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The_Snake

Desert Combat.cfg ind Desert Combat.lst funzen net

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Hier mal meine alte .cfg, falls jemand den Fehler findet, wäre ich ser froh !

Editor Paths]

GamePath=D:\Spiele\EA GAMES\Battlefield 1942

// custom mod files go here:

ModsPath=Mods\DesertCombat\

// objects are read from here

ObjectsPath=Mods\DesertCombat\OBJECTS\

// SMs are read from here

StandardMeshPath=Mods\bf1942\standardMesh\

// TMs are read from here

TreeMeshPath=Mods\bf1942\treeMesh\

// textures are read from here

TexturePath=Mods\bf1942\texture\

//This is used for mods to be able to open mod created archives.

//Right now there is a limit of 8

OpenMODArchive=Mods\DesertCombat\Archives\STANDARDMESH.rfa

OpenMODArchive=Mods\DesertCombat\Archives\TEXTURE.rfa

// Object list

ObjectsList=DesertCombat.lst

[Defaults]

LevelName=MyLevel

MaterialSize=512

WorldSize=2048

HeightScale=1

TexOffsetX=0

TexOffsetY=0

VertexFogEnable=1

FogColor=0.77/0.766/0.75

GlobalAmbientColor=0.1/0.1/0.1

AmbientColor=0.15/0.15/0.18

DiffuseColor=0.3/0.3/0.3

SpecularColor=0.3/0.3/0.3

ShadowColor=0.4

WaterLevel=50

AlternativePath=Texture/Europe

WaterSpecularEnable=1

WaterTexLayer1=texture/water05

WaterTexLayer2=texture/water06

WaterNormalMap=texture/normalMap01

WaterScrollDirectionNormalmap=1/0

WaterScrollDirection1=1/-0.5

WaterScrollDirection2=1/0.5

WaterSpecularColor=0.65/0.55/0.4

WaterScrollLayer1=0.02

WaterScrollLayer2=0.02

WaterScrollNormalmap=0.02

WaterSpecularStreakFactor=0.001

WaterTileLayer1=0.5

WaterTileLayer2=0.5

WaterTileNormalMap=1

WaterLightDirection=-0.3/0.5/-0.65

WaterShallowColor=1/1/1

WaterDeepColor=1/1/1

WaterAlphaDepth=0

WaterShallowAlpha=0.5

[Theatres] //this is the equivilent to the alternatetexturepath

Theatre=Europe

Theatre=Africa

Theatre=Pacific

Theatre=Russia

Theatre=Canadian

[GameModes]

GameMode=Coop

GameMode=Conquest

GameMode=TDM

GameMode=CTF

[skies]

// Sky=name

// SkyMesh=mesh

// SkyDefaults=heightoffset/rot/lightvector (in x/y/z form)

// defaults get used when user chooses a sky, but they can still change those values

Sky=Battleaxe

SkyMesh=Sky_Gazala_m1

SkyDefaults=200/180/0.628/0.661/-0.41

Sky=Berlin

SkyMesh=Sky_Berlin_m1

SkyDefaults=150/180/-0.191/.45/-0.873

Sky=Bocage

SkyMesh=Sky_Bocage_m1

SkyDefaults=150/180/-0.191/.45/-0.873

Sky=Bulge

SkyMesh=Sky_Bulge_m1

SkyDefaults=0/180/-0.087/0.319/-0.944

Sky=El_Alamein

SkyMesh=Sky_Elala_m1

SkyDefaults=50/0/-0.75/0.46/0.46

Sky=Gazala

SkyMesh=Sky_Battleaxe_m1

SkyDefaults=150/180/0.5/0.4/0.76

Sky=Guadalcanal

SkyMesh=Sky_Guada_m1

SkyDefaults=150/180/0.783/0.38/-0.49

Sky=Iwo_Jima

SkyMesh=Sky_IwoJima_m1

SkyDefaults=50/180/0.764/0.5867/-0.251

Sky=Kharkov

SkyMesh=Sky_Kharkov_m1

SkyDefaults=200/180/-0.483/0.345/-0.805

Sky=Kursk

SkyMesh=Sky_Kursk_m1

SkyDefaults=0/180/0.718/0.8/-0.696

Sky=Market

SkyMesh=Sky_Market_m1

SkyDefaults=0/180/0.365/0.59/-0.715

Sky=Midway

SkyMesh=Sky_Midway_m1

SkyDefaults=0/180/0.628/0.661/-0.41

Sky=Omaha

SkyMesh=Sky_Omaha_m1

SkyDefaults=200/180/-0.448/0.3765/0.810

Sky=Stalingrad

SkyMesh=Sky_Stalingrad_m1

SkyDefaults=0/180/-0.719/0.625/0.305

Sky=Tobruk

SkyMesh=Sky_Tobruk_m1

SkyDefaults=150/180/-0.778/0.58/-0.234

Sky=Wake

SkyMesh=Sky_Wake_m1

SkyDefaults=0/180/-0.295/0.496/-0.816

[Teams]

