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Insurgency (Standalone und HL2-Mod)

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wahrscheinlich ne G3A3 die A1 hatte ne klappbare Schulterstütze

ansonsten versuch doch den kolben durchzubrechen ist er aus Holz G3 ist er aus Kunststoff G3A3 :ugly:

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Dann bin ich auch für G3A3 da das teil eher wie plastik ausschaut :puuuh:

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Es is noch nix drausen, außer man ist Betatester. Auf de homepage steht zwar das sie jetz schon fast fertig sind aber halt eben noch nicht ganz. :rolleyes:

Offizieller Newstext vom 25.06 :super:

Hello everyone!

Now that development of Insurgency 2.1 is coming to an end, we're getting ready for the launch of our first release candidate of the new version, codename Insurgency 2.1 RC. The objective of this release, as most of you will probably know already, is to test it with your help during a few weeks, collecting feedback and suggestions. After those few weeks, we'll tweak the final version with your suggestions and release Insurgency Beta 2.1. Forum threads and feedback questionnaires will be put in place immediately after release in order to better gather all your impressions.

buhriz_beta21rc_1.jpg

One of the latest images of ins_buhriz, included in 2.1RC

This version has been in development for 6 months. It's primary goal has always been to become the last major release of Insurgency under the previous generation of the Source engine (INS 3.0 will work under the Orange Box engine). This doesn't mean we'll stop supporting it as soon as it's out: on the contrary, minor updates and extra contents that we didn't have time to include in this version are already scheduled and will be released during the summer.

We want INS 2.1 to have a code base solid enough to be enjoyable on public servers and clan matches, and to serve as the basis for Insurgency leagues and championships. This is the reason why we have chosen to deploy it first as a release candidate and not as a beta: we still think that you'll want to tweak the game closer to perfection, so we're giving you the chance to do that.

Many of you have asked about a release date. We're still under the last polish passes and the installers have yet to be built. However, this is only a matter of days. That's it, folks, neither weeks, nor months. We are very happy to say that the last private beta tests have yielded excellent results. The new maps are very playable, they will all be included in the release and, although the final verdict belongs to you, they offer new and exciting gameplay elements that are likely to change the way INS is played. The new shader effects add immersion and atmosphere, the new animation system lets you focus on the game and the tactics, not limiting you with clunky, artificial limitations.

buhriz_beta21rc_2.jpg

Open spaces and realistic terrain are the trademark of this large map

But in any case, we think that the best way to introduce you to Insurgency Beta 2.1 RC is to post the changelog and known issues list. This changelog is not 100% complete or final yet, but we can assure at this stage that, in any case, any variation from this list would be due to some minor additional fixes that might still make it into the RC build.

Bisheriger Changelog

BETA 2.1 RC Changelog

Key Features

* Includes all the patches and hotfixes from 2.0 onwards (2.0b, 2.0d, 2.0e).

* Improved server stability.

* Improved client stability.

* Immersive game experience with new suppresion and concussion and damage effects.

* Four new maps:

- ins_abdallah (pre-beta)

- ins_buhriz (beta)

- ins_haditha night

- ins_samawah day.

* Improved weapon system, new weapon sway system.

* Head sway while walking has been improved.

* Modular weapon accuracy modifier has been implemented.

* Redesigned spawn protection system implemented on all maps.

* Implemented slow crawling during reload.

* Improved movement system:

- Reload while sprinting.

- Strafe while sprinting.

- Walking, leaning and aiming (at the same time) is now possible.

* When prone and using ironsights, you will now be able to crawl slightly without popping out of ironsights. If you move too fast or too much, you will pop out of ironsights, then pop back in automatically once you've stopped crawling.

* Removed knives and bayonets from the game.

* "mp_fadetoblack" cvar has been implemented for league play.

* "wait" cvar has been implemented for league play.

* New cvar ins_squadshuffle lets server admins manage the randomize weapons option on round restart (default: off)

Other Fixes & Changes

* Sniper rifle aiming has been fixed.

* Improvements and fixes to all maps, including performance optimizations and fixes for several reported exploits.

* Improved animation code. Smoother head sway while moving.

* Many new weapon sounds.

* New and improved soundscapes in several maps.

* Bullet ricochet effect has been removed.

* Improved HUD: less intrusive, compass removed. Only the "new" objective indicator system is present, and it can be toggled on/off and flashed on screen.

