hawKKK 1,005 Popular Post Report Posted June 11, 2014 (edited) Project Reality 2 will be a free to play multiplayer game, based off of the critically acclaimed Project Reality modification for Battlefield 2. PR2 will be a complete standalone game, which will require no retail game to play. Project Reality 2 is being developed and created from scratch, using Crytek's next generation game engine, CryEngine 3 SDK. It will provide the development team the tools to be able to create many stunning features to help recreate and improve upon what you as Project Reality players have been accustomed to for the past 8 years. The PR2 team is aiming to create the most realistic, immersive, and demanding shooter within a virtual combat environment. Listed below is a quick list of Frequently Asked Questions that are commonly posed to the PR Team: (1) What is PR2? What will set it apart from other indie titles? - PR2 will be a tactical team based combined arms first person shooter. The same thing will set it apart from other titles that have always set PR apart ... the focus on cooperation and team based strategy and an attention to realistic military detail. (2) Will PR2 be free, or if not, what is the business model? (Will there be a Kickstarter campaign?) - The idea is for PR2 to be free; however this may change in the light of circumstance or unavoidable realities. A Kickstarter campaign is certainly not ruled out, but it would require a great deal of thought and planning and would not be entered into lightly. At the end of the day, delivering a high quality product is the ultimate aim, however that is achieved. (3) Will PR2 try to emulate the gameplay of PR:BF2, or will an entirely new style of gameplay be developed? What'll be the main differences between PR2 and PR? - Yes PR2 will be emulating the gameplay of PR:BF2 (and PR:Arma2/3). It's a tried and tested formula that people enjoy (and it wouldn't be PR if we just made up something else). The main differences between PR and PR2 will be the ability to implement functionality that simply wasn't possible with modding hard coded engines and the focus on next generation graphics that CE3 brings. (4) Will PR2 be released in phases with content and features added as time goes by or will the first iteration or release will be complete (updates notwithstanding)? - It will most definitely be released in phases. Successive iterations, with small alpha or beta releases so that gameplay and functionality can be tested in a proper environment. That is why, certainly for a long time in the beginning, we intend it to be free. (5) Which factions and gameplay elements will be included in the first playable version? What is the scope of the project? - We don't really want to go into saying what will be first, or what will be included, since past experience (in BF2 and Arma mods) has shown that you cannot always deliver what you promise when working on a free project. Suffice to say we will be looking to implement most of the world's major military forces, and as always we will be drawing on current conflicts to stage our theatre of battle in. Small steps at first of course. (6) Will there be (eventually) CO-OP and SP modes? - There is no real intention for this. It may happen down the line, but there are no promises. PR's focus has always been on team based PvP ... and that is most certainly all we will be focusing on at the start. But we won't rule SP out. (7) How many players will be supported? - Since the player cap got lifted from the CE3 SDK, the answer is "as many as possible". However a real limit in terms of a functional result is something we have yet to ascertain. (8) Will there be positional VoIP, will Mumble be integrated? - Positional VOIP most definitely. Although we haven't looked at this yet, an external 3rd party solution would be the last choice and only turned to if it was impossible to do in the CE3 engine as it stands. There is no need to add extra layers of complexity to something just for the sake of it. (9) Who is the PR2 team? Are the PR2 Devs the same R-DEVs known from PR:BF2 or PR:ArmA3? - Some are RDEVs from the mod team, some aren't. It's a mix up of different backgrounds. In the main though, most of the devs all have an enthusiasm for playing PR (or are encouraged to develop such enthusiasm !) (10) Will PR2 be a PC-only title? - Yes. Certainly for the foreseeable future. For it to be otherwise would most definitely mean it would have to be a commercial game. (11) How can I contribute? Is there a way to help out? - People who have (good) modeling skills and CE3 experience are definitely wanted. As are good coders with C++ and Lua experience, and if not experienced with working with CE3 ... have experience with large code bases. They need only contact [R-DEV]Twisted Helix or Foxhound. We do expect to see portfolios or examples of previous work though. Videos: Eigenständiges Spiel, eigenständiger Thread Edited July 22, 2015 by Kantholz 7
spec-ops 332 Report Posted June 11, 2014 Solange es schafft die Atmosphäre und das Teamplay vom Original nachzustellen wirds ein Must Have.
