can1.111 0 Melden Geschrieben 3. April 2006 hi alle Ich kenne da eine Web: www.serversidemodding.com Da kann man verschiedene sachen machen Irgendwo steht auf Englisch OK, check this out... i'll be using Kursk TDM as an example: in the tdm.con file, add "run ai v_arg1" right before you run objectspawns.con so it looks like this: Code: run tdm/SpawnpointManagerSettings run tdm/SoldierSpawnTemplates run tdm/SoldierSpawns run tdm/ObjectSpawnTemplates run tdm/ControlPointTemplates if v_arg1 == host run ai v_arg1 run tdm/ObjectSpawns run tdm/ControlPoints else endIf then, in the file AI.con, you need to add two lines at the top: Code: run AI/AIdefault.con v_arg1 run AI/AIbehaviours.con v_arg1 If your map doesn't have an AI.con, then check in the cherry BF version of the map (if this is a mod that just doesn't have the AI.con, then that means noone has made a coop version of the map... go make one!!) Now, open the game.rfa of either your mod or from cherry BF. your looking for two files and a directory with 4 files. They are: Bf1942/Game/AIdefault.con Bf1942/Game/AIbehaviours.con Bf1942/Game/AI/Strategies.con Bf1942/Game/AI/radio.con Bf1942/Game/AI/prerequisites.con Bf1942/Game/AI/conditions.con Extract all of these and put them (keeping the same directory structure) in your map RFA. For example, now in my kursk map, i have: Bf1942/levels/Kurks/AI/AIdefault.con Bf1942/levels/Kurks/AI/AIbehaviours.con Bf1942/levels/Kurks/AI/conditions.con Bf1942/levels/Kurks/AI/prerequisites.con Bf1942/levels/Kurks/AI/StrategicAreas.con Bf1942/levels/Kurks/AI/Strategies.con Bf1942/levels/Kurks/AI/AI/Strategies.con Bf1942/levels/Kurks/AI/AI/radio.con Bf1942/levels/Kurks/AI/AI/prerequisites.con Bf1942/levels/Kurks/AI/AI/conditions.con This will get bots in the map, but they wont do anything, and that's because the weapons their holding have no AI stuff on them (for some reason, if you dont run COOP, they dont get run). Just include the AI files for any weapons you have in any of your kits. For this modded version of Kursk, i have no vehicles and sniper kits only, so here's what i needed (put this at the end of TDM.con, or Conquest.con for CQ mode): Code: rem you need these two no matter what include ../../../../../objects/items/basekit/ai/objects.con include ../../../../../objects/soldiers/common/AI/Objects.con rem include all weapons: include ../../../../../objects/HandWeapons/EliteKnife/AI/Weapons.con include ../../../../../objects/HandWeapons/Tabuk/AI/Weapons.con include ../../../../../objects/HandWeapons/KnifeAllies/AI/Weapons.con include ../../../../../objects/HandWeapons/M82/AI/Weapons.con include ../../../../../objects/HandWeapons/M25/AI/Weapons.con include ../../../../../objects/HandWeapons/Browninghipo/AI/Weapons.con include ../../../../../objects/HandWeapons/KnifeAxis/AI/Weapons.con include ../../../../../objects/HandWeapons/GrenadeAllies/AI/Weapons.con include ../../../../../objects/HandWeapons/M9_beretta/AI/Weapons.con Kann mir da jemand eine andere Web mit deutscher übersetzung zeigen, oder vielleicht auch übersetzen? MFG Can
Gast Melden Geschrieben 3. April 2006 Hi! Ich verschieb das erst einmal ins Modding Forum, passt da besser rein da du die Mapfiles bearbeiten musst. Übersetzen kannst du z.B. mit solchen Seiten: http://world.altavista.com/ http://www.translate.ru
golem_moja 0 Melden Geschrieben 3. April 2006 Wenn du das bisschen nicht verstehst, dann kann ich dir auch nicht helfen, soviel englisch ist mit der USK von 16 jahren vorauszusetzen. Wenn man schon früher anfängt (was ich ja auch gemacht habe), dann soll man sich das wenigstens selber erarbeiten.