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Battlefield 4 Alpha Files: Fahrzeuge, Waffen, Gadgets, Unlocks, Perks

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BF4 Alpha Fileanalyse!!!

http://www.mordorhq.com/showthread.php?9518-Analysis-of-alpha-files

http://www.dreamteam.y0.pl/hailmary/dirlist.txt

*edit* DAFUQ Autopilot unlock???

\Dump\bundles\ebx\persistence\unlocks\vehicles
(...)
1.344 atkheliautopilot
(...)
1.344 atkjetautopilot
(...)
1.344 jetautopilot
(...)
1.344 scoutautopilot

ComRose

\Dump\bundles\ebx\sound\vo\common\ch\comrose

<DIR> .
<DIR> ..
<DIR> radio
<DIR> trose
8.608 vo_ch_mp_comrose_reply_no
8.000 vo_ch_mp_comrose_reply_yes
12.528 vo_ch_mp_comrose_request_ammo
9.488 vo_ch_mp_comrose_request_backup
2.288 vo_ch_mp_comrose_request_bailout
2.288 vo_ch_mp_comrose_request_get_in
7.648 vo_ch_mp_comrose_request_gogogo
12.080 vo_ch_mp_comrose_request_medic
2.288 vo_ch_mp_comrose_request_pickup
2.288 vo_ch_mp_comrose_request_repairs
8.352 vo_ch_mp_comrose_sorry
4.800 vo_ch_mp_comrose_spotted_aa
4.960 vo_ch_mp_comrose_spotted_at_soldier
11.984 vo_ch_mp_comrose_spotted_helicopter
4.368 vo_ch_mp_comrose_spotted_jeep
4.944 vo_ch_mp_comrose_spotted_jet
5.744 vo_ch_mp_comrose_spotted_light_armour
9.024 vo_ch_mp_comrose_spotted_machinegunner
11.360 vo_ch_mp_comrose_spotted_sniper
4.944 vo_ch_mp_comrose_spotted_soldier
14.560 vo_ch_mp_comrose_spotted_tank
4.944 vo_ch_mp_comrose_spotted_vehicle
8.128 vo_ch_mp_comrose_thank_you

bombs confirmed???

\Dump\bundles\ebx\venice\fx\vehicles\vehiclesdestruction\explosions

<DIR> .
<DIR> ..
6.096 fx_explosion_airdroppedbomb_01
1 files 6.096 bytes

\Dump\bundles\ebx\sound\explosions\modularmodel

<DIR> .
<DIR> ..
26.336 explosion_120mm
26.784 explosion_air_missiles
<DIR> explosion_ambience
26.560 explosion_at
27.408 explosion_c4
26.976 explosion_car_destruction
<DIR> explosion_core_bass
<DIR> explosion_debris
<DIR> explosion_detonation
<DIR> explosion_disruptor
22.560 explosion_flashbang
26.128 explosion_handgrenade
28.960 explosion_jet_destruction
26.880 explosion_maverick_bomb
27.568 explosion_mortar
21.632 explosion_small
15.008 explosion_smokegrenade
30.320 explosion_tank_destruction
21.968 explosion_wp
3.312 sfx_explosion_120mm
3.312 sfx_explosion_40mm_riflegrenade
3.296 sfx_explosion_at
3.312 sfx_explosion_mortar
18 files 368.320 bytes

dafuq?? 40x zoom???

\Dump\bundles\ebx\gameplay\weapons\accessories\reticles\40x

<DIR> .
<DIR> ..
432 40xsniper
3.456 40xsnipers_mesh_win32
2 files 3.888 bytes

Vehicle der Alpha

\Dump\bundles\ebx\gameplay\vehicles
<DIR> ac130
<DIR> ah1z (Cobra)
<DIR> centurion_c-ram (R2D2 AA)
<DIR> ch_ahe_z-10w
<DIR> ch_fac_dv15 (Chinese patrol boat?)
<DIR> ch_lthe_z-9 (Chinese transport helo)
<DIR> ch_mbt_type99 (MBT)
<DIR> ch_mrap-zfb-05 (Chinese car)
<DIR> fac_missile_platform
<DIR> humveearmored (Humvee is back?)
<DIR> lav25
<DIR> m1a2 (MBT)
<DIR> norinco_lrcws (Norinco is Chinese company)
<DIR> pantsir (Russian AA -missile truck)
<DIR> pwc_jetski
<DIR> radarsweep (UAV?)
<DIR> tomahawk
<DIR> us_fac-cb90 (US patrol boat)
<DIR> us_mrap-cougar (Car in E3 Alpha)
<DIR> vehicleprojectileshield
<DIR> venom

weapons/gadgets

\Dump\bundles\ebx\animations\antanimations\gameplay\weapons
<DIR> ak5c
<DIR> cz805
<DIR> hawk
<DIR> m82a3 (has bipod, maybe mid-range scope)
<DIR> m9
<DIR> p90
<DIR> qbz951
<DIR> qsz92
<DIR> rfb
<DIR> scorpion
<DIR> scoutelite
<DIR> sv98
<DIR> type88
<DIR> ultimax

\Dump\bundles\ebx\sound\weapons\handheld
<DIR> famas
<DIR> m249
<DIR> m40a5
<DIR> remington870
<DIR> ump

\Dump\bundles\ebx\animations\antanimations\gameplay\gadgets
<DIR> starstreak
<DIR> portablesoflam
<DIR> nlaw
<DIR> m15 (usually smokegrenade)
<DIR> m34 (White Phosphorus Smoke Grenade)

Motion sensor / ball data
Magazine capacity 3
Amount of mags 1
MineSweepRadius 25.0 (meters?)
MineSweepInterval 2.0 (seconds?)
ControllableSweepRadius 25.0
ControllableSweepInterval 1.5
BlastDamage 100.0
BlastRadius 5.0
CollisionDamage 2.0

