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Tankmaster

Nicht Benutzbare Fahrzeuge

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Ich hab gerad nen Black Out....

Ich wollte einfach nur ein paar Fahrzeuge in die Map stellen die nicht benutzt werden können......

Ich war mir eigentlich sicher das wenn ich die Fahrzeuge nicht als Objekt Spawn einfüge sondern als add objekt das diese dann nicht benutzbar wären .

Um so mehr war ich überrascht das es doch ging.

Dumm denn das wollt ich so net deshalb frag ich mich wie das nun geht ?

GEZ:Tankmaster Germany

Edited by Tankmaster
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jap es geht , aber sie respawnen nicht...

1. dem vehikel einen neuen namen geben und den

in die staticobjects.con eintragen

2. dem object in den confiles, die bewegungs / verhikel / einstiegs / zerstörbarkeits

-eigenschaften löschen

3. das ganze muss natürlich als custom object in die map

mfgolem

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so aufwendig ?

Ich hab früher (zu Beginn von BC) immer gehört das Leute sich wunderten das ihre Fahrzeuge nicht benutzbar waren und das aufgrund dessen das diese nicht über Objekt Spawn (oder so ähnlich) die Fahrzeuge platziert haben.

Kann ich nicht auch beim platzieren der Fahrzeuge auswählen für welches Team die benuzbar sein sollen ?

Ich meine es gibt doch Maps wo mann Fahrzeuge nur benutzen kann wenn mann auf der richtigen Seite ist.

Ich denk mal es ist "Team on Vehicle" bei der Fahrzeugauswahl .

Wenn ich da ne 1 setze kann ich das Fahrzeug nur benuzen so wie ich es eingestellt hab.

___

Die Map wird dann wieder so groß wegen dem blöden Custom Objekt.

Ich wollt einen Schrottplatz machen und wollte da alle Fahrzeuge die es gibt übereinander stapeln.

leider brach der ganze Haufen mit einem üblen Ruckler zusammen und ich konnte auch alle Objekte benuzten.

Das die Fahrzeuge nicht spawnen ist also optimal und das die auch net kaputt gehen auch...

....aber wirklich nur so ??....

GEZ:Tankmaster Germany

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ja, außerdem wir die map gar nicht groß,

die sm's sind doch im standardmesh.rfa...

du musst in den rs also nichts auf deine map verlinken,

genauso wenig die texturen, du musst nur als custom object

die fahrzeugeigenschaften verändern

mfgolem

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Ich find die Eigenschaften nicht ....

Wo find ich sie und wann weiß ich das die zu Ende sind ?

GEZ:Tankmaster Germany

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machs so:

öffne einfach die objects.con von nem stink

normalen static und lösche beim auto halt alles

was im static nicht ist

mfgolem

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Ich glaub das wird zu viel Arbeit ich werd mal schauen ob ich nicht die Fahrzeuge mit einer Art Regal stapeln werde und diese Fahrzeuge einfach unzgänglich mache.

----grinz----

GEZ:Tankmaster Germany

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man poste hier mal die fahrzeugs con und ich mach da sshcnell

is ja nicht auszuhalten das geheule

mgholem

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alle ?

