Jump to content

Archived

This topic is now archived and is closed to further replies.

Speed2207

PoE Patch 0.1.1 released!

Recommended Posts

Die Changelog Liste

=====================

Optimazation Build .1.1

================================================== =====================

=======

Tweaks:

=======

_Tweak Class Loadouts

_Included Menu Patch

_Fixed Grenade Bug

_Removed Seat switching From Driver to MG to Passenger to stop Exploit. [Avenger,Gaz,Humvee]

_Added Seat switching back on MBT's

_Added DummyEnigines to MBT's MG's

_Removed Kords green lens. *)Had to for Indicators(*

_Moved RAH66 Gunner Cam foward.

==============

New Additions:

==============

_Added Ammo inticators Lights

================================================== =====================

Optimazation Build .1.05

================================================== =====================

=======

Tweaks:

=======

-Slightly decreased 50cal power against Helicopters (73, 74, 75)

_Fixed Bug in Ilema_Triangle CommandPoints

_Tweaked Russain kits

_New Lexicon.dat

_New Reload aniamtion for M249

_MG/gunner seat on GAZ, Humvee and Avenger moved to position 2

_Seat switching from driver to passenger(s) made impossible on GAZ, Humvee and Avenger

_Added dummyengines to MG/gunner on GAZ, Humvee and Avenger

_Switching to TOW on M2A3 from driver made possible

_Added dummyengine to TOW on M2A3

_Effects on Groza positioned properly

==============

New Additions:

==============

**SU47**

_Added effect e_ExplGas for sound and explosion [objects.con]

**Ka52**

-Animated gunner [objects.con]

**Mi28**

-Animated gunner [objects.con]

================================================== ===================

Optimazation Build .1.02

================================================== ===================

==============

New Additions:

==============

** F22 **

_Added Simple model [geometries.con, objects.con]

_Added Wreck textures [Textures]

_Added Wreck model [geometries.con, objects.con]

_Added Wreck effects [e_Scrapmetal_F22]

** JSF **

_Added Simple Model [geometries.con, objects.con]

_Added Wreck textures [Textures]

_Added Wreck Model [geometries.con, objects.con]

_Added Wreck Effects [e_Scrapmetal_JSF]

** Ka52 **

_Added Simple Model [geometries.con, objects.con]

_Added Wreck textures [Textures]

_Added Wreck Model [geometries.con, objects.con]

_Added Wreck Effects [e_Scrapmetal_KA52]

** Mi28 **

_Added Simple Model [geometries.con, objects.con]

_Added Wreck textures [Textures]

_Added Wreck Model [geometries.con, objects.con]

_Added Wreck Effects [e_Scrapmetal_Mi28]

** Su47 **

_Added Simple Model [geometries.con, objects.con]

_Added Wreck textures [Textures]

_Added Wreck Model [geometries.con, objects.con]

_Added Wreck Effects [e_Scrapmetal_SU47]

=======

Tweaks:

=======

_Lowered M1A2 specular diffuss settings

_Raised AH64 specular from .1 to .3

_Fixed shader on KA52 cockpit glass (effects wasn't seen through the glass)

_KA52 co-pilot camera moved

_Fixed up on hand positions in KA52

_Tweak turret rotation speeds [M109,MSTA]

_Added effects tweaks.

_Added Damage system tweaks

_Added soldier sound fix.

_Added soldier Kit adjustments

_Tweaked deviations on (M249,MaA1,M8,Rpk,Stinger)

_Added 8.30.04 AN94 + Tweaks

_Tweaked timedelay to 0.07

_ROF to 19

_Removed the M249 mag bouncing

**AH64**

_Added flir to pilot's freelook [objects.con]

_Animated gunner [objects.con]

_Increased gun's range of motion [objects.con]

**RAH66**

_Animated gunner [objects.con]

**f22**

_Tweaked flying physics [physics.con,]

**JSF**

_Tweaked flying physics [physics.con,]

**SU-37**

_Tweaked flying physics [physics.con,]

**su-47**

-Tweaked flying physics [physics.con,]

-Added damage effects [objects.con]

================================================== ==========

Optimazation Build .1.01

================================================== ==========

Updated AI/Co-op

Fixed missing animation entries for handweapons

Made new animation for M249 and SR25

_Added cockpit [geometries.con, objects.con]

_Fixed Unknown functions in KH_22

_Fixed duplicate Mutt/Humvee horn {objects.con}{Weapons.con}

_Fixed template "Dingy_main_L1" was not found.

_Fixed unsupport shadows in poe_T90_hull_L1 GeometryTemplate

_Fixed unsupport shadows in Humvee_simple GeometryTemplate

_Fixed unsupport shadows in gaz_simple_l1 GeometryTemplate

_Fixed unsupport shadows in 3PSMAW_Base GeometryTemplate

_Fixed unsupport shadows in stinger_base3p GeometryTemplate

_Fixed unsupport shadows in an94_simple GeometryTemplate

_Fixed unsupport shadows in M8_Simple GeometryTemplate

_Fixed unsupport shadows in stinger_base GeometryTemplate (Added it)

==================

Code Optimazation:

==================

_Removed Netinfo from steeringdummy (Avenger) {objects.con}

_Removed Netinfo from steeringdummy (Humvee) {objects.con}

_Removed Netinfo from steeringdummy (Gaz) {objects.con}

_optimized BMP3 track Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized M1A2 track Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized M2A3 track Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized M109 trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized MSTA trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized MSTA trakPrt2 *removed tansparency/twosided in middle whls. *using tos-1 now*

_optimized T90 trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized T90 trakPrt2 *removed tansparency/Twosided in middle whls. *using tos-1 now*

_optimized Tos-1 trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized Tunguska trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

