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Tankmaster

CFG und LST von DCX für BC 2.1

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Ich kann net viel helfen aber so schon. :D:D:D

Lad mich runter bin net groß (8,44 KB) :D:D:D

Dies soll ein kleiner Anreiz für die Admins sein wie "ICH" mir das vorstelle ,denn wenn jetzt noch Fragen dazu sind kann alles hier drunter aufgelistet werden und wenn 3 Monate später jemand das selbe Problem hat brauch er sich nur den ersten Post durchlesen und nicht über 40 damit er eventuell eine Antwort auf seine Frage bekommt. :ph34r::ph34r::ph34r:

PS:Wenn ihr auch noch die Objekte von DC mit drin haben wollt dann schreibt eure CFG und LSt um

Hier so z.B. (einfach kopieren und in eure Datei einfügen ((sicherheitskopie vorhermachen)) )

LST:

//DC_Extended.lst for DCX.7.2a

//by MamboDog

//based on DCX4BC.7.1 by {DCX}JaaPlaya

//

//added:

//more dcx vehicles

//kit models, vehicle models

//some dc essential statics (commented out)

//DCX_Desks (commented out)

//

//todo:

//fix Jaa's borken dc statics

//add more dc statics

//

//NOTE: lines with (-->), (<--) or (*) in them are not objects and should be left commented out.

//

//[CategoryName] - This is a category identifier

//Valid category names are STRUCTURES, PROPS, STATIONARY_WEAPONS, VEGETATION

//VEHICLES_AIR, VEHICLES_LAND and VEHICLES_SEA

//=StandardMesh()

//ObjectName=MeshType(meshname)

//

//dont you just love my commenting skillz? :D

//

//*Everything above this line should stay commented out* - n00bfilter

[sTRUCTURES]

//*start active objects*

Coalition_HeliPad=StandardMesh(HeliPad)

Opposition_HeliPad=StandardMesh(HeliPad)

air_runway_m1=StandardMesh(air_runway_m1)

dockrepair_supply=StandardMesh(lcvp_hull_m1)

//DCX_US_Soldier_Hurt_Large=StandardMesh(lcvp_hull_m1)

//DCX_US_Soldier_Hurt_Medium=StandardMesh(lcvp_hull_m1)

//DCX_US_Soldier_Hurt_Small=StandardMesh(lcvp_hull_m1)

//DCX_Iraq_Soldier_Hurt_Large=StandardMesh(lcvp_hull_m1)

//DCX_Iraq_Soldier_Hurt_Medium=StandardMesh(lcvp_hull_m1)

//DCX_Iraq_Soldier_Hurt_Small=StandardMesh(lcvp_hull_m1)

MedBox=StandardMesh(MedBox)

//*end active objects*

//*start jaaplaya's borked dc objects*

//bldgoffice1_m1=StandardMesh(bldgoffice1_m1)

//bldgoffice1_cl_m1=StandardMesh(bldgoffice1_cl_m1)

//bldgoffice1top_m1=StandardMesh(bldgoffice1top_m1)

//bldgoffice1fst_m1=StandardMesh(bldgoffice1fst_m1)

//bldgoffice1fst_cl_m1=StandardMesh(bldgoffice1fst_cl_m1)

//bldgoffice2_cl_m1=StandardMesh(bldgoffice2_cl_m1)

//bldgoffice2_m1=StandardMesh(bldgoffice2_m1)

//bldgoffice2fst_cl_m1=StandardMesh(bldgoffice2fst_cl_m1)

//bldgoffice2fst_m1=StandardMesh(bldgoffice2fst_m1)

//bldgoffice2top_m1=StandardMesh(bldgoffice2top_m1)

//urb_sadammonu1_m1=StandardMesh(urb_sadammonu1_m1)

//urb_lamp_duo_m1=StandardMesh(urb_lamp_duo_m1)

//urb_lamp_uno_m1=StandardMesh(urb_lamp_uno_m1)

//mil_fence1_shrt_m1=StandardMesh(mil_fence1_shrt_m1)

//mil_fence1_m1=StandardMesh(mil_fence1_m1)

//mil_tent=StandardMesh(mil_tent)

//mil_tent_low=StandardMesh(mil_tent_low)

//mil_tent_redc=StandardMesh(mil_tent_redc)

//mil_wpbunker_m1=StandardMesh(mil_wpbunker_m1)

//mil_scud_cart_m1=StandardMesh(mil_scud_cart_m1)

//mil_guardtower_m1=StandardMesh(mil_guardtower_m1)

//mil_radar_m1=StandardMesh(mil_radar_m1)

//urb_appartments_m1=StandardMesh(urb_appartments_m1)

//urb_house1_m1=StandardMesh(urb_house1_m1)

//urb_house2_m1=StandardMesh(urb_house2_m1)

//urb_residential1_m1=StandardMesh(urb_residential1_m1)

//urb_road_bend=StandardMesh(urb_road_bend)

//urb_road_bend2=StandardMesh(urb_road_bend2)

//urb_road_bigbend=StandardMesh(urb_road_bigbend)

//urb_road_crossing=StandardMesh(urb_road_crossing)

//urb_road_part=StandardMesh(urb_road_part)

//urb_road_smallbend=StandardMesh(urb_road_smallbend)

//urb_road_smallbend2=StandardMesh(urb_road_smallbend2)

//urb_shopcenter_m1=StandardMesh(urb_shopcenter_m1)

//*end jaa's borked dc objects*

//*start dc objects*

//-->al kharfi docks<--

Armory=StandardMesh(Armory)

air_runway2_m1=StandardMesh(air_runway2_m1)

air_runway_m1=StandardMesh(air_runway_m1)

aux_gastank_small_m1=StandardMesh(aux_gastank_small_m1)

aux_oilfire_m1=StandardMesh(aux_oilfire_m1)

aux_oilrig_m1=StandardMesh(aux_oilrig_m1)

aux_oilwell_coast_m1=StandardMesh(aux_oilwell_coast_m1)

aux_oilwell_fire_m1=StandardMesh(aux_oilwell_fire_m1)

aux_pipe=StandardMesh(aux_pipe)

aux_pumpjack_m1=StandardMesh(aux_pumpjack_m1)

aux_TelephonePoles=StandardMesh(aux_TelephonePoles)

Coalition_HeliPad=StandardMesh(Coalition_HeliPad)

DC_ac130crash1_m1=StandardMesh(DC_ac130crash1_m1)

DC_ac130crash2_m1=StandardMesh(DC_ac130crash2_m1)

DC_ac130crash3_m1=StandardMesh(DC_ac130crash3_m1)

dc_boathouse1_m1=StandardMesh(dc_boathouse1_m1)

DC_brucereenotme_m1=StandardMesh(DC_brucereenotme_m1)

DC_chemcontainer-addon1_m1=StandardMesh(DC_chemcontainer-addon1_m1)

DC_chemcontainer-large1_m1=StandardMesh(DC_chemcontainer-large1_m1)

DC_chemcontainer-med1_m1=StandardMesh(DC_chemcontainer-med1_m1)

DC_chemcontainer-small1_m1=StandardMesh(DC_chemcontainer-small1_m1)

DC_dock-walls3_m1=StandardMesh(DC_dock-walls3_m1)

DC_docks-ropetie1_m1=StandardMesh(DC_docks-ropetie1_m1)

DC_docks-wall1_m1=StandardMesh(DC_docks-wall1_m1)

DC_docks-wall2_m1=StandardMesh(DC_docks-wall2_m1)

DC_docks-wall3_m1=StandardMesh(DC_docks-wall3_m1)

DC_freight-3high1_m1=StandardMesh(DC_freight-3high1_m1)

DC_freight-3high2_m1=StandardMesh(DC_freight-3high2_m1)

DC_freight-3high3_m1=StandardMesh(DC_freight-3high3_m1)

DC_gate-end1_m1=StandardMesh(DC_gate-end1_m1)

DC_gate-long1_m1=StandardMesh(DC_gate-long1_m1)

DC_gate-long2_m1=StandardMesh(DC_gate-long2_m1)

DC_gate-short1_m1=StandardMesh(DC_gate-short1_m1)

DC_graffiti-danger_m1=StandardMesh(DC_graffiti-danger_m1)

DC_graffiti-goingdown_m1=StandardMesh(DC_graffiti-goingdown_m1)

DC_graffiti-goldgibberish_m1=StandardMesh(DC_graffiti-goldgibberish_m1)

DC_graffiti-greenarrow_m1=StandardMesh(DC_graffiti-greenarrow_m1)

DC_graffiti-iggy1_m1=StandardMesh(DC_graffiti-iggy1_m1)

DC_graffiti-neverleave_m1=StandardMesh(DC_graffiti-neverleave_m1)

DC_graffiti-pwnd_m1=StandardMesh(DC_graffiti-pwnd_m1)

DC_graffiti-smacktard1_m1=StandardMesh(DC_graffiti-smacktard1_m1)

DC_gun-tripod1_m1=StandardMesh(DC_gun-tripod1_m1)

DC_iraqibob_m1=StandardMesh(DC_iraqibob_m1)

dc_iraqitruck1_m1=StandardMesh(dc_iraqitruck1_m1)

DC_khafji-cargoship1_m1=StandardMesh(DC_khafji-cargoship1_m1)

DC_khafji-crane1_m1=StandardMesh(DC_khafji-crane1_m1)

DC_khafji-crane2_m1=StandardMesh(DC_khafji-crane2_m1)

DC_khafji-oilbarrel1_m1=StandardMesh(DC_khafji-oilbarrel1_m1)

DC_khafji-warehouse1_m1=StandardMesh(DC_khafji-warehouse1_m1)

dc_medinahouse1_open_m1=StandardMesh(dc_medinahouse1_open_m1)

dc_medinahouse2_open_m1=StandardMesh(dc_medinahouse2_open_m1)

DC_mktarch1_m1=StandardMesh(DC_mktarch1_m1)

DC_mktarch2_m1=StandardMesh(DC_mktarch2_m1)

DC_mktarch3_m1=StandardMesh(DC_mktarch3_m1)

DC_mktbarrier1_m1=StandardMesh(DC_mktbarrier1_m1)

DC_mktbldg10_addon1_m1=StandardMesh(DC_mktbldg10_addon1_m1)

DC_mktbldg10_m1=StandardMesh(DC_mktbldg10_m1)

DC_mktbldg11_m1=StandardMesh(DC_mktbldg11_m1)

DC_mktbldg12_addon1_m1=StandardMesh(DC_mktbldg12_addon1_m1)

DC_mktbldg12_m1=StandardMesh(DC_mktbldg12_m1)

DC_mktbldg13_m1=StandardMesh(DC_mktbldg13_m1)

DC_mktbldg14_m1=StandardMesh(DC_mktbldg14_m1)

DC_mktbldg15_addon1_m1=StandardMesh(DC_mktbldg15_addon1_m1)

DC_mktbldg15_m1=StandardMesh(DC_mktbldg15_m1)

DC_mktbldg1_addon1_m1=StandardMesh(DC_mktbldg1_addon1_m1)

DC_mktbldg1_m1=StandardMesh(DC_mktbldg1_m1)

DC_mktbldg2_addon1_m1=StandardMesh(DC_mktbldg2_addon1_m1)

