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Spezielle Maps

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Ich hab da mal ne frage.. ich war jtz schon auf n paar servern wo die maps verändert wurden ohne das ich die runterladen musste .. dofight.. war einer der server und noch n andere wo die schwer kraft wie auf m mond war.. kann mir da mal jemand sagen wie isch das machen könnte ?

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ist deine tastatur kaputt?

schwerkraft = low gravitiy, server einstellung

und zu den maps, das sind ledeglich ergänzungsfiles die auf den servern liegen nur mit veränderten cons drinne

ich hab ne stalin map für den hießigen server hier umgecodet, join mal drauf: no tanks, stattdessen einen hanomag

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1.Map entpacken

2.Im mapordner unter "Conquest" die Datei "ObjektSpawns" und dort schauste nach den Objekten nach und löschst einfach das Objekt, oder tauschst den Namen.

Edit:// Nennt man dieses verändern von Maps in Dateien Coding? Wenn ja, dann kann ich es :)

Edited by =OVL=Manef
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nein das gehört zum mappen

nen mapper, der nicht mit den map con files umgehen kann, ist keiner

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jo, aber was gehört zum coding?

Objekte zum Spawnpoint machen?

Oder wie

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ich kann nur lol sagen, letztens haste noch behauptest du könntest coden

schau mal das hier:

das ist nen code

objects.con

===============

rem *** PanzerVI_E ***

rem ----------------------------------------------------------------------------------------

rem *******************************************

rem ******************GENERAL******************

rem *******************************************

ObjectTemplate.create PlayerControlObject PanzerVI_E

ObjectTemplate.NameTagOffset 0/-0.2/0

ObjectTemplate.NetworkableInfo PanzerVI_EBodyInfo

ObjectTemplate.saveInSeparateFile 1

ObjectTemplate.GUIIndex 71

ObjectTemplate.cullRadiusScale 4

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.hasDynamicShadow 1

ObjectTemplate.hasCollisionPhysics 1

rem ObjectTemplate.hasResponsePhysics 1

ObjectTemplate.drag 2

ObjectTemplate.mass 25000

ObjectTemplate.hasArmor 1

ObjectTemplate.speedMod 0.75

ObjectTemplate.hitpoints 125

ObjectTemplate.maxhitpoints 125

ObjectTemplate.material 50

ObjectTemplate.criticalDamage 12

ObjectTemplate.hpLostWhileCriticalDamage 1.5

ObjectTemplate.explosionForceMod 13

ObjectTemplate.explosionRadius 8

ObjectTemplate.explosionDamage 5

ObjectTemplate.hpLostWhileUpSideDown 10

rem ObjectTemplate.hpLostWhileDamageFromWater 10

rem ObjectTemplate.damageFromWater 1

ObjectTemplate.timetoliveafterdeath 6

ObjectTemplate.timeToStartFadeAfterDeath 4

rem ****effects****

rem ObjectTemplate.addArmorEffect 40 e_DamageSmoke_01 -0.46/0.64/-2.044

rem ObjectTemplate.addArmorEffect 12 e_DamageFire_01 -0.46/0.64/-2.044

rem ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0

rem ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0

rem ObjectTemplate.addArmorEffect 0 e_ScrapMetal_PT76 0/0/0

rem ObjectTemplate.addArmorEffect 0 e_scrapmetalsmoke 0/0.124/2.286

rem ObjectTemplate.addArmorEffect 0 e_scrapmetalsmoke 0/0.124/-2.467

rem ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0

ObjectTemplate.addArmorEffect 50 e_PanzDamage 0/1/-1.6

ObjectTemplate.addArmorEffect 12 e_PanzFire 0/1/-1.4

ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0

ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0

ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0

rem ****end of effects****

rem ****icons****

ObjectTemplate.setVehicleIcon "Vehicle/Icon_tiger.tga"

ObjectTemplate.VehicleIconPos 67/95

ObjectTemplate.setNumberOfWeaponIcons 2

ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_cannon.tga"

ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar

ObjectTemplate.setSecondaryAmmoIcon "Ammo/Icon_bullet.tga"

