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Ch4rly

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Beiträge erstellt von Ch4rly

  1. So, es funktioniert nun endlich!!! :puuuh::)

    Dank eurer Hilfe kann ich nun Level zum Editieren laden und selbst welche mit den Forgotten Hope Sachen erstellen, nur 2 Fragen:

    1) Kann ich solche Waffen wie sie in vielen Leveln einfach so rumliegen einfügen?

    Hab nämlich nichts dazu gefunden

    2) Ich hab ne Map gemacht mit nem Kumpel, wenn er das Level lädt und ich join, sieht er die Map mit Häusern, usw... ich ,wenn ich zu seinem Lokalspiel joine, jedoch nicht! Sehe die 2Flaggenpunkte, 2 Geschütze (ne Pak40 und nen Nebelwerfer) meinen Kumpel aber keine Häuser, Mauern usw... wenn ich jedoch ne Granate werfe prallt sie an der Wand ab die da wäre und ich nicht sehen kann... :/

    Wenn ich die Map lade und mein Kumpel joined hat er das gleiche Problem :blink:

    Ich werd noch verrückt^^

    Cya

  2. Hm es kommt beim Laden jetzt immer wieder ein anderer Fehler, bei Adak Island kommt das in der .lst ein paar Objekte nicht gefunden werden können. Bei Charlie Sector stürzt BC1942 ab und er sagt das die bc.exe datei fehlerhaft sei... und bei der Alpenfestung kommt "ERROR - Could not load all objects - Maxium number of objects exeeded"

    Sind nur ein paar Beispiele...

    In der .cfg steht überhaupt kein Pfad zu den Leveln o0

    //Battlecraft Forgotten Hope cfg file

    //Made by LIGHTNING [NL] and Großadmiral Dönitz

    //Version 1.2

    //Version 1.3 edited by [F|H]Fatso_Judson

    [Editor Paths]

    GamePath=D:\Programme\EA GAMES\Battlefield 1942\

    // custom mod files go here:

    ModsPath=Mods\fh\

    // objects are read from here

    ObjectsPath=Mods\fh\objects\

    // SMs are read from here

    StandardMeshPath=Mods\fh\standardMesh\

    // TMs are read from here

    TreeMeshPath=Mods\fh\treeMesh\

    TreeMeshPath=Mods\bf1942\treeMesh\

    // textures are read from here

    TexturePath=Mods\fh\texture\

    // Object list

    ObjectsList=fh.lst

    //

    OpenMODArchive=Mods\bf1942\Archives\StandardMesh.rfa

    OpenMODArchive=Mods\bf1942\Archives\StandardMesh_001.rfa

    //

    OpenMODArchive=Mods\bf1942\Archives\texture.rfa

    OpenMODArchive=Mods\bf1942\Archives\texture_001.rfa

    [Defaults]

    LevelName=My_FH_Level

    MaterialSize=512

    WorldSize=2048

    HeightScale=1

    TexOffsetX=0

    TexOffsetY=0

    VertexFogEnable=1

    FogColor=0.77/0.766/0.75

    GlobalAmbientColor=0.1/0.1/0.1

    AmbientColor=0.15/0.15/0.18

    DiffuseColor=0.3/0.3/0.3

    SpecularColor=0.3/0.3/0.3

    ShadowColor=0.4

    WaterLevel=50

    AlternativePath=Texture/Europe

    WaterSpecularEnable=1

    WaterTexLayer1=texture/water05

    WaterTexLayer2=texture/water06

    WaterNormalMap=texture/normalMap01

    WaterScrollDirectionNormalmap=1/0

    WaterScrollDirection1=1/-0.5

    WaterScrollDirection2=1/0.5

    WaterSpecularColor=0.65/0.55/0.4

    WaterScrollLayer1=0.02

    WaterScrollLayer2=0.02

    WaterScrollNormalmap=0.02

    WaterSpecularStreakFactor=0.001

    WaterTileLayer1=0.5

    WaterTileLayer2=0.5

    WaterTileNormalMap=1

    WaterLightDirection=-0.3/0.5/-0.65

    WaterShallowColor=1/1/1

    WaterDeepColor=1/1/1

    WaterAlphaDepth=0

    WaterShallowAlpha=0.5

    [Theatres] //this is the equivilent to the alternatetexturepath

    Theatre=Europe

    Theatre=Africa

    Theatre=Pacific

    Theatre=Russia

    [GameModes]

    GameMode=Coop

    GameMode=Conquest

    GameMode=TDM

    GameMode=CTF

    [skies]

    // Sky=name

    // SkyMesh=mesh

    // SkyDefaults=heightoffset/rot/lightvector (in x/y/z form)

    // defaults get used when user chooses a sky, but they can still change those values

    Sky=Battleaxe

    SkyMesh=Sky_Gazala_m1

    SkyDefaults=200/180/0.628/0.661/-0.41

    Sky=Berlin

    SkyMesh=Sky_Berlin_m1

    SkyDefaults=150/180/-0.191/.45/-0.873

    Sky=Bocage

    SkyMesh=Sky_Bocage_m1

    SkyDefaults=150/180/-0.191/.45/-0.873

    Sky=Bulge

    SkyMesh=Sky_Bulge_m1

    SkyDefaults=0/180/-0.087/0.319/-0.944

    Sky=El_Alamein

    SkyMesh=Sky_Elala_m1

    SkyDefaults=50/0/-0.75/0.46/0.46

    Sky=Gazala

    SkyMesh=Sky_Battleaxe_m1

    SkyDefaults=150/180/0.5/0.4/0.76

    Sky=Guadalcanal

    SkyMesh=Sky_Guada_m1

    SkyDefaults=150/180/0.783/0.38/-0.49

    Sky=Iwo_Jima

    SkyMesh=Sky_IwoJima_m1

    SkyDefaults=50/180/0.764/0.5867/-0.251

    Sky=Kharkov

    SkyMesh=Sky_Kharkov_m1

    SkyDefaults=200/180/-0.483/0.345/-0.805

    Sky=Kursk

    SkyMesh=Sky_Kursk_m1

    SkyDefaults=0/180/0.718/0.8/-0.696

    Sky=Market

    SkyMesh=Sky_Market_m1

    SkyDefaults=0/180/0.365/0.59/-0.715

    Sky=Midway

    SkyMesh=Sky_Midway_m1

    SkyDefaults=0/180/0.628/0.661/-0.41

    Sky=Omaha

    SkyMesh=Sky_Omaha_m1

    SkyDefaults=200/180/-0.448/0.3765/0.810

    Sky=Stalingrad

    SkyMesh=Sky_Stalingrad_m1

    SkyDefaults=0/180/-0.719/0.625/0.305

    Sky=Tobruk

    SkyMesh=Sky_Tobruk_m1

    SkyDefaults=150/180/-0.778/0.58/-0.234

    Sky=Wake

    SkyMesh=Sky_Wake_m1

    SkyDefaults=0/180/-0.295/0.496/-0.816

    [Teams]

    // Team=name_of_team/name_of_flag_template/name_of_skin

    // TeamBase=flag_base_template

    // then there should be exactly 5 kit names following.

