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sanistik

Patches

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sehr schön was da mit dem nächsten patch kommt :daumenhoch:

DayZ Patch 1.7.4 ist auf dem Weg! Wuff Wuff!

Wie wir im DayZmod.com Forum lesen können ist der DayZ Patch 1.7.4 ist auf dem Weg! Wir haben natürlich alle Neuigkeiten für euch auf einen Blick in Deutsch. Was ist neu in Patch 1.7.4?

Community Änderungen

Client:

* [NEU] class Mi17_Civilian ist nun Verfügbar.

* [NEU] S1203_ambulance_EP1 ist nun Verfügbar.

* [NEU] UH60_wreck_EP1 ist nun Verfügbar.

* [NEU] An2_1_TK_CIV_EP1 ist nun Verfügbar.

* [NEU] An2_2_TK_CIV_EP1 ist nun Verfügbar.

* [NEU] An2_TK_EP1 ist nun Verfügbar.

* [NEU] UH60M_MEV_EP1 ist nun Verfügbar.

* [NEU] MV22 ist nun Verfügbar.

* [NEU] MH6J_EP1 ist nun Verfügbar.

* [NEU] BAF_Offroad_D ist nun Verfügbar.

* [NEU] Die Option “Save” ist nun entfernt worden (Autos, Zelte usw Speichern von alleine)

* [NEU] Neues Icon für die G17

* [NEU] Hunde sind nun verfügbar und können gesteuert werden.

* [uPDATE] Combat Logging – Der Radius wurde auf 15 Meter Runter gesetzt wenn eine Waffe in der Nähe abgefeuert wird.

* [uPDATE] Der tatsächliche Wert bei Frakturen wurde angepasst (Beinbruch, etc.)

* [ENTFERNT] Falsche Protokollierung in der .rpt.

Upstream hive (public hive):

Die Spawn Rate von Fahrzeugen wurde angepasst. Bisher war die Spawn Rate von Fahrzeugen sehr gering, nun sind nach jedem Neustart die Fahrzeuge auf dem Server verfügbar.

* [uPDATE] Zerstörte Bote und Fahrräder spawnen nun nach 3 Stunden neu.

* [uPDATE] Zerstörte Autos, Quads und Motorräder spawnen nun nach 12 Stunden neu.

* [uPDATE] Zerstörte Flugzeuge, Helikopter und Off-Road Fahrzeuge spawnen nun nach 24 Stunden neu.

Note: Diese Zeiten gelten nur für die HIVE Server, auf den privaten Servern kann das anders sein.

Hunde:

Hunde können in der ganzen Welt gefunden werden

Hunde können mit Fleisch gezähmt werden. (Minecraft Prinzip)

Gezähmte Hunde können gesteuert werden.

Hunde die einmal gezähmt wurden begleiten den Besitzer immer, egal was man macht.

Wenn der Hund stirbt, kann man ihn ausnehmen wie alle anderen Tiere.

Basic Controls:

Sitz

Lieg

Bleib

Such – Der Hund sucht nach einem Tier im 900 Meter Umkreis.

Komm – Hund kommt zum Herrchen oder Frauchen zurück und unterbricht alle Aktionen (Sitz, Lieg, Bleib, Such, etc.)

Fass – Greift das anvisierte Ziel an.

Quelle: http://blog.germandayz.de/dayz-patch-1-7-4...-weg-wuff-wuff/

:yiiiiha:

[NEU] class Mi17_Civilian ist nun Verfügbar.

Mi17_Civilian_en.jpg

* [NEU] S1203_ambulance_EP1 ist nun Verfügbar.

200px-Arma2_oa_s1203_ambul.jpg geil, sieht fast aus wie der SMH Barkas :xD:

* [NEU] An2_1_TK_CIV_EP1 ist nun Verfügbar.

* [NEU] An2_2_TK_CIV_EP1 ist nun Verfügbar.

