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The_Snake

Meine Bots wollen nicht und haun ab

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Meine Bots verhalten sich komisch :

2 Steigen in die Cobra und fliegen weg. Aus der Map raus !

Einer steigt in den Huey und fliegt weg. Raus aus der Map !

Die anderen gammeln in der Basis rum und machen gar nix.

Die Panzer machen auch nix.

Laut BFV liegen die Ziele ausserhalb der Map, warum ?

Helft mir

post-25-1087072256_thumb.jpg

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versucht, weis net genau wie ich anfangen soll.

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nee daran liegts nich....

wenn sie rausfliegen, sind

die strateticareas falsch berechnet

==> y koordinate stimmt nich....

lad dir da tutorial von arc d'wriath runter (von fileplanet)

da steht die genaue berechnung drin

mfg golem

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kannst du mir nen link geben ?

Fileplanet kostet doch was, oder ?

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kannst du mir nen link geben ?

Fileplanet kostet doch was, oder ?

ne, nur wenn du pech ahst, musst du wartn um ein fikle zu dlen, aber kosten tut das nichts, außerst du registirierst dich als zahlender user

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Die Strategic Areas :

rem *** Create vehicle groups ***

aiSettings.createVehicleGroup heavyVehicles

aiSettings.createVehicleGroup lightVehicles

aiSettings.createVehicleGroup airVehicles

aiSettings.createVehicleGroup seaVehicles

aiSettings.createVehicleGroup AmphibiusVehicles

aiSettings.createVehicleGroup common

aiSettings.createVehicleGroup Troops

rem * add vehicles to the groups *

aiSettings.addVehicleToVehicleGroup 0 heavyVehicles

aiSettings.addVehicleToVehicleGroup 1 airVehicles

aiSettings.addVehicleToVehicleGroup 2 seaVehicles

aiSettings.addVehicleToVehicleGroup 3 Troops

aiSettings.addVehicleToVehicleGroup 4 common

aiSettings.addVehicleToVehicleGroup 5 lightVehicles

aiSettings.addVehicleToVehicleGroup 6 heavyVehicles

aiSettings.addVehicleToVehicleGroup 7 seaVehicles

aiSettings.addVehicleToVehicleGroup 8 lightVehicles

aiSettings.addVehicleToVehicleGroup 9 seaVehicles

aiSettings.addVehicleToVehicleGroup 10 common

aiSettings.addVehicleToVehicleGroup 11 common

aiSettings.addVehicleToVehicleGroup 12 seaVehicles

aiSettings.addVehicleToVehicleGroup 13 common

aiSettings.addVehicleToVehicleGroup 14 heavyVehicles

aiSettings.addVehicleToVehicleGroup 15 airVehicles

aiSettings.addVehicleToVehicleGroup 16 AmphibiusVehicles

aiSettings.addVehicleToVehicleGroup 17 common

aiSettings.addVehicleToVehicleGroup 18 common

rem *** Create categories ***

aiStrategicArea.createNewCategory(land)