// Team=name_of_team/name_of_flag_template/name_of_skin

//  TeamBase=flag_base_template

// then there should be exactly 5 kit names following.

Team=Japanese/AnimatedJapFlag/JapaneseSoldier

TeamBase=JPBase

TeamKit=Jap_Scout

TeamKit=Jap_Assault

TeamKit=Jap_AT

TeamKit=Jap_Medic

TeamKit=Jap_Engineer

Team=US/AnimatedUsFlag/USSoldier

TeamBase=USBase

TeamKit=US_Scout

TeamKit=US_Assault

TeamKit=US_AT

TeamKit=US_Medic

TeamKit=US_Engineer

Team=British/AnimatedUkFlag/BritishSoldier

TeamBase=UKBase

TeamKit=GB_Scout

TeamKit=GB_Assault

TeamKit=GB_AT

TeamKit=GB_Medic

TeamKit=GB_Engineer

Team=Germans/AnimatedGeFlag/GermanSoldier

TeamBase=GEBase

TeamKit=German_Scout

TeamKit=German_Assault

TeamKit=German_AT

TeamKit=German_Medic

TeamKit=German_Engineer

Team=GermanDesert/AnimatedGeFlag/GermanDesertSoldier

TeamBase=GEBase

TeamKit=German_Scout_Desert

TeamKit=German_Assault_Desert

TeamKit=German_AT_Desert

TeamKit=German_Medic_Desert

TeamKit=German_Engineer_Desert

Team=Russians/AnimatedSoFlag/RussianSoldier

TeamBase=SOBase

TeamKit=Rus_Scout

TeamKit=Rus_Assault

TeamKit=Rus_AT

TeamKit=Rus_Medic

TeamKit=Rus_Engineer

Team=USMarine/AnimatedUsFlag/USMarineSoldier

TeamBase=USBase

TeamKit=USMarine_Scout

TeamKit=USMarine_Assault

TeamKit=USMarine_AT

TeamKit=USMarine_Medic

TeamKit=USMarine_Engineer

Team=Canadians/AnimatedCanFlag/CanadianSoldier

TeamBase=USBase

TeamKit=Canadian_Scout

TeamKit=Canadian_Assault

TeamKit=Canadian_AT

TeamKit=Canadian_Medic

TeamKit=Canadian_Engineer

[END]

-------------------------------------------------------------------------------------------------------------------------------------

[sTRUCTURES]

Armory=StandardMesh(Armory)

air_runway2_m1=StandardMesh(air_runway2_m1)

air_runway_m1=StandardMesh(air_runway_m1)

aux_gastank_small_m1=StandardMesh(aux_gastank_small_m1)

aux_oilfire_m1=StandardMesh(aux_oilfire_m1)

aux_oilrig_m1=StandardMesh(aux_oilrig_m1)

aux_oilwell_coast_m1=StandardMesh(aux_oilwell_coast_m1)

aux_oilwell_fire_m1=StandardMesh(aux_oilwell_fire_m1)

aux_pipe=StandardMesh(aux_pipe)

aux_pumpjack_m1=StandardMesh(aux_pumpjack_m1)

aux_TelephonePoles=StandardMesh(aux_TelephonePoles)

Coalition_HeliPad=StandardMesh(Coalition_HeliPad)

DC_ac130crash1_m1=StandardMesh(DC_ac130crash1_m1)

DC_ac130crash2_m1=StandardMesh(DC_ac130crash2_m1)

DC_ac130crash3_m1=StandardMesh(DC_ac130crash3_m1)

dc_boathouse1_m1=StandardMesh(dc_boathouse1_m1)

DC_brucereenotme_m1=StandardMesh(DC_brucereenotme_m1)

