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Raffi_M

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  1. Quote

    2.3 The Commanders, Changelog

    11. April - BrettC_Frontier
    Greetings Commanders, today we've released the 2.3 update! Below is a short snippet of the very large list of changes.

    You can view the full list of changes by going to our official forums here: https://forums.frontier.co.uk/showthread.php/341916

    Thanks!
     
    New Content & Features (Horizons)

    Holo-Me (Commander Creator)

    • Holo-Me UI added
    - Players can create their own commander using a variety of customisation options and/or presets
    • Player avatars now used in ship cockpits
    • Added holographic effect for commander avatars (when they are not physically present)
    • Hooked up the player avatar display to the comms panel and the commander history, so now chat messages will have a picture of the senders avatar next to them
    • Added Holo-Me option to cockpit Status Panel
    • Added Holo-Me shortcut to Startport Services screen, as well as including player’s current commander profile image
    • Added rank shoulder patches, unlocked with rank
    • Added faction and pirate shoulder patches

    Multi-Crew

    • Multi-Crew availability is based on the number of physical seats on your ship
    • Gunner role added
    • Fighter Con role added
    • Helm role added
    • Matchmaking for different session types added
    - Bounty Hunting
    - Mentor
    - Piracy
    - Mining
    - Exploration
    - Smuggling
    • Session summary screens added
    • Allow friend invitations to Multi-Crew
    • Power Distributor - Non helm Multi-Crew players provide an additional single power distribution pip which they control
    • Added idle animations for other commanders in cockpit
    • Crimes system updated to support Multi-Crew
    • Multi-Crew related stats added
    • Chat interface updated

    Ships

    • Added Multi-Crew cameras to supported ships
    • Upgraded cockpits for Multi-Crew
    - Adder (upgraded second chair for Multi-Crew)
    - Anaconda (upgraded second and third chair for Multi-Crew)
    - Asp (added second chair for Multi-Crew)
    - Asp Scout (added second chair for Multi-Crew)
    - Beluga (upgraded second and third chair for Multi-Crew)
    - Cobra MkIII (upgraded second chair for Multi-Crew)
    - Cobra MkIV (upgraded second chair for Multi-Crew)
    - Imperial Clipper (upgraded second chair for Multi-Crew)
    - Corvette (upgraded second and third chair for Multi-Crew)
    - Federal Dropship (upgraded second chair for Multi-Crew)
    - Federal Assault (upgraded second chair for Multi-Crew)
    - Federal Gunship (upgraded second chair for Multi-Crew)
    - Fer de Lance (upgraded second chair for Multi-Crew)
    - Orca (upgraded second chair for Multi-Crew)
    - Cutter (upgraded second and third chair for Multi-Crew)
    - Type 9 (upgraded second and third chair for Multi-Crew)
    - Python (upgraded second chair for Multi-Crew)
    - Vulture (upgraded second chair for Multi-Crew)
    • Dolphin playable ship added
    • Dolphin NPC ships added

    General

    • New mysterious things added
    • New organics added to surfaces

    New Content & Features (Non-Horizons)

    Ship Naming

    • Ship Name and ID plates can now be added via Outfitting
    • Ship names are server moderated if deemed inappropriate then will be masked off to other players
    • If you report a player in-game, we'll now fill in their ship name and ship ID for you
    • Added ship name plates to ships
    • Added ID plates to ships
    • Added ship names to various cockpit UI
    • The start new commander flow will now prompt you to enter a ship name

    Camera Suite

    • Added vanity cameras to the ships
    - Players can view their commander and ship from a variety of interior and exterior camera angles, using a range of new camera control options, including:

    + Zoom (Interior, Exterior, with Free Camera enabled)
    + Focus (Exterior, with Depth of Field Enabled)
    + Blur (Interior, Exterior, with Depth of Field Enabled)
    + Roll (Exterior)
    + Elevation (Exterior)
    + Speed (Exterior)
    + Stabiliser On/Off (Exterior)
    + Enable/Disable Ship Controls (Exterior)
    + Detach/Attach Camera With Ship (Exterior)
    + Hide UI (Interior, Exterior)

    • Added free camera to ships
    - Within the vanity camera, players can also select a free camera mode to more freely adjust their camera view (with access to the above camera options)
    - Updated ship cockpit interiors to account for new viewing angles

    General

    • Added asteroid base type station (including air traffic controllers)
    • Added 32 asteroid bases in various deep space locations
    • Added some new challenge scenarios
    - 4 new Incursion scenarios
    - Speed docking
    - Driver challenge
    - Ship launched fighter challenge
    • Added custom engine trails support
    • Added Megaships
    - Tanker
    - Cargo
    - Asteroid Miner
    - Flight Operations
    - Prison Ship
    - Science Vessel
    - Passenger
    - ???
    - ???
    • Added 100 new tourist beacons
    • Added Bucky Ball Beer Mats rare good

     

  2. Quote

    Path Finder Patch 1.24

    27. März - HG_Hohbes
    Greetings explorers,

    Today we’re releasing Patch 1.24, which addresses some remaining issues and bugs players have reported since the launch of the Path Finder Update. This update is available for download now.
     
