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Oldtime

Nimitz_Heli befahrbar und versenkbar machen

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Hallo,

kann mir jemand sagen, wie ich die Nimitz_Heli beweglich machen und versenken kann? Ich hab in meiner DC Map die Nimitz spawnen lassen.

Ich hab die Objects.con und die Physic.con der Nimitz in meinen Objects Ordner meiner Map gepackt und verändert. Das ganze wird mit run run vehicles\sea\Nimitz/Objects und run vehicles\sea\Nimitz/Objects gestartet. Das funktioniert auch soweit. Einige meiner Änderungen (z.B. hab ich die Spawnpunkte entfernt) funktionieren Problemlos.

Aber das blöde Ding bewegt sich nicht von der Stelle. Und ich kann da drauf ballern mit allem was ich hab ohne das die Nimitz auch nur einen Kratzer bekommt.

ich hab den Code folgendermaßen verändert.

Original Änderung

rem *** Nimitz *** rem *** Nimitz ***

ObjectTemplate.create PlayerControlObject Nimitz_Heli ObjectTemplate.create PlayerControlObject Nimitz_Heli

ObjectTemplate.setNetworkableInfo NimitzBodyInfo ObjectTemplate.setNetworkableInfo NimitzBodyInfo

ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.saveInSeparateFile 1

ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasMobilePhysics 1

Ich dachte das reicht zum fahren, da ja ein Motor vorhanden ist.

ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 0 ObjectTemplate.hasResponsePhysics 1

Da hab ich irgendwo im Internet gelesen, dass dort ne 1 hin muß zum versenken.

ObjectTemplate.drag 3 ObjectTemplate.drag 3

ObjectTemplate.mass 25000000 ObjectTemplate.mass 25000000

ObjectTemplate.hasArmor 1 ObjectTemplate.hasArmor 1

ObjectTemplate.hitpoints 10000 ObjectTemplate.hitpoints 10000

ObjectTemplate.maxhitpoints 10000 ObjectTemplate.maxhitpoints 10000

ObjectTemplate.material 59 ObjectTemplate.material 59

ObjectTemplate.criticalDamage 100 ObjectTemplate.criticalDamage 100

ObjectTemplate.hpLostWhileCriticalDamage 1 ObjectTemplate.hpLostWhileCriticalDamage 2

Ein bisschen schneller versenken

ObjectTemplate.explosionForceMod 5 ObjectTemplate.explosionForceMod 5

ObjectTemplate.dontClearTeamOnExit 1 ObjectTemplate.dontClearTeamOnExit 0

Nimitz soll allgemeingut sein. Das funktioniert auch.

ObjectTemplate.aiTemplate Nimitz ObjectTemplate.aiTemplate Nimitz

ObjectTemplate.addArmorEffect 300 em_EnterpriseDamage 0/0/0 ObjectTemplate.addArmorEffect 300 em_EnterpriseDamage 0/0/0

ObjectTemplate.addArmorEffect 150 em_EnterpriseDamage 0/0/0 ObjectTemplate.addArmorEffect 150 em_EnterpriseDamage 0/0/0

ObjectTemplate.addArmorEffect 150 e_waterBoatSink 0/10/0 ObjectTemplate.addArmorEffect 150 e_waterBoatSink 0/10/0

ObjectTemplate.addArmorEffect 100 em_EnterpriseDamage 0/0/0 ObjectTemplate.addArmorEffect 100 em_EnterpriseDamage 0/0/0

ObjectTemplate.addArmorEffect 100 e_waterBoatSink 0/10/0 ObjectTemplate.addArmorEffect 100 e_waterBoatSink 0/10/0

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 23/6/-5 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 23/6/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 22/2/-45 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 22/2/-45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 21/2/-85 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 21/2/-85

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 20/2/-125 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 20/2/-125

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 21/3/25 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 21/3/25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 22/3/45 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 22/3/45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 23/2/65 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 23/2/65

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 20/2/85 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 20/2/85

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/3/125 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/3/125

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/6/35 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/6/35

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/5/-25 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/5/-25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/15/-5 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/15/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/3/-90 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/3/-90

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -23/6/-5 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -23/6/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/3/-35 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/3/-35

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -21/2/-75 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -21/2/-75

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/2/-125 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/2/-125

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -21/3/25 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -21/3/25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -23/3/45 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -23/3/45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/2/65 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/2/65

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -20/2/85 ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -20/2/85

ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0 ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0

rem ------------------------------------- rem -------------------------------------

ObjectTemplate.addTemplate lodNimitz ObjectTemplate.addTemplate lodNimitz

ObjectTemplate.addTemplate Nimitz_Floater ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 0/-1/140 ObjectTemplate.setPosition 0/-1/140

ObjectTemplate.addTemplate Nimitz_Floater ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition -14/-1/70 ObjectTemplate.setPosition -14/-1/70

ObjectTemplate.addTemplate Nimitz_Floater ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 14/-1/70 ObjectTemplate.setPosition 14/-1/70

ObjectTemplate.addTemplate Nimitz_Floater ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition -17/-1/0 ObjectTemplate.setPosition -17/-1/0

ObjectTemplate.addTemplate Nimitz_Floater ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 17/-1/0 ObjectTemplate.setPosition 17/-1/0

ObjectTemplate.addTemplate Nimitz_Floater ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition -14/-1/-70 ObjectTemplate.setPosition -14/-1/-70

ObjectTemplate.addTemplate Nimitz_Floater ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 14/-1/-70 ObjectTemplate.setPosition 14/-1/-70

ObjectTemplate.addTemplate Nimitz_Floater ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 0/-1/-140 ObjectTemplate.setPosition 0/-1/-140

ObjectTemplate.addTemplate Nimitz_F14Spawner ObjectTemplate.addTemplate Nimitz_F14Spawner

ObjectTemplate.setPosition 1.0203/21.70/33.3961 ObjectTemplate.setPosition 1.0203/21.70/33.3961

ObjectTemplate.setRotation -1.482/0/0 ObjectTemplate.setRotation -1.482/0/0

ObjectTemplate.addTemplate Nimitz_F14Spawner ObjectTemplate.addTemplate Nimitz_F14Spawner

ObjectTemplate.setPosition 15.0317/21.70/45.8156 ObjectTemplate.setPosition 15.0317/21.70/45.8156

ObjectTemplate.setRotation -3.329/0/0 ObjectTemplate.setRotation -3.329/0/0

beginrem Einstiegspunkte entfernt. Funktioniert.

ObjectTemplate.addTemplate Nimitz_AirCraftSoldierSpawn ObjectTemplate.addTemplate Nimitz_AirCraftSoldierSpawn

ObjectTemplate.setPosition 1.0203/20/20 ObjectTemplate.setPosition 1.0203/20/20

ObjectTemplate.addTemplate Nimitz_TowerSoldierSpawn ObjectTemplate.addTemplate Nimitz_TowerSoldierSpawn

ObjectTemplate.setPosition 25.1975/21.9/-4.5820 ObjectTemplate.setPosition 25.1975/21.9/-4.5820

ObjectTemplate.addTemplate Nimitz_DriverSoldierSpawn ObjectTemplate.addTemplate Nimitz_DriverSoldierSpawn

ObjectTemplate.setPosition 15.1315/21.9/-126.0914 ObjectTemplate.setPosition 15.1315/21.9/-126.0914

endrem

ObjectTemplate.addTemplate Nimitz_MH-53Spawner ObjectTemplate.addTemplate Nimitz_MH-53Spawner

ObjectTemplate.setPosition 23.1315/21.9/-126.0914 ObjectTemplate.setPosition 23.1315/21.9/-126.0914

ObjectTemplate.addTemplate Nimitz_UH-60Spawner rem ObjectTemplate.addTemplate Nimitz_UH-60Spawner

ObjectTemplate.setPosition 28.1975/21.9/-2.5820 ObjectTemplate.setPosition 28.1975/21.9/-2.5820