* [NEU] An2_TK_EP1 ist nun Verfügbar.

200px-Arma2_oa_an2.jpg

* [NEU] UH60M_MEV_EP1 ist nun Verfügbar.

200px-Arma2_oa_uh60_mev.jpg

* [NEU] MV22 ist nun Verfügbar.

200px-Arma2_mv22.jpg

* [NEU] MH6J_EP1 ist nun Verfügbar.

200px-Arma2_oa_mh6.jpg

* [NEU] BAF_Offroad_D ist nun Verfügbar.

200px-Arma2_baf_landrover.jpg

* [NEU] Hunde sind nun verfügbar und können gesteuert werden.

vcp9V-432232_164x164.png sehr geil ;)

Bilder Quellen: http://community.bistudio.com/wiki/ArmA_2, http://picacid.com/arma2/forum, http://blog.germandayz.de

schönes WE

cheers

;D

bearbeitet von sanistik

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bringt einem beim spielen halt nix^^ aber stell ich mir gut für die atmo vor wenn der plötzlich über einen herdonnert

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BewEsi1CIAIcUlX.jpg

 

Kommt im nächsten Patch: Clips für die Mosin *lol* (Edit: Oh, ist wohl die SKS, nicht die Mosin)

 

Oh ich seh gerade, der Thread hier ist noch von der Mod Dayz, nicht vom Standalone. Egal, einfach weitermachen! 
 

bearbeitet von Pedder

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Unser Plan ist es, die Schwierigkeit signifikant steigen zu lassen, während neue Funktionen freigeschaltet werden (darunter improvisierte Waffen, Wurfwaffen, Jagd, Pfeil und Bogen)

 

Basen benötigen etwas länger. Barrikaden werden zuerst verwirklicht. Ich denke Helikopter und kleinere Flugzeuge werden ebenfalls wichtig sein. Aber sie sollten auch sehr schwierig instand zu halten sein.

 

http://www.gamestar.de/spiele/dayz/news/dayz,48693,3032058.html

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DAYZ PATCH UPDATE 5 FEBRUARY 2014
 
Branch: Stable
 
ETA: Complete
 
Version: 0.33.114926
 
This build continues with small bugfixes and several engine changes. A late addition of a significant change to the server variable processing has provided us a major performance boost on the server of around 5-10 FPS. This helps with a great deal of issues and results in a much smoother game experience from players even on a smooth server. Once several more of these optimizations are made it will allow us to increase player/zombie numbers and enable loot and zombie respawning.
 
Known Issues:
- Spawns: Loot is not spawning in military tents
- Spawns: Some structures in Svetlo currently do not spawn loot
- Server: Servers under load can delay actions from the client
- Graphics: Only 4 dynamic light sources will be rendered at one time currently
- Actions: Looting a dead body may make a ghost clone copy of the inventory
 
New:
- Actions: chambering SKS round from pile, loading 10 rounds from pile
- Actions: You can uncuff other players with the hacksaw
- Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
- Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly
- Actions: Restrained players cannot use inventory or action menu
- Animations: Player now can take and hide rifle in crouched run
- Animations: SKS reload animations
- Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
- Crafting: FNX45 pistol can be chambered with single round
- Crafting: Opening cans with combat knife added
- Crafting: Opening cans with machete added
- Crafting: Painting Motorbike Helmets to Black and Green
- Crafting: Waterbottles and canteens now allow pouring water between them
- Effects: Magnum revolver ejecting shells when reloading
- Effects: Magnum revolver sounds - gunshots, reloading
- Effects: Mosin ejecting shells when cycling
- Effects: New Mosin sounds - gunshots, cycling, reloading
- Gear: Improvised courier backpack added
- Gear: Machete added
- Gear: Hard hats added in various colors
- Gear: Motorcycle Helmets have black visor variants
- Gear: Small, uncomfortable, and silly (but cute) children's school backpack
- Gestures: Clapping Gesture added, default F5 key
- Gestures: Pointing Gesture added, default F6 key
- Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
- Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
- Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
- Server: Player spawns now cached by engine directly, increasing performance
- Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS)
- Spawns: Added Bubble goose jackets into the loot spawns
- Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
- Spawns: Healthcare Center now spawns loot
- Spawns: .45acp box of 25rnds added to loot spawns
- Spawns: Police stations now spawn loot
- Systems: Hunger and Thirst slightly modified.
- Systems: Notifications added to UI for hydration and high energy
- Systems: Fractures can now occur due to melee and shot damage, not just environmental
- Systems: Fractures (arms/legs) now saved and loaded correctly from database
- Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian
- Zombies: Different types of Military zombies now have tougher attack values and improved durability
- Zombies: Engine dynamic obstacle checking (zombie, another player)
- Zombies: Svetlojarsk zombie spawns added
 