hawKKK 1,005 Author Report Posted June 12, 2014 (edited) Dayum. Mehr FAQ Which Game Engine is being used for PR2? CRYENGINE formerly known as CryENGINE 3 by Crytek What about Oculus Rift support or TrackIR? [R-DEV]Foxhound-"TrackIR or Oculus Rift is not really something we have looked at. I don't think it's integral for any sim. My experiences with the Rift and TrackIR is really off putting. And I know others have thought the same." What is the maximum map size? [R-DEV]Foxhound-"Maps are reportedly to go 256x256 to 256km^2" Will there be helicopters in PR2? Spush-"We're not there yet. We're currently working on the infantry aspects right now, that and trying to get a basis for a blufor and opfor faction." Can you make sweet love to the DEV's? -Bluedrake42 Doc.Pock-"My anus is prepared." How many players in CE3? Doc.Pock-"I did a private test and generated instances to connect to a server and got to 256p stable." How will gameplay be? Doc.Pock-"The gameplay will be implemented with both realism and fun factor in mind. So yes while it will he an improvement over bf2 you will still like it." First steps with PR2 [R-DEV]Foxhound-"Our first step for the development is to create the .1 version, which will be an internal alpha, this will essentially be the foundation for PR2. Will this be available to the public at any stage? This will really depend on how well the test goes and if its worth releasing publicly." How complicated will the control system be? [R-DEV]Foxhound-"We don't intend to make the control system complicated and will more than likely stay the same as what it is today." Will you add more factions than what's in PR:BF2? [R-DEV]Foxhound-"Well to be honest, our focus really isn't on the "Future" factions, but getting our primary ones out first are our first priority, however saying that I wouldn't rule it out including factions that aren't in the PR:BF2." Will there be Singleplayer? [R-DEV]Foxhound-"At the moment there are no plans for a dedicated Singleplayer. However we wont rule it out." Will PR2 have official 24hr servers? [R-DEV]Foxhound-"Official 24hr servers for PR2 will be something that we look at later down the track." Bullet penetration and wind simulation? [R-DEV]Foxhound-"Bullet penetration will be in the game, and will be reflected accordingly. Wind will be interesting to see, but like a lot of the "features" we hope to include, as long as it doesn't effect the overall quality of the game and gameplay then we will try to incorporate it. Some form of bullet deprivation will be in the game though." Destruction? [R-DEV]Foxhound-"With the new abilities of the free SDK we are currently reviewing the best way to accomplish destruction for PR, and we hope to have an answer which will provide us insight which way to proceed for it." What sound effects will be used? [R-DEV]Foxhound-"PR2 will be aiming at using completely new sounds for this project, Our sounding department has a lot of high quality dudes in there and I'm sure will produce some high quality stuff for it." Fastropes?!?!?!??!! [R-DEV]Foxhound-"hahah I've seen this question come up so many times. We will look into it." Weapons customization? [R-DEV]Foxhound-"PR2 will have weapon customizations, how we implement it, well this is currently be looked into, and we have some cool ways that we would like to do it." Fire implementation [R-DEV]Foxhound-"In all honesty, we haven't really looked into this. But there's no reason why we cannot experiment with it." Character customization [R-DEV]Foxhound-"Different armor vests will be available in the later versions, we would like to have something where players can customize their "Character" in a military fashion like changing things like "Vests" to more smaller lightweight ones which will allow your player to move faster but is less protective from certain ammunition, that you would be protected by, This is something we are looking into tho, and is not set in stone that this how it will be. Character customizations are in for sure." Will I have to pay for anything? [R-DEV]Foxhound-"Project Reality 2 will be Free to play, meaning you download the version of the game and play it. There will be no "Pay to Win" scenarios here." Will there be a new medic system? [R-DEV]Foxhound-"A medic system and wound system is currently been discussed, like locational injuries etc." Will PR2 appear on Steam as a Greenlight game? [R-DEV]Foxhound-"Steam now has Greenlight, PR2 could be placed on there as a Free Game, which would help to keep players games up to date etc, But this is something we will look into down the track." I want to donate money to PR. Where can I do that? [R-DEV]Foxhound-"If you guys want to donate money to PR, donate to the operations of PR and get more official dedicated servers for PR:BF2 so that everyone can get the chance to experience how awesome this game is." To donate, go here- Project Reality Forums - Donation User Agreement Can you move dead/wounded bodies? [R-DEV]Foxhound-"We are defiantly looking at incorporating this, as well as carrying wounded team mates." Will there be a cover system? [R-DEV]Foxhound-"To be honest, As a player of both PR and RO2, i much perfer the ability to give the player control over his cover, So that means that he is completely aware of where the cover is. But we are looking at creating our own system, we will just have to wait and see." How many PR2 DEV's are there? [R-DEV]Foxhound-"currently we have 50+ people in the Skype chat." Are there going to be sights you can set the range to? [R-CON]Psyrus-"That's probably a 0.5ish kinda thing to start worrying about." Will there be AI Civilians? [R-DEV]Twisted Helix-"Yes, the AI control in CE3 is quite extensive. You have smart objects as well. One of the things we may be thinking of using it for ... down the line ... is for civilians in insurgency modes. Bringing in a whole new dynamic with ROE and ability for insurgents to hide in the crowd." System requirements? [R-DEV]Twisted Helix-"Whatever it takes to run CryEngine smoothly. There are plenty of indications about that on the internet, and by the time we release PR2... who knows." Will there be a Commander? [R-DEV]Foxhound-"I myself have been looking at a way that we can improve / make our commander system more interactive for the players that are playing this role. So far we are pretty happy with it, but it wont be implemented for a while." Day/night cycles? [R-DEV]Foxhound-"This can be easily implemented with the TOD (Time of Day) system." Destructible doors/windows? [R-DEV]Foxhound-"Well we will look at things like "Breaching" doors etc, But it will have to add something to the game and not just a novelty feature you know." Will there be gore? [R-DEV]Foxhound-"Right now no features have been planned, nor are we going for "Gimmicky" screenshots." Edited June 12, 2014 by hawKKK
Pedder 864 Report Posted June 12, 2014 How many PR2 DEV's are there? [R-DEV]Foxhound-"currently we have 50+ people in the Skype chat." Klingt ja schon mal ganz ordentlich.