\Dump\bundles\ebx\gameplay\miscprefabs
8.656 battlepickup_m82_mediumrange
8.656 battlepickup_mgl

M82A3 data
ReloadTime 5.59
ReloadTimeBulletsLeft 4.19
MagazineCapacity 11
NumberOfMagazines 3
AutoReplenishDelay 5.0
StartDamage 110.0
EndDamage 110.0
DamageFalloffStartDistance 50.0
DamageFalloffEndDistance 100.0
Gravity -9.81000041962

MGL pickup data
AmmunitionType 40mm
StartDamage 100.0
EndDamage 100.0
DamageFalloffStartDistance 100.0
DamageFalloffEndDistance 200.0
TimeToArmExplosion 0.5
BlastDamage 56.0
BlastRadius 5.0

\Dump\bundles\ebx\gameplay\gadgets
<DIR> fgm148 (Javelin)

\Dump\bundles\ebx\gameplay\gadgets\starstreak
15.712 starstreak_projectile_op_homing

\Dump\bundles\ebx\gameplay\gadgets\xm25
8.416 25mmairburstgrenade
8.736 25mmairburstsmoke

\Dump\bundles\ebx\fx\weapons\grenades
4.512 fx_flashbang
3.840 fx_grenade_25mm_airburst
4.304 fx_grenade_25mm_smokegrenade
3.632 fx_grenade_frag_01
4.480 fx_wp_incendiarygrenade_m

\Dump\bundles\ebx\gameplay\weapons\common\bullets
4.112 12g_buckshot
4.096 12g_dbd09
4.112 12g_dbd09_flechette
4.112 12g_flechette
5.536 12g_frag_pump
4.112 12g_slug_pump
4.112 50cal_bolt

\Dump\bundles\ebx\gameplay\weapons\qbz951
912 u_qbz951_40mm_flash
912 u_qbz951_40mm_he
912 u_qbz951_40mm_lvg
912 u_qbz951_40mm_shg
912 u_qbz951_40mm_smk
4.368 u_qbz951_m320_flash
4.368 u_qbz951_m320_he
4.368 u_qbz951_m320_lvg
4.368 u_qbz951_m320_shg
4.368 u_qbz951_m320_smk

\Dump\bundles\ebx\gameplay\weapons\accessories
<DIR> accessory
<DIR> barrel
<DIR> foregrip
<DIR> optics
<DIR> quadrail
<DIR> reticles
<DIR> scopeglint
<DIR> sightrail
<DIR> sightrail2

\Dump\bundles\ebx\gameplay\weapons\accessories\optics
<DIR> acog
<DIR> chinese6x
<DIR> compact4x
<DIR> coyotee
<DIR> deltapoint (reflex sight)
<DIR> irnv
<DIR> pka-s
<DIR> pso-1
<DIR> rifle_scope
<DIR> rx01 (reddot)
<DIR> scorpion_generalsight
<DIR> sniperscopezoom
<DIR> utas_generalsight
<DIR> visionking

\Dump\bundles\ebx\gameplay\weapons\ak5c
1.136 u_ak5c_atn_thor (Thermal sight, different than IRNV)

\Dump\bundles\ebx\gameplay\weapons\accessories\reticles
<DIR> 1x
<DIR> 20x
<DIR> 3x
<DIR> 40x
<DIR> 4x
<DIR> 6x
<DIR> 8x
<DIR> ugl

waffen pickups?

\Dump\bundles\ebx\gameplay\miscprefabs

<DIR> .
<DIR> ..
8.656 battlepickup_m82_mediumrange
8.656 battlepickup_mgl
2 files 17.312 bytes

M82A3 pickup data

WeaponUnlockPickupEntityData 2aa1e55eb54d2b449ac49ac4bccfdee6
(...)
Transform ::LinearTransform
right ::Vec3
x 0.0
y 0.0
z -0.999999940395
up ::Vec3
x -0.0523359589279
y 0.998629510403
z 0.0
forward ::Vec3
x 0.998629450798
y 0.0523359589279
z 0.0
trans ::Vec3
x 0.407833814621
y 0.263130217791
z 0.0
Components *nullArray*
ClientRuntimeComponentCount 0
ServerRuntimeComponentCount 0
ClientRuntimeTransformationCount 0
ServerRuntimeTransformationCount 0
Enabled True
PhysicsData *nullGuid*
PhysicsBlueprint *nullGuid*
Mesh *nullGuid*
UseWeaponMesh True
TimeToShowWeaponMesh 10.0
PreferredWeaponSlot 0
TimeToLive 0.0
UnspawnOnPickup False
UnspawnOnAmmoPickup False
ContentIsStatic True
PositionIsStatic False
AllowPickup True
IgnoreNullWeaponSlots False
ForceWeaponSlotSelection True
DisplayInMiniMap True
IconName pickups.weapon
HasAutomaticAmmoPickup False
MinRandomSpareAmmoPercent 0
MaxRandomSpareAmmoPercent 0
MinRandomClipAmmoPercent 0
MaxRandomClipAmmoPercent 0
RandomizeAmmoOnDropForPlayer PickupPlayerEnum_AIOnly
InteractionRadius 2.5
ReplaceAllContent False
RemoveWeaponOnDrop False
DisplayWithinRadius 25.0
UseDisplayWithinRadius True
TacticalRadius 200.0
KeepAmmoState True
Weapons ::array
member(0) ::WeaponUnlockPickupData
UnlockWeaponAndSlot ::UnlockWeaponAndSlot
Weapon Gameplay/Weapons/M82A3/U_M82A3_MED/37952ec4b508be458ff2769d0ee1685d
Slot WeaponSlot_9
CustomizationUnlockAssets *nullArray*
UnlockAssets *nullArray*
AltWeaponSlot -1
LinkedToWeaponSlot -1
MinAmmo 0
MaxAmmo 0
UseForPersistence True

minimap types

ProfileOptionDataEnum 5d64b0367f6af04191bafccab7162498 #primary instance
Name Profile/MinimapType
UniqueId MinimapType
Category GstGameplay
Items ::array
member(0) ::ProfileOptionDataEnumItem
DisplayName ID_M_SATELLITE
Default True
member(1) ::ProfileOptionDataEnumItem
DisplayName ID_M_HYBRID
Default False
member(2) ::ProfileOptionDataEnumItem
DisplayName ID_M_DETAILTEXTURE
Default False