nur mal den M1A1

____________

rem ******************************************

rem - DesertCombat

rem - Version .5f

rem - September 1st

rem - 2nd PCO (cupola gunner) MG made to rotate opposite of turret

rem ******************************************

rem fixed track bones, added deepfording - dhD 10/18/2003

rem *** M1A1 ***

ObjectTemplate.create PlayerControlObject DCX_M1A1

ObjectTemplate.setNetworkableInfo DCX_M1A1BodyInfo

ObjectTemplate.saveInSeparateFile 1

objectTemplate.cullRadiusScale 5

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.hasDynamicShadow 1

ObjectTemplate.explosionRadius 8

ObjectTemplate.explosionDamage 5

rem ObjectTemplate.exitTimer 1

ObjectTemplate.drag 2

ObjectTemplate.mass 25000

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 1

ObjectTemplate.hasArmor 1

ObjectTemplate.hitpoints 100

ObjectTemplate.maxhitpoints 100

ObjectTemplate.material 54

ObjectTemplate.speedMod 0.75

ObjectTemplate.criticalDamage 12

ObjectTemplate.hpLostWhileCriticalDamage 0.05

ObjectTemplate.explosionForceMod 6

ObjectTemplate.hpLostWhileUpSideDown 7

ObjectTemplate.hpLostWhileDamageFromWater 7

ObjectTemplate.addArmorEffect 50 e_PanzDamage 0/1/-2.3

ObjectTemplate.addArmorEffect 35 e_PanzDamage 0/1/-2.3

ObjectTemplate.addArmorEffect 35 e_warning_tank1 0/0/.4

ObjectTemplate.addArmorEffect 12 e_warning_tank2 0/0/.4

ObjectTemplate.addArmorEffect 12 e_PanzFire 0/1.3/-2.4

ObjectTemplate.addArmorEffect 12 e_ExFumeFact 0/1.5/-2.4

ObjectTemplate.addArmorEffect 0 e_ExplGas_tank 0/0/0

ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0

ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0

ObjectTemplate.submarineData 0 0 0 100 110 1.5 5

ObjectTemplate.damageFromWater 0

ObjectTemplate.timetoliveafterdeath 60

ObjectTemplate.fadeAtTimeToLiveAfterDeath 0

ObjectTemplate.aiTemplate DCX_M1A1

rem -------------------------------------

ObjectTemplate.addTemplate lodDCX_M1A1

rem -------------------------------------

ObjectTemplate.setSoldierExitLocation -2.5/0/0 0/0/0

ObjectTemplate.GUIIndex 74

ObjectTemplate.setVehicleIcon "Vehicle/Icon_M1A1.tga"

ObjectTemplate.setVehicleIconPos 68/61

ObjectTemplate.setNumberOfWeaponIcons 2

ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_cannon.tga"

ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar

ObjectTemplate.setSecondaryAmmoIcon "Ammo/Icon_bullet.tga"

ObjectTemplate.setSecondaryAmmoBar ABAmmoBarHeatBar

ObjectTemplate.setHasTurretIcon 1

ObjectTemplate.setCrossHairType CHTCrossHair

ObjectTemplate.setVehicleCategory VCLand

ObjectTemplate.setVehicleType VTHeavyTank

ObjectTemplate.setToolTipType TTHeavyTank

ObjectTemplate.hasRestrictedExit 1

ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_tank_16x16.tga"

rem *** lodM1A1 ***

ObjectTemplate.create LodObject lodDCX_M1A1

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 1

rem -------------------------------------

ObjectTemplate.addTemplate DCX_M1A1Complex

ObjectTemplate.addTemplate DCX_M1A1Simple

ObjectTemplate.addTemplate DCX_M1A1Wreck

rem -------------------------------------

ObjectTemplate.lodSelector DCX_M1A1LodSelector

rem *** M1A1Complex ***

ObjectTemplate.create Bundle DCX_M1A1Complex

ObjectTemplate.geometry DCX_M1A1_Hull_M1

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 1

ObjectTemplate.sinkInToLandAfterDeathSpeed 2

rem -------------------------------------

ObjectTemplate.addTemplate DCX_M1A1Entry

ObjectTemplate.setPosition 0/0/1.2

ObjectTemplate.addTemplate DCX_M1A1Entry

ObjectTemplate.setPosition 0/0/-1.2

ObjectTemplate.addTemplate DCX_M1A1Engine

ObjectTemplate.addTemplate DCX_M1A1Tower

ObjectTemplate.setPosition 0/-.38/.4

ObjectTemplate.addTemplate DCX_M1A1_Lights

rem -------------------------------------

rem *** M1A1Entry ***

ObjectTemplate.create EntryPoint DCX_M1A1Entry

ObjectTemplate.setEntryRadius 4.1

rem *** M1A1 Track Left ***

ObjectTemplate.create AnimatedBundle DCX_M1A1TrackL

ObjectTemplate.loadSoundScript Sounds/DCX_M1A1TrackL.ssc

ObjectTemplate.geometry DCX_M1A1_TrackL_M1

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.createSkeleton animations/M1A1/M1A1_Track_Right.ske

