Ch4rly
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Beiträge erstellt von Ch4rly
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weiß denn keiner rat?
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So, es funktioniert nun endlich!!!
Dank eurer Hilfe kann ich nun Level zum Editieren laden und selbst welche mit den Forgotten Hope Sachen erstellen, nur 2 Fragen:
1) Kann ich solche Waffen wie sie in vielen Leveln einfach so rumliegen einfügen?
Hab nämlich nichts dazu gefunden
2) Ich hab ne Map gemacht mit nem Kumpel, wenn er das Level lädt und ich join, sieht er die Map mit Häusern, usw... ich ,wenn ich zu seinem Lokalspiel joine, jedoch nicht! Sehe die 2Flaggenpunkte, 2 Geschütze (ne Pak40 und nen Nebelwerfer) meinen Kumpel aber keine Häuser, Mauern usw... wenn ich jedoch ne Granate werfe prallt sie an der Wand ab die da wäre und ich nicht sehen kann... :/
Wenn ich die Map lade und mein Kumpel joined hat er das gleiche Problem
Ich werd noch verrückt^^
Cya
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geändert, fehler bleiben!
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GamePath=F:\Programme\EA GAMES\Battlefield 1942\Ok, hab net genau geschaut^^
Werde das umändern.
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Hm es kommt beim Laden jetzt immer wieder ein anderer Fehler, bei Adak Island kommt das in der .lst ein paar Objekte nicht gefunden werden können. Bei Charlie Sector stürzt BC1942 ab und er sagt das die bc.exe datei fehlerhaft sei... und bei der Alpenfestung kommt "ERROR - Could not load all objects - Maxium number of objects exeeded"
Sind nur ein paar Beispiele...
In der .cfg steht überhaupt kein Pfad zu den Leveln o0
//Battlecraft Forgotten Hope cfg file//Made by LIGHTNING [NL] and Großadmiral Dönitz
//Version 1.2
//Version 1.3 edited by [F|H]Fatso_Judson
[Editor Paths]
GamePath=D:\Programme\EA GAMES\Battlefield 1942\
// custom mod files go here:
ModsPath=Mods\fh\
// objects are read from here
ObjectsPath=Mods\fh\objects\
// SMs are read from here
StandardMeshPath=Mods\fh\standardMesh\
// TMs are read from here
TreeMeshPath=Mods\fh\treeMesh\
TreeMeshPath=Mods\bf1942\treeMesh\
// textures are read from here
TexturePath=Mods\fh\texture\
// Object list
ObjectsList=fh.lst
//
OpenMODArchive=Mods\bf1942\Archives\StandardMesh.rfa
OpenMODArchive=Mods\bf1942\Archives\StandardMesh_001.rfa
//
OpenMODArchive=Mods\bf1942\Archives\texture.rfa
OpenMODArchive=Mods\bf1942\Archives\texture_001.rfa
[Defaults]
LevelName=My_FH_Level
MaterialSize=512
WorldSize=2048
HeightScale=1
TexOffsetX=0
TexOffsetY=0
VertexFogEnable=1
FogColor=0.77/0.766/0.75
GlobalAmbientColor=0.1/0.1/0.1
AmbientColor=0.15/0.15/0.18
DiffuseColor=0.3/0.3/0.3
SpecularColor=0.3/0.3/0.3
ShadowColor=0.4
WaterLevel=50
AlternativePath=Texture/Europe
WaterSpecularEnable=1
WaterTexLayer1=texture/water05
WaterTexLayer2=texture/water06
WaterNormalMap=texture/normalMap01
WaterScrollDirectionNormalmap=1/0
WaterScrollDirection1=1/-0.5
WaterScrollDirection2=1/0.5
WaterSpecularColor=0.65/0.55/0.4
WaterScrollLayer1=0.02
WaterScrollLayer2=0.02
WaterScrollNormalmap=0.02
WaterSpecularStreakFactor=0.001
WaterTileLayer1=0.5
WaterTileLayer2=0.5
WaterTileNormalMap=1
WaterLightDirection=-0.3/0.5/-0.65
WaterShallowColor=1/1/1
WaterDeepColor=1/1/1
WaterAlphaDepth=0
WaterShallowAlpha=0.5
[Theatres] //this is the equivilent to the alternatetexturepath
Theatre=Europe
Theatre=Africa
Theatre=Pacific
Theatre=Russia
[GameModes]
GameMode=Coop
GameMode=Conquest
GameMode=TDM
GameMode=CTF
[skies]
// Sky=name
// SkyMesh=mesh
// SkyDefaults=heightoffset/rot/lightvector (in x/y/z form)
// defaults get used when user chooses a sky, but they can still change those values
Sky=Battleaxe
SkyMesh=Sky_Gazala_m1
SkyDefaults=200/180/0.628/0.661/-0.41
Sky=Berlin
SkyMesh=Sky_Berlin_m1
SkyDefaults=150/180/-0.191/.45/-0.873
Sky=Bocage
SkyMesh=Sky_Bocage_m1
SkyDefaults=150/180/-0.191/.45/-0.873
Sky=Bulge
SkyMesh=Sky_Bulge_m1
SkyDefaults=0/180/-0.087/0.319/-0.944
Sky=El_Alamein
SkyMesh=Sky_Elala_m1
SkyDefaults=50/0/-0.75/0.46/0.46
Sky=Gazala
SkyMesh=Sky_Battleaxe_m1
SkyDefaults=150/180/0.5/0.4/0.76
Sky=Guadalcanal
SkyMesh=Sky_Guada_m1
SkyDefaults=150/180/0.783/0.38/-0.49
Sky=Iwo_Jima
SkyMesh=Sky_IwoJima_m1
SkyDefaults=50/180/0.764/0.5867/-0.251
Sky=Kharkov
SkyMesh=Sky_Kharkov_m1
SkyDefaults=200/180/-0.483/0.345/-0.805
Sky=Kursk
SkyMesh=Sky_Kursk_m1
SkyDefaults=0/180/0.718/0.8/-0.696
Sky=Market
SkyMesh=Sky_Market_m1
SkyDefaults=0/180/0.365/0.59/-0.715
Sky=Midway
SkyMesh=Sky_Midway_m1
SkyDefaults=0/180/0.628/0.661/-0.41
Sky=Omaha
SkyMesh=Sky_Omaha_m1
SkyDefaults=200/180/-0.448/0.3765/0.810
Sky=Stalingrad
SkyMesh=Sky_Stalingrad_m1
SkyDefaults=0/180/-0.719/0.625/0.305
Sky=Tobruk
SkyMesh=Sky_Tobruk_m1
SkyDefaults=150/180/-0.778/0.58/-0.234
Sky=Wake
SkyMesh=Sky_Wake_m1
SkyDefaults=0/180/-0.295/0.496/-0.816
[Teams]
// Team=name_of_team/name_of_flag_template/name_of_skin
// TeamBase=flag_base_template
// then there should be exactly 5 kit names following.
