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The_Snake

Models werden im Editor nicht richtig geladen

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Ich hab die Eisenbahnschienen aus BF 1942 eingefügt, die werden geladen, aber der Rest nicht ! :(

was hab ich da falsch gemacht ?

post-26-1089309494_thumb.jpg

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und BFV startet nicht mehr, nur so nebenbei...

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gewöhn dir an mal klipp und klar den leuten auch dein problem zu schildern

ist ja kein rätzelraten hier

mit irgendwelchen wortfetzen kann ich nix anfangen

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hab ich doch !

Ich hab die Eisenbahnschienen aus BF 1942 eingefügt, die werden im editor geladen, aber der Rest nicht ! Und das Spiel starte auch nicht mehr !

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löl

"...und der rest nicht..."

das meint nachbar glaub ich mit fetzen .

p.s.

warum benutzt du bc 1.0 ?

es gibt schon versionen über 2.0 oder so aber nicht mein prob :D

ihr wisst ja was fürn editor besser is :P

edit: sry iss ja bcv

mfg

hOmeR

Edited by haalloo
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mit Rest meine ich alles andere, sämtliche Objekte aus dem Spiel !

weißt du ne antwort ?

Edited by The_Snake
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[Editor Paths]

GamePath=D:\Spiele\EA GAMES\Battlefield Vietnam\

// custom mod files go here:

ModsPath=Mods\bfvietnam\

// objects are read from here

ObjectsPath=Mods\bfvietnam\objects\

// SMs are read from here

StandardMeshPath=Mods\bfvietnam\standardMesh\

// TMs are read from here

TreeMeshPath=Mods\bfvietnam\treeMesh\

// textures are read from here

TexturePath=Mods\bfvietnam\texture\

// Object list

ObjectsList=bfv.lst

[Defaults]

LevelName=MyVietnam

MaterialSize=256

WorldSize=1024

HeightScale=1

TexOffsetX=0

TexOffsetY=0

VertexFogEnable=1

FogColor=0.36/0.455/0.52

AmbientColor=0.3/0.3/0.35

DiffuseColor=0.9/0.9/0.9

SecondaryDiffuseColor=0.1/0.1/0.1

SpecularColor=0.4/0.4/0.4

ShadowColor=0.1/0.1/0.1/0.55

AlternativePath=Texture/Mud

WaterLevel=50

WaterColorColor=1/1/1

WaterShallowColor=1/1/1

WaterDeepColor=1/1/1

WaterColorDepth=0

WaterAlphaDepth=0

WaterShallowAlpha=0.5

[AlternateTexurePaths]

ATP=Mud

[skies]

// Sky=name

// SkyMesh=mesh

// SkyDefaults=heightoffset/rot/lightvector (in x/y/z form)

// SkyFog=enabled/near/far/red/green/blue

// defaults get used when user chooses a sky, but they can still change those values

Sky=Ho_Chi_Mihn

SkyMesh=Sky_HCMT_m1

SkyDefaults=50/45/-0.240/0.650/-0.826

SkyFog=1/5/100/0.36/0.455/0.52

Sky=Ho_Chi_Mihn_Alt

SkyMesh=Sky_HCMT2_m1

SkyDefaults=25/0/-0.268/0.965/-0.421

SkyFog=1/10/150/0.117/0.14/0.22

Sky=Hue

SkyMesh=Sky_H_m1

SkyDefaults=-100/-68/-0.902/0.242/0.356

SkyFog=1/10/150/0.29296875/0.3125/0.2734375

Sky=Hue_Alt

SkyMesh=Sky_H_alt_m1

SkyDefaults=100/-110/0.894/0.389/-0.221

SkyFog=1/5/150/0.72/0.66/0.63

Sky=Ia_Drang

SkyMesh=Sky_ID_m1

SkyDefaults=0/0/-0.371/0.352/0.859

SkyFog=1/100/400/0.83/0.83/0.91

Sky=Khe_Sahn

SkyMesh=Sky_KS_m1

SkyDefaults=-10/-35/-0.410/0.633/0.656

SkyFog=1/200/450/0.723/0.695/0.617

Sky=Landing_Zone_Albany

SkyMesh=Sky_LZA_m1

SkyDefaults=0/-30/0.757/0.290/0.638

SkyFog=1/50/300/0.6/0.55/0.53

Sky=Lang_Vei

SkyMesh=Sky_LV_m1

SkyDefaults=150/35/-0.583/0.382/-0.716

SkyFog=1/75/300/0.175/0.113/0.078

Sky=Operation_Flaming_Dart

SkyMesh=Sky_OFD_m1

SkyDefaults=50/0/-0.288/0.929/-0.230

SkyFog=1/150/450/0.7930/0.8594/0.8477

Sky=Operation_Game_Warden

SkyMesh=Sky_OGW_m1

SkyDefaults=100/-30/0.635/0.674/0.376

SkyFog=1/20/300/0.553/0.539/0.484

Sky=Operation_Hastings

SkyMesh=Sky_OH_m1

SkyDefaults=0/0/0.640/0.446/-0.624

SkyFog=1/10/400/0.1484/0.2461/0.2539

Sky=Operation_Irving

SkyMesh=Sky_OI_m1

SkyDefaults=0/-45/0.640/0.340/-0.680

SkyFog=1/100/450/0.72/0.83/0.83

Sky=Quang_Tri

SkyMesh=Sky_QT_m1

SkyDefaults=150/-30/-0.766/0.550/-0.330

SkyFog=1/100/450/0.72/0.83/0.83

Sky=Quang_Tri_Alt

SkyMesh=Sky_QT2_m1

SkyDefaults=350/-30/0.676/0.629/0.383

SkyFog=1/10/80/0.295/0.253/0.234

[Teams]

