BOW161 0 Melden Geschrieben 10. Mai 2007 Hi habe rcon und einen root server anmelden und karten auswählen undso kann ich wie kann ich das Teamverhältnis gleich stellen irgenwie hat die eine seite 110 tickets und die andere nur 100 und wie kann ich commander und Autos auschalten ?
CAWboT 0 Melden Geschrieben 10. Mai 2007 Ich haben Verdacht, Du mehr selber hier im Forum stöbern, dann Du finden Antworten! SORRY!
Gast Melden Geschrieben 6. Juli 2007 Dein erster Post ist ja furchbar, schreib bitte das nächste mal nen vernünftigen Satz... Alle Rcon Befehle findest Du hier: http://www.bf-games.net/forum/index.php?showtopic=20043 Den Rest musst Du über die serversettings.con machen, ne Beschreibung zu den Einstellungen findest Du in der dem Server beiliegenden Readme (welche man sich vorher mal durchlesen sollte...) ption summary ============================================================================== The following information was included in the Win32 Server Launcher and is repeated here for your convenience. sv.serverName This is the name your server will be listed by in the Internet or LAN server browser. sv.password If you set a password, players will need to enter it before connecting to your server. sv.internet Set this to report your server to the Internet server browser list. sv.maxConnectionType Players who exceed this limit will n0t be allowed to connect to your server. sv.allowFreeCam Allow players to use a free-roaming camera while waiting to spawn. Players can activate this camera using the JUMP key. sv.allowExternalViews Use this to enable or disable the use of 3rd person cameras in vehicles. sv.allowNoseCam Use this to enable or disable the use of nose-cam in certain vehicles (planes/helicopters). sv.maxPlayers The maximum number of players allowed on your server at once. This setting also determines whether the 16, 32 or 64 player configuration of maps is used. sv.startDelay This is the amount of time in seconds players are kept waiting for the game to start, once the minimum number of players has been reached. sv.endDelay This is the amount of time in seconds between when a round ends and a new round begins. sv.spawnTime This is the amount of time in seconds that players will wait to spawn in the game again after being killed. sv.manDownTime This is the amount of time players will wait to spawn in the game again after being incapacitated and able to be revived by a medic. We recommend that this is set to the same value as sv.spawnTime. sv.ticketRatio You can set the percentage of the normal number of tickets you wish to use. sv.roundsPerMap Set the number of rounds to complete before the map automatically changes to the next on the list. sv.timeLimit After this amount of time is reached, the round will end. sv.soldierFriendlyFire This is the percentage of direct damage that soldiers will receive from other players on the same team. sv.vehicleFriendlyFire This is the percentage of direct damage that vehicles will receive from other players on the same team. sv.soldierSplashFriendlyFire This is the percentage of splash damage that soldiers will receive from other players on the same team. sv.vehicleSplashFriendlyFire This is the percentage of splash damage that vehicles will receive from other players on the same team. sv.voteTime This is the amount of time that a poll such as a kick vote or map vote stays open. sv.minPlayersForVoting This is the minimum number of votes needed for a poll to be successful. sv.autoRecord Enable or disable automatic demo recording. sv.demoDownloadURL If demo recording is enabled, this should be set to the publicly accessible URL where the demo files can be downloaded. sv.autoDemoHook This is the application or script that is called on to manage demo recordings at the end of rounds. sv.adminScript Set the path to a custom admin script to run. sv.hitIndicator This setting toggles whether or not players receive crosshair feedback indicating they have hit a target. sv.numPlayersNeededToStart The minimum number of players needed for a round to begin. Until this number of players have joined, the server stays in a "pre-game" state and neither team loses any tickets. sv.tkPunishEnabled Enable the system through which players can punish teamkillers in an attempt to kick them from the server. sv.tkNumPunishToKick When punishing is enabled, this sets the number of punished teamkills required to be kicked from the server. sv.tkPunishByDefault This sets whether or not a player is automatically punished for a teamkill. sv.voipEnabled Enable the use of VOIP for squad communication. sv.voipServerRemote Enable the use of an external BF2 VOIP Server, thereby disabling the integrated VOIP server. sv.voipServerRemoteIP When using an external VOIP server, this should be set with it's IP address. sv.voipServerPort The VOIP server uses this port to receive BF2 server data. When using an external VOIP server, this should be set to the port associated with the shared password from the VOIP server's configuration. sv.voipBFClientPort This is the port the BF2 client uses for communication with the voip server. sv.voipBFServerPort The BF2 server uses this port to communicate with the VOIP server. sv.voipSharedPassword When using an external VOIP server, this should be set to the password associated with the VOIP Server port from the VOIP server's configuration. sv.voipQuality Use this to adjust the quality of VOIP audio. Raising the quality level will increase the amount of bandwidth your server uses. Recommended settings are 5 for LAN and 3 for Internet. sv.gameSpyPort Your server sends information about settings and status through this port. You only need to change this if it is in conflict with another port being used on your system. For best results, this value should stay between 29900 and 29950. sv.allowNATNegotiation Allow Network Address Translation negotiation. Try this if you use a router or gateway device and are having problems hosting a server. sv.autoBalanceTeam Enabling this will automatically move players to the team with less players when they die, and will prevent players from switching teams if it would cause then to be too unbalanced. sv.teamRatioPercent This ratio represents how autoBalanceTeam considers the desired ratio between team 1 and team 2. The percent represents what percent of team 1's current players is considered 'even' for team 2. sv.sponsorLogoURL Enter a URL to an image, and it will be displayed in the server browser when the server is highlighted. The image must be in PNG or JPG format, and should have a 4:1 aspect ratio for best results. sv.svPunkBuster Enable PunkBuster automatic cheat protection. Visit http://www.evenbalance.com for more information about PunkBuster. sv.useGlobalRank This setting toggles whether or not players can use and show their official rank they have earned by playing on ranked servers. sv.useGlobalUnlocks This setting toggles whether or not players can use the unlocks they have earned by playing on ranked servers. sv.welcomeMessage This text is displayed on the map load screen when connecting to the server. sv.serverIP This setting allows you to set the network interface IP address for your server. sv.serverPort This setting allows you to customize the port used for gameplay network traffic. sv.votingEnabled Enable or disable voting. sv.communityLogoURL Enter a URL to an image, and it will be displayed in the loading screen when connecting to the server. The image must be in PNG or JPG format, and should have a 4:1 aspect ratio for best results. sv.demoQuality Set the quality of demo recording, if enabled, on the server. INCREASING THE VALUE OF THIS SETTING WILL SEVERLY IMPACT THE PERFORMANCE OF THIS SERVER.