The_Snake 0 Melden Teilen Geschrieben 13. Juli 2004 Hier mal meine alte .cfg, falls jemand den Fehler findet, wäre ich ser froh ! Editor Paths] GamePath=D:\Spiele\EA GAMES\Battlefield 1942 // custom mod files go here: ModsPath=Mods\DesertCombat\ // objects are read from here ObjectsPath=Mods\DesertCombat\OBJECTS\ // SMs are read from here StandardMeshPath=Mods\bf1942\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\treeMesh\ // textures are read from here TexturePath=Mods\bf1942\texture\ //This is used for mods to be able to open mod created archives. //Right now there is a limit of 8 OpenMODArchive=Mods\DesertCombat\Archives\STANDARDMESH.rfa OpenMODArchive=Mods\DesertCombat\Archives\TEXTURE.rfa // Object list ObjectsList=DesertCombat.lst [Defaults] LevelName=MyLevel MaterialSize=512 WorldSize=2048 HeightScale=1 TexOffsetX=0 TexOffsetY=0 VertexFogEnable=1 FogColor=0.77/0.766/0.75 GlobalAmbientColor=0.1/0.1/0.1 AmbientColor=0.15/0.15/0.18 DiffuseColor=0.3/0.3/0.3 SpecularColor=0.3/0.3/0.3 ShadowColor=0.4 WaterLevel=50 AlternativePath=Texture/Europe WaterSpecularEnable=1 WaterTexLayer1=texture/water05 WaterTexLayer2=texture/water06 WaterNormalMap=texture/normalMap01 WaterScrollDirectionNormalmap=1/0 WaterScrollDirection1=1/-0.5 WaterScrollDirection2=1/0.5 WaterSpecularColor=0.65/0.55/0.4 WaterScrollLayer1=0.02 WaterScrollLayer2=0.02 WaterScrollNormalmap=0.02 WaterSpecularStreakFactor=0.001 WaterTileLayer1=0.5 WaterTileLayer2=0.5 WaterTileNormalMap=1 WaterLightDirection=-0.3/0.5/-0.65 WaterShallowColor=1/1/1 WaterDeepColor=1/1/1 WaterAlphaDepth=0 WaterShallowAlpha=0.5 [Theatres] //this is the equivilent to the alternatetexturepath Theatre=Europe Theatre=Africa Theatre=Pacific Theatre=Russia Theatre=Canadian [GameModes] GameMode=Coop GameMode=Conquest GameMode=TDM GameMode=CTF [skies] // Sky=name // SkyMesh=mesh // SkyDefaults=heightoffset/rot/lightvector (in x/y/z form) // defaults get used when user chooses a sky, but they can still change those values Sky=Battleaxe SkyMesh=Sky_Gazala_m1 SkyDefaults=200/180/0.628/0.661/-0.41 Sky=Berlin SkyMesh=Sky_Berlin_m1 SkyDefaults=150/180/-0.191/.45/-0.873 Sky=Bocage SkyMesh=Sky_Bocage_m1 SkyDefaults=150/180/-0.191/.45/-0.873 Sky=Bulge SkyMesh=Sky_Bulge_m1 SkyDefaults=0/180/-0.087/0.319/-0.944 Sky=El_Alamein SkyMesh=Sky_Elala_m1 SkyDefaults=50/0/-0.75/0.46/0.46 Sky=Gazala SkyMesh=Sky_Battleaxe_m1 SkyDefaults=150/180/0.5/0.4/0.76 Sky=Guadalcanal SkyMesh=Sky_Guada_m1 SkyDefaults=150/180/0.783/0.38/-0.49 Sky=Iwo_Jima SkyMesh=Sky_IwoJima_m1 SkyDefaults=50/180/0.764/0.5867/-0.251 Sky=Kharkov SkyMesh=Sky_Kharkov_m1 SkyDefaults=200/180/-0.483/0.345/-0.805 Sky=Kursk SkyMesh=Sky_Kursk_m1 