    Team=Japanese/AnimatedJapFlag/JapaneseSoldier

    TeamBase=JPBase

    TeamKit=1Jap_CloseQuartersMp18

    TeamKit=2Jap_AssaultArisaka

    TeamKit=3Jap_ATPanzerschreck

    TeamKit=4Jap_SupportType99

    TeamKit=5Jap_EngineerArisaka

    Team=US/AnimatedUsFlag/USSoldier

    TeamBase=USBase

    TeamKit=1Us_ClosequartersThompson

    TeamKit=2Us_AssaultGarand

    TeamKit=3Us_ATBazooka

    TeamKit=4US_SupportBar

    TeamKit=5US_EngineerNo4

    Team=British/AnimatedUkFlag/BritishSoldier

    TeamBase=UKBase

    TeamKit=1GB_CloseQuartersStenMk5

    TeamKit=2GB_AssaultNo4

    TeamKit=3GB_ATPiat

    TeamKit=4GB_SupportBren

    TeamKit=5GB_EngineerNo4

    Team=Germans/AnimatedGeFlag/GermanSoldier

    TeamBase=GEBase

    TeamKit=1German_CloseQuartersMp40

    TeamKit=2German_Assaultk98

    TeamKit=3German_ATPanzerfaust30

    TeamKit=4German_officerMp40

    TeamKit=5German_EngineerK98

    Team=GermanDesert/AnimatedGeFlag/GermanDesertSoldier

    TeamBase=GEBase

    TeamKit=1German_CloseQuarters_DesertMp40

    TeamKit=2German_Assault_DesertK98

    TeamKit=3German_AT_DesertPanzerfaust100

    TeamKit=4German_Support_DesertMg34

    TeamKit=5German_Engineer_DesertK98

    Team=Russians/AnimatedSoFlag/RussianSoldier

    TeamBase=SOBase

    TeamKit=1Rus_CloseQuartersPPsh

    TeamKit=2Rus_AssaultSVT40

    TeamKit=3Rus_ATBazooka

    TeamKit=4Rus_SupportDP1928

    TeamKit=5Rus_EngineerNagant

    [END]

  3. Das haben wir auch bei cfg stehn....kannst du uns nochmal genau beschreiben wo und was man wo einfügen muss?! lst und cfg datei in den battlecraft ordner? er findet zwar den fh mod + lst datei aber die lv bleiben die von 1942.

    //Placeable Objects. BCOBJECTS.LST created by BattleCraft '42

    //This file contains all objects that are placeable in a BF1942

    //map. There is a limit of 512 objects and 32 categories. If

    //you add any more objects to this list, be careful not to exceed

    //these amounts.

    //

    //[CategoryName] - This is a category identifier

    //ObjectName=MeshType(meshname)

    [sTRUCTURES]

    afr_house1_ste_m1=StandardMesh(afr_house1_ste_M1)

    afr_house1_ste_closed_m1=StandardMesh(afr_house1_ste_closed_m1)

    afr_house2_ste_m1=StandardMesh(afr_house2_ste_m1)

    afr_house2_ste_closed_m1=StandardMesh(afr_house2_ste_closed_m1)

    Afrhouse_m1=StandardMesh(Afrhouse_m1)

    smdh2_m1=StandardMesh(smdh2_m1)

    SmDh2_closed_m1=StandardMesh(SmDh2_closed_m1)

    airrep1_m1=StandardMesh(airrep1_m1)

    AlliedAirplaneAmmo=StandardMesh(Ammobox_m1)

    Ammobox=StandardMesh(Ammobox_m1)

    AxisAirplaneAmmo=StandardMesh(Ammobox_m1)

    barack_m1=StandardMesh(barack_m1)

    Berlin_waterwall_M1=StandardMesh(Berlin_waterwall_M1)

    Berlin_waterwall2_M1=StandardMesh(Berlin_waterwall2_M1)

    Berlinbridge_m1=StandardMesh(Berlinbridge_m1)

    bunker1_M1=StandardMesh(bunker1_M1)

    bunker2_M1=StandardMesh(bunker2_M1)

    bunker2_des1_m1=StandardMesh(bunker2_des1_m1)

    bunker2_des2_m1=StandardMesh(bunker2_des2_M1)

    churcfence_m1=StandardMesh(churcfence_m1)

    churcfencegate_m1=StandardMesh(churcfencegate_m1)

    churcfencestop_m1=StandardMesh(churcfencestop_m1)

    citymesh1_m1=StandardMesh(citymesh1_m1)

    citymesh1_closed_M1=StandardMesh(citymesh1_closed_M1)

    citymesh2_m1=StandardMesh(citymesh2_m1)

    citymesh2_closed_M1=StandardMesh(citymesh2_closed_M1)

    citymesh3_m1=StandardMesh(citymesh3_m1)

    citymesh4_m1=StandardMesh(citymesh4_m1)

    citymesh4_closed_M1=StandardMesh(citymesh4_closed_M1)

    citymesh4_seald_m1=StandardMesh(citymesh4_seald_m1)

    citywall_m1=StandardMesh(citywall_m1)

    crane1_m1=StandardMesh(crane1_m1)

    Defgun_bunker_m1=StandardMesh(Defgun_bunker_m1)

    eu_church_M1=StandardMesh(eu_church_M1)

    eu_fence_m1=StandardMesh(eu_fence_m1)

    eu_lumbermill_m1=StandardMesh(eu_lumbermill_m1)

    eu_watermill_m1=StandardMesh(eu_watermill_m1)

    euwindmill_m1=StandardMesh(euwindmill_m1)

    factory_m1=StandardMesh(factory_m1)

    French_Barn_Lrg_m1=StandardMesh(French_Barn_Lrg_m1)

    frwall_m1=StandardMesh(frwall_m1)

    frwdoor_m1=StandardMesh(frwdoor_m1)

    guardtow_M1=StandardMesh(guardtow_M1)

    hangar1_m1=StandardMesh(hangar1_m1)

    harbdock_m1=StandardMesh(harbdock_m1)

    harbdock_hus1_m1=StandardMesh(harbdock_hus1_m1)

    harbdock_rot1_m1=StandardMesh(harbdock_rot1_m1)

    harbdock_win1_m1=StandardMesh(harbdock_win1_m1)

    hospital_m1=StandardMesh(hospital_m1)

