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Battlefield Pirates - BFP2 Yarr2.1 Client Full

Die überarbeitete Version der zweiten Ausgabe von Battlefield Pirates 2. Viele Bugs wurden entfernt.

Changelog Version 2.1
SOLDIERS: More than doubled the sprinting duration, changing sprint start to 33% (from 50%) and made per-kit modifications (some run further, some recover faster, etc).

  • CANNONS:
  • For all cannons with multiple ammo types, player must sit in firearm (and ammo type) to reload it to prevent shell spamming
  • HAND WEAPONS:
  • Reduced blunderbuss reload speed slightly (between musket and musketoon now), increased per-pellet damage a bit and focused the cone spread some more.
  • Removed a reload timer on the zombie axe which may be causing it to get "stuck"
  • Adjusted the ranges of the cutlasses and axes
  • Fixed the ducksfoot so the projectiles spread out like a shotgun
  • Added proper zoom animations for the musketoon
  • Fixed sound on the parrot and greatly reduced the reload time (which affects how fast you can get a new parrot off a powderkeg for example).
  • MAPS:
  • Fixed the Pegleg locators on all Zombie maps
  • Zombie spawn pts are scattered across all maps, and are individually selectable (you can choose where to spawn in).
  • Storm the Bastion Zombie 32 combat area fixed so you cant hide outside the fort
  • Added falconets on all Storm the Bastion Conquest churches to help blow the door (somehow removed since v1.2)
  • Black Beards Atol Conquest 32 now has unique combat areas per team to keep enemies from spawn camping uncappable flags
  • Additional cannons and falconets placed on all BBA maps
  • Blue Bayou and Wake Island lightmaps have been completely redone
  • Crossbones Keep Zombie 64 jaw island spawnpoint removed (in addition to scattering/selectable changes above)
  • Dead Calm Conquest 16 combat area changed to just the ships (also makes the HUD map alot more detailed)
  • O Me Hearty Beach parrot kits positioned better (and a new secret one placed)
  • Shallow Draft sounds have been re-engineered to avoid dead spots and sudden stop/starts
  • Shipwreck Shoals CTF 64 combat area adjusted to make attacking the Pegleg flag more difficult
  • Wake Island 1707 - fixed terrain, coloring and lightmap issues
  • Added SP support on Blue Bayou and Frylar2
  • Fixed Frylar2 flag names
  • Improved Oh Me Hearties Beach lag issues
  • VEHICLES:
  • Removed jumping bug from dolphins, created sound effects, added to more maps
  • Added 150m radar sweep (UAV component) to hot air balloon
  • OTHER:
    • Fixed the AIBehaviors.ai so more SP maps will work
Dateiname
BFP2_R2.1_Client_Full.exe
Dateigröße 856MB
Autor
Veröffentlicht 12.01.2009
Downloads 8208
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