[DGJ]Soulreaver666 0 Report Posted September 16, 2003 Kann mir jemand sagen wie man den Server mit der Console steuert? Oder welches Tool man dafür Benutzen sollte?? Nutzt man besser den Retail Server 1.45 oder den Server Manager??
Guest Report Posted September 16, 2003 Hi! Ich blick jetzt nicht ganz was Du willst. Habt Ihr nen Dedicated Server laufen und wollt den steuern? Nutzt man besser den Retail Server 1.45 oder den Server Manager??
[DGJ]Odin 0 Report Posted September 17, 2003 wir brauchen die befehle die man in den bereich der console eingeben kann,bei bf-server-maneger
Guest Report Posted September 17, 2003 Hi! Hier mal ne "kleine" Liste mit Befehlen für die Console: admin.banPlayer <player id#> Bans a player from the server for a period determined by the admin.banTime setting. You can get a player's id number using the 'game.listPlayers' command. admin.banPlayerOnTKKick <0 or 1> (default 0) When set to 1, players are also banned when kicked for teamkilling. admin.banTime <time> (minutes) Sets the period for which banned players will not be allowed to connect to the server (0 = forever). admin.changeMap <map name> Changes from the current map to the named map immediately. You can display the server map rotation using the 'game.listMaps' command. admin.clearBanList Clears the list of banned players. admin.crossHairCenterPoint 0 or 1 Enables a dot aiming point in the center of players' crosshair. admin.delayBeforeStartingGame 0 - 100 (seconds) Sets the delay before a new game starts. admin.disableRemoteAdmin Disables remote administration via a game client console. admin.disableRemoteConsole Disables remote administration via the Remote Console tool. admin.enableKickPlayerVote 0 or 1 Enables/disables voting to kick a player. admin.enableKickTeamPlayerVote 0 or 1 Enables/disables voting to kick a team player. admin.enableMapVote 0 or 1 Enables/disables voting to change the current map. admin.enableRemoteAdmin <password> Enables remote administration via a game client console. Clients must also issue this command on the game console to execute console commands remotely using the command below. admin.execRemoteCommand "command" Used on a game client console to execute server console commands remotely. admin.enableRemoteConsole <username> <password> <console port> Enables remote administration via RemoteConsole.exe or BFRemoteManager.exe. admin.externalViews 0 or 1 Enables/disables external views in vehicles. admin.getRemoteConsoleEnabled Used to query if the Remote Console remote administration feature is enabled. Returns 1 if yes, 0 if no. admin.kickBack 0.0 - 1.0 Used to set the fraction of friendly fire projectile damage reflected back to the originator. admin.kickBackOnSplash 0.0 - 1.0 Used to set the fraction of friendly fire splash damage reflected back to the originator. admin.kickPlayer <player id#> Kicks the player referred to by the id number from the server. You can get a list of players and their id's using the 'game.listPlayers' command. admin.listBannedAddresses Displays a list of banned IP addresses. admin.maxAllowedConnectionType <speed> where <speed> is CTModem56Kbps, CTCable128Kbps, CTCable256Kbps, or CTLanT1. Sets the maximum client connection speed allowed by the server. admin.nrOfTKToKick <value> (default 5) Sets the number of punished teamkills before the player is kicked. game.serverNumReservedSlots <#> Sets the number of reserved player slots. game.serverReservedPassword "password" Sets the password required to join using a reserved player slot. admin.removeAddressFromBanList <ip address> Removes the given IP address from the list of banned addresses. admin.restartMap Restarts play on the current map after the delay set using the 'admin.timeBeforeRestartMap' command. admin.roundDelayBeforeStartingGame 0 - 100 (seconds) Sets the delay time between rounds. admin.runNextLevel Commands the server to change to the next map in the rotation after a delay set using the 'admin.timeBeforeRestartMap' command. admin.scoreLimit <score> Sets the score at which a round will end (0=never). admin.setNextLevel <map name> Sets the name of the next map to be played after the current round has ended. admin.setNrOfRounds <rounds> Sets the number of times a map is played before proceeding the next map in the rotation. admin.setTicketRatio 0 - 1000 Sets the percentage by which starting ticket values are multiplied at the start of a round. admin.soldierFFRatio 0 - 100 Sets the percentage of damage absorbed from projectiles fired by players on the same team. admin.soldierFFRatioOnSplash 0 - 100 Sets the percentage of splash damage absorbed from projectiles fired by players on the same team. admin.spawnDelayPenaltyForTK <value> (default 1) Sets a spawn delay penalty for players who teamkill. <value> corresponds to the number of spawn waves a players must wait before he or she can respawn into the game. admin.spawnWaveTime 0 - 30 (seconds) Sets the time a wave will be active. admin.timeBeforeRestartMap 0 - 30 (seconds) Sets the delay before a map restarts when the 'admin.restartMap' command is given. admin.timeLimit 0 - 120 (minutes) Sets the maximum play time for a round (0=unlimited). admin.timeToNextWave 1 - 30 (seconds) Sets the period between waves of reinforcements. admin.tkPunishMode <0 or 1> (default 0) Sets the default 'punish or forgive' mode. 0 sets Punish Mode and 1 sets Forgive Mode. admin.toggleGamePause Pauses and unpauses a game. admin.vehicleFFRatio 0 - 100 Sets the percentage of damage absorbed from projectiles fired by vehicles on the same team. admin.vehicleFFRatioOnSplash 0 - 100 Sets the percentage of splash damage absorbed from projectiles fired by vehicles on the same team. admin.voteKickPlayerMajority 0.0 - 1.0 Sets the percentage majority required to carry a vote to kick a player. admin.voteKickTeamPlayerMajority 0.0 - 1.0 Sets the percentage majority required to carry a vote to kick a team player. admin.voteMapMajority 0.0 - 1.0 Sets the percentage majority required to carry a vote to change the current map. admin.votingTime 1 - 120 (seconds) Sets the duration that players have to cast a vote.