R.est I.n H.ell 540 Report Posted June 12, 2014 (edited) Wie wollen sie das ohne Kohle machen? Die machen das doch auch nicht "for the greater Good"? €: Das wundert mich bei der Mod bereits. Edited June 12, 2014 by R.est I.n H.ell
Guest Report Posted June 12, 2014 (edited) Sehr groß wird der kommerzielle Markt für das Game nicht sein, und F2P Elemente wird man schwer integrieren können ohne das ganze Balancing zu zerlegen. Ich denke deswegen es ist eine Standalone Mod, die von und für die paar Leute gemacht die diese Art des Gameplay`s mögen. Edited June 12, 2014 by Weapi
Dayjay 796 Report Posted June 12, 2014 Eine Sache verstehe ich nicht: Arbeiten die DEVs jetzt mit dem FreeSDK (3.5.8) oder mit der "richtigen" Engine die es z.B. auf Steam gibt? Das die mit dem FreeSDK angefangen haben weiß ich aber sind sie mittlerweile geswitcht? Das FreeSDK ist tot (und beschissen).
hall0 1,758 Report Posted June 12, 2014 Ich kann mir überhaupt nicht vorstellen wie das Game als F2P funktionieren soll. Es gibt ja keinen Forschungsbaum, wo man als zahlender Nutzer nu schneller durch kommen würde ohne das Balance zu zerstören. Und sowas wie, nur Zahlende Kundschaft darf Panzer etc fahren oder Sniper etc spielen geht ja mal gar nicht.
gekko434 1,478 Report Posted June 12, 2014 Es sei denn, es wird non profit. Außerdem gibt es in PR doch bestimmt genug Leute, die blechen würden, um das Logo ihrer Einheit auf ihren Uniformen zu sehen. Dann noch ein paar Veteranen Player Models dazu und ab dafür.
Striker 75 Report Posted June 12, 2014 Klingt soweit gut, hoffe aber das sie nach wie vor Teamplay erzwingen. Zuviel Customization will ich auch nicht, es soll schon nach einheitlicher Armee aussehen. Commander find ich eigentlich ein Must Have. Das mit den Zivilisten klingt seeehr interessant, darauf bin ich gespannt wie sie es umsetzen. Ich würde auch lieber auch 10-20€ bezahlen, anstatt F2P. Insurgency und andere Mods machen es vor, zwar sinken dort die Spielerzahlen, aber wenn PR2 wirklich so Teamplayorientiert wird wie jetzt zu BF2 Zeiten, dann wirds ne große Spielergemeinschaft geben
Kantholz 691 Report Posted June 12, 2014 wie die einfach dreisst die BF2 Statics verwenden (zumindest in dem Muttrah City Dummy) - warscheinlich konvertiert oder so
Keldysh 569 Report Posted June 12, 2014 Mit F2P versteht Ihr sicher das *offiziel-gratis-aber-tatsächlich-doch-nicht-gratis* - Bezahlmodell. Project Reality war als Mod für BF2 ja nie F2P in diesem Sinne, es war RF2P (REALLY Free to Play). Die Cry-Engine darf, wenn ich mich jetzt richtig erinnere, für lau genutzt werden so der Nutzer damit keine kommerziellen Interessen verfolgt, also so wie mit der PR2-Mod für Battlefield. Das sie das für ne kommerzielle Anwedung lizensieren glaube ich nicht. Dann ergibt sich auch nicht die Notwendigkeit Kompromisse im Gamedesign wegen irgentwelcher Unlocks und ähnlichem Pipapo zu machen. Und auch kein Pseudo-Rollenspielansatz wo man wieder was grinden muss. Einfach das ausrüsten was man brauch auch was der Gamemechanik nach verfügbar ist.
Germanfragger 235 Report Posted June 12, 2014 Mit F2P versteht Ihr sicher das *offiziel-gratis-aber-tatsächlich-doch-nicht-gratis* - Bezahlmodell. Project Reality war als Mod für BF2 ja nie F2P in diesem Sinne, es war RF2P (REALLY Free to Play). Die Cry-Engine darf, wenn ich mich jetzt richtig erinnere, für lau genutzt werden so der Nutzer damit keine kommerziellen Interessen verfolgt, also so wie mit der PR2-Mod für Battlefield. Das sie das für ne kommerzielle Anwedung lizensieren glaube ich nicht. Dann ergibt sich auch nicht die Notwendigkeit Kompromisse im Gamedesign wegen irgentwelcher Unlocks und ähnlichem Pipapo zu machen. Und auch kein Pseudo-Rollenspielansatz wo man wieder was grinden muss. Einfach das ausrüsten was man brauch auch was der Gamemechanik nach verfügbar ist. sobal die mehr als wie viel war das ? 10000 mal PR verkauft habe (wenns kostet) müssen die eine volumenlizenz kaufen!