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Armeen austauschen

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Tag zusammen,

Wie tauscht man die Armeen einer Map aus?

zB. USA zu EU

Was muss ich da ändern?

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Was meinst du mit Armeen? Die Spawnpunkte der Teams vertauschen oder eine Streitmacht einbringen, die es in der Map normalerweise nicht gibt?

Die Änderungen macht man in dieser Datei: ...Levels/"Mapname"/server.zip/GameModes/"Spielmodus"/"Mapgröße"/GamePlayObjects.con

rem ********** Control Points **********

rem [ControlPointTemplate: CPNAME_DV_16_refinery]

ObjectTemplate.create ControlPoint CPNAME_DV_16_refinery

ObjectTemplate.activeSafe ControlPoint CPNAME_DV_16_refinery

ObjectTemplate.modifiedByUser dgo

ObjectTemplate.setNetworkableInfo ControlPointInfo

ObjectTemplate.isNotSaveable 1

ObjectTemplate.hasMobilePhysics 0

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.physicsType Mesh

rem -------------------------------------

ObjectTemplate.addTemplate flagpole

rem -------------------------------------

ObjectTemplate.setControlPointName CPNAME_DV_16_refinery

ObjectTemplate.radius 9

ObjectTemplate.team 1	   <---------------------- (Diese Zahl gibt das kontrollierende Team an)

ObjectTemplate.controlPointId 28

ObjectTemplate.areaValueTeam1 34

ObjectTemplate.areaValueTeam2 34

ObjectTemplate.timeToGetControl 40

ObjectTemplate.timeToLoseControl 40
Unter ...Levels/"Mapname"/server.zip/Init.con ..kann man die spielenden Teams austauschen, zb US durch MEC:
rem ------------------------------- LevelSettings -------------------------------

rem -----------------------------------------------------------------------------



gameLogic.setTeamName 1 "CH"  <----- (Hier die Abkürzung für das erwünschte Team angeben)

gameLogic.setTeamName 2 "US"  <----- ||



gameLogic.setTeamLanguage 1 "Chinese"

gameLogic.setTeamLanguage 2 "English"



gameLogic.setTeamFlag 0 "flag_neutral"

gameLogic.setTeamFlag 1 "flag_ch"

gameLogic.setTeamFlag 2 "flag_us"



gameLogic.setKit 1 0 "CH_Specops" "ch_light_soldier"   <----- (Diese Werte müssen auch angepasst werden)

gameLogic.setKit 2 0 "US_Specops" "us_light_soldier"   <----- 



gameLogic.setKit 1 1 "CH_Sniper" "ch_light_soldier"   <----- 

gameLogic.setKit 2 1 "US_Sniper" "us_light_soldier"   <----- 



gameLogic.setKit 1 2 "CH_Assault" "ch_heavy_soldier"   <----- 

gameLogic.setKit 2 2 "US_Assault" "US_heavy_soldier"   <----- 



gameLogic.setKit 1 3 "CH_Support" "ch_heavy_soldier"   <----- 

gameLogic.setKit 2 3 "US_Support" "US_heavy_soldier"   <----- 



gameLogic.setKit 1 4 "CH_Engineer" "ch_light_soldier"   <----- 

gameLogic.setKit 2 4 "US_Engineer" "us_light_soldier"   <----- 



gameLogic.setKit 1 5 "CH_Medic" "ch_light_soldier"   <----- 

gameLogic.setKit 2 5 "US_Medic" "us_light_soldier"   <----- 



gameLogic.setKit 1 6 "CH_AT" "ch_heavy_soldier"   <----- 

gameLogic.setKit 2 6 "US_AT" "US_heavy_soldier"   <----- 



rem -----------------------------------------------------------------------------

mfg =/RLS/= wictor

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