ObjectTemplate.setRotation -45/0/0 ObjectTemplate.setRotation -45/0/0

ObjectTemplate.addTemplate Nimitz_AH6 ObjectTemplate.addTemplate Nimitz_AH6

ObjectTemplate.setPosition 28.1975/21.3/-23.9946 ObjectTemplate.setPosition 28.1975/21.3/-23.9946

ObjectTemplate.setRotation -90/0/0 ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate Nimitz_MH6 ObjectTemplate.addTemplate Nimitz_MH6

ObjectTemplate.setPosition 28.1975/21.3/-101.0266 ObjectTemplate.setPosition 28.1975/21.3/-101.0266

ObjectTemplate.setRotation -45/0/0 ObjectTemplate.setRotation -45/0/0

ObjectTemplate.addTemplate N_Port_Elev ObjectTemplate.addTemplate N_Port_Elev

ObjectTemplate.addTemplate N_Starboard_Elev ObjectTemplate.addTemplate N_Starboard_Elev

ObjectTemplate.setPosition 28.6321/17.6769/-100.3081 ObjectTemplate.setPosition 28.6321/17.6769/-100.3081

ObjectTemplate.addTemplate N_Starboard_Elev ObjectTemplate.addTemplate N_Starboard_Elev

ObjectTemplate.setPosition 28.6321/17.6769/-22.9806 ObjectTemplate.setPosition 28.6321/17.6769/-22.9806

ObjectTemplate.addTemplate N_Starboard_Elev ObjectTemplate.addTemplate N_Starboard_Elev

ObjectTemplate.setPosition 28.6321/17.6769/22.5398 ObjectTemplate.setPosition 28.6321/17.6769/22.5398

ObjectTemplate.addTemplate N_Hull ObjectTemplate.addTemplate N_Hull

ObjectTemplate.addTemplate N_Parts_L ObjectTemplate.addTemplate N_Parts_L

ObjectTemplate.addTemplate N_Parts_R ObjectTemplate.addTemplate N_Parts_R

ObjectTemplate.addTemplate N_Walkways ObjectTemplate.addTemplate N_Walkways

rem ------------------------------------- rem -------------------------------------

ObjectTemplate.setPcoId 0 ObjectTemplate.setPcoId 0

ObjectTemplate.setSoldierExitLocation 24.2965/36.3435/-49.6649 -90/0/0 ObjectTemplate.setSoldierExitLocation 24.2965/36.3435/-49.6649 -90/0/0

ObjectTemplate.GUIIndex 35 ObjectTemplate.GUIIndex 35

ObjectTemplate.setVehicleIcon "Vehicle/icon_nimitz_1.tga" ObjectTemplate.setVehicleIcon "Vehicle/icon_nimitz_1.tga"

ObjectTemplate.setVehicleIconPos 45/65 ObjectTemplate.setVehicleIconPos 45/65

ObjectTemplate.setPrimaryAmmoBar ABNone ObjectTemplate.setPrimaryAmmoBar ABNone

ObjectTemplate.setCrossHairType CHTNone ObjectTemplate.setCrossHairType CHTNone

ObjectTemplate.setVehicleCategory VCSea ObjectTemplate.setVehicleCategory VCSea

ObjectTemplate.setVehicleType VTCarrier ObjectTemplate.setVehicleType VTCarrier

ObjectTemplate.setToolTipType TTCarrier ObjectTemplate.setToolTipType TTCarrier

ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_nimitz_64x64.tga" ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_nimitz_64x64.tga"

ObjectTemplate.setMinimapIconSize 64 ObjectTemplate.setMinimapIconSize 64

Edited by Oldtime

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Die Engine ist in der Physics.con

schaut für mich in Ordnung aus. Keine Ahnung wo der Fehler ist.

rem *** Nimitz_Engine ***

ObjectTemplate.create Engine Nimitz_Engine

ObjectTemplate.setNetworkableInfo NimitzEngineInfo

ObjectTemplate.loadSoundScript Sounds/NimitzEngine.ssc

ObjectTemplate.setMinRotation 0/0/-4000

ObjectTemplate.setMaxRotation 0/0/5000

ObjectTemplate.setMaxSpeed 0/0/5000

ObjectTemplate.setAcceleration 0/0/5000

ObjectTemplate.setInputToRoll c_PIThrottle

ObjectTemplate.setAutomaticReset 1

ObjectTemplate.setEngineType c_ETShip

ObjectTemplate.setTorque .2

ObjectTemplate.setDifferential .2

ObjectTemplate.setNoPropellerEffectAtSpeed 120

rem *** Nimitz_Rudder ***

ObjectTemplate.create Wing Nimitz_Rudder

ObjectTemplate.setMinRotation 0/-90/0

ObjectTemplate.setMaxRotation 0/90/0

ObjectTemplate.setMaxSpeed 0/15/0

ObjectTemplate.setAcceleration 0/10/0

ObjectTemplate.setInputToPitch c_PIYaw

ObjectTemplate.setAutomaticReset 1

ObjectTemplate.setPositionOffset 0/0/0

ObjectTemplate.setWingLift 0

ObjectTemplate.setFlapLift 2

rem *** Nimitz_HullWing ***

ObjectTemplate.create Wing Nimitz_HullWing

ObjectTemplate.setMinRotation 0/-90/0

ObjectTemplate.setMaxRotation 0/90/0

ObjectTemplate.setMaxSpeed 0/15/0

ObjectTemplate.setAcceleration 0/-10/0

ObjectTemplate.setInputToPitch c_PIYaw

ObjectTemplate.setAutomaticReset 1

ObjectTemplate.setPositionOffset 0/0/0

ObjectTemplate.setWingLift 0

ObjectTemplate.setFlapLift 2

rem *** Nimitz_Floater ***

ObjectTemplate.create FloatingBundle Nimitz_Floater

ObjectTemplate.setHullHeight 1

ObjectTemplate.setFloatMaxLift 2

ObjectTemplate.setFloatMinLift 2

ObjectTemplate.setDragModifier 0

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Ich hab auch nicht den ganzen Code der Objects.con hier reingeschrieben, da er 1. sehr lang ist (da sind verschiedene Typen der Nimitz drin) und weil ich 2. dachte, das die dafür zuständigen Teile in meiner Veröffentlichung drin sind.

Also hier nochmal der ganze Inhalt der Original Objects.con. Ich habe für meiner Map die Nimitz_Heli benutzt.

Objects.con:

rem *** Nimitz ***

ObjectTemplate.create PlayerControlObject Nimitz_Static_Empty

ObjectTemplate.setNetworkableInfo NimitzBodyInfo

ObjectTemplate.saveInSeparateFile 1

ObjectTemplate.hasMobilePhysics 0

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 0

ObjectTemplate.drag 10

ObjectTemplate.mass 25000000

ObjectTemplate.hasArmor 1

ObjectTemplate.hitpoints 10000

ObjectTemplate.maxhitpoints 10000

ObjectTemplate.material 59

ObjectTemplate.criticalDamage 100

ObjectTemplate.hpLostWhileCriticalDamage 1

ObjectTemplate.explosionForceMod 5

ObjectTemplate.dontClearTeamOnExit 1

ObjectTemplate.aiTemplate Nimitz

ObjectTemplate.addArmorEffect 300 em_EnterpriseDamage 0/0/0

ObjectTemplate.addArmorEffect 150 em_EnterpriseDamage 0/0/0

ObjectTemplate.addArmorEffect 150 e_waterBoatSink 0/10/0

ObjectTemplate.addArmorEffect 100 em_EnterpriseDamage 0/0/0

ObjectTemplate.addArmorEffect 100 e_waterBoatSink 0/10/0

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 23/6/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 22/2/-45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 21/2/-85

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 20/2/-125

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 21/3/25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 22/3/45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 23/2/65

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 20/2/85

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/3/125

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/6/35

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/5/-25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/15/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/3/-90