ObjectTemplate.setAnimatedTextureSpeed -0.006/0

rem -------------------------------------

ObjectTemplate.addTemplate DCX_M1A1WheelL1

ObjectTemplate.setPosition -0.01/0.515/3.2

ObjectTemplate.addTemplate DCX_M1A1_BL

ObjectTemplate.setPosition -0.01/0.51/-3.17

ObjectTemplate.addTemplate DCX_M1A1WheelL3Dummy

ObjectTemplate.setPosition -0.01/-.03/2.20

ObjectTemplate.useAsBone 0/-0.1/0

ObjectTemplate.setBoneOriginOffset 0/-0.3/0

ObjectTemplate.addTemplate DCX_M1A1WheelL3

ObjectTemplate.setPosition -0.01/-.03/1.33

ObjectTemplate.useAsBone 0/-0.1/0

ObjectTemplate.setBoneOriginOffset 0/-0.3/0

ObjectTemplate.addTemplate DCX_M1A1WheelL3Dummy

ObjectTemplate.setPosition -0.01/-.03/.6

ObjectTemplate.useAsBone 0/-0.1/0

ObjectTemplate.setBoneOriginOffset 0/-0.3/0

ObjectTemplate.addTemplate DCX_M1A1WheelL3Dummy

ObjectTemplate.setPosition -0.01/-.03/-.13

ObjectTemplate.useAsBone 0/-0.1/0

ObjectTemplate.setBoneOriginOffset 0/-0.3/0

ObjectTemplate.addTemplate DCX_M1A1WheelL3DummySmoke

ObjectTemplate.setPosition -0.01/-.03/-.86

ObjectTemplate.useAsBone 0/-0.1/0

ObjectTemplate.setBoneOriginOffset 0/-0.3/0

ObjectTemplate.addTemplate DCX_M1A1WheelL3

ObjectTemplate.setPosition -0.01/-.03/-1.59

ObjectTemplate.useAsBone 0/-0.1/0

ObjectTemplate.setBoneOriginOffset 0/-0.3/0

ObjectTemplate.addTemplate DCX_M1A1WheelL3Dummy

ObjectTemplate.setPosition -0.01/-.03/-2.32

ObjectTemplate.useAsBone 0/-0.1/0

ObjectTemplate.setBoneOriginOffset 0/-0.3/0

rem -------------------------------------

rem *** M1A1WheelL1 ***

ObjectTemplate.create SimpleObject DCX_M1A1WheelL1

ObjectTemplate.geometry DCX_M1A1_WHeel_Left

ObjectTemplate.hasResponsePhysics 1

rem *** M1A1WheelL2 ***

ObjectTemplate.create SimpleObject DCX_M1A1WheelL2

ObjectTemplate.geometry DCX_M1A1_WHeel_Left

ObjectTemplate.hasResponsePhysics 1

rem *** M1A1_Lights***

ObjectTemplate.create SimpleObject DCX_M1A1_Lights

ObjectTemplate.geometry DCX_M1A1_Lights

rem *** M1A1 Track Right ***

ObjectTemplate.create AnimatedBundle DCX_M1A1TrackR

ObjectTemplate.loadSoundScript Sounds/DCX_M1A1TrackR.ssc

ObjectTemplate.geometry DCX_M1A1_TrackR_M1

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.createSkeleton animations/M1A1/M1A1_Track_Right.ske