    Ironbrdg1_m1=StandardMesh(Ironbrdg1_m1)

    landrep1_supply=StandardMesh(landrep1_m1)

    lrgfrenchfarm_m1=StandardMesh(lrgfrenchfarm_m1)

    mediclocker=StandardMesh(mediclocker_m1)

    Milif_lowcol_bend1_m1=StandardMesh(Milif_lowcol_bend1_m1)

    Milif_lowcol_bend2_m1=StandardMesh(Milif_lowcol_bend2_m1)

    Milif_lowcol_gate_m1=StandardMesh(Milif_lowcol_gate_m1)

    Milif_lowcol_large_m1=StandardMesh(Milif_lowcol_large_m1)

    Milif_lowcol_smal_m1=StandardMesh(Milif_lowcol_smal_m1)

    Milifence_bend1_m1=StandardMesh(Milifence_bend1_m1)

    Milifence_bend2_m1=StandardMesh(Milifence_bend2_m1)

    Milifence_Gate_m1=StandardMesh(Milifence_Gate_m1)

    Milifence_large_m1=StandardMesh(Milifence_large_m1)

    Milifence_pole_m1=StandardMesh(Milifence_pole_m1)

    Milifence_smal_m1=StandardMesh(Milifence_smal_m1)

    o_bunker_m1=StandardMesh(o_bunker_M1)

    Oma_conc_m1=StandardMesh(Oma_conc_m1)

    r_ruswh_m1=StandardMesh(r_ruswh_m1)

    radarbun_M1=StandardMesh(radarbun_M1)

    RailRoad_BendL_m1=StandardMesh(RailRoad_BendL_m1)

    RailRoad_BendR_m1=StandardMesh(RailRoad_BendR_m1)

    RailRoad_NewSwitch_m1=StandardMesh(RailRoad_NewSwitch_m1)

    RailRoad_NewSwitch1_m1=StandardMesh(RailRoad_NewSwitch1_m1)

    RailRoad_NewSwitch2_m1=StandardMesh(RailRoad_NewSwitch2_m1)

    RailRoad_Stopper_m1=StandardMesh(RailRoad_Stopper_m1)

    RailRoad_Straight_m1=StandardMesh(RailRoad_Straight_m1)

    RailRoad_Switch_m1=StandardMesh(RailRoad_Switch_m1)

    repport_M1=StandardMesh(repport_M1)

    rh_Pacfac_door_m1=StandardMesh(rh_Pacfac_door_m1)

    rh_Pacfac_m1=StandardMesh(rh_Pacfac_m1)

    rh_Russian_Barn_main_m1=StandardMesh(rh_Russian_Barn_main_m1)

    rubble01_m1=StandardMesh(rubble01_m1)

    rubble02_m1=StandardMesh(rubble02_m1)

    rubble03_m1=StandardMesh(rubble03_m1)

    ruin_citymesh1_M1=StandardMesh(ruin_citymesh1_M1)

    ruin_citymesh3_m1=StandardMesh(ruin_citymesh3_m1)

    Ruin_citymesh4_M1=StandardMesh(Ruin_citymesh4_M1)

    Ruin_Stalingrad1_m1=StandardMesh(Ruin_Stalingrad1_m1)

    ruin_stonebridge_big_M1=StandardMesh(ruin_stonebridge_big_M1)

    ruin_suburbhouse_1_M1=StandardMesh(ruin_suburbhouse_1_M1)

    Ruin_Suburbhouse_3_M1=StandardMesh(Ruin_Suburbhouse_3_M1)

    Ruin_suburbhouse_4_M1=StandardMesh(Ruin_suburbhouse_4_M1)

    rusruin01_m1=StandardMesh(rusruin01_m1)

    rusruin02_m1=StandardMesh(rusruin02_m1)

    rusruin03_m1=StandardMesh(rusruin03_m1)

    rusruin04_m1=StandardMesh(rusruin04_m1)

    rusruin05_m1=StandardMesh(rusruin05_m1)

    rusruin06_m1=StandardMesh(rusruin06_m1)

    rusruin07_m1=StandardMesh(rusruin07_m1)

    rusruin08_m1=StandardMesh(rusruin08_m1)

    rusruin09_m1=StandardMesh(rusruin09_m1)

    rusruin10_m1=StandardMesh(rusruin10_m1)

    shed_europe_s_m1=StandardMesh(shed_europe_s_m1)

    sidewalkc_m1=StandardMesh(sidewalkc_m1)

    sidewalkI_m1=StandardMesh(sidewalkI_m1)

    sidewalkL_m1=StandardMesh(sidewalkL_m1)

    sidewalkL2_m1=StandardMesh(sidewalkL2_m1)

    SightBill1_M1=StandardMesh(SightBill1_M1)

    SightBill2_M1=StandardMesh(SightBill2_M1)

    SightScene_OpTurn_M1=StandardMesh(SightScene_OpTurn_M1)

    SightScene_Turn_M1=StandardMesh(SightScene_Turn_M1)

    SightScene_Turn1_M1=StandardMesh(SightScene_Turn1_M1)

    SightScene1_M1=StandardMesh(SightScene1_M1)

    SightScene2_M1=StandardMesh(SightScene2_M1)

    SightScene3_M1=StandardMesh(SightScene3_M1)

    SightSceneRuin1_M1=StandardMesh(SightSceneRuin1_M1)

    SightSceneRuin2_M1=StandardMesh(SightSceneRuin2_M1)

    SightSceneRuin3_M1=StandardMesh(SightSceneRuin3_M1)

    Bclas_m1=StandardMesh(Bclas_m1)

    smlfrenchfarm_m1=StandardMesh(smlfrenchfarm_m1)

    Stalingrad1_m1=StandardMesh(Stalingrad1_m1)

    stnwall_pelsmlfr_m1=StandardMesh(stnwall_pelsmlfr_m1)

    stnwall_smlfrench_m1=StandardMesh(stnwall_smlfrench_m1)

    stonebridge_big_M1=StandardMesh(stonebridge_big_M1)

    stonebridge_sml_M1=StandardMesh(stonebridge_sml_M1)

    stonebridge_1_m1=StandardMesh(stonebridge_1_m1)

    stonebridge_2_m1=StandardMesh(stonebridge_2_m1)

    storagebuild_m1=StandardMesh(storagebuild_m1)

    subhouse_5_m1=StandardMesh(subhouse_5_m1)

    SuburbHouse_1_closed_M1=StandardMesh(SuburbHouse_1_closed_M1)

    SuburbHouse_1_m1=StandardMesh(SuburbHouse_1_m1)

    SuburbHouse_2_closed_M1=StandardMesh(SuburbHouse_2_closed_M1)

    SuburbHouse_2_M1=StandardMesh(SuburbHouse_2_M1)