Fixed:
- Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
- Actions: Keys won't disappear after uncuffing
- Actions: loading ammo works for sprayed Mosin variants
- Actions: Read/Writing notes with paper and pen now works again
- Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
- Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
- Art: Bug allowing players to clip through geometry of the police station building.
- Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
- Animations: Weapon reloading for magazine was not working properly when no magazine fitted
- Animations: Rifle Aimed Walk Updated, diagonal animations fixed
- Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
- Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
- Animations: changed animation for equipping the compass
- Animations: Proper animation played when taking pistol in run
- Animations: Changing stances is faster now both for armed and unarmed player
- Animations: Skinning problem with armored zombies that caused the model to warp during some animations
- Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
- Animations: Mosin bolt animation after each shot updated to match hand animation
- Animations: Removed footstep sound from pointing animations
- Animations: Pointing gesticulation now possible even when holding 2 handed weapons
- Animations: Clapping now possible to initiate while holding 2 handed weapons
- Config: Berries have more nutrition now
- Crafting: You can no longer saw off sawed off shotgun
- Crafting: Can spraypaint M4 to green or black
- Crafting: Damage is now transferred when items are painted
- Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
- Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
- Crafting: Spraypainting an M4 won't delete your carry handle
- Crafting: Guns are no longer placed on ground while being painted (if not nescessary)
- Crafting: You won't loose attached universal weapon flashlight after M4 painting
- Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't loose quantity
- Effects: Dazed effect plays again when a player is hit/damaged/shot
- Effects: Some effects were not active locally when a player was restrained
- Effects: gunshot sound of Magnum reverted to original one
- Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
- Fixed: Popping up texture error for beret models
- Gear: Spraycans won't deplete after relogging
- Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
- Gear: Headlamp beam raised slightly
- Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
- Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
- Gear: ZSh-3 Pilot helmet fixed and updated
- Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
- Gear: Splint position in hand was wrong now corrected
- Gestures: Taunt defaults correctly to F4 key
- Graphics: "god rays" could cause overloaded post-processing and graphical corruption
- Graphics: fix of removing shining object from hand (switch off)
- Graphics: Roads have per pixel lights
- Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
- Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
- Login: Respawn button now works correctly
- Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
- Spawns: Lowered chance of Taloon and Mountain backpacks spawning
- Spawns: Drastically lowered chance of backpacks spawning on the construction site
- Spawns: Loot spawn tweaks in some civilian structures
- Weapons: Mosin recoil increased
- Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
- Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
- Weapons: It is no longer possible to attach longrange scope onto SKS
- Weapons: M4 carry handle can now be attached to painted variants of M4
- Weapons - fixed error in config of shotgun snaploader causing low velocitiy and damage
- Zombies: Better filter/check of attack hits directly in engine
- Zombies: Military zombies made tougher
 
Hotfixed:
- Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
- Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
- Crash: Client crash on exit, all systems 100% reproduction
- System: Previous build caused overzealous starvation to occur

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DayZ SA

 

 

Update Rev. 0.36.115535 (Experimental branch)

 

New:

