Tankmaster 0 Melden Teilen Geschrieben 30. Mai 2004 (bearbeitet) Ich kann net viel helfen aber so schon. Lad mich runter bin net groß (8,44 KB) Dies soll ein kleiner Anreiz für die Admins sein wie "ICH" mir das vorstelle ,denn wenn jetzt noch Fragen dazu sind kann alles hier drunter aufgelistet werden und wenn 3 Monate später jemand das selbe Problem hat brauch er sich nur den ersten Post durchlesen und nicht über 40 damit er eventuell eine Antwort auf seine Frage bekommt. PS:Wenn ihr auch noch die Objekte von DC mit drin haben wollt dann schreibt eure CFG und LSt um Hier so z.B. (einfach kopieren und in eure Datei einfügen ((sicherheitskopie vorhermachen)) ) LST: //DC_Extended.lst for DCX.7.2a //by MamboDog //based on DCX4BC.7.1 by {DCX}JaaPlaya // //added: //more dcx vehicles //kit models, vehicle models //some dc essential statics (commented out) //DCX_Desks (commented out) // //todo: //fix Jaa's borken dc statics //add more dc statics // //NOTE: lines with (-->), (<--) or (*) in them are not objects and should be left commented out. // //[CategoryName] - This is a category identifier //Valid category names are STRUCTURES, PROPS, STATIONARY_WEAPONS, VEGETATION //VEHICLES_AIR, VEHICLES_LAND and VEHICLES_SEA //=StandardMesh() //ObjectName=MeshType(meshname) // //dont you just love my commenting skillz? // //*Everything above this line should stay commented out* - n00bfilter [sTRUCTURES] //*start active objects* Coalition_HeliPad=StandardMesh(HeliPad) Opposition_HeliPad=StandardMesh(HeliPad) air_runway_m1=StandardMesh(air_runway_m1) dockrepair_supply=StandardMesh(lcvp_hull_m1) //DCX_US_Soldier_Hurt_Large=StandardMesh(lcvp_hull_m1) //DCX_US_Soldier_Hurt_Medium=StandardMesh(lcvp_hull_m1) //DCX_US_Soldier_Hurt_Small=StandardMesh(lcvp_hull_m1) //DCX_Iraq_Soldier_Hurt_Large=StandardMesh(lcvp_hull_m1) //DCX_Iraq_Soldier_Hurt_Medium=StandardMesh(lcvp_hull_m1) //DCX_Iraq_Soldier_Hurt_Small=StandardMesh(lcvp_hull_m1) MedBox=StandardMesh(MedBox) //*end active objects* //*start jaaplaya's borked dc objects* //bldgoffice1_m1=StandardMesh(bldgoffice1_m1) //bldgoffice1_cl_m1=StandardMesh(bldgoffice1_cl_m1) //bldgoffice1top_m1=StandardMesh(bldgoffice1top_m1) //bldgoffice1fst_m1=StandardMesh(bldgoffice1fst_m1) //bldgoffice1fst_cl_m1=StandardMesh(bldgoffice1fst_cl_m1) //bldgoffice2_cl_m1=StandardMesh(bldgoffice2_cl_m1) //bldgoffice2_m1=StandardMesh(bldgoffice2_m1) //bldgoffice2fst_cl_m1=StandardMesh(bldgoffice2fst_cl_m1) //bldgoffice2fst_m1=StandardMesh(bldgoffice2fst_m1) //bldgoffice2top_m1=StandardMesh(bldgoffice2top_m1) //urb_sadammonu1_m1=StandardMesh(urb_sadammonu1_m1) //urb_lamp_duo_m1=StandardMesh(urb_lamp_duo_m1) //urb_lamp_uno_m1=StandardMesh(urb_lamp_uno_m1) //mil_fence1_shrt_m1=StandardMesh(mil_fence1_shrt_m1) //mil_fence1_m1=StandardMesh(mil_fence1_m1) //mil_tent=StandardMesh(mil_tent) //mil_tent_low=StandardMesh(mil_tent_low) //mil_tent_redc=StandardMesh(mil_tent_redc) //mil_wpbunker_m1=StandardMesh(mil_wpbunker_m1) //mil_scud_cart_m1=StandardMesh(mil_scud_cart_m1) //mil_guardtower_m1=StandardMesh(mil_guardtower_m1) //mil_radar_m1=StandardMesh(mil_radar_m1) //urb_appartments_m1=StandardMesh(urb_appartments_m1) //urb_house1_m1=StandardMesh(urb_house1_m1) //urb_house2_m1=StandardMesh(urb_house2_m1) //urb_residential1_m1=StandardMesh(urb_residential1_m1) //urb_road_bend=StandardMesh(urb_road_bend) //urb_road_bend2=StandardMesh(urb_road_bend2) //urb_road_bigbend=StandardMesh(urb_road_bigbend) //urb_road_crossing=StandardMesh(urb_road_crossing) //urb_road_part=StandardMesh(urb_road_part) //urb_road_smallbend=StandardMesh(urb_road_smallbend) //urb_road_smallbend2=StandardMesh(urb_road_smallbend2) //urb_shopcenter_m1=StandardMesh(urb_shopcenter_m1) //*end jaa's borked dc objects* //*start dc objects* //-->al kharfi docks<-- Armory=StandardMesh(Armory) air_runway2_m1=StandardMesh(air_runway2_m1) air_runway_m1=StandardMesh(air_runway_m1) aux_gastank_small_m1=StandardMesh(aux_gastank_small_m1) aux_oilfire_m1=StandardMesh(aux_oilfire_m1) aux_oilrig_m1=StandardMesh(aux_oilrig_m1) aux_oilwell_coast_m1=StandardMesh(aux_oilwell_coast_m1) aux_oilwell_fire_m1=StandardMesh(aux_oilwell_fire_m1) aux_pipe=StandardMesh(aux_pipe) aux_pumpjack_m1=StandardMesh(aux_pumpjack_m1) aux_TelephonePoles=StandardMesh(aux_TelephonePoles) Coalition_HeliPad=StandardMesh(Coalition_HeliPad) DC_ac130crash1_m1=StandardMesh(DC_ac130crash1_m1) DC_ac130crash2_m1=StandardMesh(DC_ac130crash2_m1) DC_ac130crash3_m1=StandardMesh(DC_ac130crash3_m1) dc_boathouse1_m1=StandardMesh(dc_boathouse1_m1) DC_brucereenotme_m1=StandardMesh(DC_brucereenotme_m1) DC_chemcontainer-addon1_m1=StandardMesh(DC_chemcontainer-addon1_m1) DC_chemcontainer-large1_m1=StandardMesh(DC_chemcontainer-large1_m1) DC_chemcontainer-med1_m1=StandardMesh(DC_chemcontainer-med1_m1) DC_chemcontainer-small1_m1=StandardMesh(DC_chemcontainer-small1_m1) DC_dock-walls3_m1=StandardMesh(DC_dock-walls3_m1) DC_docks-ropetie1_m1=StandardMesh(DC_docks-ropetie1_m1) DC_docks-wall1_m1=StandardMesh(DC_docks-wall1_m1) DC_docks-wall2_m1=StandardMesh(DC_docks-wall2_m1) DC_docks-wall3_m1=StandardMesh(DC_docks-wall3_m1) DC_freight-3high1_m1=StandardMesh(DC_freight-3high1_m1) DC_freight-3high2_m1=StandardMesh(DC_freight-3high2_m1) DC_freight-3high3_m1=StandardMesh(DC_freight-3high3_m1) DC_gate-end1_m1=StandardMesh(DC_gate-end1_m1) DC_gate-long1_m1=StandardMesh(DC_gate-long1_m1) DC_gate-long2_m1=StandardMesh(DC_gate-long2_m1) DC_gate-short1_m1=StandardMesh(DC_gate-short1_m1) DC_graffiti-danger_m1=StandardMesh(DC_graffiti-danger_m1) DC_graffiti-goingdown_m1=StandardMesh(DC_graffiti-goingdown_m1) DC_graffiti-goldgibberish_m1=StandardMesh(DC_graffiti-goldgibberish_m1) DC_graffiti-greenarrow_m1=StandardMesh(DC_graffiti-greenarrow_m1) DC_graffiti-iggy1_m1=StandardMesh(DC_graffiti-iggy1_m1) DC_graffiti-neverleave_m1=StandardMesh(DC_graffiti-neverleave_m1) DC_graffiti-pwnd_m1=StandardMesh(DC_graffiti-pwnd_m1) DC_graffiti-smacktard1_m1=StandardMesh(DC_graffiti-smacktard1_m1) DC_gun-tripod1_m1=StandardMesh(DC_gun-tripod1_m1) DC_iraqibob_m1=StandardMesh(DC_iraqibob_m1) dc_iraqitruck1_m1=StandardMesh(dc_iraqitruck1_m1) DC_khafji-cargoship1_m1=StandardMesh(DC_khafji-cargoship1_m1) DC_khafji-crane1_m1=StandardMesh(DC_khafji-crane1_m1) DC_khafji-crane2_m1=StandardMesh(DC_khafji-crane2_m1) DC_khafji-oilbarrel1_m1=StandardMesh(DC_khafji-oilbarrel1_m1) DC_khafji-warehouse1_m1=StandardMesh(DC_khafji-warehouse1_m1) dc_medinahouse1_open_m1=StandardMesh(dc_medinahouse1_open_m1) dc_medinahouse2_open_m1=StandardMesh(dc_medinahouse2_open_m1) DC_mktarch1_m1=StandardMesh(DC_mktarch1_m1) DC_mktarch2_m1=StandardMesh(DC_mktarch2_m1) DC_mktarch3_m1=StandardMesh(DC_mktarch3_m1) DC_mktbarrier1_m1=StandardMesh(DC_mktbarrier1_m1) DC_mktbldg10_addon1_m1=StandardMesh(DC_mktbldg10_addon1_m1) DC_mktbldg10_m1=StandardMesh(DC_mktbldg10_m1) DC_mktbldg11_m1=StandardMesh(DC_mktbldg11_m1) DC_mktbldg12_addon1_m1=StandardMesh(DC_mktbldg12_addon1_m1) DC_mktbldg12_m1=StandardMesh(DC_mktbldg12_m1) DC_mktbldg13