Ammo Pack

Radius 0.10000000149
MaxRadius 0.5
RadiusChangeTime 0.5
SupplyIncSpeed 0.0
InstantRefill 1.0
ForceUseInstantRefill True
InfiniteCapacity False
SupplyPointsRefillSpeed 0.0
SupplyPointsCapacity 7.0

Ammo Box

Radius 3.5
MaxRadius 4.0
RadiusChangeTime 0.0
SupplyIncSpeed 1.0
InstantRefill 0.0
ForceUseInstantRefill False
InfiniteCapacity True
SupplyPointsRefillSpeed 0.0
SupplyPointsCapacity 7.0

Medic Pack

Radius 0.10000000149
MaxRadius 0.5
RadiusChangeTime 0.5
SupplyIncSpeed 0.0
InstantRefill 40.0
ForceUseInstantRefill True
InfiniteCapacity False
SupplyPointsRefillSpeed 0.0
SupplyPointsCapacity 40.0
DistributeHealingOverTime 2.0

Med Box

Radius 3.5
MaxRadius 4.0
RadiusChangeTime 0.0
SupplyIncSpeed 12.0
InstantRefill 0.0
ForceUseInstantRefill False
InfiniteCapacity True
SupplyPointsRefillSpeed 0.0
SupplyPointsCapacity 1.0
DistributeHealingOverTime 0.0

Mat hat 0.6sec für counterknife

common melee settings

AntEnumeration 0a0ecf3fb1bab34194d3b425942d9560
$ ::DataContainer
AntAsset ::AntRef
AssetGuid F277FD61AE708646B136D7C0BC948290
ProjectId 0
Value 3
AntEnumeration c53d076340e6154c9ccc50a891e6ce3e
$ ::DataContainer
AntAsset ::AntRef
AssetGuid F277FD61AE708646B136D7C0BC948290
ProjectId 0
Value 2
MeleeEntityCommonData eab51ff2a6d77eeedda2c776d604cd2e #primary instance
$ ::DataContainerPolicyAsset
$ ::Asset
$ ::DataContainer
Name Gameplay/Soldiers/Shared/AnimationConfig/MeleeCommonSettings
MeleeBinding ::CharacterMeleeBinding
TriggerMelee ::AntRef
AssetGuid B657067C920E6C4B8CD774F31626063E
ProjectId 0
DefendMelee ::AntRef
AssetGuid AE9D6145B6513D4886A0C61850E716B5
ProjectId 0
MeleeKill ::AntRef
AssetGuid 1FEA70071961724EA5B440C1EA00D3E7
ProjectId 0
SelfActor ::AntRef
AssetGuid 8187081F12B7C941BD8C73591D4C3D2F
ProjectId 0
OtherActor ::AntRef
AssetGuid 55DC44BB6253C145A18E706F3458C3CB
ProjectId 0
MeleeActive ::AntRef
AssetGuid 7755FD7F53986141B9592883AC89A58A
ProjectId 0
MeleeCommonBinding ::CharacterMeleeCommonBinding
MeleeDistance ::AntRef
AssetGuid 6071521A7997D54AB60D25E759CDE5FF
ProjectId 0
MeleeAngle ::AntRef
AssetGuid CEC2BC7ADB8E2C41872D7FFF23E7C986
ProjectId 0
MeleeDirection ::AntRef
AssetGuid 8645488A26E61B43A973143981CDF21C
ProjectId 0
MeleeDefenceTime ::AntRef
AssetGuid E4D8FFB3F2C3EA4394C1A930699A3D3F
ProjectId 0
MeleeSequenceTime ::AntRef
AssetGuid A3012644B99B9A4D8A34FD6A5F3245B3
ProjectId 0
MeleeAborted ::AntRef
AssetGuid 0782776F1AFD4242B7BD8202108F2ACA
ProjectId 0
IsTimeToKill ::AntRef
AssetGuid BA77B54FE6982F41BA15BF3261DEA3E0
ProjectId 0
CloseToTarget ::AntRef
AssetGuid 3F14C2BE5F4AD64F8555466809F2B57A
ProjectId 0
MeleeType ::AntRef
AssetGuid F277FD61AE708646B136D7C0BC948290
ProjectId 0
TriggerDelay 0.0
DefendWindowDelay 0.0
DefendWindowDuration 0.600000023842
KillDeadline 1.0
DefendKillDeadline 1.0
ReviveDelay 3.0
MeleeEndDelay 0.0
InvalidMeleeAttackZone 0.0
MeleeAttackFrontZone 70.0
MeleeAttackBackZone 90.0
MeleeAttackFrustumAngle 90.0
MeleeAttackDistance 2.5
MaxAttackHeightDifference 1.20000004768
KillDamage 9999.0
EnableAbortPossibility True
ProneAttackType 0a0ecf3fb1bab34194d3b425942d9560
CrouchAttackType c53d076340e6154c9ccc50a891e6ce3e
ReviveAttackType *nullGuid*

