** 
VERSION 0.68E (INTERNAL VERSION DATE 25.08.2005)   
pps43 coded, needs texture. 
carcano and carcanocarbine coded, needs texture 
beretta m1938 coded, needs texture. very unfinished 
suomikp41 coded, needs texture. very unfinished 
ptrs: large viewshake on fire and aim 
increased ptrs mindev   
fixed(?) fordgpa and puma network info crashes - needs testing 
fixed 5cmkwk projectile matid 
fixed pak38 projectile matid 
fixed beretta m1934 animation (missing merge from last update)   
readded map Operation Aberdeen 
.....and a ton of not documented changes/fixes...................... 
************************** 
VERSION 0.68D (INTERNAL VERSION DATE 06.08.2005) 
added Canadian Icons 
added more kit world models 
added a ton of new updates and map Midway 1942 (updated version) 
added a few new vehicles and vehicle versions (like the ford gpa) 
added beretta m1934 code (not in any kits yet) 
added daimler many fixes for new model 
added bren 3p view fixed for new model 
added british/africa THMC19 skin   
fixed shelleject 
fixed several textures 
fixed some animations 
fixed coax MG42 soundcoding 
fixed Puma collision damage 
fixed Random Shotgun/M1Carbine weapon 
fixed churchill can no longer shoot itself 
fixed fmw35 ammo lowered, reload animation removed 
fixed a crash bug 
fixed several ai fixes for vehicles   
improved puma code+model 
improved several other vehicles (some skin and some modelling wise)   
delete objects/effects/e_bulletsmoke 
removed bulletsmoke   
known bugs and will be fixed in the next version: 
-Icons for the Flame and regular versions of the Soviet T34s mixed up 
-dots showing crew positions (T34) need to have their locations adjusted 
************************** 
VERSION 0.68C (INTERNAL VERSION DATE 23.07.2005) 
added weapon FMW35 
added weapon beretta 
added stationary gun KWK (PEGASUS GUN) 
added Vehicle Daimler MK1 
added bullet FX gfx ( testversion) 
added a ton of worldkitmodels 
added several sounds   
updated Bazooka 
updated Bren 
updated STG44 
updated explosion fx (less perfomance wasting) 
updated Karelia 
updated Battle of Pavlov 
updated liberty ship class collision boxes 
updated "Pega_garagewall_brick.dds"   
fixed Gold Beach 
fixed kit crashbug (landmine)   
added a few more smaller fixes & updates 
************************** 
VERSION 0.68B (INTERNAL VERSION DATE 11.07.2005)   
added new damage system 
added ptrs 
added ai fix (church) 
added a ton of fixes & stuff from rad (too much too list) 
added new texture folders GENERAL_JAP_ARMY and GENERAL_JAP_SNLF 
added deleted sounds Type 92 Nambu MG / Sten / No2 
added sound code for Grenade97 
added new weapons RandomGerGrenadier30Faust (2 grenades: 1 Faust30), RandomGerGrenadier100Faust (2 grenades: 1 Faust100), RandomGerGrenadierRG (2 grenades: 1 rifle grenades), RandomMarineEngineer (2 carbine: 1 winchester), RandomBritGrenadier 
UPDATED with handweapon mod: All pistols, SMGs, semi-autos, rifles, sniper rifles, carbines, LMGs, Rifle grenades. 
added camerashake to vehicle mounted, tripod, stationary machine guns 
added animation files for new random kits 
added Random weapon icons   
removed VEHICLE STAGHOUND (ALL VERSIONS) 
removed texturefolder (GENERAL_JAP_WINTER)   
moved Wreck_Aichi1_o.dds from SPECIAL_JAP_PACIFIC_1939_SPRING to Levels/midway
tweaked "Pavlov" standardmesh
changed VEHICLE/AIR/KATE - changed torpedo to Ammotype 7 so it can reload on japanese carriers 
changed VEHICLE/LAND/20mm_Oerlikon - changed magsize, # of mags, and reload time 
changed VEHICLE/LAND - Locked driver when occupying gunner position in SP artillery (katyusha, wespe, priest, sexton, t19hmc) 
- added camshake to AA Bofors and 20mm Oerlikon... 