aiStrategicArea.create US_Base 85001/81750 85021/81770 60 land

aiStrategicArea.create Aussenposten 9545/14114 9565/14134 60 land

aiStrategicArea.create Reisplantage 83430/28872 83450/28892 60 land

aiStrategicArea.create Buschsiedlung 34343/66242 34363/66262 60 land

aiStrategicArea.create Bergpass_vc 40308/38911 40328/38931 60 land

aiStrategicArea.create Bergdorf 64469/7618 64489/7638 60 land

aiStrategicArea.setActive US_Base

AIStrategicArea.addNeighbour Aussenposten

AIStrategicArea.addNeighbour Reisplantage

AIStrategicArea.addNeighbour Buschsiedlung

AIStrategicArea.addNeighbour Bergpass_vc

AIStrategicArea.addNeighbour Bergdorf

AIStrategicArea.addAllowedVehicleGroup common

AIStrategicArea.addAllowedVehicleGroup Troops

AIStrategicArea.addAllowedVehicleGroup lightVehicles

AIStrategicArea.addAllowedVehicleGroup heavyVehicles

AIStrategicArea.addAllowedVehicleGroup airVehicles

AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles

AIStrategicArea.addAllowedVehicleGroup seaVehicles

AIStrategicArea.setOrderPosition Infantry 85011/7860

AIStrategicArea.setOrderPosition Tank 85011/7860

AIStrategicArea.setOrderPosition Car 85011/7860

AIStrategicArea.setOrderPosition Amphibius 85011/7860

aiStrategicArea.setSide 1

aiStrategicArea.setTakeable 1 0

aiStrategicArea.vehicleSearchRadius 150.0

aiStrategicArea.playerSensitive 1

aiStrategicArea.playerSensitivity 5.0f

aiStrategicArea.addObjectTypeFlag Base

aiStrategicArea.addObjectTypeFlag ControlPoint

aiStrategicArea.setActive Aussenposten

aiStrategicArea.addObjectTypeFlag Base

aiStrategicArea.addObjectTypeFlag ControlPoint

AIStrategicArea.addNeighbour US_Base

AIStrategicArea.addNeighbour Reisplantage

AIStrategicArea.addNeighbour Buschsiedlung

AIStrategicArea.addNeighbour Bergpass_vc

AIStrategicArea.addNeighbour Bergdorf

AIStrategicArea.addAllowedVehicleGroup common

AIStrategicArea.addAllowedVehicleGroup Troops

AIStrategicArea.addAllowedVehicleGroup lightVehicles

AIStrategicArea.addAllowedVehicleGroup heavyVehicles

AIStrategicArea.addAllowedVehicleGroup airVehicles

AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles

AIStrategicArea.addAllowedVehicleGroup seaVehicles

AIStrategicArea.setOrderPosition Infantry 9555/7613

AIStrategicArea.setOrderPosition Tank 9555/7613

AIStrategicArea.setOrderPosition Car 9555/7613

AIStrategicArea.setOrderPosition Amphibius 9555/7613

aiStrategicArea.setSide 2

aiStrategicArea.setTakeable 1 0

aiStrategicArea.vehicleSearchRadius 150.0

aiStrategicArea.playerSensitive 1

aiStrategicArea.playerSensitivity 5.0f

aiStrategicArea.setActive Reisplantage

aiStrategicArea.addObjectTypeFlag Route

aiStrategicArea.addObjectTypeFlag ControlPoint

AIStrategicArea.addNeighbour Aussenposten

AIStrategicArea.addNeighbour US_Base

AIStrategicArea.addNeighbour Buschsiedlung

AIStrategicArea.addNeighbour Bergpass_vc

AIStrategicArea.addNeighbour Bergdorf

AIStrategicArea.addAllowedVehicleGroup common

AIStrategicArea.addAllowedVehicleGroup Troops

AIStrategicArea.addAllowedVehicleGroup lightVehicles

AIStrategicArea.addAllowedVehicleGroup heavyVehicles

AIStrategicArea.addAllowedVehicleGroup airVehicles

AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles

AIStrategicArea.addAllowedVehicleGroup seaVehicles

AIStrategicArea.setOrderPosition Infantry 83440/7566

AIStrategicArea.setOrderPosition Tank 83440/7566

AIStrategicArea.setOrderPosition Car 83440/7566

AIStrategicArea.setOrderPosition Amphibius 83440/7566

aiStrategicArea.setSide 2