  • Actions: Vomiting have associated sound effects
  • Actions: Can check pulse on unconscious players
  • Actions: Searching for berries will now add berries to your inventory
  • Actions: Eat All now supported for consumables
  • Animations: New Ruger 10/22 reload animations
  • Animations: Player now can sit with gun/weapon
  • Environment: New rock textures
  • Food: Sambucus berry item added
  • Food: Canina berry item added
  • Graphics: Adding lights to currently rendered scene changed
  • Map: Olsha has been updated
  • Map: Khelm has been updated
  • Map: New rock formations outside Svetlo have been created
  • Map: New Orthodox Chapel has been created
  • Map: Police Stations & Medical Centers have been placed across the map
  • Map: New villages surrounding Svetlo
  • Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
  • Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
  • Weather: Rain now causes items and player to become wet

Fixed:

  • Actions: Added 'inUseItem' back to action on target function
  • Actions: Proper nutritional value will be added when eating near empty food
  • Actions: Berry picking script messages to player improved.
  • Graphics: SSAO in options saved
  • Graphics: Rain effect settings changed
  • Graphics: Rain geometry optimized (28bytes vs 12 bytes per vertex)
  • Graphics: Spot light culling fixed
  • Graphics: Fix of terrain intersections 
  • Graphics: Fix of geometry trace for flares
  • Login: Failure during new character creation could cause player to get stuck as unconscious
  • Map: Optimizations for Svetlo performance
  • Map: Forests surrounding Svetlo bugfixes
  • Medical: Would never actually die from zero health or blood due to medical conditions
  • Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
  • Medical: Defibrillator used for restarting the heart of players who have a heart attack
  • Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
  • Medical: Melee damage application system changed to better balance
  • Medical: Chance of bleeding from fists reduced significantly
  • Medical: Disconnected players avatars did not take shock or blood damage
  • Zombies: Zombies aims mostly for chest area now when attacking

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Version: 0.42.116181 STABLE

 

Known Issues:

  • Physics: Item throwing physics is currently disabled
  • Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")
  • Potential Network issues - we will be monitoring the situation, as this appears to be resolved

 

New:

  • Actions: Vomiting have associated sound effects
  • Actions: Ballistic helmet variants can be painted to black and green color with spraycan
  • Actions: Can check pulse on unconscious players
  • Actions: Searching for berries will now add berries to your inventory
  • Actions: Eat All now supported for consumables
  • Actions: You can catch rain into canteen and water-bottle from inventory
  • Animations: New Ruger 10/22 reload animations
  • Animations: New Ruger MKII Reload animations.
  • Animations: Player now can sit with gun/weapon
  • Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.
  • Crafting: SKS painting recipe
  • Crafting: You can paint firefighter axe black and green
  • Crafting: Blaze 95 painting recipe
  • Environment: New rock textures
  • Food: Sambucus berry item added
  • Food: Canina berry item added
  • Gear: added black and UN ballistic helmet variants
  • Gear: Sickle added into loot spawns
  • Gear: 1911 engraved version configure added to loot spawns
  • Gear: Can opener can be used as melee weapon
  • Gear: Box of 10 bucks shots added configured and added to loot spawns
  • Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
  • Gear: Green and black variant of SKS
  • Gear: Green and black variant of firefighter axe added
  • Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
  • Gear: Rabbit leg, boar steak and chicken breasts added
  • Gear: Fresh and rotten tomato configured and spawning on the server
  • Gear: Fresh and rotten potato configured and spawning on the server
  • Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server
  • Gear: Canned Peaches configured and spawning on the server
  • Gear: Tactical bacon configured and spawning on the server
  • Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
  • Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
  • Gear: Wool Coats and Flat Caps added to spawns
  • Gear: Farming hoe configured and spawns
  • Gear: Long wooden ash stick
  • Gear: M4 attachment green variants added
  • Graphics: Adding lights to currently rendered scene changed
  • Graphics: Lighting from objects now is rendered during daytime also
  • Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
  • Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
  • Map: Olsha has been updated
  • Map: Khelm has been updated
  • Map: New rock formations outside Svetlo have been created
  • Map: New Orthodox Chapel has been created
  • Map: Police Stations & Medical Centers have been placed across the map
  • Map: Village pub configured for spawning loot
  • Map: New villages surrounding Svetlo
  • Map: Chernaya Polana town + surroundings added
  • Map: Signs for "Chernaya Polana" added
  • Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
  • Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
  • Weather: Rain now causes items and player to become wet
  • Zombies: Simple respawn mechanic implemented for zombies, pending more robust method