* Some iron sights have been adjusted (taken further away from the player).

* Some frequent DX9-related crashes have been fixed.

* Reduced ladder climbing speed.

* Improved Al-Kadesiah scope / animations ("black scope bug" fixed).

* Al-Kadesiah 3D-scope allows now a bit of lateral vision (doesn't cover the entire screen).

* Players will now be able to use and reload an M203 properly when picking up an M16/M203 from the ground.

* Fixed RPG requiring two right clicks to unshoulder after firing.

* Fixed scoped view while leaning for the sniper rifles.

* Fixed commander objectives having wrong colours.

* Prevented several objects that provide cover from disappearing depending on the players view distance.

* Fixed long distance texture problems while in scoped view.

* Improved weapon data values. Some values may vary between the release candidate and the Beta 2.1 Release version.

* Fixed animation latency issue for systems with lower performance.

* Improved overhead maps.

* Changed teammate colors in overhead map.

* Changed player icons in overhead map.

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2_1_news.jpg

Ok leute die neue version 2.1 is drausen. :yiiiiha:

Link

Installationshinweise beachten!

Changelog siehe post oben.

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*übertorrentsaug*

Danke für diese News! :)

*anschließ*

Freu mich schon auf heute Abend. :yiiiiha:

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ich kann i-wie seid dem neusten update die mod ent emhr spielen, ich starte sie,dann sieht man menühintergrund und schwups "HL2.exe funktioniert nciht mehr" ?!?

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Der vollständigkeit halber poste ich mal den Patch hier rein. Gibts zwar schon ewig aber ich habs verpennt zu posten :ph34r:

Änderungen.

Bugs fixed:

* Fixed: players spawning inside other players (generally AFK) and being killed instantly.

* Fixed: players getting stuck when throwing a grenade when prone on certain locations.

* Shotgun pellet damage has been reduced.

* Shotgun penetration has been fixed.

* Volume slider in music options works properly now and saves the volume settings.

* It is now possible to mute other players - new option available in game menu.

* Fixed: Scoreboard not showing all the players in the server.

* Weapon caches now don't give players extra / infinite grenades that they shouldn't.

* A bug affecting some classes loadouts has been fixed.

* The in-game voice notification panel will now show the correct colors (blue or red depending on the team).

* Fixed an annoying "unconnected has disconnected" message.

* Random sound effects that could be heard while tweaking the options menu have been addressed.

* Fixed a number of known client and server crashes after collecting minidumps from the community.

* The Shader Effects Update patch will no longer be necessary.

* Third person M203 firing sounds are now audible.

Map updates:

* ins_sinjar

- USMC initial spawn area has been redesigned.

- Fixed strange effects on certain trucks.

* ins_samawah_day has been improved.

* ins_karkar:

- Made all physics props static to prevent stuck issues.

- Clipped a few area's for prone players.

- B objective no longer extends to the elevator shaft.

- Added a ladder to the top of conveyor belt in the mine building.

- Fixed an issue with scope zooms.

- Other small tweaks.

* ins_ramadi:

- Changed ambient light color and intensity.

- Added a extra way over the wall for USMC between their spawn and the school building.

- Decreased the size of B objective capture zone by half, cut on the insurgent side.

* ins_buhriz:

- Objective C moved further away.

- Fixed narrow path not letting more than 1 player go through near the initial INS spawn.

- Added extra staircase to Objective Bravo.

- Received minor additional tweaks.

Sound updates:

* USMC voices have been reverted to the previous version (2.0 voices).

* Insurgent voices have been updated.

* Weapon sounds have been improved.

Der Link zum Patch

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Habe mir die mod gestern 'nur mal so zum anspielen' über steam runtergeladen.. und bin RICHTIG positiv überrascht! :daumenhoch: Verdrängt sogar CSS vom ersten platz meine 'Fav. Games'. Wer spielt die mod den noch so von euch?

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Also ich bin ab und an auch auf den Servern zu finden :whistling:

Für alle die sich ein wenig über Abwechslung freuen:

Es ist wohl ein SG552 für INS auf dem Weg (als Custom-Model)

WIP

Wird sicher bald schon hier -> http://www.fpsbanana.com/skins/games/67 zu finden sein :daumenhoch:

Bearbeitet von Bunkerbua
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