ObjectTemplate.setSecondaryAmmoBar ABAmmoBarHeatBar

ObjectTemplate.setHasTurretIcon 1

rem ObjectTemplate.setCrossHairType CHTCrossHair

ObjectTemplate.setCrossHairType CHTIcon

ObjectTemplate.setVehicleCategory VCLand

ObjectTemplate.setVehicleType VTHeavyTank

rem ObjectTemplate.setToolTipType TTHeavyTank

ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_tank_16x16.tga"

ObjectTemplate.hasRestrictedExit 1

rem ****end of icons****

rem ****ai****

ObjectTemplate.aiTemplate PanzerVI_E

rem ****end of ai****

ObjectTemplate.addTemplate lodPanzerVI_E

rem **************************************************

rem ******************END OF GENERAL******************

rem **************************************************

rem ----------------------------------------------------------------------------------------

rem **************************************************

rem ***************** lodPanzerVI_E *****************

rem **************************************************

ObjectTemplate.create LodObject lodPanzerVI_E

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 1

rem -------------------------------------

ObjectTemplate.addTemplate lodPanzerVI_EComplex

ObjectTemplate.addTemplate lodPanzerVI_ESimple

ObjectTemplate.addTemplate lodPanzerVI_EWreck

rem -------------------------------------

ObjectTemplate.lodSelector lodPanzerVI_ELodSelector

rem **************************************************

rem ************** end of lodPanzerVI_E *************

rem **************************************************

rem ----------------------------------------------------------------------------------------