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -23/6/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/3/-35

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -21/2/-75

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/2/-125

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -21/3/25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -23/3/45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/2/65

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -20/2/85

ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0

rem -------------------------------------

ObjectTemplate.addTemplate lodNimitz_Static

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 0/-1/140

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition -14/-1/70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 14/-1/70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition -17/-1/0

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 17/-1/0

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition -14/-1/-70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 14/-1/-70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 0/-1/-140

ObjectTemplate.addTemplate Nimitz_AirCraftSoldierSpawn

ObjectTemplate.setPosition 1.0203/20/20

ObjectTemplate.addTemplate Nimitz_TowerSoldierSpawn

ObjectTemplate.setPosition 25.1975/21.9/-2.5820

ObjectTemplate.addTemplate Nimitz_DriverSoldierSpawn

ObjectTemplate.setPosition 15.1315/21.9/-126.0914

ObjectTemplate.addTemplate N_Port_Elev

ObjectTemplate.addTemplate N_Starboard_Elev

ObjectTemplate.setPosition 28.6321/17.6769/-100.3081

ObjectTemplate.addTemplate N_Starboard_Elev

ObjectTemplate.setPosition 28.6321/17.6769/-22.9806

ObjectTemplate.addTemplate N_Starboard_Elev

ObjectTemplate.setPosition 28.6321/17.6769/22.5398

ObjectTemplate.addTemplate N_Hull

ObjectTemplate.addTemplate N_Parts_L

ObjectTemplate.addTemplate N_Parts_R

ObjectTemplate.addTemplate N_Walkways

rem -------------------------------------

ObjectTemplate.setPcoId 0

ObjectTemplate.setSoldierExitLocation 24.2965/36.3435/-49.6649 -90/0/0

ObjectTemplate.GUIIndex 35

ObjectTemplate.setVehicleIcon "Vehicle/icon_nimitz_1.tga"

ObjectTemplate.setVehicleIconPos 45/65

ObjectTemplate.setPrimaryAmmoBar ABNone

ObjectTemplate.setCrossHairType CHTNone

ObjectTemplate.setVehicleCategory VCSea

ObjectTemplate.setVehicleType VTCarrier

ObjectTemplate.setToolTipType TTCarrier

ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_nimitz_64x64.tga"

ObjectTemplate.setMinimapIconSize 64

rem *** Nimitz ***

ObjectTemplate.create PlayerControlObject Nimitz_Static

ObjectTemplate.setNetworkableInfo NimitzBodyInfo

ObjectTemplate.saveInSeparateFile 1

ObjectTemplate.hasMobilePhysics 0

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 0

ObjectTemplate.drag 3

ObjectTemplate.mass 25000000

ObjectTemplate.hasArmor 1

ObjectTemplate.hitpoints 10000

ObjectTemplate.maxhitpoints 10000

ObjectTemplate.material 59

ObjectTemplate.criticalDamage 100

ObjectTemplate.hpLostWhileCriticalDamage 1

ObjectTemplate.explosionForceMod 5

ObjectTemplate.dontClearTeamOnExit 1

ObjectTemplate.aiTemplate Nimitz

ObjectTemplate.addArmorEffect 300 em_EnterpriseDamage 0/0/0

ObjectTemplate.addArmorEffect 150 em_EnterpriseDamage 0/0/0

ObjectTemplate.addArmorEffect 150 e_waterBoatSink 0/10/0

ObjectTemplate.addArmorEffect 100 em_EnterpriseDamage 0/0/0

ObjectTemplate.addArmorEffect 100 e_waterBoatSink 0/10/0

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 23/6/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 22/2/-45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 21/2/-85

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 20/2/-125

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 21/3/25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 22/3/45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 23/2/65

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 20/2/85

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/3/125

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/6/35

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/5/-25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/15/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/3/-90

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -23/6/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/3/-35

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -21/2/-75

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/2/-125

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -21/3/25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -23/3/45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/2/65

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -20/2/85

ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0

rem -------------------------------------

ObjectTemplate.addTemplate lodNimitz_Static

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 0/-1/140

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition -14/-1/70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 14/-1/70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition -17/-1/0

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 17/-1/0

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition -14/-1/-70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 14/-1/-70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 0/-1/-140

ObjectTemplate.addTemplate Nimitz_AirCraftSoldierSpawn

ObjectTemplate.setPosition 1.0203/20/20

ObjectTemplate.addTemplate Nimitz_TowerSoldierSpawn

ObjectTemplate.setPosition 25.1975/21.9/-4.5820

ObjectTemplate.addTemplate Nimitz_DriverSoldierSpawn

ObjectTemplate.setPosition 15.1315/21.9/-126.0914

ObjectTemplate.addTemplate Nimitz_F14Spawner

ObjectTemplate.setPosition 1.0203/21.70/33.3961

ObjectTemplate.setRotation -1.482/0/0

ObjectTemplate.addTemplate Nimitz_F14Spawner

ObjectTemplate.setPosition 15.0317/21.70/45.8156

ObjectTemplate.setRotation -3.329/0/0

ObjectTemplate.addTemplate Nimitz_MH-53Spawner

ObjectTemplate.setPosition 23.1315/21.9/-126.0914

ObjectTemplate.addTemplate Nimitz_UH-60Spawner

ObjectTemplate.setPosition 28.1975/21.9/-2.5820

ObjectTemplate.setRotation -45/0/0

ObjectTemplate.addTemplate Nimitz_AV8Spawner

ObjectTemplate.setPosition 28.1975/21/-23.9946

ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate Nimitz_AV8Spawner

ObjectTemplate.setPosition 28.1975/21/-101.0266

ObjectTemplate.setRotation -45/0/0

ObjectTemplate.addTemplate N_Port_Elev

ObjectTemplate.addTemplate N_Starboard_Elev

ObjectTemplate.setPosition 28.6321/17.6769/-100.3081

ObjectTemplate.addTemplate N_Starboard_Elev

ObjectTemplate.setPosition 28.6321/17.6769/-22.9806

ObjectTemplate.addTemplate N_Starboard_Elev

ObjectTemplate.setPosition 28.6321/17.6769/22.5398

ObjectTemplate.addTemplate N_Hull

ObjectTemplate.addTemplate N_Parts_L

ObjectTemplate.addTemplate N_Parts_R

ObjectTemplate.addTemplate N_Walkways

rem -------------------------------------

ObjectTemplate.setPcoId 0

ObjectTemplate.setSoldierExitLocation 24.2965/36.3435/-49.6649 -90/0/0

ObjectTemplate.GUIIndex 35

ObjectTemplate.setVehicleIcon "Vehicle/icon_nimitz_1.tga"

ObjectTemplate.setVehicleIconPos 45/65

ObjectTemplate.setPrimaryAmmoBar ABNone

ObjectTemplate.setCrossHairType CHTNone

ObjectTemplate.setVehicleCategory VCSea

ObjectTemplate.setVehicleType VTCarrier

ObjectTemplate.setToolTipType TTCarrier

ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_nimitz_64x64.tga"

ObjectTemplate.setMinimapIconSize 64

rem *** Nimitz ***

ObjectTemplate.create PlayerControlObject Nimitz_Static_Heli

ObjectTemplate.setNetworkableInfo NimitzBodyInfo

ObjectTemplate.saveInSeparateFile 1

ObjectTemplate.hasMobilePhysics 0

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 0

ObjectTemplate.drag 3

ObjectTemplate.mass 25000000

ObjectTemplate.hasArmor 1

ObjectTemplate.hitpoints 10000

ObjectTemplate.maxhitpoints 10000

ObjectTemplate.material 59

ObjectTemplate.criticalDamage 100

ObjectTemplate.hpLostWhileCriticalDamage 1

ObjectTemplate.explosionForceMod 5

ObjectTemplate.dontClearTeamOnExit 1

ObjectTemplate.aiTemplate Nimitz

ObjectTemplate.addArmorEffect 300 em_EnterpriseDamage 0/0/0

ObjectTemplate.addArmorEffect 150 em_EnterpriseDamage 0/0/0

ObjectTemplate.addArmorEffect 150 e_waterBoatSink 0/10/0

ObjectTemplate.addArmorEffect 100 em_EnterpriseDamage 0/0/0

ObjectTemplate.addArmorEffect 100 e_waterBoatSink 0/10/0

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 23/6/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 22/2/-45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 21/2/-85