_m1=StandardMesh(DC_mktbldg13_m1) DC_mktbldg14_m1=StandardMesh(DC_mktbldg14_m1) DC_mktbldg15_addon1_m1=StandardMesh(DC_mktbldg15_addon1_m1) DC_mktbldg15_m1=StandardMesh(DC_mktbldg15_m1) DC_mktbldg1_addon1_m1=StandardMesh(DC_mktbldg1_addon1_m1) DC_mktbldg1_m1=StandardMesh(DC_mktbldg1_m1) DC_mktbldg2_addon1_m1=StandardMesh(DC_mktbldg2_addon1_m1) DC_mktbldg2_m1=StandardMesh(DC_mktbldg2_m1) DC_mktbldg3_addon1_m1=StandardMesh(DC_mktbldg3_addon1_m1) DC_mktbldg3_m1=StandardMesh(DC_mktbldg3_m1) DC_mktbldg3_open_addon1_m1=StandardMesh(DC_mktbldg3_open_addon1_m1) DC_mktbldg3_open_m1=StandardMesh(DC_mktbldg3_open_m1) DC_mktbldg4_addon1_m1=StandardMesh(DC_mktbldg4_addon1_m1) DC_mktbldg4_m1=StandardMesh(DC_mktbldg4_m1) DC_mktbldg4_open_addon1_m1=StandardMesh(DC_mktbldg4_open_addon1_m1) DC_mktbldg4_open_m1=StandardMesh(DC_mktbldg4_open_m1) DC_mktbldg5_m1=StandardMesh(DC_mktbldg5_m1) DC_mktbldg6_addon1_m1=StandardMesh(DC_mktbldg6_addon1_m1) DC_mktbldg6_m1=StandardMesh(DC_mktbldg6_m1) DC_mktbldg7_addon1_m1=StandardMesh(DC_mktbldg7_addon1_m1) DC_mktbldg7_m1=StandardMesh(DC_mktbldg7_m1) DC_mktbldg8_addon1_m1=StandardMesh(DC_mktbldg8_addon1_m1) DC_mktbldg8_m1=StandardMesh(DC_mktbldg8_m1) DC_mktbldg9_addon1_m1=StandardMesh(DC_mktbldg9_addon1_m1) DC_mktbldg9_m1=StandardMesh(DC_mktbldg9_m1) DC_mktblock2_custom1_m1=StandardMesh(DC_mktblock2_custom1_m1) DC_mktblock2_custom2_m1=StandardMesh(DC_mktblock2_custom2_m1) DC_mktblock2_custom3_m1=StandardMesh(DC_mktblock2_custom3_m1) DC_mktblock3_custom1_m1=StandardMesh(DC_mktblock3_custom1_m1) DC_mktblock3_custom2_m1=StandardMesh(DC_mktblock3_custom2_m1) DC_mktblock_custom1_m1=StandardMesh(DC_mktblock_custom1_m1) DC_mktblock_custom2_m1=StandardMesh(DC_mktblock_custom2_m1) DC_mktblock_custom3_m1=StandardMesh(DC_mktblock_custom3_m1) DC_mktroadisland_m1=StandardMesh(DC_mktroadisland_m1) DC_mkttunnel1_m1=StandardMesh(DC_mkttunnel1_m1) DC_mkttunnel2_m1=StandardMesh(DC_mkttunnel2_m1) DC_mkttunnel3_m1=StandardMesh(DC_mkttunnel3_m1) DC_mkttunnel4_m1=StandardMesh(DC_mkttunnel4_m1) DC_mkt_roadcrap1_m1=StandardMesh(DC_mkt_roadcrap1_m1) DC_mkt_windows1_m1=StandardMesh(DC_mkt_windows1_m1) DC_pickup-wreck1_m1=StandardMesh(DC_pickup-wreck1_m1) DC_roadbarrier1_m1=StandardMesh(DC_roadbarrier1_m1) dc_roadblock1_m1=StandardMesh(dc_roadblock1_m1) DC_sidewalk_treepot1_m1=StandardMesh(DC_sidewalk_treepot1_m1) DC_slumhillbldg01_m1=StandardMesh(DC_slumhillbldg01_m1) DC_slumhillbldg02_m1=StandardMesh(DC_slumhillbldg02_m1) DC_slumhillbldg03_m1=StandardMesh(DC_slumhillbldg03_m1) DC_slumhillbldg04_m1=StandardMesh(DC_slumhillbldg04_m1) DC_slumhillbldg05_m1=StandardMesh(DC_slumhillbldg05_m1) DC_slumhillbldg06_m1=StandardMesh(DC_slumhillbldg06_m1) DC_slumhillbldg07_m1=StandardMesh(DC_slumhillbldg07_m1) DC_slumhillbldg08_m1=StandardMesh(DC_slumhillbldg08_m1) DC_slumhillbldg09_m1=StandardMesh(DC_slumhillbldg09_m1) DC_slumhillbldg10_m1=StandardMesh(DC_slumhillbldg10_m1) DC_slumhillbldg11_m1=StandardMesh(DC_slumhillbldg11_m1) DC_slumhillbldg12_m1=StandardMesh(DC_slumhillbldg12_m1) DC_slumhillbldg13_m1=StandardMesh(DC_slumhillbldg13_m1) DC_slumhillbldg14_m1=StandardMesh(DC_slumhillbldg14_m1) DC_slumhillbldg15_m1=StandardMesh(DC_slumhillbldg15_m1) DC_slumhillbldg16_m1=StandardMesh(DC_slumhillbldg16_m1) DC_slumhillbldg17_m1=StandardMesh(DC_slumhillbldg17_m1) DC_slumhillbldg18_m1=StandardMesh(DC_slumhillbldg18_m1) DC_slumhillwires1_m1=StandardMesh(DC_slumhillwires1_m1) DC_slumhillwires2_m1=StandardMesh(DC_slumhillwires2_m1) DC_slumhillwires3_m1=StandardMesh(DC_slumhillwires3_m1) DC_slumhillwires4_m1=StandardMesh(DC_slumhillwires4_m1) DC_slumshack1_m1=StandardMesh(DC_slumshack1_m1) DC_slumsweed1_m1=StandardMesh(DC_slumsweed1_m1) DC_slums_addon1_m1=StandardMesh(DC_slums_addon1_m1) DC_slums_addon2_m1=StandardMesh(DC_slums_addon2_m1) DC_slums_addon3_m1=StandardMesh(DC_slums_addon3_m1) DC_slums_addon4_m1=StandardMesh(DC_slums_addon4_m1) DC_slums_addon5_m1=StandardMesh(DC_slums_addon5_m1) DC_slums_fence1_m1=StandardMesh(DC_slums_fence1_m1) DC_slums_fence2_m1=StandardMesh(DC_slums_fence2_m1) DC_slums_fencepost1_m1=StandardMesh(DC_slums_fencepost1_m1) DC_slums_office1b_m1=StandardMesh(DC_slums_office1b_m1) DC_slums_office1_m1=StandardMesh(DC_slums_office1_m1) DC_slums_ruins1_m1=StandardMesh(DC_slums_ruins1_m1) DC_slumwreckage1_m1=StandardMesh(DC_slumwreckage1_m1) DC_slum_elecpole1_m1=StandardMesh(DC_slum_elecpole1_m1) DC_slum_elecpole2_m1=StandardMesh(DC_slum_elecpole2_m1) DC_slum_genbldg1_m1=StandardMesh(DC_slum_genbldg1_m1) DC_slum_genbldg2_m1=StandardMesh(DC_slum_genbldg2_m1) DC_slum_genbldg3_m1=StandardMesh(DC_slum_genbldg3_m1) DC_slum_genbldg4_m1=StandardMesh(DC_slum_genbldg4_m1) DC_slum_genbldg5_m1=StandardMesh(DC_slum_genbldg5_m1) DC_slum_genbldg6_m1=StandardMesh(DC_slum_genbldg6_m1) DC_slum_genbldg7_m1=StandardMesh(DC_slum_genbldg7_m1) DC_slum_highrise1_m1=StandardMesh(DC_slum_highrise1_m1) DC_slum_sidewalkcustom1_m1=StandardMesh(DC_slum_sidewalkcustom1_m1) DC_slum_sidewalkcustom2_m1=StandardMesh(DC_slum_sidewalkcustom2_m1) DC_slum_sidewalkcustom3_m1=StandardMesh(DC_slum_sidewalkcustom3_m1) DC_streetlamp1_m1=StandardMesh(DC_streetlamp1_m1) DC_streetlamp2_m1=StandardMesh(DC_streetlamp2_m1) DC_urban10_m1=StandardMesh(DC_urban10_m1) DC_urban11_m1=StandardMesh(DC_urban11_m1) DC_urban12_m1=StandardMesh(DC_urban12_m1) DC_urban1_m1=StandardMesh(DC_urban1_m1) DC_urban2_m1=StandardMesh(DC_urban2_m1) DC_urban3_m1=StandardMesh(DC_urban3_m1) DC_urban4_m1=StandardMesh(DC_urban4_m1) DC_urban5_m1=StandardMesh(DC_urban5_m1) DC_urban6_m1=StandardMesh(DC_urban6_m1) DC_urban7_m1=StandardMesh(DC_urban7_m1) DC_urban8_m1=StandardMesh(DC_urban8_m1) DC_urban9_m1=StandardMesh(DC_urban9_m1) DC_urbaninvwall1_m1=StandardMesh(DC_urbaninvwall1_m1) DC_urbanwall_tower1_m1=StandardMesh(DC_urbanwall_tower1_m1) DC_wall-bridge_m1=StandardMesh(DC_wall-bridge_m1) DC_wall-corner_m1=StandardMesh(DC_wall-corner_m1) DC_wall1_m1=StandardMesh(DC_wall1_m1) DC_wall2_m1=StandardMesh(DC_wall2_m1) e_OilFire=StandardMesh(e_OilFire) generic_sign=StandardMesh(generic_sign) Hangar=StandardMesh(Hangar) Hangar1=StandardMesh(Hangar1) Hangar2=StandardMesh(Hangar2) iggy-tree1_m1=StandardMesh(iggy-tree1_m1) Iraq_Radio=StandardMesh(Iraq_Radio) Iraq_Radio2=StandardMesh(Iraq_Radio2) landrep1_supply=StandardMesh(landrep1_supply) long_nimitz_ladder=StandardMesh(long_nimitz_ladder) mil_sandbagbunker=StandardMesh(mil_sandbagbunker) mil_tent=StandardMesh(mil_tent) Opposition_HeliPad=StandardMesh(Opposition_HeliPad) Radarbun=StandardMesh(Radarbun) ref_common=StandardMesh(ref_common) ref_distiller_m1=StandardMesh(ref_distiller_m1) ref_funnel_m1=StandardMesh(ref_funnel_m1) ref_house_m1=StandardMesh(ref_house_m1) ref_plant_m1=StandardMesh(ref_plant_m1) ref_scaffold=StandardMesh(ref_scaffold) ref_strage_m1=StandardMesh(ref_strage_m1) Seagulls=StandardMesh(Seagulls) short_nimitz_ladder=StandardMesh(short_nimitz_ladder) urb_radiostool_m1=StandardMesh(urb_radiostool_m1) US_Radio=StandardMesh(US_Radio) vil_house1_closed_m1=StandardMesh(vil_house