News Battlefield 2 BFA: Interview mit FireScore.com

BFA: Interview mit FireScore.com

BFA: Interview mit FireScore.com
von funakistyle 24.06.2005 5 Kommentare

Die Jungs von FireScore.com haben mit dem Battlefield: Apocalypse Modteam ein ausführliches Interview zu ihren Plänen und Ideen geführt. Wer über ein wenig englischkenntnis verfügt sollte es sich ruhig zu gemüte führen.

Q- Can you give us a quick overview of Battlefield: Apocalypse?

Sickre: Battlefield: Apocalypse (BF:A) is a full conversion of BF2, with completely new landscapes and weapons in a post-apocalyptic universe. BF:A has been in official development since September 2004.

Q- What is the accurate timeframe that your apocalyptic mod takes place in? Are we talking near future or distant future?

Sickre: Battlefield: Apocalypse takes place approximately 50 years in the future, after a catastrophic nuclear apocalypse has wiped out most of modern civilization. Year 2056 is the official date for the game world of Battlefield: Apocalypse, but in a post-apocalyptic world survival is more important than time keeping.

Das komplette Interview findet ihr >>> HIER <<<. Neben dem Interview gibt es auch ein wenig Bildmaterial (BFV Engine) und weitere Infos zum Moddesign sowie zu den Waffenkits.

Juralis also has some news to tell everyone in this week's Modder's Journal entry. He reveals a little more on the mod design this week, specifically weapons kits.

The design team rounded a big corner last night as we put the finishing touches on all the kits for our first two factions. It has taken us a while to get to this point, and it feels awfully good to get this under our belts.

It may not sound like a big deal at first. ?How hard can it be?? you ask. ?Just pick out some guns and grenades and stuff, bada bing, bada boom, you?re done!? Not so fast, my friend! In the world of the Apocalypse, there?s much more to it than that.

As I?ve pointed out before, we are working from scratch here. The post-apocalyptic world of BF:A is a gloriously blank slate, which gives us all kinds of room to come up with some really creative weapons. That?s exactly what we tried to do. You will see a few familiar weapons, like a 9mm pistol, but they?ll all get the apocalizing they deserve. But part of the reason we took a while in building these kits is that we really wanted them to be unique and to represent the factions wielding them.

We started off by laying out our factions, defining who they are, what their ideologies are, what makes them tick. Out of those four groups, we decided to focus first on the Reavers and the Remnant, since we knew they would be facing off in our first map, Ground Zero.

The Reavers are highly mobile, vicious, and not terribly bright. We wanted their kits to reflect this. They use what they know. So their melee weapons will be basic but effective: things like an axe made out of a sharpened hubcap, a broken beer bottle, lead pipes. You won?t see any regular machine guns or pistols here. Most of their primary weapons are things they have built out of car and engine parts. Their projectiles will be things like nuts and bolts, nails, and ball bearings. You?ll find guns made from such things as muffler pipes and lawnmower engines. With each one of these weapons, we tried to think about what best represented the faction, as well as the class using it.

The Remnant was originally formed by survivors who had been in various civil services: police, firemen, paramedics, etc. Now their descendents have taken on those roles, but in some cases they have misunderstood what the original roles were. For example, their support class is a fireman, now known as a Kindler. Instead of putting out fires, this guy starts them?in a big way! The Remnant is where you will find a few familiar weapons, like the aforementioned 9mm and an M4A1, which they have been able to salvage. But you will also find that the majority of their weapons are homemade, just like the other factions. And once again, we?ve tried to tailor them to the appropriate classes. For example, the medic is called a Sawbones, and we tried to stick with medically related weapons, things like a bone saw and a syringe. One of my personal favorites is the Remnant?s spec ops class, the Postman, which will truly give you the chance to go postal! We?ve got some nice surprises in store with him!

I?d like to think that we?ve come up with some really clever stuff. We tried to be creative and think big, and as a result, some of the ideas may seem a bit crazy. I wish I could give you even more details about the weapons, but I?m afraid I can?t do that just yet. While we?ve finished laying out the kits, we now have to submit these ideas to the rest of the development team for review. In fact, most of those guys will be hearing about some of the stuff I mentioned above for the first time, too. I think that the team will be really pleased with what we?ve done, but I half expect hitpawz ? our lead animator ? to tell us we?re out of our minds with a few things! Hey, no one said it was going to be easy! With this team, though, nothing is impossible!

Bilder

Kommentare
24.06.2005 12:50 Masterofwildnis
die idee ist geil , aber die engine lässt doch bestimm optisch mehr zu
24.06.2005 13:09 funakistyle
das ist die BFV engine
24.06.2005 13:13 Masterofwildnis
oh sry *rot werd*
24.06.2005 14:11 Vestalis
ich glaube auch die BFA DEVs haben noch keine Mod- tools :D
24.06.2005 14:13 night-biker87
Weltuntergang is geil, wills haben muss aber warten :(