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C.D.R.:Montana:.

Stranded Deep

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Narf, warum muss immer so viel Bloom auf Alles angewendet werden?

Nicht jeder Stein glänzt von sich aus, auch wenn er nass ist. ^^

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Kann man ja zum Glück abstellen. Hatte das jetzt nur für die Screens an. ^_^

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LATEST EXPERIMENTAL BUILD 0.04.E4
 
 
Hi guys,

The latest experimental build 0.04.E4 is now live. This will hopefully be the last update before pushing it out to the stable branch, so if you have any issues, let us know on the forums here ---

http://steamcommunity.com/app/313120/discussions/7/

If you’re not into reading patch notes, the only thing you really need to be aware of in this build is that the palm tree mechanics are different. You cannot climb palm trees in this build, requiring you to either chop it down for coconuts, or throw something at the coconuts to knock them down (Don't forget you can left click while dragging an item to throw it forward!)

Read more details about this update and what’s been happening recently in the latest blog on our website ---

http://beamteamgames.com/2015/07/15/experimental-build-0-04-e4-and-shiny-things/

Stay Alive!

:: Beam Team

---

 

 

Bug Fixes
 

Terrain – Islands can now spawn next to each other.

Player – Reworked mechanics to future-proof for coop.

Player – Fixed ability to walk up steps.

Player – Fixed cases of sticking to walls, etc.

Player – Fixed visual jitters in some scenarios, running with torch, etc.

Player – Fixed a bug where you could be ejected from the raft when transitioning between islands.

Physics – Fixed a bug with saved physics objects colliders, ie: angled sticks.

Shadows – Fixed large bug with shadows under OSX

Shadows – Fixed shadow artefacts on ocean surface from object below ocean.

Intro – Fixed clipping through trolleys.

Plane Wreck – Fixed an overlapping prefab id causing a bug with the wrong wreck being spawned.

Doors – Fixed doors and windows snapping to wrong positions, in the middle of supports, etc. There is still a small bug that can make placement tricky. We’re aware of it and squishing it as we speak, but we didn’t have time to get it out in this build.

Steps – Fixed incorrect positioning.

Steps – Fixed bug with stairs interfering with craftable objects when placing.

Boat Motor – Fixed bug with boat motor interfering with craftable objects when placing.

Boat Motor – Fixed being able to place boat motors on top of one another.

Crafting – Fixed a bug where you could still highlight craftable items when placing buildings.

Crafting – Fixed a bug where craftables would remain constantly highlighted when changing highlighting settings in options menu.

Highlighting – Fixed bug with craftable item highlighting and lantern light source.

Palm Trees – Fixed ambient occlusion rendering over palm fronds.

Palm Fronds – Fixed craftable palm fronds not highlighting (not the palm tops, at the moment).

Rope – Fixed rope material not highlighting.

Duct Tape - Fixed duct tape material not highlighting

Bucket – Fixed incorrect LOD level for bucket when close up.

Crabs – Adjusted population per hole to 5.

Antibiotics – Adjusted spawn rate. There is now a 25% of finding antibiotics in wall cabinets. Harvestable Plants – Fixed an exploit where you could speed up the next harvest time by continuing to hold down the action button after you harvested the plant.

Inventory – Added durability bars back to inventory slots.

UI – Fixed various formatting mistakes.

 

 

WIP and New Content
 
Palm Trees – Revised/testing different mechanic. You cannot climb palm trees in this build, requiring you to either chop it down for coconuts, or throw something at the coconuts to knock them down.
Bearbeitet von Raffi_M
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