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 20/2/-125

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 21/3/25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 22/3/45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 23/2/65

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 20/2/85

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/3/125

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/6/35

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/5/-25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/15/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/3/-90

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -23/6/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/3/-35

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -21/2/-75

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/2/-125

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -21/3/25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -23/3/45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/2/65

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -20/2/85

ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0

rem -------------------------------------

ObjectTemplate.addTemplate lodNimitz_Static

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 0/-1/140

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition -14/-1/70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 14/-1/70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition -17/-1/0

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 17/-1/0

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition -14/-1/-70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 14/-1/-70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 0/-1/-140

ObjectTemplate.addTemplate Nimitz_AirCraftSoldierSpawn

ObjectTemplate.setPosition 1.0203/20/20

ObjectTemplate.addTemplate Nimitz_TowerSoldierSpawn

ObjectTemplate.setPosition 25.1975/21.9/-4.5820

ObjectTemplate.addTemplate Nimitz_DriverSoldierSpawn

ObjectTemplate.setPosition 15.1315/21.9/-126.0914

ObjectTemplate.addTemplate Nimitz_MH-53Spawner

ObjectTemplate.setPosition 23.1315/21.9/-126.0914

ObjectTemplate.addTemplate Nimitz_MH6

ObjectTemplate.setPosition 28.1975/21.28/-2.5820

ObjectTemplate.setRotation -45/0/0

ObjectTemplate.addTemplate Nimitz_MH6

ObjectTemplate.setPosition 28.1975/21.26/-23.9946

ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate Nimitz_MH6

ObjectTemplate.setPosition 28.1975/21.26/-101.0266

ObjectTemplate.setRotation -45/0/0

ObjectTemplate.addTemplate N_Port_Elev

ObjectTemplate.addTemplate N_Starboard_Elev

ObjectTemplate.setPosition 28.6321/17.6769/-100.3081

ObjectTemplate.addTemplate N_Starboard_Elev

ObjectTemplate.setPosition 28.6321/17.6769/-22.9806

ObjectTemplate.addTemplate N_Starboard_Elev

ObjectTemplate.setPosition 28.6321/17.6769/22.5398

ObjectTemplate.addTemplate N_Hull

ObjectTemplate.addTemplate N_Parts_L

ObjectTemplate.addTemplate N_Parts_R

ObjectTemplate.addTemplate N_Walkways

rem -------------------------------------

ObjectTemplate.setPcoId 0

ObjectTemplate.setSoldierExitLocation 24.2965/36.3435/-49.6649 -90/0/0

ObjectTemplate.GUIIndex 35

ObjectTemplate.setVehicleIcon "Vehicle/icon_nimitz_1.tga"

ObjectTemplate.setVehicleIconPos 45/65

ObjectTemplate.setPrimaryAmmoBar ABNone

ObjectTemplate.setCrossHairType CHTNone

ObjectTemplate.setVehicleCategory VCSea

ObjectTemplate.setVehicleType VTCarrier

ObjectTemplate.setToolTipType TTCarrier

ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_nimitz_64x64.tga"

ObjectTemplate.setMinimapIconSize 64

rem *** Nimitz ***

ObjectTemplate.create PlayerControlObject Nimitz_Heli

ObjectTemplate.setNetworkableInfo NimitzBodyInfo

ObjectTemplate.saveInSeparateFile 1

ObjectTemplate.hasMobilePhysics 0

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 0

ObjectTemplate.drag 3

ObjectTemplate.mass 25000000

ObjectTemplate.hasArmor 1

ObjectTemplate.hitpoints 10000

ObjectTemplate.maxhitpoints 10000

ObjectTemplate.material 59

ObjectTemplate.criticalDamage 100

ObjectTemplate.hpLostWhileCriticalDamage 1

ObjectTemplate.explosionForceMod 5

ObjectTemplate.dontClearTeamOnExit 1

ObjectTemplate.aiTemplate Nimitz

ObjectTemplate.addArmorEffect 300 em_EnterpriseDamage 0/0/0

ObjectTemplate.addArmorEffect 150 em_EnterpriseDamage 0/0/0

ObjectTemplate.addArmorEffect 150 e_waterBoatSink 0/10/0

ObjectTemplate.addArmorEffect 100 em_EnterpriseDamage 0/0/0

ObjectTemplate.addArmorEffect 100 e_waterBoatSink 0/10/0

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 23/6/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 22/2/-45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 21/2/-85

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 20/2/-125

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 21/3/25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 22/3/45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 23/2/65

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 20/2/85

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/3/125

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/6/35

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/5/-25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/15/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/3/-90

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -23/6/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/3/-35

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -21/2/-75

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/2/-125

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -21/3/25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -23/3/45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/2/65

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -20/2/85

ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0

rem -------------------------------------

ObjectTemplate.addTemplate lodNimitz

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 0/-1/140

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition -14/-1/70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 14/-1/70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition -17/-1/0

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 17/-1/0

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition -14/-1/-70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 14/-1/-70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 0/-1/-140

ObjectTemplate.addTemplate Nimitz_F14Spawner

ObjectTemplate.setPosition 1.0203/21.70/33.3961

ObjectTemplate.setRotation -1.482/0/0

ObjectTemplate.addTemplate Nimitz_F14Spawner

ObjectTemplate.setPosition 15.0317/21.70/45.8156

ObjectTemplate.setRotation -3.329/0/0

ObjectTemplate.addTemplate Nimitz_AirCraftSoldierSpawn

ObjectTemplate.setPosition 1.0203/20/20

ObjectTemplate.addTemplate Nimitz_TowerSoldierSpawn

ObjectTemplate.setPosition 25.1975/21.9/-4.5820

ObjectTemplate.addTemplate Nimitz_DriverSoldierSpawn

ObjectTemplate.setPosition 15.1315/21.9/-126.0914

ObjectTemplate.addTemplate Nimitz_MH-53Spawner

ObjectTemplate.setPosition 23.1315/21.9/-126.0914

ObjectTemplate.addTemplate Nimitz_UH-60Spawner

ObjectTemplate.setPosition 28.1975/21.9/-2.5820

ObjectTemplate.setRotation -45/0/0

ObjectTemplate.addTemplate Nimitz_AH6

ObjectTemplate.setPosition 28.1975/21.3/-23.9946

ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate Nimitz_MH6

ObjectTemplate.setPosition 28.1975/21.3/-101.0266

ObjectTemplate.setRotation -45/0/0

ObjectTemplate.addTemplate N_Port_Elev

ObjectTemplate.addTemplate N_Starboard_Elev

ObjectTemplate.setPosition 28.6321/17.6769/-100.3081

ObjectTemplate.addTemplate N_Starboard_Elev

ObjectTemplate.setPosition 28.6321/17.6769/-22.9806

ObjectTemplate.addTemplate N_Starboard_Elev

ObjectTemplate.setPosition 28.6321/17.6769/22.5398

ObjectTemplate.addTemplate N_Hull

ObjectTemplate.addTemplate N_Parts_L

ObjectTemplate.addTemplate N_Parts_R

ObjectTemplate.addTemplate N_Walkways

rem -------------------------------------

ObjectTemplate.setPcoId 0

ObjectTemplate.setSoldierExitLocation 24.2965/36.3435/-49.6649 -90/0/0

ObjectTemplate.GUIIndex 35

ObjectTemplate.setVehicleIcon "Vehicle/icon_nimitz_1.tga"