changed VEHICLE/SEA/PT_Boat636 - Increased HP from 150 to 350 (too susceptible to mg fire) 
changed TOBRUK.tga loading screen format 
changed SOLDIERS - Arms are now equal to Torso in taking damage   
kits: 
ITEMS 
BritKit/1GB_AssaultNo4RG 
2GB_AssaultNo4RG 
2GB_AssaultNo4RGPara 
3GB_AssaultNo4RGPara   
CanadianKit/2Canadian_AssaultNo4RG
GerKitDesert/FortificationMortar - kit had a mg34, I gave it a mortar. Bug found on Desert Rose.
GerKitDesert/2DAK_GrenadierK98RG 
3DAK_ATPzB35(p)Mine   
GerKit/1German_GrenadierK98RG 
2German_GrenadierK98Faust30 
2German_GrenadierK98Faust100 
2German_GrenadierK98RG 
3German_GrenadierK98Faust30 
3German_GrenadierK98Faust100 
3German_GrenadierK98RG   
3German_ATPzB35(p)Mine 
2German_AssaultG43WN (no more rifle grenades) 
German_SniperK98 (has pistol, no radio) 
4German_SupportMg34Dime - has both handheld and deployable for testing purposes 
4German_SupportMg42Dime - has both handheld and deployable for testing purposes   
GerKitWinter/Same as Gerkit but winterized for helmets
USKit/Marine/5USMC_RandomM1CarbineWinchester
reduced camerashake for LMGs
updated several maps... here are some updates/fixes listed: 
WAKE - fixed beached destroyer, readded parts of 0.67a update, updated texture paths 
TARAWA - fixed floating objects, updated texture paths, added RandomMarine Engineer 
MAKIN - revamped vehicle loadout: less planes, no battleship but with LCT instead as only allied tank spawn. 
More emplacements, locked tanks, more vegetation. Changes made by Real-BadSeed (as a test for application). 
Added RandomMarineEngineer 
SAIPAN - CORAL SEA - Added clouds, updated texture paths 
IWO JIMA - Added RandomMarineEngineer, updated texture paths 
PHILIPPINES - updated texture paths 
BATTLE ISLE - updated texture paths 
ADAK ISLAND - Updated texture paths 
************************** 
VERSION 0.68A (INTERNAL VERSION DATE 14.06.2005) 
fixed tons of bugs   
tweaked the italian tanks 
tweaked a ton of other stuff   
deleted bf1942levelsBattle_of_Pavlov-1942ObjectsItems (next full version)
added anty basecamp objects + scripts 
added missing effects + textures 
updated some maps 
************************** 
VERSION 0.68 (INTERNAL VERSION DATE 29.05.2005) 
removed Merciless content   
added new panther sound (all panthers) 
added new stug3g sound 
added new mg42 sound 
added map Pegasus 
added map Pavlov 
added VEHICLE all the Panzer3 versions 
added VEHICLE GAZ Jeep 
added VEHICLE Civil Cars 
added VEHICLE T26 
added VEHICLE HT130   
added VEHICLES the italian tanks 
added static Orthodox Church   
tweaked mg42 sound coding + effects 
sniper scope reticles   
fixed last flag in Battle of Foy (thank you TT) 
fixed Zis5 wreck 
fixed enterprise hull 
fixed StuG3G water armor problem with collision mesh 
fixed Somua water armor problem with collision mesh 
fixed at guns disappearing at short* Lobodium distances   
Changed date for Kharkov loading screen
===> tonns of sound bugs due to missing files & wrong coding (will be adressed in later versions)
Non AI Level Updates:
Alpenfestung 
-slightly lowered active radar bunker   
Breakthrough 
-Reordered and renamed control points 
-Shifted sandbags in E2 lower so 6pdratgun can shoot over them   
Kasserine Pass 
-Fixed some floating objects 
-Replaced panzerfaust with gebalte ladung in spawn menu   
Kharkov Winter 
-Lowered flag capture radii 
-Redid loading screen with proper date   
Supercharge 
-Replaced PIAT and Panzerfaust kits with AT rifle kits   
Zielona Gora 
-removed two floating trees   
WAKE ISLAND 
Added crate to fix beach slit trench 
Replaced Mutsuki with Hatsuzuki 
Expanded reef 
Removed submarine 
Added crate to fix beach slit trench 
Replaced Mutsuki with Hatsuzuki 
Expanded reef 
Removed submarine   
GUADALCANAL 
Fixed statics, soldier and objectspawns in main bases   
CORAL SEA 
Fixed enemy airplane hijack bug   
TARAWA 
Fixed numerous static/terrain placement bugs.   
