PoE 2 Client v2.5 Patch von Version 2.1
Version 2.1 muss für diesen Patch installiert sein!!!
PointofExistence 
version 2.5 
07-08-2008 
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**Vehicles** 
_All Vehciles 
.removed blend modes from huds so they dont dissappear in bright light   
_ustnk_Abrams 
.fixed canister round positioning 
.added Canister round 
.new Xhair texture and hud Position 
.added range to target 
.added Hi-poly 1p_barrel   
_ustnk_Abrams_v2 
.Added Canister round 
.Added Xm1111 round 
.adjusted lock angle to be more narrow. 
.fixed canister round positioning   
_aa_zu23 
.Increased Damage 
.Increased Deviation   
_geraa_fk20 
.Decreased Damage   
_geraav_Gepard 
.Increased missile range 
.Decreased Deviation   
_ukrair_mig25 
.Decreased Lock Angle on R27 
.Increased Max Range on R27 
.Increased Lock Angle on R60   
_usaa_m167vads 
.Reduced Deviation   
_ukraav_shilka 
.Increased Lock range 
.decreased deviation 
.Increased Damage 
.Increased Velocity 
.increased cannon's range by 100m   
_ukraav_shilka_sp 
.Reduced Deviation 
.Increased Damage 
.Increased Velocity 
.increased cannon's range by 100m   
_gertnk_Leopard 
.increased camera shake when fireing the main gun 
.new Xhair texture and hud Position 
.added range to target   
_gerapc_marder1a5 
.Increased Rate of Fire 
.Adjusted Sounds to Match new rate of fire   
_gerair_EF2000 
.Added Deviation to Cannon 
.Increased Lock angle   
_gerair_Tornado 
.Added Deviation to Cannon   
_usair_f22 
.Added Deviation to Cannon 
.Increased hit points 
.Decreased Lock Delay 
.Increased Lock Angle 
.Increased Max Distance 
.Increased Velocity 
.Changed the maverick2 projectile to maverick2_f22   
_usair_f22_v2 
.Added Deviation to Cannon 
.Decreased Lock Delay 
.Increased Lock Angle 
.Increased Velocity   
_usair_fa18 
.Added Deviation to Cannon   
_gerjeep_wolf_sup 
.Fixed floating ammo crates   
_ukrapc_bmp2 
.fixed exit point on seat 3 and 4   
_ustnk_Abrams_v2 
.replaced Canister round with HEAP   
_ukrhe_mi24p 
.removed PCO 3 and 4 (door positions) 
.removed ability to repair mid flight 
.Increased Lock Delay 
.Decreased Lock Angle   
_ukair_su27b 
.Decreased Lock Angle   
_ukair_su27b_v2 
.Decreased Lock Delay 
.Increased Lock Angle   
_aas_phalanx 
.Decreased Range 
.Increased Damage 
.Increased deviation   
_gerhe_eurotigerARH 
.Increased Lock Delay 
.Decreased Lock Angle   
_ukrtnk_oplot 
.new Xhair texture and hud Position 
.added range to target   
_ukrtnk_t55 
.new Xhair texture 
.added range to target   
_geraav_Gepard 
.increased cannon's range by 100m 
.fixed missile "was using the shouldered fired stinger projectile"   
_MH-6 
.added to localization files 
.added to python scripts for checking against flag capturing and end of round stats   
**Weapons**
**Weapons** 
_agm65_maverick2 
.tweaked the damage and splash radius to be similar to that of the artillery vehicles   
_agm65_maverick2_tv 
.tweaked the damage and splash radius to be similar to that of the artillery vehicles   
.Added Xm1111
_aim9x_missile 
.Increased Speed   
_iris_t_missile 
.Increased Speed   
_R60_missile 
.Increased Speed   
_R27T1_missile 
.Increased Damage   
_igla_9k38 
.Increased lock distance 
.Decreased re-lock time 
.Increased acceleration   
_gerRoc_fliegerfaust2 
.Decreased lock delay 
.Increased lock distance 
.Increased velocity   
_ukrroc_sa7 
.Decreased lock delay 
.Increased lock distance 
.Increased velocity   
_sabot 
.Attempt to fix tank round bug   
_Heap 
.Attempt to fix tank round bug   
_agm65_maverick2 
.scaled back damage closer to 2.1 verison   
_agm65_maverick2_tv 
.scaled back damage closer to 2.1 verison   
_Xm1111 
.adjusted lock angle to be more narrow 
.Reduced Range   
_Remote_Mg3 
.reduced zoom   
_Remote_Kord 
.reduced zoom   
_CHHMG_KORD 
.Added slight zoom 
.Added slight splash   
_hmg_m134_v2 
.Added slight splash   
_gerRoc_panzerfaust3 
.slight range boost to equal RPG   
_USATP_Predator2 
.slight range boost to equal RPG   
-ukrRif_vintorez 
.increased velocity   
_ats_tow 
.Adjusted projectile to be that of LAV tow.   
_ukrAT_AT4 
.Adjusted projectile to be that of BMP AT.   
_r27t1_missile 
.Reduced Damage   
_Xm1111 
.adde new exhaust effect   
_gbu_24 
.tweaked the damage and splash radius to be similar to that of the artillery vehicles   
_AA_Zu23 
.increased cannon's range by 100m   
_geraa_fk20 
.increased cannon's range by 100m   
_usaa_m167vads 
.added devation to firearm   
_usaRif_m16a2+gl 
.increased damage to match medic version.   
_ukrrif_aks74u 
.Improved accuracy when crouched   
_gerrif_g36k 
.Slight decrease in zoom accuracy.   
_gerRif_G36C 
.slight increase in accuracy   
**Kits**
.USMC AP now reflects correct name in the spawn screen
*New Kit icons and structure
.Mortar Kits: "Mortar Symbol"
.Heavy Anti-Tank Kits: will use the current AT kits "Rocket Symbol"
.Light Anti-Tank Kits "Mine Symbol"
.Air to Air Kits : "Stinger Symbol"
.Sniper "Basic" Kits: "Scoped Rifle"
.Sniper "Heavy" Kits : will use the current snipers kits "Scoped Sight"
**Statics** 
fixed multiple full_block buildings, optimized col0, fixed col2 and fixed visual errors on lod0 
updated texture on bb_structure 
added new _city/prop items (fence, wires, atm, streetlight, trafficlight, tank crossing wire) 
Added _city/buildings/full_block/ model set and support files 
broke kp_keep into two pieces, kp_keep and kp_keep_2, added more detail 
added _city/props/poe_wall_light 
added _city/props/poe_deco_garbage 
added _city_buildings/poewarehouse 
added _city/sidewalks/poe_wide 
added _city/buildings/poe_oldhouse_ 
added _city/props/poe_streetlight2 and poe_streetlight3 
added _city/sidewalk/poe_wide_20m_dw and poe_wide_corner2   
**Menu**
_Log In Advertisment 
.Tweaked to use our own   
**AI** 
.Increased firing range of all bot snipers.   
**Misc**
_Tank Effects 
.New Tank Fire Effects 
.New Sabot impact effect when rounds hits armor/metal   
_Anti Material Rifle Effects 
.New impact effect for all AMRs   
_Artillery Sounds 
.added additional distance-impact sounds   
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Copyright © 2008 Point of Existence. 
Point of Existence is a modification of the retail game Battlefield2. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team 
ALL RIGHTS RESERVED.