DC_mktbldg2_m1=StandardMesh(DC_mktbldg2_m1)

DC_mktbldg3_addon1_m1=StandardMesh(DC_mktbldg3_addon1_m1)

DC_mktbldg3_m1=StandardMesh(DC_mktbldg3_m1)

DC_mktbldg3_open_addon1_m1=StandardMesh(DC_mktbldg3_open_addon1_m1)

DC_mktbldg3_open_m1=StandardMesh(DC_mktbldg3_open_m1)

DC_mktbldg4_addon1_m1=StandardMesh(DC_mktbldg4_addon1_m1)

DC_mktbldg4_m1=StandardMesh(DC_mktbldg4_m1)

DC_mktbldg4_open_addon1_m1=StandardMesh(DC_mktbldg4_open_addon1_m1)

DC_mktbldg4_open_m1=StandardMesh(DC_mktbldg4_open_m1)

DC_mktbldg5_m1=StandardMesh(DC_mktbldg5_m1)

DC_mktbldg6_addon1_m1=StandardMesh(DC_mktbldg6_addon1_m1)

DC_mktbldg6_m1=StandardMesh(DC_mktbldg6_m1)

DC_mktbldg7_addon1_m1=StandardMesh(DC_mktbldg7_addon1_m1)

DC_mktbldg7_m1=StandardMesh(DC_mktbldg7_m1)

DC_mktbldg8_addon1_m1=StandardMesh(DC_mktbldg8_addon1_m1)

DC_mktbldg8_m1=StandardMesh(DC_mktbldg8_m1)

DC_mktbldg9_addon1_m1=StandardMesh(DC_mktbldg9_addon1_m1)

DC_mktbldg9_m1=StandardMesh(DC_mktbldg9_m1)

DC_mktblock2_custom1_m1=StandardMesh(DC_mktblock2_custom1_m1)

DC_mktblock2_custom2_m1=StandardMesh(DC_mktblock2_custom2_m1)

DC_mktblock2_custom3_m1=StandardMesh(DC_mktblock2_custom3_m1)

DC_mktblock3_custom1_m1=StandardMesh(DC_mktblock3_custom1_m1)

DC_mktblock3_custom2_m1=StandardMesh(DC_mktblock3_custom2_m1)

DC_mktblock_custom1_m1=StandardMesh(DC_mktblock_custom1_m1)

DC_mktblock_custom2_m1=StandardMesh(DC_mktblock_custom2_m1)

DC_mktblock_custom3_m1=StandardMesh(DC_mktblock_custom3_m1)

DC_mktroadisland_m1=StandardMesh(DC_mktroadisland_m1)

DC_mkttunnel1_m1=StandardMesh(DC_mkttunnel1_m1)

DC_mkttunnel2_m1=StandardMesh(DC_mkttunnel2_m1)

DC_mkttunnel3_m1=StandardMesh(DC_mkttunnel3_m1)

DC_mkttunnel4_m1=StandardMesh(DC_mkttunnel4_m1)

DC_mkt_roadcrap1_m1=StandardMesh(DC_mkt_roadcrap1_m1)

DC_mkt_windows1_m1=StandardMesh(DC_mkt_windows1_m1)

DC_pickup-wreck1_m1=StandardMesh(DC_pickup-wreck1_m1)

DC_roadbarrier1_m1=StandardMesh(DC_roadbarrier1_m1)

dc_roadblock1_m1=StandardMesh(dc_roadblock1_m1)

DC_sidewalk_treepot1_m1=StandardMesh(DC_sidewalk_treepot1_m1)

DC_slumhillbldg01_m1=StandardMesh(DC_slumhillbldg01_m1)

DC_slumhillbldg02_m1=StandardMesh(DC_slumhillbldg02_m1)

DC_slumhillbldg03_m1=StandardMesh(DC_slumhillbldg03_m1)

DC_slumhillbldg04_m1=StandardMesh(DC_slumhillbldg04_m1)

DC_slumhillbldg05_m1=StandardMesh(DC_slumhillbldg05_m1)

DC_slumhillbldg06_m1=StandardMesh(DC_slumhillbldg06_m1)

DC_slumhillbldg07_m1=StandardMesh(DC_slumhillbldg07_m1)

DC_slumhillbldg08_m1=StandardMesh(DC_slumhillbldg08_m1)

DC_slumhillbldg09_m1=StandardMesh(DC_slumhillbldg09_m1)

DC_slumhillbldg10_m1=StandardMesh(DC_slumhillbldg10_m1)

DC_slumhillbldg11_m1=StandardMesh(DC_slumhillbldg11_m1)

DC_slumhillbldg12_m1=StandardMesh(DC_slumhillbldg12_m1)

DC_slumhillbldg13_m1=StandardMesh(DC_slumhillbldg13_m1)

DC_slumhillbldg14_m1=StandardMesh(DC_slumhillbldg14_m1)

DC_slumhillbldg15_m1=StandardMesh(DC_slumhillbldg15_m1)

DC_slumhillbldg16_m1=StandardMesh(DC_slumhillbldg16_m1)

DC_slumhillbldg17_m1=StandardMesh(DC_slumhillbldg17_m1)

DC_slumhillbldg18_m1=StandardMesh(DC_slumhillbldg18_m1)

DC_slumhillwires1_m1=StandardMesh(DC_slumhillwires1_m1)

DC_slumhillwires2_m1=StandardMesh(DC_slumhillwires2_m1)

DC_slumhillwires3_m1=StandardMesh(DC_slumhillwires3_m1)

DC_slumhillwires4_m1=StandardMesh(DC_slumhillwires4_m1)

DC_slumshack1_m1=StandardMesh(DC_slumshack1_m1)

DC_slumsweed1_m1=StandardMesh(DC_slumsweed1_m1)

DC_slums_addon1_m1=StandardMesh(DC_slums_addon1_m1)

DC_slums_addon2_m1=StandardMesh(DC_slums_addon2_m1)

DC_slums_addon3_m1=StandardMesh(DC_slums_addon3_m1)

DC_slums_addon4_m1=StandardMesh(DC_slums_addon4_m1)

DC_slums_addon5_m1=StandardMesh(DC_slums_addon5_m1)

DC_slums_fence1_m1=StandardMesh(DC_slums_fence1_m1)

DC_slums_fence2_m1=StandardMesh(DC_slums_fence2_m1)

DC_slums_fencepost1_m1=StandardMesh(DC_slums_fencepost1_m1)

DC_slums_office1b_m1=StandardMesh(DC_slums_office1b_m1)

DC_slums_office1_m1=StandardMesh(DC_slums_office1_m1)

DC_slums_ruins1_m1=StandardMesh(DC_slums_ruins1_m1)

DC_slumwreckage1_m1=StandardMesh(DC_slumwreckage1_m1)

DC_slum_elecpole1_m1=StandardMesh(DC_slum_elecpole1_m1)

DC_slum_elecpole2_m1=StandardMesh(DC_slum_elecpole2_m1)

DC_slum_genbldg1_m1=StandardMesh(DC_slum_genbldg1_m1)

DC_slum_genbldg2_m1=StandardMesh(DC_slum_genbldg2_m1)

DC_slum_genbldg3_m1=StandardMesh(DC_slum_genbldg3_m1)

DC_slum_genbldg4_m1=StandardMesh(DC_slum_genbldg4_m1)

DC_slum_genbldg5_m1=StandardMesh(DC_slum_genbldg5_m1)

DC_slum_genbldg6_m1=StandardMesh(DC_slum_genbldg6_m1)

DC_slum_genbldg7_m1=StandardMesh(DC_slum_genbldg7_m1)

DC_slum_highrise1_m1=StandardMesh(DC_slum_highrise1_m1)

DC_slum_sidewalkcustom1_m1=StandardMesh(DC_slum_sidewalkcustom1_m1)

DC_slum_sidewalkcustom2_m1=StandardMesh(DC_slum_sidewalkcustom2_m1)

DC_slum_sidewalkcustom3_m1=StandardMesh(DC_slum_sidewalkcustom3_m1)

DC_streetlamp1_m1=StandardMesh(DC_streetlamp1_m1)

DC_streetlamp2_m1=StandardMesh(DC_streetlamp2_m1)

DC_urban10_m1=StandardMesh(DC_urban10_m1)

DC_urban11_m1=StandardMesh(DC_urban11_m1)

DC_urban12_m1=StandardMesh(DC_urban12_m1)

DC_urban1_m1=StandardMesh(DC_urban1_m1)

DC_urban2_m1=StandardMesh(DC_urban2_m1)

DC_urban3_m1=StandardMesh(DC_urban3_m1)

DC_urban4_m1=StandardMesh(DC_urban4_m1)

DC_urban5_m1=StandardMesh(DC_urban5_m1)

DC_urban6_m1=StandardMesh(DC_urban6_m1)

DC_urban7_m1=StandardMesh(DC_urban7_m1)

DC_urban8_m1=StandardMesh(DC_urban8_m1)

DC_urban9_m1=StandardMesh(DC_urban9_m1)

DC_urbaninvwall1_m1=StandardMesh(DC_urbaninvwall1_m1)

DC_urbanwall_tower1_m1=StandardMesh(DC_urbanwall_tower1_m1)

DC_wall-bridge_m1=StandardMesh(DC_wall-bridge_m1)

DC_wall-corner_m1=StandardMesh(DC_wall-corner_m1)

DC_wall1_m1=StandardMesh(DC_wall1_m1)

DC_wall2_m1=StandardMesh(DC_wall2_m1)

e_OilFire=StandardMesh(e_OilFire)

generic_sign=StandardMesh(generic_sign)

Hangar=StandardMesh(Hangar)

Hangar1=StandardMesh(Hangar1)

Hangar2=StandardMesh(Hangar2)

iggy-tree1_m1=StandardMesh(iggy-tree1_m1)

Iraq_Radio=StandardMesh(Iraq_Radio)

Iraq_Radio2=StandardMesh(Iraq_Radio2)

landrep1_supply=StandardMesh(landrep1_supply)

long_nimitz_ladder=StandardMesh(long_nimitz_ladder)

mil_sandbagbunker=StandardMesh(mil_sandbagbunker)

mil_tent=StandardMesh(mil_tent)

Opposition_HeliPad=StandardMesh(Opposition_HeliPad)

Radarbun=StandardMesh(Radarbun)

ref_common=StandardMesh(ref_common)

ref_distiller_m1=StandardMesh(ref_distiller_m1)

ref_funnel_m1=StandardMesh(ref_funnel_m1)

ref_house_m1=StandardMesh(ref_house_m1)

ref_plant_m1=StandardMesh(ref_plant_m1)

ref_scaffold=StandardMesh(ref_scaffold)

ref_strage_m1=StandardMesh(ref_strage_m1)

Seagulls=StandardMesh(Seagulls)

short_nimitz_ladder=StandardMesh(short_nimitz_ladder)

urb_radiostool_m1=StandardMesh(urb_radiostool_m1)

