News Battlefield 1 Battlefield 1: Ein Blick in das Community Test Environment

Battlefield 1: Ein Blick in das Community Test Environment

Battlefield 1: Ein Blick in das Community Test Environment
von panzerfahrer 08.10.2017 0 Kommentare

CTE-Update vom 2. Oktober 2017


  • The concealed Rescue Specialization has been changed and no longer deploys smoke automatically on a downed squad mate. In order for smoke to be deployed on a downed squad mate, a squad mate with the specialization must now spot the downed player.
  • Fixed an issue with the Stimulant Syringe specialization where the soldier that was revived would not receive the sprint boost.
  • Fixed an issue with Healing Hands Challenge #1 "Heal 10 Different Squad Members" to not have to be "in a round" which was incorrect and prompted squad hopping. It is now "Global All Time" which means it tracks between matches.
  • Fixed issues where Soldier Assignment progress was not being displayed properly.


  • Changed the Ottoman Standard Issue Rifle from the Martini Henry to the G98. This is both more historically accurate, and should be a better matchup against the British SMLE.
  • Increased Tripwire - HE blast damage from 80 to 85, enough to score an Assist Counts As Kill against an enemy with the Flak specialization.
  • Fixed an issue where throwing a smoke grenade would prevent the thrower from performing other actions for a short time.
  • Changed mid-length parabellum (25-50 left) reload from 6.75 to 6.85 to match animation position.
  • Fixed an issue where 3P Bayonet Charge VO could be cut off if the charge started immediately after the ability recharged.
  • Added missing Emblem to Federov Avtomat.
  • Fixed an issue where no audio would play for automatic weapons in single fire mode for 3P soldiers.
  • Fixed grenade resupply audio.


  • Fixed overly bright mane and tail on horses in Tsaritsyn cathedral.
  • Both gunners of Ilya Muromets now show hit markers when hitting enemy players.
  • The Assault Truck's sensitivity is now affected by sensitivity options.
  • Fixed an issue where 3P enemy footsteps could be heard too loudly when the local player was in a vehicle.
  • Fixed an issue where the grenade throw emote from a soldier inside the Putilov-Garford Armored car could be heard from very far away.
  • Selecting a friendly soldier or vehicle in the deploy screen will now show their current health as a circular bar around the selected icon.
  • Fixed an issue where bomber weapons were inaudible from 3P camera in seat 1 for large bombers.
  • Fixed a bug that prevented players in a squad spawning in a plane controlled by a squad member if it was outside of the combat area used for soldiers. Yeah.


  • Improved culling on player heads.
  • Turning the motion blur system off entirely when the video options motion blur amount is set to 0% which gains some graphics performance.
  • Added options to turn off the chromatic aberration (camera lens causing color fringing along high contrast edges) and photographic film grain noise post processing effects.
  • Fixed the issue where the gameplay options for controlling the visibility of the world icons for enemy and friendly soldiers were not working properly.
  • Fixed an issue that could cause server lag by disabling certain debug features.
  • Improved server fps warning icon analysis and alert.
  • Players will now be unable to exploit the request order at the end of a round in order to become squad leader in the next round.
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