ObjectTemplate.setAnimatedTextureSpeed -0.006/0

rem -------------------------------------

ObjectTemplate.addTemplate DCX_M1A1WheelR1

ObjectTemplate.setPosition 0.01/0.515/3.2

ObjectTemplate.addTemplate DCX_M1A1_BR

ObjectTemplate.setPosition 0.01/0.51/-3.17

ObjectTemplate.addTemplate DCX_M1A1WheelR3Dummy

ObjectTemplate.setPosition 0.01/-.03/2.20

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/-0.1/0

ObjectTemplate.addTemplate DCX_M1A1WheelR3

ObjectTemplate.setPosition 0.01/-.03/1.33

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/-0.1/0

ObjectTemplate.addTemplate DCX_M1A1WheelR3Dummy

ObjectTemplate.setPosition 0.01/-.03/.6

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/-0.1/0

ObjectTemplate.addTemplate DCX_M1A1WheelR3Dummy

ObjectTemplate.setPosition 0.01/-.03/-.13

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/-0.1/0

ObjectTemplate.addTemplate DCX_M1A1WheelR3DummySmoke

ObjectTemplate.setPosition 0.01/-.03/-.86

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/-0.1/0

ObjectTemplate.addTemplate DCX_M1A1WheelR3

ObjectTemplate.setPosition 0.01/-.03/-1.59

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/-0.1/0

ObjectTemplate.addTemplate DCX_M1A1WheelR3Dummy

ObjectTemplate.setPosition 0.01/-.03/-2.32

ObjectTemplate.useAsBone 0/0/0

ObjectTemplate.setBoneOriginOffset 0/-0.1/0

rem -------------------------------------

rem *** M1A1WheelR1 ***

ObjectTemplate.create SimpleObject DCX_M1A1WheelR1

ObjectTemplate.geometry DCX_M1A1_WHeel_Right

ObjectTemplate.hasResponsePhysics 1

rem *** M1A1WheelR2 ***

ObjectTemplate.create SimpleObject DCX_M1A1WheelR2

ObjectTemplate.geometry DCX_M1A1_WHeel_Right

ObjectTemplate.hasResponsePhysics 1

rem *** M1A1Tower ***

ObjectTemplate.create RotationalBundle DCX_M1A1Tower

ObjectTemplate.setNetworkableInfo DCX_M1A1TurretInfo

ObjectTemplate.setAttachToListener 1

ObjectTemplate.loadSoundScript Sounds/DCX_M1A1tower.ssc

ObjectTemplate.geometry DCX_M1A1_Tower_M1

ObjectTemplate.hasCollisionPhysics 1

rem -------------------------------------

ObjectTemplate.addTemplate DCX_M1A1GunBase

ObjectTemplate.setPosition .04/1.85/1.14

rem ObjectTemplate.addTemplate DCX_M1A1MG42_PCO1

ObjectTemplate.addTemplate DCX_M1A1TowerCounter

rem ObjectTemplate.setPosition 0.55/2.2/.04

ObjectTemplate.setPosition .483/2.2/-0.492

rem ObjectTemplate.addTemplate DCX_M1A1M240Counter

ObjectTemplate.addTemplate DCX_M1A1M240_PCO2

ObjectTemplate.setPosition -.483/2.2/-0.492

ObjectTemplate.addTemplate DCX_M1A1supplies

ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate DCX_M1A1rack

ObjectTemplate.setPosition 0/0/0

rem -------------------------------------

ObjectTemplate.setMaxSpeed 35/25/0

ObjectTemplate.setAcceleration 1000/0/0

ObjectTemplate.setInputToYaw c_PIMouseLookX

ObjectTemplate.setInputToPitch

ObjectTemplate.setInputToRoll

rem *** M1A1Tower ***

ObjectTemplate.create RotationalBundle DCX_M1A1TowerCounter

ObjectTemplate.setNetworkableInfo DCX_M1A1TurretInfo

ObjectTemplate.setAttachToListener 1

ObjectTemplate.loadSoundScript Sounds/DCX_M1A1tower.ssc

rem ObjectTemplate.geometry DCX_M1A1_Tower_M1

rem ObjectTemplate.hasCollisionPhysics 1