    Patch Notes
    • Fixed an issue that caused player’s bases not to appear
    • Fixed a game freeze/lock up that could occur when in space
    • Improved frame rate when playing with unlocked frame rate, or vsync disabled
    • Fixed some issues with Steam controller prompts
    • Various minor performance optimisations
    • Fixed some rare crashes & freezes

    Thanks to everyone who has been playing and providing feedback/bug reports! If you continue to experience issues, you can report them via our Help Centre[hellogames.zendesk.com].

    Hello Games

     

  3. Quote

    Path Finder Update Coming Soon...

    7. März - HG_Hohbes
     
    Hello,

    This week Hello Games will be releasing the next content update for No Man's Sky. We're calling it the Path Finder Update; it introduces a new vehicle that will aid home planet exploration, building on the Foundation Update to hint at a path ahead for the future.

    Detailed patch notes will be released when the update goes live.

    Shortly after we launched the Foundation Update, we released a number of patches to address issues reported by players before beginning work on the Path Finder update. We were surprised and excited by the response to Foundation, and we have been listening carefully to community feedback since then.

    To those of you who have spent time sharing feedback, whether positive or negative, we are listening.

    This is the next step in our journey. It shows the path forward. We hope you'll join us.

    Thank you,
    Hello Games

     

  4. Hört sich auf jeden Fall schon sehr interessant an. Unterstützen kann ich dich allerdings nur in Sachen Texturen, falls du neue Blöcke einbauen möchtest oder andere Texturen für vorhandene Blöcke benötigst. Mit dem ganzen anderen Zeug kenn ich mich im Bezug auf Modding leider nicht aus ... :okay:

  5. Quote

    Patch 1.12

    7. Dezember - HG_Hohbes
    First of all, thank you to everyone who’s been playing the Foundation Update[www.no-mans-sky.com]. Your feedback has been incredibly helpful, keep it coming!

    Following are the notes for our latest patch: 1.12, which addresses some of the main issues we’ve seen reported following the launch of 1.1 (Foundation).
     
    Patch notes
    • [PC] Following reports of some people experiencing issues with the game while unsupported mods are installed, we’ve added mod detection which will show a warning screen on loading when mods are detected. A mouse click or button press will dismiss this screen. We have also introduced a new method for mod installation which should prevent player’s games from breaking when a new update is released. For details please see the ‘DISABLEMODS.TXT’ file in the \GAMEDATA\PCBANKS folder.
       
    • [PC] Allowed remapping of the build menu and quick menu commands to support Azerty keyboards.
       
    • [PC] We’ve enabled a temporary workaround for the SLI issues people are experiencing. If you are running in SLI, please disable TAA and the game should run. We are looking into a more permanent solution to this issue.
       
    • Fixed an issue which, in some rare cases, prevented NPCs from giving you mission critical dialogue.
       
    • Fixed a bug which could cause core items to be transferred from exosuit inventory to starship inventory.
       
    • Fixed a number of rare crashes (if you continue to experience crashes, please send a crash report and include your crash dumps).
       
    • [PC] Fix for monitor detection on PCs with 3rd party remote desktop or screen sharing applications.
       
    • [PC] Running the game via the .exe file should no longer give Steam Init errors.
       
    • Fixed an issue where underwater buildings could spawn without doors which in rare cases would mean the NPC missions could not be completed. (Note: If you are still being pointed to missing facilities during the NPC questlines, you can either claim a new base and re-build the NPC terminal, or if you have a Freighter, remove the NPC terminal from your base and rebuild it in the Freighter. The NPC should then give you new coordinates. We are still working on a more permanent fix for this issue).

      This update is live now! If you continue to experience issues, be sure to let us know by submitting a bug report[hellogames.zendesk.com].

      Enjoy!

    EDIT:

    Quote

    Patch 1.13

    12. Dezember - HG_Hohbes
    Hello!

    We've just released patch 1.13 which is available to download now. Full notes are as follows:
     
    Patch notes
    • Fixed a bug that would make the player character small.
       
    • Space battles will now vary in size more and players should see bigger battles.
       
    • Fixed the instantaneous death loop that could occur in survival mode if you saved with 1 health and no hazard protection. You will still be on the verge of death when you load in, but it won't happen instantaneously.
       
    • Fix for steam controller not being able to warp.
       
    • Removed up, down, left, right as quick menu navigation keys to allow left handed players to move while using the quick menu.
       
    • Page Up and Page down can now be used to navigate up and down in the quick menu.
       
    • Removed duplicated planets from discoveries menu.
       
    • Fixed an issue with redeeming promo ships in survival, which would result in the ship being spawned above the ground.
       
    • Fix for missing ruins underwater which could cause missions to point to nothing.
       
    • Various audio tweaks and fixes:
      - Added ladder climbing sounds.
      - Fixed base building prop sounds not playing when placed inside a Freighter.
      - Added sound effect for calling Freighters.
      - Added sound effect when using communication stations.
      - Fixed an issue which could affect ambient sound in Freighters.
      - Changed the sound effect when using the Terminus Teleporter.
       
    • Fixed some rare crashes.

    If you come across any issues, be sure to leave us a bug report[hellogames.zendesk.com]. Otherwise, we hope you continue to enjoy the Foundation Update!

     

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