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BF:V 1.1 Linux Server released

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Hi!

Vor ca. ner Stunde wurde der BF:V 1.1 Linux Server released:

Well, I'm back from vacation, and I brought something back for you guys.

:)

Here's the new v1.1 release of the BFV linux server.  Note that this

requires a forthcoming client update.  No executable-only installer this

time -- the data changes are required.

http://bfvietnam.lightcubed.com/dist/bfv_l...040726.1438.run

Md5sum:

http://bfvietnam.lightcubed.com/dist/bfv_l...ed-v1.1.md5.txt

524a8c95ff23e6ce1fb64a56895b64ae  bfv_linded-v1.1-20040726.1438.run

========================================================================

==

Excerpted from the readme:

1.1.0 la braga'is.

    - New Map: Defense of Con Thien

    - Added an option to force team switch at the end of a round.

        ie, US soldiers go to NVA, NVA soldiers go to US

        game.ServerAutoSwitchTeams <0|1>

            0 - off

            1 - on

    - Added an option to carry tickets over between rounds.  This will

      work with team switch, so the tickets will follow the team if they

      switch sides.

        game.serverTicketCarryOver <0|1>

            0 - off

            1 - on

    - Can force players with a defined string in their name to a

particular

      team.

        eg. The following forces DICE to NVA forces, EA to US forces.

        game.serverClanTagTeam1 "DICE"

        game.serverClanTagTeam2 "EA"

    - Crosshair pixel centerpoint option added to dedicated server.

        game.serverCrossHairCenterPoint <0|1>

            0 - off

            1 - on

    - Crosshair hit feedback option added to dedicated server.

        game.serverHitIndication <0|1>

            0 - off

            1 - on

    - Dedicated server can choose between death camera options of

      orbit/reveal killer/free cam.

        game.serverDeathCameraType <0|1>

            0 - orbit

            1 - killer

        game.serverFreeCamera <0|1>

            0 - use death cam

            1 - use free cam

    - TK punish mode options added to dedicated server.

        game.serverTKPunishMode <0|1>

            0 - Punish

            1 - Forgive

    - Password-reserved slots added to dedicated server.

        game.serverNumReservedSlots <#>

        game.serverReservedPassword "somepassword"

    - Option to disable the Flag Warning mini-map icon added.

        game.ServerCPThreatIndicator <0|1>

            0 - off

            1 - on

    - xml changes:

      ADDED:

        gamePaused event (no parameters)

        gameUnpaused event (no parameters)

        sayAll event (text parameter)

        ip parameter to existing connectPlayer event

        timestamp parameter in bf:log tag (see below)

        endGame event

            reason = timelimit, scoreLimit, tickets

            winner = 1|2

            winnerScore

            loserScore

        deployObject/undeployObject event

            type

        attachToHook/detachFromHook event

            cargo

        createVehicle event

            type

            team

      CHANGED:

        bf:log tag changed:

            <bf:log engine="<FULLVERSION>"

                timestamp="<TIMESTAMP>"

                xmlns:bf="http://www.dice.se/xmlns/bf/1.0">

        eg, for v1.01:

            <bf:log engine="BFVietnam v1.01"

                timestamp="YYYYMMDD_HHMM"

                xmlns:bf="http://www.dice.se/xmlns/bf/1.0">

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