rem -------------------------------------

ObjectTemplate.addTemplate DCX_M1A1MG42_PCO1

rem -------------------------------------

rem *** switched back to allow smokes to fire realistically

ObjectTemplate.setMaxSpeed 35/0/0

ObjectTemplate.setAcceleration -1000/0/0

ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** M1A1GunBase ***

ObjectTemplate.create RotationalBundle DCX_M1A1GunBase

ObjectTemplate.setNetworkableInfo DCX_M1A1GunInfo

ObjectTemplate.setAttachToListener 1

ObjectTemplate.loadSoundScript Sounds/DCX_M1A1GunBase.ssc

rem -------------------------------------

ObjectTemplate.addTemplate lodDCX_M1A1Cockpit

ObjectTemplate.addTemplate DCX_M1A1GunBarrel

ObjectTemplate.setPosition -.02/0.025/0.8

ObjectTemplate.addTemplate Coaxial_M240

ObjectTemplate.setPosition .27/-.06/0.5

ObjectTemplate.addTemplate DCX_M1A1Camera

ObjectTemplate.setPosition -0.789/0/.22

rem -------------------------------------

ObjectTemplate.setMinRotation 0/-20/0

ObjectTemplate.setMaxRotation 0/5/0

ObjectTemplate.setMaxSpeed 15/20/0

ObjectTemplate.setAcceleration 0/1000/0

ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** lodM1A1Cockpit ***

ObjectTemplate.create LodObject lodDCX_M1A1Cockpit

rem -------------------------------------

ObjectTemplate.addTemplate DCX_M1A1CockpitExternal

ObjectTemplate.addTemplate DCX_M1A1CockpitInternal

ObjectTemplate.setPosition 0.3/0/0.5

rem -------------------------------------

ObjectTemplate.lodSelector DCX_M1A1cockpitSelector

rem *** M1A1CockpitExternal ***

ObjectTemplate.create SimpleObject DCX_M1A1CockpitExternal

ObjectTemplate.geometry DCX_M1A1_Canon1_M1

rem *** M1A1CockpitInternal ***

ObjectTemplate.create SimpleObject DCX_M1A1CockpitInternal

rem ObjectTemplate.geometry 1p_DCX_M1A1_Gunner_m1

rem *** M1A1cockpitSelector ***

LodSelectorTemplate.create DistCompareSelector DCX_M1A1cockpitSelector

LodSelectorTemplate.addLodDistance 1

LodSelectorTemplate.addLodComparison 0.5

rem *** M1A1Camera ***

ObjectTemplate.create Camera DCX_M1A1Camera

ObjectTemplate.setMaxSpeed 0/0/0

ObjectTemplate.setAcceleration 0/0/0

rem *** M1A1MG42_PCO1 ***

ObjectTemplate.create PlayerControlObject DCX_M1A1MG42_PCO1

ObjectTemplate.setNetworkableInfo DCX_M1A1BodyInfo

ObjectTemplate.aiTemplate DCX_M1A1TopMG

ObjectTemplate.setPCOId 1

rem -------------------------------------

ObjectTemplate.addTemplate DCX_M1A1Entry

ObjectTemplate.setPosition 0.29/-1.9/0.98

ObjectTemplate.addTemplate DCX_M1A1Entry

ObjectTemplate.setPosition 0.29/-1.9/-1.42

ObjectTemplate.addTemplate DCX_M1A1MG42_Holder

rem ObjectTemplate.setPosition -0.067/.05/-0.532

ObjectTemplate.setRotation -179.999/0/0

rem ObjectTemplate.addTemplate DCX_M1A1_Smokelauncher

rem ObjectTemplate.setPosition -.483/0/0.492

rem -------------------------------------

ObjectTemplate.setSoldierExitLocation -2.8/-0.5/0 0/0/0

ObjectTemplate.GUIIndex 107

ObjectTemplate.setVehicleIcon "Vehicle/Icon_M1A1.tga"

ObjectTemplate.setVehicleIconPos 54/42

ObjectTemplate.setNumberOfWeaponIcons 1

ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"

ObjectTemplate.setPrimaryAmmoBar ABAmmoBarHeatBar

rem ObjectTemplate.setSecondaryAmmoIcon "Ammo/Icon_smokeammo.tga"