aiStrategicArea.setTakeable 1 0

aiStrategicArea.vehicleSearchRadius 150.0

aiStrategicArea.playerSensitive 1

aiStrategicArea.playerSensitivity 5.0f

aiStrategicArea.setActive Buschsiedlung

aiStrategicArea.addObjectTypeFlag Route

aiStrategicArea.addObjectTypeFlag ControlPoint

AIStrategicArea.addNeighbour Aussenposten

AIStrategicArea.addNeighbour US_Base

AIStrategicArea.addNeighbour Reisplantage

AIStrategicArea.addNeighbour Bergpass_vc

AIStrategicArea.addNeighbour Bergdorf

AIStrategicArea.addAllowedVehicleGroup common

AIStrategicArea.addAllowedVehicleGroup Troops

AIStrategicArea.addAllowedVehicleGroup lightVehicles

AIStrategicArea.addAllowedVehicleGroup heavyVehicles

AIStrategicArea.addAllowedVehicleGroup airVehicles

AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles

AIStrategicArea.addAllowedVehicleGroup seaVehicles

AIStrategicArea.setOrderPosition Infantry 34353/7816

AIStrategicArea.setOrderPosition Tank 34353/7816

AIStrategicArea.setOrderPosition Car 34353/7816

AIStrategicArea.setOrderPosition Amphibius 34353/7816

aiStrategicArea.setSide 2

aiStrategicArea.setTakeable 1 0

aiStrategicArea.vehicleSearchRadius 150.0

aiStrategicArea.playerSensitive 1

aiStrategicArea.playerSensitivity 5.0f

aiStrategicArea.setActive Bergpass_vc

aiStrategicArea.addObjectTypeFlag Route

aiStrategicArea.addObjectTypeFlag ControlPoint

AIStrategicArea.addNeighbour Aussenposten

AIStrategicArea.addNeighbour US_Base

AIStrategicArea.addNeighbour Reisplantage

AIStrategicArea.addNeighbour Buschsiedlung

AIStrategicArea.addNeighbour Bergdorf

AIStrategicArea.addAllowedVehicleGroup common

AIStrategicArea.addAllowedVehicleGroup Troops

AIStrategicArea.addAllowedVehicleGroup lightVehicles

AIStrategicArea.addAllowedVehicleGroup heavyVehicles

AIStrategicArea.addAllowedVehicleGroup airVehicles

AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles

AIStrategicArea.addAllowedVehicleGroup seaVehicles

AIStrategicArea.setOrderPosition Infantry 40318/10357

AIStrategicArea.setOrderPosition Tank 40318/10357

AIStrategicArea.setOrderPosition Car 40318/10357

AIStrategicArea.setOrderPosition Amphibius 40318/10357

aiStrategicArea.setSide 2

aiStrategicArea.setTakeable 1 0

aiStrategicArea.vehicleSearchRadius 150.0

aiStrategicArea.playerSensitive 1

aiStrategicArea.playerSensitivity 5.0f

aiStrategicArea.setActive Bergdorf

aiStrategicArea.addObjectTypeFlag Route

aiStrategicArea.addObjectTypeFlag ControlPoint

AIStrategicArea.addNeighbour Aussenposten

AIStrategicArea.addNeighbour US_Base

AIStrategicArea.addNeighbour Reisplantage

AIStrategicArea.addNeighbour Buschsiedlung

AIStrategicArea.addNeighbour Bergpass_vc

AIStrategicArea.addAllowedVehicleGroup common

AIStrategicArea.addAllowedVehicleGroup Troops

AIStrategicArea.addAllowedVehicleGroup lightVehicles

AIStrategicArea.addAllowedVehicleGroup heavyVehicles

AIStrategicArea.addAllowedVehicleGroup airVehicles

AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles

AIStrategicArea.addAllowedVehicleGroup seaVehicles

AIStrategicArea.setOrderPosition Infantry 64479/9220

AIStrategicArea.setOrderPosition Tank 64479/9220

AIStrategicArea.setOrderPosition Car 64479/9220

AIStrategicArea.setOrderPosition Amphibius 64479/9220

aiStrategicArea.setSide 2

aiStrategicArea.setTakeable 1 0

aiStrategicArea.vehicleSearchRadius 150.0

aiStrategicArea.playerSensitive 1

aiStrategicArea.playerSensitivity 5.0f

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Die Strategies :