rem **************************************************

rem ***************** PanzerVI_EComplex ************

rem **************************************************

rem *** PanzerVI_EComplexMain ***

ObjectTemplate.create Bundle PanzerVI_EComplex

ObjectTemplate.geometry Tiger_Hull_M1

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 1

rem -------------------------------------

ObjectTemplate.addTemplate PanzerVI_EEntry

ObjectTemplate.setPosition 0/0/1.2

ObjectTemplate.addTemplate PanzerVI_EEntry

ObjectTemplate.setPosition 0/0/-1.199

ObjectTemplate.addTemplate PanzerVI_EEngine

ObjectTemplate.addTemplate PanzerVI_ETower

ObjectTemplate.setPosition 0/0.64/0

ObjectTemplate.addTemplate PanzerVI_EHullHatch

ObjectTemplate.setPosition -1.199/0.65/1.8

rem -------------------------------------

rem *** PanzerVI_EEntry ***

ObjectTemplate.create EntryPoint PanzerVI_EEntry

ObjectTemplate.setEntryRadius 3.5

rem *** PanzerVI_ETower ***

ObjectTemplate.create RotationalBundle PanzerVI_ETower

ObjectTemplate.setNetworkableInfo PanzerVI_ETurretInfo

ObjectTemplate.setAttachToListener 1

ObjectTemplate.loadSoundScript Sounds/tigertower.ssc

ObjectTemplate.geometry Tiger_Tow_M1

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.hasResponsePhysics 1

ObjectTemplate.hasCollisionPhysics 1

rem -------------------------------------

ObjectTemplate.addTemplate PanzerVI_EGunBase

ObjectTemplate.setPosition 0/0.325/1.295

ObjectTemplate.addTemplate PanzerVI_ETowerHatch

ObjectTemplate.setPosition -0.792/0.95/-0.232

rem -------------------------------------

ObjectTemplate.setMaxSpeed 20/25/0

ObjectTemplate.setAcceleration 1000/0/0

ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** PanzerVI_EHullHatch ***

ObjectTemplate.create SimpleObject PanzerVI_EHullHatch

ObjectTemplate.geometry Tiger_Hull_Hatch_M1

rem *** PanzerVI_EGunBase ***

ObjectTemplate.create RotationalBundle PanzerVI_EGunBase

ObjectTemplate.setNetworkableInfo PanzerVI_EGunInfo

ObjectTemplate.setAttachToListener 1

ObjectTemplate.loadSoundScript Sounds/TigerGunBase.ssc

rem -------------------------------------

ObjectTemplate.addTemplate lodPanzerVI_ECockpit

ObjectTemplate.addTemplate PanzerVI_EGunBarrel

ObjectTemplate.addTemplate Coaxial_MG42

ObjectTemplate.setPosition 0.5/-0.105/-0.699

ObjectTemplate.addTemplate PanzerVI_ECamera

ObjectTemplate.setPosition -0.789/0/-0.059

rem -------------------------------------

ObjectTemplate.setMinRotation 0/-20/0

ObjectTemplate.setMaxRotation 0/5/0

ObjectTemplate.setMaxSpeed 15/15/0

ObjectTemplate.setAcceleration 0/1000/0

ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** PanzerVI_ETowerHatch ***

ObjectTemplate.create SimpleObject PanzerVI_ETowerHatch

ObjectTemplate.geometry Tiger_Tower_Hatch_M1

rem ***other***

rem *** PanzerVI_ECamera ***

ObjectTemplate.create Camera PanzerVI_ECamera

ObjectTemplate.setMaxSpeed 0/0/0

ObjectTemplate.setAcceleration 0/0/0

ObjectTemplate.setInputToYaw c_PIMouseLookX

ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** PanzerVI_EcockpitSelector ***

LodSelectorTemplate.create DistCompareSelector PanzerVI_EcockpitSelector

LodSelectorTemplate.addLodDistance 1

LodSelectorTemplate.addLodComparison 0.5

rem *** PanzerVI_ECockpitExternal ***

ObjectTemplate.create SimpleObject PanzerVI_ECockpitExternal

ObjectTemplate.geometry Tiger_Cannon1_M1

rem *** PanzerVI_E CockpitInternal ***

ObjectTemplate.create SimpleObject PanzerVI_ECockpitInternal

ObjectTemplate.geometry 1p_Tiger_Gunner_m1

rem *** lodPanzerVI_ECockpit ***

ObjectTemplate.create LodObject lodPanzerVI_ECockpit

rem -------------------------------------

ObjectTemplate.addTemplate PanzerVI_ECockpitExternal

ObjectTemplate.addTemplate PanzerVI_ECockpitInternal

ObjectTemplate.setPosition 0.3/0/0.1

rem -------------------------------------

ObjectTemplate.lodSelector PanzerVI_EcockpitSelector

rem ***end of other***

rem **************************************************

rem ************* end of PanzerVI_EComplex *********

rem **************************************************

rem ----------------------------------------------------------------------------------------

rem **************************************************

rem ****************** PanzerVI_EWreck *************

rem **************************************************

rem *** PanzerVI_EWreck ***

ObjectTemplate.create SimpleObject PanzerVI_EWreck

ObjectTemplate.geometry Wreck_Tiger_m1

rem **************************************************

rem ************** end of PanzerVI_EWreck **********

rem **************************************************

rem ----------------------------------------------------------------------------------------

rem **************************************************

rem ************** PanzerVI_ELodSelector **********

rem **************************************************

rem *** PanzerVI_ELodSelector ***

LodSelectorTemplate.create DistCompareSelector2 PanzerVI_ELodSelector

LodSelectorTemplate.hasDestroyedLod 1

LodSelectorTemplate.addLodDistance 100

rem **************************************************

rem ********** end of PanzerVI_ELodSelector *******

rem **************************************************

rem ----------------------------------------------------------------------------------------

rem **************************************************

rem *************** PanzerVI_ESimple ***************

rem **************************************************

rem *** PanzerVI_ESimple ***

ObjectTemplate.create SimpleObject PanzerVI_ESimple

ObjectTemplate.geometry Tiger_Hull_L1

rem **************************************************

rem ************** end of PanzerVI_ESimple **********

rem **************************************************

rem ----------------------------------------------------------------------------------------

rem **************************************************

rem *************** PanzerVI_ETrack ***************

rem **************************************************

rem *** PanzerVI_ETrackL ***

ObjectTemplate.create AnimatedBundle PanzerVI_ETrackL

ObjectTemplate.loadSoundScript Sounds/TigerTrackL.ssc

ObjectTemplate.geometry Tiger_TrackL_M1

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.createSkeleton animations/Tiger_TrackL_M1.ske