// Team=name_of_team

// TeamFlag=name_of_flag_template

//  TeamBase=flag_base_template

// TeamSkin=name_of_skin

// TeamKit=name_of_kit

Team=Vietcong

TeamFlag=AnimatedVCFlag

TeamBase=VCBase

TeamSkin=VietcongA1

TeamSkin=VietcongA2

TeamSkin=VietcongB1

TeamSkin=VietcongB2

TeamKit=Vietcong_Scout

TeamKit=Vietcong_Assault

TeamKit=Vietcong_HeavyAssault

TeamKit=Vietcong_Engineer

TeamKit=Vietcong_Scout_Alt

TeamKit=Vietcong_Assault_Alt

TeamKit=Vietcong_HeavyAssault_Alt

TeamKit=Vietcong_Engineer_Alt

[END TEAM]

Team=North Vietnamese Army

TeamFlag=AnimatedNVAFlag

TeamBase=NVABase

TeamSkin=NVAArmyA1

TeamSkin=NVAArmyA2

TeamSkin=NVAArmyB1

TeamSkin=NVAArmyB2

TeamKit=NVA_Scout

TeamKit=NVA_Assault

TeamKit=NVA_HeavyAssault

TeamKit=NVA_Engineer

TeamKit=NVA_Scout_Alt

TeamKit=NVA_Assault_Alt

TeamKit=NVA_HeavyAssault_Alt

TeamKit=NVA_Engineer_Alt

[END TEAM]

Team=US Special Forces

TeamFlag=AnimatedUSFlag

TeamBase=USBase

TeamSkin=SpecialForcesA1

TeamSkin=SpecialForcesA2

TeamSkin=SpecialForcesB1

TeamSkin=SpecialForcesB2

TeamKit=SpecialForces_Recon

TeamKit=SpecialForces_Assault

TeamKit=SpecialForces_HeavyAssault

TeamKit=SpecialForces_Engineer

TeamKit=SpecialForces_Recon_Alt

TeamKit=SpecialForces_Assault_Alt

TeamKit=SpecialForces_HeavyAssault_Alt

TeamKit=SpecialForces_Engineer_Alt

[END TEAM]

Team=US ARVN

TeamFlag=AnimatedARVNFlag

TeamBase=USBase

TeamSkin=ArvnA1

TeamSkin=ArvnA2

TeamSkin=ArvnB1

TeamSkin=ArvnB2

TeamKit=ARVN_Recon

TeamKit=ARVN_Assault

TeamKit=ARVN_HeavyAssault

TeamKit=ARVN_Engineer

TeamKit=ARVN_Recon_Alt

TeamKit=ARVN_Assault_Alt

TeamKit=ARVN_HeavyAssault_Alt

TeamKit=ARVN_Engineer_Alt

[END TEAM]

Team=US Army

TeamFlag=AnimatedUSFlag

TeamBase=USBase

TeamSkin=USArmyA1

TeamSkin=USArmyA2

TeamSkin=USArmyB1

TeamSkin=USArmyB2

TeamKit=USArmy_Recon

TeamKit=USArmy_Assault

TeamKit=USArmy_HeavyAssault

TeamKit=USArmy_Engineer

TeamKit=USArmy_Recon_Alt

TeamKit=USArmy_Assault_Alt

TeamKit=USArmy_HeavyAssault_Alt

TeamKit=USArmy_Engineer_Alt

[END TEAM]

Team=US Marines

TeamFlag=AnimatedUSFlag

TeamBase=USBase

TeamSkin=USMarineA1

TeamSkin=USMarineA2

TeamSkin=USMarineB1

TeamSkin=USMarineB2

TeamKit=USMarine_Recon

TeamKit=USMarine_Assault

TeamKit=USMarine_HeavyAssault

TeamKit=USMarine_Engineer

TeamKit=USMarine_Recon_Alt

TeamKit=USMarine_Assault_Alt

TeamKit=USMarine_HeavyAssault_Alt

TeamKit=USMarine_Engineer_Alt

[END TEAM]

[insignias]

// Insignia=insignia_file/insignia_description

Insignia=VCflag/Vietcong

Insignia=NVAflag/North Vietnamese Army

Insignia=MACVSOG/US MACVSOG Special Forces

Insignia=1stARVN/US 1st ARVN

Insignia=258th_ARVN/US 258th ARVN

Insignia=ARVNRangers/US ARVN Rangers

Insignia=Cavalry/US Army Cavalry

Insignia=Blacknight_154/US 154th Blacknights

Insignia=26th_Marines/US 26th Marines Div

Insignia=Special_Forces/US Special Forces

Insignia=1st_marines/US 1st Marines Div

Insignia=TF116/US Task Force 116

Insignia=514FS/US 514th Fighter Squadron

[END]

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