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neue infos zum patch 1.03

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EAUKProtagonisd

Location: EA U.K. headquarters

PostPosted: Mon Oct 03, 2005 9:50 pm 

At the moment the download link is only available via private message.

That's because we don't want to stress the download server too much.

was soll das??? das ist unfair! naja, wenn jemand nen lişnk kriegt bitte hier rein posten

das ist doch nur ne verarsche...

Geschrieben (bearbeitet)

Laut einem Admin von Trinity Gaming ist der Patch an die "Trusted Provider" verteilt worden:

Update Tue Oct 4 01:46:58 GMT 2005

EA has distributed the patch to the trusted providers, including us. Expect an official announcement for public release time shortly.

We're examining the patch now to see what breaks and how to best get it to all servers as quickly as possible.

--Scott

Trinity Gaming Forums-Thread

ACH JA: EAUKProtagonisd ist NICHT EAUK_Protagonist (<-- letzterer ist der "Offizielle")

Bearbeitet von F894
Geschrieben (bearbeitet)

EAUK_Protagonist

Site Admin

PostPosted: Tue Oct 04, 2005 8:26 am Post subject: Reply with quote

Patch Release

The patch is due for release imminently.

We'll update you as soon as we have further information regarding time.

Bearbeitet von Rob.Dexter
Geschrieben

Ich bin schon ganz wuschig ... Schon seit gestern <_<

Will jetzt zocken mit dem Patch

Geschrieben
EAUK_Protagonist

Site Admin

PostPosted: Tue Oct 04, 2005 8:26 am Post subject: Reply with quote

Patch Release

The patch is due for release imminently.

We'll update you as soon as we have further information regarding time.

yehaw!

Geschrieben

Abwarten... ;)

Geschrieben

Ja, abwarten ist gut ^^ seit wann warten wir ? ;)

Aber solange es heut ist, da passts schon ..

Geschrieben
sX|PhOenix,4. Oct 2005, 10:59] Ja, abwarten ist gut ^^ seit wann warten wir ? ;)

Aber solange es heut ist, da passts schon ..

^^

Ich vermute immer noch, heute gegen 20:00 unserer Zeit.

Geschrieben (bearbeitet)

Freut euch lieber das dice und ea sich n bissen Zeit gelassen haben und den Patch mit der Community ausgiebig getestet haben, noch ein Schalmassel wie beim patch 1.01 wollten ja nun alle nicht.

Es ist ja nicht so das bf2 ohne Patch 1.03 unspielbar ist.

Bearbeitet von Rob.Dexter
Geschrieben

hier der komplette changelog:

Patch v1.03

========================================================================

NEW FEATURES

- Wake Island Map

Included a remade version of this popular BF1942 map.

Battlefield 2 version includes a 64 player layout and is

configured for multiplayer only.

- Server Favorites / History

There is a new tab in the MULTIPLAYER menu that holds a list of

the last 20 internet servers you have connected to, plus a list

of servers you have selected as favorites.

* Added a button to the other multiplayer tabs that adds the

currently highlighted server to your favorites list.

* Added buttons in the in-game server info menu (press TAB to

access) that will add or remove the server you are currently

playing on to / from your favorites list.

- Account Login Welcome Screen

After you login to an online account, a message appears that

contains BF2 news and information which updates periodically.

- Stat Compare

By clicking the COMPARE button in BFHQ, you can search for another

players name and load their current stats into BFHQ. Using the

arrow buttons next to the name in the top-left corner of the menu,

you can toggle between your stats and their stats.

You can also load a player's stats by double-clicking on their

name in any leaderboard.

- Nickname Prefix

You can add a 6-character prefix (such as a clan tag) to your

account nickname which will be displayed in-game next to your

nametag in the score menu, in game messages, and above your player

in the game world.

* This prefix does not change your account name or statistic

information (e.g. the prefix does not appear next to your name

on the leaderboards).

* You can change this prefix at any time at the account login

menu.

- Server Reserved Slots

You can define a list of player nicknames that will act as a

"reservation list" for your server.

* The list is located in mods\bf2\settings\ReservedSlots.con

* You can add player names to the list by editing the file and

adding the following text for each player :

reservedSlots.addNick

where is the player's registered account name,

not including a nickname prefix (see above).

* You can define the number of slots to set aside for reserved

players in the dedicated server launcher, or with the setting

sv.numReservedSlots in your serverSettings.con file.

* The number of players on the list and the number of reserved

slots does not necessarily have to be the same.