Gamemodes

member(0) RushLarge0
member(1) RushLarge1
member(2) ConquestLarge0
member(3) ConquestLarge1
member(4) ConquestSmall0
member(5) ConquestSmall1
member(6) ConquestSmall2
member(7) ConquestSmall3
member(8) ConquestAssaultLarge0
member(9) ConquestAssaultLarge1
member(10) ConquestAssaultSmall0
member(11) ConquestAssaultSmall1
member(12) ConquestAssaultSmall2
member(13) SquadRush0
member(14) SquadRush1
member(15) SquadRush2
member(16) SquadRush3
member(17) TeamDeathMatch0
member(18) TeamDeathMatch1
member(19) TeamDeathMatch2
member(20) TeamDeathMatch3
member(21) SquadDeathMatch0
member(22) SquadDeathMatch1
member(23) SquadDeathMatch2
member(24) SquadDeathMatch3
member(25) TutorialMP
member(26) TutorialMP_Sandbox
member(27) TutorialMP_ShootHouse
member(28) Obliteration
member(29) Elimination0
member(30) Domination0
member(31) Domination1
member(32) Domination2
member(33) Domination3

Settings aller Gamemodes für alle Platformen:

Platform GamePlatform_Win32

Name ConquestSmall
ShortName CQS
MetaIdentifier ConquestSmall
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 1
ForceSquad False

Name RushLarge
ShortName RL
MetaIdentifier RushLarge
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name ConquestLarge
ShortName CQL
MetaIdentifier ConquestLarge
PlayerCount 64
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 32
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 32
SquadSize 5
RoundsPerMap 1
ForceSquad False

Name TeamDeathMatch
ShortName TDM
MetaIdentifier TeamDeathMatch
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 1
ForceSquad False

Name SquadDeathMatch
ShortName SDM
MetaIdentifier SquadDeathMatch
PlayerCount 20
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(3) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(4) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 1
ForceSquad True

Name SquadRush
ShortName SR
MetaIdentifier SquadRush
PlayerCount 10
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 2
ForceSquad True

Name ConquestAssaultSmall
ShortName CQAS
MetaIdentifier ConquestAssaultSmall
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name ConquestAssaultLarge
ShortName CQAL
MetaIdentifier ConquestAssaultLarge
PlayerCount 64
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 32
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 32
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name Obliteration
ShortName OBL
MetaIdentifier Obliteration
PlayerCount 64
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 32
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 32
SquadSize 5
RoundsPerMap 1
ForceSquad False

Name Elimination
ShortName ELI
MetaIdentifier Elimination
PlayerCount 10
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name Domination
ShortName DOM
MetaIdentifier Domination
PlayerCount 10
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name TutorialMP
ShortName TMP
MetaIdentifier TutorialMP
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 1
ForceSquad False
AllowFallbackToDefault True

Name Default Fallback
ShortName *nullString*
MetaIdentifier *nullString*
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 1
ForceSquad False



Platform GamePlatform_Ps3

Name ConquestSmall
ShortName CQS
MetaIdentifier ConquestSmall
PlayerCount 24
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
RoundsPerMap 1
ForceSquad False

Name RushLarge
ShortName RL
MetaIdentifier RushLarge
PlayerCount 24
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name TeamDeathMatch
ShortName TDM
MetaIdentifier TeamDeathMatch
PlayerCount 24
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
RoundsPerMap 1
ForceSquad False

Name SquadDeathMatch
ShortName SDM
MetaIdentifier SquadDeathMatch
PlayerCount 20
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(3) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(4) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 1
ForceSquad True

Name SquadRush
ShortName SR
MetaIdentifier SquadRush
PlayerCount 10
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 2
ForceSquad True

Name ConquestAssaultSmall
ShortName CQAS
MetaIdentifier ConquestAssaultSmall
PlayerCount 24
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name Obliteration
ShortName OBL
MetaIdentifier Obliteration
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 1
ForceSquad False

Name Elimination
ShortName ELI
MetaIdentifier Elimination
PlayerCount 10
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name Domination
ShortName DOM
MetaIdentifier Domination
PlayerCount 10
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name TutorialMP
ShortName TMP
MetaIdentifier TutorialMP
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 1
ForceSquad False
AllowFallbackToDefault True

Name Default Fallback
ShortName *nullString*
MetaIdentifier *nullString*
PlayerCount 24
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
RoundsPerMap 1
ForceSquad False

Platform GamePlatform_Xenon

Name ConquestSmall
ShortName CQS
MetaIdentifier ConquestSmall
PlayerCount 24
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
RoundsPerMap 1
ForceSquad False

Name RushLarge
ShortName RL
MetaIdentifier RushLarge
PlayerCount 24
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name TeamDeathMatch
ShortName TDM
MetaIdentifier TeamDeathMatch
PlayerCount 24
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
RoundsPerMap 1
ForceSquad False

Name SquadDeathMatch
ShortName SDM
MetaIdentifier SquadDeathMatch
PlayerCount 20
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(3) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(4) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 1
ForceSquad True

Name SquadRush
ShortName SR
MetaIdentifier SquadRush
PlayerCount 10
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 2
ForceSquad True

Name ConquestAssaultSmall
ShortName CQAS
MetaIdentifier ConquestAssaultSmall
PlayerCount 24
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name Obliteration
ShortName OBL
MetaIdentifier Obliteration
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 1
ForceSquad False

Name Elimination
ShortName ELI
MetaIdentifier Elimination
PlayerCount 10
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name Domination
ShortName DOM
MetaIdentifier Domination
PlayerCount 10
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name TutorialMP
ShortName TMP
MetaIdentifier TutorialMP
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 1
ForceSquad False
AllowFallbackToDefault True

Name Default Fallback
ShortName *nullString*
MetaIdentifier *nullString*
PlayerCount 24
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 12
SquadSize 5
RoundsPerMap 1
ForceSquad False