Team=Japanese/AnimatedJapFlag/JapaneseSoldier
TeamBase=JPBase
TeamKit=1Jap_CloseQuartersMp18
TeamKit=2Jap_AssaultArisaka
TeamKit=3Jap_ATPanzerschreck
TeamKit=4Jap_SupportType99
TeamKit=5Jap_EngineerArisaka
Team=US/AnimatedUsFlag/USSoldier
TeamBase=USBase
TeamKit=1Us_ClosequartersThompson
TeamKit=2Us_AssaultGarand
TeamKit=3Us_ATBazooka
TeamKit=4US_SupportBar
TeamKit=5US_EngineerNo4
Team=British/AnimatedUkFlag/BritishSoldier
TeamBase=UKBase
TeamKit=1GB_CloseQuartersStenMk5
TeamKit=2GB_AssaultNo4
TeamKit=3GB_ATPiat
TeamKit=4GB_SupportBren
TeamKit=5GB_EngineerNo4
Team=Germans/AnimatedGeFlag/GermanSoldier
TeamBase=GEBase
TeamKit=1German_CloseQuartersMp40
TeamKit=2German_Assaultk98
TeamKit=3German_ATPanzerfaust30
TeamKit=4German_officerMp40
TeamKit=5German_EngineerK98
Team=GermanDesert/AnimatedGeFlag/GermanDesertSoldier
TeamBase=GEBase
TeamKit=1German_CloseQuarters_DesertMp40
TeamKit=2German_Assault_DesertK98
TeamKit=3German_AT_DesertPanzerfaust100
TeamKit=4German_Support_DesertMg34
TeamKit=5German_Engineer_DesertK98
Team=Russians/AnimatedSoFlag/RussianSoldier
TeamBase=SOBase
TeamKit=1Rus_CloseQuartersPPsh
TeamKit=2Rus_AssaultSVT40
TeamKit=3Rus_ATBazooka
TeamKit=4Rus_SupportDP1928
TeamKit=5Rus_EngineerNagant
[END]
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Also die Objekte werden nun angezeigt, danke! Aber ich kann keine Forgotten Hope Level laden, da kommt ein Fehler mit "No Levels found for this Mod" oder so ähnlich.
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??? Ich komme jedesmal zu einer .gif Datei, kannst du mir nicht den Direktdownloadlink schicken?
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Hab ich gefunden , will aber net downloaden. ich weiß net warum aber er will ne .gif datei öffnen
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danke, wo kann ich da jetzt die datein downloaden?
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Das haben wir auch bei cfg stehn....kannst du uns nochmal genau beschreiben wo und was man wo einfügen muss?! lst und cfg datei in den battlecraft ordner? er findet zwar den fh mod + lst datei aber die lv bleiben die von 1942.
//Placeable Objects. BCOBJECTS.LST created by BattleCraft '42//This file contains all objects that are placeable in a BF1942
//map. There is a limit of 512 objects and 32 categories. If
//you add any more objects to this list, be careful not to exceed
//these amounts.
//
//[CategoryName] - This is a category identifier
//ObjectName=MeshType(meshname)
[sTRUCTURES]
afr_house1_ste_m1=StandardMesh(afr_house1_ste_M1)
afr_house1_ste_closed_m1=StandardMesh(afr_house1_ste_closed_m1)
afr_house2_ste_m1=StandardMesh(afr_house2_ste_m1)
afr_house2_ste_closed_m1=StandardMesh(afr_house2_ste_closed_m1)
Afrhouse_m1=StandardMesh(Afrhouse_m1)
smdh2_m1=StandardMesh(smdh2_m1)
SmDh2_closed_m1=StandardMesh(SmDh2_closed_m1)
airrep1_m1=StandardMesh(airrep1_m1)
AlliedAirplaneAmmo=StandardMesh(Ammobox_m1)
Ammobox=StandardMesh(Ammobox_m1)
AxisAirplaneAmmo=StandardMesh(Ammobox_m1)
barack_m1=StandardMesh(barack_m1)
Berlin_waterwall_M1=StandardMesh(Berlin_waterwall_M1)
Berlin_waterwall2_M1=StandardMesh(Berlin_waterwall2_M1)
Berlinbridge_m1=StandardMesh(Berlinbridge_m1)
bunker1_M1=StandardMesh(bunker1_M1)
bunker2_M1=StandardMesh(bunker2_M1)
bunker2_des1_m1=StandardMesh(bunker2_des1_m1)
bunker2_des2_m1=StandardMesh(bunker2_des2_M1)
churcfence_m1=StandardMesh(churcfence_m1)
churcfencegate_m1=StandardMesh(churcfencegate_m1)
churcfencestop_m1=StandardMesh(churcfencestop_m1)
citymesh1_m1=StandardMesh(citymesh1_m1)
citymesh1_closed_M1=StandardMesh(citymesh1_closed_M1)
citymesh2_m1=StandardMesh(citymesh2_m1)
citymesh2_closed_M1=StandardMesh(citymesh2_closed_M1)
citymesh3_m1=StandardMesh(citymesh3_m1)
citymesh4_m1=StandardMesh(citymesh4_m1)
citymesh4_closed_M1=StandardMesh(citymesh4_closed_M1)
citymesh4_seald_m1=StandardMesh(citymesh4_seald_m1)
citywall_m1=StandardMesh(citywall_m1)
crane1_m1=StandardMesh(crane1_m1)
Defgun_bunker_m1=StandardMesh(Defgun_bunker_m1)
eu_church_M1=StandardMesh(eu_church_M1)
eu_fence_m1=StandardMesh(eu_fence_m1)
eu_lumbermill_m1=StandardMesh(eu_lumbermill_m1)
eu_watermill_m1=StandardMesh(eu_watermill_m1)
