Did EA’s Frostbite just tease BF2143?
In a talk at Game Developers Conference 2018 the Frostbite team presented a feature called real-time raytracing. This feature gives developers the tools to save enormous amounts of time and increase flexibility while working on the lighting in digital environments. Thanks to this technology adjustments no longer have to be compiled in time-consuming processes to view the result in-editor. A few seconds are enough to see the full effect.
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Walk(er) on the bright side
We are aware that the technical aspect of game engines doesn't really fit the portfolio of BF-Games, so we kindly redirect you directly to the homepage of Frostbite where you can find the download of the presentation held at GDC. It also contains some small video clips that demonstrate what the feature is about.
- Real-time Raytracing for Interactive Global Illumination Workflows in Frostbite
- Download presentation
The actually interesting part of this presentation are some slides and screenshots which contain an old 3D-model of the Battlefield series. Namely the Battlewalker T-39 Bogatyr of the PAC faction from the game Battlefield 2142. Roughly 12 years after its release in 2006 the model is thus enjoying a little comeback in new light. This discovery becomes even more interesting when you realize that the texture on the model is not the original one.
In front of the walker is a little sign saying 'Battlefield 2142', yet we ask ourselves why an artist should take the time to work on this old model? Did an employee at Frostbite just show his appreciation of the classic Battlefield 2142 or is there more to this placement?