    SuburbHouse_3_closed_M1=StandardMesh(SuburbHouse_3_closed_M1)

    SuburbHouse_3_M1=StandardMesh(SuburbHouse_3_M1)

    SuburbHouse_4_closed_M1=StandardMesh(SuburbHouse_4_closed_M1)

    SuburbHouse_4_M1=StandardMesh(SuburbHouse_4_M1)

    Supplyde_m1=StandardMesh(supplyde_m1)

    Train_Wagon_m1=StandardMesh(Train_Wagon_m1)

    wdfence1_fen1_m1=StandardMesh(wdfence1_fen1_m1)

    wdfence1_pol1_m1=StandardMesh(wdfence1_pol1_m1)

    wdfence2_fen1_m1=StandardMesh(wdfence2_fen1_m1)

    wdfence2_pol1_m1=StandardMesh(wdfence2_pol1_m1)

    Woodbrdg_M1=StandardMesh(Woodbrdg_M1)

    pacificfarm1_m1=StandardMesh(pacificfarm1_m1)

    pacificfarm2_m1=StandardMesh(pacificfarm2_m1)

    [PROPS]

    AfriCarpet1_m1=StandardMesh(AfriCarpet1_m1)

    AfriCarpet2_m1=StandardMesh(AfriCarpet2_m1)

    Bambrug_M1=StandardMesh(Bambrug_M1)

    Berlin_Galler_M1=StandardMesh(Berlin_Galler_M1)

    cabledrm_m1=StandardMesh(cabledrm_m1)

    civiltable_m1=StandardMesh(civiltable_m1)

    CPboj_M1=StandardMesh(CPboj_M1)

    eu_cart_M1=StandardMesh(eu_cart_M1)

    eu_cart_2wheel_M1=StandardMesh(eu_cart_2wheel_M1)

    eu_lumber1_m1=StandardMesh(eu_lumber1_m1)

    eu_lumber2_m1=StandardMesh(eu_lumber2_m1)

    Eu_Strtlight_Gls_M1=StandardMesh(Eu_Strtlight_Gls_M1)

    Eu_Strtlight_M1=StandardMesh(Eu_Strtlight_M1)

    Eu_Strtlight_wall_M1=StandardMesh(Eu_Strtlight_wall_M1)

    Eubarrel_M1=StandardMesh(Eubarrel_M1)

    Eubed_M1=StandardMesh(Eubed_M1)

    eubooksh_M1=StandardMesh(eubooksh_M1)

    euchair_M1=StandardMesh(euchair_M1)

    euchair02_M1=StandardMesh(euchair02_M1)

    euchair03=StandardMesh(euchair03)

    Eucloset_M1=StandardMesh(Eucloset_M1)

    eupaint1_M1=StandardMesh(eupaint1_M1)

    eupaint2_M1=StandardMesh(eupaint2_M1)

    eupaint3_M1=StandardMesh(eupaint3_M1)

    EuroCarpet1_m1=StandardMesh(EuroCarpet1_m1)

    EuroCarpet2_m1=StandardMesh(EuroCarpet2_m1)

    eutable_M1=StandardMesh(eutable_M1)

    eutables_M1=StandardMesh(eutables_M1)

    BuildingFire=StandardMesh(explFire_Test_m1)

    flowerbox1_M1=StandardMesh(flowerbox1_M1)

    flowerbox2_M1=StandardMesh(flowerbox2_M1)

    flowerbox3_M1=StandardMesh(flowerbox3_M1)

    Fountain_M1=StandardMesh(Fountain_M1)

    Gibb_concret20_m1=StandardMesh(Gibb_concret20_m1)

    Gibb_concret45_m1=StandardMesh(Gibb_concret45_m1)

    Gibb_concret60_m1=StandardMesh(Gibb_concret60_m1)

    Gibb_Mroof15_m1=StandardMesh(Gibb_Mroof15_m1)

    Gibb_Mroof30_m1=StandardMesh(Gibb_Mroof30_m1)

    Gibb_Mroof30_nc_m1=StandardMesh(Gibb_Mroof30_m1)

    Gibb_wood20_m1=StandardMesh(Gibb_wood20_m1)

    Gibb_wood40_m1=StandardMesh(Gibb_wood40_m1)

    Gibb_wood72_m1=StandardMesh(Gibb_wood72_m1)

    Gibb_wood90_m1=StandardMesh(Gibb_wood90_m1)

    greencammo_m1=StandardMesh(greencammo_m1)

    harbdock_pin1_m1=StandardMesh(harbdock_pin1_m1)

    hspbed_m1=StandardMesh(hspbed_m1)

    hospital_sta1_m1=StandardMesh(hospital_sta1_m1)

    ladder_10m_m1=StandardMesh(ladder_10m_m1)

    ladder_20m_m1=StandardMesh(ladder_20m_m1)

    ladder_5m_m1=StandardMesh(ladder_5m_m1)

    rooflamp1_m1=StandardMesh(rooflamp1_m1)

    walllamp1_m1=StandardMesh(walllamp1_m1)

    lcvp_static=StandardMesh(lcvp_hull_m1)

    leaf1_m1=StandardMesh(leaf1_m1)

    leaf2_m1=StandardMesh(leaf2_m1)

    milBed_m1=StandardMesh(milBed_m1)

    milichair_m1=StandardMesh(milichair_m1)

    mililocker_m1=StandardMesh(mililocker_m1)

    militable_m1=StandardMesh(militable_m1)

    Military_boxW3_M1=StandardMesh(Military_boxW3_M1)

    Pachair_M1=StandardMesh(Pachair_M1)

    Pacifbed_M1=StandardMesh(Pacifbed_M1)

    pacificfurni1_m1=StandardMesh(pacificfurni1_m1)

    Pacloset_M1=StandardMesh(Pacloset_M1)

    Pajar1_M1=StandardMesh(Pajar1_M1)

    PajarB_M1=StandardMesh(PajarB_M1)

    signalpanel_m1=StandardMesh(signalpanel_m1)

    Papaint_M1=StandardMesh(Papaint_M1)

    Pascreen_M1=StandardMesh(Pascreen_M1)

    Patable_M1=StandardMesh(Patable_M1)

    Pipe_M1=StandardMesh(Pipe_M1)

    Pipe_bRack_m1=StandardMesh(Pipe_bRack_m1)

    Pipe_sRack_m1=StandardMesh(Pipe_sRack_m1)

    Pipe_Tube_AiCol_m1=StandardMesh(Pipe_Tube_AiCol_m1)

    Pipe_Tube90_m1=StandardMesh(Pipe_Tube90_m1)

    Pipe_TubeConnect_m1=StandardMesh(Pipe_TubeConnect_m1)