SkyDefaults=0/180/0.718/0.8/-0.696 Sky=Market SkyMesh=Sky_Market_m1 SkyDefaults=0/180/0.365/0.59/-0.715 Sky=Midway SkyMesh=Sky_Midway_m1 SkyDefaults=0/180/0.628/0.661/-0.41 Sky=Omaha SkyMesh=Sky_Omaha_m1 SkyDefaults=200/180/-0.448/0.3765/0.810 Sky=Stalingrad SkyMesh=Sky_Stalingrad_m1 SkyDefaults=0/180/-0.719/0.625/0.305 Sky=Tobruk SkyMesh=Sky_Tobruk_m1 SkyDefaults=150/180/-0.778/0.58/-0.234 Sky=Wake SkyMesh=Sky_Wake_m1 SkyDefaults=0/180/-0.295/0.496/-0.816 [Teams] // Team=name_of_team/name_of_flag_template/name_of_skin // TeamBase=flag_base_template // then there should be exactly 5 kit names following. Team=Japanese/AnimatedJapFlag/JapaneseSoldier TeamBase=JPBase TeamKit=Jap_Scout TeamKit=Jap_Assault TeamKit=Jap_AT TeamKit=Jap_Medic TeamKit=Jap_Engineer Team=US/AnimatedUsFlag/USSoldier TeamBase=USBase TeamKit=US_Scout TeamKit=US_Assault TeamKit=US_AT TeamKit=US_Medic TeamKit=US_Engineer Team=British/AnimatedUkFlag/BritishSoldier TeamBase=UKBase TeamKit=GB_Scout TeamKit=GB_Assault TeamKit=GB_AT TeamKit=GB_Medic TeamKit=GB_Engineer Team=Germans/AnimatedGeFlag/GermanSoldier TeamBase=GEBase TeamKit=German_Scout TeamKit=German_Assault TeamKit=German_AT TeamKit=German_Medic TeamKit=German_Engineer Team=GermanDesert/AnimatedGeFlag/GermanDesertSoldier TeamBase=GEBase TeamKit=German_Scout_Desert TeamKit=German_Assault_Desert TeamKit=German_AT_Desert TeamKit=German_Medic_Desert TeamKit=German_Engineer_Desert Team=Russians/AnimatedSoFlag/RussianSoldier TeamBase=SOBase TeamKit=Rus_Scout TeamKit=Rus_Assault TeamKit=Rus_AT TeamKit=Rus_Medic TeamKit=Rus_Engineer Team=USMarine/AnimatedUsFlag/USMarineSoldier TeamBase=USBase TeamKit=USMarine_Scout TeamKit=USMarine_Assault TeamKit=USMarine_AT TeamKit=USMarine_Medic TeamKit=USMarine_Engineer Team=Canadians/AnimatedCanFlag/CanadianSoldier TeamBase=USBase TeamKit=Canadian_Scout TeamKit=Canadian_Assault TeamKit=Canadian_AT TeamKit=Canadian_Medic TeamKit=Canadian_Engineer [END] ------------------------------------------------------------------------------------------------------------------------------------- [sTRUCTURES] Armory=StandardMesh(Armory) air_runway2_m1=StandardMesh(air_runway2_m1) air_runway_m1=StandardMesh(air_runway_m1) aux_gastank_small_m1=StandardMesh(aux_gastank_small_m1) aux_oilfire_m1=StandardMesh(aux_oilfire_m1) aux_oilrig_m1=StandardMesh(aux_oilrig_m1) aux_oilwell_coast_m1=StandardMesh(aux_oilwell_coast_m1) aux_oilwell_fire_m1=StandardMesh(aux_oilwell_fire_m1) aux_pipe=StandardMesh(aux_pipe) aux_pumpjack_m1=StandardMesh(aux_pumpjack_m1) aux_TelephonePoles=StandardMesh(aux_TelephonePoles) Coalition_HeliPad=StandardMesh(Coalition_HeliPad) DC_ac130crash1_m1=StandardMesh(DC_ac130crash1_m1