euwindmill_m1=StandardMesh(euwindmill_m1)
factory_m1=StandardMesh(factory_m1)
French_Barn_Lrg_m1=StandardMesh(French_Barn_Lrg_m1)
frwall_m1=StandardMesh(frwall_m1)
frwdoor_m1=StandardMesh(frwdoor_m1)
guardtow_M1=StandardMesh(guardtow_M1)
hangar1_m1=StandardMesh(hangar1_m1)
harbdock_m1=StandardMesh(harbdock_m1)
harbdock_hus1_m1=StandardMesh(harbdock_hus1_m1)
harbdock_rot1_m1=StandardMesh(harbdock_rot1_m1)
harbdock_win1_m1=StandardMesh(harbdock_win1_m1)
hospital_m1=StandardMesh(hospital_m1)
Ironbrdg1_m1=StandardMesh(Ironbrdg1_m1)
landrep1_supply=StandardMesh(landrep1_m1)
lrgfrenchfarm_m1=StandardMesh(lrgfrenchfarm_m1)
mediclocker=StandardMesh(mediclocker_m1)
Milif_lowcol_bend1_m1=StandardMesh(Milif_lowcol_bend1_m1)
Milif_lowcol_bend2_m1=StandardMesh(Milif_lowcol_bend2_m1)
Milif_lowcol_gate_m1=StandardMesh(Milif_lowcol_gate_m1)
Milif_lowcol_large_m1=StandardMesh(Milif_lowcol_large_m1)
Milif_lowcol_smal_m1=StandardMesh(Milif_lowcol_smal_m1)
Milifence_bend1_m1=StandardMesh(Milifence_bend1_m1)
Milifence_bend2_m1=StandardMesh(Milifence_bend2_m1)
Milifence_Gate_m1=StandardMesh(Milifence_Gate_m1)
Milifence_large_m1=StandardMesh(Milifence_large_m1)
Milifence_pole_m1=StandardMesh(Milifence_pole_m1)
Milifence_smal_m1=StandardMesh(Milifence_smal_m1)
o_bunker_m1=StandardMesh(o_bunker_M1)
Oma_conc_m1=StandardMesh(Oma_conc_m1)
r_ruswh_m1=StandardMesh(r_ruswh_m1)
radarbun_M1=StandardMesh(radarbun_M1)
RailRoad_BendL_m1=StandardMesh(RailRoad_BendL_m1)
RailRoad_BendR_m1=StandardMesh(RailRoad_BendR_m1)
RailRoad_NewSwitch_m1=StandardMesh(RailRoad_NewSwitch_m1)
RailRoad_NewSwitch1_m1=StandardMesh(RailRoad_NewSwitch1_m1)
RailRoad_NewSwitch2_m1=StandardMesh(RailRoad_NewSwitch2_m1)
RailRoad_Stopper_m1=StandardMesh(RailRoad_Stopper_m1)
RailRoad_Straight_m1=StandardMesh(RailRoad_Straight_m1)
RailRoad_Switch_m1=StandardMesh(RailRoad_Switch_m1)
repport_M1=StandardMesh(repport_M1)
rh_Pacfac_door_m1=StandardMesh(rh_Pacfac_door_m1)
rh_Pacfac_m1=StandardMesh(rh_Pacfac_m1)
rh_Russian_Barn_main_m1=StandardMesh(rh_Russian_Barn_main_m1)
rubble01_m1=StandardMesh(rubble01_m1)
rubble02_m1=StandardMesh(rubble02_m1)
rubble03_m1=StandardMesh(rubble03_m1)
ruin_citymesh1_M1=StandardMesh(ruin_citymesh1_M1)
ruin_citymesh3_m1=StandardMesh(ruin_citymesh3_m1)
Ruin_citymesh4_M1=StandardMesh(Ruin_citymesh4_M1)
Ruin_Stalingrad1_m1=StandardMesh(Ruin_Stalingrad1_m1)
ruin_stonebridge_big_M1=StandardMesh(ruin_stonebridge_big_M1)
ruin_suburbhouse_1_M1=StandardMesh(ruin_suburbhouse_1_M1)
Ruin_Suburbhouse_3_M1=StandardMesh(Ruin_Suburbhouse_3_M1)
Ruin_suburbhouse_4_M1=StandardMesh(Ruin_suburbhouse_4_M1)
rusruin01_m1=StandardMesh(rusruin01_m1)
rusruin02_m1=StandardMesh(rusruin02_m1)
rusruin03_m1=StandardMesh(rusruin03_m1)
rusruin04_m1=StandardMesh(rusruin04_m1)
rusruin05_m1=StandardMesh(rusruin05_m1)
rusruin06_m1=StandardMesh(rusruin06_m1)
rusruin07_m1=StandardMesh(rusruin07_m1)
rusruin08_m1=StandardMesh(rusruin08_m1)
rusruin09_m1=StandardMesh(rusruin09_m1)
rusruin10_m1=StandardMesh(rusruin10_m1)
shed_europe_s_m1=StandardMesh(shed_europe_s_m1)
sidewalkc_m1=StandardMesh(sidewalkc_m1)
sidewalkI_m1=StandardMesh(sidewalkI_m1)
sidewalkL_m1=StandardMesh(sidewalkL_m1)
sidewalkL2_m1=StandardMesh(sidewalkL2_m1)
SightBill1_M1=StandardMesh(SightBill1_M1)
SightBill2_M1=StandardMesh(SightBill2_M1)
SightScene_OpTurn_M1=StandardMesh(SightScene_OpTurn_M1)
SightScene_Turn_M1=StandardMesh(SightScene_Turn_M1)
SightScene_Turn1_M1=StandardMesh(SightScene_Turn1_M1)
SightScene1_M1=StandardMesh(SightScene1_M1)
SightScene2_M1=StandardMesh(SightScene2_M1)
SightScene3_M1=StandardMesh(SightScene3_M1)
SightSceneRuin1_M1=StandardMesh(SightSceneRuin1_M1)
SightSceneRuin2_M1=StandardMesh(SightSceneRuin2_M1)
SightSceneRuin3_M1=StandardMesh(SightSceneRuin3_M1)
Bclas_m1=StandardMesh(Bclas_m1)
smlfrenchfarm_m1=StandardMesh(smlfrenchfarm_m1)
Stalingrad1_m1=StandardMesh(Stalingrad1_m1)
stnwall_pelsmlfr_m1=StandardMesh(stnwall_pelsmlfr_m1)
stnwall_smlfrench_m1=StandardMesh(stnwall_smlfrench_m1)
stonebridge_big_M1=StandardMesh(stonebridge_big_M1)
stonebridge_sml_M1=StandardMesh(stonebridge_sml_M1)
stonebridge_1_m1=StandardMesh(stonebridge_1_m1)