rem ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar

ObjectTemplate.setCrossHairType CHTCrossHair

ObjectTemplate.setVehicleCategory VCLand

ObjectTemplate.setVehicleType VTHeavyTank

ObjectTemplate.setToolTipType TTHeavyTank

ObjectTemplate.hasRestrictedExit 1

rem *** M1A1Entry2 ***

ObjectTemplate.create EntryPoint DCX_M1A1Entry2

ObjectTemplate.setEntryRadius 2.5

rem *** M1A1MG42_Holder ***

ObjectTemplate.create RotationalBundle DCX_M1A1MG42_Holder

ObjectTemplate.setNetworkableInfo DCX_M1A1TurretInfo

ObjectTemplate.loadSoundScript Sounds/DCX_M1A1Turret.ssc

ObjectTemplate.geometry DCX_M1A1_Mgun_con_m1

rem -------------------------------------

ObjectTemplate.addTemplate DCX_M1A1_MG42_console

ObjectTemplate.setPosition 0/0.14/-0.628

ObjectTemplate.addTemplate DCX_M1A1MG42Seat

ObjectTemplate.setPosition 0/-.3/0

ObjectTemplate.setRotation -179.999/0/0

rem -------------------------------------

ObjectTemplate.setMaxSpeed 90/0/0

ObjectTemplate.setAcceleration 5000/0/0

ObjectTemplate.setInputToYaw c_PIMouseLookX

ObjectTemplate.setAutomaticYawStabilization 1

rem *** M1A1_MG42_console ***

ObjectTemplate.create RotationalBundle DCX_M1A1_MG42_console

ObjectTemplate.setNetworkableInfo DCX_M1A1GunInfo

ObjectTemplate.geometry DCX_M1A1_MGun_mount_M1

rem -------------------------------------

ObjectTemplate.addTemplate Browning

ObjectTemplate.setPosition 0/0.1/-.349

ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate DCX_M1A1Camera2

ObjectTemplate.setPosition 0/0.4/0.5

ObjectTemplate.setRotation -179.999/0/0

rem -------------------------------------

ObjectTemplate.setMinRotation 0/-10/0

ObjectTemplate.setMaxRotation 0/55/0

ObjectTemplate.setMaxSpeed 0/90/0

ObjectTemplate.setAcceleration 0/-5000/0

ObjectTemplate.setInputToPitch c_PIMouseLookY

ObjectTemplate.setAutomaticPitchStabilization 1

rem *** M1A1Camera2 ***

ObjectTemplate.create Camera DCX_M1A1Camera2

ObjectTemplate.setMaxSpeed 0/0/0

ObjectTemplate.setAcceleration 0/0/0

ObjectTemplate.setInputToYaw c_PIMouseLookX

ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** M1A1MG42Seat ***

ObjectTemplate.create SeatObject DCX_M1A1MG42Seat

ObjectTemplate.seatFlags c_SeatShowStandingSoldier

ObjectTemplate.seatFlags c_SeatIsOutside

rem *** M1A1Simple ***

ObjectTemplate.create SimpleObject DCX_M1A1Simple

ObjectTemplate.geometry DCX_M1A1_Hull_L1

rem *** M1A1Wreck ***

ObjectTemplate.create Bundle DCX_M1A1Wreck

ObjectTemplate.geometry Wreck_DCX_M1A1_M1

ObjectTemplate.setHasCollisionPhysics 1

ObjectTemplate.addTemplate e_ExFumeFact

rem ObjectTemplate.startoneffects 1

ObjectTemplate.setPosition 0/1/-2

rem *** M1A1LodSelector ***

LodSelectorTemplate.create DistCompareSelector2 DCX_M1A1LodSelector

LodSelectorTemplate.hasDestroyedLod 1

LodSelectorTemplate.addLodDistance 200

rem *** supplies ***

ObjectTemplate.create SimpleObject DCX_M1A1supplies

ObjectTemplate.geometry DCX_M1A1_supplies_M1

rem *** rack ***

ObjectTemplate.create SimpleObject DCX_M1A1rack

ObjectTemplate.geometry DCX_M1A1_rack_M1

rem *** M1A1Tower ***

ObjectTemplate.create RotationalBundle DCX_M1A1M240Counter

ObjectTemplate.setNetworkableInfo DCX_M1A1TurretInfo3

ObjectTemplate.setAttachToListener 1

ObjectTemplate.loadSoundScript Sounds/DCX_M1A1tower.ssc

rem ObjectTemplate.geometry DCX_M1A1_Tower_M1

rem ObjectTemplate.hasCollisionPhysics 1

rem -------------------------------------

ObjectTemplate.addTemplate DCX_M1A1M240_PCO2

rem -------------------------------------

rem *** switched back to allow smokes to fire realistically

ObjectTemplate.setMaxSpeed 35/0/0

ObjectTemplate.setAcceleration -1000/0/0

ObjectTemplate.setInputToYaw c_PIMouseLookX

rem ObjectTemplate.setAutomaticYawStabilization 1

ObjectTemplate.create PlayerControlObject DCX_M1A1M240_PCO2

ObjectTemplate.setNetworkableInfo DCX_M1A1BodyInfo

ObjectTemplate.aiTemplate DCX_M1A1TopMG2

ObjectTemplate.setPCOId 2

rem -------------------------------------

ObjectTemplate.addTemplate DCX_M1A1Entry

ObjectTemplate.setPosition -0.29/-1.9/0.98

ObjectTemplate.addTemplate DCX_M1A1Entry

ObjectTemplate.setPosition -0.29/-1.9/-1.42

ObjectTemplate.addTemplate DCX_M1A1M240_Holder

rem ObjectTemplate.setPosition -0.067/.05/-0.532

ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate DCX_M1A1_Smokelauncher

ObjectTemplate.setPosition .483/0/0.492

rem -------------------------------------

ObjectTemplate.setSoldierExitLocation 2.8/-0.5/0 0/0/0

ObjectTemplate.GUIIndex 107

ObjectTemplate.setVehicleIcon "Vehicle/Icon_M1A1.tga"