DC_chemcontainer-addon1_m1=StandardMesh(DC_chemcontainer-addon1_m1)

DC_chemcontainer-large1_m1=StandardMesh(DC_chemcontainer-large1_m1)

DC_chemcontainer-med1_m1=StandardMesh(DC_chemcontainer-med1_m1)

DC_chemcontainer-small1_m1=StandardMesh(DC_chemcontainer-small1_m1)

DC_dock-walls3_m1=StandardMesh(DC_dock-walls3_m1)

DC_docks-ropetie1_m1=StandardMesh(DC_docks-ropetie1_m1)

DC_docks-wall1_m1=StandardMesh(DC_docks-wall1_m1)

DC_docks-wall2_m1=StandardMesh(DC_docks-wall2_m1)

DC_docks-wall3_m1=StandardMesh(DC_docks-wall3_m1)

DC_freight-3high1_m1=StandardMesh(DC_freight-3high1_m1)

DC_freight-3high2_m1=StandardMesh(DC_freight-3high2_m1)

DC_freight-3high3_m1=StandardMesh(DC_freight-3high3_m1)

DC_gate-end1_m1=StandardMesh(DC_gate-end1_m1)

DC_gate-long1_m1=StandardMesh(DC_gate-long1_m1)

DC_gate-long2_m1=StandardMesh(DC_gate-long2_m1)

DC_gate-short1_m1=StandardMesh(DC_gate-short1_m1)

DC_graffiti-danger_m1=StandardMesh(DC_graffiti-danger_m1)

DC_graffiti-goingdown_m1=StandardMesh(DC_graffiti-goingdown_m1)

DC_graffiti-goldgibberish_m1=StandardMesh(DC_graffiti-goldgibberish_m1)

DC_graffiti-greenarrow_m1=StandardMesh(DC_graffiti-greenarrow_m1)

DC_graffiti-iggy1_m1=StandardMesh(DC_graffiti-iggy1_m1)

DC_graffiti-neverleave_m1=StandardMesh(DC_graffiti-neverleave_m1)

DC_graffiti-pwnd_m1=StandardMesh(DC_graffiti-pwnd_m1)

DC_graffiti-smacktard1_m1=StandardMesh(DC_graffiti-smacktard1_m1)

DC_gun-tripod1_m1=StandardMesh(DC_gun-tripod1_m1)

DC_iraqibob_m1=StandardMesh(DC_iraqibob_m1)

dc_iraqitruck1_m1=StandardMesh(dc_iraqitruck1_m1)

DC_khafji-cargoship1_m1=StandardMesh(DC_khafji-cargoship1_m1)

DC_khafji-crane1_m1=StandardMesh(DC_khafji-crane1_m1)

DC_khafji-crane2_m1=StandardMesh(DC_khafji-crane2_m1)

DC_khafji-oilbarrel1_m1=StandardMesh(DC_khafji-oilbarrel1_m1)

DC_khafji-warehouse1_m1=StandardMesh(DC_khafji-warehouse1_m1)

dc_medinahouse1_open_m1=StandardMesh(dc_medinahouse1_open_m1)

dc_medinahouse2_open_m1=StandardMesh(dc_medinahouse2_open_m1)

DC_mktarch1_m1=StandardMesh(DC_mktarch1_m1)

DC_mktarch2_m1=StandardMesh(DC_mktarch2_m1)

DC_mktarch3_m1=StandardMesh(DC_mktarch3_m1)

DC_mktbarrier1_m1=StandardMesh(DC_mktbarrier1_m1)

DC_mktbldg10_addon1_m1=StandardMesh(DC_mktbldg10_addon1_m1)

DC_mktbldg10_m1=StandardMesh(DC_mktbldg10_m1)

DC_mktbldg11_m1=StandardMesh(DC_mktbldg11_m1)

DC_mktbldg12_addon1_m1=StandardMesh(DC_mktbldg12_addon1_m1)

DC_mktbldg12_m1=StandardMesh(DC_mktbldg12_m1)

DC_mktbldg13_m1=StandardMesh(DC_mktbldg13_m1)

DC_mktbldg14_m1=StandardMesh(DC_mktbldg14_m1)

DC_mktbldg15_addon1_m1=StandardMesh(DC_mktbldg15_addon1_m1)

DC_mktbldg15_m1=StandardMesh(DC_mktbldg15_m1)