    Pipe_TubeConnect_wHole_m1=StandardMesh(Pipe_TubeConnect_wHole_m1)

    Pipe_TubeSection_m1=StandardMesh(Pipe_TubeSection_m1)

    planeeng_M1=StandardMesh(planeeng_M1)

    Plank_10m_m1=StandardMesh(Plank_10m_m1)

    Plank_6m_m1=StandardMesh(Plank_6m_m1)

    Plank_8m_m1=StandardMesh(Plank_8m_m1)

    PlateShelf_M1=StandardMesh(PlateShelf_M1)

    plough_M1=StandardMesh(plough_M1)

    portablel_M1=StandardMesh(portablel_M1)

    posters_am1_m1=StandardMesh(posters_am1_m1)

    posters_am2_m1=StandardMesh(posters_am2_m1)

    posters_am3_m1=StandardMesh(posters_am3_m1)

    posters_br1_m1=StandardMesh(posters_br1_m1)

    posters_br2_m1=StandardMesh(posters_br2_m1)

    posters_br3_m1=StandardMesh(posters_br3_m1)

    posters_fr1_m1=StandardMesh(posters_fr1_m1)

    posters_fr2_m1=StandardMesh(posters_fr2_m1)

    posters_fr3_m1=StandardMesh(posters_fr3_m1)

    repaircist_m1=StandardMesh(repaircist_m1)

    repport_box1_m1=StandardMesh(repport_box1_m1)

    repport_tan1_m1=StandardMesh(repport_tan1_m1)

    repport_tun1_M1=StandardMesh(repport_tun1_M1)

    rh_tsp_M1=StandardMesh(rh_tsp_M1)

    sacks_M1=StandardMesh(sacks_M1)

    sandbag_2m_m1=StandardMesh(sandbag_2m_m1)

    sandbagi_m1=StandardMesh(sandbagi_m1)

    sandbagl_m1=StandardMesh(sandbagl_m1)

    sandbagu_m1=StandardMesh(sandbagu_m1)

    sandbagL2_M1=StandardMesh(sandbagL2_M1)

    scarwheel1_m1=StandardMesh(scarwheel1_m1)

    scarwheel2_m1=StandardMesh(scarwheel2_m1)

    scrap_metal1_m1=StandardMesh(scrap_metal1_m1)

    scrap_metal2_m1=StandardMesh(scrap_metal2_m1)

    scrap_metal3_m1=StandardMesh(scrap_metal3_m1)

    Sculpture_Angel_M1=StandardMesh(Sculpture_Angel_M1)

    sea_obs_M1=StandardMesh(sea_obs_M1)

    Shell1250mmLw_m1=StandardMesh(Shell1250mmLw_m1)

    Shell792mmLw_m1=StandardMesh(Shell792mmLw_m1)

    Shell9mmLw_m1=StandardMesh(Shell9mmLw_m1)

    signalpanel_m1=StandardMesh(signalpanel_m1)

    Signs_Germ1_m1=StandardMesh(Signs_Germ1_m1)

    Signs_Germ2_m1=StandardMesh(Signs_Germ2_m1)

    Signs_Germ3_m1=StandardMesh(Signs_Germ3_m1)

    Signs_Germ4_m1=StandardMesh(Signs_Germ4_m1)

    signs_Rus_roadsign1__m1=StandardMesh(signs_Rus_roadsign1__m1)

    signs_Rus_roadsign2__m1=StandardMesh(signs_Rus_roadsign2__m1)

    signs_Rus_roadsign3__m1=StandardMesh(signs_Rus_roadsign3__m1)

    signs_Rus1_m1=StandardMesh(signs_Rus1_m1)

    signs_Rus2_m1=StandardMesh(signs_Rus2_m1)

    signs_Rus3_m1=StandardMesh(signs_Rus3_m1)

    signs_Rus4_m1=StandardMesh(signs_Rus4_m1)

    Skyelala_M1=StandardMesh(Skyelala_M1)

    spaan_m1=StandardMesh(spaan_m1)

    stebarbwire_m1=StandardMesh(stebarbwire_m1)

    stebarbwire2_m1=StandardMesh(stebarbwire2_m1)

    stebarrel1_m1=StandardMesh(stebarrel1_m1)

    stebarrel2_m1=StandardMesh(stebarrel2_m1)

    stecrate1_M1=StandardMesh(stecrate1_M1)

    stecrate2_M1=StandardMesh(stecrate2_M1)

    steplank1_m1=StandardMesh(steplank1_m1)

    steshelf_m1=StandardMesh(steshelf_m1)

    Stones_Africa_L_M1=StandardMesh(Stones_Africa_L_M1)

    Stones_Euro_L_M1=StandardMesh(Stones_Euro_L_M1)

    Stones_Pacif_L_m1=StandardMesh(Stones_Pacif_L_m1)

    Stones_Russia_L_M1=StandardMesh(Stones_Russia_L_M1)

    stove_eu_m1=StandardMesh(stove_eu_m1)

    T_Stone1_m1=StandardMesh(T_Stone1_m1)

    T_Stone2_m1=StandardMesh(T_Stone2_m1)

    T_Stone3_m1=StandardMesh(T_Stone3_m1)

    T_Stone4_m1=StandardMesh(T_Stone4_m1)

    tankobs_ste_M1=StandardMesh(tankobs_ste_M1)

    telepole_M1=StandardMesh(telepole_M1)

    weldtank_M1=StandardMesh(weldtank_M1)

    weldtube_m1=StandardMesh(weldtube_m1)

    well_eu_M1=StandardMesh(well_eu_M1)

    wheelbarrow_M1=StandardMesh(wheelbarrow_M1)

    whetstone_M1=StandardMesh(whetstone_M1)

    Window_m1=StandardMesh(windowWhole_M1)

    Woodladder_4m_m1=StandardMesh(Woodladder_4m_m1)

    Wreck_aichi2_m1=StandardMesh(Wreck_aichi2_m1)

    Wreck_B17_2_m1=StandardMesh(Wreck_B17_2_m1)

    Wreck_B17_3_m1=StandardMesh(Wreck_B17_3_m1)

    Wreck_Corsair2_M1=StandardMesh(Wreck_Corsair2_M1)

    Wreck_Mustang2_m1=StandardMesh(Wreck_Mustang2_m1)

    Wreck_Spitfire_2_m1=StandardMesh(Wreck_Spitfire_2_m1)

    Wreck_Spitfire_3_m1=StandardMesh(Wreck_Spitfire_3_m1)

    [sTATIONARY_WEAPONS]

    Browning=StandardMesh(RiBro_Body_m1)

    Browning_Air=StandardMesh(RiBro_Body_m1)

    Browning_unlimited=StandardMesh(RiBro_Body_m1)