US_Radio=StandardMesh(US_Radio)

vil_house1_closed_m1=StandardMesh(vil_house1_closed_m1)

vil_house2_closed_m1=StandardMesh(vil_house2_closed_m1)

vil_house3_closed_m1=StandardMesh(vil_house3_closed_m1)

vil_house3_open_m1=StandardMesh(vil_house3_open_m1)

vil_house4_closed_m1=StandardMesh(vil_house4_closed_m1)

vil_house4_open_m1=StandardMesh(vil_house4_open_m1)

OilFlame1=StandardMesh(OilFlame1)

//DC_khafji-crane1_m1=StandardMesh(DC_khafji-crane1_m1)

//DC_khafji-warehouse1_m1=StandardMesh(DC_khafji-warehouse1_m1)

//DC_chemcontainer-large1_m1=StandardMesh(DC_chemcontainer-large1_m1)

//DC_chemcontainer-med1_m1=StandardMesh(DC_chemcontainer-med1_m1)

//DC_chemcontainer-small1_m1=StandardMesh(DC_chemcontainer-small1_m1)

//DC_docks-ropetie1_m1=StandardMesh(DC_docks-ropetie1_m1)

//DC_docks-wall1_m1=StandardMesh(DC_docks-wall1_m1)

//DC_docks-wall2_m1=StandardMesh(DC_docks-wall2_m1)

//DC_docks-wall3_m1=StandardMesh(DC_docks-wall3_m1)

//DC_freight-3high1_m1=StandardMesh(DC_freight-3high1_m1)

//DC_freight-3high2_m1=StandardMesh(DC_freight-3high2_m1)

//DC_freight-3high3_m1=StandardMesh(DC_freight-3high3_m1)

//DC_gate-end1_m1=StandardMesh(DC_gate-end1_m1)

//DC_gate-long1_m1=StandardMesh(DC_gate-long1_m1)

//DC_gate-short1_m1=StandardMesh(DC_gate-short1_m1)

//DC_khafji-cargoship1_m1=StandardMesh(DC_khafji-cargoship1_m1)

//DC_khafji-crane1_m1=StandardMesh(DC_khafji-crane1_m1)

//DC_khafji-crane2_m1=StandardMesh(DC_khafji-crane2_m1)

//DC_khafji-oilbarrel1_m1=StandardMesh(DC_khafji-oilbarrel1_m1)

//DC_khafji-warehouse1_m1=StandardMesh(DC_khafji-warehouse1_m1)

//-->oil fields<--

//ref_controlbox_m1=StandardMesh(ref_controlbox_m1)

//ref_pumpbox_m1=StandardMesh(ref_pumpbox_m1)

//ref_fence_10m_m1=StandardMesh(ref_fence_10m_m1)

//ref_fence_12m_m1=StandardMesh(ref_fence_12m_m1)

//ref_fence_2m_m1=StandardMesh(ref_fence_2m_m1)

//ref_fence_3m_m1=StandardMesh(ref_fence_3m_m1)

//ref_fence_4m_m1=StandardMesh(ref_fence_4m_m1)

//ref_fence_6m_m1=StandardMesh(ref_fence_6m_m1)

//ref_fence_6m_m1=StandardMesh(ref_fence_6m_m1)

//ref_fence_8m_m1=StandardMesh(ref_fence_8m_m1)

//ref_stage_8x10m_m1=StandardMesh(ref_stage_8x10m_m1)

//ref_stageI_10m_m1=StandardMesh(ref_stageI_10m_m1)

//ref_stageI_8m_m1=StandardMesh(ref_stageI_8m_m1)

//ref_stageI_8mx2_m1=StandardMesh(ref_stageI_8mx2_m1)

//ref_stair_2m_m1=StandardMesh(ref_stair_2m_m1)

//ref_stair_4m_m1=StandardMesh(ref_stair_4m_m1)

//ref_stairlandI_m1=StandardMesh(ref_stairlandI_m1)

//ref_stairlandL_m1=StandardMesh(ref_stairlandL_m1)

//ref_stairlandLx2_m1=StandardMesh(ref_stairlandLx2_m1)

//ref_distiller_m1=StandardMesh(ref_distiller_m1)

//ref_distiller2_m1=StandardMesh(ref_distiller2_m1)

//ref_funnel_m1=StandardMesh(ref_funnel_m1)

//ref_funnel2_m1=StandardMesh(ref_funnel2_m1)

//ref_house_m1=StandardMesh(ref_house_m1)

//ref_plant_m1=StandardMesh(ref_plant_m1)

//ref_plant2_m1=StandardMesh(ref_plant2_m1)

//ref_scaffold_2m_m1=StandardMesh(ref_scaffold_2m_m1)

//ref_strage_m1=StandardMesh(ref_strage_m1)

//ref_scaffold_2m_m1=StandardMesh(ref_scaffold_2m_m1)

//aux_TelePole1_m1=StandardMesh(utility_pole_tele_1bar)

//aux_TelePole2_m1=StandardMesh(utility_pole_tele_2bar

//aux_TelePole3_m1=StandardMesh(utility_pole_tele_3bar)

//aux_TelePoleTransformer_m1=StandardMesh(utility_pole_xformer)

//aux_pumpjack_m1=StandardMesh(aux_pumpjack_m1)

//aux_pipe30_15m_m1=StandardMesh(aux_pipe30_15m_m1)

//aux_pipe30_1m_m1=StandardMesh(aux_pipe30_1m_m1)

//aux_pipe30_3m_m1=StandardMesh(aux_pipe30_3m_m1)

//aux_pipe30connect_m1=StandardMesh(aux_pipe30connect_m1)

//aux_pipe30edge_m1=StandardMesh(aux_pipe30edge_m1)

//aux_pipe30L_05m_m1=StandardMesh(aux_pipe30L_05m_m1)

//aux_pipe30valv_m1=StandardMesh(aux_pipe30valv_m1)

//aux_pipe30bridge_m1=StandardMesh(aux_pipe30bridge_m1)

//aux_pipe30burner_m1=StandardMesh(aux_pipe30burner_m1)

//aux_pipe30pillar_m1=StandardMesh(aux_pipe30pillar_m1)

//aux_pipe30brk_1m_m1=StandardMesh(aux_pipe30brk_1m_m1)

//aux_pipe90_2m_m1=StandardMesh(aux_pipe90_2m_m1)

//aux_pipe90_30m_m1=StandardMesh(aux_pipe90_30m_m1)

//aux_pipe90_6m_m1=StandardMesh(aux_pipe90_6m_m1)

//aux_pipe90connect_m1=StandardMesh(aux_pipe90connect_m1)

//aux_pipe90edge_m1=StandardMesh(aux_pipe90edge_m1)

//aux_pipe90L_1m_m1=StandardMesh(aux_pipe90L_1m_m1)

//aux_pipe90valv_m1=StandardMesh(aux_pipe90valv_m1)

//aux_pipe90brk_30m_m1=StandardMesh(aux_pipe90brk_30m_m1)

//aux_oilwell_coast_m1=StandardMesh(aux_pipe30burner_m1)

//aux_oilwell_fire_m1=StandardMesh(aux_oilwell_fire_m1)

//aux_gastank_small_m1=StandardMesh(aux_gastank_small_m1)

//aux_oilfire_m1=StandardMesh(aux_oilfire_m1)

//aux_oilrig_m1=StandardMesh(aux_oilrig_m1)

//-->urban siege<--

//DC_mktarch1_m1=StandardMesh(DC_mktarch1_m1)

//DC_mktarch2_m1=StandardMesh(DC_mktarch2_m1)

//DC_mktarch3_m1=StandardMesh(DC_mktarch3_m1)

//-->basrahs edge<--

//DC_slum_genbldg1_m1=StandardMesh(DC_slum_genbldg1_m1)

//DC_slum_genbldg2_m1=StandardMesh(DC_slum_genbldg2_m1)

//DC_slum_genbldg3_m1=StandardMesh(DC_slum_genbldg3_m1)

//DC_slum_genbldg4_m1=StandardMesh(DC_slum_genbldg4_m1)

//DC_slum_genbldg5_m1=StandardMesh(DC_slum_genbldg5_m1)

//DC_slum_genbldg6_m1=StandardMesh(DC_slum_genbldg6_m1)

//DC_slum_genbldg7_m1=StandardMesh(DC_slum_genbldg7_m1)

//*end dc objects*

afr_house1_ste_m1=StandardMesh(afr_house1_ste_M1)

afr_house1_ste_closed_m1=StandardMesh(afr_house1_ste_closed_m1)

afr_house2_ste_m1=StandardMesh(afr_house2_ste_m1)

afr_house2_ste_closed_m1=StandardMesh(afr_house2_ste_closed_m1)

Afrhouse_m1=StandardMesh(Afrhouse_m1)

smdh2_m1=StandardMesh(smdh2_m1)

SmDh2_closed_m1=StandardMesh(SmDh2_closed_m1)

airrep1_m1=StandardMesh(airrep1_m1)

AlliedAirplaneAmmo=StandardMesh(Ammobox_m1)

Ammobox=StandardMesh(Ammobox_m1)

AxisAirplaneAmmo=StandardMesh(Ammobox_m1)

barack_m1=StandardMesh(barack_m1)

//Berlin_waterwall_M1=StandardMesh(Berlin_waterwall_M1)

//Berlin_waterwall2_M1=StandardMesh(Berlin_waterwall2_M1)

//Berlinbridge_m1=StandardMesh(Berlinbridge_m1)

bunker1_M1=StandardMesh(bunker1_M1)

bunker2_M1=StandardMesh(bunker2_M1)

bunker2_des1_m1=StandardMesh(bunker2_des1_m1)

bunker2_des2_m1=StandardMesh(bunker2_des2_M1)

//churcfence_m1=StandardMesh(churcfence_m1)

//churcfencegate_m1=StandardMesh(churcfencegate_m1)

//churcfencestop_m1=StandardMesh(churcfencestop_m1)

//citymesh1_m1=StandardMesh(citymesh1_m1)

//citymesh1_closed_M1=StandardMesh(citymesh1_closed_M1)

//citymesh2_m1=StandardMesh(citymesh2_m1)

//citymesh2_closed_M1=StandardMesh(citymesh2_closed_M1)

//citymesh3_m1=StandardMesh(citymesh3_m1)

//citymesh4_m1=StandardMesh(citymesh4_m1)

//citymesh4_closed_M1=StandardMesh(citymesh4_closed_M1)

//citymesh4_seald_m1=StandardMesh(citymesh4_seald_m1)

//citywall_m1=StandardMesh(citywall_m1)

crane1_m1=StandardMesh(crane1_m1)

Defgun_bunker_m1=StandardMesh(Defgun_bunker_m1)

//eu_church_M1=StandardMesh(eu_church_M1)

eu_fence_m1=StandardMesh(eu_fence_m1)

//eu_lumbermill_m1=StandardMesh(eu_lumbermill_m1)

//eu_watermill_m1=StandardMesh(eu_watermill_m1)

//euwindmill_m1=StandardMesh(euwindmill_m1)

factory_m1=StandardMesh(factory_m1)