Fixed:

  • Actions: Added 'inUseItem' back to action on target function
  • Actions: Proper nutritional value will be added when eating near empty food
  • Actions: Berry picking script messages to player improved.
  • Actions: Removed duplicate option for crafting splint in action menu
  • Actions: Fixed force drink message for action with waterbottle
  • Actions: Eat all rice animation length modified
  • Actions: Force feeding action now depletes right amount of food/drinks
  • Actions: Water Bottle stays in hands after force drinking
  • Actions: Eating cereals won't leave you with 0% box in your inventory anymore
  • Actions: Fluids deplete properly after force drinking action
  • Actions: Removed force feed action for disinfectant and alcohol tincture
  • Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
  • Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
  • Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
  • Actions: Edited player messages in force drink action and fixing broken limbs
  • Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
  • Actions: Player message for drinking from well
  • Animations: Bandage and eating pills animation glitch fixed.
  • Animations: Holding animations of various weapon magazines correctly linked
  • Animations: Player can now be properly knocked out while in water.
  • Animations: New M4A1 reload animations.
  • Animations: Various glitches when moving / changing stances fixed.
  • Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
  • Animations: Evade animations in prone (Q and E) are faster now.
  • Audio: Subsonic projectiles no longer emit supersonic crack
  • Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets
  • Gear: Added color variants of ballistic helmets into loot spawns
  • Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
  • Gear: Painted SKS chambering
  • Gear: Even lower chance of backpacks spawning on construction sites
  • Gear: Changed inventory view of pitchfork
  • Gear: Removed quantity value from burlap sack tooltip
  • Gear: Display name for t-shirts with stripes
  • Graphics: SSAO in options saved
  • Graphics: Rain effect settings changed
  • Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
  • Graphics: Spot light culling fixed
  • Graphics: Fix of terrain intersections 
  • Graphics: Fix of geometry trace for flares
  • Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
  • Login: Failure during new character creation could cause player to get stuck as unconscious
  • Map: Optimizations for Svetlo performance
  • Map: Forests surrounding Svetlo bugfixes
  • Medical: Would never actually die from zero health or blood due to medical conditions
  • Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
  • Medical: Defibrillator used for restarting the heart of players who have a heart attack
  • Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
  • Medical: Melee damage application system changed to better balance
  • Medical: Chance of bleeding from fists reduced significantly
  • Medical: Arm and leg ache messages fixed
  • Medical: Disconnected players avatars did not take shock or blood damage
  • Medical: Falling from height while sprinting did not kill player when it should have
  • Medical: Player could vault with broken legs
  • Network: Dropped items appeared only after a delay (now instant)
  • Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
  • Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
  • Structures: Changed inheritance of barrier structures (due to errors in logs)
  • Structures: Item disappearing when dropped from inventory on stairs or near walls
  • Weapons: Long-range scope reticle properly centered
  • Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)

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Aktueller Experimental 0.44.1238:

 

- 100 Spieler Server (new network messaging), die erstaunlich gut laufen.

 

- Basic physics drin + Werfen von Gegenständen (braucht noch Tuning aber "geht") default key ist "G" und man muß das Zeug in einer Hand halten

 

- Craften von Pfeil und Bogen mit dem Seil und einem neuen "ashwood stick" (man kann aber noch nicht schießen :derb:)

 

- New mouse controls

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