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Bug Liste

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Hallo Leute,

ich möchte keinen ähnlichen Beitrag eröffnen wie der "Was gehört in den nächsten Patch". Hier sollen nur expliziet die Bugs im Spiel behandelt werden, bzw. vielmehr eine Liste davon.

Bitte also nur Bugs und vorhandene Features die angekündigt aber nicht inplemtiert wurden. Da nutzt bitte den anderen Beitrag.

Sound Fehler

- Sound Fehler beim einschalten des Radios (Mitspieler hören kurz den Anfang des Liedes)

- EAX Probleme

- Beim Umschalten aus der Cockpit Ansicht kommt es bei Creative Audigy 2 ZS Karten zu einem kurzen Rauschen

- Stark komprimierter Ton (z. B. an Ufern, umherfliegende Panzerzeile - normal?!)

Grafik

- Probleme mit ATI Grafikkarten

Spielbarkeit

- Massive Lag Probleme

- Kein Abstimmsystem zum Rauswurf anderer Spieler

Spiel

- m60

- Im Wasser kann nicht nach rechts bzw. links geschwommen werden

- Landungsboot-Klappe kann nicht ein- bzw. ausgefahren werden

- Signalpistole fehlt

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Ja OK. Aber genau das hat ja TomasRiker schon zusammengstellt. Schau hier

Und wems zu müsam ist hier nochmals seine fast komplette Liste

Ich habe hier mal alle mög B) lichen Bugs und Verbesserungsvorschläge gesammelt und auch schon an EA geschickt (darum auch auf Englisch):

- No music in main menu when starting the game with "+restart 1" to skip the intro videos

- Sorting the servers after "ping" doesn't work

- The mouse cursor moves very strangely

- The game turns off the mouse cursor shadow in Windows XP when exiting the game (sometimes)

- Little flickering when zooming the mini-map

- Hiding in the grass doesn't work over great distance (only over small distance because the grass disappears)

- It is nearly impossible to kill soldiers by running them over with vehicles, they just get pushed aside

- When listing servers, the ping times are always way higher than they are when you click at the server

- Reload animations are not played sometimes

- Buttons (everywhere!) are extremely hard to click with the mouse because you have to hit them exactly

- It's hard to find out the direction your tank is facing with the new system (it's exactly the opposite of BF1942)

- No weapon icons in vehicles - I don't know which weapons I can fire (that's important for example when choosing between anti-armor rockets and anti-personnel rockets)

- Radio icons would be nice, just as in BF1942

- Tank shells should fly much faster - it's ridiculous to see a tank with such a long barrel and then the shell just "plops" out of it

- The tanks' main machine guns are too weak against infantry

- Tank turrets should be able to go lower to kill nearby infantry

- LAW and M60 is a very bad combination

- M60 is way too accurate

- The heat-seeking missiles react strangely. You can just fire them anywhere and they will find a target. In real life they have a very narrow field of view. It would be much better if you had to aim yourself and the missile would just make minor flight corrections. Then you could also increase it's strength!

- If somewhere someone starts a radio song, you always here the first second of it - no how far you are from him

- Sounds get faded out much too fast with increasing distance

- Please implement the Scoreboard from BF1942!

- You can't see which server you are on and which map you are playing

- You have to select the spawn point everytime you die. The game doesn't save your previous selection.

- Napalm explosion sound loops and doesn't stop

- With Multisampling enabled, there is a gray line left to the screen (1 pixel wide)

- You get kicked from a Punkbuster server when you press Alt+Tab

- Sometimes the player "thinks" he is falling, you hear wind sound and the soldier screams

- Holding the Shift key while in helicopters to look around is inverted even though invert is turned off

- Bouncing betty bombs are deployed diagonally, which means you throw them and they go sideways. Also, they have almost no effect on soldiers.

- Mortarts disappear sometimes after deploying them

- Pungie Sticks slide down a hill much too easily

- Punkbuster on/off switches off after a game list update

- Scrollbars in the menu are hard to operate

- When using the mouse wheel to select another weapon and you decide to keep the old weapon, you can't just click it - the menu won't disappear and you can't fire

- Allied forces in Operation Flaming Dart are labeled as "U.S." despite being Vietnamese soldiers and having a non-US flag

- Problems with ATI pixel shaders while enabling AA and AF

- Vehicle music should continue playing when you switch the seats

- Screenshots are saved in BMP format, but for some reason the BMP file can only be opened/viewed in MS Paint

- Planes and helicopters can rearm at bases that belong to the other team

- Some people complain about not being able to play with more than 60 Hz refresh rate

- Grenade toss animation doesn't repeat when you throw three grenades

- Sometimes the music playlist doesn't appear when you press the "0" button

- It seems like all rockets/missiles don't have any models, they are just a streak of fire, which doesn't look so good

- The M14 and M21 should use 20 round magazines

- The M16 ground model is the CAR-15 (you can see it when it lies on the ground)

- The CAR-15 rifle's anti-jamming mechanism is on the wrong side of the gun

- The M16 ejects its rounds on the wrong side

- When in walking/close up mode after firing the AK-47 the ejection port continues to spastically kick in and out

- When you're the open air passenger in a jeep, and you zoom in, it does it twice

- Claymore mines are defined as "Directional Frag" mines. That means the frag from them goes, for the most part, in one direction (hopefully the direction you just pointed towards the enemy). In the game, they do harm in every direction.

- No collision detection for helicopter rotors

- Occasionally going prone and then trying to stand up again wont work for several seconds, usually only happens in buildings, especially hangars

- Sometimes it's not possible to "leave" a deployed mortar

- Please add the flare gun, as promised!

- Missiles disappear sometimes (they do damage, but they are not displayed any more)

- The helicopter rope looks like a chain of loose "sticks", there are gaps between them

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