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Hilfe: Gameserver im Battlefield Wiki

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Posted

Hi folks,

ich starte aufgrund von Überlastung einen Hilfeaufruf bezüglich unseres Battlefield Wikis:

http://wiki.bf-games.net/index.php/Bad_Company_2_Server

Mit dem Release der Doku für den R12 Server wird die Konfiguration eines Servers wirklich komplex. In den Wiki-Eintrag müssten deshaln:

- Die Variablen

- Die Mapliste

- Beispiele für die Konfiguration

Vor allem die Beispiele für die Konfiguration mit Details wie längeren Spawnzeiten / höherem Ticketbleed / etc. sind dabei interessant. Jede Hilfe ist willkommen :)

Posted

So, bevor ich für fünf Tage ins Ausland abhaue, habe ich mal angefangen.

http://wiki.bf-games.net/index.php/Bad_Company_2_Maplisten

Was noch fehlt sind die ganzen Zusätze wie Rundezahl hinter den Karten und alles was mit R12 neu kommt. Das zum Beispiel:

vars.teamKillCountForKick 1-X

Effect: Set number of teamkills allowed during one round, before the game kicks the player in question Set to 0 to disable kill

vars.teamKillValueForKick 1-X

Effect: Set the highest kill-value allowed before a player is kicked for teamkilling

vars.teamKillValueIncrease 1-X

Effect: Set the value of a teamkill (adds to the player’s current kill-value)

vars.teamKillValueDecreasePerSecond 1-X

Effect: Set how much every player’s kill-value should decrease per second

vars.idleTimeout 1-X

Effect: Set how many seconds a player can be idle before he/she is kicked from server

vars.profanityFilter true/false

Effect: Set if all players’ chat messages should be sent via a profanity filter on the master servers

levelVars.set <context: setting context> <varName: string> <value: (variable specific)>

Effect: Set a level-specific variable in a specific context

Comment: This overrides a level setting. When level starts it search after level-specific variables overrides in level context, game mode context or global context. If no overrides are found, level default will be used.

levelVars.get <context: setting context> <varName: string>

Effect: Get a level-specific variable in a specific context

levelVars.evaluate <varName: string>

Effect: Answer the question, “what effect do all the level-specific variables have on the current level?”

levelVars.clear <context: setting context> [varName: string]

Effect: Clears one or all level-specific variables in the specified context

levelVars.list <context: setting context> [varName: string]

Effect: List all level-specific in the specified context [optionally: that match the given variable name]

Comment: Each returned entry is 4 words: <Context-type> <context> <varName> <value> <context> can be empty string if not applicable.

Und vor allem die letzten bedürfen einiger Erklärung

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