ObjectTemplate.setVehicleIconPos 45/65

ObjectTemplate.setPrimaryAmmoBar ABNone

ObjectTemplate.setCrossHairType CHTNone

ObjectTemplate.setVehicleCategory VCSea

ObjectTemplate.setVehicleType VTCarrier

ObjectTemplate.setToolTipType TTCarrier

ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_nimitz_64x64.tga"

ObjectTemplate.setMinimapIconSize 64

rem *** Nimitz ***

ObjectTemplate.create PlayerControlObject Nimitz

ObjectTemplate.setNetworkableInfo NimitzBodyInfo

ObjectTemplate.saveInSeparateFile 1

ObjectTemplate.hasMobilePhysics 0

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 0

ObjectTemplate.drag 3

ObjectTemplate.mass 25000000

ObjectTemplate.hasArmor 1

ObjectTemplate.hitpoints 10000

ObjectTemplate.maxhitpoints 10000

ObjectTemplate.material 59

ObjectTemplate.criticalDamage 100

ObjectTemplate.hpLostWhileCriticalDamage 1

ObjectTemplate.explosionForceMod 5

ObjectTemplate.dontClearTeamOnExit 1

ObjectTemplate.aiTemplate Nimitz

ObjectTemplate.addArmorEffect 300 em_EnterpriseDamage 0/0/0

ObjectTemplate.addArmorEffect 150 em_EnterpriseDamage 0/0/0

ObjectTemplate.addArmorEffect 150 e_waterBoatSink 0/10/0

ObjectTemplate.addArmorEffect 100 em_EnterpriseDamage 0/0/0

ObjectTemplate.addArmorEffect 100 e_waterBoatSink 0/10/0

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 23/6/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 22/2/-45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 21/2/-85

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 20/2/-125

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 21/3/25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 22/3/45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 23/2/65

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 20/2/85

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/3/125

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/6/35

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/5/-25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/15/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/3/-90

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -23/6/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/3/-35

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -21/2/-75

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/2/-125

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -21/3/25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -23/3/45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -22/2/65

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -20/2/85

ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0

rem -------------------------------------

ObjectTemplate.addTemplate lodNimitz

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 0/-1/140

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition -14/-1/70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 14/-1/70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition -17/-1/0

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 17/-1/0

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition -14/-1/-70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 14/-1/-70

ObjectTemplate.addTemplate Nimitz_Floater

ObjectTemplate.setPosition 0/-1/-140

ObjectTemplate.addTemplate Nimitz_AirCraftSoldierSpawn

ObjectTemplate.setPosition 1.0203/20/20

ObjectTemplate.addTemplate Nimitz_TowerSoldierSpawn

ObjectTemplate.setPosition 25.1975/21.9/-4.5820

ObjectTemplate.addTemplate Nimitz_DriverSoldierSpawn

ObjectTemplate.setPosition 15.1315/21.9/-126.0914

ObjectTemplate.addTemplate Nimitz_F14Spawner

ObjectTemplate.setPosition 1.0203/21.70/33.3961

ObjectTemplate.setRotation -1.482/0/0

ObjectTemplate.addTemplate Nimitz_F14Spawner

ObjectTemplate.setPosition 15.0317/21.70/45.8156

ObjectTemplate.setRotation -3.329/0/0

ObjectTemplate.addTemplate Nimitz_MH-53Spawner

ObjectTemplate.setPosition 23.1315/21.9/-126.0914

ObjectTemplate.addTemplate Nimitz_UH-60Spawner

ObjectTemplate.setPosition 28.1975/21.9/-2.5820

ObjectTemplate.setRotation -45/0/0

ObjectTemplate.addTemplate Nimitz_AV8Spawner

ObjectTemplate.setPosition 28.1975/21/-23.9946

ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate Nimitz_AV8Spawner

ObjectTemplate.setPosition 28.1975/21/-101.0266

ObjectTemplate.setRotation -45/0/0

ObjectTemplate.addTemplate N_Port_Elev

ObjectTemplate.addTemplate N_Starboard_Elev

ObjectTemplate.setPosition 28.6321/17.6769/-100.3081

ObjectTemplate.addTemplate N_Starboard_Elev

ObjectTemplate.setPosition 28.6321/17.6769/-22.9806

ObjectTemplate.addTemplate N_Starboard_Elev

ObjectTemplate.setPosition 28.6321/17.6769/22.5398

ObjectTemplate.addTemplate N_Hull

ObjectTemplate.addTemplate N_Parts_L

ObjectTemplate.addTemplate N_Parts_R

ObjectTemplate.addTemplate N_Walkways

ObjectTemplate.addTemplate NimitzRepairpoint

ObjectTemplate.setPosition 15.0317/21.70/45.8156

rem -------------------------------------

ObjectTemplate.setPcoId 0

ObjectTemplate.setSoldierExitLocation 24.2965/36.3435/-49.6649 -90/0/0

ObjectTemplate.GUIIndex 35

ObjectTemplate.setVehicleIcon "Vehicle/icon_nimitz_1.tga"

ObjectTemplate.setVehicleIconPos 45/65

ObjectTemplate.setPrimaryAmmoBar ABNone

ObjectTemplate.setCrossHairType CHTNone

ObjectTemplate.setVehicleCategory VCSea

ObjectTemplate.setVehicleType VTCarrier

ObjectTemplate.setToolTipType TTCarrier

ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_nimitz_64x64.tga"