stonebridge_2_m1=StandardMesh(stonebridge_2_m1)
storagebuild_m1=StandardMesh(storagebuild_m1)
subhouse_5_m1=StandardMesh(subhouse_5_m1)
SuburbHouse_1_closed_M1=StandardMesh(SuburbHouse_1_closed_M1)
SuburbHouse_1_m1=StandardMesh(SuburbHouse_1_m1)
SuburbHouse_2_closed_M1=StandardMesh(SuburbHouse_2_closed_M1)
SuburbHouse_2_M1=StandardMesh(SuburbHouse_2_M1)
SuburbHouse_3_closed_M1=StandardMesh(SuburbHouse_3_closed_M1)
SuburbHouse_3_M1=StandardMesh(SuburbHouse_3_M1)
SuburbHouse_4_closed_M1=StandardMesh(SuburbHouse_4_closed_M1)
SuburbHouse_4_M1=StandardMesh(SuburbHouse_4_M1)
Supplyde_m1=StandardMesh(supplyde_m1)
Train_Wagon_m1=StandardMesh(Train_Wagon_m1)
wdfence1_fen1_m1=StandardMesh(wdfence1_fen1_m1)
wdfence1_pol1_m1=StandardMesh(wdfence1_pol1_m1)
wdfence2_fen1_m1=StandardMesh(wdfence2_fen1_m1)
wdfence2_pol1_m1=StandardMesh(wdfence2_pol1_m1)
Woodbrdg_M1=StandardMesh(Woodbrdg_M1)
pacificfarm1_m1=StandardMesh(pacificfarm1_m1)
pacificfarm2_m1=StandardMesh(pacificfarm2_m1)
[PROPS]
AfriCarpet1_m1=StandardMesh(AfriCarpet1_m1)
AfriCarpet2_m1=StandardMesh(AfriCarpet2_m1)
Bambrug_M1=StandardMesh(Bambrug_M1)
Berlin_Galler_M1=StandardMesh(Berlin_Galler_M1)
cabledrm_m1=StandardMesh(cabledrm_m1)
civiltable_m1=StandardMesh(civiltable_m1)
CPboj_M1=StandardMesh(CPboj_M1)
eu_cart_M1=StandardMesh(eu_cart_M1)
eu_cart_2wheel_M1=StandardMesh(eu_cart_2wheel_M1)
eu_lumber1_m1=StandardMesh(eu_lumber1_m1)
eu_lumber2_m1=StandardMesh(eu_lumber2_m1)
Eu_Strtlight_Gls_M1=StandardMesh(Eu_Strtlight_Gls_M1)
Eu_Strtlight_M1=StandardMesh(Eu_Strtlight_M1)
Eu_Strtlight_wall_M1=StandardMesh(Eu_Strtlight_wall_M1)
Eubarrel_M1=StandardMesh(Eubarrel_M1)
Eubed_M1=StandardMesh(Eubed_M1)
eubooksh_M1=StandardMesh(eubooksh_M1)
euchair_M1=StandardMesh(euchair_M1)
euchair02_M1=StandardMesh(euchair02_M1)
euchair03=StandardMesh(euchair03)
Eucloset_M1=StandardMesh(Eucloset_M1)
eupaint1_M1=StandardMesh(eupaint1_M1)
eupaint2_M1=StandardMesh(eupaint2_M1)
eupaint3_M1=StandardMesh(eupaint3_M1)
EuroCarpet1_m1=StandardMesh(EuroCarpet1_m1)
EuroCarpet2_m1=StandardMesh(EuroCarpet2_m1)
eutable_M1=StandardMesh(eutable_M1)
eutables_M1=StandardMesh(eutables_M1)
BuildingFire=StandardMesh(explFire_Test_m1)
flowerbox1_M1=StandardMesh(flowerbox1_M1)
flowerbox2_M1=StandardMesh(flowerbox2_M1)
flowerbox3_M1=StandardMesh(flowerbox3_M1)
Fountain_M1=StandardMesh(Fountain_M1)
Gibb_concret20_m1=StandardMesh(Gibb_concret20_m1)
Gibb_concret45_m1=StandardMesh(Gibb_concret45_m1)
Gibb_concret60_m1=StandardMesh(Gibb_concret60_m1)
Gibb_Mroof15_m1=StandardMesh(Gibb_Mroof15_m1)
Gibb_Mroof30_m1=StandardMesh(Gibb_Mroof30_m1)
Gibb_Mroof30_nc_m1=StandardMesh(Gibb_Mroof30_m1)
Gibb_wood20_m1=StandardMesh(Gibb_wood20_m1)
Gibb_wood40_m1=StandardMesh(Gibb_wood40_m1)
Gibb_wood72_m1=StandardMesh(Gibb_wood72_m1)
Gibb_wood90_m1=StandardMesh(Gibb_wood90_m1)
greencammo_m1=StandardMesh(greencammo_m1)
harbdock_pin1_m1=StandardMesh(harbdock_pin1_m1)
hspbed_m1=StandardMesh(hspbed_m1)
hospital_sta1_m1=StandardMesh(hospital_sta1_m1)
ladder_10m_m1=StandardMesh(ladder_10m_m1)
ladder_20m_m1=StandardMesh(ladder_20m_m1)
ladder_5m_m1=StandardMesh(ladder_5m_m1)
rooflamp1_m1=StandardMesh(rooflamp1_m1)
walllamp1_m1=StandardMesh(walllamp1_m1)
lcvp_static=StandardMesh(lcvp_hull_m1)
leaf1_m1=StandardMesh(leaf1_m1)
leaf2_m1=StandardMesh(leaf2_m1)
milBed_m1=StandardMesh(milBed_m1)
milichair_m1=StandardMesh(milichair_m1)
mililocker_m1=StandardMesh(mililocker_m1)
militable_m1=StandardMesh(militable_m1)
Military_boxW3_M1=StandardMesh(Military_boxW3_M1)
Pachair_M1=StandardMesh(Pachair_M1)
Pacifbed_M1=StandardMesh(Pacifbed_M1)
pacificfurni1_m1=StandardMesh(pacificfurni1_m1)
Pacloset_M1=StandardMesh(Pacloset_M1)
Pajar1_M1=StandardMesh(Pajar1_M1)
PajarB_M1=StandardMesh(PajarB_M1)
signalpanel_m1=StandardMesh(signalpanel_m1)
Papaint_M1=StandardMesh(Papaint_M1)
Pascreen_M1=StandardMesh(Pascreen_M1)
Patable_M1=StandardMesh(Patable_M1)
Pipe_M1=StandardMesh(Pipe_M1)
Pipe_bRack_m1=StandardMesh(Pipe_bRack_m1)
Pipe_sRack_m1=StandardMesh(Pipe_sRack_m1)
Pipe_Tube_AiCol_m1=StandardMesh(Pipe_Tube_AiCol_m1)
Pipe_Tube90_m1=StandardMesh(Pipe_Tube90_m1)
Pipe_TubeConnect_m1=StandardMesh(Pipe_TubeConnect_m1)