ObjectTemplate.setAnimatedTextureSpeed -0.012/0

rem -------------------------------------

ObjectTemplate.addTemplate TigerWheelL2

ObjectTemplate.setPosition -0.119/0.15/2.5

ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate TigerWheelL2

ObjectTemplate.setPosition -0.119/0/-2.499

ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate TigerWheelL3Dummy

ObjectTemplate.setPosition -0.079/-0.159/-1.793

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/0/0

ObjectTemplate.addTemplate TigerWheelL3

ObjectTemplate.setPosition -0.229/-0.159/-1.258

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/0/0

ObjectTemplate.addTemplate TigerWheelL3Dummy

ObjectTemplate.setPosition -0.079/-0.159/-0.764

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/0/0

ObjectTemplate.addTemplate TigerWheelL3DummySmoke

ObjectTemplate.setPosition -0.229/-0.159/-0.254

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/0/0

ObjectTemplate.addTemplate TigerWheelL3Dummy

ObjectTemplate.setPosition -0.079/-0.159/0.26

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/0/0

ObjectTemplate.addTemplate TigerWheelL3

ObjectTemplate.setPosition -0.229/-0.159/0.745

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/0/0

ObjectTemplate.addTemplate TigerWheelL3Dummy

ObjectTemplate.setPosition -0.079/-0.159/1.3

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/0/0

ObjectTemplate.addTemplate TigerWheelL3Dummy

ObjectTemplate.setPosition -0.229/-0.159/1.695

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/0/0

rem -------------------------------------

rem *** TigerWheelL2 ***

ObjectTemplate.create SimpleObject TigerWheelL2

ObjectTemplate.geometry Tiger_whe2L_M1

ObjectTemplate.hasResponsePhysics 1

rem *** PanzerVI_ETrackR ***

ObjectTemplate.create AnimatedBundle PanzerVI_ETrackR

ObjectTemplate.loadSoundScript Sounds/TigerTrackR.ssc

ObjectTemplate.geometry Tiger_TrackR_M1

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.createSkeleton animations/Tiger_TrackR_M1.ske