    MG42=StandardMesh(RiM42_m1)

    MG42_Air=StandardMesh(RiM42_m1)

    MG42_unlimited=StandardMesh(RiM42_m1)

    Stationary_Browning=StandardMesh(tripod_stick_m1)

    Stationary_mg42=StandardMesh(tripod_stick_mg42_m1)

    [VEGETATION]

    Afri_bush1_M1=TreeMesh(Afri_bush1_M1)

    Afri_bush10_M1=TreeMesh(Afri_bush10_M1)

    Afri_bush11_M1=TreeMesh(Afri_bush11_M1)

    Afri_bush2_M1=TreeMesh(Afri_bush2_M1)

    Afri_bush3_M1=TreeMesh(Afri_bush3_M1)

    Afri_bush4_M1=TreeMesh(Afri_bush4_M1)

    Afri_bush5_M1=TreeMesh(Afri_bush5_M1)

    Afri_bush6_M1=TreeMesh(Afri_bush6_M1)

    Afri_bush7_M1=TreeMesh(Afri_bush7_M1)

    Afri_bush8_M1=TreeMesh(Afri_bush8_M1)

    Afri_bush9_M1=TreeMesh(Afri_bush9_M1)

    Afri_tree1_M1=TreeMesh(Afri_tree1_M1)

    Afri_tree2_M1=TreeMesh(Afri_tree2_M1)

    Afri_tree3_M1=TreeMesh(Afri_tree3_M1)

    Afri_tree4_M1=TreeMesh(Afri_tree4_M1)

    Afri_tree5_M1=TreeMesh(Afri_tree5_M1)

    Afri_tree6_M1=TreeMesh(Afri_tree6_M1)

    Afri_tree7_M1=TreeMesh(Afri_tree7_M1)

    Afri_tree8_M1=TreeMesh(Afri_tree8_M1)

    Afri_tree9_M1=TreeMesh(Afri_tree9_M1)

    Aspen_bush1_M1=TreeMesh(Aspen_bush1_M1)

    Aspen_bush2_M1=TreeMesh(Aspen_bush2_M1)

    Birtsh_bush1_M1=TreeMesh(Birtsh_bush1_M1)

    Birtsh_bush2_M1=TreeMesh(Birtsh_bush2_M1)

    djungle_monstrea_M1=TreeMesh(djungle_monstrea_M1)

    djungle_monstrea2_M1=TreeMesh(djungle_monstrea2_M1)

    EU_asp1_M1=TreeMesh(EU_asp1_M1)

    EU_asp2_M1=TreeMesh(EU_asp2_M1)

    EU_asp3_M1=TreeMesh(EU_asp3_M1)

    EU_Birtch1_M1=TreeMesh(EU_Birtch1_M1)

    EU_Birtch2_M1=TreeMesh(EU_Birtch2_M1)

    EU_Birtch3_M1=TreeMesh(EU_Birtch3_M1)

    EU_pine1_M1=TreeMesh(EU_pine1_M1)

    EU_pine2_M1=TreeMesh(EU_pine2_M1)

    EU_pine3_M1=TreeMesh(EU_pine3_M1)

    EU_pine4_M1=TreeMesh(EU_pine4_M1)

    EU_pine5_M1=TreeMesh(EU_pine5_M1)

    EU_pine6_M1=TreeMesh(EU_pine6_M1)

    EU_pine7_M1=TreeMesh(EU_pine7_M1)

    EU_Spruce_large_M1=TreeMesh(EU_Spruce_large_M1)

    EU_Spruce1_M1=TreeMesh(EU_Spruce1_M1)

    EU_Spruce2_M1=TreeMesh(EU_Spruce2_M1)

    EU_Spruce3_M1=TreeMesh(EU_Spruce3_M1)

    EU_Spruce4_M1=TreeMesh(EU_Spruce4_M1)

    FERNBIG_M1=TreeMesh(FERNBIG_M1)

    FERNMEDIUM_M1=TreeMesh(FERNMEDIUM_M1)

    FERNSMAL_M1=TreeMesh(FERNSMAL_M1)

    jungle_bush_M1=TreeMesh(jungle_bush_M1)

    Jungle_plant1_M1=TreeMesh(Jungle_plant1_M1)

    Jungle_plant10_M1=TreeMesh(Jungle_plant10_M1)

    Jungle_plant11_M1=TreeMesh(Jungle_plant11_M1)

    Jungle_plant12_M1=TreeMesh(Jungle_plant12_M1)

    Jungle_plant13_M1=TreeMesh(Jungle_plant13_M1)

    Jungle_plant14_M1=TreeMesh(Jungle_plant14_M1)

    Jungle_plant15_M1=TreeMesh(Jungle_plant15_M1)

    Jungle_plant16_M1=TreeMesh(Jungle_plant16_M1)

    Jungle_plant17_M1=TreeMesh(Jungle_plant17_M1)

    Jungle_plant18_M1=TreeMesh(Jungle_plant18_M1)

    Jungle_plant19_M1=TreeMesh(Jungle_plant19_M1)

    Jungle_plant2_M1=TreeMesh(Jungle_plant2_M1)

    Jungle_plant20_M1=TreeMesh(Jungle_plant20_M1)

    Jungle_plant21_M1=TreeMesh(Jungle_plant21_M1)

    Jungle_plant22_M1=TreeMesh(Jungle_plant22_M1)

    Jungle_plant3_M1=TreeMesh(Jungle_plant3_M1)

    Jungle_plant3b_M1=TreeMesh(Jungle_plant3b_M1)

    Jungle_plant3c_M1=TreeMesh(Jungle_plant3c_M1)

    Jungle_plant3d_M1=TreeMesh(Jungle_plant3d_M1)

    Jungle_plant4_M1=TreeMesh(Jungle_plant4_M1)

    Jungle_plant4b_M1=TreeMesh(Jungle_plant4b_M1)

    Jungle_plant5_M1=TreeMesh(Jungle_plant5_M1)

    Jungle_plant6_M1=TreeMesh(Jungle_plant6_M1)

    Jungle_plant7_M1=TreeMesh(Jungle_plant7_M1)

    Jungle_plant8_M1=TreeMesh(Jungle_plant8_M1)

    Jungle_plant9_M1=TreeMesh(Jungle_plant9_M1)

    Jungle_plantBall_M1=TreeMesh(Jungle_plantBall_M1)

    Jungle_tree1_M1=TreeMesh(Jungle_tree1_M1)

    Jungle_tree10_M1=TreeMesh(Jungle_tree10_M1)

    Jungle_tree11_M1=TreeMesh(Jungle_tree11_M1)

    Jungle_tree11b_M1=TreeMesh(Jungle_tree11b_M1)

    Jungle_tree12_M1=TreeMesh(Jungle_tree12_M1)

