Chefkoch.x3 0 Melden Teilen Geschrieben 23. Mai 2009 (bearbeitet) Hi ich würde in BFV gerne dieses MedPack das die Spezial Forces rumtragen in ein AmmoPack ummodden. Hat jemand von euch ne Idee wie ich den Mag typ definieren muss hier die Codes von der Ammobox die stationär is und vom MedPack das tragbar is: rem rem *** Ammobox *** rem ObjectTemplate.create Bundle USAmmobox ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.geometry O_USAmmo_m1 rem ObjectTemplate.aiTemplate Ammobox_m1 // BFV temp change ObjectTemplate.hasCollisionPhysics 1 rem objectTemplate.cullRadiusScale 3.0 rem ------------------------------------- ObjectTemplate.addTemplate AmmoboxSupplyDepot ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.addTemplate AmmoboxVehicleSupplyDepot ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRotation 0/0/0 beginrem ObjectTemplate.create SupplyDepot AmmoboxSupplyDepot ObjectTemplate.radius 3 ObjectTemplate.team 0 ObjectTemplate.setHealth 0 0 0 ObjectTemplate.addAmmoType 1 -1 15 0 ObjectTemplate.addAmmoType 2 -1 1.2 0 ObjectTemplate.addAmmoType 3 -1 1.2 0 ObjectTemplate.workOnVehicles 0 ObjectTemplate.workOnSoldiers 1 ObjectTemplate.loadSoundScript ../../../Common/Sounds/SupplyDepot.ssc rem *** AmmoboxVehicleSupplyDepot *** ObjectTemplate.create SupplyDepot AmmoboxVehicleSupplyDepot ObjectTemplate.radius 15 ObjectTemplate.team 0 ObjectTemplate.setHealth 0 0 0 ObjectTemplate.addAmmoType 0 -1 20 0 ObjectTemplate.workOnVehicles 1 ObjectTemplate.workOnSoldiers 0 ObjectTemplate.loadSoundScript ../../../Common/Sounds/SupplyDepot.ssc endrem ObjectTemplate.create HandFireArms MedPack ObjectTemplate.networkableInfo HandFireArmsInfo ObjectTemplate.loadSoundScript Sounds/MedPack.ssc ObjectTemplate.isMedpack 1 rem ** Magtype == 1 is healing type ObjectTemplate.magType 1 ObjectTemplate.numOfMag 1 ObjectTemplate.magSize 300 ObjectTemplate.GUIIndex 9 ObjectTemplate.setHudAmmoType ATIconAndHeatBar rem objectTemplate.ammoIcon "Ammo/Icon_medkit.tga" rem ObjectTemplate.crossHairType CHTIcon ObjectTemplate.hasMag 0 ObjectTemplate.soldierCameraPosition -.05/-0.05/0.2 ObjectTemplate.healDistance 3.0 objectTemplate.healFactor 0.25 objectTemplate.selfHealFactor 0.15 rem *** Recover time ObjectTemplate.reloadtime 1.5 rem *** Use medpack time ObjectTemplate.roundOfFire 10 ObjectTemplate.exhaustRepairTime 120 ObjectTemplate.autoReload 0 ObjectTemplate.createSkeleton animations/MedPack.ske ObjectTemplate.useSkeletonPartAsMain base ObjectTemplate.addTemplate MedPackLod rem *** Objects *** ObjectTemplate.create SimpleObject MedPackSimple ObjectTemplate.geometry MedPack ObjectTemplate.create AnimatedBundle MedPackComplex ObjectTemplate.geometry MedPack ObjectTemplate.hasDynamicShadow 1 ObjectTemplate.createSkeleton animations/MedPack.ske ObjectTemplate.create LodObject MedPackLod ObjectTemplate.lodselector HandWeaponLodSelector ObjectTemplate.addTemplate MedPackComplex ObjectTemplate.addTemplate MedPackSimple[/codebox] Bearbeitet 23. Mai 2009 von Chefkoch.x3 Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...