) DC_ac130crash2_m1=StandardMesh(DC_ac130crash2_m1) DC_ac130crash3_m1=StandardMesh(DC_ac130crash3_m1) dc_boathouse1_m1=StandardMesh(dc_boathouse1_m1) DC_brucereenotme_m1=StandardMesh(DC_brucereenotme_m1) DC_chemcontainer-addon1_m1=StandardMesh(DC_chemcontainer-addon1_m1) DC_chemcontainer-large1_m1=StandardMesh(DC_chemcontainer-large1_m1) DC_chemcontainer-med1_m1=StandardMesh(DC_chemcontainer-med1_m1) DC_chemcontainer-small1_m1=StandardMesh(DC_chemcontainer-small1_m1) DC_dock-walls3_m1=StandardMesh(DC_dock-walls3_m1) DC_docks-ropetie1_m1=StandardMesh(DC_docks-ropetie1_m1) DC_docks-wall1_m1=StandardMesh(DC_docks-wall1_m1) DC_docks-wall2_m1=StandardMesh(DC_docks-wall2_m1) DC_docks-wall3_m1=StandardMesh(DC_docks-wall3_m1) DC_freight-3high1_m1=StandardMesh(DC_freight-3high1_m1) DC_freight-3high2_m1=StandardMesh(DC_freight-3high2_m1) DC_freight-3high3_m1=StandardMesh(DC_freight-3high3_m1) DC_gate-end1_m1=StandardMesh(DC_gate-end1_m1) DC_gate-long1_m1=StandardMesh(DC_gate-long1_m1) DC_gate-long2_m1=StandardMesh(DC_gate-long2_m1) DC_gate-short1_m1=StandardMesh(DC_gate-short1_m1) DC_graffiti-danger_m1=StandardMesh(DC_graffiti-danger_m1) DC_graffiti-goingdown_m1=StandardMesh(DC_graffiti-goingdown_m1) DC_graffiti-goldgibberish_m1=StandardMesh(DC_graffiti-goldgibberish_m1) DC_graffiti-greenarrow_m1=StandardMesh(DC_graffiti-greenarrow_m1) DC_graffiti-iggy1_m1=StandardMesh(DC_graffiti-iggy1_m1) DC_graffiti-neverleave_m1=StandardMesh(DC_graffiti-neverleave_m1) DC_graffiti-pwnd_m1=StandardMesh(DC_graffiti-pwnd_m1) DC_graffiti-smacktard1_m1=StandardMesh(DC_graffiti-smacktard1_m1) DC_gun-tripod1_m1=StandardMesh(DC_gun-tripod1_m1) DC_iraqibob_m1=StandardMesh(DC_iraqibob_m1) dc_iraqitruck1_m1=StandardMesh(dc_iraqitruck1_m1) DC_khafji-cargoship1_m1=StandardMesh(DC_khafji-cargoship1_m1) DC_khafji-crane1_m1=StandardMesh(DC_khafji-crane1_m1) DC_khafji-crane2_m1=StandardMesh(DC_khafji-crane2_m1) DC_khafji-oilbarrel1_m1=StandardMesh(DC_khafji-oilbarrel1_m1) DC_khafji-warehouse1_m1=StandardMesh(DC_khafji-warehouse1_m1) dc_medinahouse1_open_m1=StandardMesh(dc_medinahouse1_open_m1) dc_medinahouse2_open_m1=StandardMesh(dc_medinahouse2_open_m1) DC_mktarch1_m1=StandardMesh(DC_mktarch1_m1) DC_mktarch2_m1=StandardMesh(DC_mktarch2_m1) DC_mktarch3_m1=StandardMesh(DC_mktarch3_m1) DC_mktbarrier1_m1=StandardMesh(DC_mktbarrier1_m1) DC_mktbldg10_addon1_m1=StandardMesh(DC_mktbldg10_addon1_m1) DC_mktbldg10_m1=StandardMesh(DC_mktbldg10_m1) DC_mktbldg11_m1=StandardMesh(DC_mktbldg11_m1) DC_mktbldg12_addon1_m1=StandardMesh(DC_mktbldg12_addon1_m1) DC_mktbldg12_m1=StandardMesh(DC_mktbldg12_m1) DC_mktbldg13_m1=StandardMesh(DC_mktbldg13_m1) DC_mktbldg14_m1=StandardMesh(DC_mktbldg14_m1) DC_mktbldg15_addon1_m1=StandardMesh(DC_mktbldg15_addon1_m1) DC_mktbldg15_m1=StandardMesh(DC_mktbldg15_m1) DC_mktbldg1_addon1_m1=StandardMesh(DC_mktbldg1_addon1_m1) DC_mktbldg1_m1=StandardMesh(DC_mktbldg1_m1) DC_mktbldg2_addon1_m1=StandardMesh(DC_mktbldg2_addon1_m1) DC_mktbldg2_m1=StandardMesh(DC_mktbldg2_m1) DC_mktbldg3_addon1_m1=StandardMesh(DC_mktbldg3_addon1_m1) DC_mktbldg3_m1=StandardMesh(DC_mktbldg3_m1) DC_mktbldg3_open_addon1_m1=StandardMesh(DC_mktbldg3_open_addon1_m1) DC_mktbldg3_open_m1=StandardMesh(DC_mktbldg3_open_m1) DC_mktbldg4_addon1_m1=StandardMesh(DC_mktbldg4_addon1_m1) DC_mktbldg4_m1=StandardMesh(DC_mktbldg4_m1) DC_mktbldg4_open_addon1_m1=StandardMesh(DC_mktbldg4_open_addon1_m1) DC_mktbldg4_open_m1=StandardMesh(DC_mktbldg4_open_m1) DC_mktbldg5_m1=StandardMesh(DC_mktbldg5_m1) DC_mktbldg6_addon1_m1=StandardMesh(DC_mktbldg6_addon1_m1) DC_mktbldg6_m1=StandardMesh(DC_mktbldg6_m1) DC_mktbldg7_addon1_m1=StandardMesh(DC_mktbldg7_addon1_m1) DC_mktbldg7_m1=StandardMesh(DC_mktbldg7_m1) DC_mktbldg8_addon1_m1=StandardMesh(DC_mktbldg8_addon1_m1) DC_mktbldg8_m1=StandardMesh(DC_mktbldg8_m1) DC_mktbldg9_addon1_m1=StandardMesh(DC_mktbldg9_addon1_m1) DC_mktbldg9_m1=StandardMesh(DC_mktbldg9_m1) DC_mktblock2_custom1_m1=StandardMesh(DC_mktblock2_custom1_m1) DC_mktblock2_custom2_m1=StandardMesh(DC_mktblock2_custom2_m1) DC_mktblock2_custom3_m1=StandardMesh(DC_mktblock2_custom3_m1) DC_mktblock3_custom1_m1=StandardMesh(DC_mktblock3_custom1_m1) DC_mktblock3_custom2_m1=StandardMesh(DC_mktblock3_custom2_m1) DC_mktblock_custom1_m1=StandardMesh(DC_mktblock_custom1_m1) DC_mktblock_custom2_m1=StandardMesh(DC_mktblock_custom2_m1) DC_mktblock_custom3_m1=StandardMesh(DC_mktblock_custom3_m1) DC_mktroadisland_m1=StandardMesh(DC_mktroadisland_m1) DC_mkttunnel1_m1=StandardMesh(DC_mkttunnel1_m1) DC_mkttunnel2_m1=StandardMesh(DC_mkttunnel2_m1) DC_mkttunnel3_m1=StandardMesh(DC_mkttunnel3_m1) DC_mkttunnel4_m1=StandardMesh(DC_mkttunnel4_m1) DC_mkt_roadcrap1_m1=StandardMesh(DC_mkt_roadcrap1_m1) DC_mkt_windows1_m1=StandardMesh(DC_mkt_windows1_m1) DC_pickup-wreck1_m1=StandardMesh(DC_pickup-wreck1_m1) DC_roadbarrier1_m1=StandardMesh(DC_roadbarrier1_m1) dc_roadblock1_m1=StandardMesh(dc_roadblock1_m1) DC_sidewalk_treepot1_m1=StandardMesh(DC_sidewalk_treepot1_m1) DC_slumhillbldg01_m1=StandardMesh(DC_slumhillbldg01_m1) DC_slumhillbldg02_m1=StandardMesh(DC_slumhillbldg02_m1) DC_slumhillbldg03_m1=StandardMesh(DC_slumhillbldg03_m1) DC_slumhillbldg04_m1=StandardMesh(DC_slumhillbldg04_m1) DC_slumhillbldg05_m1=StandardMesh(DC_slumhillbldg05_m1) DC_slumhillbldg06_m1=StandardMesh(DC_slumhillbldg06_m1) DC_slumhillbldg07_m1=StandardMesh(DC_slumhillbldg07_m1) DC_