1_closed_m1) vil_house2_closed_m1=StandardMesh(vil_house2_closed_m1) vil_house3_closed_m1=StandardMesh(vil_house3_closed_m1) vil_house3_open_m1=StandardMesh(vil_house3_open_m1) vil_house4_closed_m1=StandardMesh(vil_house4_closed_m1) vil_house4_open_m1=StandardMesh(vil_house4_open_m1) OilFlame1=StandardMesh(OilFlame1) //DC_khafji-crane1_m1=StandardMesh(DC_khafji-crane1_m1) //DC_khafji-warehouse1_m1=StandardMesh(DC_khafji-warehouse1_m1) //DC_chemcontainer-large1_m1=StandardMesh(DC_chemcontainer-large1_m1) //DC_chemcontainer-med1_m1=StandardMesh(DC_chemcontainer-med1_m1) //DC_chemcontainer-small1_m1=StandardMesh(DC_chemcontainer-small1_m1) //DC_docks-ropetie1_m1=StandardMesh(DC_docks-ropetie1_m1) //DC_docks-wall1_m1=StandardMesh(DC_docks-wall1_m1) //DC_docks-wall2_m1=StandardMesh(DC_docks-wall2_m1) //DC_docks-wall3_m1=StandardMesh(DC_docks-wall3_m1) //DC_freight-3high1_m1=StandardMesh(DC_freight-3high1_m1) //DC_freight-3high2_m1=StandardMesh(DC_freight-3high2_m1) //DC_freight-3high3_m1=StandardMesh(DC_freight-3high3_m1) //DC_gate-end1_m1=StandardMesh(DC_gate-end1_m1) //DC_gate-long1_m1=StandardMesh(DC_gate-long1_m1) //DC_gate-short1_m1=StandardMesh(DC_gate-short1_m1) //DC_khafji-cargoship1_m1=StandardMesh(DC_khafji-cargoship1_m1) //DC_khafji-crane1_m1=StandardMesh(DC_khafji-crane1_m1) //DC_khafji-crane2_m1=StandardMesh(DC_khafji-crane2_m1) //DC_khafji-oilbarrel1_m1=StandardMesh(DC_khafji-oilbarrel1_m1) //DC_khafji-warehouse1_m1=StandardMesh(DC_khafji-warehouse1_m1) //-->oil fields<-- //ref_controlbox_m1=StandardMesh(ref_controlbox_m1) //ref_pumpbox_m1=StandardMesh(ref_pumpbox_m1) //ref_fence_10m_m1=StandardMesh(ref_fence_10m_m1) //ref_fence_12m_m1=StandardMesh(ref_fence_12m_m1) //ref_fence_2m_m1=StandardMesh(ref_fence_2m_m1) //ref_fence_3m_m1=StandardMesh(ref_fence_3m_m1) //ref_fence_4m_m1=StandardMesh(ref_fence_4m_m1) //ref_fence_6m_m1=StandardMesh(ref_fence_6m_m1) //ref_fence_6m_m1=StandardMesh(ref_fence_6m_m1) //ref_fence_8m_m1=StandardMesh(ref_fence_8m_m1) //ref_stage_8x10m_m1=StandardMesh(ref_stage_8x10m_m1) //ref_stageI_10m_m1=StandardMesh(ref_stageI_10m_m1) //ref_stageI_8m_m1=StandardMesh(ref_stageI_8m_m1) //ref_stageI_8mx2_m1=StandardMesh(ref_stageI_8mx2_m1) //ref_stair_2m_m1=StandardMesh(ref_stair_2m_m1) //ref_stair_4m_m1=StandardMesh(ref_stair_4m_m1) //ref_stairlandI_m1=StandardMesh(ref_stairlandI_m1) //ref_stairlandL_m1=StandardMesh(ref_stairlandL_m1) //ref_stairlandLx2_m1=StandardMesh(ref_stairlandLx2_m1) //ref_distiller_m1=StandardMesh(ref_distiller_m1) //ref_distiller2_m1=StandardMesh(ref_distiller2_m1) //ref_funnel_m1=StandardMesh(ref_funnel_m1) //ref_funnel2_m1=StandardMesh(ref_funnel2_m1) //ref_house_m1=StandardMesh(ref_house_m1) //ref_plant_m1=StandardMesh(ref_plant_m1) //ref_plant2_m1=StandardMesh(ref_plant2_m1) //ref_scaffold_2m_m1=StandardMesh(ref_scaffold_2m_m1) //ref_strage_m1=StandardMesh(ref_strage_m1) //ref_scaffold_2m_m1=StandardMesh(ref_scaffold_2m_m1) //aux_TelePole1_m1=StandardMesh(utility_pole_tele_1bar) //aux_TelePole2_m1=StandardMesh(utility_pole_tele_2bar //aux_TelePole3_m1=StandardMesh(utility_pole_tele_3bar) //aux_TelePoleTransformer_m1=StandardMesh(utility_pole_xformer) //aux_pumpjack_m1=StandardMesh(aux_pumpjack_m1) //aux_pipe30_15m_m1=StandardMesh(aux_pipe30_15m_m1) //aux_pipe30_1m_m1=StandardMesh(aux_pipe30_1m_m1) //aux_pipe30_3m_m1=StandardMesh(aux_pipe30_3m_m1) //aux_pipe30connect_m1=StandardMesh(aux_pipe30connect_m1) //aux_pipe30edge_m1=StandardMesh(aux_pipe30edge_m1) //aux_pipe30L_05m_m1=StandardMesh(aux_pipe30L_05m_m1) //aux_pipe30valv_m1=StandardMesh(aux_pipe30valv_m1) //aux_pipe30bridge_m1=StandardMesh(aux_pipe30bridge_m1) //aux_pipe30burner_m1=StandardMesh(aux_pipe30burner_m1) //aux_pipe30pillar_m1=StandardMesh(aux_pipe30pillar_m1) //aux_pipe30brk_1m_m1=StandardMesh(aux_pipe30brk_1m_m1) //aux_pipe90_2m_m1=StandardMesh(aux_pipe90_2m_m1) //aux_pipe90_30m_m1=StandardMesh(aux_pipe90_30m_m1) //aux_pipe90_6m_m1=StandardMesh(aux_pipe90_6m_m1) //aux_pipe90connect_m1=StandardMesh(aux_pipe90connect_m1) //aux_pipe90edge_m1=StandardMesh(aux_pipe90edge_m1) //aux_pipe90L_1m_m1=StandardMesh(aux_pipe90L_1m_m1) //aux_pipe90valv_m1=StandardMesh(aux_pipe90valv_m1) //aux_pipe90brk_30m_m1=StandardMesh(aux_pipe90brk_30m_m1) //aux_oilwell_coast_m1=StandardMesh(aux_pipe30burner_m1) //aux_oilwell_fire_m1=StandardMesh(aux_oilwell_fire_m1) //aux_gastank_small_m1=StandardMesh(aux_gastank_small_m1) //aux_oilfire_m1=StandardMesh(aux_oilfire_m1) //aux_oilrig_m1=StandardMesh(aux_oilrig_m1) //-->urban siege<-- //DC_mktarch1_m1=StandardMesh(DC_mktarch1_m1) //DC_mktarch2_m1=StandardMesh(DC_mktarch2_m1) //DC_mktarch3_m1=StandardMesh(DC_mktarch3_m1) //-->basrahs edge<-- //DC_slum_genbldg1_m1=StandardMesh(DC_slum_genbldg1_m1) //DC_slum_genbldg2_m1=StandardMesh(DC_slum_genbldg2_m1) //DC_slum_genbldg3_m1=StandardMesh(DC_slum_genbldg3_m1) //DC_slum_genbldg4_m1=StandardMesh(DC_slum_genbldg4_m1) //DC_slum_genbldg5_m1=StandardMesh(DC_slum_genbldg5_m1) //DC_slum_genbldg6_m1=StandardMesh(DC_slum_genbldg6_m1) //DC_slum_genbldg7_m1=StandardMesh(DC_slum_genbldg7_m1) //*end dc objects* afr_house1_ste_m1=StandardMesh(afr_house1_ste_M1) afr_house1_ste_closed_m1=StandardMesh(afr_house1_ste_closed_m1) afr_house2_ste_m1=StandardMesh(afr_house2_ste_m1) afr_house2_ste_closed_m1=StandardMesh(afr_house2_ste_closed_m1) Afrhouse_m1=StandardMesh(Afrhouse_m1) smdh2_m1=StandardMesh(smdh2_m1) SmDh2_closed_m1=StandardMesh(SmDh2_closed_m1) airrep1_m1=StandardMesh(airrep1_m1) AlliedAirplaneAmmo=StandardMesh(Ammobox_m1) Ammobox=StandardMesh(Ammobox_m1) AxisAirplaneAmmo=StandardMesh(Ammobox_m1) barack_m1=StandardMesh(barack_m1) //Berlin_waterwall_M1=StandardMesh(Berlin_waterwall_M1) //Berlin_waterwall2_M1=StandardMesh(Berlin_waterwall2_M1) //Berlinbridge_m1=StandardMesh(Berlinbridge_m1) bunker1_M1=StandardMesh(bunker1_M1) bunker2_M1=StandardMesh(bunker2_M1) bunker2_des1_m1=StandardMesh(bunker2_des1_m1) bunker2_des2_m1=StandardMesh(bunker2_des2_M1) //churcfence_m1=StandardMesh(churcfence_m1) //churcfencegate_m1=StandardMesh(churcfencegate_m1) //churcfencestop_m1=StandardMesh(churcfencestop_m1) //citymesh1_m1=StandardMesh(citymesh1_m1) //citymesh1_closed_M1=StandardMesh(citymesh1_closed_M1) //citymesh2_m1=StandardMesh(citymesh2_m1) //citymesh2_closed_M1=StandardMesh(citymesh2_closed_M1) //citymesh3_m1=StandardMesh(citymesh3_m1) //citymesh4_m1=StandardMesh(citymesh4_m1) //citymesh4_closed_M1=StandardMesh(citymesh4_closed_M1) //citymesh4_seald_m1=StandardMesh(citymesh4_seald_m1) //citywall_m1=StandardMesh(citywall_m1) crane1_m1=StandardMesh(crane1_m1) Defgun_bunker_m1=StandardMesh(Defgun_bunker_m1) //eu_church_M1=StandardMesh(eu_church_M1) eu_fence_m1=StandardMesh(eu_fence_m1) //eu_lumbermill_m1=StandardMesh(eu_lumbermill_m1) //eu_watermill_m1=StandardMesh(eu_watermill_m1) //euwindmill_m1=StandardMesh(euwindmill_m1) factory_m1=StandardMesh(factory_m1) //French_Barn_Lrg_m1=StandardMesh(French_Barn_Lrg_m1) frwall_m1=StandardMesh(frwall_m1) frwdoor_m1=StandardMesh(frwdoor_m1) guardtow_M1=StandardMesh(guardtow_M1) hangar1_m1=StandardMesh(hangar1_m1) harbdock_m1=StandardMesh(harbdock_m1) harbdock_hus1_m1=StandardMesh(harbdock_hus1_m1) harbdock_rot1_m1=StandardMesh(harbdock_rot1_m1) harbdock_win1_m1=StandardMesh(harbdock_win1_m1) hospital_m1=StandardMesh(hospital_m1) Ironbrdg1_m1=StandardMesh(Ironbrdg1_m1) landrep1_supply=StandardMesh(landrep1_m1) //lrgfrenchfarm_m1=StandardMesh(lrgfrenchfarm_m1) mediclocker=StandardMesh(mediclocker_m1) Milif_lowcol_bend1_m1=StandardMesh(Milif_lowcol_bend1_m1) Milif_lowcol_bend2_m1=StandardMesh(Milif_lowcol_bend2_m1) Milif_lowcol_gate_m1=StandardMesh(Milif_lowcol_gate_m1) Milif_lowcol_large_m1=StandardMesh(Milif_lowcol_large_m1) Milif_lowcol_smal_m1=StandardMesh(Milif_lowcol_smal_m1) Milifence_bend1_m1=StandardMesh(Milifence_bend1_m1) Milifence_bend2_m1=StandardMesh(Milifence_bend2_m1) Milifence_Gate_m1=StandardMesh(Milifence_Gate_m1) Milifence_large_m1=StandardMesh(Milifence_large_m1) Milifence_pole_m1=StandardMesh(Milifence_pole_m1) Milifence_smal_m1=StandardMesh(Milifence_smal_m1) o_bunker_m1=StandardMesh(o_bunker_M1) Oma_conc_m1=StandardMesh(Oma_conc_m1) r_ruswh_m1=StandardMesh(r_ruswh_m1) radarbun_M1=StandardMesh(radarbun_M1) //RailRoad_BendL_m1=StandardMesh(RailRoad_BendL_m1) //RailRoad_BendR_m1=StandardMesh(RailRoad_BendR_m1) //RailRoad_NewSwitch_m1=StandardMesh(RailRoad_NewSwitch_m1) //RailRoad_NewSwitch1_m1=StandardMesh(RailRoad_NewSwitch1_m1) //RailRoad_NewSwitch2_m1=StandardMesh(RailRoad_NewSwitch2_m1) //RailRoad_Stopper_m1=StandardMesh(RailRoad_Stopper_m1) //RailRoad_Straight_m1=StandardMesh(RailRoad_Straight_m1) //RailRoad_Switch_m1=StandardMesh(RailRoad_Switch_m1) repport_M1=StandardMesh(repport_M1) rh_Pacfac_door_m1=StandardMesh(rh_Pacfac_door_m1) rh_Pacfac_m1=StandardMesh(rh_Pacfac_m1) //rh_Russian_Barn_main_m1=StandardMesh(rh_Russian_Barn_main_m1) //rubble01_m1=StandardMesh(rubble01_m1) //rubble02_m1=StandardMesh(rubble02_m1) //rubble03_m1=StandardMesh(rubble03_m1) //ruin_citymesh1_M1=StandardMesh(ruin_citymesh1_M1) //ruin_citymesh3_m1=StandardMesh(ruin_citymesh3_m1) //Ruin_citymesh4_M1=StandardMesh(Ruin_citymesh4_M1) //Ruin_Stalingrad1_m1=StandardMesh(Ruin_Stalingrad1_m1) //ruin_stonebridge_big_M1=StandardMesh(ruin_stonebridge_big_M1) //ruin_suburbhouse_1_M1=StandardMesh(ruin_suburbhouse_1_M1) //Ruin_Suburbhouse_3_M1=StandardMesh(Ruin_Suburbhouse_3_M1) //Ruin_suburbhouse_4_M1=StandardMesh(Ruin_suburbhouse_4_M1) //rusruin01_m1=StandardMesh(rusruin01_m1) //rusruin02_m1=StandardMesh(rusruin02_m1) //rusruin03_m1=StandardMesh(rusruin03_m1) //rusruin04_m1=StandardMesh(rusruin04_m1) //rusruin05_m1=StandardMesh(rusruin05_m1) //rusruin06_m1=StandardMesh(rusruin06_m1) //rusruin07_m1=StandardMesh(rusruin07_m1) //rusruin08_m1=StandardMesh(rusruin08_m1) //rusruin09_m1=StandardMesh(rusruin09_m1) //rusruin10_m1=StandardMesh(rusruin10_m1) shed_europe_s_m1=StandardMesh(shed_europe_s_m1) sidewalkc_m1=StandardMesh(sidewalkc_m1) sidewalkI_m1=StandardMesh(sidewalkI_m1) sidewalkL_m1=StandardMesh(sidewalkL_m1) sidewalkL2_m1=StandardMesh(sidewalkL2_m1) //SightBill1_M1=StandardMesh(SightBill1_M1) //SightBill2_M1=StandardMesh(SightBill2_M1) //SightScene_OpTurn_M1=StandardMesh(SightScene_OpTurn_M1) //SightScene_Turn_M1=StandardMesh(SightScene_Turn_M1) //SightScene_Turn1_M1=StandardMesh(SightScene_Turn1_M1) //SightScene1_M1=StandardMesh(SightScene1_M1) //SightScene2_M1=StandardMesh(SightScene2_M1) //SightScene3_M1=StandardMesh(SightScene3_M1) //SightSceneRuin1_M1=StandardMesh(SightSceneRuin1_M1) //SightSceneRuin2_M1=StandardMesh(SightSceneRuin2_M1) //SightSceneRuin3_M1=StandardMesh(SightSceneRuin3_M1) Bclas_m1=StandardMesh(Bclas_m1) //smlfrenchfarm_m1=StandardMesh(smlfrenchfarm_m1) //Stalingrad1_m1=StandardMesh(Stalingrad1_m1) //stnwall_pelsmlfr_m1=StandardMesh(stnwall_pelsmlfr_m1) //stnwall_smlfrench_m1=StandardMesh(stnwall_smlfrench_m1) stonebridge_big_M1=StandardMesh(stonebridge_big_M1) stonebridge_sml_M1=StandardMesh(stonebridge_sml_M1) stonebridge_1_m1=StandardMesh(stonebridge_1_m1) stonebridge_2_m1=StandardMesh(stonebridge_2_m1) storagebuild_m1=StandardMesh(storagebuild_m1) //subhouse_5_m1=StandardMesh(subhouse_5_m1) //SuburbHouse_1_closed_M1=StandardMesh(SuburbHouse_1_closed_M1) //SuburbHouse_1_m1=StandardMesh(SuburbHouse_1_m1) //SuburbHouse_2_closed_M1=StandardMesh(SuburbHouse_2_closed_M1) //SuburbHouse_2_M1=StandardMesh(SuburbHouse_2_M1) //SuburbHouse_3_closed_M1=StandardMesh(SuburbHouse_3_closed_M1) //SuburbHouse_3_M1=StandardMesh(SuburbHouse_3_M1) //SuburbHouse_4_closed_M1=StandardMesh(SuburbHouse_4_closed_M1) //SuburbHouse_4_M1=StandardMesh(SuburbHouse_4_M1) Supplyde_m1=StandardMesh(supplyde_m1) Train_Wagon_m1=StandardMesh(Train_Wagon_m1) wdfence1_fen1_m1=StandardMesh(wdfence1_fen1_m1) wdfence1_pol1_m1=StandardMesh(wdfence1_pol1_m1) wdfence2_fen1_m1=StandardMesh(wdfence2_fen1_m1) wdfence2_pol1_m1=StandardMesh(wdfence2_pol1_m1) Woodbrdg_M1=StandardMesh(Woodbrdg_M1) //pacificfarm1_m1=StandardMesh(pacificfarm1_m1) //pacificfarm2_m1=StandardMesh(pacificfarm2_m1) [PROPS] AC-130_40mm=StandardMesh(AC-130_40mm) AC-130_Bofors=StandardMesh(AC-130_Bofors) AC-130_Howitzer=StandardMesh(AC-130_Howitzer) AC-130_Vulcan=StandardMesh(AC-130_Vulcan) Browning=StandardMesh(Browning) Browning_unlimited=StandardMesh(Browning_unlimited) CallArtillary=StandardMesh(CallArtillary) CIWS_Phalanx=StandardMesh(CIWS_Phalanx) Coaxial_Mg42=StandardMesh(Coaxial_Mg42) Gaskin=StandardMesh(Gaskin) Iraqi_coaxialMG=StandardMesh(Iraqi_coaxialMG) Mg42=StandardMesh(Mg42) MG42_unlimited=StandardMesh(MG42_unlimited) Minigun=StandardMesh(Minigun) Mk19=StandardMesh(Mk19) New_projectiles=StandardMesh(New_projectiles) new_tracers=StandardMesh(new_tracers) NSVT=StandardMesh(NSVT) PKM=StandardMesh(PKM) RecoillessRifle=StandardMesh(RecoillessRifle) SeaSparrow=StandardMesh(SeaSparrow) spandrel=StandardMesh(spandrel) Stationary_Browning=StandardMesh(Stationary_Browning) Stationary_MG42=StandardMesh(Stationary_MG42) Stationary_PKM=StandardMesh(Stationary_PKM) TOW=StandardMesh(TOW) ZPU-4=StandardMesh(ZPU-4) //AfriCarpet1_m1=StandardMesh(AfriCarpet1_m1) //AfriCarpet2_m1=StandardMesh(AfriCarpet2_m1) Bambrug_M1=StandardMesh(Bambrug_M1) Berlin_Galler_M1=StandardMesh(Berlin_Galler_M1) cabledrm_m1=StandardMesh(cabledrm_m1) civiltable_m1=StandardMesh(civiltable_m1) CPboj_M1=StandardMesh(CPboj_M1) //eu_cart_M1=StandardMesh(eu_cart_M1) //eu_cart_2wheel_M1=StandardMesh(eu_cart_2wheel_M1) //eu_lumber1_m1=StandardMesh(eu_lumber1_m1) //eu_lumber2_m1=StandardMesh(eu_lumber2_m1) //Eu_Strtlight_Gls_M1=StandardMesh(Eu_Strtlight_Gls_M1) //Eu_Strtlight_M1=StandardMesh(Eu_Strtlight_M1) //Eu_Strtlight_wall_M1=StandardMesh(Eu_Strtlight_wall_M1) Eubarrel_M1=StandardMesh(Eubarrel_M1) Eubed_M1=StandardMesh(Eubed_M1) //eubooksh_M1=StandardMesh(eubooksh_M1) euchair_M1=StandardMesh(euchair_M1) euchair02_M1=StandardMesh(euchair02_M1) euchair03=StandardMesh(euchair03) //Eucloset_M1=StandardMesh(Eucloset_M1) //eupaint1_M1=StandardMesh(eupaint1_M1) //eupaint2_M1=StandardMesh(eupaint2_M1) //eupaint3_M1=StandardMesh(eupaint3_M1) //EuroCarpet1_m1=StandardMesh(EuroCarpet1_m1) //EuroCarpet2_m1=StandardMesh(EuroCarpet2_m1) eutable_M1=StandardMesh(eutable_M1) eutables_M1=StandardMesh(eutables_M1) BuildingFire=StandardMesh(explFire_Test_m1) //flowerbox1_M1=StandardMesh(flowerbox1_M1) //flowerbox2_M1=StandardMesh(flowerbox2_M1) //flowerbox3_M1=StandardMesh(flowerbox3_M1) Fountain_M1=StandardMesh(Fountain_M1) //Gibb_concret20_m1=StandardMesh(Gibb_concret20_m1) //Gibb_concret45_m1=StandardMesh(Gibb_concret45_m1) //Gibb_concret60_m1=StandardMesh(Gibb_concret60_m1) //Gibb_Mroof15_m1=StandardMesh(Gibb_Mroof15_m1) //Gibb_Mroof30_m1=StandardMesh(Gibb_Mroof30_m1) //Gibb_Mroof30_nc_m1=StandardMesh(Gibb_Mroof30_m1) //Gibb_wood20_m1=StandardMesh(Gibb_wood20_m1) //Gibb_wood40_m1=StandardMesh(Gibb_wood40_m1) //Gibb_wood72_m1=StandardMesh(Gibb_wood72_m1) //Gibb_wood90_m1=StandardMesh(Gibb_wood90_m1) greencammo_m1=StandardMesh(greencammo_m1) harbdock_pin1_m1=StandardMesh(harbdock_pin1_m1) hspbed_m1=StandardMesh(hspbed_m1) hospital_sta1_m1=StandardMesh(hospital_sta1_m1) ladder_10m_m1=StandardMesh(ladder_10m_m1) ladder_20m_m1=StandardMesh(ladder_20m_m1) ladder_5m_m1=StandardMesh(ladder_5m_m1) rooflamp1_m1=StandardMesh(rooflamp1_m1) walllamp1_m1=StandardMesh(walllamp1_m1) //lcvp_static=StandardMesh(lcvp_hull_m1) //leaf1_m1=StandardMesh(leaf1_m1) //leaf2_m1=StandardMesh(leaf2_m1) milBed_m1=StandardMesh(milBed_m1) milichair_m1=StandardMesh(milichair_m1) mililocker_m1=StandardMesh(mililocker_m1) militable_m1=StandardMesh(militable_m1) Military_boxW3_M1=StandardMesh(Military_boxW3_M1) Pachair_M1=StandardMesh(Pachair_M1) Pacifbed_M1=StandardMesh(Pacifbed_M1) pacificfurni1_m1=StandardMesh(pacificfurni1_m1) Pacloset_M1=StandardMesh(Pacloset_M1) Pajar1_M1=StandardMesh(Pajar1_M1) PajarB_M1=StandardMesh(PajarB_M1) signalpanel_m1=StandardMesh(signalpanel_m1) Papaint_M1=StandardMesh(Papaint_M1) Pascreen_M1=StandardMesh(Pascreen_M1) Patable_M1=StandardMesh(Patable_M1) //Pipe_M1=StandardMesh(Pipe_M1) //Pipe_bRack_m1=StandardMesh(Pipe_bRack_m1) //Pipe_sRack_m1=StandardMesh(Pipe_sRack_m1) //Pipe_Tube_AiCol_m1=StandardMesh(Pipe_Tube_AiCol_m1) //Pipe_Tube90_m1=StandardMesh(Pipe_Tube90_m1) //Pipe_TubeConnect_m1=StandardMesh(Pipe_TubeConnect_m1) //Pipe_TubeConnect_wHole_m1=StandardMesh(Pipe_TubeConnect_wHole_m1) //Pipe_TubeSection_m1=StandardMesh(Pipe_TubeSection_m1) planeeng_M1=StandardMesh(planeeng_M1) Plank_10m_m1=StandardMesh(Plank_10m_m1) Plank_6m_m1=StandardMesh(Plank_6m_m1) Plank_8m_m1=StandardMesh(Plank_8m_m1) PlateShelf_M1=StandardMesh(PlateShelf_M1) plough_M1=StandardMesh(plough_M1) portablel_M1=StandardMesh(portablel_M1) //posters_am1_m1=StandardMesh(posters_am1_m1) //posters_am2_m1=StandardMesh(posters_am2_m1) //posters_am3_m1=StandardMesh(posters_am3_m1) //posters_br1_m1=StandardMesh(posters_br1_m1) //posters_br2_m1=StandardMesh(posters_br2_m1) //posters_br3_m1=StandardMesh(posters_br3_m1) //posters_fr1_m1=StandardMesh(posters_fr1_m1) //posters_fr2_m1=StandardMesh(posters_fr2_m1) //posters_fr3_m1=StandardMesh(posters_fr3_m1) repaircist_m1=StandardMesh(repaircist_m1) repport_box1_m1=StandardMesh(repport_box1_m1) repport_tan1_m1=StandardMesh(repport_tan1_m1) repport_tun1_M1=StandardMesh(repport_tun1_M1) rh_tsp_M1=StandardMesh(rh_tsp_M1) sacks_M1=StandardMesh(sacks_M1) sandbag_2m_m1=StandardMesh(sandbag_2m_m1) sandbagi_m1=StandardMesh(sandbagi_m1) sandbagl_m1=StandardMesh(sandbagl_m1) sandbagu_m1=StandardMesh(sandbagu_m1) sandbagL2_M1=StandardMesh(sandbagL2_M1) scarwheel1_m1=StandardMesh(scarwheel1_m1) scarwheel2_m1=StandardMesh(scarwheel2_m1) //scrap_metal1_m1=StandardMesh(scrap_metal1_m1) //scrap_metal2_m1=StandardMesh(scrap_metal2_m1) //scrap_metal3_m1=StandardMesh(scrap_metal3_m1) Sculpture_Angel_M1=StandardMesh(Sculpture_Angel_M1) sea_obs_M1=StandardMesh(sea_obs_M1) //Shell1250mmLw_m1=StandardMesh(Shell1250mmLw_m1) //Shell792mmLw_m1=StandardMesh(Shell792mmLw_m1) //Shell9mmLw_m1=StandardMesh(Shell9mmLw_m1) signalpanel_m1=StandardMesh(signalpanel_m1) //Signs_Germ1_m1=StandardMesh(Signs_Germ1_m1) //Signs_Germ2_m1=StandardMesh(Signs_Germ2_m1) //Signs_Germ3_m1=StandardMesh(Signs_Germ3_m1) //Signs_Germ4_m1=StandardMesh(Signs_Germ4_m1) //signs_Rus_roadsign1__m1=StandardMesh(signs_Rus_roadsign1__m1) //signs_Rus_roadsign2__m1=StandardMesh(signs_Rus_roadsign2__m1) //signs_Rus_roadsign3__m1=StandardMesh(signs_Rus_roadsign3__m1) //signs_Rus1_m1=StandardMesh(signs_Rus1_m1) //signs_Rus2_m1=StandardMesh(signs_Rus2_m1) //signs_Rus3_m1=StandardMesh(signs_Rus3_m1) //signs_Rus4_m1=StandardMesh(signs_Rus4_m1) //Skyelala_M1=StandardMesh(Skyelala_M1) spaan_m1=StandardMesh(spaan_m1) stebarbwire_m1=StandardMesh(stebarbwire_m1) stebarbwire2_m1=StandardMesh(stebarbwire2_m1) stebarrel1_m1=StandardMesh(stebarrel1_m1) stebarrel2_m1=StandardMesh(stebarrel2_m1) stecrate1_M1=StandardMesh(stecrate1_M1) stecrate2_M1=StandardMesh(stecrate2_M1) steplank1_m1=StandardMesh(steplank1_m1) steshelf_m1=StandardMesh(steshelf_m1) Stones_Africa_L_M1=StandardMesh(Stones_Africa_L_M1) Stones_Euro_L_M1=StandardMesh(Stones_Euro_L_M1) Stones_Pacif_L_m1=StandardMesh(Stones_Pacif_L_m1) Stones_Russia_L_M1=StandardMesh(Stones_Russia_L_M1) stove_eu_m1=StandardMesh(stove_eu_m1) //T_Stone1_m1=StandardMesh(T_Stone1_m1) //T_Stone2_m1=StandardMesh(T_Stone2_m1) //T_Stone3_m1=StandardMesh(T_Stone3_m1) //T_Stone4_m1=StandardMesh(T_Stone4_m1) tankobs_ste_M1=StandardMesh(tankobs_ste_M1) telepole_M1=StandardMesh(telepole_M1) weldtank_M1=StandardMesh(weldtank_M1) weldtube_m1=StandardMesh(weldtube_m1) well_eu_M1=StandardMesh(well_eu_M1) wheelbarrow_M1=StandardMesh(wheelbarrow_M1) whetstone_M1=StandardMesh(whetstone_M1) Window_m1=StandardMesh(windowWhole_M1) Woodladder_4m_m1=StandardMesh(Woodladder_4m_m1) //Wreck_aichi2_m1=StandardMesh(Wreck_aichi2_m1) //Wreck_B17_2_m1=StandardMesh(Wreck_B17_2_m1) //Wreck_B17_3_m1=StandardMesh(Wreck_B17_3_m1) //Wreck_Corsair2_M1=StandardMesh(Wreck_Corsair2_M1) //Wreck_Mustang2_m1=StandardMesh(Wreck_Mustang2_m1) //Wreck_Spitfire_2_m1=StandardMesh(Wreck_Spitfire_2_m1) //Wreck_Spitfire_3_m1=StandardMesh(Wreck_Spitfire_3_m1) [VEGETATION] //Afri_bush1_M1=TreeMesh(Afri_bush1_M1) //Afri_bush10_M1=TreeMesh(Afri_bush10_M1) //Afri_bush11_M1=TreeMesh(Afri_bush11_M1) //Afri_bush2_M1=TreeMesh(Afri_bush2_M1) //Afri_bush3_M1=TreeMesh(Afri_bush3_M1) //Afri_bush4_M1=TreeMesh(Afri_bush4_M1) //Afri_bush5_M1=TreeMesh(Afri_bush5_M1) //Afri_bush6_M1=TreeMesh(Afri_bush6_M1) //Afri_bush7_M1=TreeMesh(Afri_bush7_M1) //Afri_bush8_M1=TreeMesh(Afri_bush8_M1) //Afri_bush9_M1=TreeMesh(Afri_bush9_M1) //Afri_tree1_M1=TreeMesh(Afri_tree1_M1) //Afri_tree2_M1=TreeMesh(Afri_tree2_M1) //Afri_tree3_M1=TreeMesh(Afri_tree3_M1) //Afri_tree4_M1=TreeMesh(Afri_tree4_M1) //Afri_tree5_M1=TreeMesh(Afri_tree5_M1) //Afri_tree6_M1=TreeMesh(Afri_tree6_M1) //Afri_tree7_M1=TreeMesh(Afri_tree7_M1) //Afri_tree8_M1=TreeMesh(Afri_tree8_M1) //Afri_tree9_M1=TreeMesh(Afri_tree9_M1) //Aspen_bush1_M1=TreeMesh(Aspen_bush1_M1) //Aspen_bush2_M1=TreeMesh