BF42 BattleCraft42 v2.1
Version 2.1 of Battlecraft 1942 now supports the following 
Added Invasion of the Philippines support  
Added Liberation of Caen support  
Improved in-game map water generation. Can now specify water color to use by way of the water properties dialog  
Changed water height change to flag map changed for save  
Improved Camera On Terrain movement  
Startup now auto loads the bf1942 mod cfg if it exists  
Improved camera movement code  
Optimized Snap Objects To Ground code  
Added fog rendering and option in Editor Options dialog  
Added registry support for chosen texture set  
Added support for teamOnVehicle for object spawns to create spawnpoint vehicles  
Fixed some problems with Merging Light Maps  
Changed grassy green detail texture in default texture set to a grayscale Omaha texture  
Changed the maplist.con writing on "Test This Level" to work with BF1942 1.6  
Fix registry keys from not reading sometimes  
Added "(None)" to object spawns for only creating spawns for certain teams  
Added random Vegetation placement tool  
Made red strike-out on mini map generator darker  
Fixed bug with deleting objects not giving back objects used count  
Added option to render/not render water in BC for easier terrain editing under water  
Added Progress Bar to status bar for generation functions  
Changed Add File To Archive to be multi select  
Added support for onlyTakableByTeam on control points  
Added check to block numbers in level file names. This will prevent many user errors  
Added better cursor-over selection on object spawns  
Changed CON File Editor to Archive File Editor and added command to remove files from the level archive  
Added ability to edit many selected objects by hitting the ENTER key  
Added new Function menu to application menu and sorted out commands  
Added function command to set the spawn camera position instead of setting it every time you save  
Added dialog to In-Game map generator  
Added ability to customize In-Game map icons  
Added validation of game.addModPath in the BF1942 init.con file for shadow generation to work on MODs  
Changed selection of Static objects and Object spawns to be from any category specified in the .lst  
Added code to change modPath on new CFG creation  
Added code to copy the palette file over to the shadowwork directory during merge  
Added an effects category to the .lst file  
Added option in Functions menu to revert terrain shadows from surface maps
| Dateiname | bc42_2.1_full.exe | 
|---|---|
| Dateigröße | 65MB | 
| Autor | |
| Veröffentlicht | 19.12.2005 | 
| Downloads | 5854 | 