Platform GamePlatform_Gen4a

Name ConquestSmall
ShortName CQS
MetaIdentifier ConquestSmall
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 1
ForceSquad False

Name RushLarge
ShortName RL
MetaIdentifier RushLarge
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name ConquestLarge
ShortName CQL
MetaIdentifier ConquestLarge
PlayerCount 64
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 32
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 32
SquadSize 5
RoundsPerMap 1
ForceSquad False

Name TeamDeathMatch
ShortName TDM
MetaIdentifier TeamDeathMatch
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 1
ForceSquad False

Name SquadDeathMatch
ShortName SDM
MetaIdentifier SquadDeathMatch
PlayerCount 20
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(3) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(4) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 1
ForceSquad True

Name SquadRush
ShortName SR
MetaIdentifier SquadRush
PlayerCount 10
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 2
ForceSquad True

Name ConquestAssaultSmall
ShortName CQAS
MetaIdentifier ConquestAssaultSmall
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name ConquestAssaultLarge
ShortName CQAL
MetaIdentifier ConquestAssaultLarge
PlayerCount 64
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 32
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 32
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name Obliteration
ShortName OBL
MetaIdentifier Obliteration
PlayerCount 64
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 32
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 32
SquadSize 5
RoundsPerMap 1
ForceSquad False

Name Elimination
ShortName ELI
MetaIdentifier Elimination
PlayerCount 10
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name Domination
ShortName DOM
MetaIdentifier Domination
PlayerCount 10
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name TutorialMP
ShortName TMP
MetaIdentifier TutorialMP
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 1
ForceSquad False
AllowFallbackToDefault True

Name Default Fallback
ShortName *nullString*
MetaIdentifier *nullString*
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 1
ForceSquad False

Platform GamePlatform_Gen4b

Name ConquestSmall
ShortName CQS
MetaIdentifier ConquestSmall
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 1
ForceSquad False

Name RushLarge
ShortName RL
MetaIdentifier RushLarge
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name ConquestLarge
ShortName CQL
MetaIdentifier ConquestLarge
PlayerCount 64
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 32
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 32
SquadSize 5
RoundsPerMap 1
ForceSquad False

Name TeamDeathMatch
ShortName TDM
MetaIdentifier TeamDeathMatch
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 1
ForceSquad False

Name SquadDeathMatch
ShortName SDM
MetaIdentifier SquadDeathMatch
PlayerCount 20
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(3) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(4) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 1
ForceSquad True

Name SquadRush
ShortName SR
MetaIdentifier SquadRush
PlayerCount 10
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 2
ForceSquad True

Name ConquestAssaultSmall
ShortName CQAS
MetaIdentifier ConquestAssaultSmall
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name ConquestAssaultLarge
ShortName CQAL
MetaIdentifier ConquestAssaultLarge
PlayerCount 64
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 32
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 32
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name Obliteration
ShortName OBL
MetaIdentifier Obliteration
PlayerCount 64
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 32
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 32
SquadSize 5
RoundsPerMap 1
ForceSquad False

Name Elimination
ShortName ELI
MetaIdentifier Elimination
PlayerCount 10
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name Domination
ShortName DOM
MetaIdentifier Domination
PlayerCount 10
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 5
SquadSize 5
RoundsPerMap 2
ForceSquad False

Name TutorialMP
ShortName TMP
MetaIdentifier TutorialMP
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 1
ForceSquad False
AllowFallbackToDefault True

Name Default Fallback
ShortName *nullString*
MetaIdentifier *nullString*
PlayerCount 32
Teams ::array
member(0) ::GameModeTeamSize
PlayerCount 0
SquadSize 0
member(1) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
member(2) ::GameModeTeamSize
PlayerCount 16
SquadSize 5
RoundsPerMap 1
ForceSquad False

bearbeitet von sid6.5
  • Gefällt mir! 1

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Mat hat 0.6sec für counterknife

common melee settings

AntEnumeration 0a0ecf3fb1bab34194d3b425942d9560
$ ::DataContainer
AntAsset ::AntRef
AssetGuid F277FD61AE708646B136D7C0BC948290
ProjectId 0
Value 3
AntEnumeration c53d076340e6154c9ccc50a891e6ce3e
$ ::DataContainer
AntAsset ::AntRef
AssetGuid F277FD61AE708646B136D7C0BC948290
ProjectId 0
Value 2
MeleeEntityCommonData eab51ff2a6d77eeedda2c776d604cd2e #primary instance
$ ::DataContainerPolicyAsset
$ ::Asset
$ ::DataContainer
Name Gameplay/Soldiers/Shared/AnimationConfig/MeleeCommonSettings
MeleeBinding ::CharacterMeleeBinding
TriggerMelee ::AntRef
AssetGuid B657067C920E6C4B8CD774F31626063E
ProjectId 0
DefendMelee ::AntRef
AssetGuid AE9D6145B6513D4886A0C61850E716B5
ProjectId 0
MeleeKill ::AntRef
AssetGuid 1FEA70071961724EA5B440C1EA00D3E7
ProjectId 0
SelfActor ::AntRef
AssetGuid 8187081F12B7C941BD8C73591D4C3D2F
ProjectId 0
OtherActor ::AntRef
AssetGuid 55DC44BB6253C145A18E706F3458C3CB
ProjectId 0
MeleeActive ::AntRef
AssetGuid 7755FD7F53986141B9592883AC89A58A
ProjectId 0
MeleeCommonBinding ::CharacterMeleeCommonBinding
MeleeDistance ::AntRef
AssetGuid 6071521A7997D54AB60D25E759CDE5FF
ProjectId 0
MeleeAngle ::AntRef
AssetGuid CEC2BC7ADB8E2C41872D7FFF23E7C986
ProjectId 0
MeleeDirection ::AntRef
AssetGuid 8645488A26E61B43A973143981CDF21C
ProjectId 0
MeleeDefenceTime ::AntRef
AssetGuid E4D8FFB3F2C3EA4394C1A930699A3D3F
ProjectId 0
MeleeSequenceTime ::AntRef
AssetGuid A3012644B99B9A4D8A34FD6A5F3245B3
ProjectId 0
MeleeAborted ::AntRef
AssetGuid 0782776F1AFD4242B7BD8202108F2ACA
ProjectId 0
IsTimeToKill ::AntRef
AssetGuid BA77B54FE6982F41BA15BF3261DEA3E0
ProjectId 0
CloseToTarget ::AntRef
AssetGuid 3F14C2BE5F4AD64F8555466809F2B57A
ProjectId 0
MeleeType ::AntRef
AssetGuid F277FD61AE708646B136D7C0BC948290
ProjectId 0
TriggerDelay 0.0
DefendWindowDelay 0.0
DefendWindowDuration 0.600000023842
KillDeadline 1.0
DefendKillDeadline 1.0
ReviveDelay 3.0
MeleeEndDelay 0.0
InvalidMeleeAttackZone 0.0
MeleeAttackFrontZone 70.0
MeleeAttackBackZone 90.0
MeleeAttackFrustumAngle 90.0
MeleeAttackDistance 2.5
MaxAttackHeightDifference 1.20000004768
KillDamage 9999.0
EnableAbortPossibility True
ProneAttackType 0a0ecf3fb1bab34194d3b425942d9560
CrouchAttackType c53d076340e6154c9ccc50a891e6ce3e
ReviveAttackType *nullGuid*