//French_Barn_Lrg_m1=StandardMesh(French_Barn_Lrg_m1)

frwall_m1=StandardMesh(frwall_m1)

frwdoor_m1=StandardMesh(frwdoor_m1)

guardtow_M1=StandardMesh(guardtow_M1)

hangar1_m1=StandardMesh(hangar1_m1)

harbdock_m1=StandardMesh(harbdock_m1)

harbdock_hus1_m1=StandardMesh(harbdock_hus1_m1)

harbdock_rot1_m1=StandardMesh(harbdock_rot1_m1)

harbdock_win1_m1=StandardMesh(harbdock_win1_m1)

hospital_m1=StandardMesh(hospital_m1)

Ironbrdg1_m1=StandardMesh(Ironbrdg1_m1)

landrep1_supply=StandardMesh(landrep1_m1)

//lrgfrenchfarm_m1=StandardMesh(lrgfrenchfarm_m1)

mediclocker=StandardMesh(mediclocker_m1)

Milif_lowcol_bend1_m1=StandardMesh(Milif_lowcol_bend1_m1)

Milif_lowcol_bend2_m1=StandardMesh(Milif_lowcol_bend2_m1)

Milif_lowcol_gate_m1=StandardMesh(Milif_lowcol_gate_m1)

Milif_lowcol_large_m1=StandardMesh(Milif_lowcol_large_m1)

Milif_lowcol_smal_m1=StandardMesh(Milif_lowcol_smal_m1)

Milifence_bend1_m1=StandardMesh(Milifence_bend1_m1)

Milifence_bend2_m1=StandardMesh(Milifence_bend2_m1)

Milifence_Gate_m1=StandardMesh(Milifence_Gate_m1)

Milifence_large_m1=StandardMesh(Milifence_large_m1)

Milifence_pole_m1=StandardMesh(Milifence_pole_m1)

Milifence_smal_m1=StandardMesh(Milifence_smal_m1)

o_bunker_m1=StandardMesh(o_bunker_M1)

Oma_conc_m1=StandardMesh(Oma_conc_m1)

r_ruswh_m1=StandardMesh(r_ruswh_m1)

radarbun_M1=StandardMesh(radarbun_M1)

//RailRoad_BendL_m1=StandardMesh(RailRoad_BendL_m1)

//RailRoad_BendR_m1=StandardMesh(RailRoad_BendR_m1)

//RailRoad_NewSwitch_m1=StandardMesh(RailRoad_NewSwitch_m1)

//RailRoad_NewSwitch1_m1=StandardMesh(RailRoad_NewSwitch1_m1)

//RailRoad_NewSwitch2_m1=StandardMesh(RailRoad_NewSwitch2_m1)

//RailRoad_Stopper_m1=StandardMesh(RailRoad_Stopper_m1)

//RailRoad_Straight_m1=StandardMesh(RailRoad_Straight_m1)

//RailRoad_Switch_m1=StandardMesh(RailRoad_Switch_m1)

repport_M1=StandardMesh(repport_M1)

rh_Pacfac_door_m1=StandardMesh(rh_Pacfac_door_m1)

rh_Pacfac_m1=StandardMesh(rh_Pacfac_m1)

//rh_Russian_Barn_main_m1=StandardMesh(rh_Russian_Barn_main_m1)

//rubble01_m1=StandardMesh(rubble01_m1)

//rubble02_m1=StandardMesh(rubble02_m1)

//rubble03_m1=StandardMesh(rubble03_m1)

//ruin_citymesh1_M1=StandardMesh(ruin_citymesh1_M1)

//ruin_citymesh3_m1=StandardMesh(ruin_citymesh3_m1)

//Ruin_citymesh4_M1=StandardMesh(Ruin_citymesh4_M1)

//Ruin_Stalingrad1_m1=StandardMesh(Ruin_Stalingrad1_m1)

//ruin_stonebridge_big_M1=StandardMesh(ruin_stonebridge_big_M1)

//ruin_suburbhouse_1_M1=StandardMesh(ruin_suburbhouse_1_M1)

//Ruin_Suburbhouse_3_M1=StandardMesh(Ruin_Suburbhouse_3_M1)

//Ruin_suburbhouse_4_M1=StandardMesh(Ruin_suburbhouse_4_M1)

//rusruin01_m1=StandardMesh(rusruin01_m1)

//rusruin02_m1=StandardMesh(rusruin02_m1)

//rusruin03_m1=StandardMesh(rusruin03_m1)

//rusruin04_m1=StandardMesh(rusruin04_m1)

//rusruin05_m1=StandardMesh(rusruin05_m1)

//rusruin06_m1=StandardMesh(rusruin06_m1)

//rusruin07_m1=StandardMesh(rusruin07_m1)

//rusruin08_m1=StandardMesh(rusruin08_m1)

//rusruin09_m1=StandardMesh(rusruin09_m1)

//rusruin10_m1=StandardMesh(rusruin10_m1)

shed_europe_s_m1=StandardMesh(shed_europe_s_m1)

sidewalkc_m1=StandardMesh(sidewalkc_m1)

sidewalkI_m1=StandardMesh(sidewalkI_m1)

sidewalkL_m1=StandardMesh(sidewalkL_m1)

sidewalkL2_m1=StandardMesh(sidewalkL2_m1)

//SightBill1_M1=StandardMesh(SightBill1_M1)

//SightBill2_M1=StandardMesh(SightBill2_M1)

//SightScene_OpTurn_M1=StandardMesh(SightScene_OpTurn_M1)

//SightScene_Turn_M1=StandardMesh(SightScene_Turn_M1)

//SightScene_Turn1_M1=StandardMesh(SightScene_Turn1_M1)

//SightScene1_M1=StandardMesh(SightScene1_M1)

//SightScene2_M1=StandardMesh(SightScene2_M1)

//SightScene3_M1=StandardMesh(SightScene3_M1)

//SightSceneRuin1_M1=StandardMesh(SightSceneRuin1_M1)

//SightSceneRuin2_M1=StandardMesh(SightSceneRuin2_M1)

//SightSceneRuin3_M1=StandardMesh(SightSceneRuin3_M1)

Bclas_m1=StandardMesh(Bclas_m1)

//smlfrenchfarm_m1=StandardMesh(smlfrenchfarm_m1)

//Stalingrad1_m1=StandardMesh(Stalingrad1_m1)

//stnwall_pelsmlfr_m1=StandardMesh(stnwall_pelsmlfr_m1)

//stnwall_smlfrench_m1=StandardMesh(stnwall_smlfrench_m1)

stonebridge_big_M1=StandardMesh(stonebridge_big_M1)

stonebridge_sml_M1=StandardMesh(stonebridge_sml_M1)

stonebridge_1_m1=StandardMesh(stonebridge_1_m1)

stonebridge_2_m1=StandardMesh(stonebridge_2_m1)

storagebuild_m1=StandardMesh(storagebuild_m1)

//subhouse_5_m1=StandardMesh(subhouse_5_m1)

//SuburbHouse_1_closed_M1=StandardMesh(SuburbHouse_1_closed_M1)

//SuburbHouse_1_m1=StandardMesh(SuburbHouse_1_m1)

//SuburbHouse_2_closed_M1=StandardMesh(SuburbHouse_2_closed_M1)

//SuburbHouse_2_M1=StandardMesh(SuburbHouse_2_M1)

//SuburbHouse_3_closed_M1=StandardMesh(SuburbHouse_3_closed_M1)

//SuburbHouse_3_M1=StandardMesh(SuburbHouse_3_M1)

//SuburbHouse_4_closed_M1=StandardMesh(SuburbHouse_4_closed_M1)

//SuburbHouse_4_M1=StandardMesh(SuburbHouse_4_M1)

Supplyde_m1=StandardMesh(supplyde_m1)

Train_Wagon_m1=StandardMesh(Train_Wagon_m1)

wdfence1_fen1_m1=StandardMesh(wdfence1_fen1_m1)

wdfence1_pol1_m1=StandardMesh(wdfence1_pol1_m1)

wdfence2_fen1_m1=StandardMesh(wdfence2_fen1_m1)

wdfence2_pol1_m1=StandardMesh(wdfence2_pol1_m1)

Woodbrdg_M1=StandardMesh(Woodbrdg_M1)

//pacificfarm1_m1=StandardMesh(pacificfarm1_m1)

//pacificfarm2_m1=StandardMesh(pacificfarm2_m1)

[PROPS]

AC-130_40mm=StandardMesh(AC-130_40mm)

AC-130_Bofors=StandardMesh(AC-130_Bofors)

AC-130_Howitzer=StandardMesh(AC-130_Howitzer)

AC-130_Vulcan=StandardMesh(AC-130_Vulcan)

Browning=StandardMesh(Browning)

Browning_unlimited=StandardMesh(Browning_unlimited)

CallArtillary=StandardMesh(CallArtillary)

CIWS_Phalanx=StandardMesh(CIWS_Phalanx)

Coaxial_Mg42=StandardMesh(Coaxial_Mg42)

Gaskin=StandardMesh(Gaskin)

Iraqi_coaxialMG=StandardMesh(Iraqi_coaxialMG)

Mg42=StandardMesh(Mg42)

MG42_unlimited=StandardMesh(MG42_unlimited)

Minigun=StandardMesh(Minigun)

Mk19=StandardMesh(Mk19)

New_projectiles=StandardMesh(New_projectiles)

new_tracers=StandardMesh(new_tracers)

NSVT=StandardMesh(NSVT)

PKM=StandardMesh(PKM)

RecoillessRifle=StandardMesh(RecoillessRifle)

SeaSparrow=StandardMesh(SeaSparrow)

spandrel=StandardMesh(spandrel)

Stationary_Browning=StandardMesh(Stationary_Browning)

Stationary_MG42=StandardMesh(Stationary_MG42)

Stationary_PKM=StandardMesh(Stationary_PKM)

TOW=StandardMesh(TOW)

ZPU-4=StandardMesh(ZPU-4)

//AfriCarpet1_m1=StandardMesh(AfriCarpet1_m1)

//AfriCarpet2_m1=StandardMesh(AfriCarpet2_m1)

Bambrug_M1=StandardMesh(Bambrug_M1)

Berlin_Galler_M1=StandardMesh(Berlin_Galler_M1)

cabledrm_m1=StandardMesh(cabledrm_m1)

civiltable_m1=StandardMesh(civiltable_m1)

CPboj_M1=StandardMesh(CPboj_M1)

//eu_cart_M1=StandardMesh(eu_cart_M1)

//eu_cart_2wheel_M1=StandardMesh(eu_cart_2wheel_M1)

//eu_lumber1_m1=StandardMesh(eu_lumber1_m1)

//eu_lumber2_m1=StandardMesh(eu_lumber2_m1)

//Eu_Strtlight_Gls_M1=StandardMesh(Eu_Strtlight_Gls_M1)

//Eu_Strtlight_M1=StandardMesh(Eu_Strtlight_M1)

//Eu_Strtlight_wall_M1=StandardMesh(Eu_Strtlight_wall_M1)

Eubarrel_M1=StandardMesh(Eubarrel_M1)

Eubed_M1=StandardMesh(Eubed_M1)

//eubooksh_M1=StandardMesh(eubooksh_M1)

euchair_M1=StandardMesh(euchair_M1)

euchair02_M1=StandardMesh(euchair02_M1)

euchair03=StandardMesh(euchair03)

//Eucloset_M1=StandardMesh(Eucloset_M1)

//eupaint1_M1=StandardMesh(eupaint1_M1)