Pipe_TubeConnect_wHole_m1=StandardMesh(Pipe_TubeConnect_wHole_m1)
Pipe_TubeSection_m1=StandardMesh(Pipe_TubeSection_m1)
planeeng_M1=StandardMesh(planeeng_M1)
Plank_10m_m1=StandardMesh(Plank_10m_m1)
Plank_6m_m1=StandardMesh(Plank_6m_m1)
Plank_8m_m1=StandardMesh(Plank_8m_m1)
PlateShelf_M1=StandardMesh(PlateShelf_M1)
plough_M1=StandardMesh(plough_M1)
portablel_M1=StandardMesh(portablel_M1)
posters_am1_m1=StandardMesh(posters_am1_m1)
posters_am2_m1=StandardMesh(posters_am2_m1)
posters_am3_m1=StandardMesh(posters_am3_m1)
posters_br1_m1=StandardMesh(posters_br1_m1)
posters_br2_m1=StandardMesh(posters_br2_m1)
posters_br3_m1=StandardMesh(posters_br3_m1)
posters_fr1_m1=StandardMesh(posters_fr1_m1)
posters_fr2_m1=StandardMesh(posters_fr2_m1)
posters_fr3_m1=StandardMesh(posters_fr3_m1)
repaircist_m1=StandardMesh(repaircist_m1)
repport_box1_m1=StandardMesh(repport_box1_m1)
repport_tan1_m1=StandardMesh(repport_tan1_m1)
repport_tun1_M1=StandardMesh(repport_tun1_M1)
rh_tsp_M1=StandardMesh(rh_tsp_M1)
sacks_M1=StandardMesh(sacks_M1)
sandbag_2m_m1=StandardMesh(sandbag_2m_m1)
sandbagi_m1=StandardMesh(sandbagi_m1)
sandbagl_m1=StandardMesh(sandbagl_m1)
sandbagu_m1=StandardMesh(sandbagu_m1)
sandbagL2_M1=StandardMesh(sandbagL2_M1)
scarwheel1_m1=StandardMesh(scarwheel1_m1)
scarwheel2_m1=StandardMesh(scarwheel2_m1)
scrap_metal1_m1=StandardMesh(scrap_metal1_m1)
scrap_metal2_m1=StandardMesh(scrap_metal2_m1)
scrap_metal3_m1=StandardMesh(scrap_metal3_m1)
Sculpture_Angel_M1=StandardMesh(Sculpture_Angel_M1)
sea_obs_M1=StandardMesh(sea_obs_M1)
Shell1250mmLw_m1=StandardMesh(Shell1250mmLw_m1)
Shell792mmLw_m1=StandardMesh(Shell792mmLw_m1)
Shell9mmLw_m1=StandardMesh(Shell9mmLw_m1)
signalpanel_m1=StandardMesh(signalpanel_m1)
Signs_Germ1_m1=StandardMesh(Signs_Germ1_m1)
Signs_Germ2_m1=StandardMesh(Signs_Germ2_m1)
Signs_Germ3_m1=StandardMesh(Signs_Germ3_m1)
Signs_Germ4_m1=StandardMesh(Signs_Germ4_m1)
signs_Rus_roadsign1__m1=StandardMesh(signs_Rus_roadsign1__m1)
signs_Rus_roadsign2__m1=StandardMesh(signs_Rus_roadsign2__m1)
signs_Rus_roadsign3__m1=StandardMesh(signs_Rus_roadsign3__m1)
signs_Rus1_m1=StandardMesh(signs_Rus1_m1)
signs_Rus2_m1=StandardMesh(signs_Rus2_m1)
signs_Rus3_m1=StandardMesh(signs_Rus3_m1)
signs_Rus4_m1=StandardMesh(signs_Rus4_m1)
Skyelala_M1=StandardMesh(Skyelala_M1)
spaan_m1=StandardMesh(spaan_m1)
stebarbwire_m1=StandardMesh(stebarbwire_m1)
stebarbwire2_m1=StandardMesh(stebarbwire2_m1)
stebarrel1_m1=StandardMesh(stebarrel1_m1)
stebarrel2_m1=StandardMesh(stebarrel2_m1)
stecrate1_M1=StandardMesh(stecrate1_M1)
stecrate2_M1=StandardMesh(stecrate2_M1)
steplank1_m1=StandardMesh(steplank1_m1)
steshelf_m1=StandardMesh(steshelf_m1)
Stones_Africa_L_M1=StandardMesh(Stones_Africa_L_M1)
Stones_Euro_L_M1=StandardMesh(Stones_Euro_L_M1)
Stones_Pacif_L_m1=StandardMesh(Stones_Pacif_L_m1)
Stones_Russia_L_M1=StandardMesh(Stones_Russia_L_M1)
stove_eu_m1=StandardMesh(stove_eu_m1)
T_Stone1_m1=StandardMesh(T_Stone1_m1)
T_Stone2_m1=StandardMesh(T_Stone2_m1)
T_Stone3_m1=StandardMesh(T_Stone3_m1)
T_Stone4_m1=StandardMesh(T_Stone4_m1)
tankobs_ste_M1=StandardMesh(tankobs_ste_M1)
telepole_M1=StandardMesh(telepole_M1)
weldtank_M1=StandardMesh(weldtank_M1)
weldtube_m1=StandardMesh(weldtube_m1)
well_eu_M1=StandardMesh(well_eu_M1)
wheelbarrow_M1=StandardMesh(wheelbarrow_M1)
whetstone_M1=StandardMesh(whetstone_M1)
Window_m1=StandardMesh(windowWhole_M1)
Woodladder_4m_m1=StandardMesh(Woodladder_4m_m1)
Wreck_aichi2_m1=StandardMesh(Wreck_aichi2_m1)
Wreck_B17_2_m1=StandardMesh(Wreck_B17_2_m1)
Wreck_B17_3_m1=StandardMesh(Wreck_B17_3_m1)
Wreck_Corsair2_M1=StandardMesh(Wreck_Corsair2_M1)
Wreck_Mustang2_m1=StandardMesh(Wreck_Mustang2_m1)
Wreck_Spitfire_2_m1=StandardMesh(Wreck_Spitfire_2_m1)
Wreck_Spitfire_3_m1=StandardMesh(Wreck_Spitfire_3_m1)
[sTATIONARY_WEAPONS]
Browning=StandardMesh(RiBro_Body_m1)
Browning_Air=StandardMesh(RiBro_Body_m1)
Browning_unlimited=StandardMesh(RiBro_Body_m1)
MG42=StandardMesh(RiM42_m1)
MG42_Air=StandardMesh(RiM42_m1)
MG42_unlimited=StandardMesh(RiM42_m1)
Stationary_Browning=StandardMesh(tripod_stick_m1)
Stationary_mg42=StandardMesh(tripod_stick_mg42_m1)
[VEGETATION]
Afri_bush1_M1=TreeMesh(Afri_bush1_M1)