    Jungle_tree13_M1=TreeMesh(Jungle_tree13_M1)

    Jungle_tree13b_M1=TreeMesh(Jungle_tree13b_M1)

    Jungle_tree13c_M1=TreeMesh(Jungle_tree13c_M1)

    Jungle_tree14_M1=TreeMesh(Jungle_tree14_M1)

    Jungle_tree14b_M1=TreeMesh(Jungle_tree14b_M1)

    Jungle_tree14c_M1=TreeMesh(Jungle_tree14c_M1)

    Jungle_tree15_M1=TreeMesh(Jungle_tree15_M1)

    Jungle_tree15b_M1=TreeMesh(Jungle_tree15b_M1)

    Jungle_tree15c_M1=TreeMesh(Jungle_tree15c_M1)

    Jungle_tree2_M1=TreeMesh(Jungle_tree2_M1)

    Jungle_tree2b_M1=TreeMesh(Jungle_tree2b_M1)

    Jungle_tree3_M1=TreeMesh(Jungle_tree3_M1)

    Jungle_tree4_M1=TreeMesh(Jungle_tree4_M1)

    Jungle_tree5_M1=TreeMesh(Jungle_tree5_M1)

    Jungle_tree6_M1=TreeMesh(Jungle_tree6_M1)

    Jungle_tree7_M1=TreeMesh(Jungle_tree7_M1)

    Jungle_tree8_M1=TreeMesh(Jungle_tree8_M1)

    Jungle_tree9_M1=TreeMesh(Jungle_tree9_M1)

    oak_tree_m1=StandardMesh(oak_tree_m1)

    Pacific_Palm_1_M1=TreeMesh(Pacific_Palm_1_M1)

    Pacific_Palm_2_M1=TreeMesh(Pacific_Palm_2_M1)

    Pacific_Palm_3_M1=TreeMesh(Pacific_Palm_3_M1)

    Pacific_Palm_4_M1=StandardMesh(Pacific_Palm_4_M1)

    Pacific_Palm_A_M1=TreeMesh(Pacific_Palm_A_M1)

    Pacific_Palm_C_M1=TreeMesh(Pacific_Palm_C_M1)

    Pacific_Palm_D_M1=TreeMesh(Pacific_Palm_D_M1)

    Pacific_Palm_large_1_M1=TreeMesh(Pacific_Palm_large_1_M1)

    Pacific_Palm_large_2_M1=TreeMesh(Pacific_Palm_large_2_M1)

    Pacific_Palm_Large_M1=TreeMesh(Pacific_Palm_Large_M1)

    PALMHIGH_M1=TreeMesh(PALMHIGH_M1)

    Palmshort_m1=TreeMesh(PALMSHORT_M1)

    [VEHICLES_AIR]

    Stuka=StandardMesh(Stuka_Fuselage_L1)

    Yak9=StandardMesh(Yak9_Hull_M1)

    BF109=StandardMesh(BF109_Fus_m1)

    La7=StandardMesh(La5_fus_M1)

    sbd=StandardMesh(SBD-6_fus_M1)

    aichival=StandardMesh(1p_Aichi_Val_m1)

    corsair=StandardMesh(Corsair_Hull_M1)

    zero=StandardMesh(zero_fus_m1)

    mig3=StandardMesh(mig3_fus_M1)

    he111=StandardMesh(he111_fus1_M1)

    bf110=StandardMesh(bf110-a_fuselage)

    b17=StandardMesh(B17_fus_L1)

    p38=StandardMesh(p38_fus_m1)

    me262-c=StandardMesh(me262_fus_m1)

    B25=StandardMesh(B25-A_fus_M1)

    mustang=StandardMesh(Mustang_whe2_M1)

    fw190=StandardMesh(FW190_Fus_m1)

    ju52=StandardMesh(Ju52_fus_L1)

    defiant=StandardMesh(Defiant_Fuselage)

    spitfirei=StandardMesh(SpitfireIb_wingflap_right_m1)

    betty=StandardMesh(Betty_fus_M1)

    typhoon=StandardMesh(1p_typhoon_m1)

    C47=StandardMesh(C47_fus_M1)

    [VEHICLES_LAND]

    Panzerivh=StandardMesh(PzkpfwIVH_Hull_M1)

    T34=StandardMesh(1p_T34_Gunner_m1)

    Willy=StandardMesh(Willy_Hull_M1)

    Kubelwagen=StandardMesh(Kubelwagen_Hull_L1)

    T34-85=StandardMesh(1p_T34-85_Gunner_m1)

    Tiger=StandardMesh(1p_Tiger_Gunner_m1)

    M3A1=StandardMesh(M3A1Halftrack_Hull_L1)

    Hanomag=StandardMesh(hanomag_Hull_L1)

    AA_allies=StandardMesh(AA_Allies_carriage_m1)

    flak38=StandardMesh(flak38_cannon_m1)

    Katyusha=StandardMesh(Katyusha_Str_M1)

    Wespe=StandardMesh(Wespe_Cannon_M1)

    Howitzer105mm=StandardMesh(105_carriage_M1)

    Puma=StandardMesh(puma_turret_m1)

    StuG3b=StandardMesh(StuG3b_Gun_Base_M1)

    Pz747=StandardMesh(Pz747®_Hull_M1)

    t19hmc=StandardMesh(T19HMC_Door1_M1)

    m36b1jackson=StandardMesh(M36B1_Jackson_Hull_L1)

    sherman105mm=StandardMesh(105mm_Sherman_gun_base)

    brummbar=StandardMesh(Brummbar_L1)

    firefly=StandardMesh(Firefly_Canon2_M1)

    jagdpanzer=StandardMesh(Jagdpanzer_Mgun_Mount_m1)

    sherman=StandardMesh(Sherman_Canon2_M1)

    panzeriv=StandardMesh(PanzerIV_Hull_L1)

    m10=StandardMesh(M10_Hull_L1)

    priest=StandardMesh(Priest_Cannon2_M1)

    ostwind=StandardMesh(Ostwind_Hull_L1)

    Stug3g=StandardMesh(StuG3G_Gun_Base_M1)

    us_snipergarand=StandardMesh(us_snipergarand)

    german_sniperg43=StandardMesh(german_sniperg43)

    vierling=StandardMesh(Vierling_Cannon_M1)

    nebelwerfer=StandardMesh(Nebelwerfer_Launcher_M1)

    matildaii=StandardMesh(Matilda_II_Hull_L1)

    matildai=StandardMesh(MatildaI_Hull_L1)

    panzerii=StandardMesh(Panzer_II_Hull_M1)