=======================

Geometery Optimazation:

=======================

_optimized BMP3_hull_L1 *Reduce Shader Count from 5-2 * {StandardMesh}

_optimized BMP3_hull_m1 *Reduce Shader Count from 2-1 * {StandardMesh}

_optimized Bmp3 Whls **Removed twosided Code* *reduce texture size used {StandardMesh}

_optimized M1A2 Whls *Reduce COl's Polies 2-1 **Removed twosided Code* *reduce texture size used* {StandardMesh}

_optimized T90 Whls **Removed twosided Code* {StandardMesh}

_optimized M1A2_hull_L1 *Reduce Shader Count from 5-3 * {StandardMesh}

_optimized M1A2_hull_W_m1 *Reduce Shader Count from 5-1 * {StandardMesh}

_Fixed M2A3main Collisions *Now has trak COL #ID50 {StandardMesh}

_Lower COl Count on Constubuilding. 700-300

_Fixed Shader issues with Constubuilding

_Fixed Su-37 wreck shaders

_Reduced SU-37 wreck collisions *Need only COL01 on wrecks*

_Fixed invisable plywood errors.

=====================

Texture Optimazation:

=====================

**Bmp3**

.1L build (4.6 mb) (New 2.8 mb)

_moved Alt *Camo* textures to [Texture/PoE/Urban]

_Removed BMP3_Tracks_Wheel_03.dds [Now uses *BMP3_whl_all.dds]

_Removed BMP3_Tracks_Wheel_02.dds [Now uses *BMP3_whl_all.dds]

_Removed BMP3_Tracks_Wheel_01.dds [Now uses *BMP3_whl_all.dds]

_Removed BMP3_Body_wreck.dds [Now uses *BMP3_Wreck.dds]

_Removed BMP3_Turret_wreck.dds [Now uses *BMP3_Wreck.dds]

**M1A2**

.1L build (7.3 mb) (New 4.8 mb)

_Resized Normals (Reduced 50%)

_Removed M1A2_TireLRG.dds [Now uses *M1A2_Body_w.dds]

_Removed M1A2_TireSM.dds [Now uses *M1A2_Turret_w.dds]

_Removed M1A2_TireLRG.dds [Now uses *M1A2_Whl_all.dds]

_Removed M1A2_TireSM.dds [Now uses *M1A2_Whl_all.dds]

_Removed M1A2_Body_w.dds [Now uses *M1A2_Wreck.dds]

_Removed M1A2_Cargo_w.dds [Now uses *M1A2_Wreck.dds]

_Removed M1A2_TireLRG_w.dds [Now uses *M1A2_Wreck.dds]

_Removed M1A2_TireSM_w.dds [Now uses *M1A2_Wreck.dds]

_Removed M1A2_Tracks_w.dds [Now uses *M1A2_Wreck.dds]

**T90**

.1L build (5.8 mb) (New 4.6 mb)

_Removed T90_Tracks_2.dds [Now uses *T90_Whl_all.dds]

_Removed T90_Tracks_3.dds [Now uses *T90_Whl_all.dds]

_Removed T90_Tracks_4.dds [Now uses *T90_Whl_all.dds]

_Removed T90_Body_wreck.dds [Now uses *T90_wreck.dds]

_Removed T90_Turret_wreck.dds [Now uses *T90_wreck.dds]

_Removed T90_Extras_wreck.dds [Now uses *T90_wreck.dds]

**Msta**

.1L build (3.4 mb) (New 3 mb)

_Removed MSTA_Body_WREK.dds [Now uses *MSTA_Wreck.dds]

_Removed MSTA_Turret_WREK.dds [Now uses *MSTA_Wreck.dds]

_Removed MSTA_Extras_WREK.dds [Now uses *MSTA_Wreck.dds]

**Tos-1**

.1L build (4.08 mb) (New 3.39 mb)

_Removed TOS_1m_wreck.dds [Now uses *TOS_wreck.dds]

_Removed TOS_Body_wreck.dds [Now uses *TOS_wreck.dds]

**M109**

.1L build (1.24 mb) (New 1.16 mb)

_Removed smallmat_Wreck.dds [M109MAIN_Wreck.dds]

**AH64**

_reduce texture size 50% and to DXT1 no alphas On wrecks

**Humvee**

_reduce texture size 50% on Hwheelwreck.dds

_reduce texture size 50% on HWindowwreck.dds

_reduce texture size 50% on wheel normals

**rah66 **

_reduce texture size 50% on rah66_wreck.dds

_moved Alt *Desert* textures to [Texture/PoE/Desert]

** Menu **

_resaved all {Big} insignia's with no mipmaps

Share this post


Link to post
Share on other sites

Mal ne blöde Frage wo soll ich den reininstallieren? Vorgegeben wird Program Files/EA gAMes/battlefield vietnam aber ich hab Vietnam schon unter programme und nicht Program files. Muss ich den Patch jetzt in mein Battlefield Vietnam Ordner oder in den PoE Ordner knallen?

Share this post


Link to post
Share on other sites

In den poe,

also ich habs so gemacht aber irgendwie funzen die neuen Wrecktexturen bei mir nicht :(

Die Wrackteile der Flugis sind jetzt bei mir weiss <_<

Share this post


Link to post
Share on other sites

Hmm irgendwie raff ich das nicht .

Habt ihr das update als setup oder als rar datei?

Weil ich habe irgendwie ne rar Datei.

Ich kriegs einfach nicht richtig installiert.

Share this post


Link to post
Share on other sites

Argh ich bin irgendwie voll verblödet und habe die Server Files runtergeladen!!!

Lade gerade das richtige ding mit 64 MB runter.

Ich entschuldige mich für das rumgespame.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.