Gamemodes

member(0) RushLarge0
member(1) RushLarge1
member(2) ConquestLarge0
member(3) ConquestLarge1
member(4) ConquestSmall0
member(5) ConquestSmall1
member(6) ConquestSmall2
member(7) ConquestSmall3
member(8) ConquestAssaultLarge0
member(9) ConquestAssaultLarge1
member(10) ConquestAssaultSmall0
member(11) ConquestAssaultSmall1
member(12) ConquestAssaultSmall2
member(13) SquadRush0
member(14) SquadRush1
member(15) SquadRush2
member(16) SquadRush3
member(17) TeamDeathMatch0
member(18) TeamDeathMatch1
member(19) TeamDeathMatch2
member(20) TeamDeathMatch3
member(21) SquadDeathMatch0
member(22) SquadDeathMatch1
member(23) SquadDeathMatch2
member(24) SquadDeathMatch3
member(25) TutorialMP
member(26) TutorialMP_Sandbox
member(27) TutorialMP_ShootHouse
member(28) Obliteration
member(29) Elimination0
member(30) Domination0
member(31) Domination1
member(32) Domination2
member(33) Domination3

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Weil ich die Dateien heute vormittag entpackt habe und schon den halben Tag damit beschäftigt war eine Liste der Neuerungen/Änderungen etc. zu erstellen. :)

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Weil ich die Dateien heute vormittag entpackt habe und schon den halben Tag damit beschäftigt war eine Liste der Neuerungen/Änderungen etc. zu erstellen. :)

lol - na du findest sicher noch mehr!

PS. Falls "jemand" hier Alpha Zugang hat, wären Screens vom Squad management/erstellung cool. ;-)

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Settings aller Gamemodes für alle Platformen:

Platform  GamePlatform_Win32

                        Name  ConquestSmall
                        ShortName  CQS
                        MetaIdentifier  ConquestSmall
                        PlayerCount  32
                        Teams ::array
                            member(0) ::GameModeTeamSize
                                PlayerCount  0
                                SquadSize  0
                            member(1) ::GameModeTeamSize
                                PlayerCount  16
                                SquadSize  5
                            member(2) ::GameModeTeamSize
                                PlayerCount  16
                                SquadSize  5
                        RoundsPerMap  1
                        ForceSquad  False

                        Name  RushLarge
                        ShortName  RL
                        MetaIdentifier  RushLarge
                        PlayerCount  32
                        Teams ::array
                            member(0) ::GameModeTeamSize
                                PlayerCount  0
                                SquadSize  0
                            member(1) ::GameModeTeamSize
                                PlayerCount  16
                                SquadSize  5
                            member(2) ::GameModeTeamSize
                                PlayerCount  16
                                SquadSize  5
                        RoundsPerMap  2
                        ForceSquad  False

                        Name  ConquestLarge
                        ShortName  CQL
                        MetaIdentifier  ConquestLarge
                        PlayerCount  64
                        Teams ::array
                            member(0) ::GameModeTeamSize
                                PlayerCount  0
                                SquadSize  0
                            member(1) ::GameModeTeamSize
                                PlayerCount  32
                                SquadSize  5
                            member(2) ::GameModeTeamSize
                                PlayerCount  32
                                SquadSize  5
                        RoundsPerMap  1
                        ForceSquad  False

                        Name  TeamDeathMatch
                        ShortName  TDM
                        MetaIdentifier  TeamDeathMatch
                        PlayerCount  32
                        Teams ::array
                            member(0) ::GameModeTeamSize
                                PlayerCount  0
                                SquadSize  0
                            member(1) ::GameModeTeamSize
                                PlayerCount  16
                                SquadSize  5
                            member(2) ::GameModeTeamSize
                                PlayerCount  16
                                SquadSize  5
                        RoundsPerMap  1
                        ForceSquad  False

