Jump to content
Tino

BC muckt auf

Recommended Posts

tja ich hab nen prob mit BC

(jaja BC is nooby.... aber ich brauchs, weil e42 nen Ordner net erstellt hat <_< )

also nachdem ich BC 2.1 installiert habe (standart pfad)

und BC starte, muss ich den Mod bf1942 erstellen. mache ich.

dann muss ich den Pfad von BF angeben.

in dem vorgegeben pfad wird die BF installation net gefunden

also geb ich meinen an.

dann kommts:

Error

"can't read bf1942.cfg"

ich klick gezwungenermaßen auf ok.

dann schmiert BC ab.

:(

Link to comment
Share on other sites

holzhammermethode?

das prob besteht/bestand auch schon mit 2.0

Link to comment
Share on other sites

Biste dir auch sicher das du C:/Programme/ genommen hast? weil da steht anfangs C:/program files/ :unsure:

Ich meine, könnte ja sein :rolleyes:

Link to comment
Share on other sites

die config aus dem BC ordner:

ich hab jetzt BF IN DEN standardpfad installiert.

[Editor Paths]

GamePath=C:\Program Files\EA GAMES\Battlefield 1942\

// custom mod files go here:

ModsPath=Mods\bf1942\

// objects are read from here

ObjectsPath=Mods\bf1942\objects\

// SMs are read from here

StandardMeshPath=Mods\bf1942\standardMesh\

// TMs are read from here

TreeMeshPath=Mods\bf1942\treeMesh\

// textures are read from here

TexturePath=Mods\bf1942\texture\

// Object list

ObjectsList=bf1942.lst

OpenMODArchive=Mods\bf1942\Archives\StandardMesh_001.rfa

OpenMODArchive=Mods\bf1942\Archives\texture_001.rfa

[Defaults]

LevelName=MyLevel

MaterialSize=512

WorldSize=2048

HeightScale=1

TexOffsetX=0

TexOffsetY=0

VertexFogEnable=1

FogColor=0.77/0.766/0.75

GlobalAmbientColor=0.1/0.1/0.1

AmbientColor=0.15/0.15/0.18

DiffuseColor=0.3/0.3/0.3

SpecularColor=0.3/0.3/0.3

ShadowColor=0.4

WaterLevel=50

AlternativePath=Texture/Europe

WaterSpecularEnable=1

WaterTexLayer1=texture/water05

WaterTexLayer2=texture/water06

WaterNormalMap=texture/normalMap01

WaterScrollDirectionNormalmap=1/0

WaterScrollDirection1=1/-0.5

WaterScrollDirection2=1/0.5

WaterSpecularColor=0.65/0.55/0.4

WaterScrollLayer1=0.02

WaterScrollLayer2=0.02

WaterScrollNormalmap=0.02

WaterSpecularStreakFactor=0.001

WaterTileLayer1=0.5

WaterTileLayer2=0.5

WaterTileNormalMap=1

WaterLightDirection=-0.3/0.5/-0.65

WaterShallowColor=1/1/1

WaterDeepColor=1/1/1

WaterAlphaDepth=0

WaterShallowAlpha=0.5

[Theatres] //this is the equivilent to the alternatetexturepath

Theatre=Europe

Theatre=Africa

Theatre=Pacific

Theatre=Russia

Theatre=Canadian

[GameModes]

GameMode=Coop

GameMode=Conquest

GameMode=TDM

GameMode=CTF

[skies]

// Sky=name

// SkyMesh=mesh

// SkyDefaults=heightoffset/rot/lightvector (in x/y/z form)

// defaults get used when user chooses a sky, but they can still change those values