(Aspen_bush2_M1) //Birtsh_bush1_M1=TreeMesh(Birtsh_bush1_M1) //Birtsh_bush2_M1=TreeMesh(Birtsh_bush2_M1) //djungle_monstrea_M1=TreeMesh(djungle_monstrea_M1) //djungle_monstrea2_M1=TreeMesh(djungle_monstrea2_M1) //EU_asp1_M1=TreeMesh(EU_asp1_M1) //EU_asp2_M1=TreeMesh(EU_asp2_M1) //EU_asp3_M1=TreeMesh(EU_asp3_M1) //EU_Birtch1_M1=TreeMesh(EU_Birtch1_M1) //EU_Birtch2_M1=TreeMesh(EU_Birtch2_M1) //EU_Birtch3_M1=TreeMesh(EU_Birtch3_M1) //EU_pine1_M1=TreeMesh(EU_pine1_M1) //EU_pine2_M1=TreeMesh(EU_pine2_M1) //EU_pine3_M1=TreeMesh(EU_pine3_M1) //EU_pine4_M1=TreeMesh(EU_pine4_M1) //EU_pine5_M1=TreeMesh(EU_pine5_M1) //EU_pine6_M1=TreeMesh(EU_pine6_M1) //EU_pine7_M1=TreeMesh(EU_pine7_M1) //EU_Spruce_large_M1=TreeMesh(EU_Spruce_large_M1) //EU_Spruce1_M1=TreeMesh(EU_Spruce1_M1) //EU_Spruce2_M1=TreeMesh(EU_Spruce2_M1) //EU_Spruce3_M1=TreeMesh(EU_Spruce3_M1) //EU_Spruce4_M1=TreeMesh(EU_Spruce4_M1) FERNBIG_M1=TreeMesh(FERNBIG_M1) FERNMEDIUM_M1=TreeMesh(FERNMEDIUM_M1) FERNSMAL_M1=TreeMesh(FERNSMAL_M1) jungle_bush_M1=TreeMesh(jungle_bush_M1) Jungle_plant1_M1=TreeMesh(Jungle_plant1_M1) Jungle_plant10_M1=TreeMesh(Jungle_plant10_M1) Jungle_plant11_M1=TreeMesh(Jungle_plant11_M1) Jungle_plant12_M1=TreeMesh(Jungle_plant12_M1) Jungle_plant13_M1=TreeMesh(Jungle_plant13_M1) Jungle_plant14_M1=TreeMesh(Jungle_plant14_M1) Jungle_plant15_M1=TreeMesh(Jungle_plant15_M1) Jungle_plant16_M1=TreeMesh(Jungle_plant16_M1) Jungle_plant17_M1=TreeMesh(Jungle_plant17_M1) Jungle_plant18_M1=TreeMesh(Jungle_plant18_M1) Jungle_plant19_M1=TreeMesh(Jungle_plant19_M1) Jungle_plant2_M1=TreeMesh(Jungle_plant2_M1) Jungle_plant20_M1=TreeMesh(Jungle_plant20_M1) Jungle_plant21_M1=TreeMesh(Jungle_plant21_M1) Jungle_plant22_M1=TreeMesh(Jungle_plant22_M1) Jungle_plant3_M1=TreeMesh(Jungle_plant3_M1) Jungle_plant3b_M1=TreeMesh(Jungle_plant3b_M1) Jungle_plant3c_M1=TreeMesh(Jungle_plant3c_M1) Jungle_plant3d_M1=TreeMesh(Jungle_plant3d_M1) Jungle_plant4_M1=TreeMesh(Jungle_plant4_M1) Jungle_plant4b_M1=TreeMesh(Jungle_plant4b_M1) Jungle_plant5_M1=TreeMesh(Jungle_plant5_M1) Jungle_plant6_M1=TreeMesh(Jungle_plant6_M1) Jungle_plant7_M1=TreeMesh(Jungle_plant7_M1) Jungle_plant8_M1=TreeMesh(Jungle_plant8_M1) Jungle_plant9_M1=TreeMesh(Jungle_plant9_M1) Jungle_plantBall_M1=TreeMesh(Jungle_plantBall_M1) Jungle_tree1_M1=TreeMesh(Jungle_tree1_M1) Jungle_tree10_M1=TreeMesh(Jungle_tree10_M1) Jungle_tree11_M1=TreeMesh(Jungle_tree11_M1) Jungle_tree11b_M1=TreeMesh(Jungle_tree11b_M1) Jungle_tree12_M1=TreeMesh(Jungle_tree12_M1) Jungle_tree13_M1=TreeMesh(Jungle_tree13_M1) Jungle_tree13b_M1=TreeMesh(Jungle_tree13b_M1) Jungle_tree13c_M1=TreeMesh(Jungle_tree13c_M1) Jungle_tree14_M1=TreeMesh(Jungle_tree14_M1) Jungle_tree14b_M1=TreeMesh(Jungle_tree14b_M1) Jungle_tree14c_M1=TreeMesh(Jungle_tree14c_M1) Jungle_tree15_M1=TreeMesh(Jungle_tree15_M1) Jungle_tree15b_M1=TreeMesh(Jungle_tree15b_M1) Jungle_tree15c_M1=TreeMesh(Jungle_tree15c_M1) Jungle_tree2_M1=TreeMesh(Jungle_tree2_M1) Jungle_tree2b_M1=TreeMesh(Jungle_tree2b_M1) Jungle_tree3_M1=TreeMesh(Jungle_tree3_M1) Jungle_tree4_M1=TreeMesh(Jungle_tree4_M1) Jungle_tree5_M1=TreeMesh(Jungle_tree5_M1) Jungle_tree6_M1=TreeMesh(Jungle_tree6_M1) Jungle_tree7_M1=TreeMesh(Jungle_tree7_M1) Jungle_tree8_M1=TreeMesh(Jungle_tree8_M1) Jungle_tree9_M1=TreeMesh(Jungle_tree9_M1) //oak_tree_m1=StandardMesh(oak_tree_m1) Pacific_Palm_1_M1=TreeMesh(Pacific_Palm_1_M1) Pacific_Palm_2_M1=TreeMesh(Pacific_Palm_2_M1) Pacific_Palm_3_M1=TreeMesh(Pacific_Palm_3_M1) Pacific_Palm_4_M1=StandardMesh(Pacific_Palm_4_M1) Pacific_Palm_A_M1=TreeMesh(Pacific_Palm_A_M1) Pacific_Palm_C_M1=TreeMesh(Pacific_Palm_C_M1) Pacific_Palm_D_M1=TreeMesh(Pacific_Palm_D_M1) Pacific_Palm_large_1_M1=TreeMesh(Pacific_Palm_large_1_M1) Pacific_Palm_large_2_M1=TreeMesh(Pacific_Palm_large_2_M1) Pacific_Palm_Large_M1=TreeMesh(Pacific_Palm_Large_M1) PALMHIGH_M1=TreeMesh(PALMHIGH_M1) Palmshort_m1=TreeMesh(PALMSHORT_M1) [sTATIONARY_WEAPONS] stationary_20mmOerlikon=StandardMesh(Oerlikon_Base_M1) stationary_m240=StandardMesh(m249_main) stationary_NSVT=StandardMesh(NSVT_MG) stationary_recoilless=StandardMesh(Recoil_gun_m1) stationary_TOW=StandardMesh(TOW_Body) Armory_M82=StandardMesh(M82_Case) Armory_Mp5=StandardMesh(MP5_Case) Armory_SMAW=StandardMesh(SMAW_Case) Armory_Stinger=StandardMesh(Stinger_Case) Armory_Stinger_Iraq=StandardMesh(Stinger_Case) Armory_VSS=StandardMesh(VSS_Crate) SA-3=StandardMesh(SA3_base_m1) Iraq_AA=StandardMesh(Stinger_Kit) Iraq_AA_SMG=StandardMesh(Stinger_Kit) Iraq_AA_Carbine=StandardMesh(Stinger_Kit) Iraq_AT=StandardMesh(RPG_Kit) Iraq_AT_SA-7=StandardMesh(RPG_Kit) Iraq_AT_Nades=StandardMesh(RPG_Kit) Iraq_AT_C4=StandardMesh(RPG_Kit) Iraq_Assault=StandardMesh(AK47_Kit) Iraq_Assault_Grenadier=StandardMesh(AK47_Kit) Iraq_Assault_Rifleman=StandardMesh(AK47_Kit) Iraq_Basic=StandardMesh(AK47_Kit) Iraq_HeavyAssault=StandardMesh(PKM_Kit) Iraq_Sniper=StandardMesh(Tabuk_Kit) Iraq_Sniper_Light=StandardMesh(Tabuk_Kit) Iraq_Defence=StandardMesh(Saiga_Kit) Iraq_Terrorist=StandardMesh(AKSU_Kit) Iraq_SpecOps=StandardMesh(AKSU_Kit) Iraq_SpecOps_Carbine=StandardMesh(AK47_Kit) Iraq_SpecOps_SMG=StandardMesh(AKSU_Kit) Iraq_SpecOps_silent=StandardMesh(VSS_Kit) Iraq_Support=StandardMesh(Saiga_Kit) Iraq_Support_Mortar=StandardMesh(Saiga_Kit) Iraq_Support_Nades=StandardMesh(Saiga_Kit) US_AA=StandardMesh(Stinger_Kit) US_AA_SMG=StandardMesh(Stinger_Kit) US_AA_Carbine=StandardMesh(Stinger_Kit) US_AT=StandardMesh(SMAW_Kit) US_AT_Stinger=StandardMesh(SMAW_Kit) US_AT_Nades=StandardMesh(SMAW_Kit) US_AT_C4=StandardMesh(SMAW_Kit) US_Assault=StandardMesh(M203_Kit) US_Assault_Grenadier=StandardMesh(M203_Kit) US_Assault_Rifleman=StandardMesh(M16_Kit) US_Basic=StandardMesh(M16_Kit) US_HeavyAssault=StandardMesh(M249_Kit) US_Sniper=StandardMesh(M25_Kit) US_Sniper_Light=StandardMesh(M25_Kit) US_Sniper_Heavy=StandardMesh(M82_Kit) US_Defence=StandardMesh(Remington_Kit) US_SpecOps=StandardMesh(Car15_Kit) US_SpecOps_Carbine=StandardMesh(Car15_Kit) US_SpecOps_SMG=StandardMesh(Mp5_Kit) US_SpecOps_silent=StandardMesh(Car15_Kit) US_Support=StandardMesh(Remington_Kit) US_Support_Mortar=StandardMesh(Remington_Kit) US_Support_Nades=StandardMesh(Remington_Kit) Browning=StandardMesh(RiBro_Body_m1) Browning_Air=StandardMesh(RiBro_Body_m1) Browning_unlimited=StandardMesh(RiBro_Body_m1) Coaxial_browning=StandardMesh(RiBro_Body_m1) Coaxial_MG42=StandardMesh(MG42_m1) //MG42=StandardMesh(MG42_m1) //MG42_Air=StandardMesh(MG42_m1) //MG42_unlimited=StandardMesh(MG42_m1) Mortar=StandardMesh(Mortar_Base) Stationary_Browning=StandardMesh(tripod_stick_m1) Stationary_mg42=StandardMesh(tripod_stick_mg42_m1) DCX_Iraqbarack_m1=StandardMesh(barack_m1) DCX_USbarack_m1=StandardMesh(barack_m1) //-->BoB