DC_mktbldg1_addon1_m1=StandardMesh(DC_mktbldg1_addon1_m1)

DC_mktbldg1_m1=StandardMesh(DC_mktbldg1_m1)

DC_mktbldg2_addon1_m1=StandardMesh(DC_mktbldg2_addon1_m1)

DC_mktbldg2_m1=StandardMesh(DC_mktbldg2_m1)

DC_mktbldg3_addon1_m1=StandardMesh(DC_mktbldg3_addon1_m1)

DC_mktbldg3_m1=StandardMesh(DC_mktbldg3_m1)

DC_mktbldg3_open_addon1_m1=StandardMesh(DC_mktbldg3_open_addon1_m1)

DC_mktbldg3_open_m1=StandardMesh(DC_mktbldg3_open_m1)

DC_mktbldg4_addon1_m1=StandardMesh(DC_mktbldg4_addon1_m1)

DC_mktbldg4_m1=StandardMesh(DC_mktbldg4_m1)

DC_mktbldg4_open_addon1_m1=StandardMesh(DC_mktbldg4_open_addon1_m1)

DC_mktbldg4_open_m1=StandardMesh(DC_mktbldg4_open_m1)

DC_mktbldg5_m1=StandardMesh(DC_mktbldg5_m1)

DC_mktbldg6_addon1_m1=StandardMesh(DC_mktbldg6_addon1_m1)

DC_mktbldg6_m1=StandardMesh(DC_mktbldg6_m1)

DC_mktbldg7_addon1_m1=StandardMesh(DC_mktbldg7_addon1_m1)

DC_mktbldg7_m1=StandardMesh(DC_mktbldg7_m1)

DC_mktbldg8_addon1_m1=StandardMesh(DC_mktbldg8_addon1_m1)

DC_mktbldg8_m1=StandardMesh(DC_mktbldg8_m1)

DC_mktbldg9_addon1_m1=StandardMesh(DC_mktbldg9_addon1_m1)

DC_mktbldg9_m1=StandardMesh(DC_mktbldg9_m1)

DC_mktblock2_custom1_m1=StandardMesh(DC_mktblock2_custom1_m1)

DC_mktblock2_custom2_m1=StandardMesh(DC_mktblock2_custom2_m1)

DC_mktblock2_custom3_m1=StandardMesh(DC_mktblock2_custom3_m1)

DC_mktblock3_custom1_m1=StandardMesh(DC_mktblock3_custom1_m1)

DC_mktblock3_custom2_m1=StandardMesh(DC_mktblock3_custom2_m1)

DC_mktblock_custom1_m1=StandardMesh(DC_mktblock_custom1_m1)

DC_mktblock_custom2_m1=StandardMesh(DC_mktblock_custom2_m1)

DC_mktblock_custom3_m1=StandardMesh(DC_mktblock_custom3_m1)

DC_mktroadisland_m1=StandardMesh(DC_mktroadisland_m1)

DC_mkttunnel1_m1=StandardMesh(DC_mkttunnel1_m1)

DC_mkttunnel2_m1=StandardMesh(DC_mkttunnel2_m1)

DC_mkttunnel3_m1=StandardMesh(DC_mkttunnel3_m1)

DC_mkttunnel4_m1=StandardMesh(DC_mkttunnel4_m1)

DC_mkt_roadcrap1_m1=StandardMesh(DC_mkt_roadcrap1_m1)

DC_mkt_windows1_m1=StandardMesh(DC_mkt_windows1_m1)

DC_pickup-wreck1_m1=StandardMesh(DC_pickup-wreck1_m1)

DC_roadbarrier1_m1=StandardMesh(DC_roadbarrier1_m1)

dc_roadblock1_m1=StandardMesh(dc_roadblock1_m1)

DC_sidewalk_treepot1_m1=StandardMesh(DC_sidewalk_treepot1_m1)

DC_slumhillbldg01_m1=StandardMesh(DC_slumhillbldg01_m1)

DC_slumhillbldg02_m1=StandardMesh(DC_slumhillbldg02_m1)

DC_slumhillbldg03_m1=StandardMesh(DC_slumhillbldg03_m1)

DC_slumhillbldg04_m1=StandardMesh(DC_slumhillbldg04_m1)

DC_slumhillbldg05_m1=StandardMesh(DC_slumhillbldg05_m1)

DC_slumhillbldg06_m1=StandardMesh(DC_slumhillbldg06_m1)