//eupaint2_M1=StandardMesh(eupaint2_M1)

//eupaint3_M1=StandardMesh(eupaint3_M1)

//EuroCarpet1_m1=StandardMesh(EuroCarpet1_m1)

//EuroCarpet2_m1=StandardMesh(EuroCarpet2_m1)

eutable_M1=StandardMesh(eutable_M1)

eutables_M1=StandardMesh(eutables_M1)

BuildingFire=StandardMesh(explFire_Test_m1)

//flowerbox1_M1=StandardMesh(flowerbox1_M1)

//flowerbox2_M1=StandardMesh(flowerbox2_M1)

//flowerbox3_M1=StandardMesh(flowerbox3_M1)

Fountain_M1=StandardMesh(Fountain_M1)

//Gibb_concret20_m1=StandardMesh(Gibb_concret20_m1)

//Gibb_concret45_m1=StandardMesh(Gibb_concret45_m1)

//Gibb_concret60_m1=StandardMesh(Gibb_concret60_m1)

//Gibb_Mroof15_m1=StandardMesh(Gibb_Mroof15_m1)

//Gibb_Mroof30_m1=StandardMesh(Gibb_Mroof30_m1)

//Gibb_Mroof30_nc_m1=StandardMesh(Gibb_Mroof30_m1)

//Gibb_wood20_m1=StandardMesh(Gibb_wood20_m1)

//Gibb_wood40_m1=StandardMesh(Gibb_wood40_m1)

//Gibb_wood72_m1=StandardMesh(Gibb_wood72_m1)

//Gibb_wood90_m1=StandardMesh(Gibb_wood90_m1)

greencammo_m1=StandardMesh(greencammo_m1)

harbdock_pin1_m1=StandardMesh(harbdock_pin1_m1)

hspbed_m1=StandardMesh(hspbed_m1)

hospital_sta1_m1=StandardMesh(hospital_sta1_m1)

ladder_10m_m1=StandardMesh(ladder_10m_m1)

ladder_20m_m1=StandardMesh(ladder_20m_m1)

ladder_5m_m1=StandardMesh(ladder_5m_m1)

rooflamp1_m1=StandardMesh(rooflamp1_m1)

walllamp1_m1=StandardMesh(walllamp1_m1)

//lcvp_static=StandardMesh(lcvp_hull_m1)

//leaf1_m1=StandardMesh(leaf1_m1)

//leaf2_m1=StandardMesh(leaf2_m1)

milBed_m1=StandardMesh(milBed_m1)

milichair_m1=StandardMesh(milichair_m1)

mililocker_m1=StandardMesh(mililocker_m1)

militable_m1=StandardMesh(militable_m1)

Military_boxW3_M1=StandardMesh(Military_boxW3_M1)

Pachair_M1=StandardMesh(Pachair_M1)

Pacifbed_M1=StandardMesh(Pacifbed_M1)

pacificfurni1_m1=StandardMesh(pacificfurni1_m1)

Pacloset_M1=StandardMesh(Pacloset_M1)

Pajar1_M1=StandardMesh(Pajar1_M1)

PajarB_M1=StandardMesh(PajarB_M1)

signalpanel_m1=StandardMesh(signalpanel_m1)

Papaint_M1=StandardMesh(Papaint_M1)

Pascreen_M1=StandardMesh(Pascreen_M1)

Patable_M1=StandardMesh(Patable_M1)

//Pipe_M1=StandardMesh(Pipe_M1)

//Pipe_bRack_m1=StandardMesh(Pipe_bRack_m1)

//Pipe_sRack_m1=StandardMesh(Pipe_sRack_m1)

//Pipe_Tube_AiCol_m1=StandardMesh(Pipe_Tube_AiCol_m1)

//Pipe_Tube90_m1=StandardMesh(Pipe_Tube90_m1)

//Pipe_TubeConnect_m1=StandardMesh(Pipe_TubeConnect_m1)

//Pipe_TubeConnect_wHole_m1=StandardMesh(Pipe_TubeConnect_wHole_m1)

//Pipe_TubeSection_m1=StandardMesh(Pipe_TubeSection_m1)

planeeng_M1=StandardMesh(planeeng_M1)

Plank_10m_m1=StandardMesh(Plank_10m_m1)

Plank_6m_m1=StandardMesh(Plank_6m_m1)

Plank_8m_m1=StandardMesh(Plank_8m_m1)

PlateShelf_M1=StandardMesh(PlateShelf_M1)

plough_M1=StandardMesh(plough_M1)

portablel_M1=StandardMesh(portablel_M1)

//posters_am1_m1=StandardMesh(posters_am1_m1)

//posters_am2_m1=StandardMesh(posters_am2_m1)

//posters_am3_m1=StandardMesh(posters_am3_m1)

//posters_br1_m1=StandardMesh(posters_br1_m1)

//posters_br2_m1=StandardMesh(posters_br2_m1)

//posters_br3_m1=StandardMesh(posters_br3_m1)

//posters_fr1_m1=StandardMesh(posters_fr1_m1)

//posters_fr2_m1=StandardMesh(posters_fr2_m1)

//posters_fr3_m1=StandardMesh(posters_fr3_m1)

repaircist_m1=StandardMesh(repaircist_m1)

repport_box1_m1=StandardMesh(repport_box1_m1)

repport_tan1_m1=StandardMesh(repport_tan1_m1)

repport_tun1_M1=StandardMesh(repport_tun1_M1)

rh_tsp_M1=StandardMesh(rh_tsp_M1)

sacks_M1=StandardMesh(sacks_M1)

sandbag_2m_m1=StandardMesh(sandbag_2m_m1)

sandbagi_m1=StandardMesh(sandbagi_m1)

sandbagl_m1=StandardMesh(sandbagl_m1)

sandbagu_m1=StandardMesh(sandbagu_m1)

sandbagL2_M1=StandardMesh(sandbagL2_M1)

scarwheel1_m1=StandardMesh(scarwheel1_m1)

scarwheel2_m1=StandardMesh(scarwheel2_m1)

//scrap_metal1_m1=StandardMesh(scrap_metal1_m1)

//scrap_metal2_m1=StandardMesh(scrap_metal2_m1)

//scrap_metal3_m1=StandardMesh(scrap_metal3_m1)

Sculpture_Angel_M1=StandardMesh(Sculpture_Angel_M1)

sea_obs_M1=StandardMesh(sea_obs_M1)

//Shell1250mmLw_m1=StandardMesh(Shell1250mmLw_m1)

//Shell792mmLw_m1=StandardMesh(Shell792mmLw_m1)

//Shell9mmLw_m1=StandardMesh(Shell9mmLw_m1)

signalpanel_m1=StandardMesh(signalpanel_m1)

//Signs_Germ1_m1=StandardMesh(Signs_Germ1_m1)

//Signs_Germ2_m1=StandardMesh(Signs_Germ2_m1)

//Signs_Germ3_m1=StandardMesh(Signs_Germ3_m1)

//Signs_Germ4_m1=StandardMesh(Signs_Germ4_m1)

//signs_Rus_roadsign1__m1=StandardMesh(signs_Rus_roadsign1__m1)

//signs_Rus_roadsign2__m1=StandardMesh(signs_Rus_roadsign2__m1)

//signs_Rus_roadsign3__m1=StandardMesh(signs_Rus_roadsign3__m1)

//signs_Rus1_m1=StandardMesh(signs_Rus1_m1)

//signs_Rus2_m1=StandardMesh(signs_Rus2_m1)

//signs_Rus3_m1=StandardMesh(signs_Rus3_m1)

//signs_Rus4_m1=StandardMesh(signs_Rus4_m1)

//Skyelala_M1=StandardMesh(Skyelala_M1)

spaan_m1=StandardMesh(spaan_m1)

stebarbwire_m1=StandardMesh(stebarbwire_m1)

stebarbwire2_m1=StandardMesh(stebarbwire2_m1)

stebarrel1_m1=StandardMesh(stebarrel1_m1)

stebarrel2_m1=StandardMesh(stebarrel2_m1)

stecrate1_M1=StandardMesh(stecrate1_M1)

stecrate2_M1=StandardMesh(stecrate2_M1)

steplank1_m1=StandardMesh(steplank1_m1)

steshelf_m1=StandardMesh(steshelf_m1)

Stones_Africa_L_M1=StandardMesh(Stones_Africa_L_M1)

Stones_Euro_L_M1=StandardMesh(Stones_Euro_L_M1)

Stones_Pacif_L_m1=StandardMesh(Stones_Pacif_L_m1)

Stones_Russia_L_M1=StandardMesh(Stones_Russia_L_M1)

stove_eu_m1=StandardMesh(stove_eu_m1)

//T_Stone1_m1=StandardMesh(T_Stone1_m1)

//T_Stone2_m1=StandardMesh(T_Stone2_m1)

//T_Stone3_m1=StandardMesh(T_Stone3_m1)

//T_Stone4_m1=StandardMesh(T_Stone4_m1)

tankobs_ste_M1=StandardMesh(tankobs_ste_M1)

telepole_M1=StandardMesh(telepole_M1)

weldtank_M1=StandardMesh(weldtank_M1)

weldtube_m1=StandardMesh(weldtube_m1)

well_eu_M1=StandardMesh(well_eu_M1)

wheelbarrow_M1=StandardMesh(wheelbarrow_M1)

whetstone_M1=StandardMesh(whetstone_M1)

Window_m1=StandardMesh(windowWhole_M1)

Woodladder_4m_m1=StandardMesh(Woodladder_4m_m1)

//Wreck_aichi2_m1=StandardMesh(Wreck_aichi2_m1)

//Wreck_B17_2_m1=StandardMesh(Wreck_B17_2_m1)

//Wreck_B17_3_m1=StandardMesh(Wreck_B17_3_m1)

//Wreck_Corsair2_M1=StandardMesh(Wreck_Corsair2_M1)

//Wreck_Mustang2_m1=StandardMesh(Wreck_Mustang2_m1)

//Wreck_Spitfire_2_m1=StandardMesh(Wreck_Spitfire_2_m1)

//Wreck_Spitfire_3_m1=StandardMesh(Wreck_Spitfire_3_m1)

[VEGETATION]

//Afri_bush1_M1=TreeMesh(Afri_bush1_M1)

//Afri_bush10_M1=TreeMesh(Afri_bush10_M1)

//Afri_bush11_M1=TreeMesh(Afri_bush11_M1)

//Afri_bush2_M1=TreeMesh(Afri_bush2_M1)

//Afri_bush3_M1=TreeMesh(Afri_bush3_M1)

//Afri_bush4_M1=TreeMesh(Afri_bush4_M1)

//Afri_bush5_M1=TreeMesh(Afri_bush5_M1)

//Afri_bush6_M1=TreeMesh(Afri_bush6_M1)

//Afri_bush7_M1=TreeMesh(Afri_bush7_M1)

//Afri_bush8_M1=TreeMesh(Afri_bush8_M1)

//Afri_bush9_M1=TreeMesh(Afri_bush9_M1)

//Afri_tree1_M1=TreeMesh(Afri_tree1_M1)

//Afri_tree2_M1=TreeMesh(Afri_tree2_M1)

//Afri_tree3_M1=TreeMesh(Afri_tree3_M1)