ObjectTemplate.setAnimatedTextureSpeed -0.012/0

rem -------------------------------------

ObjectTemplate.addTemplate TigerWheelR2

ObjectTemplate.setPosition 0.12/0.15/2.5

ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate TigerWheelR2

ObjectTemplate.setPosition 0.12/0/-2.499

ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate TigerWheelR3Dummy

ObjectTemplate.setPosition 0.05/-0.159/-1.793

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/0/0

ObjectTemplate.addTemplate TigerWheelR3

ObjectTemplate.setPosition 0.2/-0.159/-1.256

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/0/0

ObjectTemplate.addTemplate TigerWheelR3Dummy

ObjectTemplate.setPosition 0.05/-0.159/-0.764

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/0/0

ObjectTemplate.addTemplate TigerWheelR3DummySmoke

ObjectTemplate.setPosition 0.2/-0.159/-0.254

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/0/0

ObjectTemplate.addTemplate TigerWheelR3Dummy

ObjectTemplate.setPosition 0.05/-0.159/0.26

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/0/0

ObjectTemplate.addTemplate TigerWheelR3

ObjectTemplate.setPosition 0.2/-0.159/0.745

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/0/0

ObjectTemplate.addTemplate TigerWheelR3Dummy

ObjectTemplate.setPosition 0.05/-0.159/1.3

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/0/0

ObjectTemplate.addTemplate TigerWheelR3Dummy

ObjectTemplate.setPosition 0.2/-0.159/1.695

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/0/0

rem -------------------------------------

rem *** TigerWheelR2 ***

ObjectTemplate.create SimpleObject TigerWheelR2

ObjectTemplate.geometry Tiger_whe2R_M1

ObjectTemplate.hasResponsePhysics 1

rem **************************************************

rem ************** end of PanzerVI_ETrack **********

rem **************************************************

=============

geometries.con

======

renderer.beginGlobalCluster Tiger

GeometryTemplate.create StandardMesh Tiger_Cannon1_M1

GeometryTemplate.file Tiger_Canon_M1

GeometryTemplate.setLodDistance 0 0

GeometryTemplate.setLodDistance 1 20

GeometryTemplate.setLodDistance 2 30

GeometryTemplate.setLodDistance 3 40

GeometryTemplate.setLodDistance 4 80

GeometryTemplate.setLodDistance 5 100

GeometryTemplate.create StandardMesh 1p_Tiger_Gunner_m1

GeometryTemplate.file 1p_Tiger_Gunner_m1

GeometryTemplate.create StandardMesh Tiger_Cannon2_M1

GeometryTemplate.file Tiger_Cannon2_M1

GeometryTemplate.setLodDistance 0 0

GeometryTemplate.setLodDistance 1 10

GeometryTemplate.setLodDistance 2 15

GeometryTemplate.setLodDistance 3 30

GeometryTemplate.setLodDistance 4 50

GeometryTemplate.setLodDistance 5 100

GeometryTemplate.create StandardMesh Tiger_Hull_M1

GeometryTemplate.file Tiger_Hull_M1

GeometryTemplate.hasDynamicShadow 1

GeometryTemplate.setLodDistance 0 0

GeometryTemplate.setLodDistance 1 20

GeometryTemplate.setLodDistance 2 35

GeometryTemplate.setLodDistance 3 50

GeometryTemplate.setLodDistance 4 75

GeometryTemplate.setLodDistance 5 100

GeometryTemplate.create AnimatedMesh Tiger_TrackL_M1

GeometryTemplate.file Tiger_TrackL_M1

GeometryTemplate.setSkin animations/Tiger_TrackL_M1.skn

GeometryTemplate.create AnimatedMesh Tiger_TrackR_M1

GeometryTemplate.file Tiger_TrackR_M1

GeometryTemplate.setSkin animations/Tiger_TrackR_M1.skn

GeometryTemplate.create StandardMesh Tiger_whe1R_M1

GeometryTemplate.file Tiger_whe1R_M1

GeometryTemplate.setLodDistance 0 0

GeometryTemplate.setLodDistance 1 20

GeometryTemplate.setLodDistance 2 60

GeometryTemplate.setLodDistance 3 100

GeometryTemplate.create StandardMesh Tiger_whe1L_M1

GeometryTemplate.file Tiger_whe1L_M1

GeometryTemplate.setLodDistance 0 0

GeometryTemplate.setLodDistance 1 20

GeometryTemplate.setLodDistance 2 60

GeometryTemplate.setLodDistance 3 100

GeometryTemplate.create StandardMesh Tiger_whe2R_M1

GeometryTemplate.file Tiger_whe2R_M1

GeometryTemplate.setLodDistance 0 0

GeometryTemplate.setLodDistance 1 20

GeometryTemplate.setLodDistance 2 60

GeometryTemplate.setLodDistance 3 100

GeometryTemplate.create StandardMesh Tiger_whe2L_M1