Afri_bush10_M1=TreeMesh(Afri_bush10_M1)
Afri_bush11_M1=TreeMesh(Afri_bush11_M1)
Afri_bush2_M1=TreeMesh(Afri_bush2_M1)
Afri_bush3_M1=TreeMesh(Afri_bush3_M1)
Afri_bush4_M1=TreeMesh(Afri_bush4_M1)
Afri_bush5_M1=TreeMesh(Afri_bush5_M1)
Afri_bush6_M1=TreeMesh(Afri_bush6_M1)
Afri_bush7_M1=TreeMesh(Afri_bush7_M1)
Afri_bush8_M1=TreeMesh(Afri_bush8_M1)
Afri_bush9_M1=TreeMesh(Afri_bush9_M1)
Afri_tree1_M1=TreeMesh(Afri_tree1_M1)
Afri_tree2_M1=TreeMesh(Afri_tree2_M1)
Afri_tree3_M1=TreeMesh(Afri_tree3_M1)
Afri_tree4_M1=TreeMesh(Afri_tree4_M1)
Afri_tree5_M1=TreeMesh(Afri_tree5_M1)
Afri_tree6_M1=TreeMesh(Afri_tree6_M1)
Afri_tree7_M1=TreeMesh(Afri_tree7_M1)
Afri_tree8_M1=TreeMesh(Afri_tree8_M1)
Afri_tree9_M1=TreeMesh(Afri_tree9_M1)
Aspen_bush1_M1=TreeMesh(Aspen_bush1_M1)
Aspen_bush2_M1=TreeMesh(Aspen_bush2_M1)
Birtsh_bush1_M1=TreeMesh(Birtsh_bush1_M1)
Birtsh_bush2_M1=TreeMesh(Birtsh_bush2_M1)
djungle_monstrea_M1=TreeMesh(djungle_monstrea_M1)
djungle_monstrea2_M1=TreeMesh(djungle_monstrea2_M1)
EU_asp1_M1=TreeMesh(EU_asp1_M1)
EU_asp2_M1=TreeMesh(EU_asp2_M1)
EU_asp3_M1=TreeMesh(EU_asp3_M1)
EU_Birtch1_M1=TreeMesh(EU_Birtch1_M1)
EU_Birtch2_M1=TreeMesh(EU_Birtch2_M1)
EU_Birtch3_M1=TreeMesh(EU_Birtch3_M1)
EU_pine1_M1=TreeMesh(EU_pine1_M1)
EU_pine2_M1=TreeMesh(EU_pine2_M1)
EU_pine3_M1=TreeMesh(EU_pine3_M1)
EU_pine4_M1=TreeMesh(EU_pine4_M1)
EU_pine5_M1=TreeMesh(EU_pine5_M1)
EU_pine6_M1=TreeMesh(EU_pine6_M1)
EU_pine7_M1=TreeMesh(EU_pine7_M1)
EU_Spruce_large_M1=TreeMesh(EU_Spruce_large_M1)
EU_Spruce1_M1=TreeMesh(EU_Spruce1_M1)
EU_Spruce2_M1=TreeMesh(EU_Spruce2_M1)
EU_Spruce3_M1=TreeMesh(EU_Spruce3_M1)
EU_Spruce4_M1=TreeMesh(EU_Spruce4_M1)
FERNBIG_M1=TreeMesh(FERNBIG_M1)
FERNMEDIUM_M1=TreeMesh(FERNMEDIUM_M1)
FERNSMAL_M1=TreeMesh(FERNSMAL_M1)
jungle_bush_M1=TreeMesh(jungle_bush_M1)
Jungle_plant1_M1=TreeMesh(Jungle_plant1_M1)
Jungle_plant10_M1=TreeMesh(Jungle_plant10_M1)
Jungle_plant11_M1=TreeMesh(Jungle_plant11_M1)
Jungle_plant12_M1=TreeMesh(Jungle_plant12_M1)
Jungle_plant13_M1=TreeMesh(Jungle_plant13_M1)
Jungle_plant14_M1=TreeMesh(Jungle_plant14_M1)
Jungle_plant15_M1=TreeMesh(Jungle_plant15_M1)
Jungle_plant16_M1=TreeMesh(Jungle_plant16_M1)
Jungle_plant17_M1=TreeMesh(Jungle_plant17_M1)
Jungle_plant18_M1=TreeMesh(Jungle_plant18_M1)
Jungle_plant19_M1=TreeMesh(Jungle_plant19_M1)
Jungle_plant2_M1=TreeMesh(Jungle_plant2_M1)
Jungle_plant20_M1=TreeMesh(Jungle_plant20_M1)
Jungle_plant21_M1=TreeMesh(Jungle_plant21_M1)
Jungle_plant22_M1=TreeMesh(Jungle_plant22_M1)
Jungle_plant3_M1=TreeMesh(Jungle_plant3_M1)
Jungle_plant3b_M1=TreeMesh(Jungle_plant3b_M1)
Jungle_plant3c_M1=TreeMesh(Jungle_plant3c_M1)
Jungle_plant3d_M1=TreeMesh(Jungle_plant3d_M1)
Jungle_plant4_M1=TreeMesh(Jungle_plant4_M1)
Jungle_plant4b_M1=TreeMesh(Jungle_plant4b_M1)
Jungle_plant5_M1=TreeMesh(Jungle_plant5_M1)
Jungle_plant6_M1=TreeMesh(Jungle_plant6_M1)
Jungle_plant7_M1=TreeMesh(Jungle_plant7_M1)
Jungle_plant8_M1=TreeMesh(Jungle_plant8_M1)
Jungle_plant9_M1=TreeMesh(Jungle_plant9_M1)
Jungle_plantBall_M1=TreeMesh(Jungle_plantBall_M1)
Jungle_tree1_M1=TreeMesh(Jungle_tree1_M1)
Jungle_tree10_M1=TreeMesh(Jungle_tree10_M1)
Jungle_tree11_M1=TreeMesh(Jungle_tree11_M1)
Jungle_tree11b_M1=TreeMesh(Jungle_tree11b_M1)
Jungle_tree12_M1=TreeMesh(Jungle_tree12_M1)
Jungle_tree13_M1=TreeMesh(Jungle_tree13_M1)
Jungle_tree13b_M1=TreeMesh(Jungle_tree13b_M1)
Jungle_tree13c_M1=TreeMesh(Jungle_tree13c_M1)
Jungle_tree14_M1=TreeMesh(Jungle_tree14_M1)
Jungle_tree14b_M1=TreeMesh(Jungle_tree14b_M1)
Jungle_tree14c_M1=TreeMesh(Jungle_tree14c_M1)
Jungle_tree15_M1=TreeMesh(Jungle_tree15_M1)
Jungle_tree15b_M1=TreeMesh(Jungle_tree15b_M1)
Jungle_tree15c_M1=TreeMesh(Jungle_tree15c_M1)
Jungle_tree2_M1=TreeMesh(Jungle_tree2_M1)
Jungle_tree2b_M1=TreeMesh(Jungle_tree2b_M1)
Jungle_tree3_M1=TreeMesh(Jungle_tree3_M1)
Jungle_tree4_M1=TreeMesh(Jungle_tree4_M1)
Jungle_tree5_M1=TreeMesh(Jungle_tree5_M1)
Jungle_tree6_M1=TreeMesh(Jungle_tree6_M1)
Jungle_tree7_M1=TreeMesh(Jungle_tree7_M1)
Jungle_tree8_M1=TreeMesh(Jungle_tree8_M1)
Jungle_tree9_M1=TreeMesh(Jungle_tree9_M1)
oak_tree_m1=StandardMesh(oak_tree_m1)
Pacific_Palm_1_M1=TreeMesh(Pacific_Palm_1_M1)
Pacific_Palm_2_M1=TreeMesh(Pacific_Palm_2_M1)
