Gast Melden Geschrieben 1. Juli 2005 Hi! Heute wurde die RC3 der ModManager Skripte mit diesen Changes released: === History === ==== v1.0-rc3 ==== mm_kicker: * Fixed typo's in "message" variables ensure your modmanager.con is correct mm_announcer: * Fixed module shutdown error mm_sample: * Added missing mm.unregisterRconCmdHandler to shutdown mm_bf2cc: * Now requires mm_kicker v1.7 ==== v1.0-rc2 ==== Fixes for mm_kicker not loading on ranked servers when configured for high ping kick lower than 160. Download: ftp://ftp.multiplay.co.uk/pub/games/fps/b...ons/modmanager/ Steven Hartland von http://www.multiplay.co.uk hat heute in der Admin- Mailingliste den ModManager für Battlefield 2 angekündigt: With all the admin scripts being done, some little, some big, some replacing core files, some not; things where going to get out of hand. To prevent this we've come up with a Module Manager. The basic idea is that a simple frame work will be used to enable coders creating server side admin mods to concentrate on what's important "the functionality" and not the boring leg work such as configuration management multi server support etc. From this ModManager was born. Its a basic framework which has the following core features: 1. Allows dynamic loading and unloading of modules. 2. Centrally manages all config information. 3. Is multi server, single install friendly. 4. Provides a logging framework. 5. Logging is extendable, default is file based. 6. Provides an extendable rcon system. 7. Provides developer debug support. We're looking to release the first version in the next week. So far we have the following base modules: 1. Extensible Rcon 2. File Logging 3. Auto Balance ( based on the core module ) 4. Team Kill Punish ( based on the core module ) 5. Reserved Slots ( in development ) 6. Ban Manager ( in development by the UTAN dev's ) After talking to the dev's over at BF2CC I'm also currently porting their server side scripts to ModManager which is going well. Just before the initial release we will be release full API spec for those of you interested in writing modules. If anyone has any questions or suggestions please dont hesitate to post and I'll do my best to answer. Steve / K Multiplay UK
Gast Melden Geschrieben 22. Juli 2005 Hi! Die Version 1.0 des ModManagers ist wohl demnächst fertig: Right then peps after a lot of work here and with the BF2CC guys we're almost ready to release ModManager v1.0. Prior to this I would like to let a few of you fine gentlemen test a BETA to weed out any last bugs there might be. If your interested in this. Please post with a summary of why we should pick you here: http://forums.multiplay.co.uk/showthread.p...&threadid=34134 N.B. This will be a limited BETA so don't be offended if your not picked and forum registration will be required. Steve / K
Gast Melden Geschrieben 27. Juli 2005 Hi! Und die Dokumentation dazu findet ihr jetzt hier: http://bf2.fun-o-matic.org/index.php/ModManager So wie es aussieht sind die Jungs kurz vor dem release...
Gast Melden Geschrieben 13. August 2005 Hi! So, die ModManager Skripte wurden Donnerstag Nacht in der Version 1.0-rc1 released. Die Dokumentation findet ihr ein Post über diesem hier. Downloaden könnt ihr die Skripte hier: http://www.bf2rcon.co.uk/downloads/modmanager_1.0.zip
Gast Melden Geschrieben 14. August 2005 Hi! Heute wurde die RC3 der ModManager Skripte released. Ne Changelog und den Downloadlink findet ihr im ersten Post...