//Afri_tree4_M1=TreeMesh(Afri_tree4_M1)

//Afri_tree5_M1=TreeMesh(Afri_tree5_M1)

//Afri_tree6_M1=TreeMesh(Afri_tree6_M1)

//Afri_tree7_M1=TreeMesh(Afri_tree7_M1)

//Afri_tree8_M1=TreeMesh(Afri_tree8_M1)

//Afri_tree9_M1=TreeMesh(Afri_tree9_M1)

//Aspen_bush1_M1=TreeMesh(Aspen_bush1_M1)

//Aspen_bush2_M1=TreeMesh(Aspen_bush2_M1)

//Birtsh_bush1_M1=TreeMesh(Birtsh_bush1_M1)

//Birtsh_bush2_M1=TreeMesh(Birtsh_bush2_M1)

//djungle_monstrea_M1=TreeMesh(djungle_monstrea_M1)

//djungle_monstrea2_M1=TreeMesh(djungle_monstrea2_M1)

//EU_asp1_M1=TreeMesh(EU_asp1_M1)

//EU_asp2_M1=TreeMesh(EU_asp2_M1)

//EU_asp3_M1=TreeMesh(EU_asp3_M1)

//EU_Birtch1_M1=TreeMesh(EU_Birtch1_M1)

//EU_Birtch2_M1=TreeMesh(EU_Birtch2_M1)

//EU_Birtch3_M1=TreeMesh(EU_Birtch3_M1)

//EU_pine1_M1=TreeMesh(EU_pine1_M1)

//EU_pine2_M1=TreeMesh(EU_pine2_M1)

//EU_pine3_M1=TreeMesh(EU_pine3_M1)

//EU_pine4_M1=TreeMesh(EU_pine4_M1)

//EU_pine5_M1=TreeMesh(EU_pine5_M1)

//EU_pine6_M1=TreeMesh(EU_pine6_M1)

//EU_pine7_M1=TreeMesh(EU_pine7_M1)

//EU_Spruce_large_M1=TreeMesh(EU_Spruce_large_M1)

//EU_Spruce1_M1=TreeMesh(EU_Spruce1_M1)

//EU_Spruce2_M1=TreeMesh(EU_Spruce2_M1)

//EU_Spruce3_M1=TreeMesh(EU_Spruce3_M1)

//EU_Spruce4_M1=TreeMesh(EU_Spruce4_M1)

FERNBIG_M1=TreeMesh(FERNBIG_M1)

FERNMEDIUM_M1=TreeMesh(FERNMEDIUM_M1)

FERNSMAL_M1=TreeMesh(FERNSMAL_M1)

jungle_bush_M1=TreeMesh(jungle_bush_M1)

Jungle_plant1_M1=TreeMesh(Jungle_plant1_M1)

Jungle_plant10_M1=TreeMesh(Jungle_plant10_M1)

Jungle_plant11_M1=TreeMesh(Jungle_plant11_M1)

Jungle_plant12_M1=TreeMesh(Jungle_plant12_M1)

Jungle_plant13_M1=TreeMesh(Jungle_plant13_M1)

Jungle_plant14_M1=TreeMesh(Jungle_plant14_M1)

Jungle_plant15_M1=TreeMesh(Jungle_plant15_M1)

Jungle_plant16_M1=TreeMesh(Jungle_plant16_M1)

Jungle_plant17_M1=TreeMesh(Jungle_plant17_M1)

Jungle_plant18_M1=TreeMesh(Jungle_plant18_M1)

Jungle_plant19_M1=TreeMesh(Jungle_plant19_M1)

Jungle_plant2_M1=TreeMesh(Jungle_plant2_M1)

Jungle_plant20_M1=TreeMesh(Jungle_plant20_M1)

Jungle_plant21_M1=TreeMesh(Jungle_plant21_M1)

Jungle_plant22_M1=TreeMesh(Jungle_plant22_M1)

Jungle_plant3_M1=TreeMesh(Jungle_plant3_M1)

Jungle_plant3b_M1=TreeMesh(Jungle_plant3b_M1)

Jungle_plant3c_M1=TreeMesh(Jungle_plant3c_M1)

Jungle_plant3d_M1=TreeMesh(Jungle_plant3d_M1)

Jungle_plant4_M1=TreeMesh(Jungle_plant4_M1)

Jungle_plant4b_M1=TreeMesh(Jungle_plant4b_M1)

Jungle_plant5_M1=TreeMesh(Jungle_plant5_M1)

Jungle_plant6_M1=TreeMesh(Jungle_plant6_M1)

Jungle_plant7_M1=TreeMesh(Jungle_plant7_M1)

Jungle_plant8_M1=TreeMesh(Jungle_plant8_M1)

Jungle_plant9_M1=TreeMesh(Jungle_plant9_M1)

Jungle_plantBall_M1=TreeMesh(Jungle_plantBall_M1)

Jungle_tree1_M1=TreeMesh(Jungle_tree1_M1)

Jungle_tree10_M1=TreeMesh(Jungle_tree10_M1)

Jungle_tree11_M1=TreeMesh(Jungle_tree11_M1)

Jungle_tree11b_M1=TreeMesh(Jungle_tree11b_M1)

Jungle_tree12_M1=TreeMesh(Jungle_tree12_M1)

Jungle_tree13_M1=TreeMesh(Jungle_tree13_M1)

Jungle_tree13b_M1=TreeMesh(Jungle_tree13b_M1)

Jungle_tree13c_M1=TreeMesh(Jungle_tree13c_M1)

Jungle_tree14_M1=TreeMesh(Jungle_tree14_M1)

Jungle_tree14b_M1=TreeMesh(Jungle_tree14b_M1)

Jungle_tree14c_M1=TreeMesh(Jungle_tree14c_M1)

Jungle_tree15_M1=TreeMesh(Jungle_tree15_M1)

Jungle_tree15b_M1=TreeMesh(Jungle_tree15b_M1)

Jungle_tree15c_M1=TreeMesh(Jungle_tree15c_M1)

Jungle_tree2_M1=TreeMesh(Jungle_tree2_M1)

Jungle_tree2b_M1=TreeMesh(Jungle_tree2b_M1)

Jungle_tree3_M1=TreeMesh(Jungle_tree3_M1)

Jungle_tree4_M1=TreeMesh(Jungle_tree4_M1)

Jungle_tree5_M1=TreeMesh(Jungle_tree5_M1)

Jungle_tree6_M1=TreeMesh(Jungle_tree6_M1)

Jungle_tree7_M1=TreeMesh(Jungle_tree7_M1)

Jungle_tree8_M1=TreeMesh(Jungle_tree8_M1)

Jungle_tree9_M1=TreeMesh(Jungle_tree9_M1)

//oak_tree_m1=StandardMesh(oak_tree_m1)

Pacific_Palm_1_M1=TreeMesh(Pacific_Palm_1_M1)

Pacific_Palm_2_M1=TreeMesh(Pacific_Palm_2_M1)

Pacific_Palm_3_M1=TreeMesh(Pacific_Palm_3_M1)

Pacific_Palm_4_M1=StandardMesh(Pacific_Palm_4_M1)

Pacific_Palm_A_M1=TreeMesh(Pacific_Palm_A_M1)

Pacific_Palm_C_M1=TreeMesh(Pacific_Palm_C_M1)

Pacific_Palm_D_M1=TreeMesh(Pacific_Palm_D_M1)

Pacific_Palm_large_1_M1=TreeMesh(Pacific_Palm_large_1_M1)

Pacific_Palm_large_2_M1=TreeMesh(Pacific_Palm_large_2_M1)

Pacific_Palm_Large_M1=TreeMesh(Pacific_Palm_Large_M1)

PALMHIGH_M1=TreeMesh(PALMHIGH_M1)

Palmshort_m1=TreeMesh(PALMSHORT_M1)

[sTATIONARY_WEAPONS]

stationary_20mmOerlikon=StandardMesh(Oerlikon_Base_M1)

stationary_m240=StandardMesh(m249_main)

stationary_NSVT=StandardMesh(NSVT_MG)

stationary_recoilless=StandardMesh(Recoil_gun_m1)

stationary_TOW=StandardMesh(TOW_Body)

Armory_M82=StandardMesh(M82_Case)

Armory_Mp5=StandardMesh(MP5_Case)

Armory_SMAW=StandardMesh(SMAW_Case)

Armory_Stinger=StandardMesh(Stinger_Case)

Armory_Stinger_Iraq=StandardMesh(Stinger_Case)

Armory_VSS=StandardMesh(VSS_Crate)

SA-3=StandardMesh(SA3_base_m1)

Iraq_AA=StandardMesh(Stinger_Kit)

Iraq_AA_SMG=StandardMesh(Stinger_Kit)

Iraq_AA_Carbine=StandardMesh(Stinger_Kit)

Iraq_AT=StandardMesh(RPG_Kit)

Iraq_AT_SA-7=StandardMesh(RPG_Kit)

Iraq_AT_Nades=StandardMesh(RPG_Kit)

Iraq_AT_C4=StandardMesh(RPG_Kit)

Iraq_Assault=StandardMesh(AK47_Kit)

Iraq_Assault_Grenadier=StandardMesh(AK47_Kit)

Iraq_Assault_Rifleman=StandardMesh(AK47_Kit)

Iraq_Basic=StandardMesh(AK47_Kit)

Iraq_HeavyAssault=StandardMesh(PKM_Kit)

Iraq_Sniper=StandardMesh(Tabuk_Kit)

Iraq_Sniper_Light=StandardMesh(Tabuk_Kit)

Iraq_Defence=StandardMesh(Saiga_Kit)

Iraq_Terrorist=StandardMesh(AKSU_Kit)

Iraq_SpecOps=StandardMesh(AKSU_Kit)

Iraq_SpecOps_Carbine=StandardMesh(AK47_Kit)

Iraq_SpecOps_SMG=StandardMesh(AKSU_Kit)

Iraq_SpecOps_silent=StandardMesh(VSS_Kit)

Iraq_Support=StandardMesh(Saiga_Kit)

Iraq_Support_Mortar=StandardMesh(Saiga_Kit)

Iraq_Support_Nades=StandardMesh(Saiga_Kit)

US_AA=StandardMesh(Stinger_Kit)

US_AA_SMG=StandardMesh(Stinger_Kit)

US_AA_Carbine=StandardMesh(Stinger_Kit)

US_AT=StandardMesh(SMAW_Kit)

US_AT_Stinger=StandardMesh(SMAW_Kit)

US_AT_Nades=StandardMesh(SMAW_Kit)

US_AT_C4=StandardMesh(SMAW_Kit)

US_Assault=StandardMesh(M203_Kit)

US_Assault_Grenadier=StandardMesh(M203_Kit)

US_Assault_Rifleman=StandardMesh(M16_Kit)

US_Basic=StandardMesh(M16_Kit)

US_HeavyAssault=StandardMesh(M249_Kit)

US_Sniper=StandardMesh(M25_Kit)

US_Sniper_Light=StandardMesh(M25_Kit)

US_Sniper_Heavy=StandardMesh(M82_Kit)

US_Defence=StandardMesh(Remington_Kit)

US_SpecOps=StandardMesh(Car15_Kit)