GeometryTemplate.file Tiger_whe2L_M1

GeometryTemplate.setLodDistance 0 0

GeometryTemplate.setLodDistance 1 20

GeometryTemplate.setLodDistance 2 60

GeometryTemplate.setLodDistance 3 100

GeometryTemplate.create StandardMesh Tiger_whe3R_M1

GeometryTemplate.file Tiger_whe3R_M1

GeometryTemplate.setLodDistance 0 0

GeometryTemplate.setLodDistance 1 20

GeometryTemplate.setLodDistance 2 60

GeometryTemplate.setLodDistance 3 100

GeometryTemplate.create StandardMesh Tiger_whe3L_M1

GeometryTemplate.file Tiger_whe3L_M1

GeometryTemplate.setLodDistance 0 0

GeometryTemplate.setLodDistance 1 20

GeometryTemplate.setLodDistance 2 60

GeometryTemplate.setLodDistance 3 100

GeometryTemplate.create StandardMesh Tiger_whe4R_M1

GeometryTemplate.file Tiger_whe4R_M1

GeometryTemplate.setLodDistance 0 0

GeometryTemplate.setLodDistance 1 20

GeometryTemplate.setLodDistance 2 60

GeometryTemplate.setLodDistance 3 100

GeometryTemplate.create StandardMesh Tiger_whe4L_M1

GeometryTemplate.file Tiger_whe4L_M1

GeometryTemplate.setLodDistance 0 0

GeometryTemplate.setLodDistance 1 20

GeometryTemplate.setLodDistance 2 60

GeometryTemplate.setLodDistance 3 100

GeometryTemplate.create StandardMesh Tiger_Hull_Hatch_M1

GeometryTemplate.file Tiger_Hull_Hatch_M1

GeometryTemplate.setLodDistance 0 0

GeometryTemplate.setLodDistance 1 20

GeometryTemplate.setLodDistance 2 30

GeometryTemplate.setLodDistance 3 40

GeometryTemplate.setLodDistance 4 80

GeometryTemplate.setLodDistance 5 100

GeometryTemplate.create StandardMesh Tiger_Tow_M1

GeometryTemplate.file Tiger_Tow_M1

GeometryTemplate.setLodDistance 0 0

GeometryTemplate.setLodDistance 1 10

GeometryTemplate.setLodDistance 2 15

GeometryTemplate.setLodDistance 3 30

GeometryTemplate.setLodDistance 4 50

GeometryTemplate.setLodDistance 5 100

GeometryTemplate.create StandardMesh Tiger_Tower_Hatch_M1

GeometryTemplate.file Tiger_Tow_Hatch_M1

GeometryTemplate.setLodDistance 0 0

GeometryTemplate.setLodDistance 1 20

GeometryTemplate.setLodDistance 2 30

GeometryTemplate.setLodDistance 3 40

GeometryTemplate.setLodDistance 4 80

GeometryTemplate.setLodDistance 5 100

renderer.endGlobalCluster

GeometryTemplate.create StandardMesh Tiger_Hull_L1

GeometryTemplate.file Tiger_Hull_L1

GeometryTemplate.hasDynamicShadow 1

GeometryTemplate.setLodDistance 0 0

GeometryTemplate.setLodDistance 1 200

GeometryTemplate.setLodDistance 2 250

GeometryTemplate.setLodDistance 3 300

GeometryTemplate.setLodDistance 4 350

GeometryTemplate.setLodDistance 5 500

GeometryTemplate.create StandardMesh Wreck_Tiger_M1

GeometryTemplate.file Wreck_Tiger_M1

GeometryTemplate.setLodDistance 0 0

GeometryTemplate.setLodDistance 1 200

GeometryTemplate.setLodDistance 2 250

GeometryTemplate.setLodDistance 3 300

GeometryTemplate.setLodDistance 4 350

GeometryTemplate.setLodDistance 5 500

=========================

network.con

========================

NetworkableInfo.createNewInfo PanzerVI_ETurretInfo

NetworkableInfo.setPredictionMode PMLinear

NetworkableInfo.createNewInfo PanzerVI_EGunInfo

NetworkableInfo.setPredictionMode PMLinear

NetworkableInfo.createNewInfo PanzerVI_EEngineInfo

NetworkableInfo.setPredictionMode PMLinear

NetworkableInfo.createNewInfo PanzerVI_EBodyInfo

NetworkableInfo.setPredictionMode PMLinear

=======================

weapons.con

========================

rem *** PanzerVI_EGunBarrel ***

ObjectTemplate.create FireArms PanzerVI_EGunBarrel

ObjectTemplate.setNetworkableInfo TankFireArmInfo

ObjectTemplate.loadSoundScript Sounds/tigerCannon.ssc

ObjectTemplate.geometry Tiger_Cannon2_M1

ObjectTemplate.aiTemplate TigerMainGun

rem -------------------------------------

ObjectTemplate.addTemplate e_MuzzPanz

ObjectTemplate.setPosition 0/0/3

ObjectTemplate.setRotation -179.999/0/0

rem -------------------------------------

ObjectTemplate.projectileTemplate PanzerVI_EProjectile

rem ObjectTemplate.projectilePosition 0/0/1

ObjectTemplate.projectilePosition 0/0/0

ObjectTemplate.magSize 30

ObjectTemplate.numOfMag 1

ObjectTemplate.velocity 100

ObjectTemplate.autoReload 1

ObjectTemplate.reloadtime 0.25

ObjectTemplate.roundOfFire 0.25