- Mod Support

There are several new changes that improve support for mods.

* When connecting to a server that is running a mod that you have

installed but not activated, it will be automatically activated

and you will load into the server.

* Added a filter on the server browser for servers running the

currently activated mod.

* Fixed dedicated server launcher to properly handle launching mods.

* Improved support for mods sharing archives with bf2

- Improvements to in-game HUD / Map

* The viewable area of the spawn menu / commander map is now scaled

based on the out-of-bounds area so that only the playable area

takes up the majority of viewable map space.

* The names of CPs are now displayed on the spawn menu / commander

map and minimap

* The minimap zoom level now changes dynamically depending on the

type of vehicle you are in. If you zoom in or out manually, that

zoom level is remembered for that vehicle type next time you use

it.

* The names of players in your vehicle are displayed in the HUD

when someone enters the vehicle or switches positions.

* There is a new element in vehicle HUDs that displays the reload

time for countermeasures (smoke and flares).

* Flags for each team are now displayed below their ticket count

on the minimap to make it easier to tell what team you are assigned to.

GAMEPLAY CHANGES

- Many criteria for ranks and awards have changed. If you are immediately

eligible for a new promotion, unlock, badge, award, or ribbon, it will

be awarded the next time you receive points on a ranked server.

- Only 1 player in a vehicle will get credit for or speed up capturing

a flag at a CP. The other passengers must exit the vehicle to increase

the speed of capture or receive capture score.

- Commanders no longer accrue a TK when artillery hits

teammates.

- The commander's supply drop now has an icon on the minimap and a 3D-

map icon in the world.

- Auto team balance no longer moves players to the other team if they

are a team commander or a squad leader.

- The wrench repair rate on helicopters has been decreased.

- You now receive 1 support point for destroying an enemy commander's

artillery, UAV or Radar station.

- If you have received a point for healing, repairing, or resupplying

a teammate, you will not receive another point from them for the same

action for a set period of time.

- Singleplayer enemies use the knife more effectively.

- New engine sounds for the T98 tank.

- New engine sounds for the China/MEC light jeep.

- New cannon sounds on APCs.

BUG FIXES

- Fixed physics of vehicles against soldiers so that soldiers are not

killed so easily by moving vehicles.

- Fixed a physics issue that can cause you to be stuck when falling into

shallow water

- Fixed an issue with soldier armor when spawning on a squad leader in a

vehicle

- Fixed some objects that caused vehicles to take massive collision damage

- Fixed erroneous message stating that you punished a TK when auto-

punish is OFF on the server.

- When a vehicle explodes due to external forces, the driver is no longer

mis-credited for the kills.

- Added turret movement sounds to several vehicles.

- Fixed an issue that caused crosshairs to stay on the screen when

switching camera views.

- Fixed an issue that caused the time limit status of the server not to be

sent to clients when it is changed by the server.

- Fixed server setting sv.allowExternalViews. Setting this to 0 will

disallow external views.

- Added setting for interfaceIP to the server launcher

- Changed automatic TK banning to ban by cd-key instead of IP address

- Improved the stability of secondary position turrets to reduce jerkiness

during movement.

- Fixed spawning on squad leaders to prevent players from spawning where

they should not.

- Fixed issue with auto team balance not sending new players to the team

with less players.

- Set T90 top hatch armor to "Front Armor".

- Set some wheels on jets and helpcopters to stronger armor to prevent

them from being destroyed instantly by AT missiles.

- Adjusted wheeled vehicle engines on hills to improve climbing.

- Changed the Commo-rose behavior so that player does not leave crouch

when using it.

- Passwords entered to join password protected servers are now cleared

after use.

- Improved PLAY NOW functionality.

- Fixed some memory usage issues in the front end.

- Fixed an issue allowing color changes in player name text.

- When you click on a server in the server browser, the information

from that server is updated to be more accurate.

- Fixed a crash in the Ranked Linux server when communication with stats

back-end ceased.

- Improved the behavior of AA missiles when locked on an enemy.

- Fixed an issue where parachuting soldiers could not be healed.

- Added the server port to the SERVER INFO tab.

- Removed the SERVER INFO tab when playing singleplayer

- Fixed an issue causing some soldier & vehicle control keys to be used

for in-game menus.

- Added new soldier artwork in BFHQ

- Added name of video director to credits

Geschrieben

Ach die werden schon wiederkommen ^^

Wär aber ne perfekte ausrede ;)

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