DC_slumhillbldg07_m1=StandardMesh(DC_slumhillbldg07_m1)

DC_slumhillbldg08_m1=StandardMesh(DC_slumhillbldg08_m1)

DC_slumhillbldg09_m1=StandardMesh(DC_slumhillbldg09_m1)

DC_slumhillbldg10_m1=StandardMesh(DC_slumhillbldg10_m1)

DC_slumhillbldg11_m1=StandardMesh(DC_slumhillbldg11_m1)

DC_slumhillbldg12_m1=StandardMesh(DC_slumhillbldg12_m1)

DC_slumhillbldg13_m1=StandardMesh(DC_slumhillbldg13_m1)

DC_slumhillbldg14_m1=StandardMesh(DC_slumhillbldg14_m1)

DC_slumhillbldg15_m1=StandardMesh(DC_slumhillbldg15_m1)

DC_slumhillbldg16_m1=StandardMesh(DC_slumhillbldg16_m1)

DC_slumhillbldg17_m1=StandardMesh(DC_slumhillbldg17_m1)

DC_slumhillbldg18_m1=StandardMesh(DC_slumhillbldg18_m1)

DC_slumhillwires1_m1=StandardMesh(DC_slumhillwires1_m1)

DC_slumhillwires2_m1=StandardMesh(DC_slumhillwires2_m1)

DC_slumhillwires3_m1=StandardMesh(DC_slumhillwires3_m1)

DC_slumhillwires4_m1=StandardMesh(DC_slumhillwires4_m1)

DC_slumshack1_m1=StandardMesh(DC_slumshack1_m1)

DC_slumsweed1_m1=StandardMesh(DC_slumsweed1_m1)

DC_slums_addon1_m1=StandardMesh(DC_slums_addon1_m1)

DC_slums_addon2_m1=StandardMesh(DC_slums_addon2_m1)

DC_slums_addon3_m1=StandardMesh(DC_slums_addon3_m1)

DC_slums_addon4_m1=StandardMesh(DC_slums_addon4_m1)

DC_slums_addon5_m1=StandardMesh(DC_slums_addon5_m1)

DC_slums_fence1_m1=StandardMesh(DC_slums_fence1_m1)

DC_slums_fence2_m1=StandardMesh(DC_slums_fence2_m1)

DC_slums_fencepost1_m1=StandardMesh(DC_slums_fencepost1_m1)

DC_slums_office1b_m1=StandardMesh(DC_slums_office1b_m1)

DC_slums_office1_m1=StandardMesh(DC_slums_office1_m1)

DC_slums_ruins1_m1=StandardMesh(DC_slums_ruins1_m1)

DC_slumwreckage1_m1=StandardMesh(DC_slumwreckage1_m1)

DC_slum_elecpole1_m1=StandardMesh(DC_slum_elecpole1_m1)

DC_slum_elecpole2_m1=StandardMesh(DC_slum_elecpole2_m1)

DC_slum_genbldg1_m1=StandardMesh(DC_slum_genbldg1_m1)

DC_slum_genbldg2_m1=StandardMesh(DC_slum_genbldg2_m1)

DC_slum_genbldg3_m1=StandardMesh(DC_slum_genbldg3_m1)

DC_slum_genbldg4_m1=StandardMesh(DC_slum_genbldg4_m1)

DC_slum_genbldg5_m1=StandardMesh(DC_slum_genbldg5_m1)

DC_slum_genbldg6_m1=StandardMesh(DC_slum_genbldg6_m1)

DC_slum_genbldg7_m1=StandardMesh(DC_slum_genbldg7_m1)

DC_slum_highrise1_m1=StandardMesh(DC_slum_highrise1_m1)

DC_slum_sidewalkcustom1_m1=StandardMesh(DC_slum_sidewalkcustom1_m1)

DC_slum_sidewalkcustom2_m1=StandardMesh(DC_slum_sidewalkcustom2_m1)

DC_slum_sidewalkcustom3_m1=StandardMesh(DC_slum_sidewalkcustom3_m1)

DC_streetlamp1_m1=StandardMesh(DC_streetlamp1_m1)

DC_streetlamp2_m1=StandardMesh(DC_streetlamp2_m1)

DC_urban10_m1=StandardMesh(DC_urban10_m1)

DC_urban11_m1=StandardMesh(DC_urban11_m1)