rem ** US **

aiStrategy.createStrategy assaultEnemy

aiStrategy.Aggression 1

aiStrategy.NumberOfAttacks 3

aiStrategy.NumberOfDefences 0

aiStrategy.setPrerequisite assaultPrereq

aiStrategy.setStrategicObjectsModifier ControlPoint 1.0 Owned

aiStrategy.setStrategicObjectsModifier ControlPoint 20.0 Neutral

aiStrategy.setStrategicObjectsModifier ControlPoint 8.0 Hostile

aiStrategy.setStrategicObjectsModifier Remote 1.0 Owned

aiStrategy.setStrategicObjectsModifier Remote 2.0 Neutral

aiStrategy.setStrategicObjectsModifier Remote 6.0 Hostile

aiStrategy.setStrategicObjectsModifier Flank 1.0 Owned

aiStrategy.setStrategicObjectsModifier Flank 15.0 Neutral

aiStrategy.setStrategicObjectsModifier Flank 15.0 Hostile

aiStrategy.setStrategicObjectsModifier Route 1.0 Owned

aiStrategy.setStrategicObjectsModifier Route 20.0 Neutral

aiStrategy.setStrategicObjectsModifier Route 10.0 Hostile

aiStrategy.createStrategy Defence

aiStrategy.Aggression 0.1

aiStrategy.NumberOfAttacks 1

aiStrategy.NumberOfDefences 3

aiStrategy.setPrerequisite defencePrereq

aiStrategy.setStrategicObjectsModifier ControlPoint 1.0 Owned

aiStrategy.setStrategicObjectsModifier ControlPoint 10.0 Neutral

aiStrategy.setStrategicObjectsModifier ControlPoint 7.0 Hostile

aiStrategy.setStrategicObjectsModifier Remote 1.0 Owned

aiStrategy.setStrategicObjectsModifier Remote 10.0 Neutral

aiStrategy.setStrategicObjectsModifier Remote 7.0 Hostile

aiStrategy.setStrategicObjectsModifier Base 1.0 Owned

aiStrategy.setStrategicObjectsModifier Base 3.0 Neutral

aiStrategy.setStrategicObjectsModifier Base 3.0 Hostile

aiStrategy.setStrategicObjectsModifier Route 1.0 Owned

aiStrategy.setStrategicObjectsModifier Route 10.0 Neutral

aiStrategy.setStrategicObjectsModifier Route 6.0 Hostile

aiStrategy.createStrategy repulseEnemy

aiStrategy.Aggression 1

aiStrategy.NumberOfAttacks 2

aiStrategy.NumberOfDefences 0

aiStrategy.setPrerequisite repulsePrereq

aiStrategy.setStrategicObjectsModifier ControlPoint 1.0 Owned

aiStrategy.setStrategicObjectsModifier ControlPoint 10.0 Neutral

aiStrategy.setStrategicObjectsModifier ControlPoint 16.0 Hostile

aiStrategy.setStrategicObjectsModifier Flank 1.0 Owned

aiStrategy.setStrategicObjectsModifier Flank 5.0 Neutral

aiStrategy.setStrategicObjectsModifier Flank 15.0 Hostile

aiStrategy.setStrategicObjectsModifier Base 1.0 Owned

aiStrategy.setStrategicObjectsModifier Base 3.0 Neutral

aiStrategy.setStrategicObjectsModifier Base 3.0 Hostile

aiStrategy.setStrategicObjectsModifier Route 1.0 Owned

aiStrategy.setStrategicObjectsModifier Route 2.0 Neutral

aiStrategy.setStrategicObjectsModifier Route 10.0 Hostile

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Die Conditions :

rem * Assault *

aiStrategy.createConstantCondition trueCond Crisp Equal Friendly UnitConstant 1

aiStrategy.setConditionStrength Required

rem ** NVA **

aiStrategy.createConstantCondition min4CPCond Crisp EqualGreater Friendly ControlPoint 4

aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition max3CPCond Crisp EqualSmaller Friendly ControlPoint 2

aiStrategy.setConditionStrength Required

Und die "prerequisites" :

rem * Assault *

aiStrategy.createPrerequisite assaultPrereq

aiStrategy.addCondition trueCond 10.0

rem * Defence *

aiStrategy.createPrerequisite defencePrereq

aiStrategy.addCondition min4CPCond 10.0

aiStrategy.createPrerequisite repulsePrereq

aiStrategy.addCondition max3CPCond 10.0

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1.) falls du mit der grossen map spielst 2048x2048 koennen koordinaten hoechstens 2048x2048 sein. du hast in der StrategiesArea aber mehr.

2.) hast du BFV die pathmaps erstellen lassen? der produziert naemlich keine z.B. Car.raw und CarInfo.raw. benutze statt dessen besser den AI_pathfindingTool von Rexman http://rex3d.com/bf/ . lass das tool die goressten ...Map8Bit.raw -s zu deinen pathmaps konvertieren

tipp:

vergiss nicht in der _pack.bat die zeile

call fnPrePack Heli 5

einzufuegen

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ich habe noch mal nachgeguckt. setze einfach einen punkt vor die letzten 2 zeichen z.B. nicht 85011/7860 sondern 850.11/78.60 . dasselbe musst du auch mit fahrzeugen in der AIPathfinding.con machen.

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