Sky=Battleaxe

SkyMesh=Sky_Gazala_m1

SkyDefaults=200/180/0.628/0.661/-0.41

Sky=Berlin

SkyMesh=Sky_Berlin_m1

SkyDefaults=150/180/-0.191/.45/-0.873

Sky=Bocage

SkyMesh=Sky_Bocage_m1

SkyDefaults=150/180/-0.191/.45/-0.873

Sky=Bulge

SkyMesh=Sky_Bulge_m1

SkyDefaults=0/180/-0.087/0.319/-0.944

Sky=El_Alamein

SkyMesh=Sky_Elala_m1

SkyDefaults=50/0/-0.75/0.46/0.46

Sky=Gazala

SkyMesh=Sky_Battleaxe_m1

SkyDefaults=150/180/0.5/0.4/0.76

Sky=Guadalcanal

SkyMesh=Sky_Guada_m1

SkyDefaults=150/180/0.783/0.38/-0.49

Sky=Iwo_Jima

SkyMesh=Sky_IwoJima_m1

SkyDefaults=50/180/0.764/0.5867/-0.251

Sky=Kharkov

SkyMesh=Sky_Kharkov_m1

SkyDefaults=200/180/-0.483/0.345/-0.805

Sky=Kursk

SkyMesh=Sky_Kursk_m1

SkyDefaults=0/180/0.718/0.8/-0.696

Sky=Market

SkyMesh=Sky_Market_m1

SkyDefaults=0/180/0.365/0.59/-0.715

Sky=Midway

SkyMesh=Sky_Midway_m1

SkyDefaults=0/180/0.628/0.661/-0.41

Sky=Omaha

SkyMesh=Sky_Omaha_m1

SkyDefaults=200/180/-0.448/0.3765/0.810

Sky=Stalingrad

SkyMesh=Sky_Stalingrad_m1

SkyDefaults=0/180/-0.719/0.625/0.305

Sky=Tobruk

SkyMesh=Sky_Tobruk_m1

SkyDefaults=150/180/-0.778/0.58/-0.234

Sky=Wake

SkyMesh=Sky_Wake_m1

SkyDefaults=0/180/-0.295/0.496/-0.816

[Teams]

// Team=name_of_team/name_of_flag_template/name_of_skin

//  TeamBase=flag_base_template

// then there should be exactly 5 kit names following.

Team=Japanese/AnimatedJapFlag/JapaneseSoldier

TeamBase=JPBase

TeamKit=Jap_Scout

TeamKit=Jap_Assault

TeamKit=Jap_AT

TeamKit=Jap_Medic

TeamKit=Jap_Engineer

Team=US/AnimatedUsFlag/USSoldier

TeamBase=USBase

TeamKit=US_Scout

TeamKit=US_Assault

TeamKit=US_AT

TeamKit=US_Medic

TeamKit=US_Engineer

Team=British/AnimatedUkFlag/BritishSoldier

TeamBase=UKBase

TeamKit=GB_Scout

TeamKit=GB_Assault

TeamKit=GB_AT

TeamKit=GB_Medic

TeamKit=GB_Engineer

Team=Germans/AnimatedGeFlag/GermanSoldier

TeamBase=GEBase

TeamKit=German_Scout

TeamKit=German_Assault

TeamKit=German_AT

TeamKit=German_Medic

TeamKit=German_Engineer

Team=GermanDesert/AnimatedGeFlag/GermanDesertSoldier

TeamBase=GEBase

TeamKit=German_Scout_Desert

TeamKit=German_Assault_Desert

TeamKit=German_AT_Desert

TeamKit=German_Medic_Desert

TeamKit=German_Engineer_Desert

Team=Russians/AnimatedSoFlag/RussianSoldier

TeamBase=SOBase

TeamKit=Rus_Scout

TeamKit=Rus_Assault

TeamKit=Rus_AT

TeamKit=Rus_Medic

TeamKit=Rus_Engineer

Team=USMarine/AnimatedUsFlag/USMarineSoldier

TeamBase=USBase

TeamKit=USMarine_Scout

TeamKit=USMarine_Assault

TeamKit=USMarine_AT

TeamKit=USMarine_Medic

TeamKit=USMarine_Engineer

Team=Canadians/AnimatedCanFlag/CanadianSoldier

TeamBase=USBase

TeamKit=Canadian_Scout

TeamKit=Canadian_Assault

TeamKit=Canadian_AT

TeamKit=Canadian_Medic

TeamKit=Canadian_Engineer

[END]

Edited by Tino
Link to comment
Share on other sites

scheiße ich hab übersehen, das das garnet 2.1 ist, sondern 2.0

also 2.1 installiert, und dann kommen jene fehlermeldung nach erstmaligen start

post-25-1089900686_thumb.jpg

Link to comment
Share on other sites

dann kommt die hier:

dann kann ich erst etwas machen (new map,open und quit)

post-25-1089900795_thumb.jpg

Link to comment
Share on other sites

lösch mal die fetten zeilen aus der cfg

[Editor Paths]

GamePath=C:\Program Files\EA GAMES\Battlefield 1942\

// custom mod files go here:

ModsPath=Mods\bf1942\

// objects are read from here

ObjectsPath=Mods\bf1942\objects\

// SMs are read from here

StandardMeshPath=Mods\bf1942\standardMesh\

// TMs are read from here

TreeMeshPath=Mods\bf1942\treeMesh\

// textures are read from here

TexturePath=Mods\bf1942\texture\

// Object list

ObjectsList=bf1942.lst

OpenMODArchive=Mods\bf1942\Archives\StandardMesh_001.rfa

OpenMODArchive=Mods\bf1942\Archives\texture_001.rfa

[Defaults]

LevelName=MyLevel

MaterialSize=512

WorldSize=2048

HeightScale=1

TexOffsetX=0

...

? haste bf 1.6 drauf?

Edited by der nachbar holt euch
Link to comment
Share on other sites

ja hab ich schon wieder raufgebracht

edit: thx, jetzt startet BC schonmal. leider stürzt es ab, wenn ich ne eigne map machen will

Edited by Tino
Link to comment
Share on other sites

aber ich muss doch den BF-installationspfad angeben oder?

sonst, würde es funzen, wenn ich BC darein installiere?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.