DC_urban12_m1=StandardMesh(DC_urban12_m1)

DC_urban1_m1=StandardMesh(DC_urban1_m1)

DC_urban2_m1=StandardMesh(DC_urban2_m1)

DC_urban3_m1=StandardMesh(DC_urban3_m1)

DC_urban4_m1=StandardMesh(DC_urban4_m1)

DC_urban5_m1=StandardMesh(DC_urban5_m1)

DC_urban6_m1=StandardMesh(DC_urban6_m1)

DC_urban7_m1=StandardMesh(DC_urban7_m1)

DC_urban8_m1=StandardMesh(DC_urban8_m1)

DC_urban9_m1=StandardMesh(DC_urban9_m1)

DC_urbaninvwall1_m1=StandardMesh(DC_urbaninvwall1_m1)

DC_urbanwall_tower1_m1=StandardMesh(DC_urbanwall_tower1_m1)

DC_wall-bridge_m1=StandardMesh(DC_wall-bridge_m1)

DC_wall-corner_m1=StandardMesh(DC_wall-corner_m1)

DC_wall1_m1=StandardMesh(DC_wall1_m1)

DC_wall2_m1=StandardMesh(DC_wall2_m1)

e_OilFire=StandardMesh(e_OilFire)

generic_sign=StandardMesh(generic_sign)

Hangar=StandardMesh(Hangar)

Hangar1=StandardMesh(Hangar1)

Hangar2=StandardMesh(Hangar2)

iggy-tree1_m1=StandardMesh(iggy-tree1_m1)

Iraq_Radio=StandardMesh(Iraq_Radio)

Iraq_Radio2=StandardMesh(Iraq_Radio2)

landrep1_supply=StandardMesh(landrep1_supply)

long_nimitz_ladder=StandardMesh(long_nimitz_ladder)

mil_sandbagbunker=StandardMesh(mil_sandbagbunker)

mil_tent=StandardMesh(mil_tent)

Opposition_HeliPad=StandardMesh(Opposition_HeliPad)

Radarbun=StandardMesh(Radarbun)

ref_common=StandardMesh(ref_common)

ref_distiller_m1=StandardMesh(ref_distiller_m1)

ref_funnel_m1=StandardMesh(ref_funnel_m1)

ref_house_m1=StandardMesh(ref_house_m1)

ref_plant_m1=StandardMesh(ref_plant_m1)

ref_scaffold=StandardMesh(ref_scaffold)

ref_strage_m1=StandardMesh(ref_strage_m1)

Seagulls=StandardMesh(Seagulls)

short_nimitz_ladder=StandardMesh(short_nimitz_ladder)

urb_radiostool_m1=StandardMesh(urb_radiostool_m1)

US_Radio=StandardMesh(US_Radio)

vil_house1_closed_m1=StandardMesh(vil_house1_closed_m1)

vil_house2_closed_m1=StandardMesh(vil_house2_closed_m1)

vil_house3_closed_m1=StandardMesh(vil_house3_closed_m1)

vil_house3_open_m1=StandardMesh(vil_house3_open_m1)

vil_house4_closed_m1=StandardMesh(vil_house4_closed_m1)

vil_house4_open_m1=StandardMesh(vil_house4_open_m1)

OilFlame1=StandardMesh(OilFlame1)

[PROPS]

[sTATIONARY_WEAPONS]

AC-130_40mm=StandardMesh(AC-130_40mm)

AC-130_Bofors=StandardMesh(AC-130_Bofors)

AC-130_Howitzer=StandardMesh(AC-130_Howitzer)

AC-130_Vulcan=StandardMesh(AC-130_Vulcan)

Browning=StandardMesh(Browning)

Browning_unlimited=StandardMesh(Browning_unlimited)

CallArtillary=StandardMesh(CallArtillary)

CIWS_Phalanx=StandardMesh(CIWS_Phalanx)

Coaxial_Mg42=StandardMesh(Coaxial_Mg42)

Gaskin=StandardMesh(Gaskin)

Iraqi_coaxialMG=StandardMesh(Iraqi_coaxialMG)

Mg42=StandardMesh(Mg42)

MG42_unlimited=StandardMesh(MG42_unlimited)

Minigun=StandardMesh(Minigun)

Mk19=StandardMesh(Mk19)

New_projectiles=StandardMesh(New_projectiles)

new_tracers=StandardMesh(new_tracers)

