dzeri 2 Report Posted September 3, 2004 Ich habe zwar diesen Thread paar mal (obwohl ich kein englisch kann!) durchgelesen und trotzdem kann ich nicht verstehen warum die Bots meine Boote nicht fahren wollen. Es soll eine Paziphic Map fuer BFV-WW2 Mod sein. Die Map ist 2048x2048 gross und das hier ist die LandingKraftPathMap: SA - StrategieArea (orangene Quadrate) LZ - LandingZone (blaue Quadrate) In der SAs Axis und Allied Village Landing sind 3 Boote (keine Schiffe!) und je 1 LCVP. In der SA Radar Landing sind 2 LCVPs. Das hier ist der Inhalt der StrategieAreas.con: rem *** Create vehicle groups *** aiSettings.createVehicleGroup land aiSettings.createVehicleGroup infantry aiSettings.createVehicleGroup any aiSettings.createVehicleGroup sea rem * add vehicles to the groups * aiSettings.addVehicleToVehicleGroup 0 land aiSettings.addVehicleToVehicleGroup 1 any aiSettings.addVehicleToVehicleGroup 2 sea aiSettings.addVehicleToVehicleGroup 3 infantry aiSettings.addVehicleToVehicleGroup 4 any aiSettings.addVehicleToVehicleGroup 5 land aiSettings.addVehicleToVehicleGroup 6 land aiSettings.addVehicleToVehicleGroup 7 any aiSettings.addVehicleToVehicleGroup 8 any aiSettings.addVehicleToVehicleGroup 9 any aiSettings.addVehicleToVehicleGroup 10 any aiSettings.addVehicleToVehicleGroup 11 any aiSettings.addVehicleToVehicleGroup 12 sea aiSettings.addVehicleToVehicleGroup 13 any aiSettings.addVehicleToVehicleGroup 14 land rem *** Create categories *** aiStrategicArea.createNewCategory land aiStrategicArea.createNewCategory sea rem *** AREAS *** aiStrategicArea.create US_Base 513/1807 540/1840 30 land aiStrategicArea.create Vietnamese_Base 1180/285 1200/325 30 land aiStrategicArea.create Radar 1316/1156 1344/1172 400 land aiStrategicArea.create Axis_Village 1388/380 1411/408 200 land aiStrategicArea.create Axis_Village_Landing 1372/480 1424/524 100 land aiStrategicArea.create Allied_Village 640/1570 652/1600 200 land aiStrategicArea.create Allied_Village_Landing 732/1484 764/1536 100 land aiStrategicArea.create Vor_Radar 1080/1130 1105/1165 150 sea rem *** LANDING *** AILandingZone.createLandingZone Axis_Landing 1284/452 1356/600 LZZMin AILandingZone.createLandingZone Allied_Landing 736/1550 872/1720 LZZMax AILandingZone.createLandingZone Radar_Landing 1156/1080 1212/1260 LZXMax aiStrategicArea.setActive US_Base aiStrategicArea.addObjectTypeFlag Base AIStrategicArea.addNeighbour Allied_Village AIStrategicArea.addAllowedVehicleGroup infantry AIStrategicArea.addAllowedVehicleGroup land AIStrategicArea.addAllowedVehicleGroup any AIStrategicArea.setOrderPosition Infantery 513/1820 AIStrategicArea.setOrderPosition Tank 513/1820 aiStrategicArea.setSide 2 aiStrategicArea.setTakeable 1 0 aiStrategicArea.setActive Allied_Village AIStrategicArea.addAllowedVehicleGroup infantry AIStrategicArea.addAllowedVehicleGroup land AIStrategicArea.addAllowedVehicleGroup any aiStrategicArea.addObjectTypeFlag Flank aiStrategicArea.addObjectTypeFlag ControlPoint AIStrategicArea.addNeighbour US_Base AIStrategicArea.addNeighbour Allied_Village_Landing AIStrategicArea.setOrderPosition Infantery 657/1603 AIStrategicArea.setOrderPosition Tank 657/1603 aiStrategicArea.setActive Allied_Village_Landing AIStrategicArea.addAllowedVehicleGroup infantry AIStrategicArea.addAllowedVehicleGroup land AIStrategicArea.addAllowedVehicleGroup any AIStrategicArea.addAllowedVehicleGroup sea AIStrategicArea.addExpelledUnit LandingCraft AIStrategicArea.addLandingZoneUnit LandingCraft AIStrategicArea.addLandingZoneUnit Boat AIStrategicArea.attachLandingZone Allied_Landing