Pacific_Palm_3_M1=TreeMesh(Pacific_Palm_3_M1)
Pacific_Palm_4_M1=StandardMesh(Pacific_Palm_4_M1)
Pacific_Palm_A_M1=TreeMesh(Pacific_Palm_A_M1)
Pacific_Palm_C_M1=TreeMesh(Pacific_Palm_C_M1)
Pacific_Palm_D_M1=TreeMesh(Pacific_Palm_D_M1)
Pacific_Palm_large_1_M1=TreeMesh(Pacific_Palm_large_1_M1)
Pacific_Palm_large_2_M1=TreeMesh(Pacific_Palm_large_2_M1)
Pacific_Palm_Large_M1=TreeMesh(Pacific_Palm_Large_M1)
PALMHIGH_M1=TreeMesh(PALMHIGH_M1)
Palmshort_m1=TreeMesh(PALMSHORT_M1)
[VEHICLES_AIR]
Stuka=StandardMesh(Stuka_Fuselage_L1)
Yak9=StandardMesh(Yak9_Hull_M1)
BF109=StandardMesh(BF109_Fus_m1)
La7=StandardMesh(La5_fus_M1)
sbd=StandardMesh(SBD-6_fus_M1)
aichival=StandardMesh(1p_Aichi_Val_m1)
corsair=StandardMesh(Corsair_Hull_M1)
zero=StandardMesh(zero_fus_m1)
mig3=StandardMesh(mig3_fus_M1)
he111=StandardMesh(he111_fus1_M1)
bf110=StandardMesh(bf110-a_fuselage)
b17=StandardMesh(B17_fus_L1)
p38=StandardMesh(p38_fus_m1)
me262-c=StandardMesh(me262_fus_m1)
B25=StandardMesh(B25-A_fus_M1)
mustang=StandardMesh(Mustang_whe2_M1)
fw190=StandardMesh(FW190_Fus_m1)
ju52=StandardMesh(Ju52_fus_L1)
defiant=StandardMesh(Defiant_Fuselage)
spitfirei=StandardMesh(SpitfireIb_wingflap_right_m1)
betty=StandardMesh(Betty_fus_M1)
typhoon=StandardMesh(1p_typhoon_m1)
C47=StandardMesh(C47_fus_M1)
[VEHICLES_LAND]
Panzerivh=StandardMesh(PzkpfwIVH_Hull_M1)
T34=StandardMesh(1p_T34_Gunner_m1)
Willy=StandardMesh(Willy_Hull_M1)
Kubelwagen=StandardMesh(Kubelwagen_Hull_L1)
T34-85=StandardMesh(1p_T34-85_Gunner_m1)
Tiger=StandardMesh(1p_Tiger_Gunner_m1)
M3A1=StandardMesh(M3A1Halftrack_Hull_L1)
Hanomag=StandardMesh(hanomag_Hull_L1)
AA_allies=StandardMesh(AA_Allies_carriage_m1)
flak38=StandardMesh(flak38_cannon_m1)
Katyusha=StandardMesh(Katyusha_Str_M1)
Wespe=StandardMesh(Wespe_Cannon_M1)
Howitzer105mm=StandardMesh(105_carriage_M1)
Puma=StandardMesh(puma_turret_m1)
StuG3b=StandardMesh(StuG3b_Gun_Base_M1)
Pz747=StandardMesh(Pz747®_Hull_M1)
t19hmc=StandardMesh(T19HMC_Door1_M1)
m36b1jackson=StandardMesh(M36B1_Jackson_Hull_L1)
sherman105mm=StandardMesh(105mm_Sherman_gun_base)
brummbar=StandardMesh(Brummbar_L1)
firefly=StandardMesh(Firefly_Canon2_M1)
jagdpanzer=StandardMesh(Jagdpanzer_Mgun_Mount_m1)
sherman=StandardMesh(Sherman_Canon2_M1)
panzeriv=StandardMesh(PanzerIV_Hull_L1)
m10=StandardMesh(M10_Hull_L1)
priest=StandardMesh(Priest_Cannon2_M1)
ostwind=StandardMesh(Ostwind_Hull_L1)
Stug3g=StandardMesh(StuG3G_Gun_Base_M1)
us_snipergarand=StandardMesh(us_snipergarand)
german_sniperg43=StandardMesh(german_sniperg43)
vierling=StandardMesh(Vierling_Cannon_M1)
nebelwerfer=StandardMesh(Nebelwerfer_Launcher_M1)
matildaii=StandardMesh(Matilda_II_Hull_L1)
matildai=StandardMesh(MatildaI_Hull_L1)
panzerii=StandardMesh(Panzer_II_Hull_M1)
Crusaderiii=StandardMesh(Crusader_III_Gun_Base_M1)
sdkfz7=StandardMesh(SdKfz7_Cannon_M1)
chi-ha=StandardMesh(Chi-ha_Mgun_Mount_m1)
oldradio=StandardMesh(Oldradio)
cromwell=StandardMesh(Cromwell_Cannon_M1)
PantherD=StandardMesh(PantherD_bow_mg34)
shermaniii=StandardMesh(Sherman_III_Canon2_M1)
daimler=StandardMesh(Daimler_Whe1L_M1)
m3stuart=StamdardMesh(M3Stuart_Hull_L1)
[VEHICLES_SEA]
fletcher=StandardMesh(Fletch_Hull_M1)
kinggeorgev=StandardMesh(KingGeorgeV_Rud1_M1)
prinzeugen=StandardMesh(PrinzEugen_Hull_m1)
z4=StandardMesh(Z4_canon_m1)
gato=StandardMesh(GatoDeckgun_base_M1)
u47=StandardMesh(sub7cVierling_Flak_Seat)
victorious=StandardMesh(Victorious_hull_M1)
ark_royal=StandardMesh(Ark_Royal_hatch_m1)
shokaku=StandardMesh(shokaku_sta_01_m1)
princeow=StandardMesh(PrinceOW_Hul1_M1)
tirpitz=StandardMesh(Tirpitz_Hull_m1)
audacity=StandardMesh(Audacity_hull_M1)
Juno=StandardMesh(Juno_hull_M1)
gloucester=StandardMesh(GloucesterAA_base_M1)
lcvp=StandardMesh(Lcvp_Hull_M1)
sturmboot=StandardMesh(sturmboot_Hull_L1)
daihatsu=StandardMesh(Daihatsu_m1)
enterprise=StandardMesh(Enterprise_hull_M1)
shokaku=StandardMesh(Shokaku_m1)
yamato=StandardMesh(Yamato_Hull_m1)
defgun=StandardMesh(DefGun_thing_M1)
das ist übrigens meine lst datei
-
Also, wir haben versucht die Paths so zu zuordnen wie es auch in den Ordnern ist, tut sich aber nix
Also der zeigt bei allen Objecten an das er Loading Errors hat.