NSVT=StandardMesh(NSVT)

PKM=StandardMesh(PKM)

RecoillessRifle=StandardMesh(RecoillessRifle)

SeaSparrow=StandardMesh(SeaSparrow)

spandrel=StandardMesh(spandrel)

Stationary_Browning=StandardMesh(Stationary_Browning)

Stationary_MG42=StandardMesh(Stationary_MG42)

Stationary_PKM=StandardMesh(Stationary_PKM)

TOW=StandardMesh(TOW)

ZPU-4=StandardMesh(ZPU-4)

[VEGETATION]

Afri_bush10_M1=TreeMesh(Afri_bush10_M1)

Afri_bush11_M1=TreeMesh(Afri_bush11_M1)

Afri_bush1_M1=TreeMesh(Afri_bush1_M1)

Afri_bush2_M1=TreeMesh(Afri_bush2_M1)

Afri_bush3_M1=TreeMesh(Afri_bush3_M1)

Afri_bush4_M1=TreeMesh(Afri_bush4_M1)

Afri_bush5_M1=TreeMesh(Afri_bush5_M1)

Afri_bush6_M1=TreeMesh(Afri_bush6_M1)

Afri_bush7_M1=TreeMesh(Afri_bush7_M1)

Afri_bush8_M1=TreeMesh(Afri_bush8_M1)

Afri_bush9_M1=TreeMesh(Afri_bush9_M1)

Afri_tree1_M1=TreeMesh(Afri_tree1_M1)

Afri_tree2_M1=TreeMesh(Afri_tree2_M1)

Afri_tree3_M1=TreeMesh(Afri_tree3_M1)

Afri_tree4_M1=TreeMesh(Afri_tree4_M1)

Afri_tree5_M1=TreeMesh(Afri_tree5_M1)

Afri_tree6_M1=TreeMesh(Afri_tree6_M1)

Afri_tree7_M1=TreeMesh(Afri_tree7_M1)

Afri_tree8_M1=TreeMesh(Afri_tree8_M1)

Afri_tree9_M1=TreeMesh(Afri_tree9_M1)

Birtsh_bush1_M1=TreeMesh(Birtsh_bush1_M1)

Birtsh_bush2_M1=TreeMesh(Birtsh_bush2_M1)

EU_asp1_M1=TreeMesh(EU_asp1_M1)

EU_asp2_M1=TreeMesh(EU_asp2_M1)

EU_asp3_M1=TreeMesh(EU_asp3_M1)

EU_Birtch1_M1=TreeMesh(EU_Birtch1_M1)

EU_Birtch2_M1=TreeMesh(EU_Birtch2_M1)

EU_Birtch3_M1=TreeMesh(EU_Birtch3_M1)

EU_pine1_M1=TreeMesh(EU_pine1_M1)

EU_pine2_M1=TreeMesh(EU_pine2_M1)

EU_pine3_M1=TreeMesh(EU_pine3_M1)

EU_pine4_M1=TreeMesh(EU_pine4_M1)

EU_pine5_M1=TreeMesh(EU_pine5_M1)

EU_pine6_M1=TreeMesh(EU_pine6_M1)

EU_pine7_M1=TreeMesh(EU_pine7_M1)

EU_Spruce1_M1=TreeMesh(EU_Spruce1_M1)

EU_Spruce2_M1=TreeMesh(EU_Spruce2_M1)

EU_Spruce3_M1=TreeMesh(EU_Spruce3_M1)

EU_Spruce4_M1=TreeMesh(EU_Spruce4_M1)

EU_Spruce_large_M1=TreeMesh(EU_Spruce_large_M1)

[VEHICLES_AIR]

A10=StandardMesh(A10)

A10_B=StandardMesh(A10_B)

A10_C=StandardMesh(A10_C)

AC-130=StandardMesh(AC-130)

AH64=StandardMesh(AH64)

Aim-54=StandardMesh(Aim-54)

AS-7_Bomb=StandardMesh(AS-7_Bomb)

AV8=StandardMesh(AV8)

Bomb_CBU87=StandardMesh(Bomb_CBU87)

Bomb_mk82=StandardMesh(Bomb_mk82)

Bomb_mk83=StandardMesh(Bomb_mk83)

F-117A=StandardMesh(F-117A)

F-14A=StandardMesh(F-14A)

F-14B=StandardMesh(F-14B)

F-15C=StandardMesh(F-15C)