                        Name  SquadDeathMatch
                        ShortName  SDM
                        MetaIdentifier  SquadDeathMatch
                        PlayerCount  20
                        Teams ::array
                            member(0) ::GameModeTeamSize
                                PlayerCount  0
                                SquadSize  0
                            member(1) ::GameModeTeamSize
                                PlayerCount  5
                                SquadSize  5
                            member(2) ::GameModeTeamSize
                                PlayerCount  5
                                SquadSize  5
                            member(3) ::GameModeTeamSize
                                PlayerCount  5
                                SquadSize  5
                            member(4) ::GameModeTeamSize
                                PlayerCount  5
                                SquadSize  5
                        RoundsPerMap  1
                        ForceSquad  True

                        Name  SquadRush
                        ShortName  SR
                        MetaIdentifier  SquadRush
                        PlayerCount  10
                        Teams ::array
                            member(0) ::GameModeTeamSize
                                PlayerCount  0
                                SquadSize  0
                            member(1) ::GameModeTeamSize
                                PlayerCount  5
                                SquadSize  5
                            member(2) ::GameModeTeamSize
                                PlayerCount  5
                                SquadSize  5
                        RoundsPerMap  2
                        ForceSquad  True

                        Name  ConquestAssaultSmall
                        ShortName  CQAS
                        MetaIdentifier  ConquestAssaultSmall
                        PlayerCount  32
                        Teams ::array
                            member(0) ::GameModeTeamSize
                                PlayerCount  0
                                SquadSize  0
                            member(1) ::GameModeTeamSize
                                PlayerCount  16
                                SquadSize  5
                            member(2) ::GameModeTeamSize
                                PlayerCount  16
                                SquadSize  5
                        RoundsPerMap  2
                        ForceSquad  False

                        Name  ConquestAssaultLarge
                        ShortName  CQAL
                        MetaIdentifier  ConquestAssaultLarge
                        PlayerCount  64
                        Teams ::array
                            member(0) ::GameModeTeamSize
                                PlayerCount  0
                                SquadSize  0
                            member(1) ::GameModeTeamSize
                                PlayerCount  32
                                SquadSize  5
                            member(2) ::GameModeTeamSize
                                PlayerCount  32
                                SquadSize  5
                        RoundsPerMap  2
                        ForceSquad  False

                        Name  Obliteration
                        ShortName  OBL
                        MetaIdentifier  Obliteration
                        PlayerCount  64
                        Teams ::array
                            member(0) ::GameModeTeamSize
                                PlayerCount  0
                                SquadSize  0
                            member(1) ::GameModeTeamSize
                                PlayerCount  32
                                SquadSize  5
                            member(2) ::GameModeTeamSize
                                PlayerCount  32
                                SquadSize  5
                        RoundsPerMap  1
                        ForceSquad  False

                        Name  Elimination
                        ShortName  ELI
                        MetaIdentifier  Elimination
                        PlayerCount  10
                        Teams ::array
                            member(0) ::GameModeTeamSize
                                PlayerCount  0
                                SquadSize  0
                            member(1) ::GameModeTeamSize
                                PlayerCount  5
                                SquadSize  5
                            member(2) ::GameModeTeamSize
                                PlayerCount  5
                                SquadSize  5
                        RoundsPerMap  2
                        ForceSquad  False

                        Name  Domination
                        ShortName  DOM
                        MetaIdentifier  Domination
                        PlayerCount  10
                        Teams ::array
                            member(0) ::GameModeTeamSize
                                PlayerCount  0
                                SquadSize  0
                            member(1) ::GameModeTeamSize
                                PlayerCount  5
                                SquadSize  5
                            member(2) ::GameModeTeamSize
                                PlayerCount  5
                                SquadSize  5
                        RoundsPerMap  2
                        ForceSquad  False

                        Name  TutorialMP
                        ShortName  TMP
                        MetaIdentifier  TutorialMP
                        PlayerCount  32
                        Teams ::array
                            member(0) ::GameModeTeamSize
                                PlayerCount  0
                                SquadSize  0
                            member(1) ::GameModeTeamSize
                                PlayerCount  16
                                SquadSize  5
                            member(2) ::GameModeTeamSize
                                PlayerCount  16
                                SquadSize  5
                        RoundsPerMap  1
                        ForceSquad  False
                AllowFallbackToDefault  True

                    Name  Default Fallback
                    ShortName  *nullString*
                    MetaIdentifier  *nullString*
                    PlayerCount  32
                    Teams ::array
                        member(0) ::GameModeTeamSize
                            PlayerCount  0
                            SquadSize  0
                        member(1) ::GameModeTeamSize
                            PlayerCount  16
                            SquadSize  5
                        member(2) ::GameModeTeamSize
                            PlayerCount  16
                            SquadSize  5
                    RoundsPerMap  1
                    ForceSquad  False



Platform  GamePlatform_Ps3

                        Name  ConquestSmall
                        ShortName  CQS
                        MetaIdentifier  ConquestSmall
                        PlayerCount  24
                        Teams ::array
                            member(0) ::GameModeTeamSize
                                PlayerCount  0
                                SquadSize  0
                            member(1) ::GameModeTeamSize
                                PlayerCount  12
                                SquadSize  5
                            member(2) ::GameModeTeamSize
                                PlayerCount  12
                                SquadSize  5
                        RoundsPerMap  1
                        ForceSquad  False

                        Name  RushLarge
                        ShortName  RL
                        MetaIdentifier  RushLarge
                        PlayerCount  24
                        Teams ::array
                            member(0) ::GameModeTeamSize
                                PlayerCount  0
                                SquadSize  0
                            member(1) ::GameModeTeamSize
                                PlayerCount  12
                                SquadSize  5
                            member(2) ::GameModeTeamSize
                                PlayerCount  12
                                SquadSize  5
                        RoundsPerMap  2
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                        MetaIdentifier  TeamDeathMatch
                        PlayerCount  24
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                        Name  SquadDeathMatch
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                        PlayerCount  20
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                        Name  SquadRush
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                        MetaIdentifier  SquadRush
                        PlayerCount  10
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                        MetaIdentifier  ConquestAssaultSmall
                        PlayerCount  24
                        Teams ::array
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                                PlayerCount  12
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                                SquadSize  5
                        RoundsPerMap  2
                        ForceSquad  False