ObjectTemplate.setMinimapIconSize 64

rem *** lodNimitz ***

ObjectTemplate.create LodObject lodNimitz

ObjectTemplate.hasMobilePhysics 0

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 0

rem -------------------------------------

ObjectTemplate.addTemplate NimitzComplex

ObjectTemplate.addTemplate NimitzSimple

rem -------------------------------------

ObjectTemplate.lodSelector NimitzLodSelector

rem *** lodNimitz ***

ObjectTemplate.create LodObject lodNimitz_Static

ObjectTemplate.hasCollisionPhysics 1

rem -------------------------------------

ObjectTemplate.addTemplate NimitzComplex_Static

ObjectTemplate.addTemplate NimitzSimple

rem -------------------------------------

ObjectTemplate.lodSelector NimitzLodSelector

rem *** NimitzComplex ***

ObjectTemplate.create Bundle NimitzComplex

ObjectTemplate.hasMobilePhysics 0

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 0

ObjectTemplate.geometry N_Runway

rem -------------------------------------

ObjectTemplate.addTemplate NimitzCamera

ObjectTemplate.setPosition 0/40/-20

ObjectTemplate.addTemplate NimitzEntry

ObjectTemplate.setPosition 24.2965/36.3435/-49.6649

ObjectTemplate.addTemplate NimitzEntry

ObjectTemplate.setPosition 25.3436/20.3491/-48.3053

ObjectTemplate.addTemplate NimitzEntry

ObjectTemplate.setPosition 30.4524/20.3491/-62.1002

ObjectTemplate.addTemplate Nimitz_Rudder

ObjectTemplate.setPosition 0/-12.6076/-155.7994

ObjectTemplate.setRotation 0/0/-90

ObjectTemplate.addTemplate Nimitz_CIWS_1

ObjectTemplate.setPosition -18.6545/15.4363/98.2803

ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate Nimitz_SS_1

rem ObjectTemplate.setPosition -18.0267/16.6627/-151.8428

ObjectTemplate.setPosition -17.4953/16.6255/-153.2436

ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate Nimitz_CIWS_3

ObjectTemplate.setPosition -1.2026/10.9523/-162.191

ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate Nimitz_CIWS_2

rem ObjectTemplate.setPosition 20.8722/15.4363/98.2803

ObjectTemplate.setPosition 28.1338/18.1057/-153.0785

ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate Nimitz_SS_2

ObjectTemplate.setPosition 22.5679/14.477/95.788

ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate Ammobox

ObjectTemplate.setPosition 23.9229/19.159/-51.7973

ObjectTemplate.addTemplate NimitzTower

ObjectTemplate.addTemplate short_nimitz_ladder

ObjectTemplate.setPosition -15.1511/16/-149.5

ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate ladder_5m_m1

ObjectTemplate.setPosition 22.6359/17.3403/-156.2777

ObjectTemplate.setRotation -98.435/0/0

ObjectTemplate.addTemplate ladder_5m_m1

ObjectTemplate.setPosition -15.1511/12.6348/-156.3

ObjectTemplate.setRotation 0/0/0

rem *** Ladder Front Right ***

ObjectTemplate.addTemplate ladder_5m_m1

ObjectTemplate.setPosition 18.3055/15.6865/94.5920

ObjectTemplate.setRotation -4.17/0/0

rem *** Ladder Front Left ***

ObjectTemplate.addTemplate ladder_5m_m1

ObjectTemplate.setPosition -15.6517/15.6865/94.564

ObjectTemplate.setRotation 4.17/0/0

ObjectTemplate.addTemplate ClimbingNet_6mx11m

ObjectTemplate.setPosition -3.5407/2.469/-165.2475

ObjectTemplate.addTemplate NimitzRepairpoint

ObjectTemplate.setPosition 15.0317/21.70/45.8156

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition -24.5818/21.5/25.6499

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition -21.4189/21.5/37.2431

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition -18.2561/21.5/15.7601

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition -15.0932/21.5/-5.7229

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition -11.9304/21.5/-27.206

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition -8.7675/21.5/-48.689

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition -5.6047/21.5/-70.172

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition -2.4418/21.5/-91.655

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition .721/21.5/-113.138

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition 3.8839/21.5/-134.6211

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition 7.0468/21.5/-156.1041

ObjectTemplate.addTemplate Nimitz_RHIB

ObjectTemplate.setPosition 7.93/7.68/-164.58

ObjectTemplate.setRotation 94/0/0

rem -------------------------------------

rem *** NimitzComplex ***

ObjectTemplate.create Bundle NimitzComplex_Static

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.geometry N_Runway

rem -------------------------------------

ObjectTemplate.addTemplate NimitzCamera

ObjectTemplate.setPosition 0/40/-20

ObjectTemplate.addTemplate NimitzEntry

ObjectTemplate.setPosition 24.2965/36.3435/-49.6649

ObjectTemplate.addTemplate NimitzEntry

ObjectTemplate.setPosition 25.3436/20.3491/-48.3053

ObjectTemplate.addTemplate NimitzEntry

ObjectTemplate.setPosition 30.4524/20.3491/-62.1002

ObjectTemplate.addTemplate Nimitz_Engine

ObjectTemplate.setPosition 0/-16.2636/-128.3456

ObjectTemplate.addTemplate Nimitz_Rudder

ObjectTemplate.setPosition 0/-12.6076/-155.7994

ObjectTemplate.setRotation 0/0/-90

ObjectTemplate.addTemplate Nimitz_CIWS_1

ObjectTemplate.setPosition -18.6545/15.4363/98.2803

ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate Nimitz_SS_1

rem ObjectTemplate.setPosition -18.0267/16.6627/-151.8428

ObjectTemplate.setPosition -17.4953/16.6255/-153.2436

ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate Nimitz_CIWS_3

ObjectTemplate.setPosition -1.2026/10.9523/-162.191

ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate Nimitz_CIWS_2

rem ObjectTemplate.setPosition 20.8722/15.4363/98.2803

ObjectTemplate.setPosition 28.1338/18.1057/-153.0785

ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate Nimitz_SS_2

ObjectTemplate.setPosition 22.5679/14.477/95.788

ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate Ammobox

ObjectTemplate.setPosition 23.9229/19.159/-51.7973

ObjectTemplate.addTemplate NimitzTower

ObjectTemplate.addTemplate short_nimitz_ladder

ObjectTemplate.setPosition -15.1511/16/-149.5

ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate ladder_5m_m1

ObjectTemplate.setPosition 22.6359/17.3403/-156.2777

ObjectTemplate.setRotation -98.435/0/0

ObjectTemplate.addTemplate ladder_5m_m1

ObjectTemplate.setPosition -15.1511/12.6348/-156.3

ObjectTemplate.setRotation 0/0/0

rem *** Ladder Front Right ***

ObjectTemplate.addTemplate ladder_5m_m1

ObjectTemplate.setPosition 18.3055/15.6865/94.5920

ObjectTemplate.setRotation -4.17/0/0

rem *** Ladder Front Left ***

ObjectTemplate.addTemplate ladder_5m_m1

ObjectTemplate.setPosition -15.6517/15.6865/94.564

ObjectTemplate.setRotation 4.17/0/0

ObjectTemplate.addTemplate ClimbingNet_6mx11m

ObjectTemplate.setPosition -3.5407/2.469/-165.2475

ObjectTemplate.addTemplate NimitzRepairpoint

ObjectTemplate.setPosition 15.0317/21.70/45.8156

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition -24.5818/21.5/25.6499

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition -21.4189/21.5/37.2431

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition -18.2561/21.5/15.7601

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition -15.0932/21.5/-5.7229

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition -11.9304/21.5/-27.206

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition -8.7675/21.5/-48.689

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition -5.6047/21.5/-70.172

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition -2.4418/21.5/-91.655

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition .721/21.5/-113.138

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition 3.8839/21.5/-134.6211

ObjectTemplate.addTemplate NimitzAirplaneSupplyDepot

ObjectTemplate.setPosition 7.0468/21.5/-156.1041

ObjectTemplate.addTemplate Nimitz_RHIB

ObjectTemplate.setPosition 7.93/7.68/-164.58

ObjectTemplate.setRotation 94/0/0

rem -------------------------------------

*** NimitzTower ***

ObjectTemplate.create Bundle NimitzTower

ObjectTemplate.geometry N_Tower

ObjectTemplate.hasCollisionPhysics 1

------------------------------------

ObjectTemplate.addTemplate long_nimitz_ladder

ObjectTemplate.setPosition 24.075/24.631/-54.6244

ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate long_nimitz_ladder

ObjectTemplate.setPosition 31.8345/24.631/-51.6113

ObjectTemplate.setRotation 180/0/0

rem *** Ladder Near Tower ***

ObjectTemplate.addTemplate long_nimitz_ladder

ObjectTemplate.setPosition 27.1897/13.9829/-69.6517

ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate short_nimitz_ladder

ObjectTemplate.setPosition 31.8363/33.9452/-51.6095

ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate short_nimitz_ladder

ObjectTemplate.setPosition 31.8265/31.1096/-58.6942

ObjectTemplate.setRotation 0/0/0

rem -------------------------------------

rem *** NimitzEntry ***

ObjectTemplate.create EntryPoint NimitzEntry

ObjectTemplate.setEntryRadius 4.1

rem *** NimitzCamera ***

ObjectTemplate.create Camera NimitzCamera

ObjectTemplate.setMinRotation 0/0/0

ObjectTemplate.setMaxRotation 0/0/0

ObjectTemplate.setMaxSpeed 50/0/0

ObjectTemplate.setAcceleration 100000/0/0

ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** NimitzSimple ***

ObjectTemplate.create SimpleObject NimitzSimple

ObjectTemplate.geometry NimitzSimple

rem *** NimitzWreck ***

ObjectTemplate.create Bundle NimitzWreck

ObjectTemplate.geometry N_Wreck

ObjectTemplate.setHasCollisionPhysics 1

ObjectTemplate.addTemplate e_ExFumeFact

ObjectTemplate.startoneffects 1

ObjectTemplate.setPosition 0/1/-2

rem *** NimitzLodSelector ***

LodSelectorTemplate.create DistCompareSelector2 NimitzLodSelector

LodSelectorTemplate.addLodDistance 450

rem *** Nimitz_CIWS_1 ***

ObjectTemplate.create PlayerControlObject Nimitz_CIWS_1

ObjectTemplate.NameTagOffset 0/0.6/0

ObjectTemplate.setNetworkableInfo NimitzBodyInfo

ObjectTemplate.aiTemplate NimitzAA2

rem-------------------------------------

ObjectTemplate.addTemplate CIWS_Phalanx

rem -------------------------------------

ObjectTemplate.setSoldierExitLocation 0/0/-3 0/0/0

ObjectTemplate.setVehicleIcon "Vehicle/icon_nimitz_1.tga"