and several other fixes + additions .... i forgott to list...
______
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#4 3 Hours Ago 
[BFE]Adder 
Lord of Irony Join Date: June 3rd, 2005 
Age: 21 
Posts: 183 
Rep Power: 0   
Re: .7 Changepage Raar!
--------------------------------------------------------
Quote: 
Originally Posted by Oldschool 
there's a change log for the .7 server files, should be similar to the on that comes with the client file. 
http://battlefield2.filefront.com/fi...er_Files;49503   
Outstanding then going from .67A on I can see some mighty fine fixes.
The List 
WAKE ISLAND 
Expanded reef 
Removed submarine   
Supercharge 
-Replaced PIAT and Panzerfaust kits with AT rifle kits   
Breakthrough 
-Reordered and renamed control points 
-Shifted sandbags in E2 lower so 6pdratgun can shoot over them   
added new panther sound (all panthers) 
added new stug3g sound 
added new mg42 sound 
added map Pegasus 
added map Pavlov 
added VEHICLE all the Panzer3 versions 
added VEHICLE GAZ Jeep 
added VEHICLE Civil Cars 
added VEHICLE T26 
added VEHICLE HT130 
added VEHICLES the italian tanks 
added static Orthodox Church   
fixed Puma collision damage 
fixed Random Shotgun/M1Carbine weapon 
fixed churchill can no longer shoot itself   
added daimler many fixes for new model 
added bren 3p view fixed for new model   
- Fixed Lod Distance settings on L1 models for: 
 A6M2-N, AichiVal, AichiVal-R, AichiVal-T, B17, B25
 B26, Catfish, SBD, Corsair, Cub, Defiant, Devastator,
 Hellcat, Kate, N1K1, P47D, Wildcat, YellowCub, Zero
- Added Stuart M3 Honey and Stuart M3A1 in various maps 
 Objects:
- New T-34 tracks
- Added AT-HE in tanks [removed - networking problems]
- Added sahariana (WIP, needs crash fix)
- Added Priest kangaroo
- Added Stug3G skirts
- Added kubelwagen wreck
- Added Sahariana
- Fixed Gaz67Open
- Added New tracks and animations to T-Series Tanks. 
 Adjusted load wheels for more realistic handling.
- StuG3GRandom: 50/50 random spawner for StugG3G and StugG3G_Skirts
Map changes: 
- Kharkov_winter-1941 
 Replaced JU88 with JU87 
 Added static antiair defences to each base   
Objects: 
Removed knife in BAR and FG42 classes   
- Prokhorovka - Fixed AT gun stuck in barbed wire, replaced historically very incorrect panzerfaust30 
 kits by M35 kits. Also replaced historically incorrect G43 spawnkit
Some of best changes right there. Ahh this is what I needed.
| Dateiname | forgotten_hope_v0.70_1_of_3.exe | 
|---|---|
| Dateigröße | 722MB | 
| Autor | |
| Veröffentlicht | 02.05.2007 | 
| Downloads | 74016 | 
