Transfomers Mod - Client 2.0 Windows Installer
--------------------------------------------------
 
 The Transformers Modification Version 2 for Battlefield 1942.
 
 ReadMe v.0.9 English version
 
 
 INDEX:
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 1. Install
 	A. Install
 	B. Mod Shortcut & Intro Video
 	C. Uninstall
 2. Transformations
 	A. Robot to Vehicle
 	B. Vehicle to Robot
 	C. Recharge Time
 3. Player Classes
 	A. Scout
 	B. Assault
 	C. Anti-Tank
 	D. Medic
 	E. Engineer
 4. Vehicles
 5. Maps
 6. Special Notes
 7. Credits
 8. Troubleshooting / Learn more
 9. Contact
 
 
 1. INSTALL
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 A. Installation: 
 	Run the executable and follow the on screen instructions. The installation program should automatically find your battlefield directory which is where it needs to be installed.
 
 B. MOD SHORTCUT & INTRO VIDEO:
 	If you would like a shortcut on your desktop to start the mod, browse to the Transformers mod folder "C:\EA GAMES\Battlefield 1942\Mods\Transformers\" > Right click on the StartMod.exe file > Send to > Desktop (Create shortcut).
 
 C. Uninstall:
 	Click the mod's Uninstall icon in your Start Menu to uninstall the mod.
 
 
 2. TRANSFORMATIONS
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 	A. Robot to Vehicle
 		Select the alt mode weapon selection and hold the 'e' key until you have entered the vehicle.
 
 	B. Vehicle to Robot
 		Press the 'e' key.
 
 	C. Recharge Time
 		The recharge time for transformations vary between different player classes. In order for your transformation to recharge you must have the transformation selected for the consecutive total of seconds listed below.
 
 		scout		7
 		assault		10
 		at		17
 		medic		13
 		engineer	20
 
 
 3. PLAYER CLASSES
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 Scout
 	Weapons: Sword, Energon Blaster, Hyperscope rifle, Grenades, Binoculars
 	Alternate Mode: (Autobot)-Willys Overland Jeep MB (Decepticon)-VW Type 82 Kübelwagen
 
 Assault
 	Weapons: Sword, Energon Blaster, Cybergen Rifle, Grenades, Binoculars
 	Alternate Mode: (Autobot)-P-51 Mustang Fighter Plane (Decepticon)-Messerschmitt Bf-109e
 
 Anti-Tank
 	Weapons: Sword, Energon Blaster, Pulse Launcher, Grenades, Binoculars
 	Alternate Mode: (Autobot)-M4 Sherman (Decepticon)-PzKfW Mk.IV Panzer
 
 Medic
 	Weapons: Sword, Energon Blaster, Particle Blaster, Grenades, Medic Cube
 	Alternate Mode: (Autobot)-M3 Half-Track (APC) (Decepticon)-Hanomag Sdkfz.251 (APC)
 
 Engineer
 	Weapons: Sword, Ultrimex sureshot, Det Pack, Mines, Wrench
 	Alternate Mode: (Autobot)-M7 Priest (Decepticon)-SdKfz.124 Wespe
 
 
 4. Transformer VEHICLES
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 - Autobot Transport Vehicle (ATV)
 - Decepticon Transport Vehicle (DTV)
 - Laser_Gun (turret)
 - Def Gun
 - Springer
 - Hornet
 
 5. MAPS
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 ALL MAPS BOT SUPPORTED
 - Arctic Assault
 - Cyber War
 - Cybertron
 - Cybertronian Invasion
 - Iacon
 - The Sky is the Limit
 - Skies Unlimited
 - Olympus Station
 - Rush
 - Uncharted Waters
 - Valley of Death
 - Cyber War (Swords only)
 - Rush (Swords only)
 - Olympus Station (Swords only)
 - Valley of Death (Swords only)
 - Skies Unlimited (Swords only)
 
 
 6. SPECIAL NOTES
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 PARACHUTES
 When you bail out of a plane you will quickly notice that there are no parachutes in this mod, but don't panic. Transformers are very tough machines, so you won't really need a parachute. Just try to minimize your forward velocity prior to bailing out and DO NOT LAND ON STATIC MODELS!!! You'll see why.
 