ObjectTemplate.setVehicleIconPos 102/87

ObjectTemplate.setNumberOfWeaponIcons 1

ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"

ObjectTemplate.setPrimaryAmmoBar ABAmmoBarHeatBar

ObjectTemplate.setCrossHairType CHTCrossHair

ObjectTemplate.setVehicleCategory VCSea

ObjectTemplate.setVehicleType VTCarrier

ObjectTemplate.setToolTipType TTCarrier

ObjectTemplate.hasRestrictedExit 1

rem *** Nimitz_CIWS_2 ***

ObjectTemplate.create PlayerControlObject Nimitz_CIWS_2

ObjectTemplate.NameTagOffset 0/-0.6/0

ObjectTemplate.setNetworkableInfo NimitzBodyInfo

ObjectTemplate.aiTemplate NimitzAA3

rem -------------------------------------

ObjectTemplate.addTemplate CIWS_Phalanx

rem -------------------------------------

ObjectTemplate.setSoldierExitLocation 0/0/-3 0/0/0

ObjectTemplate.setVehicleIcon "Vehicle/icon_nimitz_1.tga"

ObjectTemplate.setVehicleIconPos 25/28

ObjectTemplate.setNumberOfWeaponIcons 1

ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"

ObjectTemplate.setPrimaryAmmoBar ABAmmoBarHeatBar

ObjectTemplate.setCrossHairType CHTCrossHair

ObjectTemplate.setVehicleCategory VCSea

ObjectTemplate.setVehicleType VTCarrier

ObjectTemplate.setToolTipType TTCarrier

ObjectTemplate.hasRestrictedExit 1

rem *** Nimitz_CIWS_3 ***

ObjectTemplate.create PlayerControlObject Nimitz_CIWS_3

ObjectTemplate.NameTagOffset 0/-0.6/0

ObjectTemplate.setNetworkableInfo NimitzBodyInfo

ObjectTemplate.aiTemplate NimitzAA4

rem -------------------------------------

ObjectTemplate.addTemplate CIWS_Phalanx

rem -------------------------------------

ObjectTemplate.setSoldierExitLocation 0/0/-3 0/0/0

ObjectTemplate.setVehicleIcon "Vehicle/icon_nimitz_1.tga"

ObjectTemplate.setVehicleIconPos 11/27

ObjectTemplate.setNumberOfWeaponIcons 1

ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"

ObjectTemplate.setPrimaryAmmoBar ABAmmoBarHeatBar

ObjectTemplate.setCrossHairType CHTCrossHair

ObjectTemplate.setVehicleCategory VCSea

ObjectTemplate.setVehicleType VTCarrier

ObjectTemplate.setToolTipType TTCarrier

ObjectTemplate.hasRestrictedExit 1

rem *** Nimitz_SS_1 ***

ObjectTemplate.create PlayerControlObject Nimitz_SS_1

ObjectTemplate.NameTagOffset 0/-0.6/0

ObjectTemplate.setNetworkableInfo NimitzBodyInfo

ObjectTemplate.aiTemplate NimitzAA5

rem -------------------------------------

ObjectTemplate.addTemplate SeaSparrow

rem -------------------------------------

ObjectTemplate.setSoldierExitLocation 0/0/-3 0/0/0

ObjectTemplate.setVehicleIcon "Vehicle/icon_nimitz_1.tga"

ObjectTemplate.setVehicleIconPos 6/40

ObjectTemplate.setNumberOfWeaponIcons 1

ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_Rocket.tga"

ObjectTemplate.setPrimaryAmmoBar ABAmmoBarHeatBar

ObjectTemplate.setCrossHairType CHTCrossHair

ObjectTemplate.setVehicleCategory VCSea

ObjectTemplate.setVehicleType VTCarrier

ObjectTemplate.setToolTipType TTCarrier

ObjectTemplate.hasRestrictedExit 1

rem *** Nimitz_SS_2 ***

ObjectTemplate.create PlayerControlObject Nimitz_SS_2

ObjectTemplate.NameTagOffset 0/-0.6/0

ObjectTemplate.setNetworkableInfo NimitzBodyInfo

ObjectTemplate.aiTemplate NimitzAA6

rem -------------------------------------

ObjectTemplate.addTemplate SeaSparrow

rem -------------------------------------

ObjectTemplate.setSoldierExitLocation 0/0/-3 0/0/0

ObjectTemplate.setVehicleIcon "Vehicle/icon_nimitz_1.tga"

ObjectTemplate.setVehicleIconPos 74/94

ObjectTemplate.setNumberOfWeaponIcons 1

ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_Rocket.tga"