F16=StandardMesh(F16)

H-53=StandardMesh(H-53)

H-6=StandardMesh(H-6)

H6=StandardMesh(H6)

Lau-3=StandardMesh(Lau-3)

Mi-8=StandardMesh(Mi-8)

Mi24D=StandardMesh(Mi24D)

Mig29=StandardMesh(Mig29)

Mirage=StandardMesh(Mirage)

ParaAmmoCrate=StandardMesh(ParaAmmoCrate)

Rocket_AA10=StandardMesh(Rocket_AA10)

Rocket_Aim7=StandardMesh(Rocket_Aim7)

Rocket_Aim9=StandardMesh(Rocket_Aim9)

Rocket_AMRAAM=StandardMesh(Rocket_AMRAAM)

Rocket_AT2=StandardMesh(Rocket_AT2)

Rocket_Hellfire=StandardMesh(Rocket_Hellfire)

Rocket_Hydra=StandardMesh(Rocket_Hydra)

Rocket_MagicII=StandardMesh(Rocket_MagicII)

Rocket_Maverick=StandardMesh(Rocket_Maverick)

SA-342=StandardMesh(SA-342)

Snakeye_Bomb=StandardMesh(Snakeye_Bomb)

SU-25=StandardMesh(SU-25)

UH-60=StandardMesh(UH-60)

UH-60L=StandardMesh(UH-60L)

UH-60Q=StandardMesh(UH-60Q)

[VEHICLES_LAND]

AA_Base=StandardMesh(AA_Base)

BM21=StandardMesh(BM21)

BM21_Rocket=StandardMesh(BM21_Rocket)

BMP1=StandardMesh(BMP1)

BMP2=StandardMesh(BMP2)

BRDM2=StandardMesh(BRDM2)

BRDM2-Gaskin=StandardMesh(BRDM2-Gaskin)

BRDM2-Spandrel=StandardMesh(BRDM2-Spandrel)

DesertPatrolVehicle=StandardMesh(DesertPatrolVehicle)

EE-9=StandardMesh(EE-9)

Flak_38=StandardMesh(Flak_38)

Forklift=StandardMesh(Forklift)

Humvee=StandardMesh(Humvee)

Humvee_TOW=StandardMesh(Humvee_TOW)

Lada=StandardMesh(Lada)

M-109=StandardMesh(M-109)

M-1974=StandardMesh(M-1974)

M163=StandardMesh(M163)

M1A1=StandardMesh(M1A1)

M2A3=StandardMesh(M2A3)

MLRS=StandardMesh(MLRS)

MLRSRocket=StandardMesh(MLRSRocket)

Pantsyr=StandardMesh(Pantsyr)

Pickup=StandardMesh(Pickup)

SA-3=StandardMesh(SA-3)

SA-3GuidedRocket=StandardMesh(SA-3GuidedRocket)

SA-3Rocket=StandardMesh(SA-3Rocket)

Sabot=StandardMesh(Sabot)

SCUD-B=StandardMesh(SCUD-B)

SCUD-BRocket=StandardMesh(SCUD-BRocket)

Shilka=StandardMesh(Shilka)

STRYKER=StandardMesh(STRYKER)

T72=StandardMesh(T72)

Ural=StandardMesh(Ural)

UralTanker=StandardMesh(UralTanker)

[VEHICLES_SEA]

Enterprise=StandardMesh(Enterprise)

fletcher=StandardMesh(fletcher)

Gato=StandardMesh(Gato)

Guided_Tomahawk=StandardMesh(Guided_Tomahawk)

Lcvp=StandardMesh(Lcvp)

Nimitz=StandardMesh(Nimitz)

OSA-2=StandardMesh(OSA-2)

Shokaku=StandardMesh(Shokaku)

Silkworm=StandardMesh(Silkworm)

Tomahawk=StandardMesh(Tomahawk)

PS: der B) soll weg !

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also was noch kommt :

--> eine OpenGL Warnung (manchmal)

--> Fahrzeuge und Gebäude kommen begrenzt oder gar nicht (immer)

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hi

Hier die Liste die ich benutze. Die Liste musste in zwei Teile getrennt werden, damit alle Objekte aufgelistet werden konnten. Einfach die readme lesen :)

dc4bc_by_desperado_neu.zip

Bearbeitet von steport
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danke, sobald ichs getestet hab, sa ich bescheid !

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