slumhillbldg08_m1=StandardMesh(DC_slumhillbldg08_m1) DC_slumhillbldg09_m1=StandardMesh(DC_slumhillbldg09_m1) DC_slumhillbldg10_m1=StandardMesh(DC_slumhillbldg10_m1) DC_slumhillbldg11_m1=StandardMesh(DC_slumhillbldg11_m1) DC_slumhillbldg12_m1=StandardMesh(DC_slumhillbldg12_m1) DC_slumhillbldg13_m1=StandardMesh(DC_slumhillbldg13_m1) DC_slumhillbldg14_m1=StandardMesh(DC_slumhillbldg14_m1) DC_slumhillbldg15_m1=StandardMesh(DC_slumhillbldg15_m1) DC_slumhillbldg16_m1=StandardMesh(DC_slumhillbldg16_m1) DC_slumhillbldg17_m1=StandardMesh(DC_slumhillbldg17_m1) DC_slumhillbldg18_m1=StandardMesh(DC_slumhillbldg18_m1) DC_slumhillwires1_m1=StandardMesh(DC_slumhillwires1_m1) DC_slumhillwires2_m1=StandardMesh(DC_slumhillwires2_m1) DC_slumhillwires3_m1=StandardMesh(DC_slumhillwires3_m1) DC_slumhillwires4_m1=StandardMesh(DC_slumhillwires4_m1) DC_slumshack1_m1=StandardMesh(DC_slumshack1_m1) DC_slumsweed1_m1=StandardMesh(DC_slumsweed1_m1) DC_slums_addon1_m1=StandardMesh(DC_slums_addon1_m1) DC_slums_addon2_m1=StandardMesh(DC_slums_addon2_m1) DC_slums_addon3_m1=StandardMesh(DC_slums_addon3_m1) DC_slums_addon4_m1=StandardMesh(DC_slums_addon4_m1) DC_slums_addon5_m1=StandardMesh(DC_slums_addon5_m1) DC_slums_fence1_m1=StandardMesh(DC_slums_fence1_m1) DC_slums_fence2_m1=StandardMesh(DC_slums_fence2_m1) DC_slums_fencepost1_m1=StandardMesh(DC_slums_fencepost1_m1) DC_slums_office1b_m1=StandardMesh(DC_slums_office1b_m1) DC_slums_office1_m1=StandardMesh(DC_slums_office1_m1) DC_slums_ruins1_m1=StandardMesh(DC_slums_ruins1_m1) DC_slumwreckage1_m1=StandardMesh(DC_slumwreckage1_m1) DC_slum_elecpole1_m1=StandardMesh(DC_slum_elecpole1_m1) DC_slum_elecpole2_m1=StandardMesh(DC_slum_elecpole2_m1) DC_slum_genbldg1_m1=StandardMesh(DC_slum_genbldg1_m1) DC_slum_genbldg2_m1=StandardMesh(DC_slum_genbldg2_m1) DC_slum_genbldg3_m1=StandardMesh(DC_slum_genbldg3_m1) DC_slum_genbldg4_m1=StandardMesh(DC_slum_genbldg4_m1) DC_slum_genbldg5_m1=StandardMesh(DC_slum_genbldg5_m1) DC_slum_genbldg6_m1=StandardMesh(DC_slum_genbldg6_m1) DC_slum_genbldg7_m1=StandardMesh(DC_slum_genbldg7_m1) DC_slum_highrise1_m1=StandardMesh(DC_slum_highrise1_m1) DC_slum_sidewalkcustom1_m1=StandardMesh(DC_slum_sidewalkcustom1_m1) DC_slum_sidewalkcustom2_m1=StandardMesh(DC_slum_sidewalkcustom2_m1) DC_slum_sidewalkcustom3_m1=StandardMesh(DC_slum_sidewalkcustom3_m1) DC_streetlamp1_m1=StandardMesh(DC_streetlamp1_m1) DC_streetlamp2_m1=StandardMesh(DC_streetlamp2_m1) DC_urban10_m1=StandardMesh(DC_urban10_m1) DC_urban11_m1=StandardMesh(DC_urban11_m1) DC_urban12_m1=StandardMesh(DC_urban12_m1) DC_urban1_m1=StandardMesh(DC_urban1_m1) DC_urban2_m1=StandardMesh(DC_urban2_m1) DC_urban3_m1=StandardMesh(DC_urban3_m1) DC_urban4_m1=StandardMesh(DC_urban4_m1) DC_urban5_m1=StandardMesh(DC_urban5_m1) DC_urban6_m1=StandardMesh(DC_urban6_m1) DC_urban7_m1=StandardMesh(DC_urban7_m1) DC_urban8_m1=StandardMesh(DC_urban8_m1) DC_urban9_m1=StandardMesh(DC_urban9_m1) DC_urbaninvwall1_m1=StandardMesh(DC_urbaninvwall1_m1) DC_urbanwall_tower1_m1=StandardMesh(DC_urbanwall_tower1_m1) DC_wall-bridge_m1=StandardMesh(DC_wall-bridge_m1) DC_wall-corner_m1=StandardMesh(DC_wall-corner_m1) DC_wall1_m1=StandardMesh(DC_wall1_m1) DC_wall2_m1=StandardMesh(DC_wall2_m1) e_OilFire=StandardMesh(e_OilFire) generic_sign=StandardMesh(generic_sign) Hangar=StandardMesh(Hangar) Hangar1=StandardMesh(Hangar1) Hangar2=StandardMesh(Hangar2) iggy-tree1_m1=StandardMesh(iggy-tree1_m1) Iraq_Radio=StandardMesh(Iraq_Radio) Iraq_Radio2=StandardMesh(Iraq_Radio2) landrep1_supply=StandardMesh(landrep1_supply) long_nimitz_ladder=StandardMesh(long_nimitz_ladder) mil_sandbagbunker=StandardMesh(mil_sandbagbunker) mil_tent=StandardMesh(mil_tent) Opposition_HeliPad=StandardMesh(Opposition_HeliPad) Radarbun=StandardMesh(Radarbun) ref_common=StandardMesh(ref_common) ref_distiller_m1=StandardMesh(ref_distiller_m1) ref_funnel_m1=StandardMesh(ref_funnel_m1) ref_house_m1=StandardMesh(ref_house_m1) ref_plant_m1=StandardMesh(ref_plant_m1) ref_scaffold=StandardMesh(ref_scaffold) ref_strage_m1=StandardMesh(ref_strage_m1) Seagulls=StandardMesh(Seagulls) short_nimitz_ladder=StandardMesh(short_nimitz_ladder) urb_radiostool_m1=StandardMesh(urb_radiostool_m1) US_Radio=StandardMesh(US_Radio) vil_house1_closed_m1=StandardMesh(vil_house1_closed_m1) vil_house2_closed_m1=StandardMesh(vil_house2_closed_m1) vil_house3_closed_m1=StandardMesh(vil_house3_closed_m1) vil_house3_open_m1=StandardMesh(vil_house3_open_m1) vil_house4_closed_m1=StandardMesh(vil_house4_closed_m1) vil_house4_open_m1=StandardMesh(vil_house4_open_m1) OilFlame1=StandardMesh(OilFlame1) [PROPS] [sTATIONARY_WEAPONS] AC-130_40mm=StandardMesh(AC-130_40mm) AC-130_Bofors=StandardMesh(AC-130_Bofors) AC-130_Howitzer=StandardMesh(AC-130_Howitzer) AC-130_Vulcan=StandardMesh(AC-130_Vulcan) Browning=StandardMesh(Browning) Browning_unlimited=StandardMesh(Browning_unlimited) CallArtillary=StandardMesh(CallArtillary) CIWS_Phalanx=StandardMesh(CIWS_Phalanx) Coaxial_Mg42=StandardMesh(Coaxial_Mg42) Gaskin=StandardMesh(Gaskin) Iraqi_coaxialMG=StandardMesh(Iraqi_coaxialMG) Mg42=StandardMesh(Mg42) MG42_unlimited=StandardMesh(MG42_unlimited) Minigun=StandardMesh(Minigun) Mk19=StandardMesh(Mk19) New_projectiles=StandardMesh(New_projectiles) new_tracers=StandardMesh(new_tracers) NSVT=StandardMesh(NSVT) PKM=StandardMesh(PKM) RecoillessRifle=StandardMesh(RecoillessRifle) SeaSparrow=StandardMesh(SeaSparrow) spandrel=StandardMesh(spandrel) Stationary_Browning=StandardMesh(Stationary_Browning) Stationary_MG42=StandardMesh(Stationary_MG42) Stationary_PKM=StandardMesh(Stationary_PKM) TOW=StandardMesh(TOW) ZPU-4=StandardMesh(ZPU-4) [VEGETATION] Afri_bush10_M1=TreeMesh(Afri_bush10_M1) Afri_bush11_M1=TreeMesh(Afri_bush11_M1) Afri_bush1_M1=TreeMesh(Afri_bush1_M1) Afri_bush2_M1=TreeMesh(Afri_bush2_M1) Afri_bush3_M1=TreeMesh(Afri_bush3_M1) Afri_bush4_M1=TreeMesh(Afri_bush4_M1) Afri_bush5_M1=TreeMesh(Afri_bush5_M1) Afri_bush6_M1=TreeMesh(Afri_bush6_M1) Afri_bush7_M1=TreeMesh(Afri_bush7_M1) Afri_bush8_M1=TreeMesh(Afri_bush8_M1) Afri_bush9_M1=TreeMesh(Afri_bush9_M1) Afri_tree1_M1=TreeMesh(Afri_tree1_M1) Afri_tree2_M1=TreeMesh(Afri_tree2_M1) Afri_tree3_M1=TreeMesh(Afri_tree3_M1) Afri_tree4_M1=TreeMesh(Afri_tree4_M1) Afri_tree5_M1=TreeMesh(Afri_tree5_M1) Afri_tree6_M1=TreeMesh(Afri_tree6_M1) Afri_tree7_M1=TreeMesh(Afri_tree7_M1) Afri_tree8_M1=TreeMesh(Afri_tree8_M1) Afri_tree9_M1=TreeMesh(Afri_tree9_M1) Birtsh_bush1_M1=TreeMesh(Birtsh_bush1_M1) Birtsh_bush2_M1=TreeMesh(Birtsh_bush2_M1) EU_asp1_M1=TreeMesh(EU_asp1_M1) EU_asp2_M1=TreeMesh(EU_asp2_M1) EU_asp3_M1=TreeMesh(EU_asp3_M1) EU_Birtch1_M1=TreeMesh(EU_Birtch1_M1) EU_Birtch2_M1=TreeMesh(EU_Birtch2_M1) EU_Birtch3_M1=TreeMesh(EU_Birtch3_M1) EU_pine1_M1=TreeMesh(EU_pine1_M1) EU_pine2_M1=TreeMesh(EU_pine2_M1) EU_pine3_M1=TreeMesh(EU_pine3_M1) EU_pine4_M1=TreeMesh(EU_pine4_M1) EU_pine5_M1=TreeMesh(EU_pine5_M1) EU_pine6_M1=TreeMesh(EU_pine6_M1) EU_pine7_M1=TreeMesh(EU_pine7_M1) EU_Spruce1_M1=TreeMesh(EU_Spruce1_M1) EU_Spruce2_M1=TreeMesh(EU_Spruce2_M1) EU_Spruce3_M1=TreeMesh(EU_Spruce3_M1) EU_Spruce4_M1=TreeMesh(EU_Spruce4_M1) EU_Spruce_large_M1=TreeMesh(EU_Spruce_large_M1) [VEHICLES_AIR] A10=StandardMesh(A10) A10_B=StandardMesh(A10_B) A10_C=StandardMesh(A10_C) AC-130=StandardMesh(AC-130) AH64=StandardMesh(AH64) Aim-54=StandardMesh(Aim-54) AS-7_Bomb=StandardMesh(AS-7_Bomb) AV8=StandardMesh(AV8) Bomb_CBU87=StandardMesh(Bomb_CBU87) Bomb_mk82=StandardMesh(Bomb_mk82) Bomb_mk83=StandardMesh(Bomb_mk83) F-117A=StandardMesh(F-117A) F-14A=StandardMesh(F-14A) F-14B=StandardMesh(F-14B) F-15C=StandardMesh(F-15C) F16=StandardMesh(F16) H-53=StandardMesh(H-53) H-6=StandardMesh(H-6) H6=StandardMesh(H6) Lau-3=StandardMesh(Lau-3) Mi-8=StandardMesh(Mi-8) Mi24D=StandardMesh(Mi24D) Mig29=StandardMesh(Mig29) Mirage=StandardMesh(Mirage) ParaAmmoCrate=StandardMesh(ParaAmmoCrate) Rocket_AA10=StandardMesh(Rocket_AA10) Rocket_Aim7=StandardMesh(Rocket_Aim7) Rocket_Aim9=StandardMesh(Rocket_Aim9) Rocket_AMRAAM=StandardMesh(Rocket_AMRAAM) Rocket_AT2=StandardMesh(Rocket_AT2) Rocket_Hellfire=StandardMesh(Rocket_Hellfire) Rocket_Hydra=StandardMesh(Rocket_Hydra) Rocket_MagicII=StandardMesh(Rocket_MagicII) Rocket_Maverick=StandardMesh(Rocket_Maverick) SA-342=StandardMesh(SA-342) Snakeye_Bomb=StandardMesh(Snakeye_Bomb) SU-25=StandardMesh(SU-25) UH-60=StandardMesh(UH-60) UH-60L=StandardMesh(UH-60L) UH-60Q=StandardMesh(UH-60Q) [VEHICLES_LAND] AA_Base=StandardMesh(AA_Base) BM21=StandardMesh(BM21) BM21_Rocket=StandardMesh(BM21_Rocket) BMP1=StandardMesh(BMP1) BMP2=StandardMesh(BMP2) BRDM2=StandardMesh(BRDM2) BRDM2-Gaskin=StandardMesh(BRDM2-Gaskin) BRDM2-Spandrel=StandardMesh(BRDM2-Spandrel) DesertPatrolVehicle=StandardMesh(DesertPatrolVehicle) EE-9=StandardMesh(EE-9) Flak_38=StandardMesh(Flak_38) Forklift=StandardMesh(Forklift) Humvee=StandardMesh(Humvee) Humvee_TOW=StandardMesh(Humvee_TOW) Lada=StandardMesh(Lada) M-109=StandardMesh(M-109) M-1974=StandardMesh(M-1974) M163=StandardMesh(M163) M1A1=StandardMesh(M1A1) M2A3=StandardMesh(M2A3) MLRS=StandardMesh(MLRS) MLRSRocket=StandardMesh(MLRSRocket) Pantsyr=StandardMesh(Pantsyr) Pickup=StandardMesh(Pickup) SA-3=StandardMesh(SA-3) SA-3GuidedRocket=StandardMesh(SA-3GuidedRocket) SA-3Rocket=StandardMesh(SA-3Rocket) Sabot=StandardMesh(Sabot) SCUD-B=StandardMesh(SCUD-B) SCUD-BRocket=StandardMesh(SCUD-BRocket) Shilka=StandardMesh(Shilka) STRYKER=StandardMesh(STRYKER) T72=StandardMesh(T72) Ural=StandardMesh(Ural) UralTanker=StandardMesh(UralTanker) [VEHICLES_SEA] Enterprise=StandardMesh(Enterprise) fletcher=StandardMesh(fletcher) Gato=StandardMesh(Gato) Guided_Tomahawk=StandardMesh(Guided_Tomahawk) Lcvp=StandardMesh(Lcvp) Nimitz=StandardMesh(Nimitz) OSA-2=StandardMesh(OSA-2) Shokaku=StandardMesh(Shokaku) Silkworm=StandardMesh(Silkworm) Tomahawk=StandardMesh(Tomahawk) PS: der B) soll weg ! 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The_Snake 0 Autor Melden Teilen Geschrieben 13. Juli 2004 also was noch kommt : --> eine OpenGL Warnung (manchmal) --> Fahrzeuge und Gebäude kommen begrenzt oder gar nicht (immer) Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
steport 0 Melden Teilen Geschrieben 15. Juli 2004 (bearbeitet) hi Hier die Liste die ich benutze. Die Liste musste in zwei Teile getrennt werden, damit alle Objekte aufgelistet werden konnten. Einfach die readme lesen dc4bc_by_desperado_neu.zip Bearbeitet 15. Juli 2004 von steport Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
steport 0 Melden Teilen Geschrieben 15. Juli 2004 Und die cfg noch ... Desertcombat.cfg Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
The_Snake 0 Autor Melden Teilen Geschrieben 15. Juli 2004 danke, sobald ichs getestet hab, sa ich bescheid ! Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...