ObjectTemplate.setPrimaryAmmoBar ABAmmoBarHeatBar

ObjectTemplate.setCrossHairType CHTCrossHair

ObjectTemplate.setVehicleCategory VCSea

ObjectTemplate.setVehicleType VTCarrier

ObjectTemplate.setToolTipType TTCarrier

ObjectTemplate.hasRestrictedExit 1

rem *** Nimitz_DriverSoldierSpawn ***

ObjectTemplate.create SpawnPoint Nimitz_DriverSoldierSpawn

ObjectTemplate.setSpawnRotation 0/0/0

ObjectTemplate.setSpawnPositionOffset 0/0/0

ObjectTemplate.setSpawnPreventionDelay 0

ObjectTemplate.setSpawnId 0

ObjectTemplate.setGroup 72

ObjectTemplate.setEnterOnSpawn 0

ObjectTemplate.setAIEnterOnSpawn 0

ObjectTemplate.setSpawnAsParaTroper 0

rem *** Nimitz_AirCraftSoldierSpawn ***

ObjectTemplate.create SpawnPoint Nimitz_AirCraftSoldierSpawn

ObjectTemplate.setSpawnRotation 0/0/0

ObjectTemplate.setSpawnPositionOffset 0/0/0

ObjectTemplate.setSpawnPreventionDelay 0

ObjectTemplate.setSpawnId 0

ObjectTemplate.setGroup 74

ObjectTemplate.setEnterOnSpawn 0

ObjectTemplate.setAIEnterOnSpawn 0

ObjectTemplate.setSpawnAsParaTroper 0

rem *** Nimitz_TowerSoldierSpawn ***

ObjectTemplate.create SpawnPoint Nimitz_TowerSoldierSpawn

ObjectTemplate.setSpawnRotation 0/0/0

ObjectTemplate.setSpawnPositionOffset 0/0/0

ObjectTemplate.setSpawnPreventionDelay 0

ObjectTemplate.setSpawnId 0

ObjectTemplate.setGroup 73

ObjectTemplate.setEnterOnSpawn 1

ObjectTemplate.setAIEnterOnSpawn 0

ObjectTemplate.setSpawnAsParaTroper 0

*** Nimitz_F14Spawner ***

ObjectTemplate.create ObjectSpawner Nimitz_F14Spawner

ObjectTemplate.setObjectTemplate 1 F-14B

ObjectTemplate.setObjectTemplate 2 F-14B

ObjectTemplate.minSpawnDelay 20

ObjectTemplate.maxSpawnDelay 40

ObjectTemplate.TimeToLive 120

ObjectTemplate.Distance 200

ObjectTemplate.spawnOffset 0/0/0

ObjectTemplate.holdObject 1

ObjectTemplate.MaxNrOfObjectSpawned 1

ObjectTemplate.team 2

*** Nimitz_MH-53Spawner ***

ObjectTemplate.create ObjectSpawner Nimitz_MH-53Spawner

ObjectTemplate.setObjectTemplate 1 MH-53

ObjectTemplate.setObjectTemplate 2 MH-53

ObjectTemplate.minSpawnDelay 20

ObjectTemplate.maxSpawnDelay 40

ObjectTemplate.TimeToLive 120

ObjectTemplate.Distance 200

ObjectTemplate.spawnOffset 0/0/0

ObjectTemplate.holdObject 0

ObjectTemplate.MaxNrOfObjectSpawned 1

ObjectTemplate.team 2

*** Nimitz_UH-60Spawner ***

ObjectTemplate.create ObjectSpawner Nimitz_UH-60Spawner

ObjectTemplate.setObjectTemplate 1 UH-60

ObjectTemplate.setObjectTemplate 2 UH-60

ObjectTemplate.minSpawnDelay 20

ObjectTemplate.maxSpawnDelay 40

ObjectTemplate.TimeToLive 120

ObjectTemplate.Distance 200

ObjectTemplate.spawnOffset 0/0/0

ObjectTemplate.holdObject 0

ObjectTemplate.MaxNrOfObjectSpawned 1

ObjectTemplate.team 2

*** Nimitz_AV8Spawner ***

ObjectTemplate.create ObjectSpawner Nimitz_AV8Spawner

ObjectTemplate.setObjectTemplate 1 AV-8A

ObjectTemplate.setObjectTemplate 2 AV-8A

ObjectTemplate.minSpawnDelay 20

ObjectTemplate.maxSpawnDelay 40

ObjectTemplate.TimeToLive 120

ObjectTemplate.Distance 200

ObjectTemplate.spawnOffset 0/0/0

ObjectTemplate.holdObject 1

ObjectTemplate.MaxNrOfObjectSpawned 1

ObjectTemplate.team 2

*** Nimitz_AH6 ***

ObjectTemplate.create ObjectSpawner Nimitz_AH6

ObjectTemplate.setObjectTemplate 1 AH-6

ObjectTemplate.setObjectTemplate 2 AH-6

ObjectTemplate.minSpawnDelay 20

ObjectTemplate.maxSpawnDelay 40

ObjectTemplate.TimeToLive 120

ObjectTemplate.Distance 200

ObjectTemplate.spawnOffset 0/0/0

ObjectTemplate.holdObject 1

ObjectTemplate.MaxNrOfObjectSpawned 1

ObjectTemplate.team 2

*** Nimitz_AH6 ***

ObjectTemplate.create ObjectSpawner Nimitz_MH6

ObjectTemplate.setObjectTemplate 1 MH-6

ObjectTemplate.setObjectTemplate 2 MH-6

ObjectTemplate.minSpawnDelay 20

ObjectTemplate.maxSpawnDelay 40

ObjectTemplate.TimeToLive 120

ObjectTemplate.Distance 200

ObjectTemplate.spawnOffset 0/0/0

ObjectTemplate.holdObject 1

ObjectTemplate.MaxNrOfObjectSpawned 1

ObjectTemplate.team 2

ObjectTemplate.create ObjectSpawner Nimitz_RHIB

ObjectTemplate.setObjectTemplate 1 Lcvp

ObjectTemplate.setObjectTemplate 2 Lcvp

ObjectTemplate.minSpawnDelay 20

ObjectTemplate.maxSpawnDelay 40

ObjectTemplate.TimeToLive 120

ObjectTemplate.Distance 200

ObjectTemplate.spawnOffset 0/0/0

ObjectTemplate.holdObject 1

ObjectTemplate.MaxNrOfObjectSpawned 2

ObjectTemplate.team 2

rem *** NimitzAirplaneSupplyDepot ***

ObjectTemplate.create SupplyDepot NimitzAirplaneSupplyDepot

ObjectTemplate.radius 20

ObjectTemplate.team 2

ObjectTemplate.setHealth -1 4 0

ObjectTemplate.addAmmoType 7 -1 20 0

ObjectTemplate.addAmmoType 8 -1 20 0

ObjectTemplate.addAmmoType 9 -1 2 0

ObjectTemplate.workOnVehicles 1

ObjectTemplate.workOnSoldiers 0

rem *** N_Hull ***

ObjectTemplate.create SimpleObject N_Hull

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 0

ObjectTemplate.geometry N_Hull

rem *** N_Parts_L ***

ObjectTemplate.create SimpleObject N_Parts_L

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 0

ObjectTemplate.geometry N_Parts_L

rem *** N_Parts_R ***

ObjectTemplate.create SimpleObject N_Parts_R

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.geometry N_Parts_R

rem *** N_Walkways ***

ObjectTemplate.create SimpleObject N_Walkways

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.geometry N_Walkways

rem *** N_Port_Elev ***

ObjectTemplate.create Bundle N_Port_Elev

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.geometry N_Port_Elev

rem *** N_Starboard_Elev ***

ObjectTemplate.create Bundle N_Starboard_Elev

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.geometry N_Starboard_Elev

ObjectTemplate.create SupplyDepot NimitzRepairpoint

ObjectTemplate.radius 40

ObjectTemplate.team 0

ObjectTemplate.addVehicleType A10 -1 4 0

ObjectTemplate.addVehicleType A10_B -1 4 0

ObjectTemplate.addVehicleType A10_C -1 4 0

ObjectTemplate.addVehicleType F16 -1 4 0

ObjectTemplate.addVehicleType F-14B -1 4 0

ObjectTemplate.addVehicleType F-15c -1 4 0

ObjectTemplate.addVehicleType AC-130 -1 4 0

ObjectTemplate.addVehicleType AH64 -1 4 0

ObjectTemplate.addVehicleType UH-60 -1 4 0

ObjectTemplate.addVehicleType UH-60q -1 4 0

ObjectTemplate.addVehicleType UH-60l -1 4 0

ObjectTemplate.addVehicleType AV-8A -1 4 0

ObjectTemplate.addVehicleType AV-8B -1 4 0

ObjectTemplate.addVehicleType AV-8C -1 4 0

ObjectTemplate.addVehicleType AV-8H -1 4 0

ObjectTemplate.addVehicleType AV-8M -1 4 0

ObjectTemplate.addVehicleType AV-8A -1 4 0

ObjectTemplate.addVehicleType AV-8B -1 4 0

ObjectTemplate.addVehicleType AV-8C -1 4 0

ObjectTemplate.addVehicleType AV-8H -1 4 0

ObjectTemplate.addVehicleType AV-8M -1 4 0

ObjectTemplate.addVehicleType AH-6 -1 4 0

ObjectTemplate.addVehicleType OH-6 -1 4 0

ObjectTemplate.addVehicleType MH-6 -1 4 0

ObjectTemplate.addVehicleType MH-53 -1 4 0

ObjectTemplate.addVehicleType Mig29 -1 4 0

ObjectTemplate.addVehicleType SU-25 -1 4 0

ObjectTemplate.addVehicleType Mi24D -1 4 0

ObjectTemplate.addVehicleType Mirage -1 4 0

ObjectTemplate.addVehicleType Mi8 -1 4 0

ObjectTemplate.addVehicleType Mi24d -1 4 0

ObjectTemplate.addVehicleType MD-500 -1 4 0

ObjectTemplate.addVehicleType MH-500 -1 4 0

ObjectTemplate.addVehicleType Mi8_NoSpawn -1 4 0

ObjectTemplate.addVehicleType SA-342S -1 4 0

ObjectTemplate.addVehicleType SA-342G -1 4 0

ObjectTemplate.addVehicleType SA-342L -1 4 0

ObjectTemplate.addVehicleType SA-342M -1 4 0

ObjectTemplate.addAmmoType 0 -1 10 0

ObjectTemplate.workOnVehicles 1

ObjectTemplate.workOnSoldiers 0

Edited by Oldtime

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