News Battlefield 1942 DC Realism v.0.793 Released

DC Realism v.0.793 Released

DC Realism v.0.793 Released
von [AvT]Chris 23.07.2004 2 Kommentare

Die Tanelorn DC Realismus Mod hat ihre Version 0.793 released. Im Folgenden könnt ihr die genauen Änderungen und Bugfixes der neuen Version lesen. Wir wünschen euch viel Spass beim Testen!

Changelist:

Version 0.793 is out. Here's the changelist.

Revision from 0.792 to 0.793 - complex vehicles such as tanks and aircraft locked to the enemy - M1974 given stronger springs to reduce bottoming out - Fletcher artillery call fixed - Some fighters given quicker roll reflexes - M1A1 gunner given 3.5x zoom - M1A1 gunner given fine and coarse turret control - BRDM spandrel gunners sight fixed - MBT tank shell damage increased - Mortar aimiming slowed for more precision - Jet AA guns increased in effectiveness - 70mm and 80mm FFAR vs. MBT damage reduced - Resupply vehicles have slight repair ability - Smoke grenade code improved - Jets and Helos now have radar warning and guided missile warning - Soldiers have bleeding effect and low HP warning - SA3 pitch and rool adjusted for better control - Helicopters given working wheels to improve landing stability - Rifle accuracy penalties during movement increased. - AT and AA weapons given slower accuracy recovery after movement - Bradley M2A2 created with mobile spawn ability - Repair and rearm ability removed from M2A3 - Created SU-25 with bombs variant - F16 and Harrier given Mk82 in place of Mk83 - Iraqi mines become buried with trip-pin sticking above - New intermediate A2A missile damage model created - Pantsyr given guided AA missiles and twin 30mm cannons - All jets uniformly given lower top-speed - A-10 handling adjusted for more momentum - Flares now also release radar-confusing countermeasures - Armored vehicles may experience ammunition explosions when on fire - Passengers in the littlebird can now look around - Stingers and SA-7 given some innacuracy to prevent sniping - All spawn menu classes given graphical text descriptions. - Airburst WP smoke added to MBTs and IFVs - Added weapon sway to rifles and machineguns - New AT-4 model with permission from Silent Heroes - New AK-74 scoped model - Misc map tweaks - Other smaller undocumented vehicle and equipment tweaks

Kommentare
23.07.2004 10:47 woehrl
Also wenn ich so die Changelog lese kommt mir das Teils gar nicht so realistisch vor:

- complex vehicles such as tanks and aircraft locked to the enemy

des ist nicht realistisch!! Was realistisch währe wenn man trotz dem Gegener im Panzer/Flugzeug einsteigen könnte und dann mit dem rumfahren könnte. LOL
23.07.2004 10:49 [AvT]Chris
Ich denke mal das ganze bezieht eher darauf das nicht jeder Panzerfahrer automatisch mit der Technologie der Gegenseite so vertraut ist das er die Fahrzeuge sofort bedienen kann - naja über dieses Feature könnte man streiten.