ObjectTemplate.setVehicleIconPos 42/48

ObjectTemplate.setNumberOfWeaponIcons 2

ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"

ObjectTemplate.setPrimaryAmmoBar ABAmmoBarHeatBar

ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_Smoke_Dispenser.dds"

ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar

ObjectTemplate.setCrossHairType CHTCrossHair

ObjectTemplate.setVehicleCategory VCLand

ObjectTemplate.setVehicleType VTHeavyTank

ObjectTemplate.setToolTipType TTHeavyTank

ObjectTemplate.hasRestrictedExit 1

rem *** M1A1MG42_Holder ***

ObjectTemplate.create RotationalBundle DCX_M1A1M240_Holder

ObjectTemplate.setNetworkableInfo DCX_M1A1TurretInfo

ObjectTemplate.loadSoundScript Sounds/DCX_M1A1Turret.ssc

ObjectTemplate.geometry DCX_M1A1_Mgun_con_m1

rem -------------------------------------

ObjectTemplate.addTemplate DCX_M1A1_M240_console

ObjectTemplate.setPosition 0/0.14/-0.628

ObjectTemplate.addTemplate DCX_M1A1MG42Seat

ObjectTemplate.setPosition 0/-.3/0

ObjectTemplate.setRotation -179.999/0/0

rem -------------------------------------

ObjectTemplate.setMaxSpeed 90/0/0

ObjectTemplate.setAcceleration 5000/0/0

ObjectTemplate.setInputToYaw c_PIMouseLookX

rem ObjectTemplate.setAutomaticYawStabilization 1

rem *** M1A1_MG42_console ***

ObjectTemplate.create RotationalBundle DCX_M1A1_M240_console

ObjectTemplate.setNetworkableInfo DCX_M1A1GunInfo

ObjectTemplate.geometry DCX_M1A1_MGun_mount_M1

rem -------------------------------------

ObjectTemplate.addTemplate Vehicle_GPMG

ObjectTemplate.setPosition 0/0.1/0

ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate DCX_M1A1Camera2

ObjectTemplate.setPosition 0/0.4/0.5

ObjectTemplate.setRotation -179.999/0/0

rem -------------------------------------

ObjectTemplate.setMinRotation 0/-10/0

ObjectTemplate.setMaxRotation 0/55/0

ObjectTemplate.setMaxSpeed 0/90/0

ObjectTemplate.setAcceleration 0/-5000/0

ObjectTemplate.setInputToPitch c_PIMouseLookY

ObjectTemplate.setAutomaticPitchStabilization 1

------------

GEZ:Tankmaster Germany

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ObjectTemplate.create simpleobject DCX_M1A1Complex

ObjectTemplate.geometry DCX_M1A1_Hull_M1

ObjectTemplate.hasMobilePhysics 0

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 0

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das is alles .....lol das hät ich auch hinbekommen ..............nein scherz danke (und werd wieder ruhig)

Ich denk mal das Muster kann ich nun auf jedes Fahrzeug übernehmen.

Die Firma dankt .

GEZ:Tankmaster Germany

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Ich hab nun drei Tanks übereinander getapelt.

Den Namen in der Static Object.con von DCX_M1A1 nach DCX_M1A1_TG geändert

und dann:

Init.con

run_custom/vehicle.con custom ist ein Ordner in der Map

vehicle.con

run_DCX_M1A1_TG/Objects.con

warum geht das nicht

Die Fahrzeuge erscheinen gar nicht mehr und wenn ich den Namen in der Static Object.con wieder auf standard zurück mache und meine Ordner und cons angleiche kommen die panzer wieder aber ohne veränderung.

????

GEZ:Tankmaster Germany

Edited by Tankmaster
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run_custom/vehicle.con

run_DCX_M1A1_TG/Objects.con

ähm... vielleicht mal ohne _ nach dem run?

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ne hilf auch net ich hab dann immer noch keine Panzer in der Map.....

kurze Zwischenfrage:

reicht es denn wenn ich in den DCX_M1A1_TG Ordner nur die Objects.con des Panzers sowie die con die die Objects.con lädt einfüge pder muss da noch mehr rein ?

PS: Golem reg dich wieder auf und hilf ein wenig weiter..... :)

GEZ:Tankmaster Germany

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