US_SpecOps_Carbine=StandardMesh(Car15_Kit)

US_SpecOps_SMG=StandardMesh(Mp5_Kit)

US_SpecOps_silent=StandardMesh(Car15_Kit)

US_Support=StandardMesh(Remington_Kit)

US_Support_Mortar=StandardMesh(Remington_Kit)

US_Support_Nades=StandardMesh(Remington_Kit)

Browning=StandardMesh(RiBro_Body_m1)

Browning_Air=StandardMesh(RiBro_Body_m1)

Browning_unlimited=StandardMesh(RiBro_Body_m1)

Coaxial_browning=StandardMesh(RiBro_Body_m1)

Coaxial_MG42=StandardMesh(MG42_m1)

//MG42=StandardMesh(MG42_m1)

//MG42_Air=StandardMesh(MG42_m1)

//MG42_unlimited=StandardMesh(MG42_m1)

Mortar=StandardMesh(Mortar_Base)

Stationary_Browning=StandardMesh(tripod_stick_m1)

Stationary_mg42=StandardMesh(tripod_stick_mg42_m1)

DCX_Iraqbarack_m1=StandardMesh(barack_m1)

DCX_USbarack_m1=StandardMesh(barack_m1)

//-->BoB buildings<--

//RadarTower=StandardMesh(Defgun_bunker_m1)

//West_Harwick_RadarTower=StandardMesh(Defgun_bunker_m1)

//East_Harwick_RadarTower=StandardMesh(Defgun_bunker_m1)

//Clacton_RadarTower=StandardMesh(Defgun_bunker_m1)

//Britain_Factory=StandardMesh(factory_m1)

DCX_SatControl=StandardMesh(MiliTable_m1)

//-->DCX_Desks<--

//DCX_Desk_AH64=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_AH64=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_AH64D=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_AH64A=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_AH64H=StandardMesh(MiliTable_m1)

//DCX_Desk_Mi24D=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_Mi24D=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_Mi24SE=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_Mi25B=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_Mi25C=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_Mi25M=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_AH-6=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_OH-6=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_MH-6=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_MD-500=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_MH-500=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_SA-342S=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_SA-342G=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_SA-342H=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_SA-342L=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_SA-342M=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_Mi8=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_Mi8_noSpawn=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_MH-53=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_MH-53J=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_UH-60=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_UH-60Q=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_UH-60L=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_SH-60=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_SH-60H=StandardMesh(MiliTable_m1)

//DCX_Desk_F14A=StandardMesh(MiliTable_m1)

//DCX_Desk_F-14B=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_F-14B=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_F-14C=StandardMesh(MiliTable_m1)

//DCX_Desk_F-15C=StandardMesh(MiliTable_m1)

//DCX_Desk_F16=StandardMesh(MiliTable_m1)

//DCX_Desk_Mig29=StandardMesh(MiliTable_m1)

//DCX_Desk_Mirage=StandardMesh(MiliTable_m1)

//DCX_Desk_A10=StandardMesh(MiliTable_m1)

//DCX_Desk_A10_B=StandardMesh(MiliTable_m1)

//DCX_Desk_A10_C=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_AC-130=StandardMesh(MiliTable_m1)

//*note: this one doesn't work without b-1b code*

//DCX_Desk_DCX_B-1B_Bomber=StandardMesh(MiliTable_m1)

//DCX_Desk_SU-25=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_SU-25K=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_SU-25T=StandardMesh(MiliTable_m1)

//DCX_Desk_DCX_SU-25M=StandardMesh(MiliTable_m1)

[VEHICLES_AIR]

A10=StandardMesh(A10)

//DCX_SpySat=StandardMesh(Katyusha_Ramp_M1)

DCX_AC-130=StandardMesh(AC-130_fus_M1)

DCX_AH64=StandardMesh(AH64_Fus_M1)

DCX_AH64A=StandardMesh(AH64_Fus_M1)

DCX_AH64D=StandardMesh(AH64_Fus_M1)

DCX_AH64H=StandardMesh(AH64_Fus_M1)

DCX_AV8A=StandardMesh(AV8_Fus_M1)

DCX_AV-8B=StandardMesh(AV8_Fus_M1)

DCX_AV-8C=StandardMesh(AV8_Fus_M1)

DCX_AV-8H=StandardMesh(AV8_Fus_M1)

DCX_AV-8M=StandardMesh(AV8_Fus_M1)

DCX_AV-8S=StandardMesh(AV8_Fus_M1)

DCX_F-14B=StandardMesh(f14A_fus_m1)

DCX_F-14C=StandardMesh(f14A_fus_m1)

DCX_F-15A=StandardMesh(f15c_fus_m1)

DCX_F-15B=StandardMesh(f15c_fus_m1)

DCX_F-15C=StandardMesh(f15c_fus_m1)

DCX_F-15D=StandardMesh(f15c_fus_m1)

DCX_F-15E=StandardMesh(f15c_fus_m1)

DCX_F-15I=StandardMesh(f15c_fus_m1)

DCX_F-15S=StandardMesh(f15c_fus_m1)

DCX_F16A=StandardMesh(F16_Fus_M1)

DCX_F16B=StandardMesh(F16_Fus_M1)

DCX_F16C=StandardMesh(F16_Fus_M1)

DCX_F16D=StandardMesh(F16_Fus_M1)

DCX_F16E=StandardMesh(F16_Fus_M1)

DCX_F16F=StandardMesh(F16_Fus_M1)

DCX_F16I=StandardMesh(F16_Fus_M1)

DCX_F16K=StandardMesh(F16_Fus_M1)

DCX_F16M=StandardMesh(F16_Fus_M1)

DCX_F16S=StandardMesh(F16_Fus_M1)

DCX_F16Z=StandardMesh(F16_Fus_M1)

DCX_MH-53=StandardMesh(MH53_Fus_m1)

DCX_MH-53J=StandardMesh(MH53_Fus_m1)

DCX_AH-6=StandardMesh(H6_Fus_M1)

DCX_OH-6=StandardMesh(H6_Fus_M1)

DCX_MH-6=StandardMesh(H6_Fus_M1)

DCX_MD-500=StandardMesh(MD500_Fus_M1)

DCX_MH-500=StandardMesh(MD500_Fus_M1)

DCX_Mi24D=StandardMesh(mi24d_fus_m1)

DCX_Mi24SE=StandardMesh(mi24d_fus_m1)

DCX_Mi25B=StandardMesh(mi24d_fus_m1)

DCX_Mi25C=StandardMesh(mi24d_fus_m1)

DCX_Mi25M=StandardMesh(mi24d_fus_m1)

DCX_Mi8=StandardMesh(Mi8_Fus_M1)

DCX_Mi8_Nospawn=StandardMesh(Mi8_Fus_M1)

DCX_MirageF1=StandardMesh(Mirage_Fus_m1)

DCX_SA-342S=StandardMesh(SA342_Fus_M1)

DCX_SA-342G=StandardMesh(SA342_Fus_M1)

DCX_SA-342H=StandardMesh(SA342_Fus_M1)

DCX_SA-342L=StandardMesh(SA342_Fus_M1)

DCX_SA-342M=StandardMesh(SA342_Fus_M1)

DCX_SH-60=StandardMesh(DCX_SH-60_Hull)

DCX_SU-25k=StandardMesh(SU-25_Fus)

DCX_SU-25T=StandardMesh(SU-25_Fus)

DCX_SU-25M=StandardMesh(SU-25_Fus)

DCX_UH-60=StandardMesh(UH-60_Hull)

DCX_UH-60L=StandardMesh(UH-60L_Hull)

DCX_UH-60Q=StandardMesh(UHQ-60_Hull)

A10=StandardMesh(A10_Fus)

//AC-130=StandardMesh(AC-130_fus_M1)

//ah64=StandardMesh(AH64_Fus_M1)

AV-8A=StandardMesh(AV8_Fus_M1)

//AV-8B=StandardMesh(AV8_Fus_M1)

//AV-8C=StandardMesh(AV8_Fus_M1)

//AV-8M=StandardMesh(AV8_Fus_M1)

//AV-8H=StandardMesh(AV8_Fus_M1)

//F16=StandardMesh(F16_Fus_M1)

//mi24d=StandardMesh(mi24d_fus_m1)

//Mi8=StandardMesh(Mi8_Fus_M1)

Mig29=StandardMesh(Mig29_Fus)

Mirage=StandardMesh(Mirage_Fus_m1)

//SBD=StandardMesh(SBD-6_fus_M1)

//SBD-T=StandardMesh(SBD-6_fus_M1)

//Su-25=StandardMesh(SU-25_Fus)

//UH-60=StandardMesh(UH-60_Hull)

//UH-60Q=StandardMesh(UHQ-60_Hull)

//UH-60L=StandardMesh(UHL-60_Hull)

//F-15C=StandardMesh(f15c_fus_m1)

//F-14A=StandardMesh(f14A_fus_m1)

//F-14B=StandardMesh(f14b_fus_m1)

//AH-6=StandardMesh(AH6_Fus_M1)

//OH-6=StandardMesh(OH6_Fus_M1)

//MH-6=StandardMesh(MH6_Fus_M1)

//MH-53=StandardMesh(MH53_Fus_m1)

SA-342=StandardMesh(SA342_Fus_M1)

//SA-342S=StandardMesh(SA342_Fus_M1)

//SA-342G=StandardMesh(SA342_Fus_M1)

//SA-342H=StandardMesh(SA342_Fus_M1)

//SA-342L=StandardMesh(SA342_Fus_M1)

//SA-342M=StandardMesh(SA342_Fus_M1)

Rocket_Maverick=StandardMesh(Rocket_Maverick)

[VEHICLES_LAND]

DCX_BM21=StandardMesh(BM21_Main_M1)

DCX_BMP1=StandardMesh(BMP2_Hull)

DCX_BRDM2=StandardMesh(BRDM2_Hull)

DCX_BRDM2-Spandrel=StandardMesh(BRDM2_Hull)

DCX_DPV=StandardMesh(DPV_hull_m1)

DCX_DPV_JET=StandardMesh(DPV_hull_m1)

DCX_Humvee=StandardMesh(Humvee_Hull)

DCX_M113=StandardMesh(M163_Hull)

DCX_M113Tow=StandardMesh(M163_Hull)

DCX_M113-x=StandardMesh(M163_Hull)

DCX_M1A1=StandardMesh(M1A1_Hull)

DCX_MLRS=StandardMesh(MLRS_Hull)

DCX_Mule=StandardMesh(Planemule_hull)

DCX_M-109=StandardMesh(M-109_Hull)

DCX_M163=StandardMesh(M163_Hull)

DCX_M-1974=StandardMesh(M-1974_Hull)

DCX_SA3=StandardMesh(SA3_base_m1)

DCX_SA-3Truck=StandardMesh(BM21_Main_M1)

DCX_SAMSITE=StandardMesh(SA3_base_m1)

DCX_Shilka=StandardMesh(Shilka_Hull)

DCX_SCUD-B=StandardMesh(SCUD-B_vehicle)

DCX_T72=StandardMesh(1p_T72_Gunner_m1)

DCX_Taxi=StandardMesh(lada_hull1_m1)

DCX_URAL=StandardMesh(ural5323_vehicle_m1)