buildings<-- //RadarTower=StandardMesh(Defgun_bunker_m1) //West_Harwick_RadarTower=StandardMesh(Defgun_bunker_m1) //East_Harwick_RadarTower=StandardMesh(Defgun_bunker_m1) //Clacton_RadarTower=StandardMesh(Defgun_bunker_m1) //Britain_Factory=StandardMesh(factory_m1) DCX_SatControl=StandardMesh(MiliTable_m1) //-->DCX_Desks<-- //DCX_Desk_AH64=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_AH64=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_AH64D=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_AH64A=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_AH64H=StandardMesh(MiliTable_m1) //DCX_Desk_Mi24D=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_Mi24D=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_Mi24SE=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_Mi25B=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_Mi25C=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_Mi25M=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_AH-6=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_OH-6=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_MH-6=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_MD-500=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_MH-500=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_SA-342S=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_SA-342G=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_SA-342H=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_SA-342L=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_SA-342M=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_Mi8=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_Mi8_noSpawn=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_MH-53=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_MH-53J=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_UH-60=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_UH-60Q=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_UH-60L=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_SH-60=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_SH-60H=StandardMesh(MiliTable_m1) //DCX_Desk_F14A=StandardMesh(MiliTable_m1) //DCX_Desk_F-14B=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_F-14B=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_F-14C=StandardMesh(MiliTable_m1) //DCX_Desk_F-15C=StandardMesh(MiliTable_m1) //DCX_Desk_F16=StandardMesh(MiliTable_m1) //DCX_Desk_Mig29=StandardMesh(MiliTable_m1) //DCX_Desk_Mirage=StandardMesh(MiliTable_m1) //DCX_Desk_A10=StandardMesh(MiliTable_m1) //DCX_Desk_A10_B=StandardMesh(MiliTable_m1) //DCX_Desk_A10_C=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_AC-130=StandardMesh(MiliTable_m1) //*note: this one doesn't work without b-1b code* //DCX_Desk_DCX_B-1B_Bomber=StandardMesh(MiliTable_m1) //DCX_Desk_SU-25=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_SU-25K=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_SU-25T=StandardMesh(MiliTable_m1) //DCX_Desk_DCX_SU-25M=StandardMesh(MiliTable_m1) [VEHICLES_AIR] A10=StandardMesh(A10) //DCX_SpySat=StandardMesh(Katyusha_Ramp_M1) DCX_AC-130=StandardMesh(AC-130_fus_M1) DCX_AH64=StandardMesh(AH64_Fus_M1) DCX_AH64A=StandardMesh(AH64_Fus_M1) DCX_AH64D=StandardMesh(AH64_Fus_M1) DCX_AH64H=StandardMesh(AH64_Fus_M1) DCX_AV8A=StandardMesh(AV8_Fus_M1) DCX_AV-8B=StandardMesh(AV8_Fus_M1) DCX_AV-8C=StandardMesh(AV8_Fus_M1) DCX_AV-8H=StandardMesh(AV8_Fus_M1) DCX_AV-8M=StandardMesh(AV8_Fus_M1) DCX_AV-8S=StandardMesh(AV8_Fus_M1) DCX_F-14B=StandardMesh(f14A_fus_m1) DCX_F-14C=StandardMesh(f14A_fus_m1) DCX_F-15A=StandardMesh(f15c_fus_m1) DCX_F-15B=StandardMesh(f15c_fus_m1) DCX_F-15C=StandardMesh(f15c_fus_m1) DCX_F-15D=StandardMesh(f15c_fus_m1) DCX_F-15E=StandardMesh(f15c_fus_m1) DCX_F-15I=StandardMesh(f15c_fus_m1) DCX_F-15S=StandardMesh(f15c_fus_m1) DCX_F16A=StandardMesh(F16_Fus_M1) DCX_F16B=StandardMesh(F16_Fus_M1) DCX_F16C=StandardMesh(F16_Fus_M1) DCX_F16D=StandardMesh(F16_Fus_M1) DCX_F16E=StandardMesh(F16_Fus_M1) DCX_F16F=StandardMesh(F16_Fus_M1) DCX_F16I=StandardMesh(F16_Fus_M1) DCX_F16K=StandardMesh(F16_Fus_M1) DCX_F16M=StandardMesh(F16_Fus_M1) DCX_F16S=StandardMesh(F16_Fus_M1) DCX_F16Z=StandardMesh(F16_Fus_M1) DCX_MH-53=StandardMesh(MH53_Fus_m1) DCX_MH-53J=StandardMesh(MH53_Fus_m1) DCX_AH-6=StandardMesh(H6_Fus_M1) DCX_OH-6=StandardMesh(H6_Fus_M1) DCX_MH-6=StandardMesh(H6_Fus_M1) DCX_MD-500=StandardMesh(MD500_Fus_M1) DCX_MH-500=StandardMesh(MD500_Fus_M1) DCX_Mi24D=StandardMesh(mi24d_fus_m1) DCX_Mi24SE=StandardMesh(mi24d_fus_m1) DCX_Mi25B=StandardMesh(mi24d_fus_m1) DCX_Mi25C=StandardMesh(mi24d_fus_m1) DCX_Mi25M=StandardMesh(mi24d_fus_m1) DCX_Mi8=StandardMesh(Mi8_Fus_M1) DCX_Mi8_Nospawn=StandardMesh(Mi8_Fus_M1) DCX_MirageF1=StandardMesh(Mirage_Fus_m1) DCX_SA-342S=StandardMesh(SA342_Fus_M1) DCX_SA-342G=StandardMesh(SA342_Fus_M1) DCX_SA-342H=StandardMesh(SA342_Fus_M1) DCX_SA-342L=StandardMesh(SA342_Fus_M1) DCX_SA-342M=StandardMesh(SA342_Fus_M1) DCX_SH-60=StandardMesh(DCX_SH-60_Hull) DCX_SU-25k=StandardMesh(SU-25_Fus) DCX_SU-25T=StandardMesh(SU-25_Fus) DCX_SU-25M=StandardMesh(SU-25_Fus) DCX_UH-60=StandardMesh(UH-60_Hull) DCX_UH-60L=StandardMesh(UH-60L_Hull) DCX_UH-60Q=StandardMesh(UHQ-60_Hull) A10=StandardMesh(A10_Fus) //AC-130=StandardMesh(AC-130_fus_M1) //ah64=StandardMesh(AH64_Fus_M1) AV-8A=StandardMesh(AV8_Fus_M1) //AV-8B=StandardMesh(AV8_Fus_M1) //AV-8C=StandardMesh(AV8_Fus_M1) //AV-8M=StandardMesh(AV8_Fus_M1) //AV-8H=StandardMesh(AV8_Fus_M1) //F16=StandardMesh(F16_Fus_M1) //mi24d=StandardMesh(mi24d_fus_m1) //Mi8=StandardMesh(Mi8_Fus_M1) Mig29=StandardMesh(Mig29_Fus) Mirage=StandardMesh(Mirage_Fus_m1) //SBD=StandardMesh(SBD-6_fus_M1) //SBD-T=StandardMesh(SBD-6_fus_M1) //Su-25=StandardMesh(SU-25_Fus) //UH-60=StandardMesh(UH-60_Hull) //UH-60Q=StandardMesh(UHQ-60_Hull) //UH-60L=StandardMesh(UHL-60_Hull) //F-15C=StandardMesh(f15c_fus_m1) //F-14A=StandardMesh(f14A_fus_m1) //F-14B=StandardMesh(f14b_fus_m1) //AH-6=StandardMesh(AH6_Fus_M1) //OH-6=StandardMesh(OH6_Fus_M1) //MH-6=StandardMesh(MH6_Fus_M1) //MH-53=StandardMesh(MH53_Fus_m1) SA-342=StandardMesh(SA342_Fus_M1) //SA-342S=StandardMesh(SA342_Fus_M1) //SA-342G=StandardMesh(SA342_Fus_M1) //SA-342H=StandardMesh(SA342_Fus_M1) //SA-342L=StandardMesh(SA342_Fus_M1) //SA-342M=StandardMesh(SA342_Fus_M1) Rocket_Maverick=StandardMesh(Rocket_Maverick) [VEHICLES_LAND] DCX_BM21=StandardMesh(BM21_Main_M1) DCX_BMP1=StandardMesh(BMP2_Hull) DCX_BRDM2=StandardMesh(BRDM2_Hull) DCX_BRDM2-Spandrel=StandardMesh(BRDM2_Hull) DCX_DPV=StandardMesh(DPV_hull_m1) DCX_DPV_JET=StandardMesh(DPV_hull_m1) DCX_Humvee=StandardMesh(Humvee_Hull) DCX_M113=StandardMesh(M163_Hull) DCX_M113Tow=StandardMesh(M163_Hull) DCX_M113-x=StandardMesh(M163_Hull) DCX_M1A1=StandardMesh(M1A1_Hull) DCX_MLRS=StandardMesh(MLRS_Hull) DCX_Mule=StandardMesh(Planemule_hull) DCX_M-109=StandardMesh(M-109_Hull) DCX_M163=StandardMesh(M163_Hull) DCX_M-1974=StandardMesh(M-1974_Hull) DCX_SA3=StandardMesh(SA3_base_m1) DCX_SA-3Truck=StandardMesh(BM21_Main_M1) DCX_SAMSITE=StandardMesh(SA3_base_m1) DCX_Shilka=StandardMesh(Shilka_Hull) DCX_SCUD-B=StandardMesh(SCUD-B_vehicle) DCX_T72=StandardMesh(1p_T72_Gunner_m1) DCX_Taxi=StandardMesh(lada_hull1_m1) DCX_URAL=StandardMesh(ural5323_vehicle_m1) DCX_URALSUPPLY=StandardMesh(ural5323_vehicle_m1) DCX_URALAA=StandardMesh(ural5323_vehicle_m1) DCX_URALTANKER=StandardMesh(UralTanker_main_L1) DCX_Stryker=StandardMesh(Stryker_Hull_M1) EE-9=StandardMesh(EE-9_Hull_M1) AA_Allies=StandardMesh(aa_Allies_base_M1) AA_Allies_Base=StandardMesh(AA_Allies_carriage_m1) //BM21=StandardMesh(BM21_Main_M1) BMP2=StandardMesh(BMP2_Hull) //brdm2=StandardMesh(BRDM2_Hull) //brdm2_spandrel=StandardMesh(BRDM2_Hull) Defgun=StandardMesh(DefGun_thing_M1) //DesertPatrolVehicle=StandardMesh(DPV_hull_m1) //flak38=StandardMesh(flak38_lavett_m1) Forklift=StandardMesh(Forklift_Hull_m1) //Humvee=StandardMesh(Humvee_Hull) //M-109=StandardMesh(M-109_Hull) //M163=StandardMesh(M163_Hull) //M-1974=StandardMesh(M-1974_Hull) //M1A1=StandardMesh(M1A1_Hull) M2A3=StandardMesh(M2A3_Hull) //MLRS=StandardMesh(MLRS_Hull) //SCUD-B=StandardMesh(SCUD-B_vehicle) //Shilka=StandardMesh(Shilka_Hull) //T72=StandardMesh(1p_T72_Gunner_m1) //ural5323=StandardMesh(ural5323_vehicle_m1) //UralTanker=StandardMesh(UralTanker_main_L1) //Willy=StandardMesh(Willy_Hull_m1) Pickup=StandardMesh(Pickup_hull3_m1) Lada=StandardMesh(lada_hull1_m1) [VEHICLES_SEA] DCX_Enterprise=StandardMesh(Enterprise_hull_M1) DCX_Fletcher=StandardMesh(Fletch_hull_M1) DCX_PrinceOW=StandardMesh(PrinceOW_Hul1_M1) DCX_IRAQ_LifeRaft=StandardMesh(DCX_IRAQ_LifeRaft) DCX_US_LifeRaft=StandardMesh(DCX_US_LifeRaft) DCX_GATO=StandardMesh(Gato_Hull_m1) DCX_LCVP=StandardMesh(Lcvp_Hull_M1) DCX_LCAC=StandardMesh(LCAC_hull_L1) DCX_LCAC2=StandardMesh(LCAC_hull_L1) DCX_LCAC3=StandardMesh(LCAC_hull_L1) DCX_Nimitz_Static_Empty=StandardMesh(N_Hull) DCX_Nimitz_Static=StandardMesh(nimitz_heli_hull_m1) DCX_Nimitz_Static_Heli=STandardMesh(nimitz_heli_hull_m1) DCX_Nimitz_Heli=StandardMesh(nimitz_heli_hull_m1) DCX_Nimitz=StandardMesh(nimitz_heli_hull_m1) DCX_Nimitz_Ship=StandardMesh(nimitz_heli_hull_m1) DCX_SDV=StandardMesh(Torpedo_Hull_M1) DCX_SHOKAKU=StandardMesh(Shokaku_M1) //nimitz=StandardMesh(nimitz_heli_hull_m1) //Nimitz_Static_Heli=StandardMesh(Nimitz_Static_Heli_hull_m1) //AA_Enterprise=StandardMesh(aa_Allies_base_M1) Daihatsu=StandardMesh(Daihatsu_rodder_m1) //Enterprise=StandardMesh(Enterprise_hull_M1) //Fletcher=StandardMesh(Fletch_hull_M1) //Gato=StandardMesh(Gato_Hull_m1) Hatsuzuki=StandardMesh(Hatsuzuki_M1) //LCAC=StandardMesh(LCAC_hull_L1) //Lcvp=StandardMesh(Lcvp_Hull_M1) OSA=StandardMesh(OSA_hull_m1) //PrinceOW=StandardMesh(PrinceOW_Hul1_M1) Shokaku=StandardMesh(Shokaku_M1) Sub7C=StandardMesh(SubVII_Hull_M1) Yamato=StandardMesh(Yamato_hull_M1) Guided_Tomahawk=StandardMesh(Guided_Tomahawk) Silkworm=StandardMesh(Silkworm) Tomahawk=StandardMesh(Tomahawk) [END] CFG: //DC_Extended.cfg by MamboDog, based on {DCX}Jaaplaya's version // //todo: //add dc skies (hopefully in DC.8 they will be in SM rfa) // // Have fun! [Editor Paths] GamePath=C:\Programme\EA GAMES\Battlefield 1942\ // custom mod files go here: ModsPath=Mods\DC_Extended\ // objects are read from here ObjectsPath=Mods\DC_Extended\objects\ // SMs are read from here StandardMeshPath=Mods\DC_Extended\standardMesh\ // textures are read from here TexturePath=Mods\DC_Extended\texture\ // custom mod files go here: ModsPath=Mods\DesertCombat\ // objects are read from here ObjectsPath=Mods\DesertCombat\OBJECTS\ // SMs are read from here StandardMeshPath=Mods\DesertCombat\STANDARDMESH\ // textures are read from here TexturePath=Mods\DesertCombat\TEXTURE\ // custom mod files go here: ModsPath=Mods\bf1942\ // objects are read from here ObjectsPath=Mods\bf1942\objects\ // SMs are read from here StandardMeshPath=Mods\bf1942\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\treeMesh\ // textures are read from here TexturePath=Mods\bf1942\texture\ // Object list ObjectsList=DC_Extended.lst OpenMODArchive=Mods\DesertCombat\Archives\STANDARDMESH.rfa OpenMODArchive=Mods\DesertCombat\Archives\TEXTURE.rfa OpenModArchive=Mods\DesertCombat\Archives\OBJECTS.rfa OpenMODArchive=Mods\DC_Extended\Archives\standardMesh.rfa OpenMODArchive=Mods\DC_Extended\Archives\texture.rfa [Defaults] LevelName=MyDCXLevel MaterialSize=512 WorldSize=2048 HeightScale=1 TexOffsetX=0 TexOffsetY=0 VertexFogEnable=1 FogColor=0.77/0.766/0.75 GlobalAmbientColor=0.1/0.1/0.1 AmbientColor=0.15/0.15/0.18 DiffuseColor=0.3/0.3/0.3 SpecularColor=0.3/0.3/0.3 ShadowColor=0.4 WaterLevel=50 AlternativePath=Texture/Europe WaterSpecularEnable=1 WaterTexLayer1=texture/water05 WaterTexLayer2=texture/water06 WaterNormalMap=texture/normalMap01 WaterScrollDirectionNormalmap=1/0 WaterScrollDirection1=1/-0.5 WaterScrollDirection2=1/0.5 WaterSpecularColor=0.65/0.55/0.4 WaterScrollLayer1=0.02 WaterScrollLayer2=0.02 WaterScrollNormalmap=0.02 WaterSpecularStreakFactor=0.001 WaterTileLayer1=0.5 WaterTileLayer2=0.5 WaterTileNormalMap=1 WaterLightDirection=-0.3/0.5/-0.65 WaterShallowColor=1/1/1 WaterDeepColor=1/1/1 WaterAlphaDepth=0 WaterShallowAlpha=0.5 [Theatres] Theatre=Europe Theatre=Africa Theatre=Pacific Theatre=Russia [GameModes] GameMode=Coop GameMode=Conquest GameMode=TDM GameMode=CTF [skies] // Sky=name // SkyMesh=mesh // SkyDefaults=heightoffset/rot/lightvector (in x/y/z form) // defaults get used when user chooses a sky, but they can still change those values Sky=Battleaxe SkyMesh=Sky_Gazala_m1 SkyDefaults=200/180/0.628/0.661/-0.41 Sky=Berlin SkyMesh=Sky_Berlin_m1 SkyDefaults=150/180/-0.191/.45/-0.873 Sky=Bocage SkyMesh=Sky_Bocage_m1 SkyDefaults=150/180/-0.191/.45/-0.873 Sky=Bulge SkyMesh=Sky_Bulge_m1 SkyDefaults=0/180/-0.087/0.319/-0.944 Sky=El_Alamein SkyMesh=Sky_Elala_m1 SkyDefaults=50/0/-0.75/0.46/0.46 Sky=Gazala SkyMesh=Sky_Battleaxe_m1 SkyDefaults=150/180/0.5/0.4/0.76 Sky=Guadalcanal SkyMesh=Sky_Guada_m1 SkyDefaults=150/180/0.783/0.38/-0.49 Sky=Iwo_Jima SkyMesh=Sky_IwoJima_m1 SkyDefaults=50/180/0.764/0.5867/-0.251 Sky=Kharkov SkyMesh=Sky_Kharkov_m1 SkyDefaults=200/180/-0.483/0.345/-0.805 Sky=Kursk SkyMesh=Sky_Kursk_m1 SkyDefaults=0/180/0.718/0.8/-0.696 Sky=Market SkyMesh=Sky_Market_m1 SkyDefaults=0/180/0.365/0.59/-0.715 Sky=Midway SkyMesh=Sky_Midway_m1 SkyDefaults=0/180/0.628/0.661/-0.41 Sky=Omaha SkyMesh=Sky_Omaha_m1 SkyDefaults=200/180/-0.448/0.3765/0.810 Sky=Stalingrad SkyMesh=Sky_Stalingrad_m1 SkyDefaults=0/180/-0.719/0.625/0.305 Sky=Tobruk SkyMesh=Sky_Tobruk_m1 SkyDefaults=150/180/-0.778/0.58/-0.234 Sky=Wake SkyMesh=Sky_Wake_m1 SkyDefaults=0/180/-0.295/0.496/-0.816 [Teams] // Team=name_of_team/name_of_flag_template/name_of_skin // then there should be exactly 5 kit names following. Team=US/AnimatedUsFlag/USSoldier TeamKit=US_Sniper TeamKit=US_Assault TeamKit=US_AT TeamKit=US_HeavyAssault TeamKit=US_Support TeamKit=US_SpecOps Team=Iraq/AnimatedGeFlag/IraqSoldier TeamKit=Iraq_Sniper TeamKit=Iraq_Assault TeamKit=Iraq_AT TeamKit=Iraq_HeavyAssault TeamKit=Iraq_Support TeamKit=Iraq_SpecOps [END] ----------------------------- Es kann sein , das Ihr euer BF wo anders installiert habt als in der CFG oben beschrieben ist. Dann müsst ihr nur den richtigen Pfad angeben und danach die CFG abspeichern. GEZ:Tankmaster Germany Bearbeitet 31. Mai 2004 von Tankmaster Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...