    Crusaderiii=StandardMesh(Crusader_III_Gun_Base_M1)

    sdkfz7=StandardMesh(SdKfz7_Cannon_M1)

    chi-ha=StandardMesh(Chi-ha_Mgun_Mount_m1)

    oldradio=StandardMesh(Oldradio)

    cromwell=StandardMesh(Cromwell_Cannon_M1)

    PantherD=StandardMesh(PantherD_bow_mg34)

    shermaniii=StandardMesh(Sherman_III_Canon2_M1)

    daimler=StandardMesh(Daimler_Whe1L_M1)

    m3stuart=StamdardMesh(M3Stuart_Hull_L1)

    [VEHICLES_SEA]

    fletcher=StandardMesh(Fletch_Hull_M1)

    kinggeorgev=StandardMesh(KingGeorgeV_Rud1_M1)

    prinzeugen=StandardMesh(PrinzEugen_Hull_m1)

    z4=StandardMesh(Z4_canon_m1)

    gato=StandardMesh(GatoDeckgun_base_M1)

    u47=StandardMesh(sub7cVierling_Flak_Seat)

    victorious=StandardMesh(Victorious_hull_M1)

    ark_royal=StandardMesh(Ark_Royal_hatch_m1)

    shokaku=StandardMesh(shokaku_sta_01_m1)

    princeow=StandardMesh(PrinceOW_Hul1_M1)

    tirpitz=StandardMesh(Tirpitz_Hull_m1)

    audacity=StandardMesh(Audacity_hull_M1)

    Juno=StandardMesh(Juno_hull_M1)

    gloucester=StandardMesh(GloucesterAA_base_M1)

    lcvp=StandardMesh(Lcvp_Hull_M1)

    sturmboot=StandardMesh(sturmboot_Hull_L1)

    daihatsu=StandardMesh(Daihatsu_m1)

    enterprise=StandardMesh(Enterprise_hull_M1)

    shokaku=StandardMesh(Shokaku_m1)

    yamato=StandardMesh(Yamato_Hull_m1)

    defgun=StandardMesh(DefGun_thing_M1)

    das ist übrigens meine lst datei

  4. Also, wir haben versucht die Paths so zu zuordnen wie es auch in den Ordnern ist, tut sich aber nix :(

    Also der zeigt bei allen Objecten an das er Loading Errors hat.

    [Editor Paths]

    GamePath=D:\Programme\EA GAMES\Battlefield 1942\

    // custom mod files go here:

    ModsPath=Mods\FH\

    // objects are read from here

    ObjectsPath=Mods\FH\objects\

    // SMs are read from here

    StandardMeshPath=Mods\FH\standardMesh\

    // TMs are read from here

    TreeMeshPath=Mods\FH\treeMesh\

    // textures are read from here

    TexturePath=Mods\FH\texture\

    // custom mod files go here:

    ModsPath=Mods\bf1942\

    // objects are read from here

    ObjectsPath=Mods\bf1942\objects\

    // SMs are read from here

    StandardMeshPath=Mods\bf1942\standardMesh\

    // TMs are read from here

    TreeMeshPath=Mods\bf1942\treeMesh\

    // textures are read from here

    TexturePath=Mods\bf1942\texture\

    // Object list

    ObjectsList=FH.lst

    Das sind die Pfade

    Kannst du uns vielleicht deine FH.lst und FH.cfg schicken? Also das ist irgendwie verbockwursctelt :/

  5. Sodele, habs mal bei meinem Kumpel draufgemacht und es funktioniert, aber wenn ich FH Mod auswähle zum Neuerstellen Forgotten Hope Map, und ein Objekt wie zB das Schiff "Prinz Eugen" auswähle, sehe ich es nicht! Andere Sachen wie 'ne Palme doch.. also manche Sachen sehe ich, manche nicht. Kann sie trotzdem auf die Map schieben aber da wird das Objekt auch nicht angezeigt. Wenn ich eine bereits existierende Forgotten Hope Map wähle zum editieren, kommt das keine Levels da wären.. wenn ich den Ordner öffne, sind sie jedoch da.

    Bitte um Hilfe, werde morgen bei ihm schauen ob die Pfade stimmen aber schreib das Problem schonmal hier rein, falls es nichts damit zu tun hat.

    Danke im Voraus!

  6. Das Problem

    N'abend,

    ... und es hängt sich jedesmal nach dem Öffnen oder Neuerstellen eines Levels auf. Es kommt die Nachricht das ein Problem festgestellt wurden ist und das Programm beendet werden muss.

    Der Fehler

    Vom Fehler die Infos habe ich dann mal kopiert:

    "AppName: bc42.exe AppVer: 0.0.0.0 ModName: atioglxx.dll

    ModVer: 6.14.10.6174 Offset: 002c3b70"

    So ich habe:

    - Pfade überprüft,

    - MD Netframe installiert

    - neuste Version von BC (2.1) geladen

    - Mehrmals de- und instaliert

    - PC auf den Stand nach dem Kauf zurückgesetzt

    Kurz gefasst, BC stürzt jedesmal nachdem ich eine Map zum erstellen oder bearbeiten ausgewählt habe ab, egal ob ich Forgotten Hope oder das normale BF bearbeite. Der Fehler hat glaube ich irgendwas mit der Grafikkarte zu tun. Habe neuen Treiber gesucht aber erfahren das es für Laptop Mobility ATI Radeo X200 keine gibt.

    Cu

  7. Hi, also ich möchte einfach nur mal ein paar Maps für das normale BF1942 oder den Forgotten Hope Mod basteln.

    Mit den Verzeichnissen.. hm die sind so wie das am Anfang da stand.

    Habe auch öfters Meldungen wie: Loading Error, Coastline oder so ähnlich konnte nicht geladen werden.

    Vom Fehler die Infos habe ich dann mal kopiert:

    "AppName: bc42.exe AppVer: 0.0.0.0 ModName: atioglxx.dll

    ModVer: 6.14.10.6174 Offset: 002c3b70"

    So wollte neuen Grakatreiber draufschmeißen, habe aber für Radeon200X (für Laptop) keine bei ATI.de gefunden.

    Cu

  8. N'abend,

    also ich habe ein Problem an dem ich zur Zeit am Verzweifeln bin...

    Also, ich habe mal BattleCraft auf meinen Laptop installiert und es hängt sich jedesmal nach dem Öffnen oder Neuerstellen eines Levels auf. Es kommt die Nachricht das ein Problem festgestellt wurden ist und das Programm beendet werden muss. Habe deswegen schonmal circa 3 oder 4 mal BattleCraft wieder neu installiert, genauso Battlefield42, den Laptop habe ich auch schon auf den Stand zurückgesetzt als ich ihn erwarb... aber es half leider nichts.

    Ich weiß nicht was da kaputt ist :(

    Bitte um Hilfe

    Schönen Abend noch!

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