DCX_URALSUPPLY=StandardMesh(ural5323_vehicle_m1)

DCX_URALAA=StandardMesh(ural5323_vehicle_m1)

DCX_URALTANKER=StandardMesh(UralTanker_main_L1)

DCX_Stryker=StandardMesh(Stryker_Hull_M1)

EE-9=StandardMesh(EE-9_Hull_M1)

AA_Allies=StandardMesh(aa_Allies_base_M1)

AA_Allies_Base=StandardMesh(AA_Allies_carriage_m1)

//BM21=StandardMesh(BM21_Main_M1)

BMP2=StandardMesh(BMP2_Hull)

//brdm2=StandardMesh(BRDM2_Hull)

//brdm2_spandrel=StandardMesh(BRDM2_Hull)

Defgun=StandardMesh(DefGun_thing_M1)

//DesertPatrolVehicle=StandardMesh(DPV_hull_m1)

//flak38=StandardMesh(flak38_lavett_m1)

Forklift=StandardMesh(Forklift_Hull_m1)

//Humvee=StandardMesh(Humvee_Hull)

//M-109=StandardMesh(M-109_Hull)

//M163=StandardMesh(M163_Hull)

//M-1974=StandardMesh(M-1974_Hull)

//M1A1=StandardMesh(M1A1_Hull)

M2A3=StandardMesh(M2A3_Hull)

//MLRS=StandardMesh(MLRS_Hull)

//SCUD-B=StandardMesh(SCUD-B_vehicle)

//Shilka=StandardMesh(Shilka_Hull)

//T72=StandardMesh(1p_T72_Gunner_m1)

//ural5323=StandardMesh(ural5323_vehicle_m1)

//UralTanker=StandardMesh(UralTanker_main_L1)

//Willy=StandardMesh(Willy_Hull_m1)

Pickup=StandardMesh(Pickup_hull3_m1)

Lada=StandardMesh(lada_hull1_m1)

[VEHICLES_SEA]

DCX_Enterprise=StandardMesh(Enterprise_hull_M1)

DCX_Fletcher=StandardMesh(Fletch_hull_M1)

DCX_PrinceOW=StandardMesh(PrinceOW_Hul1_M1)

DCX_IRAQ_LifeRaft=StandardMesh(DCX_IRAQ_LifeRaft)

DCX_US_LifeRaft=StandardMesh(DCX_US_LifeRaft)

DCX_GATO=StandardMesh(Gato_Hull_m1)

DCX_LCVP=StandardMesh(Lcvp_Hull_M1)

DCX_LCAC=StandardMesh(LCAC_hull_L1)

DCX_LCAC2=StandardMesh(LCAC_hull_L1)

DCX_LCAC3=StandardMesh(LCAC_hull_L1)

DCX_Nimitz_Static_Empty=StandardMesh(N_Hull)

DCX_Nimitz_Static=StandardMesh(nimitz_heli_hull_m1)

DCX_Nimitz_Static_Heli=STandardMesh(nimitz_heli_hull_m1)

DCX_Nimitz_Heli=StandardMesh(nimitz_heli_hull_m1)

DCX_Nimitz=StandardMesh(nimitz_heli_hull_m1)

DCX_Nimitz_Ship=StandardMesh(nimitz_heli_hull_m1)

DCX_SDV=StandardMesh(Torpedo_Hull_M1)

DCX_SHOKAKU=StandardMesh(Shokaku_M1)

//nimitz=StandardMesh(nimitz_heli_hull_m1)

//Nimitz_Static_Heli=StandardMesh(Nimitz_Static_Heli_hull_m1)

//AA_Enterprise=StandardMesh(aa_Allies_base_M1)

Daihatsu=StandardMesh(Daihatsu_rodder_m1)

//Enterprise=StandardMesh(Enterprise_hull_M1)

//Fletcher=StandardMesh(Fletch_hull_M1)

//Gato=StandardMesh(Gato_Hull_m1)

Hatsuzuki=StandardMesh(Hatsuzuki_M1)

//LCAC=StandardMesh(LCAC_hull_L1)

//Lcvp=StandardMesh(Lcvp_Hull_M1)

OSA=StandardMesh(OSA_hull_m1)

//PrinceOW=StandardMesh(PrinceOW_Hul1_M1)

Shokaku=StandardMesh(Shokaku_M1)

Sub7C=StandardMesh(SubVII_Hull_M1)

Yamato=StandardMesh(Yamato_hull_M1)

Guided_Tomahawk=StandardMesh(Guided_Tomahawk)

Silkworm=StandardMesh(Silkworm)

Tomahawk=StandardMesh(Tomahawk)

[END]

CFG:

//DC_Extended.cfg by MamboDog, based on {DCX}Jaaplaya's version

//

//todo:

//add dc skies (hopefully in DC.8 they will be in SM rfa)

//

// Have fun!

[Editor Paths]

GamePath=C:\Programme\EA GAMES\Battlefield 1942\

// custom mod files go here:

ModsPath=Mods\DC_Extended\

// objects are read from here

ObjectsPath=Mods\DC_Extended\objects\

// SMs are read from here

StandardMeshPath=Mods\DC_Extended\standardMesh\

// textures are read from here

TexturePath=Mods\DC_Extended\texture\

// custom mod files go here:

ModsPath=Mods\DesertCombat\

// objects are read from here

ObjectsPath=Mods\DesertCombat\OBJECTS\

// SMs are read from here

StandardMeshPath=Mods\DesertCombat\STANDARDMESH\

// textures are read from here

TexturePath=Mods\DesertCombat\TEXTURE\

// custom mod files go here:

ModsPath=Mods\bf1942\

// objects are read from here

ObjectsPath=Mods\bf1942\objects\

// SMs are read from here

StandardMeshPath=Mods\bf1942\standardMesh\

// TMs are read from here

TreeMeshPath=Mods\bf1942\treeMesh\

// textures are read from here

TexturePath=Mods\bf1942\texture\

// Object list

ObjectsList=DC_Extended.lst

OpenMODArchive=Mods\DesertCombat\Archives\STANDARDMESH.rfa

OpenMODArchive=Mods\DesertCombat\Archives\TEXTURE.rfa

OpenModArchive=Mods\DesertCombat\Archives\OBJECTS.rfa

OpenMODArchive=Mods\DC_Extended\Archives\standardMesh.rfa

OpenMODArchive=Mods\DC_Extended\Archives\texture.rfa

[Defaults]

LevelName=MyDCXLevel

MaterialSize=512

WorldSize=2048

HeightScale=1

TexOffsetX=0

TexOffsetY=0

VertexFogEnable=1

FogColor=0.77/0.766/0.75

GlobalAmbientColor=0.1/0.1/0.1

AmbientColor=0.15/0.15/0.18

DiffuseColor=0.3/0.3/0.3

SpecularColor=0.3/0.3/0.3

ShadowColor=0.4

WaterLevel=50

AlternativePath=Texture/Europe

WaterSpecularEnable=1

WaterTexLayer1=texture/water05

WaterTexLayer2=texture/water06

WaterNormalMap=texture/normalMap01

WaterScrollDirectionNormalmap=1/0

WaterScrollDirection1=1/-0.5

WaterScrollDirection2=1/0.5

WaterSpecularColor=0.65/0.55/0.4

WaterScrollLayer1=0.02

WaterScrollLayer2=0.02

WaterScrollNormalmap=0.02

WaterSpecularStreakFactor=0.001

WaterTileLayer1=0.5

WaterTileLayer2=0.5

WaterTileNormalMap=1

WaterLightDirection=-0.3/0.5/-0.65

WaterShallowColor=1/1/1

WaterDeepColor=1/1/1

WaterAlphaDepth=0

WaterShallowAlpha=0.5

[Theatres]

Theatre=Europe

Theatre=Africa

Theatre=Pacific

Theatre=Russia

[GameModes]

GameMode=Coop

GameMode=Conquest

GameMode=TDM

GameMode=CTF

[skies]

// Sky=name

// SkyMesh=mesh

// SkyDefaults=heightoffset/rot/lightvector (in x/y/z form)

// defaults get used when user chooses a sky, but they can still change those values

Sky=Battleaxe

SkyMesh=Sky_Gazala_m1

SkyDefaults=200/180/0.628/0.661/-0.41

Sky=Berlin

SkyMesh=Sky_Berlin_m1

SkyDefaults=150/180/-0.191/.45/-0.873

Sky=Bocage

SkyMesh=Sky_Bocage_m1

SkyDefaults=150/180/-0.191/.45/-0.873

Sky=Bulge

SkyMesh=Sky_Bulge_m1

SkyDefaults=0/180/-0.087/0.319/-0.944

Sky=El_Alamein

SkyMesh=Sky_Elala_m1

SkyDefaults=50/0/-0.75/0.46/0.46

Sky=Gazala

SkyMesh=Sky_Battleaxe_m1

SkyDefaults=150/180/0.5/0.4/0.76

Sky=Guadalcanal

SkyMesh=Sky_Guada_m1

SkyDefaults=150/180/0.783/0.38/-0.49

Sky=Iwo_Jima

SkyMesh=Sky_IwoJima_m1

SkyDefaults=50/180/0.764/0.5867/-0.251

Sky=Kharkov

SkyMesh=Sky_Kharkov_m1

SkyDefaults=200/180/-0.483/0.345/-0.805

Sky=Kursk

SkyMesh=Sky_Kursk_m1

SkyDefaults=0/180/0.718/0.8/-0.696

Sky=Market

SkyMesh=Sky_Market_m1

SkyDefaults=0/180/0.365/0.59/-0.715

Sky=Midway

SkyMesh=Sky_Midway_m1

SkyDefaults=0/180/0.628/0.661/-0.41

Sky=Omaha

SkyMesh=Sky_Omaha_m1

SkyDefaults=200/180/-0.448/0.3765/0.810

Sky=Stalingrad

SkyMesh=Sky_Stalingrad_m1

SkyDefaults=0/180/-0.719/0.625/0.305

Sky=Tobruk

SkyMesh=Sky_Tobruk_m1

SkyDefaults=150/180/-0.778/0.58/-0.234

Sky=Wake

SkyMesh=Sky_Wake_m1

SkyDefaults=0/180/-0.295/0.496/-0.816

[Teams]

// Team=name_of_team/name_of_flag_template/name_of_skin

// then there should be exactly 5 kit names following.

Team=US/AnimatedUsFlag/USSoldier

TeamKit=US_Sniper

TeamKit=US_Assault

TeamKit=US_AT

TeamKit=US_HeavyAssault

TeamKit=US_Support

TeamKit=US_SpecOps

Team=Iraq/AnimatedGeFlag/IraqSoldier

TeamKit=Iraq_Sniper

TeamKit=Iraq_Assault

TeamKit=Iraq_AT

TeamKit=Iraq_HeavyAssault

TeamKit=Iraq_Support

TeamKit=Iraq_SpecOps

[END]

-----------------------------

Es kann sein , das Ihr euer BF wo anders installiert habt als in der CFG oben beschrieben ist.

Dann müsst ihr nur den richtigen Pfad angeben und danach die CFG abspeichern.

GEZ:Tankmaster Germany

Bearbeitet von Tankmaster
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