ObjectTemplate.fireingForce 90

ObjectTemplate.recoilSpeed 10

ObjectTemplate.recoilSize 10

rem *** PanzerVI_EProjectile ***

ObjectTemplate.create Projectile PanzerVI_EProjectile

ObjectTemplate.createNotInGrid 1

ObjectTemplate.loadSoundScript ../../Common/Sounds/Projectile.ssc

ObjectTemplate.geometry projectile_m1

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 1

ObjectTemplate.timeToLive CRD_NONE/10/0/0

ObjectTemplate.damageType 1

ObjectTemplate.material 239

ObjectTemplate.material2 207

ObjectTemplate.hasCollisionEffect 1

ObjectTemplate.addTemplate e_PanzShootTrail

==================

physics.con

======================

rem *** PanzerVI_EEngine ***

ObjectTemplate.create Engine PanzerVI_EEngine

ObjectTemplate.setNetworkableInfo PanzerVI_EEngineInfo

ObjectTemplate.setAttachToListener 1

ObjectTemplate.loadSoundScript Sounds/TigerEngine.ssc

ObjectTemplate.hasMobilePhysics 1

rem -------------------------------------

ObjectTemplate.addTemplate PanzerVI_ETrackL

ObjectTemplate.setPosition -1.499/-0.699/0.2

ObjectTemplate.addTemplate PanzerVI_ETrackR

ObjectTemplate.setPosition 1.5/-0.699/0.2

rem -------------------------------------

ObjectTemplate.setMinRotation -1/0/-1

ObjectTemplate.setMaxRotation 1/0/1

ObjectTemplate.setMaxSpeed 4/0/10

ObjectTemplate.setAcceleration 4/0/10

ObjectTemplate.setInputToYaw c_PIYaw

ObjectTemplate.setInputToRoll c_PIThrottle

ObjectTemplate.setAutomaticReset 1

ObjectTemplate.setEngineType c_ETTank

ObjectTemplate.setTorque 3.5

ObjectTemplate.setDifferential 3.5

ObjectTemplate.setNumberOfGears 5

ObjectTemplate.setGearUp 0.95

ObjectTemplate.setGearDown 0.45

ObjectTemplate.setGearChangeTime 0.05

rem *** TigerWheelL3Dummy ***

ObjectTemplate.create Spring TigerWheelL3Dummy

ObjectTemplate.geometry Tiger_whe3L_M1

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 1

ObjectTemplate.Grip c_PGFEngineDummyGrip

ObjectTemplate.setStrength 0

ObjectTemplate.setDamping 0

rem *** TigerWheelL3DummySmoke ***

ObjectTemplate.create Spring TigerWheelL3DummySmoke

ObjectTemplate.geometry Tiger_whe3L_M1

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 1

ObjectTemplate.Grip c_PGFEngineDummyGrip

rem -------------------------------------

ObjectTemplate.addTemplate e_wdustPanzL

ObjectTemplate.addTemplate e_wdustPanz

rem -------------------------------------

ObjectTemplate.setStrength 0

ObjectTemplate.setDamping 0

rem *** TigerWheelL3 ***

ObjectTemplate.create Spring TigerWheelL3

ObjectTemplate.setNetworkableInfo SpringInfo

ObjectTemplate.geometry Tiger_whe3L_M1

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 1

ObjectTemplate.Grip c_PGFEngineGrip

ObjectTemplate.setStrength 18

ObjectTemplate.setDamping 3.5

rem *** TigerWheelR3Dummy ***

ObjectTemplate.create Spring TigerWheelR3Dummy

ObjectTemplate.geometry Tiger_whe3R_M1

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 1

ObjectTemplate.Grip c_PGFEngineDummyGrip

ObjectTemplate.setStrength 0

ObjectTemplate.setDamping 0

rem *** TigerWheelR3DummySmoke ***

ObjectTemplate.create Spring TigerWheelR3DummySmoke

ObjectTemplate.geometry Tiger_whe3R_M1

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 1

ObjectTemplate.Grip c_PGFEngineDummyGrip

rem -------------------------------------

ObjectTemplate.addTemplate e_wdustPanzL

ObjectTemplate.addTemplate e_wdustPanz

rem -------------------------------------

ObjectTemplate.setStrength 0

ObjectTemplate.setDamping 0

rem *** TigerWheelR3 ***

ObjectTemplate.create Spring TigerWheelR3

ObjectTemplate.setNetworkableInfo SpringInfo

ObjectTemplate.geometry Tiger_whe3R_M1

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 1

ObjectTemplate.Grip c_PGFEngineGrip

ObjectTemplate.setStrength 18

ObjectTemplate.setDamping 3.5

das ist routiene bei bel, genauer gesagt bei mir,

das bleibt nämlich immer an mir kleben <_<

verdammt!! BEL SUCHT CODER

mehr dazu da

http://www.project-custom-maps.de/forums/i...t=15entry5839

Edited by der nachbar holt euch
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nein danke, sowas kann ich noch net^^ ^^ ^^ ^^ ^^ ^^

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