[Editor Paths]GamePath=D:\Programme\EA GAMES\Battlefield 1942\
// custom mod files go here:
ModsPath=Mods\FH\
// objects are read from here
ObjectsPath=Mods\FH\objects\
// SMs are read from here
StandardMeshPath=Mods\FH\standardMesh\
// TMs are read from here
TreeMeshPath=Mods\FH\treeMesh\
// textures are read from here
TexturePath=Mods\FH\texture\
// custom mod files go here:
ModsPath=Mods\bf1942\
// objects are read from here
ObjectsPath=Mods\bf1942\objects\
// SMs are read from here
StandardMeshPath=Mods\bf1942\standardMesh\
// TMs are read from here
TreeMeshPath=Mods\bf1942\treeMesh\
// textures are read from here
TexturePath=Mods\bf1942\texture\
// Object list
ObjectsList=FH.lst
Das sind die Pfade
Kannst du uns vielleicht deine FH.lst und FH.cfg schicken? Also das ist irgendwie verbockwursctelt :/
-
Zu 1)
Pfade überprüft, Fehler besteht weiterhin
Zu 2)
Also das haben wir nicht stehen
-
Sodele, habs mal bei meinem Kumpel draufgemacht und es funktioniert, aber wenn ich FH Mod auswähle zum Neuerstellen Forgotten Hope Map, und ein Objekt wie zB das Schiff "Prinz Eugen" auswähle, sehe ich es nicht! Andere Sachen wie 'ne Palme doch.. also manche Sachen sehe ich, manche nicht. Kann sie trotzdem auf die Map schieben aber da wird das Objekt auch nicht angezeigt. Wenn ich eine bereits existierende Forgotten Hope Map wähle zum editieren, kommt das keine Levels da wären.. wenn ich den Ordner öffne, sind sie jedoch da.
Bitte um Hilfe, werde morgen bei ihm schauen ob die Pfade stimmen aber schreib das Problem schonmal hier rein, falls es nichts damit zu tun hat.
Danke im Voraus!
-
Das Problem
N'abend,... und es hängt sich jedesmal nach dem Öffnen oder Neuerstellen eines Levels auf. Es kommt die Nachricht das ein Problem festgestellt wurden ist und das Programm beendet werden muss.
Der Fehler
Vom Fehler die Infos habe ich dann mal kopiert:"AppName: bc42.exe AppVer: 0.0.0.0 ModName: atioglxx.dll
ModVer: 6.14.10.6174 Offset: 002c3b70"
So ich habe:
- Pfade überprüft,
- MD Netframe installiert
- neuste Version von BC (2.1) geladen
- Mehrmals de- und instaliert
- PC auf den Stand nach dem Kauf zurückgesetzt
Kurz gefasst, BC stürzt jedesmal nachdem ich eine Map zum erstellen oder bearbeiten ausgewählt habe ab, egal ob ich Forgotten Hope oder das normale BF bearbeite. Der Fehler hat glaube ich irgendwas mit der Grafikkarte zu tun. Habe neuen Treiber gesucht aber erfahren das es für Laptop Mobility ATI Radeo X200 keine gibt.
Cu
-
Also, meine .cfg sieht genauso aus wie deine, ich habe BC in C Programme EAGAMES drinne.
Der Fehler besteht weiterhin
-
Ja, danke aber wo kann ich diese angeben???? Bzw. wieder umändern????
/EDIT:
So habs gefunden wo ich Pfäde ändern kann. Konnte da aber nur FH.lst auswählen und wo der Gamepfad ist. Diese anderen Sachen nicht.
Der Fehler kommt immernoch -.-
-
Ähm wo kann ich die pfade nachträglich ändern? Habe nach dem Start des Proggis so gut wie keine Gelegenheit da meist sofort der Fehler kommt.
-
Hi, also ich möchte einfach nur mal ein paar Maps für das normale BF1942 oder den Forgotten Hope Mod basteln.
Mit den Verzeichnissen.. hm die sind so wie das am Anfang da stand.
Habe auch öfters Meldungen wie: Loading Error, Coastline oder so ähnlich konnte nicht geladen werden.
Vom Fehler die Infos habe ich dann mal kopiert:
"AppName: bc42.exe AppVer: 0.0.0.0 ModName: atioglxx.dll
ModVer: 6.14.10.6174 Offset: 002c3b70"
So wollte neuen Grakatreiber draufschmeißen, habe aber für Radeon200X (für Laptop) keine bei ATI.de gefunden.
Cu
-
Nach der Installation von MD Netframe.... funzt es leider immernoch nicht... das selbe Problem besteht weiterghin :/
-
N'abend,
also ich habe ein Problem an dem ich zur Zeit am Verzweifeln bin...
Also, ich habe mal BattleCraft auf meinen Laptop installiert und es hängt sich jedesmal nach dem Öffnen oder Neuerstellen eines Levels auf. Es kommt die Nachricht das ein Problem festgestellt wurden ist und das Programm beendet werden muss. Habe deswegen schonmal circa 3 oder 4 mal BattleCraft wieder neu installiert, genauso Battlefield42, den Laptop habe ich auch schon auf den Stand zurückgesetzt als ich ihn erwarb... aber es half leider nichts.
Ich weiß nicht was da kaputt ist
Bitte um Hilfe
Schönen Abend noch!
(Battlecraft-)Hilfe-Thread
in Editing: Mapping
Geschrieben
@Destreuer, meinte ich nicht.. sondern in z.B. Pavlovs Haus liegen an eine Wand gelehnt Waffen rum (PPSh zb) kann man die auch einfach so an manchen Stellen mit dem Editor ins Level einfügen?
@Col. BOM, wir probierens demnächst mal und sagen obs klappte
Danke schonmal