                        Name  Obliteration
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                        MetaIdentifier  Obliteration
                        PlayerCount  32
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                        Name  TutorialMP
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Platform  GamePlatform_Xenon

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                        MetaIdentifier  ConquestSmall
                        PlayerCount  24
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                        Name  Obliteration
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                        Name  Elimination
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                        Teams ::array
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                        Teams ::array
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                        Name  TutorialMP
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Platform  GamePlatform_Gen4a

                        Name  ConquestSmall
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                        PlayerCount  32
                        Teams ::array
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                        Name  ConquestLarge
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                        Teams ::array
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Singleplayer-Level und Abschnitte (Achtung Spoiler-Gefahr!)

 


Levels/SP/SP_Airfield/SP_Airfield
{ 'Ocean', 'Beach_Landing', 'Park_Area', 'Office_Complex_flankers', 'Traffic_Bridge'} },

Levels/SP/SP_Dam/SP_Dam ( "Level_Start","DamA_CityEntryEncounter","DamA_OuterCityReachEncounter","DamA_InnerCityReachEncounter","DamA_BridgeVistaScene","DamA_BridgeBattleEncounter","DamA_GetToEncampmentScene","DamB_MotorbikeRide","DamB_InfiltrateDam","DamB_InsideDam","DamB_DamBombPlacement","DamB_DamEscape","DamB_MudSlide","DamC_WashedUpEncounter","DamC_SquadRegroupScene","DamC_FloodedCityEncounter","DamC_RetakingTeAirfieldEncounter","DamC_LeavingTheCity"} },

Levels/SP/SP_Shanghai/SP_Shanghai

Levels/SP/SP_Prison/SP_Prison {"A:_Torture_Scene","A:_Prison_Introduction","A:_Knife_Fight_Scene","A:_Dima_Walkthrough","A:_Gear_Up_Encounter","A:_Maintenance_Area_Encounter","A:_Cut_the_Power_Event","A:_Manual_Lock_Encounter","A:_Molotov_Encounter","B:_Prisoner_processing_room","A:_Return_to_Cellblock","B:_monitor_room","A:_Bohai_Assault","B:_torture_hallway","B:_empty_torture_hallway","B:_reception_tear_gas","B:_kitchen_explosion","B:_hanna_&_irish_torture_hall","B:_ventilation_exit","C:_Kitchen_Exit","C:_rappel_scene","C:_the_slide","C:_Helipad_reach","C:_tram_attack","C:_tram_defend","C:_Tram_Descent","C:_Tram_Crash"} },

Levels/SP/SP_Naval/SP_Naval {"Level_Start","NavalA_MedBay","NavalA_IrishMeeting","NavalA_GarrisonBriefing","NavalA_RHIB_Entry","NavalB_TitanEntryPoint","NavalB_SwimmingTutorial","NavalB_SurvivorsScene","NavalB_FloodedCorridor","NavalB_PRE_TiltedHangar","NavalB_POST_TiltedHangar","NavalB_HullScene","NavalB_IntelRoomScene","NavalB_IntelEncounter","NavalB_HullBreachEncounter","NavalC_Battle_TitanFlightDeckEncounterOne","NavalC_Battle_SeaBattle","NavalC_WellDeckEncounter","NavalC_MidDeckEncounter","NavalC_FlightDeckEncounterOne","NavalC_BridgeScene"} },

Levels/SP/SP_Prologue/SP_Prologue {"Level_Start","Movement_Tutorial","Safe_House_scene","School_Cafeteria_Encounter","School_Encounter","Tank_Escape_Scene","Suppressor_Fight","construction_site_encounter_1","construction_site_encounter_2","Extractionpoint_B_run","Extractionpoint_B_collapse","Civilian_Scene","Car_Ride","Heli_Crash","Car_Scene_Full","End_Scene","Demo_Start","Demo_Movement_Tutorial","Demo_Safe_House_Scene","Demo_Suppressor_Fight","Demo_construction_site_encounter_1","Demo_construction_site_encounter_2","Demo_Extractionpoint_B_run","Demo_Extractionpoint_B_collapse","Demo_Civilian_Scene","Demo_Car_Ride","Demo_Heli_Crash"}},

"Demo_Start","Demo_Movement_Tutorial","Demo_Safe_House_Scene","Demo_Suppressor_Fight","Demo_construction_site_encounter_1","Demo_construction_site_encounter_2","Demo_Extractionpoint_B_run","Demo_Extractionpoint_B_collapse","Demo_Civilian_Scene","Demo_Car_Ride","Demo_Heli_Crash"

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Nein, ist wie beim Medic, sah man eh in der Alpha.

Der Supporter hat wie eh und je wieder eine Ammobox zum werfen die persistent bleibt und wo jeder was davon haben kann, dann hat er wie der Medic ein kleines Ammopäckchen zum anhaften an die Leute damit die aufmagazinieren während sie rennen.

 

e?

 

Ist keinem von euch das hier aufgefallen?

 

tank_ironfist_firing (Iron Fist, destroyes e.g. RPG's mid-air)

 

Iron Fist kennt ihr oder?

Ist am Merkava IV installiert und ein aktives Abstandsmittel mit Frags...das wird man sich wohl statt dem Nebelwerfer oder Add-On Armour nehmen können.

bearbeitet von Al3x

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das kleine ammopack verhält sich wie in bf2. läuft man drüber, ist man instant aufmunitioniert und das pack ist weg. die ammo box verhält sich wie in bf2142 und bf3. liegt einfach rum und munitioniert nach und nach auf.

 

afaik

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