aiStrategicArea.addObjectTypeFlag Centre aiStrategicArea.addObjectTypeFlag ChokePoint AIStrategicArea.addNeighbour Allied_Village AIStrategicArea.addNeighbour Vor_Radar AIStrategicArea.setOrderPosition Infantery 657/1603 AIStrategicArea.setOrderPosition Tank 657/1603 AIStrategicArea.setOrderPosition LandingCraft 744/1495 AIStrategicArea.setOrderPosition Boat 744/1495 aiStrategicArea.setActive Vietnamese_Base AIStrategicArea.addAllowedVehicleGroup infantry AIStrategicArea.addAllowedVehicleGroup land AIStrategicArea.addAllowedVehicleGroup any aiStrategicArea.addObjectTypeFlag Base AIStrategicArea.addNeighbour Axis_Village AIStrategicArea.setOrderPosition Infantery 1190/248 AIStrategicArea.setOrderPosition Tank 1190/248 aiStrategicArea.setSide 1 aiStrategicArea.setTakeable 2 0 aiStrategicArea.setActive Axis_Village AIStrategicArea.addAllowedVehicleGroup infantry AIStrategicArea.addAllowedVehicleGroup land AIStrategicArea.addAllowedVehicleGroup any aiStrategicArea.addObjectTypeFlag Flank aiStrategicArea.addObjectTypeFlag ControlPoint AIStrategicArea.addNeighbour Vietnamese_Base AIStrategicArea.addNeighbour Axis_Village_Landing AIStrategicArea.setOrderPosition Infantery 1399/405 AIStrategicArea.setOrderPosition Tank 1399/405 aiStrategicArea.setActive Axis_Village_Landing AIStrategicArea.addAllowedVehicleGroup infantry AIStrategicArea.addAllowedVehicleGroup land AIStrategicArea.addAllowedVehicleGroup any AIStrategicArea.addAllowedVehicleGroup sea AIStrategicArea.addExpelledUnit LandingCraft AIStrategicArea.addLandingZoneUnit LandingCraft AIStrategicArea.addLandingZoneUnit Boat AIStrategicArea.attachLandingZone Axis_Landing aiStrategicArea.addObjectTypeFlag Centre aiStrategicArea.addObjectTypeFlag ChokePoint AIStrategicArea.addNeighbour Axis_Village AIStrategicArea.addNeighbour Vor_Radar AIStrategicArea.setOrderPosition Infantery 1399/512 AIStrategicArea.setOrderPosition Tank 1399/512 AIStrategicArea.setOrderPosition LandingCraft 1399/512 AIStrategicArea.setOrderPosition Boat 1399/512 aiStrategicArea.setActive Vor_Radar AIStrategicArea.addAllowedVehicleGroup any AIStrategicArea.addAllowedVehicleGroup sea AIStrategicArea.addNeighbour Axis_Village_Landing AIStrategicArea.addNeighbour Allied_Village_Landing AIStrategicArea.addNeighbour Radar aiStrategicArea.addObjectTypeFlag Centre aiStrategicArea.addObjectTypeFlag StrongPoint AIStrategicArea.setOrderPosition Infantery 1331/1124 AIStrategicArea.setOrderPosition LandingCraft 1331/1124 AIStrategicArea.setOrderPosition Boat 1331/1124 aiStrategicArea.setActive Radar AIStrategicArea.addAllowedVehicleGroup infantry AIStrategicArea.addAllowedVehicleGroup any AIStrategicArea.addAllowedVehicleGroup sea AIStrategicArea.addExpelledUnit LandingCraft AIStrategicArea.addLandingZoneUnit LandingCraft AIStrategicArea.addLandingZoneUnit Boat AIStrategicArea.attachLandingZone Radar_Landing AIStrategicArea.addNeighbour Axis_Village_Landing AIStrategicArea.addNeighbour Allied_Village_Landing AIStrategicArea.addNeighbour Vor_Radar aiStrategicArea.addObjectTypeFlag Centre aiStrategicArea.addObjectTypeFlag StrongPoint aiStrategicArea.addObjectTypeFlag ControlPoint AIStrategicArea.setOrderPosition Infantery 1331/1124 AIStrategicArea.setOrderPosition LandingCraft 1331/1124 AIStrategicArea.setOrderPosition Boat 1331/1124 Das hier ist AI.con: rem ************** LEVEL SPECIFIC AI SETTINGS *************************** aiSettings.setWorldMapSize 2048 2048 aiSettings.setViewDistance 300 aiSettings.setInformationGridDimension 32 rem ********************** START THE AI ********************************* rem *** Init AI using current settings **** ai.init 2 rem *** init Botmanager *** AIBotManager.setLodLevelTicks 6 6 6 AIBotManager.setLodLevelPriority 3 3 3 AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5 AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4 AIBotManager.setDecisionMakingInterleave 2 2 AIBotManager.setSensingQuotient 1 1 AIBotManager.setSystemQuotient 40 40 20 rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! *** ai.saiMapXDimension 64 ai.saiMapYDimension 64 rem *** Create Strategic AI *** ai.createSAI game.showAiStats 1 ai.showBotStats 1 ai.showStrategicAreas 1 ai.showStrategies 1 rem *** Enabled or disabled as default *** ai.saiEnable 1 rem *** Bot statistic *** ai.botStatisticUpdateSpeed 3 run AIPathFinding.con v_arg1 rem *** Create strategically important areas *** run ai/StrategicAreas v_arg1 rem *** Load and set strategies for each side *** run ai/conditions v_arg1 run ai/prerequisites v_arg1 run ai/Strategies v_arg1 ai.addSAIStrategy 1 assaultEnemyNVA ai.addSAIStrategy 2 assaultEnemy run singleplayer/bots v_arg1 AIPathfinding.con: rem *** pathfinding debug mode rem game.aiPathfindingDebuggingActive 1 rem *** Set number of maps *** rem ai.setNSearchMaps 2 *** DEPRICATED *** rem ai.setNSearchTypes 2 *** DEPRICATED *** rem *** Set number of AStar resources *** rem ai.numAStarResources 12 rem *** Setup map parameters *** rem *** Tank *** rem *** searchMap name/ waterHeight/ waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/ rem considerAITypes/createSecondLayerMap/ firstLevel-secondlevel-thirdlevel (for second layer map) rem *** searchType name/mapNum/minSearchLevel rem *** Tank *** ai.addSearchMap Tank0 0 0 30 3.0 0.3 2.5 0 0 1.0/3.0/7.0 ai.addSearchType Tank 0 0 ai.setMapSpawnPoints 0 1200/304,1190/248,1177/248,5042/1806,503/1819,514/1844 ai.setSmoothing 0 20 rem *** Infantry *** ai.addSearchMap Infantry1 0 1.5 40 1.0 0.4 2.0 1 0 1.0/3.0/7.0 ai.addSearchType Infantry 1 0 ai.setMapSpawnPoints 1 1199/279,502/1791 ai.setSmoothing 1 10 rem *** Boat *** ai.addSearchMap Boat2 1 1.4 30 4.0 0.3 2.5 0 0 0/0/0 ai.addSearchType Boat 2 2 ai.setMapSpawnPoints 2 1379/513,1400/512,1372/504,744/1495,755/1525,754/1536 ai.setSmoothing 2 20 rem *** Landingcraft *** ai.addSearchMap LandingCraft3 1 1.4 30 4.0 0.3 2.5 0 0 0/0/0 ai.addSearchType LandingCraft 3 2 ai.setMapSpawnPoints 3 1412/504,747/1484,1190/1188,1201/1124 ai.setSmoothing 3 20 rem *** Car *** ai.addSearchMap Car4 0 0 35 3.0 0.3 2.5 0 0 0/0/0 ai.addSearchType Car 4 0 ai.setMapSpawnPoints 4 1422/405,657/1603 ai.setSmoothing 4 6 rem *** Heli *** ai.addSearchMap Heli5 0 0 20 4.0 2.0 4.5 0 0 0/0/0 ai.addSearchType Heli 5 0 ai.setMapSpawnPoints 5 1139/263,1116/263,541/1829,559/1831,592/1854,488/1851,638/1473,1216/1171,1467/471,1075/242,1237/234,587/1716,1073/381 ai.setSmoothing 5 20 rem *** Amphibius *** ai.addSearchMap Amphibius6 0 5000 30 3.0 0.3 2.5 0 0 2 ai.addSearchType Amphibius 6 0 ai.setMapSpawnPoints 6 1426/736,946/842,1059/1218 ai.setSmoothing 6 20 rem *** Load maps *** rem run StaticObjects.con rem ai.createAllMaps ai.loadMaps Ich wuerde ja gerne din in SinglePlayer Forum fragen doch bevor ich dort mit meinem englisch komme, dachte ich, ich frage mal hier nach. Ich wuerde gerne die Map fertig stellen damit ich endlich mit anderen Projekten anfangen kann. Wird mir hier jemand helfen koennen?
The_Snake 0 Report Posted September 3, 2004 (edited) bei mir Fahren sie rum, aber gehen nicht an Land ! wenn ich Landingzones mach kackt die Map ab... Mit welchem Programm machst du die Bots ? Edited September 3, 2004 by The_Snake