News Battlefield 1942 Neues vom Patch 1.2

Neues vom Patch 1.2

Neues vom Patch 1.2
von Manitu 27.10.2002 0 Kommentare

Electronic Arts hat einige sehr vielversprechende neue Informationen zu dem kommenden Patch Version 1.2 veröffentlicht. EA kümmert sich recht eifrig um eine Cheatfreie Community, das ist wirklich zu loben! Hier die komplette News:

1.2 PATCH UPDATE Well folks, we're getting down to the wire with our 1.2 patch. We'll be testing the fixes below and if all goes well you should see it soon. The patch will fix the following items:

NETWORK/SERVER FIXES - Server CPU usage improvements - Remote console application is now fixed - Neutral flag/Spawn location bug fixed - Bug causing soldier animation states to be dropped fixed - Reconnection problems fixed - The ASE.dll "Failed to execute ASEQuery_init()" error is fixed - Bound sockets are released correctly - No longer need to reissue the "min.enableRemoteConsole/ enableRemoteAdmin" commands when the server restarts - Bocage CTF corrupted data fixed - People playing on a server should no longer be dropped during map-switches - Added feedback when the server registers a weapon hit. Shows with the crosshair flashes

GAMEPLAY TWEAKS: - Increased jeep's sensitivity to shells (one shot/one kill) - Increased B-17 rate of fire for better carpet bombing - Increased damage for MG42 and Browning vs. infantry - Increased damage caused by airplane machineguns vs. other planes - Increased AA gun damage vs. infantry (1 shot/1 kill in torso/head) - Increased knife damage distance - Increased Tiger tank health by 25% - Slightly increased damage for MP40, MP18 and Thompson vs. infantry - Decreased grenades damage vs. tanks by 33% - Decreased deviation for pistol when running - Fixed M10 being considered as a jeep for splash damage

CHEATS REMOVED: - Cheat: Long View Distance is no longer working - Cheat: Wireframe is no longer working - Cheat: Turning Off Fog is no longer working

SOUND IMPROVEMENTS & OPTIMIZATIONS: - Irregular looping sounds and/or loss of sounds, bug has been fixed - Redundant sound state changes removed - Memory usage optimizations - Physics engine improved, (example: the mine on the sinking jeep issue is fixed) - Improved Security, copy protection, and connection performance - Totally new file structure

AI OPTIMIZATION: - Bots do not jump in and out of vehicles anymore - Bots have improved mobility and behavior while sitting in tank turrets

LINUX SERVER This is still being debugged. We've got a nasty bug with client connections being detected. Once that's out of the way we'll go into full beta testing with the Linux server.

Kommentare
Noch Kommentare vorhanden

Registriere dich kostenlos und diskutiere mit.

Neuen Account erstellen