The Sharpest Point: Releasedatum !!!
Wie das Team der The Sharpest Point Mod auf ihrer Website bekannt gab, werden sie ihre TSP v0.10 Beta am Freitag, den 8. April veröffentlichen.
Diese Mod ist keine Minimod sondern es handelt sich hierbei um eine eigenständige Modifikation für Battlefield 1942, welche den Realismusgrad von Forgotten Hope und XWWII toppen soll. Der Support wird sich bei "The Sharpest Point" auf die Infantrie, PAK-40, LCVP, Priest und Wespe beschränken und ist somit mehr für Infanteriegefechte ausgelegt. Die Mod hat ausschließlich die Westfront im Jahre 1944 als Thema und beschränkt sich wiederum auf Nationen dieser Konflikte. Was nun entgültig alles drin sein wird ist noch nicht bekannt.
Es werden 3 Files zum Release bereit stehen: 1: TSP client version 0.10 BETA 2: TSP mappack v1.0 3: TSP dedicated server version (linux+windows) 0.10 BETA
Im Forum findet ihr weitere Screenshots.
The mod will aim to take away the "arcade" feeling ingame. You should now fear death and die - or be taken out of combat - with one critical hit. You'll also be forced to co-operate with your team in order to be able to achieve something. And there are really no winners in war... The tanks will be deadlier but also more vulnerable on close range - such as bad possibility to see around you. In general the mod will focus a little more on the soldiers than the vehicles. There'll also be a more realistic way of spawning. You'll now only be able to spawn at "safe" points - away from battle. This means that when you die you lose territory as you spawn back a little mit - that's what the battles are about. All points will be capturable and ticket drain will mostly be removed. This together means you can only win the battle when you have full control of the terrain. Frontlines will be shaped and you must co-operate in attack/defence of points. The will taking points and advance will be kept alive due to realistic benefits by holding terrain. If you see no need for a spot you should be able to pass it! As the mod focus a little more on infantry vehicles won't be as common as "usual" in the maps. They'll have long respawn time, meaning they're very valuable and need protection. Advancing vehicles should have infantry support. In order to boost the "frontline feeling" the maps will sometimes be made as narrow corridors, forcing you advancing point by point. Reinforcements will always arrive in the back. Maps will also be constructed to function with many players as well as few. As evulotion never ends more players in the map will soon be possible, enforcing realistic experience. Altogether this mod aims to provide something you cannot get anywhere else - teamplay based total realism!
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