 MATRIX KITS
 If you see a Matrix (looks like a floating ball), you can pick it up. By doing so it will turn you into a new transformer with different weapons, features, abilities, and/or transformations. Anyone can pick up a Matrix; however, if you pick up an enemy's Matrix you may not be able to master all of it's abilities. For example, you cannot transform into an opposing team vehicle. See our online knowledge base (keyword "kits") for a list of Matrix's and Locations.
 
 TO TURN OFF MUSIC/ADJUST MUSIC IN-GAME
 ----------------------------------------------
 To turn music off while in game:
 Options > Sound > Music
 
 To adjust the volume while in game:
 Options > Sound > Music Volume
 
 7. CREDITS
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 Many people have helped us along the way and it would be impossible to list every one of them here. The Battlefield community is truly the most friendly and the absolute best community around. To everyone not on this list who has helped us from simply offering ideas to helping us with code, thank you for your help.
 
 The BF News Sites are sometimes taken for granted. They have a very important role in the modding community and we are thankful for all the support they have given us by posting our news. Here are a few of the great BF news sites that cover our mod.
 
 http://www.planetbattlefield.com/
 http://battlefield1942.filefront.com/
 http://www.bf-games.net
 http://www.bfnation.net/
 http://battlefieldsingleplayer.planetbattlefield.gamespy.com/
 http://www.bfworld.net/
 http://www.resemblesreality.com/MRS/
 
 A huge thank you goes out to all of the people hosting and running our mod. We cannot thank you enough.
 
 We would like to thank all the other mods who have helped us and offered support along the way. Here are a few great mods that we want to thank.
 
 Unreal Transformers (UTF) - Unreal Tournament 2004 Modification
 http://www.resemblesreality.com/UTF/
 
 Transformers Quake II (TFQ2) - Quake 2 Modification
 http://www.telefragged.com/transformers/
 
 Galactic Conquest
 http://www.swbattlefield.com/
 
 G.I.Joe Mod
 http://www.planetbattlefield.com/gi/
 
 
 Of course we want to thank our hard working staff.
 .:: Active Staff ::.
 BumbleBee - (Founder/Admin)
 Blackermoon - (Admin)
 Dnamro - (Bot coder)
 RodFlanders
 Marko
 B.F.
 Neil - mega_monsta
 Bongo
 Steelkiller
 (UTF) Unreal Transformers Team
 
 .:: Former/Inactive Staff ::.
 Elektroscience - (Admin)
 Synic
 Asaf Angrest/Genom
 Mooseakolopsatron
 Aashh/Paul Papp
 Bart Van de Kerkhove/Beefcake
 Dan B. Smith/Soundwave
 Brayden/Dingo
 6-volt
 Crimson_Raptor
 Fr-1-day
 Privatetank
 TBK
 Chewbode
 Soundwave
 Dingo
 Steve or LiquidSilvA
 Razer
 Phoenix
 
 
 We would like to thank Red Baron Web Design (RBWD.NET) for the website, hosting, and the Mod Launcher software.
 
 We would like to thank our testers for their time, feedback, and ideas. Also, a huge thanks goes out to those who have hosted those Saturday morning test.
 
 And most of all we want to thank Hasbro and their associated companies that created the Transformers that we still love today.
 
 
 8. TROUBLESHOOTING / LEARN MORE
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 We have an online game manual for our mod at:
 
 http://www.resemblesreality.com/TFMod/Support/
 
 If you are trying to learn how to play the mod please view our manual. If you are having problems with the mod please view the Modicon Knowledgebase at:
 
 http://www.resemblesreality.com/ModiconStudios/MSKnowledgebase/
 
 For a complete list of important links view the ReadMe.html file in your "Battlefield 1942/Mods/Transformers/" directory.
 
 
 9. CONTACT
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 You can contact the Transformers Mod through our website at:
 http://www.resemblesreality.com/TFMod/
 
 
 Our Official Contact Form:
 http://www.resemblesreality.com/TFMod/Contact.asp
 
 
 BumbleBee - Mod Founder, Administrator
 BumbleBee@resemblesreality.com
 
 Elektroscience - Lead Modeler, Administrator (inactive)
 john@elektroscience.com
 
 Blackermoon - Coder, Administrator
 blackermoon@hotmail.com
 
 Dnamro - Bot Coder, Administrator
 dnamro16@gmail.com
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